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ABZB last won the day on January 25

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About ABZB

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  • Birthday 08/03/1991

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  1. Version 1.0 uploaded. https://github.com/ABZB/Gen-IV-Level-Recurver/releases/tag/1.0 Bugs were fixed, and Pokemon now are evolved to the highest evolutionary stage for their level (For example, Bug Catcher Wade's Caterpie and Weedle are now at level 7, and thus are now Metapod and Kakuna, and Bugsy's Metapod and Kakuna are now Butterfree and Beedrill)
  2. If there are any of these edits that you think should be made optional, let me know, I'll add some kind of selection in the next version
  3. From the readme: Section I: Purpose To make all Pokemon competitive. The difficulty is also increased, as even a Raticate has a BST of 600. Section II: Description of Edits This program scales the Base Stat Totals of all Pokemon as follows: 1) Pokemon that evolve twice (like Bulbasaur or Porygon) get a BST of 300 2) Pokemon that evolve once (like Ivysaur or Eevee) get a BST of 400 3) Pokemon that don't evolve: a) Legendaries with BST greater than 600 are not scaled b) Legendaries with a BST of less than 600, and all Pokemon that do not evolve (like Venusaur or Tauros), get a BST of 600, except for: i) Wishiwashi School Forme is scaled to 700, its base Forme is left as is ii) Porygon2 and Scyther are scaled to 600 iii) Shedinja is scaled to 400, then its HP is reset to 1 iv) Regigigas is scaled to 600, and gains the Abilities Iron Fist and Sheer Force v) Slaking is scaled to 600, and both it and Slakoth gain Unaware, except in Generation VII and on, where they gain Comatose. vi) Darmanitan-Zen is scaled to 630 v) Greninja-Ash is left as is. c) Mega Evolutions of Pokemon with BST not greater than 600 are scaled to 700, holding their HP to the value of their base forms d) All in-battle Forme changes are scaled as above, holding their HP constant to keep the game mechanics constant. Details, including a Speed Tier calculator, can be found in the included Excel file. Release is available at https://github.com/ABZB/Pokemon-Rom-Balancer/releases/tag/1.1
  4. I wrote a small program that edits a/0/5/6 (trpoke) from HGSS, increasing the level curve to smoothly rise from 5 to 100 (Elite 4 are roughly the same level as they are in RBY, post-E4 trainers scale from their through 100 (by distance from Vermillion City)). The beta release can be downloaded from my Github at: https://github.com/ABZB/Gen-IV-Level-Recurver/releases/tag/0.9
  5. Yeah... I assumed that was the case. My problems are: 1) I don't see a list of trainer names in there (using thenewpoketext) 2) What I need is the list of trainer names in the order their associated trainer datas appear in trdata, or the files and offsets (and character encodings?) to determine that myself... At the moment I'm reading through PPRE's source code, since it clearly knows where that information is... Edit: Found the list, in the text list spreadsheet it's table 729
  6. A002 is Personal - I assume that's a typo? Also, does anyone know where I could find a description of the structure of Trdata aka a/0/5/5? The character-encoding for HGSS would also help... thanks!
  7. Thanks! I'm working on a level curve increasing tool - I used an old FAQ from GameFAQS to create a table matching trainer names to their locations, and used that to construct a formula that will scale the levels based on the order of those areas (so there is a reasonable level curve that ends up in the 90s by the end of Kanto (I count via distance from Vermillion)
  8. Specifically, is there a table of trainer names and their index numbers?
  9. Huh - Z-Crystals work for mega-evolutions: if the Pokemon can use that Z-Crystal, the Z-move button shows up, and works as normal, and the following turn, the Mega-evolution button will have replaced it. The other way - for the species-specific Z-moves (the ones you can set in Personal): If both the base form and the mega form have such Z-move set, then the move the Mega form has is available, and must be used before Mega-evolution becomes available. If different moves are set, the Mega form's move is the one that will be used. If only the Mega form has such a Z-move set, then it will mega evolve normally, no Z-move will be available in either form.
  10. Has anyone figured out how Necrozma's Ultra Burst and Rayquaza's Mega Evolution are encoded?
  11. I have released the program, currently only working for USUM (I only have access to the latter, I think it should also work for Ultra Sun). It can be downloaded from my Github, at https://github.com/ABZB/Pokemon-Rom-Balancer/releases/tag/1.0
  12. BST is Base Stat Total - it's the sum of the base stats. It was pretty straightforward - I used the standard tools to decompress the ROM, took the specific hex file with that data in it as input, and pointed it at the appropriate offset. Under the current forum rules, I can't post a link to the modified file, which would be a lot more efficient, unless you're using flashcart or an emulator... The patch generator of pk3ds - I need to find a tutorial, I can't seem to figure out how to work it... I think I'm just going to compile my python script and upload it and a readme.
  13. I wrote a Python script that does the following (I have it working for HGSS and USUM at the moment): Pokemon that can evolve twice more have their BST scaled to 300 Pokemon that can evolve once more have their BST scaled to 400 Fully Evolved and non-Legendary Pokemon that do not evolve have their BST scaled to 600 Shedinja is instead scaled to 400, holding its HP at 1. Slakoth and Slaking have their ability changed to Comatose in Gen VII, and Unaware in Gen IV Regigigas is scaled down to 600 and Slow Start is replaced by Sheer Force Scyther and Porygon2 are scaled to 600 Wishiwashi's base Forme is left alone, and the School Forme is scaled to 700 (the previous BST of 625 doesn't much impress otherwise) Legendary Pokemon and Ultra Beasts with BST less than 600 are scale to 600. Mega Evolutions, except for Mewtwo's and Rayquaza's, are scaled to have a BST of 700 (holding the HP base stat to be the same as the scaled HP of the base form). I'm almost halfway through a test playthrough of HG using this, and it's a blast - every fully evolved Pokemon is both viable and a real threat - even overleveled by a few levels, many battles are relatively challenging. Also, because Rattata, Sentret, and Hoothoot get scaled up to 400, they're actually kind of threatening when I first started out! the edits can be seen here: https://www.dropbox.com/s/q8je9um5dsec32x/info for 600 balancer.xlsx?dl=0 Please let me know of any suggestions or errors. If there's interest, I'll post patches.
  14. Is this with regard to Pokemon in your party or boxes? The 'current Ability' of a Pokemon is part of each individual Pokemon's unique data - changing the ROM ability just tells the game to assign that ability to newly generated Pokemon of that species. In order to change the Ability of a Party or Boxed Pokemon, you need to either use Pokehex (and use the hack-enabled setting), or, if the Pokemon has two different possible abilities (and the changed ability is not the Hidden Ability), you can use two Ability Capsules in succession (IIRC the game will crash if the ROM Ability 1 is the same as Ability 2, and you use an Ability Capsule on a Pokemon whose Ability is not that ability (and its Ability is not the Hidden Ability).
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