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Hello there! I'm working on a script to track Pokémon's progress from a save file. I'm not very knowledgeable about save file manipulation, but PKHeX already does it extremely well. Is there any way to use some of the multiple functions PKHeX has using the command line? Specifically dumping all of the boxes a save file has to a .bp8 format or adding .bp8 files into the save? I know you can do this already using the regular program, but is any way of doing this using the command line? I'm new to the community, so I'm sorry if I'm doing something out of line. Thanks to everyone who reads this in advance! Edit: if there's a more straightforward method you know of that doesn't make use PKHeX, please let me know as well!
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Hey, guys! I'm looking for PKM files in the JPN region (ALL PKM from Gen1 to Gen8)! There are only ENG regions here, but I want PKM files from other regions (JPN, EUR, CHS, etc. ,,,). Or, I want a PKHeX plugin that changes the information of PKM files at once! I want to use it to change info such as nationality and TID all at once! I changed it little by little every day, but I'm sick of it! I'm going crazyyyyyyyyyyy!
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Here is 18 Meltans I caught legitimately, nothing has been changed. I simply got them in GO, transfered to Let's Go, caught, then exported. each filename shows Level and CP, a few have a couple 31 IVs and it shows in the filename. 31 ATK SpA LVL 14 153CP 808 - Meltan - C9A210AB55E2.pb7 31 Def SpD LVL 26 429CP 808 - Meltan - 9E8FECAD744C.pb7 31 HP 30 SPD LVL 14 149CP 808 - Meltan - 27C47468E22F.pb7 31 HP LVL 7 63 CP 808 - Meltan - B45F8D0B2C26.pb7 LVL 6 54CP 808 - Meltan - 7CAFE62D42D3.pb7 LVL 7 63CP 808 - Meltan - 438DDEEDCC50.pb7 LVL 8 73 CP 808 - Meltan - E692A8BA2A7E.pb7 LVL 8 73CP 808 - Meltan - 2228685A4426.pb7 LVL 9 84CP 808 - Meltan - 4A236CA0434C.pb7 LVL 12 120CP 808 - Meltan - 6B16929DED82.pb7 LVL 14 150CP 808 - Meltan - 95B8438A13CF.pb7 LVL 17 179 CP 808 - Meltan - 15271A7D6C08.pb7 LVL 24 356CP 808 - Meltan - 3D04AE5EDC1C.pb7 LVL 26 411CP 808 - Meltan - A970211FB248.pb7 LVL 27 442CP 808 - Meltan - E6C15646A245.pb7 LVL 28 450CP 808 - Meltan - 598EE8D457EA.pb7 LVL 29 484CP 808 - Meltan - 8DC7725E5847.pb7 LVL 29 498CP 808 - Meltan - 267B7B21DB44.pb7
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I'm using a flash card (Dsone) with the lastest firmware version (http://eng.supercard.sc/manual/dsone/evolution/download.htm) the one that supports pokemon white 2 The save data is in 4 megabit format (512kb) and works in-game When i tried to run that .sav in pkhex it open the save but does not show you any pokemon When i try to acces to items it can't detect any I've uploaded the save that i'm using (POKEMO~1.SAV) and two more files that appear the first time you start the game I can't attach the .nds because i'm only allowed to upload 10mb This error was shown to me when I tried to access the trainer info: Exception Details: System.ArgumentOutOfRangeException: InvalidArgument=Value of '74' is not valid for 'SelectedIndex'. Parameter name: SelectedIndex at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value) at PKHeX.WinForms.SAV_SimpleTrainer..ctor(SaveFile sav) at PKHeX.WinForms.Controls.SAVEditor.B_OpenTrainerInfo_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dll PKHeX, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null C:\Users\Albert\Desktop\Puchamon\Puchahex\PKHeX.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll PKHeX.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null C:\Users\Albert\Desktop\Puchamon\Puchahex\PKHeX.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll System.Windows.Forms.resources, Version=4.0.0.0, Culture=es, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms.resources\v4.0_4.0.0.0_es_b77a5c561934e089\System.Windows.Forms.resources.dll mscorlib.resources, Version=4.0.0.0, Culture=es, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_4.0.0.0_es_b77a5c561934e089\mscorlib.resources.dll -------------------- User Message: An unhandled exception has occurred. You can continue running PKHeX, but please report this error. POKEMO~1.SAV PO87AE~1.SAV Pokemon Blanco 2.dso
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- Pokemon White 2
- PKM
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I'm working in a save editor for gen3 games and i'm having trouble with the pkm checksums. I'm using MILOTIC.bin as example/test, it's saved checksum is 0x3408 and the one i calculate is 0x3A02 This is the function I'm using to calculate the checksum: public function calcDataChecksum():UInt { var sum:UInt = 0x00; for (i in 0...24) { var pos = i * 2; sum += [this.data[pos], this.data[pos+1]].toUInt16(); } // truncate to 16-bit sum = sum & 0xFFFF; return sum; } And this is how i'm unencrypting the data: public function decryptData(key:UInt):Array<UInt> { var newData:Array<UInt> = []; // data offset at 32 var offset = 32; var ar = key.fromUInt32(); for (i in 0...48) { newData.push(this.pkm[offset+i] ^ ar[i%4]); } return newData; } Can someone help me find what i'm doing wrong? Thanks
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Hello all. I just recently went through a 2009 Wayback Machine web.archive.org copy of Emtu's PKMDB and PokeSav's. I did not find any PKM files from the PKMDB. I do want to note that I had a hard time deciphering the urls, so they are unsorted. From what I was able to read they were sorted by legality/legitimacy. I was not able to save all of them... &:-{ I would appreciate it if somebody checked and sorted all of these, along with maybe adding the zip to @ReignOfComputer's PC/Event Gallery. I will attach it here. Of note is that I left the original zip files untouched. I can say there is some real goodies in here, like the Nintendo Power NPOWER Pikachu, 2 sets of Shiny starters, Shiny Regigigas, Ho-oh, and Suicune, and more, so please check this. Also in the zip are 2 zip files that have genuine legends. Also, some pokemon may be events, despite the filename, as they were compiled together in keeping with their original filenames. I advise you to check these, as some may be hacked, due to being this old, and due to any disclaimers being dead and unreadable. While you are at it, please extract the German Legit CHANNEL Jirachi from this RubyDe.sav file's party so we can give the German players a CHANNEL Jirachi. The save file has not been touched since April 7, 2004. Please add that Jirachi to the event gallery, @Sabresite, or @theSLAYER. I will sign off with this: Please enjoy my newest contributions, and let me know what you think. I do spend a lot of my time digging through google and Archive.org/Geocities archives looking for Pokemon data, which I am glad to share. Since I spend time doing this, I would like your opinion on me, so I can better serve you with old Pokemon Files. Sometimes, like today's batch, only certain files were archived before the site's death, so sometimes all there is to dump off archive.org that I give might seem pitiful, but it is a treasure just to even find these, even though the GEN3 events in it are ALL Pal-parked, and therefore useless for trashbyte dumping. I wish they weren't, but I have no control over that, so please acknowledge in some way that I do contribute, even if the contributions may not measure up to fresh dumps. I do have the Manaphy Egg wondercard in BOTH formats, which also applies to the NPOWER-USA Pikachu. There is Poketopia FR pokemon in there, along with a mew, and an Aura mew in what I think is french. So I have found good stuff, but it is in need of checking by Admins. Sincerely, St. GIGA PokeSavDB & Emtu's PKM DB WaybackMachine-archived pokemon.zip RubyDe.sav
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Hello Pokemon Fans, and today, I made a huge discovery. I discovered that what I think is Either the N's Pokemon glow and/or seal data exists in B1W1, plus seal data in b2w2, (to insert it, THE PokeSav is a MUST, because PKHEX junks the data in the party at the last 5 bytes of the 220 byte data structure, plus offset 8D, which is ball capsule ID, and needs to match the Pokemon Party slot ID, but also be non-zero) Meaning, to get the full effect out of the attached pkm file, you need to inject it using Pokesav B1W1 to a B1W1 save, and trade using wireless/ir into the party of a B2W2 save, without letting the pokemon data get touched, or munged by pc boxes/dumb editors like PKHEX/Pokegen. When you send it out first, it will first shine due to being shiny, then it will shine again, as for what flag, I have no Idea other than that I enabled both the N's poke flag as a shiny leaf using hex editing, and I did the same for the remnant of the seal data. I think it semi-displays, so evaluate it yourself on a BW (preferably B2W2) copy. Here it is below. Also, use Pokesav, and do NOT mess with the Pokemon data or you will corrupt it. G5 Seals.pk5
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Hello everyone. I need some help into transfering Pokémon from Diamond into my Emerald. Why? Because I transfered they as a kid, but I want they back, I still have both games without new game and it would be amazing to see they back into Hoenn. I know that officially isn't possible to transfer backwards, but since days ago I know that is possible doing this: This is from @BlackShark, from this threat: I don't know if anyone can do a program to do this, or a little guide step by step with images, I tried to do this by myself but I wasn't capable to convert the files. If anyone wants to test, I leave there both saves and one Pokémon that I want to transfer. 260 - SWAMPERT - 6C2404D6D618.pk4 Pokemon - Edicion Esmeralda (Spain).sav POKEMON D.2.sav
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1. Pokemon Species: Latias Held Item: Choice Specs Level: 100 Ability: Levitate Nickname (If wanted): Latias Original Trainer: Nurse Joy Trainer ID (If specific): 00507 Secret ID (If specific): 00000 Shiny (Yes or No): Yes Egg (Yes or No): No Nature: Timid Moves: - Defog - Roost - Draco Meteor - Grass Knot Pokérus Status: Infected (active) Pokéball Captured In: Fast Ball EV Stats: 212 HP / 120 SpA / 176 Spe IV Stats: 31/2/31/30/31/30 Location/Date Met: Traveled through space and time from Johto region Location/Date Hatched (If an Egg): NO Friend Code (If Trading): FC 3798-0470-1625 IGN: Yawnders 1. Pokemon Species: Jirachi Held Item: Leftovers Level: 25 Ability: Levitate Nickname (If wanted): Jirachi Original Trainer: Nintendo HK Trainer ID (If specific): 12015 Secret ID (If specific): 00145 Shiny (Yes or No): Yes Egg (Yes or No): No Nature: Careful Moves: - Iron Head - Stealth Rocks - Happy Hour - Healing Wish Pokérus Status: No Pokéball Captured In: Cherish Ball EV Stats: 252 HP / 164 SpD / 92 Spe IV Stats: 31/31/31/6/31/31 Location/Date Met: Traveled through space and time from Hoenn region Location/Date Hatched (If an Egg): NO Ribbons: Classic Ribbon Friend Code (If Trading): FC 3798-0470-1625 IGN: Yawnders
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Greetings, all. I am new here, so I apologize if this is in the wrong subforum. Now, what I am needing to do: My girlfriend and I are planning on playing all of the Pokemon games from gen 4 right up to gen 7. We both have homebrewed 3DSs with CFW and have the NDS Pokemon games as ROMS on R4i cards. The idea is to play HeartGold and SoulSilver> Platinum and Diamond> Black and White> Black 2 and White 2> X and Y> Omega Ruby and Alpha Sapphire> Sun and Moon, in that order. What we want to do is transfer Pokemon over each time we move over to the next pair of games. Each time we play a pair, we plan to catch all Pokemon available in that respective game, then move them all forwards to the next game. HeartGold/SoulSilver can trade to Platinum and Diamond, and Platinum and Diamond can trade to Black and White, and Black and White can trade to Black 2 and White 2, but each of these processes will take ages to accomplish, and there seems to be no way to trade Pokemon from Black 2/White 2 to X/Y when using an R4i card and a legitimate card is impossible to get in my country. So: Is there a way that I can batch export all Pokemon from a save (All .pkm/whatever files from the .sav) and the inject it into the next save? PkHex and PokeGen only allow for exporting and importing 1 Pokemon at a time, whereas I would like to do so as a batch to save a lot of time. I have .sav files on R4i and can make .sav backups for 3DS Pokemon games, I just need a way to transfer the Pokemon between them as a batch rather than individually. As a nitpick: Is there also a way that I can have Pokemon moved via this method be registered in the Pokedex for the game I inject them into? Thanks in advance and sorry for repeating myself in some parts
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Hello Researchers! Today I have discovered an exploit for Generation 3 that affects Pokemon Legality for RNG. The exploit can be done in 2 ways. One way is to take a save file with Japanese/Localized dual compatible names and nicknames from a Japanese Gen 3 game, flash it to an English cart, and then take any already-nicknamed Pokemon (pre-naming fixes a bug with bank compatibility for Japanese-exclusive Pokemon like mew) to the name rater to enjoy longer English names when kept on that same file. The more legit way is to RNG both region games to have a 5 to 1 digit cross region OT, with the same SID and TID, similar to using RNG to rename event Pokemon via OT RNG manipulation. The next step to do is Nickname the Japanese Pokemon, trade it over, and rename it on the English game with the cross region characters. Accent letters for Latin and Japanese will pose problems, along with RS copies with the nickname flag bug. Anyhow, this process obviously fails when trying to make longer Japanese nicknames. This means Nicknamed 3rd gen event Pokemon, Nicknamed Shiny Jirachi, Nicknamed Celebi, and Nicknamed In game events are possible now to RNG users. Hopefully this helps Legality checkers! Thanks, and have fun!
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Hello again Trainers! I am confused on what type of request this falls under, and what thread, so I was hoping somebody could clarify. Anyhow, what I would like RNG'd and added to the Pokemon archive is a shiny, docile, 6iv flawless mew from faraway island. In this post I will include all of the numbers needed to reproduce it yourself on an emulated JP Emerald copy, frame by frame. I hope you have better luck at landing frames than I do. In that way, I guess I am like HaxAras. I have one final request for the held item. If it is not holding its default item, a Lum Berry, please give it one for authenticity of it being the most perfect Pokemon. Now, on to the Directions: Origin Game: Japanese Emerald OT Name: Iwata Species: 151: Mew Pokemon Seed: BF0B02AA PID: E85091A9 Initial Game Seed: 0 VBA-M-RR TID Generation Frame (plus BIOS intro): 4435 Clock Battery: Dead TID Seed: 835EFA48 (according to VBA-M-RR when using the RNG Script Suite for JP Emerald) RNG'able TID: 15575 Desired Compatible SID: 17710 Nature: Docile Caught location: 201: Faraway Island Met Level: 30 Level: 30: HP: 109: 31IV/0EV Attack: 74: 31IV/0EV Defense: 74: 31IV/0EV Special Attack: 74: 31IV/0EV Special Defense: 74: 31IV/0EV Speed: 74: 31IV/0EV Hidden Power Type: Dark Hidden Power Level: 70 Ability Slot: 1 Pokemon PID Generation Frame: 3886 Time: 1:04.76 Ball: Dive Ball Item: Lum Berry Enjoy the Mew, as I could not make it into a PKM without Kaphoptics' finest work, and please do send me the resulting PKM file. If you would, Please PokeBank it, and let me know how it reacts. I did not share the PKM file, as this is firstly the wrong thread, and possibly otherwise damaging to my reputation on the web. You are free to archive the Pokemon data files. For extra legitimacy (which I sort of half-care about), my challenge to you is to use suloku's tool, in dol format, without a permanently traceable modded console, (such as using please.hackmii.com or Wilbrand directly with the Gen III wonder card tool, on a virgin Wii if possible, otherwise, if taking on the challenge with a virgin Wii is too costly, just do the above on your hacked Wii without using bootmii or the HBC (it will be untraceable in the PKM. I prefer using PokeLoad on gc forever if you care about legitimacy. To flash the memcard for use with PokeLoad using gcmm without the HBC or Bootmii, just use Smash Stack with gcmm instead of hackmii, and then load the memcard up with your favorite working gc Pokemon game, and use the tool for max legitimacy. All RNG must be done in VBA-M-RR, so Fix94's link cable dumper must be loaded the same way for the highest legitimacy. For the most legitimacy, use the SD reader bundled with JP channel. Feasibly this complex setup simulates corrupted memory cards, and could very remotely happen if a wish maker Jirachi was caught at it's best shiny spread first time, first try.
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Hi, I am requesting PKM files from 1-802 full party box. It can be a save file or a file I can down with some legitimacy. This is for PKHex usage, thank you.
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Thank-You well in advance for this, much appreciated. This is for Pokemon Omega Ruby. My Friend Code is 1822-2348-4844 Vanilluxe (M) @ Life Orb Ability: Ice Body Shiny: Yes IVs: 30 SpA / 30 SpD EVs: 78 HP / 252 SpA / 180 SpD Modest Nature - Automize - Ice Beam - Hidden Power Ground - Flash Cannon Blastoise (M) @ Leftovers Ability: Torrent Shiny: Yes IVs: 30 SpA / 30 Def EVs: 252 HP / 252 Def / 4 SpA Modest Nature - Hydro Pump - Scald - Rapid Spin - Ice Beam Porygon-Z @ Life Orb Ability: Download Shiny: No IVs: 30 SpA / 30 SpD EVs: 4 HP / 252 SpA / 252 SpD Timid Nature - Tri Attack - Ice Beam - Hidden Power Fighting - Nasty Plot MetaGross (M) @ Metagrossite Ability: Clear Body Shiny: Yes IVs: 30 AtK / 30 SpD EVs: 252 AtK / 4 SpA / 252 SpD Naive Nature - Meteor Mash - Zen Headbutt - Hammer Arm - Thunder Punch Scizor (M) @ Scizorite Ability: Technician Shiny: No IVs: 30 HP / 30 AtK EVs: 248 HP / 252 AtK / 8 SpD Adamant Nature - Bullet Punch - U-Turn - SuperPower - Pursuit Blaziken (M) @ Life Orb Ability: Speed Boost Shiny: Yes IVs: 30 AtK / 30 SpD EVs: 4 SDef / 252 AtK / 252 SpD Adamant Nature - Swords Dance - Flare Blitz - High Jump Kick - Protect Pinsir (M) @ Pinsirite Ability: Aerilate Shiny: Yes IVs: 30 AtT / 30 HP EVs: 252 HP / 252 AtK / 4 SpD Jolly Nature - Swords Dance - Return - Earthquake - Quick Attack Gengar (M) @ Gengarite Ability: Shadow Tag Shiny: No IVs: 30 SpA / 30 SpD EVs: 4 DeF / 252 SpA / 252 SpD Timid Nature - Destiny Bond - Sludge Wave - Shadow Ball - Taunt Also if i could have a Ditto for breeding that would be great Ditto @ Destiny Knot Nature: Adamant Shiny: Yes Level: Any IV Stats: 6 IV :3
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PLEASE HELP I have a 3rd generation save editor called A-Save. I have completed Pokemon FireRed and exported all of my Pokemon as .pkm files, and then imported them to my PC in Pokemon Emerald. Now, I have just completed Pokemon Emerald, and exported all of those Pokemon as .pkm files. Next, I want to play Pokemon Platinum. So I open up my Platinum Pokesav, load my .sav file, select edit under storage, select load box and it says, "ERROR Wrong file type". Now, it cant be the wrong file type because A-Save exported them as .pkm files and Pokesav Should accept .pkm files. I don't want to migrate the pokemon from emerald to platinum and risk losing them, I'd also have to beat the game first to do that. Please help. If it makes any difference, I used Visual Boy Advance for FireRed and Emerald, and I plan on using No$GBA for Platinum and SoulSilver. Thank you
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Hi all, Some of you may remember my online PKM Reader over at The Pokemart. Unfortunately, I've not been able to spend as much time as I'd like developing this, but Ii've managed to get it to a reasonably stable and documented stage, so I've now open-sourced the program. So, if you head over to our Google Code page, you can now download the full source and the database that backs it up. Hopefully, I'll be able to do some more development on this and co-ordinate contributions from anyone else that wants to get involved, so sign up if you can bring anything to the project. Thanks guys, Andy
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Hi guys! So I have been using PokeGen for AWHILE now and I thought of making a program for people. I will post pictures for what it looks like. The program lets you pick a save or PKM file to download. The files currently on the program are saves requested by others that they can not get through the pokebank. The location they are downloaded from are just my dropbox account and if asked for, I will try to provide a source code. I have an EXE build and a JAR build. The EXE build requires the .NET framework. NOTE: NORTON ANTIVIRUS MAY PICK THE PROGRAM UP AS A SONAR VIRUS BECAUSE IT DOWNLOADS FILES FROM THE INTERNET! EXE Requirements .NET framework JAR Requirements Latest version of Java (8 I believe) Images JAR [ATTACH=CONFIG]11827[/ATTACH] [ATTACH=CONFIG]11828[/ATTACH] EXE [ATTACH=CONFIG]11829[/ATTACH] [ATTACH=CONFIG]11830[/ATTACH] JAR Download EXE Download
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I downloaded them one at a time and put 'em in a rar... nothin fancy. I have only looked through about 50 to see if they're legit and the ones I saw looked correct. No male/female/other separation. Downloaded from here. 649 .pkm.rar
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When I try and load a .pkm file into Pokésav, it won't see it. I click on the extension bar to choose wich extension is needed, and I only get a brunch of gibberish. If I click on the last option, I can see every files, including the .pkm file. I try and load it, but it gives me some kind of error message with gibberish written in it.
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I am seeking a relatively 'uber' Arceus, granted I'd never use it in battle, I purely want it for cosmetic purposes. Simply upload the TRU Arceus, have it Modest or Mild, keep all the factors as they are (location, OT, ID number, name, moves, item, ribbons, etc.) The only changes I request are 31 IVs and 252 sp. attack and 252 speed and 6 hp. AR Code, i dun want to wi-fi but that is up to you, a .pkm file would be grand! I honestly, have NO IDEA if this pokesav arceus could trigger the event either, is that even possible to create one to? One could probably test the TRU Regigigas or the TRU Shaymin...
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The problem is that I cant get the bits from 0x38-0x3B Might you help me please :smile: Im using this code for pokémon ID UInt16 pkmID = BitConverter.ToUInt16(pkm, 8); This code works fine :smile: for stats im using this code; UInt32 Stats = BitConverter.ToUInt32(pkm, (0x38 << 0)); This code dont work :frown: then i try this UInt32 Stats = BitConverter.ToUInt32(pkm, 0x38 ( [0-31] << 0 )); But noting same problem help me please
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Well I wanted to get the Meloetta event since I missed it. So I go onto Pokegen and download the .pgf for Meloetta (I have the most recent PokeGen btw). So I go to http://www.pokegts.us and try to upload the .pgf. It then says "Not a valid PKM file for 5th Generation Games (Black/White)." I then change the file to .pkm and it still says the same message repeatedly. I have tried everything I know to the extent of my knowledge. All I want is to get Meloetta on my White 2 (Lol I use a 3ds btw). Can somebody please tell me what I am doing wring, or if it is PokemonGTS's fault. Help please. :tongue:
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PokeGen is now maintained by Mat. Current version: 3.1.13 <-- THIS IS A LINK, SINCE PEOPLE DON'T GET IT Be sure to always keep backups of your save files prior to editing. I'm not perfect, mistakes can exist in the program still. This program can be used for Diamond, Pearl, Platinum, Heart Gold, Soul Silver, Black, White, Black 2, and White 2 for the following tasks: Generating Action Replay codes to create Pokemon, modify the Pokedex, and add Mystery Gift data, including exporting to an XML file that can be dragged to the Action Replay code manager Loading and saving of save files. Pokemon data and Pokedex data can be fully modified. Loading and saving of party and PC .pkm files (136, 220, and 236 byte, encrypted and unencrypted) Adding Wonder Cards to save files Conversion of Action Replay codes into Pokemon information (This is limited.) Finding a PID to match IVs, nature, gender, ability, shininess, and hidden power type/power - with variable IVs Recalculating save file checksums Editing items Editing C-Gear background images Most of what you need to know to use the program is self-explanatory. However, there are now tooltips explaining just about everything in it. There are some things that aren't quite covered though: Windows XP or newer is required. (However, it does run without issues on "emulated" Windows programs for Mac OS and Linux.) (This is only applicable to generation 4 games, and maybe not even HG/SS.) Using codes for party Pokemon can sometimes cause bad eggs upon activating the code. You can just activate it again and it should fix the problem. (You can check the summary after activating each time to see if it's fixed, or just close the party display and re-open it.) I don't think there's any way around this. As far as I know, this has no negative effect on the game when you save, as long as you don't save it with a bad egg. (I'm not even sure if saving with a bad egg would be harmful, but there's no reason to do so.) Pokemon can be dragged around amongst party/box slots. .pkm files can be dragged into and from party/box slots. You can associate compatible files (save files, .pkm files, etc) with PokeGen to be able to easily load them from Explorer windows. Holding alt and clicking a Pokemon icon will display that Pokemon's information instead of requiring you to right click and "View data". Holding shift + alt and clicking a Pokemon icon will set the slot's data with the tab's data. Obviously this is equivalent to right clicking and selecting "Set". If you don't want to receive updates to certain languages, delete the corresponding language file. If you can't figure out how to do something, read the tooltips. For those that don't know, tooltips are an informative message that gets displayed when you stop your mouse pointer over a control (editbox, dropdown box, button, etc) for a short period of time. There's also the questions and answers thread that's being updated occasionally. Note the date on posts in this thread if you're reading through it. There were many changes to the program since its initial release, including a rename, removal of generation 3 support, and other major redesigns. Also, this thread used to be the only way to post feedback/bugs for the program, prior to a forum section being made. That's why it has tons of posts when it's a locked thread.
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- black and white
- codes
- (and 11 more)