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Found 61 results

  1. Version 1.2.0

    2311 downloads

    PKHeX plugin to find and edit Feebas fishing spots in Gen 3 and 4. How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. Ruby, Sapphire and Emerald as well as Diamond, Pearl and Platinum are supported. Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). Credits Kaphotics for PKHeX. TuxSH for his extensive research about Feebas fishing spots (RSE, DPPt). suloku for his Feebas Fishing Spot tool that has inspired me to make this plugin. Source
  2. Hello, I have made some patches that give you Unlimited TM's on Pokemon Diamond, Pearl, Platinum, HeartGold, and SoulSilver, With these, you should be able to get Unlimited TM's on your ROM Hacks which gives you that more modern feature that Pokemon Black and White introduced. Currently, I have made patches for HGSS (USA) and Platinum (USA) and Diamond and Pearl (USA) If you want patches that would work for any other region I might be able to make them. If you would like to do this manually here is a tutorial: For USA Platinum: 1) Open up the ROM in a hex editor 2) Go to the address 0x8162A 3) change 49 to BD For USA HGSS: 1) Open up the decompressed ARM9 in a hex editor 2) Go to the address 0x78452 3) change 49 to BD For USA DP: 1) Open up the ARM9 in a hex editor 2) Go to the address 0x6EDF2 3) change 49 to BD Also here is a video of it in action in Pokemon Platinum UTM (USA).zip
  3. All I really want is Diamond, pearl and Platinum save files (.sav) that have entered at least once in hall of fame. I have overplayed this gen and I don't really feel like dedicating myself to playing it another 3 times. My only wish aside from that is leaving Darkrai and Shaymin untouched as this is going to be used as shiny hunting saves. If you want to throw in the key items for it cool! If not I would probably have used the void glitch anyway. If the other legendaries are there too that's great, otherwise, eh I don't care since I will hunt them in USUM anyway.
  4. This patch will (hopefully) allow users to load Pearl version of assets on the debug version of Pokemon Diamond. Patch Repo : https://github.com/novakirby/POKEMON_DP ====================================================================================== -------------------- * Requirements * -------------------- The japanese Diamond debug ROM xdelta3 (windows : https://github.com/jmacd/xdelta-gpl/releases) ====================================================================================== ------------------ * Basic Usage * ------------------ The following command should generate patched ROM (POKEMON_P_APAJ01_00.nds) in the directory: (path to xdelta3) -d -s (path to the diamond ROM) POKEMON_P_APAJ01_00.xdelta3 POKEMON_P_APAJ01_00.nds ====================================================================================== ------------------- * Other Notes * ------------------- Please note that the patch does not actually generate a identical copy of the real Pearl debug ROM. As of now, this patch will modify: ROM Header /ftc/arm9.bin /ftc/overlay (File ID : 5, 6, 16, 18, 54, 80, 83, 84) /ftc/banner.bin /poketool/personal/personal.narc Although overlays are nearly identical for D/P, the link address of overlays are varies from builds. Hence, diff from the retail D/P ROM cannot be directly applied here. In order to make this patch more complete, any feedback about issue of patched ROM or new discovery of version difference is welcomed. ====================================================================================== -------------------- * Known Issues * -------------------- Field debug option "クライマックス" (The first one) would makes Dialga appear instead of Palkia. ====================================================================================== ... it would be nice if someone could make a pret disassembly of the debug ROM, though.
  5. Pls... How i can change sprite trainer on Pokèmon Diamond? Tutorial fast!
  6. Basic information Name: Pokémon DarkDiamond Creator: Markitus95 (or Spiky, if you wanna call me like that) Base ROM: Pokémon Diamond (USA) Storyline Living in Twinleaf Town has always been boring. Having a cool neighbour can improve things, but everything has a limit. Tired of the monotonous life and with a growing spirit of adventure, you and your friend go to Lake Verity, with the intention of finding that red Gyarados everyone talks about. But... What's going on Route 201? It looks like a mysterious man is attacking Professor Rowan! What does he want? Features Catch all 493 Pokémon! New storyline Brand-new characters New team: Team xGlite Play as Brendan or Dawn! New graphics, and updates from HGSS and BW! New music And much, much more... Credits Hack's name: giradialkia Sprites: Coronis, minime010, Red6095, n0rul3s, spaceemotion Overworlds: Kyledove, Raven-Lux Music: xXchainchomp01, lala19357, Truearagon, tobinus, themutestranger Special thanks to my friend Arc. This hack wouldn't exist without his great help If I forget someone, sorry, and please send me a PM. Screenshots Beta 2 (Current version) Progress Demo version: 100% Beta 1: 100% Beta 2: 100% Beta 2.1: 100% Beta 3: 10% Bugs/Glitches The rival's name doesn't appear when talking with him in Route 201. Fixed When entering Lake Verity, the game crashes. Fixed Brendan's backsprite has a minor error in the 4th frame. Fixed Dawn talks as Brendan in the lab. Fixed The name of many trainers appears glitched. Fixed Downloads Beta 2.1 (Up to Veilstone City's gate): http://www.mediafire.com/?a81cxtajhgoehoh Update from Beta 2 to 2.1: http://www.mediafire.com/?5j5jws2f4urlcaq Patching instructions are included in the archive
  7. Version 1.1

    891 downloads

    Wild Pokemon editor of Diamond & Pearl Author - D-Trogh
  8. Version 1.1

    539 downloads

    Pokémon Data Editor DS (Diamond & Pearl) HowTo: - Dump the personal.narc with Nitro Explorer [You'll find the NARC in \poketool\personal] - Open PDEDS, open/select the NARC file - Edit the data using PDEDS and save (NOTE: You need for each Pokémon !!) - Import the NARC back with NitroExplorer - Done =D Author - D-Trogh
  9. jasenyoface

    EEDP

    Version .

    394 downloads

    Evolution editor for Diamond & Pearl Author: Unknown
  10. Hi all, I've been recently informed that Suction Cups does not work in the Sinnoh Region due to a coding error. I can't find any information on whether this is true or not and I'm lost where to look in the data to confirm this or not. Would anyone mind confirming this? It seems strange and it's honestly the first time I've heard of this. Much appreciated
  11. Greetings, all. I am new here, so I apologize if this is in the wrong subforum. Now, what I am needing to do: My girlfriend and I are planning on playing all of the Pokemon games from gen 4 right up to gen 7. We both have homebrewed 3DSs with CFW and have the NDS Pokemon games as ROMS on R4i cards. The idea is to play HeartGold and SoulSilver> Platinum and Diamond> Black and White> Black 2 and White 2> X and Y> Omega Ruby and Alpha Sapphire> Sun and Moon, in that order. What we want to do is transfer Pokemon over each time we move over to the next pair of games. Each time we play a pair, we plan to catch all Pokemon available in that respective game, then move them all forwards to the next game. HeartGold/SoulSilver can trade to Platinum and Diamond, and Platinum and Diamond can trade to Black and White, and Black and White can trade to Black 2 and White 2, but each of these processes will take ages to accomplish, and there seems to be no way to trade Pokemon from Black 2/White 2 to X/Y when using an R4i card and a legitimate card is impossible to get in my country. So: Is there a way that I can batch export all Pokemon from a save (All .pkm/whatever files from the .sav) and the inject it into the next save? PkHex and PokeGen only allow for exporting and importing 1 Pokemon at a time, whereas I would like to do so as a batch to save a lot of time. I have .sav files on R4i and can make .sav backups for 3DS Pokemon games, I just need a way to transfer the Pokemon between them as a batch rather than individually. As a nitpick: Is there also a way that I can have Pokemon moved via this method be registered in the Pokedex for the game I inject them into? Thanks in advance and sorry for repeating myself in some parts
  12. Would it be possible to change save data via the SD card from soundhax? I tried JK save manager, but it doesn't appear to work with diamond. Are there any applications i could use to do so? I'm pretty new at this, and i have only pokegenned on pokemon moon, so i don't know too much about it. forgive me if i make any errors.~
  13. This is a modification of Kazowar's BTX Editor. It's used to modify the BTX (texture) files used for overworld sprites in the NDS games. Kazowar stated that "BTX Editor is a horribly wrote program and is full of stupid limitations." But he gave me permission to decompile it, modify it, and re-release it. So I have. This version has been updated to support any of the character overworlds from HG/SS. There are still quite a lot of overworlds that it won't work with unless completely rewritten, like Pokemon, or anything not 32x32, or anything with more than one palette. I've also take the opportunity to change the interface. Buttons are now above the image, and the window will also resize to fit the image, rather than the reverse. I also changed the icon to differentiate it from the original. Usage: 1) Extract BTX files from the game, found in HG/SS at /a/0/8/1. 2) In BTX editor, hit [Open .btx]... and open a .btx file. 3) Hit [save .png as...] and save the image. 4) Modify that image. 5) Hit [Open .png] and open the modified image. 6) Hit [save .btx as...] and save the modifed .btx file. 7) Insert the new file into the game in place of the original. Download: http://www.mediafire.com/file/a4zjzn8kr8krgbc/BTX_Editor.exe
  14. It's been a loooong time, but finally, I've discovered how the BDHC files work. Please, if you are gonna copy this post in other site, give credits! First of all, I have to thank JayT, who discovered how is the file structured in different parts. Now, I'm gonna explain what does each part. Part P Sets the coordinates of certain points, used later to build rectangles or "plates" of different heights in the Part S. The structure of each element is the following one: 00 00 XX XX 00 00 YY YY XX XX are the coordinates in the X-axis, and YY YY the Y-axis ones. Keep in mind that the origin of coordinates is located at the midpoint of the map, not in a corner. This means that the lower right corner always use positive numbers, but the upper left corner instead must use negative numbers. Remember that FF FF = -1, FE FF = -2, FD FF = -3... The four tiles in the midpoint of the map are (FFFF, FFFF), (0000, FFFF), (FFFF, 0000) and (0000, 0000) respectively. Thus, the point of the upper left corner is: 00 00 F0 FF 00 00 F0 FF And the lower right corner: 00 00 10 00 00 00 10 00 Part Q It may be related to the stairs, but I need to investigate further. I've already solved this part, but I've still got to translate it to English Part R It sets the different heights where the hero can be in different rectangles or "plates". The structure of the elements of this part is: MM MM ZZ ZZ ZZ ZZ refers to the complete-tiles height, ie; for example if the character is at a neutral level, then ZZ ZZ = 00 00. If we climb some stairs and now we are in a height +1, then ZZ ZZ = FF FF (at higher height, instead of growing, it decreases) . If we were at a height +5, it would be FB FF. And if for example we were at -2; 02 00. MM MM measures, instead of full tiles, 65536-ths of tile. For not to talk complicated things; MM MM = 00 80 if the character is in a lake (it would be half a tile down, ie -0.5 tall) and MM MM = 00 00 if the character is anywhere else. For example, if we have: 00 80 FF FF it would mean: FF FF = Height +1 00 80 = Height -0.5 Total height = +0.5 Part S Link points of Part P to create the "plates" or rectangles, and assigns a height of an element of Part R. AA 00 BB 00 QQ 00 RR 00 AA is the number (in hex) of the Part P element where the point of the rectangle in the upper left corner is. Remember that the first element is 00, the second is 01, the third is 02... BB is the number (in hex) of the Part P element where the point of the rectangle in the lower right corner is. RR is the number (in hex) of the Part R element which establishes the height of the plate. If in Part P, for example, we have this: 00 00 F0 FF 00 00 F0 FF 00 00 10 00 00 00 10 00 And in the Part R we have: 00 00 FE 00 00 00 01 00 In the S part we have to write: 00 00 01 00 00 00 00 00 so we create a plate covering from (-16, -16) to (16, 16) (ie, the whole map) and setting a height in the Z axis +2. If instead out: 00 00 01 00 00 00 01 00 It would be the same as the previous one, but with a height of -1. Part T It divides the map in horizontal strips. Everything must be divided so if we move vertically (up or down) and thus we get in/out of a lake, stairs or similar, we must also be entering a new strip. It's hard to explain; the game can not detect when you enter an area with different height when you move vertically in the same strip (horizontally no problem) so you have to create a new separate strip. As I know it's hard to understand, here's a little picture: There is an element for each strip there. The structure of each element of Part T is: 00 00 YY YY NN NN UU UU Where YY YY is the Y-axis line where the lower limit of the strip is. NN is the number of elements of the Part U that are taken, and starting counting from element number UU UU. Do not worry, I'll explain later. For example, a map where there were two strips, one in the upper half and one in the lower half, would be: 00 00 00 00 NN NN UU UU 00 00 10 00 NN NN UU UU Part U It is a list or enumeration of adjacent plates/rectangles to the strip with which it is linked in Part T. That is, if I'm in the strip 00, Part T load a number of elements of the Part U where there are numbered all the plates where the player is or can access, from this strip. The structure of the elements of Part U is: SS 00 where SS is the number (in hex) of the Part S plate. Part U have many elements of these, and they are usually "segmented" in "zones". In Part T is loaded the number of items to be taken (NN NN) and the number it starts counting (UU UU). For example, in Part U we have: 00 00 01 00 02 00 04 00 00 00 03 00 04 00 And in the T part we are: 00 00 YY YY 04 00 00 00 00 00 YY YY 03 00 04 00 Then, from the first strip, we are or we can access the plates 00, 01, 02 and 04, while from the second strip we are or we can access the plates 00, 03 and 04. Remember they are all adjacent plates, ie, plates belonging to the strip and the ones which are in the limits but do not belong to it (ie, those plates whose height the game has to load while the player is in the strip).
  15. The player starts their journey in Littleroot Town, where the family has just moved in from the Johto region after the player's father, Norman, became the leader of the Petalburg Gym. The story starts off with the player riding in the moving van, which arrives in Littleroot. After exiting the van, the player's mother explains that they have just arrived at their new home; they then enter the house together, and there are the movers Pokemon carrying boxes. The player's mother suggests that the player introduce themselves to Professor Birch, a friend of your father. The player will save the Professor Birch of trouble, and in thanking you give away a Pokémon. This is where your adventure begins. You must collect all medals Hoenn region to battle the Elite 4, and stop the evil plans of Team Magma and Team Aqua. Your skills as a Trainer will be challenged like they've never been challenged before as you try to maintain balance between Kyogre & Groudon. Prove your skill by earning badges & gaining access to Battle Frontier the front line of Pokémon battling that offers a whole new level of competition. Never-before-experienced battles await you! Screenshots: Coming Later today (For real now). Downloads: 19 of november up to oldale My game changes: The tree in the middle of Oldale is now a well. You can catch Groudon and Kyogre in a hidden part of Victory Road. The champion is me the creator. You can catch all the starters at a island. Credits: VERGRUNDI for the maps, Tebited15 for the sprites, Kyle-Dove for sprites Link.
  16. ポケットモンスターアクアサファイア Game Info Hack of: Creator: Team Fail Remake of Pokémon Sapphire version (GBA) Storyline One morning, you go to meet a girl next door and you learn that her father is the local professor. While exploring the town, you hear some shouts and yells from down the road. You go to see that the Professor is being attacked by a Wild Pokémon! A leads to B, and that Professor you saved ends up giving you that Pokémon! With your mom having your back, you set off on your own Pokémon adventure! On your journey, you will meet friends new and old, and you will end up discovering things that not many people know of... The history of the Hoenn region. In it's flesh and blood. Pokémon Aqua Sapphire is a remake of the Hoenn region using the fabulous Nintendo DS engine! Re-live all your favourite moments in the Hoenn region in 3D! Videos HVynm7MvDNs Yes. Desmume's lag allowed me to TAS that menu. It is also slightly outdated. t-GPlKZB7Xw This is almost complete, minus music. That needs to be sequenced, looped and inserted. PNMT_htLAcU This is a test for a new script. I'm leaving it for speculation. PAWg7GaJF7c For all of you that thought it was Lyra, you're sooooo wrong. Awards None yet! Releases (Beta V1): Not yet. Unknown release date as of yet. Possibly August. Beta V1 will contain a playable demo of Littleroot Town. It is currently unknown what content this beta will and will not have, because the certainty of some of the content is up in the air. To Do's Well, there is a small list. So, let's get started. Music: I am getting remixes together, but I need looping to be done (If you want to, you can apply!). Other than that, music is pretty much covered, besides one song. Once I get to music, I want to hold a contest for that. Sprites: I have someone getting these done. Look in the credits for who. Graphics: Same as above Scripts: I have that covered mostly. Trainers: This is where you come in. Once I can have more access to edited maps, I want to have a small contest. I won't start it yet, but once it is done, I want to have all of you in the Battle Tower. What is remaining? Implementing Rival's house, lab, and some more home scripts. Music Graphics Silly typos and fixing textboxes Screenshots Music What's On TV? Littleroot Town Rival's Battle Welcome To The World of Pokémon! Use Banners -Courtesy of Pink Typhlosion -Courtesy of Pink Typhlosion -Courtesy of Tan and Teal Team Team Fail- Mapping, scripting, sequences and (some) graphics Innovator- Graphics giradialkia- Support Credits Link_971 for his astounding map editor, and for helping me with what it couldn't do. Innovator for graphics and sprites. SCV for the most amazing PPRE. Cilerba for the CSS Rin Okumura for posting this on PHO's front-page news! Nintendo for the wonderful base and graphics. kimba616 for the public Kris sprites Me for making this. Let me know if I am missing someone. FAQ Q: WHEN IS THERE A RELEASE!??!?! A: Please don't rush me. DS Hacking is much harder than it looks, especially when it comes to music and maps. Q: How will you implement Dive? A: I am stuck between 2 options: Marine Cave, or ASM/Tile permissions. I will decide when the time arises. Q: What do you mean by "Friends new and old?" A: We'll see about that... I can tell you this much: It's going to tie up a loose end in the series. Closing Notes I am wanting to make this hack and I have been planning it since last year, so I think it's about time I presented it to the community. IT IS NOT MEANT TO BE LINEAR to the original games. I hope to have this released soon. Keep a sharp eye out here! I also know that I am very inactive here, but I want to show this to people to show what is and what isn't possible.
  17. PokeJoke DS Summary: PokeJoke DS is a parody of Pokemon games. It is a hack of Pokemon Diamond. The main difference between this and the original game is the text. Nearly every line is different. Because of this, you should actually talk to everyone. If you do not talk to people, it would be very similar to the original game. The differences in text include dialog, Pokemon names, move names, item names, town/route names, etc. There are also some slight differences in the maps and sprites. So far, I have: Renamed all of the gen IV Pokemon Renamed a few of the gen I, II, and III Pokemon Changed some of the moves Changed the storyline (The different storyline will become much more apparent later in the game.) Completed editing Twinleaf Town Completed editing Sandgem Town Completed editing Jubilife City Completed editing all routes up until Oreburgh Gate Added an Easter egg to Twinleaf Town Todo: Rename all remaining Pokemon Change most of the moves Complete editing the rest of the story/world Add more Easter eggs Download Demo: An xdelta patch can be downloaded HERE. It requires an untouched Pokemon Diamond USA/ENG rom as the source file. EDIT: This patch is v2, which fixes grass in some houses and a few broken dialogs. Download Full Version: Sorry, but there is no full version currently available. Screenshots: Known Glitches: If you find any glitches, please notify me of them. The invisible wall at the end of the demo is NOT a glitch. It is there to mark the end of the demo. Other Info: I originally started this project back in 2009 under the name Nu11iFy. Now, my most common username is Razema. The project was discontinued, but I have restarted it. The initial thread can be viewed HERE. I am currently locked out of my old Nu11iFy account, so I cannot remove the old thread.
  18. So I used pokemon Mystery Gift Editor to get the AR code for the event Ash's Pikachu. At first I selected for the select button to be the button trigger for Heart Gold. Nothing happened when I hooked up the AR with the game and pressed select. I tried it again with L and R as the triggers, and again for Diamond instead of Heart Gold, but still nothing. What do I do?
  19. Well, after using the PokeRadar a lot, chaining, and having a few chains seemingly break for no reason, I was hoping to find out what exactly makes it work? I'm familair with ASM, but I'm not sure where I'd start with NDS. If anyone has information on solid evidence for how the PokeRadar works (mostly to keep the chain going, like how it calculates the chances of continuing the chain per patch), please post here.
  20. G4PS will take 2 or 4 images and build a single palette from them and then save all the images using the single palette as an 8bpp image to be used with PokeDSPic. example G4PS..rar
  21. Hey guys i am working on a new hack pokemon hard diamond. Its a hack of Pokemon Diamond. Special about this hack. This hack has tiles from black and white. And New maps. And gonna look a little like hoenn Progress so far: 10% To do Insert more tiles create some more maps. Credits. Spiky/Markitus95 for hes awsome tool Google for the amazing Google Skethup. With plugins. Me for making this hack If you feel to join me in my progress just send me a pm and you´re good to go Screenies. I havent so many yet but more is coming
  22. PokeJoke DS Summary: PokeJoke DS is a game built off of pokemon diamond. It is a spoof / funny game based on the pokemon theme. It has all new maps, all new text, all new sprites, all new Pokemon, all new storyline, and is very fun to play. It is created by Nu11iFy. Development status: So far, I have... created a list of objects and models I can put into the game edited twinleaf town's map edited twinleaf town's text added a secret in twinleaf town (will be told by an npc twards the end of the game) have changed some of the pokemon changed character sprites changed the starters edited sandgem town's map edited sandgem town's text Renamed a few things Made a demo of the game My current goals are: Figuring out how to change where a door leads to redoing pokemon settings (names, spirtes, location, move-sets) adding a new storyline changing events (animations, npc movement, etc) Download I have just released a very short demo. This demo is only for the first two towns, and ends right before Jublife city. In the demo I have: -Changed player sprites (the female one got messed up though...) -Changed the towns around a bit -Remade all of the text -Changed the Pokemon around a bit. -Blocked off everything after Sandgem -Added a secret in twinleaf town (can get you any legendary) -Edited Pokemon (names, moves, locations) To patch this game, you need xdelta, the PATCH file, and a clean rom of Pokemon diamond. I will supply xdelta and the patch, but you need to get the Clean pokemon rom yourself. The clean rom itself should be about 65,536kb, I think. If you find anything that you think could use improvement or needs fixing, tell me. I know the maps still look a little the same, but editing maps is really time consuming, so bear with me. Anyways, here is the download link: http://www.mediafire.com/download.php?ogyxgzzuizi If the patch does not work, tell me!
  23. About this hack This is a rom hack of Pokemon Diamond Version. In this hack, I’m trying to make the following changes: Team Plasma is the evil team of this game. You can battle two sages of Team Plasma now. More different Pokemon are seen in the wild. Some Pokemon are edited (Stats of some bug types, dream world abilities, new moves). Trainer and Gym Leader Pokemon are edited. Music is edited. The game has a more 3d-like look(thanks to Spiky Eared Pichu's tutorail on Pokécommunity) I'm actually still looking for someone who can change music in the game and someone who can help me with inserting sprites. I’ve made sprites already but I don’t know how to insert it. Could someone helpful insert the sprites (when I'm done with them) into a Diamond rom and send the narc for the sprites to me, or help me with inserting them? I also would like it if someone told me how I can script in fourth gen (probably with PPRE at some way). I can edit Pokemon and other stuff by myself. If you've enough time on your hands to help me with this hack, just reply to this topic. Screenshots I’ll place screens as soon as I’ve edited sprites into the game. For now I can only show you the sprites I've made so far. Click on the spoiler to see them. Note that the overworlds of B/W are bigger than the overworlds of D/P. Bugs No bugs known, because I haven’t edited the hard part already. Progress Status Still working on the hack in the weekends Downloads I've no idea when I finish the first beta. It depends on how much help I get and how easy the editing is(probably really hard). Sorry if my English is really bad. Let me know what you think of this hack, if you can help me or if you have an idea for a better name. Soon I'm going to improve the layout of this topic, but right now I'm busy with school.
  24. Features: - New Starters - All New Pokemon Sprites - All New overworld Sprites - Catch all 493 Pokemon - Be a pokemon in the world of pokemon - Play as Mew or Riolu and explore the region of sinnoh More to come Note: this hack is actually v3 of pokemon weird.
  25. Hi, lately I have been thinking of an idea for two pack Pokemon games. I have a storyline, legendaries, the Gym Leaders and Elite Fours on each side. My problem is I'm not a good programmer, so I was wondering if anyone can help me. This is the base storyline: You can't choose your gender in the game (I am hoping this is able to stop in whichever game ROM is used): You are male if your playing Pokemon (M symbol)-Pink and you are female if your playing Pokemon (F symbol)-Blue. Your professor is Juniper if you are (M symbol)-Pink and your professor is Oak if you are (F symbol)-Blue What has happened is Dialga and Reshiram tagged together to beat Palkia and Zekrom. Instead the battle caused a rip in all time steams of the world of Pokemon. With one rippled world is purely male humans and the other one being purely female humans. However you are that only other gender in that world, with another one we find out near the end. You go and find the reason this happened (like every other game). I will explain more storyline if I get this starting first. This means no one can take the idea off me. well this is the Legendaries, the Gym Leaders and Elite Fours: Gym Leader 1: Rock Pokemon: Geodude Lv10, Roggenrola Lv14 Gym Leader 2: Electric Pokemon: Pikachu Lv14, Plusle[(M symbol)-Pink]/Minun [(F symbol)-Blue] Lv16, Tynamo Lv18 Gym Leader 3: Normal Pokemon: Miltank [(M symbol)-Pink]/Tauros [(F symbol)-Blue] Lv18, Kecleon Lv20, Ditto Lv22 Gym Leader 4: Water Pokemon: Luvdisc Lv22, Basculin [(M symbol)-Pink is Red, (F symbol)-Blue is Blue] Lv24, Seaking Lv26 Gym Leader 5: Fighting Pokemon: Hitmonchan Lv26, Mienshao[(M symbol)-Pink]/Lucario [(F symbol)-Blue] Lv28, Heracross Lv28, Primeape Lv30 Gym Leader 6: Fire Pokemon: Ninetales[(M symbol)-Pink]/Arcanine [(F symbol)-Blue] Lv30, Houndoom Lv32, Torkoal Lv32, Heatmor Lv34 Gym Leader 7: Dragon Pokemon: Druddigon Lv34, Altaria Lv34, Vibrava Lv36, Altaria Lv36, Kingdra Lv38 Gym Leader 8: Poison Pokemon: Nidoqueen[(M symbol)-Pink]/ Nidoking[(F symbol)-Blue]Lv40, Crobat Lv40, Drapion Lv42, Weezing Lv42, Gengar Lv44 Elite Four 1: Dark Pokemon: Bisharp Lv45, Zoroark Lv45, Krookodile Lv47, Tyranitar Lv47, Umbreon Lv49 Elite Four 2: Psychic Pokemon: Gardevoir[(M symbol)-Pink]/ Gallade[(F symbol)-Blue] Lv45, Wobbuffet Lv45, Alakazam Lv47, Bronzong Lv47, Unown (? or ! I don't what one yet) Lv49 Elite Four 3: Ghost Pokemon: Sableye[(M symbol)-Pink]/ Spiritomb[(F symbol)-Blue] Lv45,Golurk Lv45, Chandelure Lv47, Jellicent [(M symbol)-Pink is Pink, (F symbol)-Blue is Blue] Lv47, Shedinja Lv49 Elite Four 4: Flying Pokemon: Vespiquen Lv45, Tropius Lv45, Gyarados Lv47, Mandibuzz [(M symbol)-Pink]/ Braviary[(F symbol)-Blue] Lv47, Emolga Lv49 Elite Four F: Mix Pokemon: Porygon-Z Lv45, Gastrodon [(M symbol)-Pink is Pink, (F symbol)-Blue is Blue] Lv46, Skuntank Lv47, Eelektross Lv48, Scizor Lv49, Kingdra Lv50 Catchable Legends in both games: Giratina, Jirachi, Landorus, Deoxys, Articuno, Celebi, Cobalion, Heatran, Rayquaza, Manaphy, Moltres, Entei, Raikou, Regice, Regigigas, Regirock, Registeel, Shaymin, Suicune, Uxie, Victini, Zapdos, Kyurem (some of these might not go in the game due to area in the game) Male Game Gym Leader 1: Brock Gym Leader 2: Lt. Surge Gym Leader 3: Norman Gym Leader 4: Crasher Wake Gym Leader 5: Chuck Gym Leader 6: Blaine Gym Leader 7: Drayden Gym Leader 8: Koga Elite Four 1: Sidney Elite Four 2: Will Elite Four 3: Morty Elite Four 4: Byron Elite Four F: Alder Main Legend: Dialga Catchable Legends: Reshiram, Ho-Oh, Latios, Darkrai, Azelf, Groudon, Mewtwo, Terrakion, Tornadus Female Game Gym Leader 1: Roxanne Gym Leader 2: Elesa Gym Leader 3: Whitney Gym Leader 4: Misty Gym Leader 5: Maylene Gym Leader 6: Flannery Gym Leader 7: Iris Gym Leader 8: Roxie Elite Four 1: Karen Elite Four 2: Caitlin Elite Four 3: Phoebe Elite Four 4: Jasmine Elite Four F: Cynthia Main Legend: Palkia Catchable Legends: Cresselia, Kyogre, Latias, Lugia, Mesprit, Mew, Thundurus, Virizion, Zekrom I will fill in more in about a hour to let my PC cool down. Please tell me if any of my spelling and/or grammar is right in this. I will keep my eyes checked for it too.
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