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Kaarosu

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Everything posted by Kaarosu

  1. Do you think it's possible to use the one from the git and update those? would probably be easier too From my understanding no, that takes ASM hacking and knowing... what to do... sorry =/
  2. Only one way to find out... English > Japanese anyways for now. Text off screen stuff can be fixed later.
  3. Sadly no >< I'm still trying to see what you guys have done/merge them for a push at the moment
  4. Really? I was just testing with what is in the git right now finally and the event went fine for me... I'll have to take a look at it in black though
  5. finally home, I figured I'll make some sort of changelog starting now as I change stuff. Lots to be done don't expect a v2 till probably the end of the week. Unless something that breaks the game is found and affects all users.
  6. It should be fixed now, not sure how I changed some of those links... anyways just went through them again and they should all be correct now unless I've gone horribly blind.
  7. The only difference between the logos is just that... the logos. People kept whining about like the second one better but were always outnumbered this way everyone is happy...for the most part It was a last minute thing before i compiled. better than nothing. I'll take a look at this thanks. If you used endrypts you have to find the new game ids and fix yout extinfo... and infolib files I think they're called there is a post in the old thread about how to so if i remember right. I'd say check there.
  8. I tried to compile the files that were uploaded but I think there is a missing line in one of the files breaking the repacking back into the narc. I've let SCV know so he's looking into it
  9. good thing you caught that before i left, it's fixed now Muratakim04: Use the original game ids (from the clean rom) and it should work fine
  10. yup I've already gotten some feedback on typos but nothing game breaking...so i'm going to call it a night
  11. http://gbatemp.net/t217811-rudolf-s-child-s-play-patch-pokemon-hgss-and-b-w is the thread you need Rudolph's v2 patch, added to first post as well.
  12. Alright time to start a typo list, thanks! As long as it isn't game breaking I can live with some typos.
  13. Sorry I'll remove those, the game ids should be the original ones, that way you DSTT users don't have to do anything. In theory at least.
  14. I accidentally put the wrong download for White-with-Exp-Patch, it's fixed now. Download again.
  15. Go Zerg Rush... Choose one of the 16 patches and let me breath ><
  16. I didn't add all the Pokecenter text just yet but the gist of it, and as for the Italian translation they sent me what they had so far but something is wrong somewhere and the tool is failing at importing their changes, more than likely there are missing lines (SCV pointed this out to me as I was running to some issues a couple of minutes ago trying to repack the story files)
  17. Yes I plan on making these changes as well thanks! Also going to go out for a late lunch soon and then later tonight I'll grab both gits and push out v1
  18. Hmm the tool is running into some crashes while trying to pack them back together, I'm going out for lunch right now but I'll check back on it as soon as possible. And I'll let SCV know as well. Keep up the great work!
  19. are these files in your fork yet? If not please push them up
  20. argh I'm going blind >< ... and edited and pushed .. as for merging the story stuff... Chase !
  21. You lost me they seem exactly the same to me. Unless you meant to move the \xfffe to somewhere earlier in the line?
  22. Do you guys have a git or a zip/rar/whatever with all your latest translations? If SCV doesn't respond I can probably compile it for you if I can get those files, project leader should PM it to me if need be. thanks.
  23. Possibly sometime tonight might as well make it Release v1 as well since I think enough is done for it to be considered a real patch and not beta anymore
  24. Yeah whoever did this one had some lines repeated and lots untranslated. Fixing/Translating this now.
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