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I've been playing "perfect" legal games starting with a few aids like trades and "broken" punches, but they get back to normal. I recently finished Pokémon White and I dedicated myself to completing the pokedex, having all the legendary events, through the change of DNS and also by pkhex. The icing on the cake has always been that I left the tariner card at its highest level and here I wanted to do it. I completed the pokedex legally, took all 100 battles between the subway super battle levels, I admit I used cheats for musical props and a little help with the tree nexus. however my card is still gold when it should be white in this version case. The truth is that I would appreciate help and I promise to do the DSV. publishes. PS: sorry for my English, I don't speak this language. Pokémon - Edicion Blanca (E) .dsv
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Hey, I'm trying to find either an Action Replay code or a Save Editor that supports Trainer editing or some way for me to quickly advance through my game. I don't have any of the badges but I would like to test some stuff out on Battle Subway. Could anyone help me out either by sending me an Action Replay code or your own White 2/Black 2 save file that unlocked the Battle Subway? I also tried using the All Badges code but that didn't work. Thanks!
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Greetings, Im actually new on project pokemon forums, but, lets just get to the point... I have a save with a Lvl255 -----(#000) with maxed manual stats, buggy name (more than 12 question marks) and some kind of weird looking grey pkrs, I was wondering if its possible to turn this pokemon into an AR code, its not actually that simple, sense its a invalid specie for pokegen + if I swap the specie (for example: bulbasaur) it will lose its Lvl 255. any help or at least attention on this post is appreciated. I will provide a basic B2/W2 save file with the pokemon in the first slot. thanks in advance. PD: Im not sure if this is the correct forum, it was kind of confusing. [ATTACH]13809[/ATTACH]
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Hello, I am new to Pokegen. I have used it on my old Pearl for like a month and it has been working perfectly on that game. Now I decided to try it out in Black. Pokegen updated to 3.1.3. Now when I go to the "met" tab in Pokegen the game section there is only "Black (2)/White(2)" there. The intended game is Black and White. IDK if that was there before b/c this is my first time using Pokegen on Black. But, does this matter when I try to use it on my 3DS or Black? I am doing everything just like before: I change my DNS settings and got to my game to the GTS trade, but nothing happens. The only thing that happens is that it a lil bit longer to the check GTS status. I am wondering if uninstalling it and just redownloading the older version of Pokegen will fix this? -if I do that can someone give me a link to the older version? Or, is there a way to uninstall the updates? If someone can help it would be appreciated! Thanks
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Hey guys thought you would be interested in this. For those that are, check it out and it's easy to sign up [video=youtube;Z5T2hD6uYvU]http://www.youtube.com/watch?v=Z5T2hD6uYvU&feature=g-user-lik
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Hi everyone, I would like to show you my app the Pokemon Data Checker, a Black/White and Black 2/White 2 pkm and save file editor Some of what the app can do: The app can do a legality analysis by loading a pkm file or while editing a pkm file Mystery Gift Card viewer and editor with pkm extractor Event Pokemon Downloader (includes .pkm and .pgf) with my event database and PP.org Event Database Pokemon Online/Showdown code to Current pkm and Current pkm to Pokemon Online/Showdown code Save File Editor with Battle Box viewer and many editors Note: Battle Box is used in official tournaments and Global Link, to avoid hacking in this box, the editor will not be able to edit the pkm inside this box, however you can save them into pkm files Legality tools: Moves are loaded as the pokemon moveset and the app moveset legality checks hacked movesets It gives valid trash bytes in nicknames and OT automatically for 5 gen version pokemon (still working for pal parked pkm in the OT trash bytes) From gen 3 to gen 5 PID generators that are loaded according to the pkm data to match it Current Version BW2 0.7.28 The app has an auto updater What is new? Known Issues: Invalid PID when checking 4 gen Wonder Card pkm and 5 gen Roamers/Shiny Event pkm To Do List: Add Hoenn Ribbons Add trash bytes for OT pal park Add Wonder Card PID check for gen 4 in legality analysis and Wonder Card 4 gen PID generator Planning for next version: - Want to contribute? If you want to contribute, please send me a PM, you can contribute with research for the following: -Nickname/OT trash bytes in Pal Parked pkm FAQ Needs .NET Framework 4 http://www.microsoft.com/en-us/download/details.aspx?id=17851 Any ideas are welcomed :biggrin: Research done: https://docs.google.com/folder/d/0B8raCj5bAhUNTjN4a0JlOU01Y2M/edit Pokemon Data Chec.zip
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Hello, I am trying to RNG on DeSMuME and have run into the following issues: 1) RNG Reporter - I cannot find the values for VCount, Timer), GxStat, and VFrame. What type of DS do I put in for "DS Type"? 2) I would like to know when the "second"(time/clock)comes into effect. Is it as soon as I open the game on the emulator? 3) Is there a LUA script that shows the RNG? 4) Anywhere to read up on emulation RNG? Having a hard time finding anything dedicated to emulation RNG. 5) When would I hold "Keypresses"? I know I am asking alot of questions, but I am sure this thread will help someone else in the future. Also, I tried downloading RAM Watch(IDK what it does, but it seemed useful) but Kaphotics webpage does not allow you to download it anymore(404'd). All Smogon links lead to the same 404'd page. Is this something I need? Thank you very much! Dice
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Intro Since there isn't any information posted about how the C-Gear is planted within the save file, I might as well just explain how one would edit it. PokeStock is capable of editing the skin, but it's a pretty weird standalone program -- people may want to have their own program (in english) that can edit it. Plus it's good to know how it works! Background Information The C-Gear Skin is stored inside the save file as a .psk file ("poké-skin") after it is downloaded or edited. It's a pretty big portion of the save file, coming in at 9.50 KB of data -- that's around 2% of the entire save file's size. Visualizing it as an actual image is different, the .psk file format is not a .bmp or .jpg, and this is beyond me... PokeStock is able to visualize it and save it as a view-able image, however. Documentation of Save Structure for C-Gear Skins: 0x52000-0x545FF Contains the .psk data. Calculate Checksum of this region, call it checksum(1). 0x54603-0x54604 Contains the checksum of the .psk data. Overwrite the current value with checksum(1). 0x1C024-0x1C025 This is a Checksum Reference to the .psk checksum. Overwrite the current value with checksum(1). 0x1C02E-0x1C02F This is a Region Checksum of the reference checksums, which must be recalculated. Calculate the checksum of the region 0x1C000-0x1C02B, call it checksum(2). Overwrite the current value with checksum(2). 0x23F40-0x23F41 This is a Checksum Reference to the previous reference checksum checksum. Overwrite the current value with checksum(2). 0x23F9A-0x23F9B This is a Region Checksum of the nearby reference checksums. Calculate the checksum of the region 0x23F00-0x23F8B, call it checksum(3). Overwrite the current value with checksum(3). 0x54700-0x54702 This is a Checksum Reference to the previous reference checksum checksum. Overwrite the current value with checksum(3). 0x54712-0x54713 This is a Region Checksum of a dword which comprises of checksum(3) and zeroes. Calculate the checksum of the region 0x54700-0x54703, call it checksum(4). Overwrite the current value with checksum(4).
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Hellow, i'd like to know if someone could help me resolve this problem. I have been using pokegen for about a month now and havn't had any issues untill today when i tried to load my Pokemon Black sav file. (I use Desmume) Before Pokegen would load the save without any issues but now it crashes as soon as i load my pkmn blk sav. The only changes i have made from before are using Pokegen for Heart Gold which seems to still work perfectly fine, and getting Pokegen's latest update. I Also noticed Pokegen won't load my Pkmn Blk 2 save either, which also worked before. Only Pokemon Heart Gold.
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ok so i got the Documentation from pokemon blaze black 2 and volt white 2 but when ever i open it in word, all of it comes up in symbols. Idk what to do and sorry if i put this in the wrong spot idk what to do and its like running into the game blind ...
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For a while now I've been using the AR code for pokemon black that allows a person to encounter every pokemon, 1-649, in every area (not including water). I've started to notice, though, that this code isn't as random as one might expect. Some pokemon seem to spawn in certain patches at much higher frequencies than others, while some I haven't seen at all. 'Random' is a rather tricky word so if anyone can explain how the code randomizes the finds I'd be most grateful. Here's the code: 923FFFFE 00000001 62250010 00000000 DA000000 02250010 D4000000 00000029 D7000000 02250010 D3000000 00000000 82250010 00000289 D4000000 FFFFFD77 D7000000 02250010 D2000000 00000000 923FFFFE 00000001 123FFFFE 00000000 DA000000 02250010 C0000000 0000001E D7000000 02250014 DC000000 00000002 D2000000 00000000 A2257010 00000000 923FFC3C FFF00000 923FFFFE 00000000 123FFFFE 00000001 D2000000 00000000 Also, this code causes wild double battles to always consist of the same two pokemon (levels, gender, etc. are not always the same). Another note is that in patches which only initiate single battles the same wild pokemon can be encountered in quick succession two or three times i.g., moving a single square into another patch after a battle with one pokemon will trigger another battle with the same pokemon. EDIT: I've found that the code seems to 'reset' upon entering and exiting a route. That is to say that pokemon with lower or nearly non-existant frequencies are encountered the longer I stay and search in the route. While the dozen or two I usually see don't always appear in the same order they still spawn first.
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Hi, I didnt find anything in the forums about it. Is there a way to generate pokemon using action Replay? I cant get my .SAV because im using a 3ds. I cant find a good tutorial for it ether. If someone can help I would greatly appreciate it.
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So I missed the Keldeo distribution from Gamestop, but found his .pkm file on the internet. I haven't dealt with transferring pokemon via the GTS exploit since HGSS. I downloaded shiny2 and placed the keldeo.pkm file within a folder that I then specified in shiny2. My problem is I can't seem to edit the internet settings on my copy of Black2 because my router doesn't support an encryption type that the DS can work with. I tried editing the 3DS internet options but I'm a little lost as to what to change. help would be greatly appreciated. In a nutshell: I downloaded a pkm file that I want to transfer to my copy of black2 using my 3DS.
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Using DeSmuMe 0.9.6 and PokeGen -- Corrupt Save files?
laiyra posted a topic in Saves - Editing Help
Hi guys! So I'm running Windows 7 and DeSmuMe 0.9.6 (I also have 9.8 but a lot of people say it's glitched, so I tried 9.6 too) and the latest PokeGen. I'm using a Pokemon White 2 fully english ROM. I do the following: 1. Save ingame. 2. Export back up memory. 3. Load .sav in PokeGen 4. I go to edit a Pokemon in my boxes; let's say an Umbreon. I want to change it from level 35 --> level 45. 5. I do so, and save the .sav file after setting the Pokemon with changes. 6. I import backup memory to DeSmuMe, and when I reset the ROM to get to the title screen, after I click continue, I get something along the lines of this: Save file will be deleted due to corruption or damage. I have also posted this on DeSmuMe, to see if they can help. Is this something with PokeGen? Am I doing something wrong? (Same thing happened in both DeS version.) Help would be appreciated.- 1 reply
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Not finding any tool for editing Items and Trainer Pokemon
Guest posted a topic in ROM - NDS Discussion & Help
Can Anybody Tell me how to edit trainer pokemon and items we find in Black 2 Please Tell Me And Thank You in Advance!- 4 replies
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So i was using some Wonder Card AR codes for my Pokemon Black Version and they were working fine but unfortunately I ran into a problem with another Wonder Card code. I used it and then checked for the wonder card in my wonder card album and all of a sudden the screen turned black. I can still hear the music playing, it's just that the screen is black and I can't exit out so I can no longer see my wonder cards. I'm not playing an emulator, I'm playing a real game cart. So when I look for codes on google for help I can't find any because they all are about fixing emulators with their black screen. The rest of my game works, it's the wonder card album I can't access anymore. Please help me someone. I want to be able to see my wonder cards. Is there an AR code that will help me fix this? If there is, could someone please tell me what it is? Or does anyone know if it's safe to use the black screen fix emulator codes on my real game cart and it will fix it? TrainerBZ
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I have come to a roadblock in the development of my project. You see, I want to add move legendary pokemon encounters into the game, but if the species isn't already registered as a special encounter, e.g. White/Black Kyurem, Landorus, Musketeers, it will play the standard wild battle music by default. I have a couple questions: How do I indicate/program a special encounter marker? Do I have to edit over an encounter marker? Can I accomplish this easier through scripting? On a side note, If I were to edit the species of an already existing stationary encounter, how would I go about doing so? and yet another question: Can I add roaming encounters similar to Tornadus/Thundurus in Black and White? I know this is a lot to ask, but if this is possible, my project can be extremely better than it is now.
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Every egg that I have received through the GTS from PokeGen hasn't been able to hatch. I would understand if these eggs were corrupt as a result of wrongly filled out information, but I'm nearly positive everything I've entered in the program for each egg should have worked. Each of the eggs have been set as an Egg on the Main tab and on the Met tab. The eggs are matched to my trainer information (which I know is right), are set to the correct location (Route 3 - Daycare location in Black), and were encountered as: Egg/Pal Park/etc. I also made sure to give the eggs only egg-level and breeding-passed move sets, and 0 EV's. After looking up other troubleshooting forums on making eggs in PokeGen, I also tried switching from no nickname to 'Egg' and various happiness levels to try and make them hatch ( I tried 0, 1, and the happiness level the Pokemon should have had for appropriate hatching steps). I really can't figure out what could possibly be wrong with my eggs when all my information seems to be in place. The only thing I can really think of is that the PID's being generated from my information aren't working, causing my eggs to never hatch. So if anyone else has had this problem, or knows what I'm doing wrong, I would really appreciate the help. Thanks!
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Hello guys, I just want to confirm something if that's okay. 'Faithful encounter' data of a gen4 event pokemon is lost thru poketransfer right? Like in the case of transferring a Summer 2010 Jirachi from Soul Silver to Black. While relocated pokemon (celebi & shiny legendary beast trio) retains theirs? Thanks for bearing with me:smile:
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Hi. Im new here, i decided to make an account cause its been a week now since i tried to find an AR code for marking your Pokemon to be shiny, but keep their gender. I played Pokemon White 2 version on DesMuME. I've tried using some AR codes on other website, but it end up freezing my game, and if it work, the gender is also changed. i dont mind the nature, cause i already find a code for changing nature. If anyone read this please help me. Thanks in advance.
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does anyone know how to find your secret id in pokemon black?
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I have looked around on GBATemp, to no avail, for help on converting the special event files for the Generation 5 games into their Wonder Card format (.pgf). these are as follows: .cgb for CGear .pms for Musicals .pwt for the Pokemon World Tournament .pds for Pokedex skins If I can get some help on this, it would be greatly appreciated by me and a few close friends wanting to be lazy and make me do it!
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I want to edit the female hero's sprite that shows up on the trainer card. I already edited back sprites and mugshot sprites. I couldnt find any tutorials so im asking for help.
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Well I wanted to get the Meloetta event since I missed it. So I go onto Pokegen and download the .pgf for Meloetta (I have the most recent PokeGen btw). So I go to http://www.pokegts.us and try to upload the .pgf. It then says "Not a valid PKM file for 5th Generation Games (Black/White)." I then change the file to .pkm and it still says the same message repeatedly. I have tried everything I know to the extent of my knowledge. All I want is to get Meloetta on my White 2 (Lol I use a 3ds btw). Can somebody please tell me what I am doing wring, or if it is PokemonGTS's fault. Help please. :tongue:
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Ok, so I've been looking at how to edit the number of eggs received and hatched in Pokestock. I know that you can changed the number of received in there, but there is also an option for number of eggs hatched, but that actually doesn't tell you the number you hatched. Is there anyway to edit the number of eggs hatched not using Pokestock? This is for B/W.