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Showing results for tags 'moon'.
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I've been co-writing the BCH viewer/exporter/modifier known as Ohana3DS (originally created by gdkchan) I thought you guys would find this very useful so here it is Screenshots: Features: - Loads just about any BCH you throw at it (maps, pokemon, OW models, in-battle models, some BCH models from other games, etc) - Exports models to SMD (source model) - Loads textures from BCH - Import/Export Textures to allow BCH texture editing - Import/Export OBJ to allow BCH model editing(beta feature; gotta keep the same amount of verts) - Can view map tile properties (thanks Kaphotics for providing code for that idea) - Left and right arrow keys to load other models in the same folder as the loaded model - Drag and drop to load files - Unpack garcs and much more Controls: - Left click = rotate - Right click = pan - Mouse scroll = zoom - Ctrl = finer zoom speed - F9 = Toggle Lighting - C = Change background render color Future Plans: - Finish BCH research Romfs Locs: OW models = a/0/2/1 In-Battle models = a/1/3/3 Map models = a/0/3/9 Map Textures = a/0/1/4 Map tex reference sheet: http://pastebin.com/E0NQgGhL Other: Github: https://github.com/gdkchan/OhanaXY FAQ: Q - Why do I get some weird exception/overflow on the latest push? A - force 32bit and disable overflow checks (yay VB) Q - Why does the exe crash/not work on my computer? A - Make sure you have .Net 3.5 or higher and latest Direct X installed Tutorials: http://reisyukaku.org/prog/ohana.html Enjoy~ Update: The current Ohana is becoming depricated and will be replaced by 'Ohana-Rebirth'. This new program was written from scratch (in C# this time), optimized and will have ton of more features. It's still in the beta phase, but i'll update a compiled one here every so often for those curious to try it out. Ohana3DS Rebirth.zip
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Here's another BCH tool that I helped work on with gdkchan to replace Ohana. How is this better?: The BCH (de)serializer has been completely rewritten, giving maximum flexibility and better BCH support. Features: - Import formats [BCH, SMD, GFModel] - Export formats [BCH, SMD, DAE] - Batch/Single texture export [PNG, GFTexture] - Batch model export formats [SMD, DAE] - Merge multiple models to the scene - Animation playback [bone, material, visibility, camera] Upcoming features: - GFModel export Screenshots: Download: https://github.com/gdkchan/SPICA SPICA.zip
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I've played a few Soul Link's so far and every time I start my play session for the day it's always kind of an annoying process. Loading up 2 separate emulators, 2 roms, having to rekeybind the controllers every time. I was wondering if someone would be able to make a program that could make it easier. If your unfimiliar with a Soul Link Nuzlocke, heres the rules. 1- Any Pokémon that faints is considered "dead," and must be released or stored in a specified PC box for "dead" Pokémon. 2- You can only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. 3- You must also nickname all of your Pokémon, for the sake of forming "stronger emotional bonds." 4- In a new area, the first encounters for both players will be, "linked," together until death. 5- If one Pokémon in a linked pair is placed in the PC, it's Soul Link partner must be placed in the PC as well. 6- If one Pokémon in a linked pair dies, it's Soul Link partner is considered dead as well. 7- If one player fails to capture their first encounter in an area, the second player must forfeit their encounter in their corresponding area. 8- Across both players parties, primary typings may not be repeated. Basically what I'm looking for is a program that emulates 2 roms side by side and be able to control them individually. I've thought of a few features to make it better. Features -Emulators from all consoles built in - Ex. VBA, Desmume, and Citra -Saves both roms under 1 "project" and loads them on the same side every time -Type Chart ready -Online Remote Play - Be able to join your friends session online to see and control one of the games. -Games connected locally so you can trade and battle -Database where you can input your linked pokemon pairs and where you caught them -Built in Pokedex Database (Not necessary but would be helpful) -Program reads both your teams and displays them between the game (I'm aware that's not an easy ask but if it's possible, why not) I feel like except for a couple of them this is a completely possible thing to create. I know it probably wont happen but I just thought I'd get the idea out there. I love doing Soul Links and I'm so happy people found a way to make Pokemon Co-op. Thanks for your time.
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These codes can use only GateWay3DS. Can not be used with the "NTR Client" & "NTR Client with Gateshark" & "Gateshark2NTR" & "Citra". What the plugin provides: ============================================= # Cheats available in this plugin # ============================================= - 100%Catch v1.0 - Catch Trainer's Pokemon v1.0 - (Hold START and Open OPTIONS menu)Access - Camera zoom out(SELECT+L)Enable, (SELECT+ - Enable View of Enemy Pokemon HP v1.0 - Can throw Pokeball at Trial v1.0 - Egg Instant Hatch v1.0 - Able to rename Outsider Pokemon in Name R - Receive Egg from Daycare v1.0 - Can use Z-moves multiple times v1.0 - Z-moves use is possible without Z-Crystal - Raises the all Status of a Pokemon by 6 s - No Outlines v1.0 - Max Money v1.0 - Walk & Run Speed Multiplier v1.0 - Instant Messages v1.0 - BP9999 v1.0 - No Encounter, Hold START Instant Encounte - No Forced Trainer Battles v1.0 - Rematch Trainers (Hold L & talk to Traine - (START+L)Wild Pokemon Shiny, (START+R)Dis - Wild Pokemon Modifier v1.0 - (SELECT + UP)All TMs & HMs v1.0 - (SELECT + UP)All MEDICINE x950 - (SELECT + UP)All BERRIES x950 - (SELECT + UP)All ITEMS x950 v1.0 - (SELECT + UP)All Z-Crystal v1.0 - (SELECT + UP)All Rotom Power x950 v1.0 - Pokemon Can Learn Any HM/TM v1.0 - QR Scan Point 100 v1.0 - No QR Scanning Wait Time v1.0 - Always critical hit v1.0 I will do updates to the plugin in the future, so keep in mind. Note: [Wild Pokemon Modifier v1.0] 005B9FC0 E1D500B0 005B9FC4 E12FFF1E 005B9FC8 E5C40004 005B9FCC E59F0000 005B9FD0 E12FFF1E 005B9FD4 00000XXX <- Pokemon ID 005B9FD8 000000YY <- Pokemon LV 003A7298 EB084B48 003A72A8 EB084B44 003A72C4 EB084B3D DD000000 00000004 005B9FC4 E59F000C D0000000 00000000 Then hold SELECT until you get a encounter [Walk & Run Speed Multiplier v1.0] 003A9A60 XXXXXXXX x0.5:3F000000, x1:3F800000, x1.5:3FC00000, x2:40000000, x2.5:40200000 00040000001B5100.rar
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Zeraora will be available for owners of Pokémon Ultra Sun or Pokémon Ultra Moon from October. Simply visit a participating retailer between 1 October and 15 November to receive a secret code and add this lightning-fast Mythical Pokémon to your team. Zeraora will come with the following stats: Level: 50 Moves: Plasma Fists, Thunder Punch, Close Combat, Thunder Ability: Volt Absorb Held Item: Air Balloon Netherlands: GameMania and the FirstLook festival Belgium; GameMania, Dreamland and the Nintendo stand at ''FACTS'' - (maybe Icognito spawn in GO too?) France: GAME, GameMania Germany : Gamestop, Mediamarkt, Saturn, Müller and MAG Erfurt Spain: GAME Stores Italy: Gamestop UK: GAME Stores Source: https://pokemon.gamespress.com/Unleash-the-Power-of-the-Skies-with-Sun-MoonLost-Thunder
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It looks like we are coming to the end as in black and white back then, the Berries will be distributed to the end of the generation PERIOD: 2019/ 01/ 08 ~ 09/ 03 GAMES: Sun, Moon, UltraSun, UltraMoon METHOD: Mystery Gift via Internet You can only receive one time for each piece of software.
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Pokemon Species: Altaria (Female) Held Item: Big Nugget Level: 75 Ability: Natural Cure Nickname (If wanted): [None] Trainer ID (If specific): 348624 Secret ID (If specific): Any Shiny (Yes or No): Yes Egg (Yes or No): No Nature: Jolly Pokérus Status: None Pokéball Captured In: Pokeball EV Stats: 0/252/04/0/0/252 IV Stats: 31/31/31/31/31/31 Ribbons (If any): [None] Location/Date Met: Paniola Ranch, lv1 Location/Date Hatched (If an Egg): Paniola ranch, lv1 Friend Code (If Trading): 0018-1111-4196
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Hello, long time lurker here. I just wanted to know what the hex offsets are for the Pokemon S/M (Moon specifically) event flags. I want to use that to copy/paste event flags from one save to the other, because I'm lazy and don't want to complete the story again lol. Or would that, for some reason, corrupt the save? Any help would be appreciated! Thanks! EDIT: I think I actually found it. For confirmation, is it 0x1C00 + flag? All the clues point to that, but I just want to make sure. EDIT2: Heh. Should've seen this coming. Directly hex editing the values for the event flags results in a checksum error (duh). However, there is hope! In the attachments is a list of all 240 event flags required for 100% story completion and their corresponding values, according to PKHeX's FlagDiff. I would absolutely love a batch event flag editor, but one can dream, right? COUGHCOUGHkaphoticsCOUGH. Basically what you need to do is go through each event flag and set their values according to the second number (Example: "50: 0->3" means change event flag 50 from 0 to 3). Keep in mind that these values come from comparing a bare-minimum save file (saved outside the player's room) to a 100% story save I found on YouTube, so some of the event flags are probably not story-related. But, more research has to be done I guess. Thanks for all the help guys, even though these edits were done before a reply was made...! Flags.txt
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- save
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Does anyone know the ideal festival plaza setup? Does it really matter what trainer is in what facility? I personally wish they would bring back PSS and think this is worse than Join Avenue in B2W2, but i want to make the most of it. Any help with this amd guides to get ideal setup that wont be useless would be greatly appreciated.
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Using lots of thinking and tools like Pk3ds I was able to replaced Rada and her pokemon for Faba and his choice of pokemon. I also heard some suggestions on how to improve Faba pokemon and so far it's been wonderful.Here's a video showing Faba in action on multi battle. I have the romfs.bin available for those interested. You need hans to run it and I think it should work on others 3DS. Let me know if it doesn't work.
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I need someone to modify my save in the Ultra Moon pokemon after Photo Club, I can not do this, can anyone help me?
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Could we get a way of editing our Festival Plaza, such as editing stalls and level. While being able to add Festival Coins does allow easy climbing albeit monotonous of the Festival Plaza Ranks, it would be nice to have this feature.
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- pkhex
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Hello, today I have a project that I am working on. This is gong to be me dumping all of the Pokémon available in the Battle Tree for everyone to enjoy Here is a chart of my progress https://docs.google.com/spreadsheets/d/1T00NUgAkCAd-D0MlKJJ_VSVEs5JFWxwEl2FBxT-45BE/edit?usp=sharing Donations are also accepted
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I recently replayed the game and used a Poliwag on my team that was transferred from VC Yellow. Since becoming champion, I noticed PKHeX marks my Poliwrath as illegal due to the Alola Champion Ribbon being "invalid".
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- bug
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Ok so i sold my pokemon games and i recently bought them again and i want to start where i left off but i need to know whats the map positioning for pkhex of route 8 akala island right outside the pokemon center before you go to get the grass trial thing, thank you.
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answerrd Pokémon Sun and Moon Garc Files
Dark Dragonair™ posted a topic in ROM - 3DS Discussion & Help
Hello, guys! Could you please tell me where I can find Pokémon Sun and Moon protagonist models for male and female, please? Thanks in adv -
I edited my Map Location in Pokémon Sun! But now I see only a black and blue field, and myself... Can you give me Coordinates to Route 1, then I don't have to reset my game!
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Hi there wonderful people, I'm just looking for any pokemon in the swampert evolutionary line with it's hidden ability (damp). Willing to trade, I have a bunch of mystical pokemon I'm willing to give up, I even have a shiny camerupt or shiny venomoth I'd be willing to swap (all legitimate). If you have what I need and are interested, please let me know
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making a request for those who like challenges. i looked all over the website and could not find anything on it. if it is located somewhere here please direct me to it and i will delete the post, or vice versa if you are an admin. so lets get to the point. what i am looking for is a main file (save) for all of the games. more specifically with all the Pokemon caught in each game. the game doesn't have to be passed or anything. but what i am looking for is for all of the Pokemon to be gened or caught to be originally from that game. for example say i have a copy of Pokemon moon. for me to have a complete Dex i would need some Pokemon to be traded but if they are traded then i am no the original trainer. so in order for me to become that trainer i have to breed the Pokemon. so now the Pokemon originates from the game sun. or if the Pokemon is catch able, then the met info has to be correct, such as the correct poke ball since not all can be caught with a poke ball, but using a master ball is an obvious sign of cheating (i mean a master ball on every single if not most Pokemon). i know not all Pokemon are catch able in the game and some that cant be breaded, and those are the only exception (such as events and legendary). what i am also requesting is for the Pokemon to be mirrors of smogon since the attacks and stats where obviously thought out to take advantage of that Pokemon. there doesn't need to be every single Pokemon in the box, just the final version of the evolution. this is a massive task that i have tried to achieve but i keep getting frustrated and somehow manage to loose the files so i have to restart the files. I basically want the save to look legitimate even though its hacked. this set is merely for nostalgia purposes and will be mostly kept for personal use since the game will never see online it doesnt have to be for all of the games, but it would be nice to have it at least for one game for every generation ps. it doest matter that the Pokemon are shiny or not for those willing to take on the challenge, thank you and good luck to you
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Pokémon Trainers can now collect four new Mega Stones to add to their collection in Pokémon Sun and Moon. Claiming them is simple! Make sure you’re connected to a stable internet connection. Boot your copy of Sun or Moon and then select Mystery Gift. Select the Receive Gift option followed by selecting the code and password option. When prompted enter password: “INTIMIDATE“. In game, make your way to a Pokémon Center and locate the delivery person to receive your new items. Profit! Audinite Beedrillite. Mawilite Medichamite While not being the most exciting Mega Evolutions in the game, dedicated Trainers and Collectors can appreciate a more fulfilling experience with their Pokémon while expanding their inventory. It is worth noting that Trainers may have to import these Pokémon from a previous game if not received via trade in Sun and Moon. This Mystery Gift password is the only option to get these Mega Stones in Pokémon Sun and Moon. Transferred Pokémon from Pokémon Bank will loose any held items.
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The purpose of this thread is to discuss, document and make public the resources available for RNG manipulation in Gen 7. Gen 7 RNG manipulation Ressources: RNG Calculators: wwwwwwzx's SMEncounterRNGTool Quandra’s PokemonSunMoonRNGTool For Mac users, jasenyoface has kindly made available a Wine bundle (v2.10a) for Quandra’s calculator, which can be downloaded here. NB.: You will require a timer for stationary and gift pokemon RNG manipulation. For Windows users, EonTimer is recommended. As another alternative, both Windows & Mac users can use emtimer (jap.). ***NEWS*** A port of wwwwwwzx's SMEncounterRNGTool and Quandra's PokemonSunMoonRNGTool is curently in development for web browsers. This will allow almost any device with a browser to run these calculators. It’s being developed by the same people who made pokeCalcNTR. You can access the project’s official GitHub link here. Other useful RNG manipulation tools: pokeCalcNTR is an overlay plugin that allows the user to view in real-time IVs, Nature, Seed, frames and much more in Sun & Moon. Plans are being made to make it compatible with Gen 6 as well. Do note however that in order to run this plugin you will require CFW, FBI and NTR Selector to be installed on your console. Also, you will need to have your copy of Sun or Moon on the latest firmware 1.1 in order for pokeCalcNTR to properly display the initial seed and current frame (otherwise “initial seed" will incorrectly be stuck on 0 while frames will remain fixed on a given number). Tutorials & other links of interest: This post shall be updated as new tools and ressources are made available.
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NOTE: If I cannot indeed place a paid request for a pretty huge rom edit, then please kindly let me know. Otherwise, if you have lots of time and skill with editing the textures cleanly, please let me know so that I can thank you dearly for this request. Also, I skimmed through the terms and conditions, and found nothing that said that I cannot do this. If I missed anything, kindly correct me. When I say big, I mean pretty darn big. On this DeviantArt page (high-jump-kick.deviantart.com) are alternate shinies for every Pokémon thus far. I basically want somebody to edit the shiny textures of each and every Pokémon form to corresponding shiny colorations on said DeviantArt page. Some Pokémon, such as Alolan Grimer and Alolan Muk, have more than one particular recoloring, so choose in that case from the available options. Also, if your result is a few shades off of the image, that I can also accept, so long as it looks like the corresponding image. Of course, I will pay well for this. Please reply if you want to contribute. Thank you. In case you're wondering why I can't do this myself, there are two reasons: The first is that this is not a very good computer and is probably not able to handle the memory requirements. The second is that I do not have that much free time, and while I could muster that up, it would take a really long time before I finish it myself. I am willing to pay money to save that time, and lots of it.
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Greetings, all. I am new here, so I apologize if this is in the wrong subforum. Now, what I am needing to do: My girlfriend and I are planning on playing all of the Pokemon games from gen 4 right up to gen 7. We both have homebrewed 3DSs with CFW and have the NDS Pokemon games as ROMS on R4i cards. The idea is to play HeartGold and SoulSilver> Platinum and Diamond> Black and White> Black 2 and White 2> X and Y> Omega Ruby and Alpha Sapphire> Sun and Moon, in that order. What we want to do is transfer Pokemon over each time we move over to the next pair of games. Each time we play a pair, we plan to catch all Pokemon available in that respective game, then move them all forwards to the next game. HeartGold/SoulSilver can trade to Platinum and Diamond, and Platinum and Diamond can trade to Black and White, and Black and White can trade to Black 2 and White 2, but each of these processes will take ages to accomplish, and there seems to be no way to trade Pokemon from Black 2/White 2 to X/Y when using an R4i card and a legitimate card is impossible to get in my country. So: Is there a way that I can batch export all Pokemon from a save (All .pkm/whatever files from the .sav) and the inject it into the next save? PkHex and PokeGen only allow for exporting and importing 1 Pokemon at a time, whereas I would like to do so as a batch to save a lot of time. I have .sav files on R4i and can make .sav backups for 3DS Pokemon games, I just need a way to transfer the Pokemon between them as a batch rather than individually. As a nitpick: Is there also a way that I can have Pokemon moved via this method be registered in the Pokedex for the game I inject them into? Thanks in advance and sorry for repeating myself in some parts
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