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Everything posted by Kaarosu
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lmao I left that as puridied >< i talk english good durrr...fixed The reason that probably worked out for you is because the save I used was originally from a (U) game so the gba region locks are still set to American games...where it is located I have no clue since I didn't really look into it... just kind of worked out that way.
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Have you tried this? I wasn't sure since I couldn't confirm it because I don't have the little transfer dongle thing. But if it does work that's just awesome.
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Archived Sticky: Event Contribution Collection
Kaarosu replied to Sabresite's topic in Event Contributions
Thanks for the upload Nigoli great work as always! @randomcouchpotato : Google Translate > Babelfish?(sounds like it anyways)- 1164 replies
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do you mind attaching your save so we could look through it?
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If I remember correctly Dolphin's Mem Card utility has the Fix Checksum option built in and works quite well, I did this for my younger brother a week or two ago since he wanted a Celebi with a completed save from gamefaqs. If anyone else is doing this for a Celebi, remember you need will also need the japanese gba game version of.. your 3rd gen? pokemon game.
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Archived Sticky: Event Contribution Collection
Kaarosu replied to Sabresite's topic in Event Contributions
this to me sounds to be a problem of Wondercard IDs/Corresponding Card Number, look it up at http://projectpokemon.org/editing/pokesav/pokesavmysterygift.php for more details.- 1164 replies
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I haven't checked them out myself but head on over to Legality Checker's official thread for an answer, if those arceus are non-US ones: http://www.projectpokemon.org/forums/showthread.php?645-Legality-Checker-vB54-21&p=62866&viewfull=1#post62866 That might explain what is wrong.
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~Guide to 44h, 45h, 46h, 47h, and 85h Values~
Kaarosu replied to Preston's topic in Saves - Research
its because the apricorn balls weren't programmed in to the games before HG/SS. -
~Guide to 44h, 45h, 46h, 47h, and 85h Values~
Kaarosu replied to Preston's topic in Saves - Research
Yup you got it! And yeah it'll show up as a normal pokeball. -
Pokémon Mystery Gift Editor (v1.4.3) (now with B/W support!)
Kaarosu replied to Grovyle91's topic in Saves - Tools
Awesome work Grovyle! I like the program a lot, I haven't gotten around to testing all of it yet but from what I did it seemed to work great (Pearl & Platinum) I plan to test Heart Gold later on as well but I'm sure it'll work great. Text didn't get corrupted or anything either and umm let's see unlike SCV the é in the filename/config made no difference for me but I'm on windows (Win7 x64) Only thing I'd suggest is using the .pkm format instead of .bin since I don't think a lot of people are used to it. anyways once again great work! -
patching HG/SS with "thenewpoketext"
Kaarosu replied to pokehackster's topic in ROM - NDS Discussion & Help
I think it's because poketext doesn't know how to encode arabic characters and that's why you get the error: "LookupError: unknown encoding: cp720"- 13 replies
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- heart gold and soul silver
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research Deciphering data/fielddata/mapmatrix/map_matrix.narc
Kaarosu replied to AngelSL's topic in ROM - NDS Discussion & Help
Not sure if this is what you asked for Angel, but here it is anyways the content of map_matrix.narc -
Help getting Japanese larger font English writing with Pokesav
Kaarosu replied to olly2006's topic in Saves - Editing Help
I don't think there is only option is to copy and paste. But it's better than nothing. -
Help getting Japanese larger font English writing with Pokesav
Kaarosu replied to olly2006's topic in Saves - Editing Help
Open up Pokesav with Applocale.. or before writing your trainer name/id/etc do a right click and select all then delete/backspace and write your trainer name and that should do it. -
patching HG/SS with "thenewpoketext"
Kaarosu replied to pokehackster's topic in ROM - NDS Discussion & Help
Sounds to me like you might not have downloaded ndstool so if you haven't done so already download the program and place it in thenewpoketext folder.- 13 replies
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Is a Wi-Fi WC distributor possible?
Kaarosu replied to amassenburg's topic in Systems, Flashcards, and Emulation
Sadly we don't know the NiFi/WiFi protocols that pokemon games use so I don't think something like this is anywhere near possible to make at the moment.- 9 replies
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M3i Zero and Acekard2i have pretty much the same features. M3i Zero has some more extra features but the Ak2i has more compability with homebrew and great community support. The AKAIO firmware is just great imo if you want learn more about it check out this link: http://wiki.gbatemp.net/wiki/index.php?title=AKAIO
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Is it the save file itself and not the pokemon? Either way I did notice it before but never really thought about it. Pokesav doesn't have the support to set the correct flags for ribbons. DSPokeEdit is the only save tool that I know of that was/is able to set the text flags for ribbons.
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Out of boredom I decided to make a little guide for you guys wanting to use cheats with a patched game, I tried to simplify it as much as I could but it's 5am ...so yeah yay lack of sleep. Anyways here you go, http://www.liquiddeath.com/?p=9
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Apparently Met appears when you trade a pokemon between games (Your ID/SID in your Pearl game is different to the one of your Platinum game) if you want to get rid of the 'apparently met' you have to use the ID/SID of your Platinum game when making the pkm files in pokesav
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I used to have a M3 Simply before I upgraded to an Acekard2i (Cheap and works on both a DS Lite and DSi) anyways lameboy is homebrew which i'm pretty sure is meant to be used with all Slot-1 carts. at most you'd have to DLDI patch your copy of lameboy if your cart doesn't do it on the fly(I don't know of any cart that doesn't do this by now) anyways if you just want a cart to emulate gbc any slot-1 cart will work.
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You use poketext for that, I'm sure you already know how to patch a .xml back into the .narc, after all that is done move the msg.narc(i think that's what it was named) back to the data/0/2/ folder (...again i don't recall of the top of my head) and rename it back to "7" (or else all the changes you make won't be reflected) after that is done use thenewpoketext and use the mkrom command to recompile the rom into a .nds
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the only way you'll get both is if you yourself make the changes, that is to say do the same thing they're doing as translator (I myself have my copy of magnius's and kazo's translations merged in with my own translations of stuff they don't have) seeing as how they worked on their translations it wouldn't be fair for me to just post a merged version of both. But if you want to do it yourself for your own use all you have to do is: 1) have two copies of the game; one patched by magnius the other by kazo 2) use thenewpoketext to extract the game's text from both games one part at a time and not the whole script at once (ex. 1.xml / 2.xml / etc) 3) merge the difference in all the script parts (there's 814 parts If i remember right) 4) patch the merged script parts back into either game (I merged mine into magnius's patched game cause i like the graphics better) 5) COMPILE your changes and play (make a new .nds from the decompiled files) as usual that's as simple as I can explain it, hopefully it helps whoever needs it.