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Showing results for tags 'shinys'.
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Be patient, I am super green at this. Anyway, I got this shiny Charizard I looked on RNG to generate via Pkhex on my FireRed Rom. Specs: Timid, Shiny--IVs: 31//31/26/31/30/31 (I want this to be my starter not an egg) Whenever I put the data on Pkhex, it looks like the Pokemon is legal. However, when I try to set it on my party box, it's like the program uncheckes the shiny characteristic. RNG tells me it's a shiny Pokemon with literally the exact same specs. What do I do? Here is the screenshot from RNG with the data and the shiny mark (!!!) IMG_3271.HEIC Here is whe
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Version 1.1.0
498 downloads
I call this the MegaDex. Its a living shinydex that has all the forms of every pokemon. i based this off of the save provided by Gridelin. some things included are: Shinydex (minus ones that cant be legally shiny) vivillion dex unown dex minior dex rotom dex alola forms pikachu hats events (some are duplicates) PKHeX (20200807) - SAV7USUM_ Blank Save File [PKHeX (Ultra Moon)] 2020-08-27 16-02-16.mp4- 1 comment
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- Living Dex
- shinys
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Hey, I am trying to make a mod that recolors the sprites of shiny pokemon that have kind of shitty shinies (specifically Dragonite, but other shinies too). I'm not trying to make regular pokemon shiny (plenty of AR codes for that), I'm just trying to recolor the sprites of existing shinies so that they look better. I have already recolored the sprites. However, I keep running across issues. First I'll pull up the picture of the pokemon I want to recolor, like so: [ATTACH=CONFIG]13725[/ATTACH] Then, I'll pull up the file that makes it shiny: [ATTACH=CONFIG]13726[/ATTACH] I open up the fil
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- heart gold and soul silver
- rom hacking
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(and 3 more)
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This program makes pokemon shiny! Download Here! BEWARE THIS CHANGES YOUR POKEMON'S IVS Simply start the program and type in the file that you want to make shiny and presto! instant shiny! Non IV changing version coming soon.
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Requires this class: class bf(object): def __init__(self,value=0): self._d = value def __getitem__(self, index): return (self._d >> index) & 1 def __setitem__(self,index,value): value = (value&1L)<<index mask = (1L)<<index self._d = (self._d & ~mask) | value def __getslice__(self, start, end): mask = 2L**(end - start) -1 return (self._d >> start) & mask def __setslice__(self, start, end, value): mask = 2L**(end - start) -1 value = (value & mask) << start mask = mask << start self._d = (self._d & ~mask) | val
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are the 10ANIV shiny pokemon Legit?:bidoof::confused: