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Found 17 results

  1. Version 1.1

    2012 downloads

    Pokémon Fuse White 2 based on Pokémon Volt White 2 made by Drayano. Main features : - 649 fusions (some with alternate forms like castform, sawsbuck, arceus, ...) - Available in English OR in French - Every Pokemon (from bulbazaur to calyrex) is fused at least once. This includes alternate forms like alolan, galarian, ... - Every type combination (mono type included) is represented by at least one fusion in its last evolution stage - There are some fusion with mega pokemon - Some easter eggs (with the fusion's name or their look) - Drayano's changes to overworld legen
  2. I've been tracking down offsets for trainer records in B2W2 for a while, figured I might as well share them here in case there was any interest in making it editable or if they're curious or whatever. I'm calling them "trainer records" because they're things the game keeps track of and I'm not sure what else to call them. Also full disclosure, I've been using BWTool to dump the specific Trainer Records save block, I don't know shit about encrypting/decrypting anything, so full credit to suloku for making this possible at all. The offsets listed in Trainer Records assume the block is the
  3. Version 1.1

    185111 downloads

    Summary Pokémon Blaze Black 2 & Pokémon Volt White 2 are essentially the sequels to my Black & White hacks known as Blaze Black and Volt White. The usual rules with my hacks apply; the main feature is that all 649 Pokémon are available for capture somewhere in the game, and the trainers have all had their rosters changed in order to maintain a much harder challenge than the original game, as well as having an increased variety of opponents to fight. There's also a large amount of alternative features these hacks offer, which range from differences to the Pokémon themselves to the
  4. I was trying to get the keys for one of the chambers in b2w2 and it didn't work but when I try White and White2 the infrared works somehow. Is it some weird glitch or what? I was using Unova link for b2w2 (of course) and infrared trading for white and white2. I was using a basic 3ds and a 2ds.
  5. Hi there Has anyone had any experience of modifying the two codes that declare the Pokemon species involved in Fateful Encounter events in BW1 and B2W2 (Keldeo, Meloetta etc.)? The code varies between the two, being 0x220 and 0x20D respectively in BW and B2W2. It is displayed in script in an example like below: Meloetta Castelia Cafe Script: (Script #106 in both BW1 & B2W2 versions) - Full Hex is attached just incase Offset: 91 0x20D Offset: 93 0x288 0 0x8022 0x8010 Offset: 101 StoreVar 0x8010 Offset: 105 CompareTo 1 Offset: 109 Condition EQUAL Hex
  6. Version 1.4

    4552 downloads

    Project 22796 - "Every" Event Pokemon Save File(s) All of the Mythical and Legendary Pokemon in three save files. (Well "all" of them, there's still some missing out there, like the 1997 CoroCoro 20th Anniversary Mews, and so on.) Also includes Shiny Locked and Unreleased Pokemon. (AZ’s Floette, Azure Flute Arceus, Oak's Letter Shaymin, Member Card Darkrai, Original Coloured Magearna, and etc.) All of the save files listed are: USUM: "Gen 7 - Project 22796 (USUM) 1" - Has all events from Gen 1-6. "Gen 7 - Project 22796 (USUM) 2" - Has all events from Gen 6-7, Unr
  7. Hi Everyone Hope someone can help... In my current hack, I have inserted 5 trainers into the current gap between 616-620 (which is currently blank in BWTE) to go with the five NPCs that exist in Challengers Cave - which I have successfully fully reinserted into B2W2. (Massive credit to @theSLAYER for all his help on that ! ) I managed to get all battle scripts working from the Overworld Script, so the NPCs trigger the' ! 'and approach you when in sight range to start the battle. (turns out byte 0x06 is this exact function) However, the issue I found is these new NPC
  8. Hey all, I created a macro system for event scripting in the DS generation of Pokémon games. It can be found here. Note: this only supports Black 2 and White 2 at the moment, and not all script commands from those games are in. Requirements To set it up, you will need: devkitARM (included with devkitPro). Python 3.4 or greater. Utilizing it: To start, make sure this is included at the top of your file: Once you do that, make a label for the script you are writing: Example: # script goes here Then, add a new label at the top, and ad
  9. Hi Guys I've been racking my brain for a couple of weeks now trying to find out the command that sets the weather within a Route's Script file in B2W2 (and BW) I am basically trying to make Tornadus / Thundurus appear at a certain time in B2W2 at Route 7, just outside the House that you get their Therian Pokedex entries in B2W2 (Ihave the Flags set on the conversation to trigger the two Genies overworld appearences upon leaving the house) However I am trying to set it so their respective weather appears at the same time as the Genies spawn.... I have been looking through BW'
  10. From the readme: Section I: Purpose To make all Pokemon competitive. The difficulty is also increased, as even a Raticate has a BST of 600. Section II: Description of Edits This program scales the Base Stat Totals of all Pokemon as follows: 1) Pokemon that evolve twice (like Bulbasaur or Porygon) get a BST of 300 2) Pokemon that evolve once (like Ivysaur or Eevee) get a BST of 400 3) Pokemon that don't evolve: a) Legendaries with BST greater than 600 are not scaled b) Legendaries with a BST of less than 600, and all Poke
  11. Was attempting toreplace the current C-gear skin with a new one via "import .png" into a b2 save with the 20181202 pkhex release. The program simply crashes without an error message. I had resized the image to the proper dimensions (192x256) and replaced the background with a single shade of black. I would post the image here but it's nsfw. I doubt it has any bearing but, the save is being used with an edited rom on a DSTWO. EDIT: Attached Save Pokemon Black 2_Personal.sav
  12. When I'm replacing Iris' sprites with a pokemon ranger, why does emmet show up instead?
  13. Does anyone know how to add new moves to Black 2? I'm really desperate and it must be this game! Please help me guys!!!
  14. Hello, I attempted to replace the Nitro Sound Bank (SBNK) of a song in the SDAT of Pokémon White 2, also replacing the Nitro Wave Archive (SWAR) and Nitro Song Sequence (SSEQ). When I try to play the song via VGMTrans, it plays just fine. However, when I replace the SDAT of a ROM with this modified one, and try to play the song, nothing plays. Would anyone know how to fix this?
  15. Hello Pokemon Fans, and today, I made a huge discovery. I discovered that what I think is Either the N's Pokemon glow and/or seal data exists in B1W1, plus seal data in b2w2, (to insert it, THE PokeSav is a MUST, because PKHEX junks the data in the party at the last 5 bytes of the 220 byte data structure, plus offset 8D, which is ball capsule ID, and needs to match the Pokemon Party slot ID, but also be non-zero) Meaning, to get the full effect out of the attached pkm file, you need to inject it using Pokesav B1W1 to a B1W1 save, and trade using wireless/ir into the party of a B2W2 save,
  16. Hello all, I've recently found the following code for black2: 94000130 FFFB0000 DA000000 021FED28 D7000000 02257374 A225736A 00000000 1225736A 00000000 DA000000 021FED28 D6000000 0225736A D2000000 00000000 Description: Press Select in the badges/trainer card screen. Pressing it in other circumstances can cause problems to the game, so be careful. I would like to ask how one can find the IV frame (what ivs the next pokemon will have) using this seed and RNG reporter.
  17. Since I no longer have any way to activate the Memory Link events, I'd like to have a save file for each game with them both enabled at the start, so I can face Cheren/Bianca and all that One with the Boy and one with the girl if you can. Many thanks in advance
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