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  1. At this point, we know very very little about Pokémon Black and White versions. This thread is for the general storyline in Generation V. Any ideas about the setup of towns or the mission of the enemies of the region can be here. I would like to add a thread-specific rule to this specific thread to limit unneeded posts. Since we are we trying to promote discussion, I ask that at least two reasonable sentences be used in the posts. Any post deemed unreasonable will be deleted.
  2. I've been playing "perfect" legal games starting with a few aids like trades and "broken" punches, but they get back to normal. I recently finished Pokémon White and I dedicated myself to completing the pokedex, having all the legendary events, through the change of DNS and also by pkhex. The icing on the cake has always been that I left the tariner card at its highest level and here I wanted to do it. I completed the pokedex legally, took all 100 battles between the subway super battle levels, I admit I used cheats for musical props and a little help with the tree nexus. however my card is still gold when it should be white in this version case. The truth is that I would appreciate help and I promise to do the DSV. publishes. PS: sorry for my English, I don't speak this language. Pokémon - Edicion Blanca (E) .dsv
  3. Intro Since there isn't any information posted about how the C-Gear is planted within the save file, I might as well just explain how one would edit it. PokeStock is capable of editing the skin, but it's a pretty weird standalone program -- people may want to have their own program (in english) that can edit it. Plus it's good to know how it works! Background Information The C-Gear Skin is stored inside the save file as a .psk file ("poké-skin") after it is downloaded or edited. It's a pretty big portion of the save file, coming in at 9.50 KB of data -- that's around 2% of the entire save file's size. Visualizing it as an actual image is different, the .psk file format is not a .bmp or .jpg, and this is beyond me... PokeStock is able to visualize it and save it as a view-able image, however. Documentation of Save Structure for C-Gear Skins: 0x52000-0x545FF Contains the .psk data. Calculate Checksum of this region, call it checksum(1). 0x54603-0x54604 Contains the checksum of the .psk data. Overwrite the current value with checksum(1). 0x1C024-0x1C025 This is a Checksum Reference to the .psk checksum. Overwrite the current value with checksum(1). 0x1C02E-0x1C02F This is a Region Checksum of the reference checksums, which must be recalculated. Calculate the checksum of the region 0x1C000-0x1C02B, call it checksum(2). Overwrite the current value with checksum(2). 0x23F40-0x23F41 This is a Checksum Reference to the previous reference checksum checksum. Overwrite the current value with checksum(2). 0x23F9A-0x23F9B This is a Region Checksum of the nearby reference checksums. Calculate the checksum of the region 0x23F00-0x23F8B, call it checksum(3). Overwrite the current value with checksum(3). 0x54700-0x54702 This is a Checksum Reference to the previous reference checksum checksum. Overwrite the current value with checksum(3). 0x54712-0x54713 This is a Region Checksum of a dword which comprises of checksum(3) and zeroes. Calculate the checksum of the region 0x54700-0x54703, call it checksum(4). Overwrite the current value with checksum(4).
  4. So here's an easy to find compilation of Dream World Pokémon, many thanks to posters Mewtwo, Bond679, Djidane, Buzzthebatgirl, Makomo, Deadpool, Wyndamn, Xen, Kalashnikov, kudan for the Pokémon! All Pokemon were extracted from the Storage using NDS Adaptor Plus and Pokégen on my retail copy of Black. From what I've noticed my OT gets messed up, I guess it doesn't love the name of Buzz♀ As suggested by a poster who deleted his/her post (post again and I'll add your name, sorry I forgot it), please label your uploads with the Pokemon Species, gender and DW (so we know it's Dream World). Nature is optional, put it in if you'd like. Example something like: PikachuMaleDW If contributing please extract the .pkm file from the Storage Box, not the party. Party pokes aren't 236 bytes anymore and poksav screws it up badly If you are having problems loading these files into your game, make sure you have the most up to date version of Pokégen that usually solves most of the problems Here's a list that I will keep up date every few days. Males and Females are listed separately. Remember folks Females allow you to breed off the Dream World abilities. Here's a list of the Pokémon we have so far, all Pokémon are Japanese unless otherwise stated: Event/Special DW Pokémon: Coro-Coro: (Spanish Patch Game) Japanese Patched English ROM Thanks to Bond 679, machamp and Tsujin for these Birthday Thanks to lorddaniel Japanese Thanks to Bond 697 Kanto Starters: Click here Click Here (obtained in trading, not sure of full legitness, use at your own risk) Regular Dream World Pokémon: Male Pokémon: Here here (English Patch Game) English Patch Japanese Japanese From Small Forest From Small Forest With Tailwind Hasty Nature from Patched English ROM Here Here another Here another here here with Giga Drain here Female Pokémon: See end of this post with Poison Fang, See end of this post With Dark Pulse here another with Helping Hand here here here here here with Heat Wave here here With Fake Tears here here here here here here here here here here here Female Lotad (Caught with a Net Ball) Careful/Own Tempo Ivs 25 HP/11 Atk/ 5 Def/ 9 Spa/ 27 Spd/ 31 Spe Nature Power/Absorb/Astonish/Growl [*]here here here here Mild Nature (from Patched English ROM) Thank you everyone for Contributing so far Still needed: Psyduck Growlithe Scyther Tauros Marill Sudowoodo Girafarig Miltank Zigzagoon Castform Buneary Glameow Vulpix Poliwag Natu Elekid Skitty Butterfree Pidgey Spearow Hoothoot Ledyba Natu Yanma Delibird Swablu Drifloon Skarmory Tropius Drifloon Chatot Slowpoke Krabby Horsea Goldeen Staryu Magikarp Kabuto Wooper Qwilfish Corsola Remoraid Carvanha Wailmer Barboach Clamperl Relicanth Luvdisc Buizel Finneon Tentacool Carvanha Corphish Lileep Anorith Feebas Shellos Lapras Dratini Oddish nn Weed.pkm Lickitung.pkm Poochyena.pkm
  5. I want to edit the female hero's sprite that shows up on the trainer card. I already edited back sprites and mugshot sprites. I couldnt find any tutorials so im asking for help.
  6. I have looked around on GBATemp, to no avail, for help on converting the special event files for the Generation 5 games into their Wonder Card format (.pgf). these are as follows: .cgb for CGear .pms for Musicals .pwt for the Pokemon World Tournament .pds for Pokedex skins If I can get some help on this, it would be greatly appreciated by me and a few close friends wanting to be lazy and make me do it!
  7. Greetings, Im actually new on project pokemon forums, but, lets just get to the point... I have a save with a Lvl255 -----(#000) with maxed manual stats, buggy name (more than 12 question marks) and some kind of weird looking grey pkrs, I was wondering if its possible to turn this pokemon into an AR code, its not actually that simple, sense its a invalid specie for pokegen + if I swap the specie (for example: bulbasaur) it will lose its Lvl 255. any help or at least attention on this post is appreciated. I will provide a basic B2/W2 save file with the pokemon in the first slot. thanks in advance. PD: Im not sure if this is the correct forum, it was kind of confusing. [ATTACH]13809[/ATTACH]
  8. Hey, I'm trying to find either an Action Replay code or a Save Editor that supports Trainer editing or some way for me to quickly advance through my game. I don't have any of the badges but I would like to test some stuff out on Battle Subway. Could anyone help me out either by sending me an Action Replay code or your own White 2/Black 2 save file that unlocked the Battle Subway? I also tried using the All Badges code but that didn't work. Thanks!
  9. I have come to a roadblock in the development of my project. You see, I want to add move legendary pokemon encounters into the game, but if the species isn't already registered as a special encounter, e.g. White/Black Kyurem, Landorus, Musketeers, it will play the standard wild battle music by default. I have a couple questions: How do I indicate/program a special encounter marker? Do I have to edit over an encounter marker? Can I accomplish this easier through scripting? On a side note, If I were to edit the species of an already existing stationary encounter, how would I go about doing so? and yet another question: Can I add roaming encounters similar to Tornadus/Thundurus in Black and White? I know this is a lot to ask, but if this is possible, my project can be extremely better than it is now.
  10. Can Anybody Tell me how to edit trainer pokemon and items we find in Black 2 Please Tell Me And Thank You in Advance!
  11. When I want to pass the Pinweel Forest,I can't go to the Skyarrow Bridge. Here is the video: [video=youtube;oB5FlBD28Hs] Can someone hack or do something on my savefile to make it can pass the area. I've completed the game and found all sages. I'm playing pokemon Black right now. Here is the savefile: http://www.mediafire.com/?zicvzm39mtfib7z Mybe I should restart the game.........
  12. Does anyone know when project pokemon will make a pokesav for these games? I have pokesav for black and white right now, but sadly my action replay DSi code manager can't read the file or something. So I was wondering when project pokemon would upload pokesav for Black and White.
  13. Hi, I'm fairly adept at getting PokeGen-created pokemon to work on B/W Wi-Fi. But I can't seem to get pokemon with Gen-3 moves working. For instance, a perfectly legal set should be: Dusclops 508 EV, 31 in DEF/HP/SPD IV, a correct ability/nature/gender/PID set (pressure/calm/male), correct location, with a legit movepool: Night Shade (by level) Seismic Toss (3rd-Gen) Trick Room (by TM) Mimic (3rd-Gen) Yet this pokemon is rejected by the official server. I assume it's because one of the following reasons: -The official server does not actually consider Gen3 moves legal (even though they could easily be) for simplicity's sake -There's some hidden data that needs to be inserted So I'd like to ask. Whether it's either of those issues or if I'm missing something else entirely. Secondly, my goal is to create a legit ExtremeSpeed / Gluttony / Bellydrum Linoone for Wi-Fi. Is this currently possible? Does the official server recognize that set as legal even if you actually obtain such a rare pokemon? Attached the Duscplos if someone is curious
  14. I'm starting my own region. It's called Hihntunova. It's my best combination of Kanto, Johto, Hoenn, Sinnoh, and Unova. It will have 10 gyms and 4 Elite Four Members. A battle Frontier will be included as well. Your Pokémon may hold ANY item, as long as it isn't hacked. Oh yeah, that reminds me; NO HACKS!!! Although, I have one hack exception: Shinies ARE allowed. Also, no teams with more than 1 legendary. Discuss rules with the leader you challenge (such as switching out, or possibly needing to quit if you don't finish in time.) Once a challenger beats every Gym Leader and Elite Four Member, in order, can then challenge me. One last thing: I must test you, to make sure you're worthy of my league you must include the team you use in the email ( Name, Stats, Moves, and Lvl). If you want a position to apply for, use the exact format I have provided for each position. I DO NOT WANT TO SEE HELD ITEMS!!! Provide your name and friend code when registering. And when I mean "name," I mean GAME NAME, not your real name, unless your game name IS your real name. The prize is ANY POKEMON OF YOUR CHOOSING (and position IF THERE HAS BEEN more than 3 reported problems with a leader). WARNING: If you switch out Pokémon during battle or quit/turn off your game without warning, the leader has every right to report to me.!!!* Note: All battles are single! Here's my info: Mike FC: 4598-9380-1449 Email: iMikeM2017@aol.com Games You May Use For This League:* -Diamond -Pearl -Platinum* -HeartGold -SoulSilver -Black (I'll use this) -White Gym Leaders : Leader must have 6 Pokémon of the same type. Challenger can have up to 6 Pokémon of any type.* 1st Gym Leader* Name: Team: Type: FC: 2nd Gym Leader Name: Team:* Type: FC: 3rd Gym Leader* Name: Team: Type: FC: 4th Gym Leader Name: Team: Type: FC: 5th Gym Leader* Name: Team: Type: FC: 6th Gym Leader* Name: Team: Type: FC: 7th Gym Leader* Name: Team: Type: FC: 8th Gym Leader Name: Team: Type: FC: 9th Gym Leader Name: Team: Type: FC: 10th*Gym Leader Name: Team: Type: FC: Elite Four : Member must have 6 Pokémon of the same type. Challenger can have up to 6 Pokémon of any type.* 1st Elite Four Member Name: Team: Type: FC: 2nd Elite Four Member Name: Team: Type: FC: 3rd Elite Four Member* Name: Team: Type: FC: 4th Elite Four Member Name: Team: Type: FC: Champion : Champion can switch their party around at any time. Name:Mike (Me) Team: ?????? Type: ?????? FC:*4598-9380-1449 Battle Frontier : Frontier Brain must have 3 Pokémon of any type. Challenger can have up to 3 Pokémon of any type. Battle Power Plant* Name: Team: FC: Battle Fábrica* Name: Team: FC: Battle Utopia Name: Team: FC: Battle Mansion* Name: Team: FC: Battle Vault* Name: Team: FC: The Battle Braniac -Braniac can switch his team around at any time. Name:Mike (Me) Team: ?????? FC:*4598-9380-1449
  15. Im looking for a .sav file for pokemon white (completed) with the complete pokedex, the elite four has been beaten, and all items. Please Help. :3 PREASE.
  16. I reply the same that I put in gbatemp: I made a bit of researcher in the save files and this is what I found: - The size of 1 "save state" is 0x24000. - In the file (512 KB) there are 2 "save state" (just like before), however, the second "save state" does not begins in the offset 0x40000, but 0x24000. - This seems that in the "save state" is only one block/footer, it is in the offset 0x23F8C with 16 byte of size. - The footer structure is (little endian): --- 0x0: Current number of save count (uint). --- 0x4: Size of the block (it is 0x23F9C) (uint) --- 0x8: Constant of the game (in White is 0x31053527) (uint). --- 0xC: Padding = 00 00 (ushort) --- 0xE: Cheksum (unknow to me). Well, the checksum, the most important thing, seems to be changed, I don't know if this is still CRC16, but maybe (I thinks so) GF just changed the initial value or the final XOR value, but I don't know how to find this. However, the pokemon structure DON'T changed, and fact, anybody can manualy put a pokemon of 4 generation (.bin extension) in the save with the correct offset (but ofcourse too, fixed the checksum), except the size of the pokemon in the party, now is 220 bytes. This is another usefull offsets: - Party pokemons: 0x18E08 - Box pokemons: 0x400 - Trainer name: 0x19404 - PD: I hope that my english can be understand ^ _ ^ U.
  17. Okay so I was wondering if I needed to use the hex values to make a legit pokemon like on the platinum pokesav? If i do how do I do it on pokegen for heartgold/soulsilver? I don't see it at all like you would on Pokesav... So can anyone help me out?
  18. http://pokemonhgsshelp.ipbfree.com/index.php?act=home by this site you can have some help whit SS and HG:grog:
  19. have you gotten the black trainer card yet i will post a video of mine on youtube sometime soon. it took me 111:00 to get it.
  20. I was using pokesav for my white ver, all i did was change the gender of a certain pokemon. When i saved and started the game, My player chara's name became ???. It was suppose to be シロロ . But my Pokemon OT, Is still my original name, シロロ . Can anyhow help me with this? Im using woodrpg v1.14. Please help T^T..
  21. PokeGen is now maintained by Mat. Current version: 3.1.13 <-- THIS IS A LINK, SINCE PEOPLE DON'T GET IT Be sure to always keep backups of your save files prior to editing. I'm not perfect, mistakes can exist in the program still. This program can be used for Diamond, Pearl, Platinum, Heart Gold, Soul Silver, Black, White, Black 2, and White 2 for the following tasks: Generating Action Replay codes to create Pokemon, modify the Pokedex, and add Mystery Gift data, including exporting to an XML file that can be dragged to the Action Replay code manager Loading and saving of save files. Pokemon data and Pokedex data can be fully modified. Loading and saving of party and PC .pkm files (136, 220, and 236 byte, encrypted and unencrypted) Adding Wonder Cards to save files Conversion of Action Replay codes into Pokemon information (This is limited.) Finding a PID to match IVs, nature, gender, ability, shininess, and hidden power type/power - with variable IVs Recalculating save file checksums Editing items Editing C-Gear background images Most of what you need to know to use the program is self-explanatory. However, there are now tooltips explaining just about everything in it. There are some things that aren't quite covered though: Windows XP or newer is required. (However, it does run without issues on "emulated" Windows programs for Mac OS and Linux.) (This is only applicable to generation 4 games, and maybe not even HG/SS.) Using codes for party Pokemon can sometimes cause bad eggs upon activating the code. You can just activate it again and it should fix the problem. (You can check the summary after activating each time to see if it's fixed, or just close the party display and re-open it.) I don't think there's any way around this. As far as I know, this has no negative effect on the game when you save, as long as you don't save it with a bad egg. (I'm not even sure if saving with a bad egg would be harmful, but there's no reason to do so.) Pokemon can be dragged around amongst party/box slots. .pkm files can be dragged into and from party/box slots. You can associate compatible files (save files, .pkm files, etc) with PokeGen to be able to easily load them from Explorer windows. Holding alt and clicking a Pokemon icon will display that Pokemon's information instead of requiring you to right click and "View data". Holding shift + alt and clicking a Pokemon icon will set the slot's data with the tab's data. Obviously this is equivalent to right clicking and selecting "Set". If you don't want to receive updates to certain languages, delete the corresponding language file. If you can't figure out how to do something, read the tooltips. For those that don't know, tooltips are an informative message that gets displayed when you stop your mouse pointer over a control (editbox, dropdown box, button, etc) for a short period of time. There's also the questions and answers thread that's being updated occasionally. Note the date on posts in this thread if you're reading through it. There were many changes to the program since its initial release, including a rename, removal of generation 3 support, and other major redesigns. Also, this thread used to be the only way to post feedback/bugs for the program, prior to a forum section being made. That's why it has tons of posts when it's a locked thread.
  22. You can ONLY discuss and speculate about the new Pokemon revealed for Black and White. I shall update this thread as more new Pokemon are revealed. Revealed Pokemon: Zorua and Zororak. Zororak evolves from Zorua. Black and White Starter Pokemon Pokemon Black and White Mascot Pokemon: Reshiram and Zekrom Other Pokemon
  23. ok so i got the Documentation from pokemon blaze black 2 and volt white 2 but when ever i open it in word, all of it comes up in symbols. Idk what to do and sorry if i put this in the wrong spot idk what to do and its like running into the game blind ...
  24. Hi guys! So I'm running Windows 7 and DeSmuMe 0.9.6 (I also have 9.8 but a lot of people say it's glitched, so I tried 9.6 too) and the latest PokeGen. I'm using a Pokemon White 2 fully english ROM. I do the following: 1. Save ingame. 2. Export back up memory. 3. Load .sav in PokeGen 4. I go to edit a Pokemon in my boxes; let's say an Umbreon. I want to change it from level 35 --> level 45. 5. I do so, and save the .sav file after setting the Pokemon with changes. 6. I import backup memory to DeSmuMe, and when I reset the ROM to get to the title screen, after I click continue, I get something along the lines of this: Save file will be deleted due to corruption or damage. I have also posted this on DeSmuMe, to see if they can help. Is this something with PokeGen? Am I doing something wrong? (Same thing happened in both DeS version.) Help would be appreciated.
  25. For a while now I've been using the AR code for pokemon black that allows a person to encounter every pokemon, 1-649, in every area (not including water). I've started to notice, though, that this code isn't as random as one might expect. Some pokemon seem to spawn in certain patches at much higher frequencies than others, while some I haven't seen at all. 'Random' is a rather tricky word so if anyone can explain how the code randomizes the finds I'd be most grateful. Here's the code: 923FFFFE 00000001 62250010 00000000 DA000000 02250010 D4000000 00000029 D7000000 02250010 D3000000 00000000 82250010 00000289 D4000000 FFFFFD77 D7000000 02250010 D2000000 00000000 923FFFFE 00000001 123FFFFE 00000000 DA000000 02250010 C0000000 0000001E D7000000 02250014 DC000000 00000002 D2000000 00000000 A2257010 00000000 923FFC3C FFF00000 923FFFFE 00000000 123FFFFE 00000001 D2000000 00000000 Also, this code causes wild double battles to always consist of the same two pokemon (levels, gender, etc. are not always the same). Another note is that in patches which only initiate single battles the same wild pokemon can be encountered in quick succession two or three times i.g., moving a single square into another patch after a battle with one pokemon will trigger another battle with the same pokemon. EDIT: I've found that the code seems to 'reset' upon entering and exiting a route. That is to say that pokemon with lower or nearly non-existant frequencies are encountered the longer I stay and search in the route. While the dozen or two I usually see don't always appear in the same order they still spawn first.
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