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randomspot555

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Everything posted by randomspot555

  1. Read the rules from last year at the tournament's web site. I think it's go-pokemon.com TLDR is they can kick you out for any or no reason at all. What their standards are for legality and how they reach those conclusions are known to the event organizers and them alone. Is your RNGed Pokemon legit? Yes. Will it pass their test? Who knows.
  2. I don't knwo what you mean by that. You can't overwrite save files from D/P and Plat since they're different games. That's all I'm saying.
  3. Platinum is an entirely different game. It's almost twice the size of D/P. You can't edit it to be compatible with Ranch.
  4. You don't need two threads.
  5. I don't lurk on their forums much anymore so I probably missed out on all the discussion. I don't have a strong opinion one way or another. The only Pokemon with Drizzle is incredibly broken and will stay in Ubers, and there are three Pokemon in standard play that can cancel out Rain Dance with their abilities.
  6. You can't post a "legit" event.
  7. So you're not leaving? We care.
  8. Were you dumb enough to save? If so, then no one can magically use their Internet powers to summon your lost game data that you willingly overwrote. I'd suggest reaidng the manual that came with your Action Replay. That's one of those things you're supposed to do. And it's kind of common sense that, when you get to something in the game and you don't like what's going on, don't save.
  9. I'll be rating the sets individually and then the team as a whole. Take that into account when choosing Pokemon for PBR's random battle function. Standard Clay set. PBR won't always have Taunt leads, so just watch out for Aerodactyl and Azelf and you should be fine. In a Double Battle, have this guy come out with Gengar. Gengar will avoid both Explosion and EQ, and will love the added defense. Blissey's set is fine, but in a 3v3 single or 4v4 double, she's kind of useless. These battles are very high paced, and she cannot both hit hard and take hits. Whereas Pokemon such as Tyranitar, Snorlax, Swampert, Bronzong can. Unless you face something that is only a special attacker, she'll be near useless. This is ALMOST good. You can lead witht his and scout with U-Turn, or in Doubles, have Bronzong do it's thing, and when ready to Explode, have Ape U-Turn out to Gengar. Fire Punch is not a better choice, but it's there. I woudl recommend T-Punch over Stone Edge if only for accuracy issues. Good Starmie set. It's classic, doesn't need much changing. You can throw in Trick if you'd like, but then you'll lose the ass-kicking that Specs gives you. Grass Knot would be good to take out Swampert though, and HP Fire would help against Scizor so you won't get Pursuit(ed) to death. Gengar is completely redundant compared to Starmie. They both share ghost/dark weakness, and both are special attackers. Starmie is faster, Gengar has better sp atk. My personal recommendation is Gengar, if only due to his three immunities. I'd just stick Specs on him and forget about Hypnosis. -Shadow Ball - T-bolt -Focus Blast/HP Fight/HP Fire/HP Ice - Energy Ball/Destiny Bond/Trick Choice item on DD Mence? You sure that isn't a typo. Ok, so you really need to think about team chemistry a bit. For example, you don't need two special sweepers. And you want to minimize shared weaknesses, and even try to have team mates cover. Look at this team, just based on their typing: Garchomp- Weak to Ice, Dragon. Resists Fire, Poison, Rock. Immune to Electric Scizor: Weak to Fire. Immune to poison. Resists Dragon, Normal, Grass, Ice, Psychic, Bug, Steel, Dark, Ghost Starmie: Weak to electric, Grass, Bug, Ghost, Dark. Resists Fire, Water, Ice, Fight, Psychic, Steel. Garchomp's two weaknesses are resisted by Scizor (both) and Starmie (ice). Scizor's one weakness is resisted by the two others. Scizor resists every one of Starmie's weaknesses except for Electric, where Garchomp is immune. Now it's really hard to get a team that covers weaknesses like this, but you should at least try not to add to it. That's why Psychic and Ghost types are usually bad pairings, because they both share a ghost and dark weakness.
  10. Welcome. You shouldn't really purchase something that you have no clue how to use. I'd recommend placing your R4i into the trash bin, because it's a really crappy product, from what I've heard. And then order a new flashcart that'll last a while.
  11. Wow, this thread is full of great discussion. Like people lying about game help.
  12. He's publicly said so in the chat. I think he also confirmed PKMDB is going to shut down.
  13. Google.com
  14. Thanks for helping him guys, but Wondercard requests for AR codes should go in RAM Editing, as has been posted before. I told him not to post this here, and he did it anyway.
  15. Congrats on not reading the announcement at the top of every forum. Feedback forums are not for random help questions. They are for feedback. Use Google/forum search function.
  16. You can't "make" a legit Pokemon.
  17. Posting ?!!?!??!!?!?!?!?!??!?!?!?! isn't going to get you responses in a faster manner. Try posting screenshots.
  18. I know a little bit of French, so here's the translation memory: My name is Jeremy. I'm 19 and I love Pokemon. Je m'appelle randomspot555. Parlez-vous anglais?
  19. Well, a few ways: Something that isn't mentioned often about status: Once a Pokemon has a status ailment (poison, burn, paralyzed, sleep), it can't pick up another one. So if I have...say, a Breloom who's Toxic Orb has already been activated, I can easily switch in Breloom on the opponent's Breloom to absorb the Spore. From there, it's all about predicting and sometimes winning the speed tie. Does he sub and I focus punch? What if he has Seed Bomb over leech seed? etc... Another situation is to have a U-Turn user. Have someone absorb the Sleep, switch in a fast U-Turn user such a sBand Ape or Scarf Flygon, and then on the Focus Punch, switch in a ghost to absorb it. The bulky ghosts (Rotom forms, Dusknoir) can't be hurt much by most Breloom sets, and bonus if they can sub up. Breloom is a really hard Pokemon to specifically prepare for. Your best bet is to play against someone with a Breloom and see what happens.
  20. Read the forum descriptions next time.
  21. Patience is a virtue.
  22. Actually, if you don't want a spinner (but I highly recommend one, due to Spikes/Toxic Spikes and I just find racking up SR damage incredibly annoying), your standard Zapdos set is GREAT. It's one of the few fairly bulky flying/whatever types, great Roost (watch out for slow Earthquake users), and access to Heat Wave makes it a fairly solid counter to Scizor. It resists every single move Scizor carries outside of Pursuit (low damage) and Night Slash (rarely used). Now, since you're a wi-fi player (right?), what makes Zapdos great is a choice of Hidden Power Ice or Grass. But since getting something on the cart with a decent HP type and at least 60 power is incredibly challenging without RNG, then I can still do something that'll make it halfway decent: Zapdos w/ Leftovers Pressure Bold/Impish 252 HP/128 DEF/128 Sp DEF/ - Thunderbolt - T-Wave - Roost - Heat Wave Sub kind of seems cool, but you don't want to risk getting down to below 25% HP then losing it's use. Alternatively, you can run Discharge over T-Bolt for 30% paralysis chance and Toxic in the 2nd slot. I highly suggest max HP. The remainder can be re-done to personal preference. However, I'd still highly suggest Rapid Spinning. Especially if Tyranitar switches out a lot, you'll start to notice how much damage your guys take even if they aren't weak to SR.
  23. This sounds bad.
  24. Fairly standard set. Why not run -speed nature so you can take special hits a bit better? Be ready to switch in Gengar a lot so you can absorb the explosions from Metagross and Bronzong. There's nothing wrong with this set on the surface, HOWEVER, you'll be losing 25% from SR, + life orb recoil + sand storm damage. Standard DD Orbed Dos/Mence suck on sand teams for this very reason. Basically you need to ditch T-Tar or this. In it's place? Hard to decide. You can slip in Scarf Flygon to revenge kill. This team would also greatly benefit from a Spinner, and for sand teams those are basically Donphan, Claydol, or Tentacruel. Donphan is bulky, but is hurt by Toxic Spikes. Claydol levitates them away and Tentacruel ABSORBS them. Claydol can also be used to set up screens (though it still wants Leftovers, so don't get any bright Light Clay ideas), and Tentacruel can Knock Off the incoming ghost's item. That's basically the difference. Ok, this set is seriously all over the place. SD, or any non-Baton Passing Scizor, is one you want to keep in, so U-Turn is a poor choice. And no Bullet Punch? You're crazy. So, now that we've established that: SD-Sub Scizor is your man. Seriously. Here's why: Besides individual immunities, you've got no check on status. Sub will help block all that out. Once behind a Sub, SD up a ridiculous amount of times so that even those that resist you will be hurtin. If you choose anything but Brick Break, Heatran will laugh in your face, as will possibly other Scizors. This is also an excellent Dusknoir counter as long as you stay away from Will O Wisp, since Sub blocks Pain Split. But it does NOT block Curse, so watch out for that. Outrage on non-dragon = Give it Stone Edge. Togekiss is fine. Ok, this is confusing the hell out of me. It's like a combination of defensive sub and the sweeper. I'd say just Specs this instead and forget abut subbing, since Scizor does it better.
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