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  1. [video=youtube;7CCKERTzGJI] This is the format of the banlist: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 00 00 00 00 00 00 00 00 00 00 00 00 0E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 07 00 00 00 00 00 00 00 00 00 00 00 98 7E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 D8 03 Notes: The banlist is 0-based and should be read in binary. Bit=0 means its corresponding Pokémon is allowed. Bit=1 means its corresponding Pokémon is banned. Formula to find whether a Pokémon is banned or not is P=(8×B)+b with: P (Pokémon) being a number between 0 and 649 included; B being the Byte number, counting from 0; b being the bit number from a given Byte, from 0 to 7 included read from right to left. The banlist is located at narc a/1/0/5 in BW, and narc a/1/0/6 in B2W2. Even though the banlist is the same between the facilities enforcing it, the banlist itself is technically not unique as you'll see below: Battle Subway and Battle Institute (All versions): Single Battle and Wi-Fi: file 20 Double Battle: file 21 Multi Battle: file 22 PWT (Black 2 and White 2 only): Single Battle: file 33 Double Battle: file 34 Triple Battle: file 35 Rotation Battle: file 36
  2. trdata = a/0/9/2 trpoke = a/0/9/3 How to use: v1.1a Tweaked the lists for trainer names and trainer class. Other Tools.rar BWTE v1.1a.rar
  3. Author's Webpage: http://www.geocities.jp/bt_vermeille/remodel/pokemon_bw/ | (B2W2) Japanese Program. .NET 2.0 Required. Edits the ROM, not narcs. Features: Species Editor Evolution Editor Encounter Slot Editor Move Editor Download *TRANSLATED* Pokemon ROM Changer: B2W2 - English ROMs (by Kaphotics) B2W2 - JP Translation (by Kaphotics and Andibad) BW Translation (by Andibad) For ROM Hacks: PRC for BBVW2 Complete 1.1 PRC for BBVW2 Vanilla 1.1 PRC for BBVW2 Complete 1.00 PRC for BBVW2 Vanilla 1.00 Bond697 has graciously provided decompiled code (via .NET Reflector). It's not the original code, but it compiles into the same program. Original prc_bw2 (B2W2) Original prc_bw (BW) --Source for prc_bw2 translation (English) --Source for prc_bw2's translation (JP)
  4. Hello, I am currently working on a rom hack for pokemon black. One of the things I need to do is change the starter pokemon. I have searched this site and the internet for tools or hex editing tutorials to do this, to no avail. I do not care if it still says "snivy," "tepig," and "oshawott" in the selection screen. What I want to happen is if you pick the grass choice, you get chikorita, fire gives you cyndaquil, and water gives you totodile. Additionally, I want to make it so the dreamyard monkeys get replaced by the gen 1 starter of their respective types. Could anyone give me a rundown on how to do this?
  5. I'm starting a Pokemon Black Egglocke and need Pokegen Eggs to start off with. Please help me. Legality isn't a problem as long as the Pokemon is able to hatch out of an egg or able to have those moves.Please nickname the Eggs, I'm not creative with names unfortunately... No Legendaries or Phione please, since I don't want the play-through to be too easy. Send files over Email please, since it's easier. Send as many as you want, holding any item. Thank you! Ps: Set the happiness to 0 please, since the egg will not hatch quickly, and I'm not patient enough to wait.. Thank you! Send to this Email: mightyenatrickster262@gmail.com
  6. Version 1.4

    19340 downloads

    Project 22796 - "Every" Event Pokemon Save File(s) All of the Mythical and Legendary Pokemon in three save files. (Well "all" of them, there's still some missing out there, like the 1997 CoroCoro 20th Anniversary Mews, and so on.) Also includes Shiny Locked and Unreleased Pokemon. (AZ’s Floette, Azure Flute Arceus, Oak's Letter Shaymin, Member Card Darkrai, Original Coloured Magearna, and etc.) All of the save files listed are: USUM: "Gen 7 - Project 22796 (USUM) 1" - Has all events from Gen 1-6. "Gen 7 - Project 22796 (USUM) 2" - Has all events from Gen 6-7, Unreleased Pokemon, Shinylocked Pokemon, and Other Events. "Gen 7 - Project 22796 - Mystery Mew (USUM)" - Has all of the Mystery Mews from Generation 3. ORAS: "Gen 6 - Project 22796 (ORAS) 1" - Has all events from Gen 1-5. "Gen 6 - Project 22796 (ORAS) 2" - Has all events from Gen 5-6, Unreleased Pokemon, Shinylocked Pokemon, and Other Events. "Gen 6 - Project 22796 - Mystery Mew (ORAS)" - Has all of the Mystery Mews from Generation 3. XY: "Gen 6 - Project 22796 (XY) 1": Has all events from Gen 1-5. "Gen 6 - Project 22796 (ORAS) 2" - Has all events from Gen 5-6, Unreleased Pokemon, Shinylocked Pokemon, and Other Events. "Gen 6 - Project 22796 - Mystery Mew (XY) - Has all of the Mystery Mews from Generation 3. BW: "Gen 5 - Project 22796 (BW) 1" - Has all events from Gen 1-4. "Gen 5 - Project 22796 (BW) 2'' - Has all events from Gen 4-5, Unreleased Pokemon, Shinylocked Pokemon, and Other events. "Gen 5 - Project 22796 - Mystery Mew (BW)" - Has all Mystery Mews from Generation 3. IMPORTANT: WHEN YOU DOWNLOAD THE SAVE FILE(S), PLEASE RENAME IT TO "main" (obviously, without the quotation marks.) IMPORTANT FOR DS GAMES (DP, HGSS, BW and B2W2): WHEN YOU DOWNLOAD THE SAVE FILES(S), PLEASE RENAME IT TO YOUR ROM NAME. OTHERWISE IT WOULDN'T WORK. All of these save files have a 100% Pokedex and a Completed Story. All events were Injected from PKHeX and PKSM. All the credits go to projectpokemon.org and ProjectPokemon’s Event Gallery. This wouldn’t have existed if it wasn’t for them. Special thanks to theSLAYER, Sabresite, Kaphotics, jasenyoface, The Flagbrew Team, ProjectPokemon, and the Project Pokemon Event Gallery. READ: NOT ALL POKEMON IN THIS SAVE FILE ARE LEGAL, ALL OF THE GENERATION 1 EVENTS ARE NOT LEGAL, SHINYLOCKED AND UNRELEASED POKEMON ARE NOT LEGAL. KEEP IN MIND OF THAT.
  7. I don't know why, but every time I try to load this save file in pokemon black, all i get is a black screen. I have 40+ hours in this game and would really like to not have to restart at this point. Can anyone figure out how to make the save work and tell me what the issue is? Pokemon - Black Version (USA, Europe) (NDSi Enhanced).sav
  8. I was trying to replay my Pokemon Black to try maximize my trainer card levels... I know all the requirements: 1. Defeating Ghetsis & Team Plasma, or maybe even get on hall of fame (done) 2. Extralink thingy (I used PKHex) 3. Collecting all musical props (done with PKHeX too) 4. Super single trains and super double trains both 49 wins, defeat Ingo and Emmet Respectively (done as below, but I didnt use any PKHex to win it) 5. Complete National Dex (I'm on my way collecting swarms pokemon for the next days) Yet my trainer card only shown Silver Card, which is 3/5 from max card upgrades. But as you guys can see, I have done 4 out of 5 tasks and supposedly get a gold trainer card. My Pokemon Black PKHeX and Trainer Card are shown below: On contrary, my Pokemon White (yes I replaying both games) get a gold trainer card with very similar tasks done (4 out of 5, just recently defeat Emmet on Super Double Trains). It did upgrade to Gold Trainer Card. This one is confusing me, what's wrong? Or any things that I just slipped and didnt do? Hope anyone can help (fyi the 56 wins streaks on my super single train is from my Pokemon Black, I just redid it 1 streak more to ensure the game didnt bugged my trainer card, but its useless.) My Pokemon White PKHeX and Trainer Card below:
  9. Some simple tools to edit stuff that didn't have an editor (yet). Mart Editor (B2W2 Mart Inventory Editor) Image: Instructions: Use kiwi.ds to extract all of the files from the PokeMart NARC (a282 for B2/W2) [Open] -> Select folder with all of the files [save] to save all of your edits. Use PPNFR or kiwi.ds to build a new NARC out of the edited files. Pretty straightforward, operates like Kazo's BWTE. Egg Move Editor Image: Instructions: Use kiwi.ds to extract all of the files from the Egg Move NARC (a124 for B2/W2) [Open] -> Select folder with all of the files [save] to save all of your edits. Use PPNFR or kiwi.ds to build a new NARC out of the edited files. Pretty straightforward, operates like Kazo's BWTE. MartEdit.zip MartEdit_%28src%29.zip EggMoveEdit.zip EggMoveEdit_%28src%29.zip
  10. Version 1.0.0

    1382 downloads

    Has all badges and pokemon. All are legal!
  11. Hi Everyone I have recently got into ROM Hacking and had a lot of fun playing with Wild Pokemon Levels, Trainer Pokemon Levels and tweaking difficulties etc. in Platinum. However the two main things I want to try and learn how to do are: 1). Change the levels of Legendary Pokemon - I cannot for the life of me find out how to change these, I have only managed to do Wild Pokemon so far. Basically I want to change a few levels in Platinum and slightly change their movepools: (eg. Regigigas to Lvl 70, The Regis to Lvl 40 atleast, Arceus to Lvl 100, Giratina to Lvl 50, Heatran to Lvl 70) This is to go with the increased level challenges I am giving myself (along with changing the Pkmn Evolutions to not require trading which I have already done successfully) 2). I have just finished playing through Black & White, and I was wondering if it is possible to make the version alternate Dragon (Zekrom in Black, Reshiram in White) appear in Dragon Spiral Tower in the Post-Game? I would set it to be captured at Lvl 70 so there is the option of catching both of the Yin & Yang Dragons. (I would do this in B2W2 as well at a later date when I finally play through that) This I imagine will be quite advanced, as I havent got that far into Map Editting etc. Would anyone be able to give me any tips in approaching these two ideas if possible please? Number 1 I have a funny feeling im missing something incredibly obvious, but number 2 should be a longer term project I will do over the coming weekends - Just looking for some guidance to see if it is possible and the best tools / tutorials to look at to achieve this Many thanks in advance! Monty
  12. Version 1.0.0

    4339 downloads

    Very good Battle Collection
  13. Version 1.0.0

    1501 downloads

    Has all pokemon, all are legal.
  14. Howdy! I'm new to ROM Hacking and this forum in general, I'm in the process of making two Gen V Hacks. I have tools for encounters, trainers, text, even sprite stuff. But I want to know if there's tools for Gen V where can I add Static Pokemon (and adding custom trainers since I'm not sure if I can do that in my trainer editor) Thanks so much for the help.
  15. Pokémon Gray, a remake of Pokémon Black, White, Black 2 and White 2. Introduction: Hi all, I'm thinking of doing a history hackrom collecting Pokémon Unova Pokémon Black and White and Black and White 2 called Pokémon Gray/Grey. The story would be Hilbert and Hilda starring in his journey through Unova mixing history of this region of the anime and manga as main story and the remaining after the Pokémon League. For example: start the standard story of Pokémon Black and White battling the gym leaders that appear in the anime with the manga events after the league will follow the story that appears in Pokémon Black and White starring Nate and Rosa. Main characters: Hilda and Hilbert are young coaches who live in Nuvema Town located in Unova. Professor Juniper sends home a gift with the three starter Pokémon so they enlist to start your Pokémon adventure. During your trip, you will find all kinds of Pokémon and trainers Unova region. Also will face Team Plasma to thwart their plans. Hugh will be your opponent in the entire game. Professor: Juniper is the proffessor Pokémon Unova region. She is responsible for delivering the starter Pokémon in that region, she is the first teacher of the main series Pokémon game and specializes in the study of the origin of the Pokémon. History: The adventure is located in the new region, Unova and begins in Nuvema Town, where you will receive the starter Pokémon: Snivy, Oshawott or Tepig. Professor Juniper and Colress will find recurring characters throughout the adventure on several occasions, as well as your good friend (Nate if you are Hilda or Rosa if you are Hilbert). The villains of Team Plasma have the task of freeing the Pokémon coaches, they believe that the Pokémon are free beings and their relationship with the legendary Reshiram and Zekrom. Will also Natural (N), which will have a say in this story. Your mission is to become champion of the Unova region, after that two years have passed since you left to start your adventure Unova's image has changed: the works have been completed and on Route 4 buildings have been built. In addition, the Driftveil City's lighthouse is gone resulting craters and founded new cities, as Aspertia City southwest of Unova. Project: This hack is conducted through Pokémon Black & White 2 and need the tools collected links at the moment for these games to pull it off, I have little experience so if one wants to do this project have permission. A greeting and thank you all.
  16. So i am making this quick guide on how to edit the type effectiveness chart in Black and White 1 (yes this only works in the the first games and not B2W2) The reason i am making this, is that i saw see alot of guides on how to change the types chart in BW2 but not on the first games, it took finding some deep burried post to find it and it wasn't exactly clear either. So here is a list of what you will need. BRZ decompression tool CrystalTile2 A rom of Black or White 1 Ok so starting off you want a to open a ROM of black or white to in crystal tile 2 and press CTRL+N to open up the overlays, Find overlay_0093.bin And RIGHT CLICK and press extract (wherer you can find it) Now that you have extracted it Open BRZ decompression tools Link to BLZ https://www.romhacking.net/utilities/826/ Here is a link to CrystalTile 2 https://www.romhacking.net/utilities/818/ Open BLZ via Windows command line or CMD, by opening CMD and dragging the BLZ.exe onto the cmd, Then Write "-d " after the text, of the directory Location. The inserted BLZ file so it should look like ">"C:\Users\Users PC\Desktop\(your directory file)\blz.exe" in your command line. Depending on where you have your BLZ.exe stored. Now that you have written "-d" after the directory location of BLZ, also drag and drop (or manually write) the directory of your OVERLAY_0093.bin file so in the end it should look something like this "C:\Users\(your username)\Desktop\Roms and pokemon related\blz.exe" -d "C:\Users\(your username) \Desktop\Roms and pokemon related\overlay9_0093" press enter and it should say "file decompressed" or something like that and it should say "done" Open the now decompressed overlay_0093.bin file in any hed editor of your choice and you should see a bunch of numbers (duh) Now for the editing part, the type chart is on a 17x17 Grid starting at offset 3A37C with normal type attacking normal and ending at 3A49C dark attacking dark. The type effectiveness is distributed by 3 different values. 00 meaning a type takes 0 damage and its immune, 02 meaning the attacker deals half damage or "Not very effective", 04 meaning its a normal effectiveness, its neutral and 08 meaning the attack is super effective. So 00 = immune. 02 = not very effective. 04 = neutral effectiveness. 08 = super effective i have provided 1 file with the distribution of the types inline with the hex offsets, so that you can just adjust the types you want then copy and paste the grid into the starting offset and the ending offset of the type chart. also here are the type chart offsets for each type, and each type takes exactly 17 slots for its attacking line (horizontal) and 17 for its defending line (vertical) These offsets covers the first type a type attacks (first offset) to the last type it attacks on the grid (the last offset) 1 Normal types hex offset: 3A37C-3A38C 2 Figthing Types hex offset:3A38D-3A39D 3 Flying types Hex offset:3A39E-3A3AE 4 Poison types offset: 3A3AF-3A3BF 5 Ground offset: 3A3C0-3A3D0 6 Rock offset: 3A3D1-3A3E1 7 Bug offset: 3A3E2-3A3F2 8 Ghost offset: 3A3F3-3A403 9 Steel offset: 3A404-3A414 10 fire offset: 3A415-3A425 11 Water offset: 3A426-3A436 12 Grass types HEX offset: 3A437-3A447 13TYPE_ELEC = 3A448-3A458 14 TYPE_PSY = 3A459-3A469 15 TYPE_ICE = 3A46A-3A47A 16 TYPE_DRAGON = 3A47B-3A48B 17 TYPE_DARK = 3A48C-3A49C Once you are done editing your OVERLAY_0093.bin file in any hex editor of your choice. Take it back to the same CMD process as we did before. Insert the BRZ file gain into the CMD, but this time instead of writing -d write -en to encode the overlay0093.bin file, you do the exact same thing of drag and dropping BRZ then writing the -en command and then drag and drop the edited overlay0093.bin file. Now that you are finished encoding the edited file, open crystaltile 2, open the black/white rom press CTRL+N again Find overlay 0093.bin inside CRYSTALTILE2 again and then right click on it and press import, now import the edited 0093 overlay file to replace the non edited file. and tada it should be done. Quick reminder black and white overlay_0093.bin files are not useable between these two games so if you use the overlay of one game to another you will probably crash. Type chart info 2.docx
  17. I've played a few Soul Link's so far and every time I start my play session for the day it's always kind of an annoying process. Loading up 2 separate emulators, 2 roms, having to rekeybind the controllers every time. I was wondering if someone would be able to make a program that could make it easier. If your unfimiliar with a Soul Link Nuzlocke, heres the rules. 1- Any Pokémon that faints is considered "dead," and must be released or stored in a specified PC box for "dead" Pokémon. 2- You can only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. 3- You must also nickname all of your Pokémon, for the sake of forming "stronger emotional bonds." 4- In a new area, the first encounters for both players will be, "linked," together until death. 5- If one Pokémon in a linked pair is placed in the PC, it's Soul Link partner must be placed in the PC as well. 6- If one Pokémon in a linked pair dies, it's Soul Link partner is considered dead as well. 7- If one player fails to capture their first encounter in an area, the second player must forfeit their encounter in their corresponding area. 8- Across both players parties, primary typings may not be repeated. Basically what I'm looking for is a program that emulates 2 roms side by side and be able to control them individually. I've thought of a few features to make it better. Features -Emulators from all consoles built in - Ex. VBA, Desmume, and Citra -Saves both roms under 1 "project" and loads them on the same side every time -Type Chart ready -Online Remote Play - Be able to join your friends session online to see and control one of the games. -Games connected locally so you can trade and battle -Database where you can input your linked pokemon pairs and where you caught them -Built in Pokedex Database (Not necessary but would be helpful) -Program reads both your teams and displays them between the game (I'm aware that's not an easy ask but if it's possible, why not) I feel like except for a couple of them this is a completely possible thing to create. I know it probably wont happen but I just thought I'd get the idea out there. I love doing Soul Links and I'm so happy people found a way to make Pokemon Co-op. Thanks for your time.
  18. Version 1.0.0

    1563 downloads

    Very good save file + A lots of Shiny Pokemon
  19. Hey, Does somebody know how to change the shiny odds in Pokémon black and white?
  20. Ok. Long time no see. I had both a Pokemon Black and Pokemon White game saves on LEGITIMATE cartdriges that were 100% done (exept Legendaries), but I lost those save files when some sort of glitch occured. So my request is a Pokemon Black save file that has been saved at the Elite 4 (before Reshiram, so no HoF), the main character can be of any gender, name etc... since it can be changed via PkHex. However, Tornadus musn't be roaming yet, Zorua and Zoroark not triggered and no Legendaries caught. I found the perfect one for White on some file-sharing place, but there was none for Black... Just in case, is it possible to convert a White save to a Black save? I am asking this due to the Black City/White Forest glitches that occurs when you swap version save files... And the save file MUST be from an English version. Thanks!
  21. Background About a month ago I ordered a DSi off of eBay (it was only $40). When I got it I noticed there was something strange on it: "PWC2010"? I never heard about there being DSiWare for Pokemon? I consulted with other people on the internet and it turns out nobody else has heard it either. I tried to message the seller, but he said that he has no idea either (most likely he bought them in bulk as he was selling a lot of other models at the time). The mystery was just starting, a group of individuals from the DS(i) homebrew scene started to get to the bottom of this (me being invited despite my lack of knowledge due to being the one who found it), here's what we were able to figure out: The Investigation Begins... The hardware The system itself is appears to be a normal black DSi, nothing about it is different from that of a stock model The casing has some minor scratches and such, and is missing the original stylus. On the front side where the camera is, there are two faded silhouettes of what look to be rectangular stickers The system was formatted when I got it and it didn't come with an SD card (this will become a problem later on) The Software The apps included are: Flipnote Studios, DSi + Internet, PWC2010 Rule Check Tool, PWC2010 Log Viewer, and PokemonBW2 Rule Check Tool. All of which were preinstalled to the NAND as there is no way to access "Data Mangement" to move them to a SD card. At first, the only app that would boot was Log Viewer as both of the Rule Check Tools would just crash and return back to the menu. It was later revealed the apps were looking for 3 files at the root of an SD card before being able to boot. Through observations we were able to get some insights on what each of the 3 mystery apps do: PWC2010 Rule Check Tool From what the name implies, this tool must have been used for the Pokemon World Championship (PWC) in 2010 The app looks for 3 file on the SD card: regulation.bin, regulation.cfg, and rule.prd. By making 3 dummy files full of garbage data and naming them as the files listed before, we were able to get it to boot, after which we were greeted with a lovely message: The weird thing is, Black and White were used for the 2011 PWC, not 2010. This could imply that the app was a carry over from a previous tool used the year before. Luckily, I just so happen to have a copy of Black. Putting in the correct cartridge displays the message "No problems found" and ask if you want to save the results. Through testing we were able to figure out how to get past this screen as it turns out "No problems found" also acts as a default message, if something does fail one of the checks it will display what the error was. It's possible to make it check both the party Pokemon and Pokemon in the Battle Box by editing regulation.cfg file. PWC2010 Log Viewer Log viewer shows the results saved from Rule Check, it shows the player's username and gives a technical description of each Pokemon in the party (stats, friendship, exp, moveset, etc.). By pressing "X" it will do the same thing but for the Battle Box instead. PokemonBW2 Rule Check Tool Exactly the same as PWC2010, expect looks for the Black2/White2 cartridge instead More Technical Details Looking into the game's files, we were able to extract the messages displayed by Rule Check: Rule Check Messages regulation.cfg is, as the name suggests, a config file. Through dumb luck I was able to figure out this much: Offset 0x00: checks party Offset 0x01: checks battlebox Offset 0x05: turns on cart access Offset 0x0C: save to livematch.dat These values have to be "turned on" meaning the value is set to '1' If offset 0x05 isn't turned on then it will say that the cart isn't inserted. If offset 0x00 or 0x01 aren't turned on but 0x05 is, then it will say that it passed all checks (probably the default message) The files saved from Rule Check and are viewed in Log Viewer are named "logTYYMMDD.dat" and "logBYYMMDD.dat" (YYMMDD is the date, so something like Oct. 31 2019 would be 191031). LogT is for the results from the party (T=Team?) and logB is from the Battle Box. Through great efforts, users Epicpkmn11 and edo9300 were both able to reverse-engineer these files before we were able to figure out how to save it: Google Sheets regulation.bin appears to handle simple checks like invalid number of Pokemon in party, level caps, and duplicate items/Pokemon rule.prd may be used for more advance checks like invalid movesets and banned Pokemon/items Conclusion As of right now, interest has been dying as people began shifting to their own personal projects. For the past 3 weeks nobody has found anything new and I'm left to try and figure it out on my own. The problem is I know very little about NDS development and how the Pokemon games work in a technical level, which is why I'm turning here for help. We still know very little about regulation.bin and rule.prd, which are believe to be two key factors in order to get Rule Check to work properly, and without the original SD card we are left in the dark. It's possible that rule.prd is somehow linked to the hex values found in Pokemon (movesets, lvls, type, etc.), but can't really determine where and what to look for We don't know how much is relied on the files or if certain checks are programmed Any insights, suggestions, resources, or tips are greatly accepted!
  22. Anyone can help me? this happens when I try to use the relocator in pokemon black, the other cartridge is heart of gold
  23. Hello to all. I have just figured out that the midi mappings that Pokemon Black and White in bwmidi.zip (which are direct rips of the game files), and PKMN_E.zip (again, direct rips of the midi files) use are almost completely compatible with the sound mappings for the default Roland MT32 and CM32L patches when mapped to 16 channels. A way to emulate this on GS modules is to force all channels to the last bank, and set the drumset to the last one in the default bank. This gives MT32 Sound, which maps better than GM, and is universal across all areas of the game's music. For a DS-sized MT32 bank, you can either google "2GMGSMT.sf2", "4GMGSMT.sf2", "5GMGSMT.sf2,", "8GMGSMT.sf2", or "16.5mb gm gs mt32 bank v2.51.sf2", and add "LuckyMax" to the query. The bank was made in '01. It is not very accurate to the real MT32 though. I will provide a 1 gig sampleset via google drive, but in case a homebrew music project is in need of even more sounds, I will provide a mod of Zandro Revielle's DB50XG sampleset which has the inaccurate MT32 samples, and the SC-88 samples from a similarly accurate SC88 soundfont in this post. The link to the 1GB uncompressed 24bit MT32/CM32L/BW/RSEFRLG/HGSS/DPPT soundset is here https://drive.google.com/open?id=0B3iwOegRlzCXVkZ6WmFHNzNhcTg Attached to this link is the soundfont containing the DB50XG Mod, the SC-88 Samples, and the MT32/CM32L samples: https://drive.google.com/open?id=0B3iwOegRlzCXWmRQbktoWDBmQTA The file above is 32.5MiB Below, I have an even less accurate, but more faithful version of the MT32 samples, but with GM and GS drumsets, and GM instruments where possible. It is 8mb. MT32.sf2
  24. Welcome to my first ever page with tools! This page will be updated soon with a nice layout. [HGSSSPRITE]278[/HGSSSPRITE] OxATTACK Pokémon Black & White Attack Editor | Version 1.6 Abbreviated as OxAT, OxATTACK is a tool that lets you edit attacks (moves) in Pokémon Black and White. In the newest version 1.6, move mechanics are editable and some more effect descriptions have been added. For now, the tool can edit the following aspects: Type Category Power PP Accuracy Secondary effect Stat manipulation Basic effect Critical Hit ratio Opponent(s) Priority Frequency Move mechanics Click here to download OxATTACK Version 1.6. Big thanks and credits to TwistedFatal, who helped me a lot with the tool creation! I hope you like the tool(s). If you find any bugs, please report them here. None of my tools are known to be 100% stable, so please remember to make back-ups.
  25. Hi, this is my second tool for editing Pokemon Black and White. A Starter Editor. Notes: - As for now, the program can only change what starter Pokemon YOU get, so when you open the box from Prof. Juniper at the beginning of the game, the screen will still shows Snivy, Tepig and Oshawott. I still have no idea on how to edit that. - This program support both ROM (.nds) and NARC (a/0/5/7). - This program will not change the Pokemon that your rivals/friends get, since it need to be edited in another narc. I don't think I'll add it. Changelog: v1.0.0 - The first version. v1.0.1 - Remove the alt form from list, add in function to edit the starter's level. v1.0.2 - Fix the issue of loading different region's ROM. v1.0.2.1 - Should really fix the issue of loading different region's ROM. Credits: - Andibad, for all the information on where to edit. Please try the program (and with caution) and report here if there's any bugs. Zero's Black & White Starter Editor v1.0.2.1
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