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DiggyDuggy

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  1. Okay so I tried using your code with Visual Studio and it works! It loads a Pokémon file and puts it into a save data's first Box slot. This was really helpful as a first step, thank you! Next step would be to figure out how to read the Pokémon's data in human language. Now I need to read all of the PKHeX.Core functions to try and understand what tools I have at my disposal. It's probably going to take a while. But seriously, I can't thank you enough!
  2. Wow, that is EXTREMELY useful! Seriously thank you very much! I'll give this a try once I figure out how to set the environment. Seriously thank you!
  3. That's certainly a start, thank you! I've certainly given a look to the PKHeX.Core from the official GitHub page before, but I don't understand one thing, hahah. Is there any documentation to use as reference? I can't find any.
  4. Hello there! I'm working on a script to track Pokémon's progress from a save file. I'm not very knowledgeable about save file manipulation, but PKHeX already does it extremely well. Is there any way to use some of the multiple functions PKHeX has using the command line? Specifically dumping all of the boxes a save file has to a .bp8 format or adding .bp8 files into the save? I know you can do this already using the regular program, but is any way of doing this using the command line? I'm new to the community, so I'm sorry if I'm doing something out of line. Thanks to everyone who reads this in advance! Edit: if there's a more straightforward method you know of that doesn't make use PKHeX, please let me know as well!
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