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mikelan98

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About mikelan98

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  • Birthday 07/21/1998

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  1. I have made a list of every script command (as they are named by SDSME, so many of them have no name) that appears in Pokemon Diamond, Pearl and Platinum versions. I also attach the arm9.bin offsets where each script command has its ASM code in Pokemon Platinum version, CPUE and CPUS versions (both English and Spanish), and the number of variables that can be read by the command. In SDSME, when a command has no name, the hex number must be used instead to compile the script. # (hex) English arm9 Offset Spanish arm9 Offset SDSME Command Name Nº input args 0000 0203F6C4 0203F768 Nop 0 0001 0203F6C8 0203F76C Nop1 0 0002 0203F6CC 0203F770 End 0 0003 0203F6D8 0203F77C Return2 2 0004 0203F74C 0203F7F0 0 0005 0203F764 0203F808 0 0006 0203F780 0203F824 0 0007 0203F79C 0203F840 0 0008 0203F7B4 0203F858 0 0009 0203F7D0 0203F874 0 000A 0203F7F0 0203F894 1 000B 0203F81C 0203F8C0 0 000C 0203F84C 0203F8F0 0 000D 0203F874 0203F918 0 000E 0203F89C 0203F940 0 000F 0203F8C4 0203F968 0 0010 0203F8E0 0203F984 0 0011 0203F900 0203F9A4 If 2 0012 0203F92C 0203F9D0 If2 2 0013 0203F964 0203FA08 0 0014 0203F99C 0203FA40 CallStandard 2 0015 0203FA08 0203FAAC 0 0016 0203FA1C 0203FAC0 Jump 1 0017 0203FA34 0203FAD8 0 0018 0203FA6C 0203FB10 1 0019 0203FA9C 0203FB40 2 001A 0203FAD0 0203FB74 Call 2 001B 0203FAE8 0203FB8C Return 0 001C 0203FAF4 0203FB98 CompareLastResultJump 2 001D 0203FB28 0203FBCC CompareLastResultCall 2 001E 0203FB5C 0203FC00 ClearFlag 1 001F 0203FB74 0203FC18 SetFlag 1 0020 0203FB8C 0203FC30 CheckFlag 1 0021 0203FBA8 0203FC4C 1 0022 0203FBE4 0203FC88 1 0023 0203FC0C 0203FCB0 SetValue 2 0024 0203FC30 0203FCD4 1 0025 0203FC54 0203FCF8 1 0026 0203FC7C 0203FD20 CompareVarsToByte 1 0027 0203FCAC 0203FD50 2 0028 0203FCDC 0203FD80 SetVar 2 0029 0203FD00 0203FDA4 CopyVar 2 002A 0203FD30 0203FDD4 2 002B 0203FD5C 0203FE00 2 002C 0203FFE8 0204008C Message 1 002D 02040028 020400CC Message2 1 002E 020400AC 02040150 1 002F 02040124 020401C8 Message3 1 0030 02040180 02040224 1 0031 020401F4 02040298 WaitButton 0 0032 02040284 02040328 0 0033 020402B4 02040358 0 0034 020402FC 020403A0 CloseMessageOnKeyPress 0 0035 0204032C 020403D0 FreezeMessageBox 0 0036 020404A4 02040548 CallMessageBox 0 0037 02040554 020405F8 ColorMessageBox 3 0038 02040580 02040624 TypeMessageBox 2 0039 0204059C 02040640 NoMapMessageBox 1 003A 020405DC 02040680 CallMessageBoxText 0 003B 02040714 020407B8 2 003C 020407B4 02040858 Menu 1 003D 02040354 020403F8 0 003E 020407C4 02040868 YesNoBox 0 003F 020442B0 02044354 WaitFor 1 0040 020408B0 02040954 Multi 5 0041 02040938 020409DC Multi2 5 0042 020409C0 02040A64 TextScriptMulti 2 0043 02040A2C 02040AD0 CloseMulti 0 0044 02040AE8 02040B8C Multi3 5 0045 02040B70 02040C14 3 0046 02040BF8 02040C9C TextMessageScriptMulti 0 0047 02040C58 02040CFC 0 0048 02040D08 02040DAC MultiRow 1 0049 020483F4 02048498 PlayFanfare 1 004A 02048410 020484B4 PlayFanfare2 1 004B 0204842C 020484D0 WaitFanfare 1 004C 0204846C 02048510 PlayCry 2 004D 020484A0 02048544 WaitCry 0 004E 020484C4 02048568 PlaySound 1 004F 020484D4 02048578 FadeDefaultMusic 0 0050 020482FC 020483A0 PlayMusic 1 0051 0204830C 020483B0 StopMusic 1 0052 02048320 020483C4 RestartMusic 0 0053 02048338 020483DC 1 0054 02048350 020483F4 SwitchMusic 2 0055 0204838C 02048430 1 0056 020483B0 02048454 0 0057 020483CC 02048470 1 0058 020483E0 02048484 4 0059 020484F8 0204859C 1 005A 02048530 020485D4 SwitchMusic2 1 005B 0204855C 02048600 3 005C 02048568 0204860C 0 005D 0204857C 02048620 0 005E 02040D74 02040E18 ApplyMovement 2 005F 02040EFC 02040FA0 WaitMovement 0 0060 02040FA4 02041048 LockAll 0 0061 020411C4 02041268 ReleaseAll 0 0062 020411D4 02041278 Lock 1 0063 020411F0 02041294 Release 1 0064 0204120C 020412B0 AddPeople 1 0065 02041254 020412F8 RemovePeople 1 0066 02041288 0204132C LockCam 2 0067 02041320 020413C4 0 0068 020413F0 02041494 FacePlayer 0 0069 02041420 020414C4 CheckSpritePosition 2 006A 02041464 02041508 3 006B 020414EC 02041590 CheckPersonPosition 3 006C 020415D0 02041674 ContinueFollow 2 006D 02041604 020416A8 FollowHero 2 006E 02041684 02041728 StopFollowHero 2 006F 0204C8F0 0204C994 GiveMoney 2 0070 0204C914 0204C9B8 TakeMoney 3 0071 0204C968 0204CA0C CheckMoney 2 0072 0204C9FC 0204CAA0 ShowMoney 0 0073 0204CA4C 0204CAF0 HideMoney 0 0074 0204CA64 0204CB08 UpdateMoney 1 0075 0204C6C8 0204C76C ShowCoins 0 0076 0204C718 0204C7BC HideCoins 1 0077 0204C730 0204C7D4 UpdateCoins 1 0078 0204C750 0204C7F4 CheckCoins 1 0079 0204C780 0204C824 GiveCoins 1 007A 0204C7AC 0204C850 TakeCoins 3 007B 0204E75C 0204E800 TakeItem 0 007C 0204E7B4 0204E858 CheckStoreItem 3 007D 0204E80C 0204E8B0 CheckItem 3 007E 0204E864 0204E908 3 007F 0204E900 0204E9A4 3 0080 0204E934 0204E9D8 3 0081 0204E96C 0204EA10 2 0082 0204E970 0204EA14 2 0083 0204E974 0204EA18 1 0084 0204E9C8 0204EA6C 2 0085 0204EA04 0204EAA8 CheckUndergroundPcStatus 2 0086 0204EA58 0204EAFC 2 0087 0204EA94 0204EB38 3 0088 0204EAE8 0204EB8C 2 0089 0204EB24 0204EBC8 6 008A 0204EB60 0204EC04 2 008B 0204EB9C 0204EC40 3 008C 0204EBE4 0204EC88 3 008D 0204EC20 0204ECC4 2 008E 0204EC5C 0204ED00 2 008F 0204EC98 0204ED3C 3 0090 0204ECF0 0204ED94 1 0091 0204ED2C 0204EDD0 1 0092 0204ED68 0204EE0C 1 0093 020416C8 0204176C CheckPokemonParty 2 0094 02041708 020417AC StorePokemonParty 2 0095 0204174C 020417F0 SetPokemonPartyStored 1 0096 0204CFFC 0204D0A0 GivePokemon 0 0097 0204D154 0204D1F8 GiveEgg 0 0098 0204D1DC 0204D280 0 0099 0204D234 0204D2D8 CheckMove 3 009A 0204D2D8 0204D37C CheckPlaceStored 3 009B 02041C40 02041CE4 2 009C 02041CB8 02041D5C 0 009D 02041CBC 02041D60 0 009E 02041CC0 02041D64 1 009F 02041CC4 02041D68 0 00A0 0204E128 0204E1CC 0 00A1 02041D78 02041E1C CallEnd 0 00A2 02041E18 02041EBC 0 00A3 02041E28 02041ECC WFC 1 00A4 02041E34 02041ED8 4 00A5 020420A0 02042144 Interview 2 00A6 020420CC 02042170 DressPokemon 1 00A7 02042124 020421C8 DisplayDressedPokemon 2 00A8 0204218C 02042230 DisplayContestPokemon 1 00A9 020422D4 02042378 CapsuleEditor 2 00AA 020422E8 0204238C SinnohMaps 1 00AB 02042434 020424D8 BoxPokemon 2 00AC 02042480 02042524 DrawUnion 0 00AD 0204249C 02042540 TrainerCaseUnion 2 00AE 020424AC 02042550 TradeUnion 4 00AF 020424BC 02042560 RecordMixingUnion 0 00B0 020424E8 0204258C EndGame 5 00B1 020424F8 0204259C HallFameData 1 00B2 02042560 02042604 4 00B3 020425C0 02042664 WFC1 1 00B4 020425E0 02042684 ChooseStarter 0 00B5 02042628 020426CC 0 00B6 02048614 020486B8 1 00B7 020486E0 02048784 2 00B8 02048750 020487F4 1 00B9 02048778 0204881C 1 00BA 020426E8 0204278C ChoosePlayerName 1 00BB 02042718 020427BC ChoosePokemonName 1 00BC 02042918 020429BC FadeScreen 1 00BD 02042960 02042A04 ResetScreen 0 00BE 02042984 02042A28 Warp 1 00BF 02042AB0 02042B54 RockClimbAnimation 1 00C0 02042AE0 02042B84 SurfAnimation 1 00C1 02042B3C 02042BE0 WaterfallAnimation 2 00C2 02042B6C 02042C10 FlyAnimation 2 00C3 02042BB8 02042C5C 2 00C4 02042BE8 02042C8C 2 00C5 02042C18 02042CBC 2 00C6 02042CA8 02042D4C Tuxedo 2 00C7 02042CB4 02042D58 CheckBike 2 00C8 02042CE4 02042D88 RideBike 2 00C9 02042D84 02042E28 1 00CA 02042D9C 02042E40 4 00CB 02042DC4 02042E68 BerryHiroAnimation 1 00CC 02042DDC 02042E80 StopBerryHiroAnimation 0 00CD 020474F4 02047598 SetVariableHero 1 00CE 02047528 020475CC SetVariableRival 1 00CF 0204754C 020475F0 SetVariableAlter 1 00D0 02047570 02047614 SetVariablePokemon 2 00D1 020475F0 02047694 SetVariableItem 2 00D2 02047628 020476CC 2 00D3 02047660 02047704 SetVariableAttackItem 2 00D4 0204769C 02047740 SetVariableAttack 1 00D5 020476D4 02047778 SetVariableNumber 3 00D6 020477D0 02047874 SetVariableNickname 2 00D7 02047874 02047918 SetVariableObject 3 00D8 020478AC 02047950 SetVariableTrainer 3 00D9 020478E4 02047988 1 00DA 02047930 020479D4 SetVarPokemonStored 1 00DB 020479C0 02047A64 SetVarHeroStored 0 00DC 02047A10 02047AB4 SetVarRivalStored 1 00DD 02047A60 02047B04 SetVarAlterStored 2 00DE 02042E38 02042EDC StoreStarter 1 00DF 02047AB0 02047B54 2 00E0 02047AE8 02047B8C 2 00E1 02047B20 02047BC4 2 00E2 02047B58 02047BFC 4 00E3 02042DEC 02042E90 4 00E4 020487CC 02048870 1 00E5 020487FC 020488A0 TrainerBattle 2 00E6 02042E64 02042F08 EndTrainerBattle 0 00E7 020488E0 02048984 3 00E8 02048968 02048A0C 3 00E9 020489F0 02048A94 1 00EA 02048A24 02048AC8 ActLeagueBattlers 4 00EB 02048A44 02048AE8 LostGoPokecenter 1 00EC 02048A50 02048AF4 CheckLost 5 00ED 02048A80 02048B24 0 00EE 02048AE0 02048B84 4 00EF 02048B0C 02048BB0 2 00F0 02048B34 02048BD8 5 00F1 02048B60 02048C04 1 00F2 02042F04 02042FA8 ChooseFriend 0 00F3 02042F9C 02043040 WirelessBattleWait 1 00F4 02043034 020430D8 1 00F5 02043040 020430E4 1 00F6 0204304C 020430F0 1 00F7 0204307C 02043120 PokemonContest 0 00F8 02046C7C 02046D20 1 00F9 02046CAC 02046D50 1 00FA 02046CFC 02046DA0 0 00FB 02046E14 02046EB8 0 00FC 02046E60 02046F04 0 00FD 02046EB4 02046F58 1 00FE 02046F08 02046FAC 1 00FF 02046F5C 02047000 2 0100 02046FB8 0204705C 1 0101 02046FF0 02047094 1 0102 0204700C 020470B0 2 0103 02047048 020470EC 2 0104 02047084 02047128 1 0105 020470C0 02047164 1 0106 020470F0 02047194 0 0107 0204712C 020471D0 0 0108 0204715C 02047200 1 0109 0204718C 02047230 0 010A 020471BC 02047260 0 010B 02047200 020472A4 2 010C 02047244 020472E8 1 010D 020472E8 0204738C 4 010E 02047318 020473BC 1 010F 02047358 020473FC 2 0110 02047274 02047318 1 0111 020473B8 0204745C FlashContest 1 0112 020473E4 02047488 EndFlash 2 0113 02047424 020474C8 2 0114 02047438 020474DC 2 0115 0204744C 020474F0 2 0116 020474AC 02047550 ShowLinkCountRecord 4 0117 02047388 0204742C 0 0118 020473A0 02047444 0 0119 0204DA20 0204DAC4 1 011A 0204DA84 0204DB28 0 011B 02043080 02043124 WarpMapElevator 0 011C 02043100 020431A4 CheckFloor 0 011D 02043130 020431D4 2 011E 02043190 02043234 1 011F 020431C0 02043264 2 0120 020431F0 02043294 SetPositionAfterShip 2 0121 02043220 020432C4 1 0122 02043250 020432F4 2 0123 02043254 020432F8 0 0124 020432DC 02043380 WildBattle 0 0125 0204342C 020434D0 StarterBattle 0 0126 02043460 02043504 ExplanationBattle 2 0127 0204346C 02043510 HoneyTreeBattle 1 0128 0204347C 02043520 1 0129 020434A4 02043548 RandomBattle 0 012A 020434C0 02043564 4 012B 020434D0 02043574 WriteAutograph 1 012C 020434EC 02043590 1 012D 02043540 020435E4 1 012E 020421F4 02042298 CheckDress 2 012F 02042230 020422D4 2 0130 0204226C 02042310 1 0131 020435A0 02043644 GivePoketch 0 0132 020435AC 02043650 4 0133 020435DC 02043680 ActivatePoketchApp 5 0134 02043608 020436AC StorePoketchApp 1 0135 02043648 020436EC 1 0136 02043694 02043738 1 0137 020436A0 02043744 1 0138 020436D0 02043774 0 0139 02043708 020437AC 4 013A 02043978 02043A1C 0 013B 02043988 02043A2C 0 013C 02043748 020437EC 0 013D 020437B4 02043858 1 013E 020437C4 02043868 0 013F 020437FC 020438A0 1 0140 02043894 02043938 1 0141 0204391C 020439C0 1 0142 02043964 02043A08 2 0143 0204399C 02043A40 ExpectDecisionOther 2 0144 020439D8 02043A7C 0 0145 02043A30 02043AD4 0 0146 020438CC 02043970 0 0147 02046AD4 02046B78 Pokemart 1 0148 02046B9C 02046C40 Pokemart1 1 0149 02046BF4 02046C98 Pokemart2 0 014A 02046C34 02046CD8 Pokemart3 0 014B 02043BD4 02043C78 DefeatGoPokecenter 0 014C 02043BE0 02043C84 1 014D 02043C0C 02043CB0 CheckGender 1 014E 02043C3C 02043CE0 HealPokemon 0 014F 02043C54 02043CF8 0 0150 02043C58 02043CFC 0 0151 02043CA4 02043D48 0 0152 02043CB4 02043D58 3 0153 02043A94 02043B38 UnionRoom 5 0154 02043AA4 02043B48 2 0155 02043AE0 02043B84 2 0156 02043BA0 02043C44 3 0157 0204E3CC 0204E470 0 0158 0204E3FC 0204E4A0 ActivatePokedex 2 0159 0204E410 0204E4B4 0 015A 0204E440 0204E4E4 GiveRunningShoes 0 015B 0204E45C 0204E500 CheckBadge 2 015C 0204E4A4 0204E548 EnableBadge 1 015D 0204E504 0204E5A8 DisableBadge 0 015E 0204E4D8 0204E57C 0 015F 0204E554 0204E5F8 1 0160 0204E568 0204E60C 3 0161 0204E594 0204E638 2 0162 0204E5A8 0204E64C 2 0163 0204E5BC 0204E660 2 0164 0204E5E8 0204E68C 1 0165 0204E5FC 0204E6A0 2 0166 0204E610 0204E6B4 1 0167 0204E63C 0204E6E0 1 0168 02043F6C 02044010 PrepareDoorAnimation 1 0169 02043FC4 02044068 WaitAction 2 016A 02043FDC 02044080 WaitClose 2 016B 02043FF4 02044098 OpenDoor 3 016C 0204400C 020440B0 CloseDoor 1 016D 0204CA84 0204CB28 0 016E 0204CAA4 0204CB48 0 016F 02044024 020440C8 2 0170 02044034 020440D8 2 0171 02044044 020440E8 0 0172 02044054 020440F8 0 0173 02044064 02044108 2 0174 02044074 02044118 2 0175 02044084 02044128 1 0176 020440A0 02044144 1 0177 0204D840 0204D8E4 CheckPartyNumber 1 0178 02042658 020426FC OpenBerryPouch 0 0179 020426A8 0204274C 1 017A 02043CC4 02043D68 2 017B 02047BB8 02047C5C 1 017C 02047C30 02047CD4 2 017D 0204B64C 0204B6F0 1 017E 0204B680 0204B724 2 017F 0204B6B4 0204B758 2 0180 0204B6E8 0204B78C 1 0181 0204B71C 0204B7C0 2 0182 0204B750 0204B7F4 1 0183 0204B784 0204B828 1 0184 0204B7CC 0204B870 1 0185 0204B7FC 0204B8A0 1 0186 02043D04 02043DA8 SetOverworldPosition 2 0187 02043D54 02043DF8 1 0188 02043DE4 02043E88 SetOverworldMovement 3 0189 02043E1C 02043EC0 ReleaseOverworld 3 018A 02043E54 02043EF8 SetDoorPassable 1 018B 02043EA4 02043F48 SetDoorLocked 1 018C 02043EF4 02043F98 2 018D 02040868 0204090C ShowSavingClock 2 018E 02040898 0204093C HideSavingClock 3 018F 02043F40 02043FE4 3 0190 020401A8 0204024C 1 0191 02041790 02041834 ChoosePokemonMenu 0 0192 020417F0 02041894 ChoosePokemonMenu2 0 0193 02041814 020418B8 StorePokemonMenu2 2 0194 02041A28 02041ACC 3 0195 02041AB0 02041B54 PokemonInfo 2 0196 02041B24 02041BC8 1 0197 02041B68 02041C0C 2 0198 0204D08C 0204D130 StorePokemonNumber 2 0199 0204D0E8 0204D18C 0 019A 0204D86C 0204D910 CheckPartyNumber2 2 019B 0204D8C4 0204D968 0 019C 0204D94C 0204D9F0 3 019D 0204D9C8 0204DA6C 4 019E 02044168 0204420C 1 019F 02044208 020442AC 1 01A0 02044254 020442F8 3 01A1 02044260 02044304 2 01A2 02044288 0204432C 2 01A3 0204C938 0204C9DC 3 01A4 0204CB20 0204CBC4 1 01A5 0204CDA4 0204CE48 0 01A6 0204CDBC 0204CE60 0 01A7 0204CDC0 0204CE64 1 01A8 0204CAD4 0204CB78 1 01A9 0204CAEC 0204CB90 1 01AA 0204CB80 0204CC24 3 01AB 0204C9AC 0204CA50 2 01AC 02044158 020441FC EggAnimation 1 01AD 0204CDC4 0204CE68 1 01AE 0204CBD4 0204CC78 3 01AF 0204CC24 0204CCC8 3 01B0 0204CC78 0204CD1C 2 01B1 020442B4 02044358 3 01B2 020442E8 0204438C 2 01B3 0204431C 020443C0 Mailbox 2 01B4 02044328 020443CC 0 01B5 02044354 020443F8 RecordList 1 01B6 02044374 02044418 2 01B7 02044398 0204443C 2 01B8 020443D0 02044474 2 01B9 0204D5CC 0204D670 CheckHappiness 2 01BA 0204D614 0204D6B8 2 01BB 0204D6E4 0204D788 0 01BC 0204CCB8 0204CD5C 2 01BD 020414C4 02041568 CheckPosition 1 01BE 0204CD44 0204CDE8 1 01BF 0204CD74 0204CE18 1 01C0 0204DC98 0204DD3C CheckPokemonParty2 5 01C1 02044408 020444AC CopyPokemonHeight 2 01C2 02044444 020444E8 SetVariablePokemonHeight 1 01C3 02044468 0204450C ComparePokemonHeight 1 01C4 020444BC 02044560 CheckPokemonHeight 2 01C5 02044510 020445B4 0 01C6 0204EDA4 0204EE48 MoveInfo 0 01C7 0204EDEC 0204EE90 StoreMove 1 01C8 0204DACC 0204DB70 2 01C9 0204DB74 0204DC18 DeleteMove 2 01CA 0204DBB8 0204DC5C 3 01CB 02047D00 02047DA4 0 01CC 02044528 020445CC 2 01CD 02044558 020445FC 3 01CE 0204466C 02044710 1 01CF 0204E650 0204E6F4 0 01D0 0204E6AC 0204E750 1 01D1 0204E704 0204E7A8 3 01D2 02044670 02044714 2 01D3 020446B4 02044758 1 01D4 02044710 020447B4 2 01D5 02044774 02044818 1 01D6 020447A4 02044848 1 01D7 02042330 020423D4 BerryPoffin 0 01D8 02042368 0204240C 1 01D9 020423BC 02042460 BattleRoomResult 1 01DA 0204950C 020495B0 0 01DB 020494DC 02049580 2 01DC 0204951C 020495C0 0 01DD 02049538 020495DC 2 01DE 02049800 020498A4 4 01DF 02049880 02049924 0 01E0 020498A8 0204994C 3 01E1 020498D0 02049974 2 01E2 020499BC 02049A60 2 01E3 02049A68 02049B0C 2 01E4 02049AB4 02049B58 1 01E5 02044908 020449AC 1 01E6 02044928 020449CC 0 01E7 02044980 02044A24 1 01E8 020447E8 0204488C CheckSinnohPokedex 2 01E9 02044820 020448C4 CheckNationalPokedex 1 01EA 02044858 020448FC ShowSinnohSheet 1 01EB 02044888 0204492C ShowNationalSheet 1 01EC 020448B8 0204495C 3 01ED 020448C8 0204496C 3 01EE 0204DC18 0204DCBC 2 01EF 020448F0 02044994 1 01F0 0204DC60 0204DD04 0 01F1 0204E240 0204E2E4 CheckFossil 3 01F2 0204E370 0204E414 5 01F3 0204E374 0204E418 5 01F4 0204E28C 0204E330 1 01F5 0204E2E0 0204E384 1 01F6 0204D3DC 0204D480 CheckPokemonLevel 2 01F7 0204D398 0204D43C 1 01F8 02041D88 02041E2C 4 01F9 0203F734 0203F7D8 1 01FA 0203FD70 0203FE14 2 01FB 0203FDBC 0203FE60 1 01FC 0203FE20 0203FEC4 1 01FD 0203FE60 0203FF04 1 01FE 0203FEAC 0203FF50 0 01FF 0203FF34 0203FFD8 2 0200 02042A60 02042B04 1 0201 02042A8C 02042B30 3 0202 02044A50 02044AF4 1 0203 020429F4 02042A98 1 0204 02042A50 02042AF4 WarpLastElevator 2 0205 0204229C 02042340 Geonet 2 0206 02044AE8 02044B8C GreatMarshBynocule 1 0207 02041E64 02041F08 2 0208 02041E84 02041F28 PokemonPicture 1 0209 02041FAC 02042050 HidePicture 0 020A 02042028 020420CC 1 020B 0204205C 02042100 1 020C 020400E8 0204018C 0 020D 02044AF8 02044B9C 2 020E 02044B28 02044BCC 0 020F 02044B38 02044BDC 0 0210 02044B70 02044C14 1 0211 02044BA0 02044C44 1 0212 0204D4CC 0204D570 2 0213 0204D540 0204D5E4 2 0214 02044BB8 02044C5C 3 0215 0204CDDC 0204CE80 3 0216 0204CDF0 0204CE94 1 0217 0204CE1C 0204CEC0 2 0218 02044BE8 02044C8C 1 0219 02044C64 02044D08 0 021A 02044C90 02044D34 2 021B 02044CBC 02044D60 0 021C 02044CCC 02044D70 1 021D 02048BD0 02048C74 3 021E 0204EE38 0204EEDC 0 021F 0204EE3C 0204EEE0 2 0220 0204EEFC 0204EFA0 0 0221 0204EF00 0204EFA4 RememberMove 1 0222 0204EFA0 0204F044 2 0223 0204EFA4 0204F048 1 0224 0204EF40 0204EFE4 TeachMove 0 0225 0204EFE8 0204F08C CheckTeachMove 1 0226 02044CE4 02044D88 1 0227 02044D08 02044DAC 1 0228 02044D38 02044DDC CheckPokemonTrade 2 0229 02044D68 02044E0C TradeChosenPokemon 2 022A 02044D9C 02044E40 StopTrade 0 022B 02044DB4 02044E58 1 022C 02044DC8 02044E6C 1 022D 02044DDC 02044E80 2 022E 0204DE94 0204DF38 2 022F 0204DF08 0204DFAC 1 0230 0204DFB0 0204E054 3 0231 0204E01C 0204E0C0 4 0232 02047D68 02047E0C 4 0233 02044E40 02044EE4 2 0234 02044EDC 02044F80 1 0235 02048DD8 02048E7C 0 0236 02048F74 02049018 0 0237 02049018 020490BC 4 0238 020490F0 02049194 2 0239 02044F04 02044FA8 DecideRules 1 023A 02044F24 02044FC8 3 023B 02044FA4 02045048 HealPokemonAnimation 1 023C 02044FCC 02045070 1 023D 0204500C 020450B0 ShipAnimation 0 023E 0204B85C 0204B900 2 023F 0204F02C 0204F0D0 0 0240 0204F038 0204F0DC 1 0241 0204F044 0204F0E8 0 0242 0204F048 0204F0EC 0 0243 02042810 020428B4 PhraseBox1W 0 0244 02042868 0204290C PhraseBox2W 2 0245 020428D4 02042978 2 0246 0204504C 020450F0 3 0247 0204D7AC 0204D850 1 0248 0204D7D4 0204D878 1 0249 02045068 0204510C CheckPhraseBoxInput 0 024A 02045134 020451D8 1 024B 02045160 02045204 PreparePcAnimation 1 024C 0204517C 02045220 OpenPcAnimation 1 024D 02045198 0204523C ClosePcAnimation 3 024E 020480A8 0204814C CheckLottoNumber 1 024F 020480D8 0204817C CompareLottoNumber 4 0250 02048254 020482F8 1 0251 02047818 020478BC 0 0252 0204521C 020452C0 CheckBoxesNumber 1 0253 0204C500 0204C5A4 1 0254 0204C554 0204C5F8 1 0255 0204C59C 0204C640 0 0256 0204C638 0204C6DC 2 0257 02046C6C 02046D10 SprtSave 0 0258 02045250 020452F4 RetSprtSave 0 0259 02045274 02045318 ElevLgAnimation 0 025A 0204528C 02045330 1 025B 020452B4 02045358 0 025C 020452C4 02045368 1 025D 020452D4 02045378 1 025E 02045304 020453A8 0 025F 02045314 020453B8 0 0260 02045324 020453C8 3 0261 02047C68 02047D0C CheckAccessories 0 0262 02045344 020453E8 0 0263 02045384 02045428 6 0264 02045404 020454A8 1 0265 020454C0 02045564 1 0266 020454D4 02045578 1 0267 020454E8 0204558C Pokecasino 2 0268 0204550C 020455B0 1 0269 02045530 020455D4 2 026A 020455C4 02045668 1 026B 02045628 020456CC 1 026C 02045650 020456F4 1 026D 0203FFAC 02040050 UnownMessageBox 1 026E 020456E8 0204578C 2 026F 02045708 020457AC 1 0270 02045720 020457C4 1 0271 02042784 02042828 ThankNameInsert 3 0272 02047CA0 02047D44 2 0273 02045760 02045804 1 0274 0204C808 0204C8AC 2 0275 02045798 0204583C 1 0276 0204C8AC 0204C950 3 0277 020457D0 02045874 3 0278 0204D470 0204D514 2 0279 020457FC 020458A0 3 027A 02045840 020458E4 LeagueCastleView 2 027B 02045850 020458F4 2 027C 0204912C 020491D0 1 027D 02045860 02045904 3 027E 02045900 020459A4 3 027F 020458CC 02045970 3 0280 0204771C 020477C0 3 0281 0204D74C 0204D7F0 3 0282 02045938 020459DC 3 0283 0204858C 02048630 3 0284 0204598C 02045A30 3 0285 020459BC 02045A60 3 0286 02045A88 02045B2C 1 0287 02045AB8 02045B5C 1 0288 02045AE8 02045B8C 1 0289 02045B18 02045BBC 0 028A 02045BA8 02045C4C 1 028B 02045C10 02045CB4 3 028C 02041F14 02041FB8 PokemonPartyPicture 3 028D 02041FC4 02042068 4 028E 02041FDC 02042080 3 028F 02045C50 02045CF4 CheckFirstTimeChampion 2 0290 02045CB8 02045D5C 2 0291 02045CFC 02045DA0 4 0292 02045D70 02045E14 2 0293 02045E14 02045EB8 1 0294 02049B24 02049BC8 ShowBattlePointsBox 1 0295 02049B54 02049BF8 HideBattlePointsBox 0 0296 02049B6C 02049C10 3 0297 02049B8C 02049C30 1 0298 02049BBC 02049C60 0 0299 02049C00 02049CA4 1 029A 02049C44 02049CE8 2 029B 02049C94 02049D38 4 029C 02043B48 02043BEC 2 029D 020409E8 02040A8C ChoiceMulti 2 029E 02045DB0 02045E54 HiddenMachineEffect 2 029F 02045E44 02045EE8 CameraBumpEffect 0 02A0 0204887C 02048920 DoubleBattle 3 02A1 02040DD8 02040E7C ApplyMovement2 5 02A2 02045ECC 02045F70 2 02A3 02045E78 02045F1C 4 02A4 02045EA0 02045F44 2 02A5 020417C0 02041864 ChooseTradePokemon 0 02A6 0204E378 0204E41C 3 02A7 02045F04 02045FA8 2 02A8 0204C7D8 0204C87C 2 02A9 0204C854 0204C8F8 1 02AA 02045F48 02045FEC ComparePhraseBoxInput 1 02AB 0204169C 02041740 1 02AC 02046038 020460DC ActivateMysteryGift 0 02AD 0204163C 020416E0 2 02AE 020482D4 02048378 0 02AF 02046050 020460F4 1 02B0 02046080 02046124 1 02B1 0204608C 02046130 1 02B2 02046098 0204613C 2 02B3 02047DAC 02047E50 1 02B4 020410F4 02041198 0 02B5 020460A8 0204614C 1 02B6 02046108 020461AC 1 02B7 0204E094 0204E138 1 02B8 02048F98 0204903C 1 02B9 02040A78 02040B1C 0 02BA 02043854 020438F8 3 02BB 02043C8C 02043D30 0 02BC 02048AB0 02048B54 CheckWildBattle2 1 02BD 02043330 020433D4 WildBattle2 4 02BE 02046144 020461E8 0 02BF 02042D70 02042E14 BikeRide 0 02C0 02040064 02040108 1 02C1 0204616C 02046210 ShowSaveBox 0 02C2 0204619C 02046240 HideSaveBox 1 02C3 020461C8 0204626C 2 02C4 020461E0 02046284 0 02C5 0204F04C 0204F0F0 0 02C6 020427B4 02042858 SpinTradeUnion 0 02C7 020427E0 02042884 CheckVersionGame 1 02C8 02046340 020463E4 1 02C9 020440BC 02044160 1 02CA 02046294 02046338 FloralClockAnimation 1 02CB 0204DD28 0204DDCC 0 02CC 0204F13C 0204F1E0 0 02CD 020462DC 02046380 1 02CE 020462F4 02046398 2 02CF 0204F398 0204F43C 2 02D0 02041860 02041904 1 02D1 0204F360 0204F404 1 02D2 0204FAB4 0204FB58 3 02D3 0204FCAC 0204FD50 3 02D4 020418E0 02041984 2 02D5 0204FBB4 0204FC58 2 02D6 02043568 0204360C 0 02D7 02043578 0204361C 1 02D8 02046314 020463B8 1 02D9 0205003C 020500E0 1 02DA 020501D8 0205027C 3 02DB 02041984 02041A28 3 02DC 0205013C 020501E0 1 02DD 0204DE00 0204DEA4 2 02DE 021F6454 021F665C 1 02DF 0204CF68 0204D00C 1 02E0 0204CF8C 0204D030 0 02E1 0204CFC4 0204D068 1 02E2 020463B4 02046458 1 02E3 020463E4 02046488 0 02E4 02046400 020464A4 3 02E5 021F77E8 021F79F0 4 02E6 021F7C04 021F7E0C 3 02E7 02041BA8 02041C4C 1 02E8 02041C00 02041CA4 0 02E9 021F7844 021F7A4C 2 02EA 021F789C 021F7AA4 0 02EB 021F7998 021F7BA0 0 02EC 021F82B8 021F84C0 1 02ED 021F8358 021F8560 5 02EE 021F6B3C 021F6D44 5 02EF 020474B8 0204755C 3 02F0 020440CC 02044170 0 02F1 021F6E50 021F7058 0 02F2 020440DC 02044180 0 02F3 02047DE8 02047E8C 0 02F4 0204645C 02046500 0 02F5 0204777C 02047820 2 02F6 020465AC 02046650 3 02F7 02046624 020466C8 0 02F8 020485C0 02048664 0 02F9 020485D4 02048678 1 02FA 020485F4 02048698 1 02FB 02046658 020466FC 0 02FC 0204666C 02046710 0 02FD 020475B8 0204765C 0 02FE 0204E8BC 0204E960 2 02FF 021F6FC0 021F71C8 2 0300 021F71B8 021F73C0 0 0301 021F7208 021F7410 0 0302 020466A4 02046748 1 0303 021F6E9C 021F70A4 0 0304 021F6F44 021F714C 4 0305 021F7270 021F7478 1 0306 02040CB8 02040D5C 2 0307 02045BE4 02045C88 2 0308 02041364 02041408 0 0309 020413D8 0204147C 2 030A 02046868 0204690C 1 030B 02048FD0 02049074 2 030C 02048FE0 02049084 1 030D 02048FF0 02049094 1 030E 020420AC 02042150 1 030F 021F72B8 021F74C0 1 0310 020422B8 0204235C 1 0311 02046888 0204692C 2 0312 020468AC 02046950 1 0313 020468E0 02046984 3 0314 02048BA8 02048C4C 2 0315 02041C8C 02041D30 1 0316 021F7414 021F761C 2 0317 020440EC 02044190 3 0318 020433D8 0204347C 2 0319 02043384 02043428 2 031A 020451F8 0204529C 3 031B 020493C8 0204946C 2 031C 0204E12C 0204E1D0 0 031D 021F6C60 021F6E68 1 031E 021F6D80 021F6F88 1 031F 020468D0 02046974 1 0320 0204693C 020469E0 1 0321 02046958 020469FC 1 0322 0204697C 02046A20 0 0323 0204698C 02046A30 2 0324 0204F6D8 0204F77C 1 0325 0204F8A8 0204F94C 0 0326 0204F950 0204F9F4 0 0327 02040C7C 02040D20 2 0328 020469D0 02046A74 PortalEffect 1 0329 020493F4 02049498 1 032A 0204F9D4 0204FA78 0 032B 02046A4C 02046AF0 2 032C 021F7418 021F7620 4 032D 021F7538 021F7740 1 032E 021F7604 021F780C 0 032F 0204E1D0 0204E274 1 0330 021F7774 021F797C 0 0331 021F76A0 021F78A8 1 0332 021F76D0 021F78D8 0 0333 021F7788 021F7990 1 0334 020449F4 02044A98 1 0335 02044A28 02044ACC 2 0336 02042524 020425C8 1 0337 021F77A8 021F79B0 1 0338 021F7704 021F790C 1 0339 021F7754 021F795C 2 033A 02040D34 02040DD8 1 033B 02040D54 02040DF8 2 033C 02047E20 02047EC4 3 033D 02047E58 02047EFC 2 033E 02047E90 02047F34 1 033F 02047EC8 02047F6C 1 0340 02047F00 02047FA4 1 0341 02047F38 02047FDC 1 0342 02047F80 02048024 1 0343 02047FB4 02048058 1 0344 02047FEC 02048090 1 0345 02048024 020480C8 1 0346 02048060 02048104 2 0347 02048080 02048124 DisplayFloor 1
  2. This tool is a simple Python script that must be applied to our IMD files. When converting them to NSBMD and importing to SDSME, the maps will show whiten and light (instead of dark, as usually). It is a console command tool, so must be executed from cmd. Type help in the console command for more info. DOWNLOAD LINK
  3. The problem is in editing the scripts file with PPRE. I suppose that PPRE modifies the order of every original script when compiling the file. And, when the level script of that map (I mean, a special script file which determines the scripts that must be executed immediately after entering the map) tries to run the script nº X, is trying to run a script that wasn't supposed to be executed from a level script. Try using SDSME for editing the script and let's see if we are lucky, but if SDSME also messes up the script slots, the only way left is to edit the files with hex (and it is very difficult to script with hex).
  4. I've programmed a command line tool for building custom NSBTX (texture files for tilesets), only from a folder where the PNG textures are located. Thus, we can avoid having to make a 3D model with our textures for building the tileset, and we can compose it piecemeal with the textures we are using in the new maps we are designing. DOWNLOAD LINK Requirements Matlab Runtime 2016a (only for x64 systems) g3dcvtr.exe and its xerces-c_2_5_0.dll How to use It is a command line tool, so it must be executed from the cmd. Also, the tool must be placed in the same directory where g3dcvtr.exe is (actually this is optional but recommended), and in the same directory where the texture folder is located (the ones that will compose the tileset). From the command line, once we are in the proper directory, we will write: NSBTXbuilder.exe texturefolder generatedfile.imd And the .nsbtx will be generated in the same directory where the tool is. If g3dcvtr.exe is not found, the program will generate the .imd file, and warn us that we must convert it on our own (remember to use -etex parameter in order to make a texture file instead of a 3D model). Known bugs In some textures with transparent background may appear some odd-colored squares instead of transparency. Texture formats A5I3 and A3I5 are not supported yet, so there is no support for translucent textures. Textures with more than 1024 pixels in either length or height are not supported. The tool is mainly conceived as a method for creating NSBTX files with custom number of textures and particular names. All of three bugs can be solved using MKDSCM (or any simmilar editor) and importing the proper texture.
  5. This guide has been made for two reasons. The first reason is to explain why, when we make a NSBMD map for a HeartGold or SoulSilver ROM, some textures are moving around the map, instead of being still. The second reason is to make a list of every movement, so we can read it when making a map and asign the correct movements for each texture. When a map is imported in HGSS, a different movement is asigned for each first 8 textures listed in the NSBMD model. These textures are commonly ordered alphabetically, so if we want no dynamic textures in the map, we can name 8 unused textures as "AAAsomething" or similar, and hide these textures in off-screen polygons. But if we want to take advantage of these texture movements, here's the list of each movement for the first to the eighth texture (as they are ordered in the NSBMD texture list section). We'd also need to name the first 8 textures so they are in the first 8 slots, but some of them will not be hidden in the map, but shown and with a movement. Movement of lakes: soft left/right + perpetual down (pond_on) Soft up/down (sea_line02) Perpetual right (pond_line) ? Perpetual diagonal right-up (sea_un) Perpetual diagonal left-down (sea_on) ? Perpetual left
  6. I have made a list of every script command (as they are named by SDSME, so many of them have no name). I also attach the arm9.bin offsets where each script command has its ASM code, and the number of variables that can be read by the command. Both IPKE and IPGE versions (English versions of HeartGold and SoulSilver) have the same offset for every command, as IKPS and IPGS (Spanish versions) have. In SDSME, when a command has no name, the hex number must be used instead to compile the script. # (hex) English arm9 Offset Spanish arm9 Offset SDSME Command Name Nº input args 0000 02040890 02040888 Nop 0 0001 02040894 0204088C Nop1 0 0002 02040898 02040890 End 0 0003 020408A4 0204089C Return2 2 0004 02040918 02040910 0 0005 02040930 02040928 0 0006 0204094C 02040944 0 0007 02040968 02040960 0 0008 02040980 02040978 0 0009 0204099C 02040994 0 000A 020409BC 020409B4 1 000B 020409E8 020409E0 0 000C 02040A18 02040A10 0 000D 02040A40 02040A38 0 000E 02040A68 02040A60 0 000F 02040A90 02040A88 0 0010 02040AAC 02040AA4 0 0011 02040ACC 02040AC4 If 2 0012 02040AF8 02040AF0 If2 2 0013 02040B30 02040B28 0 0014 02040B68 02040B60 CallStandard 2 0015 02040BFC 02040BF4 0 0016 02040C2C 02040C24 Jump 1 0017 02040C44 02040C3C 0 0018 02040C7C 02040C74 1 0019 02040CAC 02040CA4 2 001A 02040CE0 02040CD8 Call 2 001B 02040CF8 02040CF0 Return 0 001C 02040D04 02040CFC CompareLastResultJump 2 001D 02040D38 02040D30 CompareLastResultCall 2 001E 02040D6C 02040D64 SetFlag 1 001F 02040D84 02040D7C ClearFlag 1 0020 02040D9C 02040D94 CheckFlag 1 0021 02040DF4 02040DEC 1 0022 02040E1C 02040E14 1 0023 02040DB8 02040DB0 2 0024 02040E44 02040E3C 1 0025 02040E68 02040E60 1 0026 02040E8C 02040E84 1 0027 02040EB4 02040EAC Copy 2 0028 02040EE4 02040EDC 2 0029 02040F14 02040F0C SetVar 2 002A 02040F38 02040F30 CopyVar 2 002B 02040F68 02040F60 2 002C 021EF050 021EF070 1 002D 021EF31C 021EF33C Message 1 002E 021EF35C 021EF37C Message2 1 002F 021EF3E0 021EF400 1 0030 02040F94 02040F8C 1 0031 02040FF0 02040FE8 0 0032 02041064 0204105C WaitButton 0 0033 020410E0 020410D8 0 0034 02041110 02041108 0 0035 02041168 02041160 CloseMessageOnKeyPress 0 0036 020411A4 0204119C FreezeMessageBox 0 0037 02041328 02041320 CallMessageBox 3 0038 020413D4 020413CC ColorMessageBox 2 0039 02041410 02041408 TypeMessageBox 1 003A 0204142C 02041424 NoMapMessageBox 0 003B 0204146C 02041464 2 003C 020415C4 020415BC 1 003D 02041674 0204166C 0 003E 020411D8 020411D0 0 003F 02041684 0204167C 1 0040 020417EC 020417E4 Multi 5 0041 02041808 02041800 Multi2 5 0042 02041824 0204181C TextScriptMulti 2 0043 02041890 02041888 CloseMulti 0 0044 02041950 02041948 Multi3 5 0045 0204196C 02041964 3 0046 02041988 02041980 0 0047 020419E8 020419E0 0 0048 02041A98 02041A90 MultiRow 1 0049 02049228 02049220 PlayFanfare 1 004A 02049244 0204923C PlayFanfare2 1 004B 02049260 02049258 WaitFanfare 1 004C 020492A0 02049298 PlayCry 2 004D 020492E0 020492D8 WaitCry 0 004E 02049304 020492FC PlaySound 1 004F 02049320 02049318 FadeDefaultMusic 0 0050 02049134 0204912C PlayMusic 1 0051 02049144 0204913C StopMusic 1 0052 02049158 02049150 RestartMusic 0 0053 02049170 02049168 1 0054 02049188 02049180 SwitchMusic 2 0055 020491C4 020491BC 1 0056 020491E8 020491E0 0 0057 02049204 020491FC 1 0058 02049214 0204920C 4 0059 02049344 0204933C 1 005A 0204937C 02049374 SwitchMusic2 1 005B 020493B4 020493AC 3 005C 020493C0 020493B8 0 005D 020493D4 020493CC 0 005E 02041B04 02041AFC ApplyMovement 2 005F 02041C98 02041C90 WaitMovement 0 0060 02041D40 02041D38 LockAll 0 0061 02041F50 02041F48 ReleaseAll 0 0062 02041F60 02041F58 Lock 1 0063 02041F8C 02041F84 Release 1 0064 02041FB8 02041FB0 AddPeople 1 0065 02042000 02041FF8 RemovePeople 1 0066 02042034 0204202C LockCam 2 0067 020420CC 020420C4 0 0068 0204219C 02042194 FacePlayer 0 0069 020422B4 020422AC CheckSpritePosition 2 006A 020422F8 020422F0 3 006B 02042394 0204238C CheckPersonPosition 3 006C 02042478 02042470 ContinueFollow 2 006D 020424AC 020424A4 FollowHero 2 006E 0204CA50 0204CA48 GiveMoney 2 006F 0204CA74 0204CA6C TakeMoney 2 0070 0204CAC8 0204CAC0 CheckMoney 3 0071 02203138 02203158 ShowMoney 2 0072 02203188 022031A8 HideMoney 0 0073 022031A0 022031C0 0 0074 022598C0 02259820 1 0075 0225991C 0225987C 0 0076 02259934 02259894 1 0077 02259960 022598C0 1 0078 0225998C 022598EC 1 0079 022599B8 02259918 1 007A 02259ADC 02259A3C 3 007B 02259B08 02259A68 0 007C 02259B34 02259A94 3 007D 0204E9D8 0204E9D0 3 007E 0204EA30 0204EA28 TakeItem 3 007F 0204EA88 0204EA80 GiveItem 3 0080 0204EAE0 0204EAD8 CheckItem 3 0081 0204EB7C 0204EB74 2 0082 0204EBB0 0204EBA8 2 0083 02043964 0204395C 1 0084 021EF41C 021EF43C DoubleMessage 2 0085 02202674 02202694 2 0086 022026B4 022026D4 2 0087 0220271C 0220273C 3 0088 02042530 02042528 2 0089 0204D088 0204D080 GiveStoredPokemon 6 008A 0204D248 0204D240 2 008B 0204D2D0 0204D2C8 3 008C 0204D328 0204D320 3 008D 0204D3CC 0204D3C4 2 008E 020428D8 020428D0 2 008F 020431E4 020431DC 3 0090 02046F34 02046F2C 1 0091 02046F6C 02046F64 1 0092 02046FC8 02046FC0 RecordPokegearNumber 1 0093 02046FFC 02046FF4 2 0094 020472C4 020472BC 2 0095 020472E8 020472E0 1 0096 02042A10 02042A08 CallEnd 0 0097 02042AB0 02042AA8 0 0098 02042AC0 02042AB8 Wifi 0 0099 02042ACC 02042AC4 3 009A 02042D00 02042CF8 OpenPokemonDress 3 009B 02042D58 02042D50 2 009C 02042E48 02042E40 0 009D 02042E5C 02042E54 OpenPokegearMap 0 009E 02042F04 02042EFC 1 009F 02042F5C 02042F54 0 00A0 02042F78 02042F70 0 00A1 02042F88 02042F80 CallEnd2 0 00A2 02042F98 02042F90 0 00A3 02042FC4 02042FBC EndGame 1 00A4 02042FDC 02042FD4 4 00A5 02043044 0204303C 2 00A6 020430A4 0204309C WFC 1 00A7 020430C4 020430BC 2 00A8 02049460 02049458 1 00A9 0204952C 02049524 2 00AA 0204959C 02049594 1 00AB 020495C4 020495BC 2 00AC 020431B4 020431AC 0 00AD 02043214 0204320C GivePokemonNickname 2 00AE 02043400 020433F8 FadeScreen 4 00AF 02043448 02043440 ResetScreen 0 00B0 0204346C 02043464 Warp 5 00B1 020435E8 020435E0 HallFameData 1 00B2 02043618 02043610 4 00B3 02043648 02043640 WFC1 1 00B4 02043678 02043670 0 00B5 020436C4 020436BC 0 00B6 020436F4 020436EC 1 00B7 02043724 0204371C 2 00B8 020437B4 020437AC 1 00B9 020437E4 020437DC 1 00BA 02043884 0204387C 1 00BB 0204389C 02043894 1 00BC 020438C4 020438BC 1 00BD 020438DC 020438D4 0 00BE 02048414 0204840C SetVariableHero 1 00BF 02048448 02048440 SetVariableRival 1 00C0 0204846C 02048464 SetVariableAlter 1 00C1 02048490 02048488 SetVariablePokemon 2 00C2 02048510 02048508 SetVariableItem 2 00C3 02048548 02048540 2 00C4 02048580 02048578 SetVariableAttackItem 2 00C5 020485BC 020485B4 SetVariableAttack 2 00C6 020485F4 020485EC SetVariableNumber 2 00C7 020486F0 020486E8 SetVariablePokemonNickname 2 00C8 02048794 0204878C SetVariableObject 2 00C9 020487CC 020487C4 1 00CA 02048818 02048810 SetVariablePokemonStored 4 00CB 020488A4 0204889C 1 00CC 020488F4 020488EC 0 00CD 02048944 0204893C CheckStarter 1 00CE 02043938 02043930 1 00CF 02048994 0204898C 1 00D0 020489CC 020489C4 2 00D1 020489F4 020489EC 2 00D2 02048A1C 02048A14 2 00D3 020438EC 020438E4 2 00D4 02049618 02049610 1 00D5 02049648 02049640 TrainerBattle 3 00D6 02043990 02043988 2 00D7 02049750 02049748 3 00D8 020497D8 020497D0 3 00D9 02049860 02049858 1 00DA 02049894 0204988C 1 00DB 020498C8 020498C0 LostGoPokecenter 0 00DC 020498D4 020498CC CheckLost 1 00DD 02049904 020498FC 2 00DE 02049980 02049978 StoreStarter 1 00DF 020499AC 020499A4 2 00E0 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020440E4 020440DC 1 0106 0204435C 02044354 0 0107 0204436C 02044364 0 0108 02044124 0204411C 1 0109 02044190 02044188 0 010A 020441A0 02044198 0 010B 020441D8 020441D0 2 010C 02044270 02044268 1 010D 020442FC 020442F4 4 010E 02044348 02044340 1 010F 02044380 02044378 2 0110 020443BC 020443B4 1 0111 02044418 02044410 1 0112 020442AC 020442A4 2 0113 02048060 02048058 2 0114 02048158 02048150 2 0115 02048194 0204818C 2 0116 020481DC 020481D4 4 0117 020445C0 020445B8 0 0118 020445CC 020445C4 0 0119 020445F8 020445F0 CheckGender 1 011A 02044628 02044620 HealPokemon 0 011B 02044640 02044638 0 011C 0204468C 02044684 0 011D 0204469C 02044694 2 011E 02044480 02044478 1 011F 02044490 02044488 2 0120 020444CC 020444C4 2 0121 0204458C 02044584 1 0122 0204E610 0204E608 2 0123 0204E640 0204E638 ActivatePokedex 0 0124 0204E654 0204E64C 0 0125 0204E684 0204E67C GiveRunningShoes 0 0126 0204E6A0 0204E698 CheckBadge 2 0127 0204E6E8 0204E6E0 EnableBadge 1 0128 0204E748 0204E740 DisableBadge 1 0129 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0204D95C 0204D954 CheckPartyNumber 1 014D 020430D4 020430CC 1 014E 02043124 0204311C 0 014F 020446AC 020446A4 0 0150 02048A7C 02048A74 0 0151 02048AF4 02048AEC 0 0152 020446EC 020446E4 3 0153 0204473C 02044734 SetOverworldPosition 5 0154 020447CC 020447C4 2 0155 02044804 020447FC 2 0156 0204483C 02044834 3 0157 0204488C 02044884 0 0158 020448DC 020448D4 2 0159 02041728 02041720 0 015A 02041758 02041750 0 015B 02044928 02044920 2 015C 02041018 02041010 1 015D 02042574 0204256C ChoosePokemonMenu 0 015E 020425D4 020425CC ChoosePokemonMenu2 0 015F 020425F8 020425F0 StorePokemonMenu 1 0160 02042860 02042858 3 0161 0204280C 02042804 2 0162 0204D180 0204D178 StorePokemonNumber 2 0163 0204D1DC 0204D1D4 CheckIfPokemonTraded 2 0164 0204D988 0204D980 1 0165 0204D9E0 0204D9D8 2 0166 0204DA68 0204DA60 1 0167 0204DAE4 0204DADC 1 0168 0204CA98 0204CA90 1 0169 0204CBF8 0204CBF0 2 016A 02045394 0204538C 2 016B 020453D0 020453C8 3 016C 0204D154 0204D14C 1 016D 0204CBAC 0204CBA4 0 016E 0204CBC4 0204CBBC 0 016F 0204CC58 0204CC50 2 0170 0204CB0C 0204CB04 CheckHiroMoneyNumber 2 0171 02044C54 02044C4C 0 0172 02043164 0204315C 0 0173 0204CCAC 0204CCA4 2 0174 0204CCFC 0204CCF4 2 0175 0204CD34 0204CD2C 1 0176 02044C64 02044C5C 1 0177 02044C98 02044C90 1 0178 02044CCC 02044CC4 OpenMail 0 0179 02044CFC 02044CF4 CheckMail 1 017A 02044D28 02044D20 2 017B 02044D68 02044D60 1 017C 02044D8C 02044D84 2 017D 02044DC4 02044DBC 1 017E 0204D6C0 0204D6B8 2 017F 0204D708 0204D700 2 0180 0204D7D8 0204D7D0 1 0181 0204CD74 0204CD6C 2 0182 0204236C 02042364 1 0183 0204CE00 0204CDF8 1 0184 0204CE30 0204CE28 1 0185 0204DF54 0204DF4C 1 0186 02259A88 022599D4 2 0187 02259B40 02259A64 1 0188 02259BF4 02259B18 ComparePokemonHeight 3 0189 02259B88 02259AAC CheckPokemonHeight 3 018A 0204EBE8 0204EBE0 ChoosePokemonDelete 1 018B 0204EC30 0204EC28 StoreMoveDelete 1 018C 0204DBE8 0204DBE0 CheckMoveNumber 2 018D 0204DC90 0204DC88 DeleteMove 2 018E 0204DCD4 0204DCCC 3 018F 02048B64 02048B5C SetVariableMoveDelete 3 0190 0204E8CC 0204E8C4 1 0191 0204E928 0204E920 0 0192 0204E980 0204E978 0 0193 02044DFC 02044DF4 2 0194 02044E40 02044E38 GiveItemStored 3 0195 02044E9C 02044E94 2 0196 02044F00 02044EF8 1 0197 02044F30 02044F28 2 0198 02042E8C 02042E84 2 0199 02049CD8 02049CD0 0 019A 02049CA8 02049CA0 2 019B 02049CE8 02049CE0 0 019C 02049D04 02049CFC 3 019D 02049FC8 02049FC0 4 019E 0204A048 0204A040 1 019F 0204A070 0204A068 1 01A0 0204A098 0204A090 3 01A1 0204A184 0204A17C 2 01A2 0204A230 0204A228 2 01A3 0204A27C 0204A274 3 01A4 02045040 02045038 1 01A5 02045060 02045058 0 01A6 020450B8 020450B0 0 01A7 02044F74 02044F6C 1 01A8 02044FAC 02044FA4 1 01A9 02044FE4 02044FDC 1 01AA 0204DD34 0204DD2C 3 01AB 02045028 02045020 2 01AC 0204DEE4 0204DEDC 1 01AD 022598C0 02259820 1 01AE 02047060 02047058 3 01AF 020470F4 020470EC 3 01B0 0225990C 0225986C 2 01B1 02259960 022598C0 3 01B2 0204D4D0 0204D4C8 2 01B3 0204D48C 0204D484 2 01B4 02042A20 02042A18 0 01B5 02040900 020408F8 1 01B6 021EF064 021EF084 2 01B7 021EF0A4 021EF0C4 2 01B8 021EF0F0 021EF110 2 01B9 021EF154 021EF174 2 01BA 021EF194 021EF1B4 2 01BB 021EF1E0 021EF200 0 01BC 021EF268 021EF288 2 01BD 02043548 02043540 1 01BE 02043574 0204356C 1 01BF 02045188 02045180 1 01C0 020434DC 020434D4 5 01C1 02043538 02043530 2 01C2 02042E2C 02042E24 1 01C3 02042AFC 02042AF4 1 01C4 02042B1C 02042B14 2 01C5 02042C2C 02042C24 0 01C6 02042CA8 02042CA0 0 01C7 021EF488 021EF4A8 1 01C8 0204523C 02045234 2 01C9 0204D5C0 0204D5B8 2 01CA 0204D634 0204D62C 3 01CB 02045230 02045228 0 01CC 02047120 02047118 2 01CD 02047168 02047160 3 01CE 0204720C 02047204 1 01CF 02045254 0204524C 0 01D0 02045264 0204525C 1 01D1 02049A6C 02049A64 3 01D2 0204EC7C 0204EC74 2 01D3 0204ED3C 0204ED34 ChoosePokemonRem 1 01D4 0204ED7C 0204ED74 2 01D5 0204EDDC 0204EDD4 StoreMoveRem 1 01D6 0204527C 02045274 1 01D7 020452B0 020452A8 0 01D8 020452E0 020452D8 CheckPokemonTrade 1 01D9 02045340 02045338 TradeChosenPokemon 1 01DA 02045374 0204536C StopTrade 0 01DB 02045428 02045420 2 01DC 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02049438 2 029B 020466A8 020466A0 4 029C 020484D8 020484D0 2 029D 0204EB38 0204EB30 2 029E 02201594 022015B4 2 029F 0220178C 022017AC 0 02A0 022017DC 022017FC 3 02A1 020466E0 020466D8 5 02A2 02201470 02201490 2 02A3 02201518 02201538 4 02A4 02201844 02201864 2 02A5 02041A48 02041A40 0 02A6 02042110 02042108 3 02A7 02042184 0204217C 2 02A8 020468F4 020468EC 2 02A9 02042CE0 02042CD8 1 02AA 02046914 0204690C 1 02AB 02049A44 02049A3C 1 02AC 02042948 02042940 0 02AD 02044BE8 02044BE0 2 02AE 02043EB8 02043EB0 0 02AF 02045818 02045810 1 02B0 0204E3CC 0204E3C4 1 02B1 02201304 02201324 1 02B2 0204CFB8 0204CFB0 2 02B3 02046970 02046968 1 02B4 0204F500 0204F4F8 0 02B5 0204F6D0 0204F6C8 1 02B6 0204F778 0204F770 1 02B7 02041A0C 02041A04 1 02B8 020469B4 020469AC 1 02B9 0204F7FC 0204F7F4 0 02BA 02046A1C 02046A14 3 02BB 0220188C 022018AC 0 02BC 0220192C 0220194C CheckWildBattle2 1 02BD 0204E470 0204E468 WildBattle2 4 02BE 0220197C 0220199C 0 02BF 02201990 022019B0 0 02C0 0204512C 02045124 1 02C1 02045160 02045158 0 02C2 02043008 02043000 1 02C3 022019B0 022019D0 2 02C4 022019F0 02201A10 0 02C5 02201A40 02201A60 0 02C6 02256B88 02256ADC 0 02C7 02047414 0204740C 1 02C8 02047424 0204741C 1 02C9 0204749C 02047494 1 02CA 02201B14 02201B34 1 02CB 0204CE60 0204CE58 0 02CC 0225894C 022588A0 0 02CD 02258978 022588CC 1 02CE 02258998 022588EC 2 02CF 022589D4 02258928 2 02D0 02258A18 0225896C 1 02D1 02258BDC 02258B30 1 02D2 020474D8 020474D0 3 02D3 02047518 02047510 3 02D4 02201B40 02201B60 2 02D5 02201C08 02201C28 2 02D6 02201C60 02201C80 0 02D7 02047570 02047568 1 02D8 0204759C 02047594 1 02D9 020475C0 020475B8 1 02DA 020475F0 020475E8 3 02DB 02047634 0204762C 3 02DC 02047644 0204763C 1 02DD 02047664 0204765C 2 02DE 0204769C 02047694 1 02DF 02201C70 02201C90 1 02E0 02201C9C 02201CBC 0 02E1 02201CB4 02201CD4 1 02E2 02201CE0 02201D00 1 02E3 02201D1C 02201D3C 0 02E4 02201D4C 02201D6C 3 02E5 02201DA4 02201DC4 4 02E6 02203094 022030B4 3 02E7 02201F10 02201F30 1 02E8 02201F30 02201F50 0 02E9 02202480 022024A0 2 02EA 020476B4 020476AC OpenLowScreen 0 02EB 0204771C 02047714 CloseLowScreen 0 02EC 02047790 02047788 OpenLowYesNoBox 1 02ED 020477F8 020477F0 Multi4 5 02EE 02047814 0204780C Multi5 5 02EF 02047830 02047828 TextScriptMulti4 3 02F0 02047888 02047880 CloseMulti4 0 02F1 02047AE8 02047AE0 0 02F2 02047B38 02047B30 0 02F3 02047B5C 02047B54 0 02F4 02047B6C 02047B64 0 02F5 02047B7C 02047B74 2 02F6 02047B8C 02047B84 3 02F7 02047BA4 02047B9C 0 02F8 02047BB4 02047BAC 0 02F9 02047BC4 02047BBC 1 02FA 02047BDC 02047BD4 1 02FB 02047BF4 02047BEC 0 02FC 02047C04 02047BFC 0 02FD 02047C14 02047C0C 0 02FE 02047C24 02047C1C 2 02FF 02047C34 02047C2C 2 0300 02047C44 02047C3C 0 0301 02047C54 02047C4C 0 0302 0220205C 0220207C 1 0303 02048218 02048210 0 0304 02048298 02048290 4 0305 02047558 02047550 1 0306 02201A18 02201A38 2 0307 02201AB8 02201AD8 2 0308 022020CC 022020EC 0 0309 022021AC 022021CC 2 030A 022021F8 02202218 1 030B 0220233C 0220235C 2 030C 02202430 02202450 1 030D 0204DDE4 0204DDDC 1 030E 0204812C 02048124 1 030F 02047C64 02047C5C 1 0310 02047C80 02047C78 1 0311 02202930 02202950 2 0312 02202980 022029A0 1 0313 022029B0 022029D0 3 0314 02202A28 02202A48 2 0315 02202A70 02202A90 1 0316 02202ABC 02202ADC 2 0317 02258C00 02258B54 3 0318 02258CDC 02258C30 2 0319 02047964 0204795C TakeMomMoney 2 031A 02047CBC 02047CB4 GiveMomMoney 3 031B 02205164 02205184 OpenMomMoneyBox 2 031C 022051B4 022051D4 CloseMomMoneyBox 0 031D 022051CC 022051EC 1 031E 02047CFC 02047CF4 1 031F 02047D24 02047D1C 1 0320 02047D58 02047D50 1 0321 02047D7C 02047D74 1 0322 02047DB0 02047DA8 0 0323 02047DC8 02047DC0 2 0324 02046FAC 02046FA4 1 0325 02047E14 02047E0C 0 0326 02047E20 02047E18 0 0327 0206DC50 0206DC48 2 0328 022053EC 0220540C 1 0329 02259A30 02259990 1 032A 02047E30 02047E28 0 032B 022024B8 022024D8 2 032C 022024FC 0220251C 4 032D 0204C83C 0204C834 1 032E 02047E40 02047E38 0 032F 02047778 02047770 1 0330 02047E54 02047E4C 0 0331 02047E64 02047E5C 1 0332 02047E7C 02047E74 0 0333 02047E8C 02047E84 1 0334 02047E9C 02047E94 1 0335 02202510 02202530 2 0336 02047EB4 02047EAC 1 0337 02047EC4 02047EBC 1 0338 02047F14 02047F0C 1 0339 022025A8 022025C8 2 033A 022025EC 0220260C 1 033B 0204E4E0 0204E4D8 2 033C 0204E528 0204E520 3 033D 02047F54 02047F4C 2 033E 02047F84 02047F7C 1 033F 02047FB4 02047FAC 1 0340 02047FD4 02047FCC 1 0341 02048004 02047FFC 1 0342 020482F4 020482EC 1 0343 0204839C 02048394 1 0344 02202834 02202854 1 0345 0204802C 02048024 1 0346 02047A7C 02047A74 CheckMomMoneyNumber 2 0347 02202908 02202928 1 0348 02043598 02043590 2 0349 02041AC4 02041ABC 1 034A 02041AE4 02041ADC 1 034B 02048CBC 02048CB4 2 034C 02048CF4 02048CEC 2 034D 02048D2C 02048D24 2 034E 02048D74 02048D6C 3 034F 02048DBC 02048DB4 1 0350 02048DF0 02048DE8 1 0351 02048E28 02048E20 2 0352 02048E60 02048E58 2 0353 02048E98 02048E90 1 0354 02048EB8 02048EB0 2
  7. New video, and updated main post in hte thread!
  8. File a/1/3/1 is crucial in this case, too. It's a single binary file with the pointers, for each trainer, to the overworld's first text in a/0/5/7. By this, the little freeze in new trainers disappears when you talk to them.
  9. When you can, write me. I have important things to tell you and I need a bit help.

  10. Did you stole my Drayano's SG/SS update? I inserted the Fairy type in Sacred Gold and Storm Silver 2 years ago, and I posted it. If you used my patch as base, please give credits. https://gbatemp.net/threads/pokémon-sacred-gold-storm-silver.327567/page-91
  11. Nope, those effects are in the Permission Editor in the SDSME BDHCs only affect to the height where the hero is at.
  12. It's been a loooong time, but finally, I've discovered how the BDHC files work. Please, if you are gonna copy this post in other site, give credits! First of all, I have to thank JayT, who discovered how is the file structured in different parts. Now, I'm gonna explain what does each part. Part P Sets the coordinates of certain points, used later to build rectangles or "plates" of different heights in the Part S. The structure of each element is the following one: 00 00 XX XX 00 00 YY YY XX XX are the coordinates in the X-axis, and YY YY the Y-axis ones. Keep in mind that the origin of coordinates is located at the midpoint of the map, not in a corner. This means that the lower right corner always use positive numbers, but the upper left corner instead must use negative numbers. Remember that FF FF = -1, FE FF = -2, FD FF = -3... The four tiles in the midpoint of the map are (FFFF, FFFF), (0000, FFFF), (FFFF, 0000) and (0000, 0000) respectively. Thus, the point of the upper left corner is: 00 00 F0 FF 00 00 F0 FF And the lower right corner: 00 00 10 00 00 00 10 00 Part Q It may be related to the stairs, but I need to investigate further. I've already solved this part, but I've still got to translate it to English Part R It sets the different heights where the hero can be in different rectangles or "plates". The structure of the elements of this part is: MM MM ZZ ZZ ZZ ZZ refers to the complete-tiles height, ie; for example if the character is at a neutral level, then ZZ ZZ = 00 00. If we climb some stairs and now we are in a height +1, then ZZ ZZ = FF FF (at higher height, instead of growing, it decreases) . If we were at a height +5, it would be FB FF. And if for example we were at -2; 02 00. MM MM measures, instead of full tiles, 65536-ths of tile. For not to talk complicated things; MM MM = 00 80 if the character is in a lake (it would be half a tile down, ie -0.5 tall) and MM MM = 00 00 if the character is anywhere else. For example, if we have: 00 80 FF FF it would mean: FF FF = Height +1 00 80 = Height -0.5 Total height = +0.5 Part S Link points of Part P to create the "plates" or rectangles, and assigns a height of an element of Part R. AA 00 BB 00 QQ 00 RR 00 AA is the number (in hex) of the Part P element where the point of the rectangle in the upper left corner is. Remember that the first element is 00, the second is 01, the third is 02... BB is the number (in hex) of the Part P element where the point of the rectangle in the lower right corner is. RR is the number (in hex) of the Part R element which establishes the height of the plate. If in Part P, for example, we have this: 00 00 F0 FF 00 00 F0 FF 00 00 10 00 00 00 10 00 And in the Part R we have: 00 00 FE 00 00 00 01 00 In the S part we have to write: 00 00 01 00 00 00 00 00 so we create a plate covering from (-16, -16) to (16, 16) (ie, the whole map) and setting a height in the Z axis +2. If instead out: 00 00 01 00 00 00 01 00 It would be the same as the previous one, but with a height of -1. Part T It divides the map in horizontal strips. Everything must be divided so if we move vertically (up or down) and thus we get in/out of a lake, stairs or similar, we must also be entering a new strip. It's hard to explain; the game can not detect when you enter an area with different height when you move vertically in the same strip (horizontally no problem) so you have to create a new separate strip. As I know it's hard to understand, here's a little picture: There is an element for each strip there. The structure of each element of Part T is: 00 00 YY YY NN NN UU UU Where YY YY is the Y-axis line where the lower limit of the strip is. NN is the number of elements of the Part U that are taken, and starting counting from element number UU UU. Do not worry, I'll explain later. For example, a map where there were two strips, one in the upper half and one in the lower half, would be: 00 00 00 00 NN NN UU UU 00 00 10 00 NN NN UU UU Part U It is a list or enumeration of adjacent plates/rectangles to the strip with which it is linked in Part T. That is, if I'm in the strip 00, Part T load a number of elements of the Part U where there are numbered all the plates where the player is or can access, from this strip. The structure of the elements of Part U is: SS 00 where SS is the number (in hex) of the Part S plate. Part U have many elements of these, and they are usually "segmented" in "zones". In Part T is loaded the number of items to be taken (NN NN) and the number it starts counting (UU UU). For example, in Part U we have: 00 00 01 00 02 00 04 00 00 00 03 00 04 00 And in the T part we are: 00 00 YY YY 04 00 00 00 00 00 YY YY 03 00 04 00 Then, from the first strip, we are or we can access the plates 00, 01, 02 and 04, while from the second strip we are or we can access the plates 00, 03 and 04. Remember they are all adjacent plates, ie, plates belonging to the strip and the ones which are in the limits but do not belong to it (ie, those plates whose height the game has to load while the player is in the strip).
  13. Current version: 0.1.4 Lastest update: 19th December, 2015 Summary Pokémon Light Platinum is a GBA hack launched in 2011 by the ROM hacker WesleyFG. Due to its success -partly because it was one of the few that managed to be completely finished- and that, in recent years, the NDS hacking has gained much more capabilities, I am now remaking this hack in this platform for people who have not played the GBA version yet, and partly to encourage people to start in this new platform; begin to investigate further and explore it. Changes Although the plot, locations, characters and other features are almost the same, there are many changes (some small, some more noticeable) with respect to the original version: There are almost 450 Pokémon more than in the original version. All those that appeared in the GBA version will appear in this version, these new Pokémon come from the seven different generations. This leads to the Pokédex will be a little more difficult to complete, having a total of 807 Pokémon to capture from all generations. Due to these new Pokémon, now trainers have different Pokémon parties from the original game, and in the majority of cases, they will be much stronger. Similarly, the wild Pokémon will differ (although to a lesser extent) the original, with more variety in the different towns and routes and other ways to find wild Pokémon (such as honey trees, Headbutt, fishing...). Slight changes in the game's plot, although they are minor and the only reason they were made is to adapt the scripts to the capabilities of the base ROM. Fairy type inserted (with all its weaknesses and strengths). All Pokémon that in the sixth generation possess this kind, they will in the hack (Gardevoir, Sylveon...). In addition, the weaknesses and strengths of other types have also been updated to the sames they have in the sixth generation. Successfully introduced a new system of berries, that was lost in both original Light Platinum and HeartGold & SoulSilver. Now berry trees will be stationary on the different routes, and they will give one berry each day (at 00:00 everyday there are new berries on the trees which didn't have). The trees of all 64 different berries are hidden throughout the Zhery and Lauren regions, so you have to look very well to get them all. Other small changes, such as increasing the chance of finding a shiny Pokémon (from 1/8192 to 1/257), or changing the stats of some Pokémon that increase them in the sixth generation. Scans They will be updated every so often. Credits and thanks :: Nex, Peyi, Kyledove, Zelda, GSC platinum, Alistair, Saurav, Shiny Lugia, Dewity, WesleyFG for all the tiles and graphics (both original game and this remake) :: WesleyFG for letting me remake his hack :: Spiky because I would never have achieved any of this without his help :: Rafa/Klein for always being there supporting me and being a good friend :: Trifindo because he was one of the few brave who dared with NDS hacking :: WaH, Hoko, NHD and PFG because due to these sites I am today the ROM hacker I am :: The music I listen to while I'm ROM hacking, because whatever happens, LODVG, Mecano, Amaral or ABBA will be with me forever Bugs, errors and possible changes The textures of the maps, and the game generally, works quite poorly in No$GBA. This emulator is not suitable to load homebrew or hack-ROMs, so if you're using an emulator to play the hack, please, use DeSmuME. Some flashcards give problems with the game, although they are only a minority. I'm still researching why it may be happening. As in the original HeartGold and SoulSilver, the game may freeze every so often or give graphical errors when entering a map. In the latter case, just open the Pokémon menu or the Pokédex and close it to fix the error. Neither the minisprite of the female character is changed, or the texts are adapted to differentiate between male or female. Please, select the male hero for the moment. If you pay attention, in some random points on the map you will be able to hear sea waves. This is something that, for now, is beyond my knowledge and I have no idea how to solve it, but I hope to be able to fix it in the future. Changelog Version 0.2.0 - TBA - Added all of 807 existing Pokémon in the ROM (first expansion of Pokedex). - Every map, script and event finished beyond the fourth Badge. - Revised wild Pokémon in previous routes. - Modified most of previous trainers. - Two-thirds of the Safari Zone are now accesible. - Fixed lot of bugs that were in the previous version. - Incompatibility with savegames from older versions. Version 0.1.5 - Private developer version, not officially published. Version 0.1.4 - 19th December 2015 - Xmax special version. - Snowy maps along the region. - New wild Pokémon adapted for the new cold weather. - First Mystery Gift developed so far. Version 0.1.3 - 22nd November 2015 - New title screen for the game. - Added the version number in the title screen. - Finished Route 406 with all of its scripts and events. - Fixed lot of bugs that were in the previous version. - Corrected some grammar mistakes in the English version. Version 0.1.2 - 5th November 2015 - English version of the game, added some little things and the Esmerald City easter egg. Version 0.1.1 - 26th August 2015 - Inserted Pantem Town and Route 406 maps. - Fixed lots of bugs that were in the previous version. - Scripts and trainers of Route 405 are finished (now you can wake Snorlax up). Version 0.1.0 - 17th July 2015 - Version for testing and recording gameplay, filtered and with some bugs and errors. Download You can download the game and check out all new updates in the official page: http://goo.gl/RLR5H9
  14. I finally managed to repoint the second table, now the only thing I have to do is find the instruction which reads the table and shows the Pokémon in the Dex, but I think that this will be even hardest EDIT: Nevermind, I've been very lucky and I have found in stack an offset where I've found the rest of the instructions. HGSS with 721 Pokémon soon (?)
  15. After working hard and setting thousands of breakpoints, I managed to find the instructions which write the table (in random offset). They are in Overlay 18, and in RAM are located in 0x21F7EA0 (writes first table) and 0x21F8556 (writes second table). I'll see what I can do
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