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DriftWinter

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  1. hey there, idk where to post this so I'm just gonna ask for help here, I've been trying to make a mod for clefairy is a starter and buizel as a partner, but this error happens everytime I try to patch the rom Exception Details: System.IO.IOException: The directory is not empty. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound, WIN32_FIND_DATA& data) at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost) at DS_ROM_Patcher.Utilities.xdelta.Dispose(Boolean disposing) at DS_ROM_Patcher.Utilities.xdelta.Dispose() at DS_ROM_Patcher.ModFile.VB$StateMachine_28_ApplyPatch.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at DS_ROM_Patcher.ModFile.VB$StateMachine_29_ApplyPatch.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at DS_ROM_Patcher.ModFile.VB$StateMachine_30_ApplyPatches.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task) at DS_ROM_Patcher.NDSand3DSCore.VB$StateMachine_2_RunPatch.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at DS_ROM_Patcher.Form2.VB$StateMachine_105_Form2_Load.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state) ModPack and Portraits.zip
  2. oh that makes sense! I'll try my hand at the sprite editor
  3. I've modded a rom of Explorers of Sky using Sky Editor, so far everything works great, all the portraits I've made work perfectly, only problem I've come across is that the game doesn't use sleeping sprites, which is kinda distracting. Anyone have any idea if it's possible to force the game to use sleeping sprites? Each pokemon has them. I'll also leave the portraits I've made so far available to download, in case anyone was interested Portraits.7z
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