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randomspot555

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Everything posted by randomspot555

  1. Game discussion forums are not the right place to ask for help with your flashcarts.
  2. I am not 100% certain. If you have a flashcart or ARDSi, I'd suggest making a back up save of your current save file and testing it out.
  3. Why don't you just replace Latias and make in an UU team?
  4. Right away, I noticed that not a single Pokemon of yours resists Rock type attacks. Even in the Wi-Fi environment, STealth Rock is used pretty much all the time. You basically took your Pokemon and put Gen III move sets, but this is Gen 4 (with new moves introduced in Plat and HG/SS), so things have changed quite a bit. With this many flying types and no rock resist, you need a Rapid Spinner. You also need to someone to lay down rocks on your own. SR turns many 2HKOs into OHKOS, 3hkos into 2hkos, and so on. So what's the nature? Crobat needs to run a Jolly nature 252 speed EVs to tie with lead Aerodactyl. The next lead to outspeed is Azelf, which has something like 15 less base speed, so you can lower the spee quite a bit and dump then into HP (though on the OTHER hand, since Azelf will likely attack with STAB Psychic, you might want to ignore it and just U-Turn out). Hypnosis' accurasy is at 60%, so it's good you left it off. Replace Brave Bird with Super Fang, which it picked up in HG/SS. And if you find that you aren't using Roost that often or it dies too soon, then replace it with Brave Bird. This is basically holding a big huge sign asking for Tyranitar and, to a lesser extent, Scizor, to come on in and rip it to shreds. Neither of them would mind the paralysis. Toxic Orb Breloom would also love coming in on a T-Wave, abosrbing it, then sleeping you. This is basically a Garchomp "counter" from back at the beginning of Gen 4. Cress has some great defensive stats, but it's offensive stats are below average, and if you want it to take hits, then you can't utilize it's pretty decent base 85 speed. Psychic typing also doesn't help. At least Bronzong and Metagross get Steel to cancel out Psychic's weaknesses. Add in that Sandstorm negates it's recovery, and you run into a problem. So, I suggest a more clear focus: You want to set up screens? Let Levtiating Bronzong do that for you. Make sure to get rid of all Taunt users (usually leads) before trying this out. Bronzong w/ Light Clay Careful/Impish Levitate 252 HP/128 DEF/128 SP DEF - Light Screen - Reflect - Stealth Rock - Explosion Normally I'd slide Hypnosis or another attack in slot #3, but you REALLY need SR. The def/sp def EVs can be assigned as you wish. Getting more tired than I thought, hopefully someone else can take up the rest of the rate.
  5. Search. Don't post in the forum where it's off-topic discussion.
  6. I'm keeping it closed. We already have one mega thread, he can go there to do the work he's offering.
  7. I love it when people read the announcement THAT'S POSTED IN EVERY SINGLE FORUM.
  8. A quick note: You say Registeel and Suicune cover all of Infernape's weaknesses, but Registeel shares a ground weakness with Ape.
  9. With base 90 HP and base 90 Sp Def and access to Heat Wave? Maybe in the world of Gen III, but with the additional moves from Plat, HG, and SS, it's a whole different ballgame. Zapdos picked up Heat Wave. Zapos other perfect counter (in the world of Shoddy anyway), Swampert, isn't as useful now due to widespread use of HP Grass over HP Ice.
  10. Well, I'm concerned about that type of nerd-speak, but I think it keeps the game in check. Salamence could switch in and out with few worries and Zapdos wouldn't have to pack Roost.
  11. A Stealth Rocks optional clause I wouldn't be oppose to just like items clause or the dozens of other dumb clauses like the Skarmblisscress clause, I doubt I'd ever play by it though.
  12. One isn't forced to carry a Rapid Spinner to get rid of SR. Not only is it possible to make a team that isn't weak to SR, but quite easy to do. Let me explain what over-centralization is. It's when one is forced to carry at least one Pokemon to deal with a specific threat, AND that Pokemon has little other use besides dealing with that threat. If one is forced to carry a Pokemon that has little other use besides doing one task, then it's overcentralization. But as I've demonstrated before, every single Rapid Spinner does more than just get rid of SR. They also get rid of Leech Seed, Spikes, and Toxic Spikes (Toxic Spikes is especially notable since Roserade has climbed up as a lead). Not to mention many of them have tons of other uses. Starmie can absorb status and directly counter Gyarados. Tentacruel can auto-absorb Toxic Spikes with Liquid Ooze, knock off items from opponents (Trick Scarf Rotom HATES that), and a handy fighting resist and, if EVd correctly, never is OHKOed by Heatran's Earth Power. Claydol LEVITATES over spikes, resists SR, and immune to sand storm. Donphan...okay, Donphan kind of sucks, but at least he gets Knock Off, Rock Tomb, and Roar.
  13. False. Unless you have used the machine yourself at tournaments and know it inside and out (hint: you haven't), no one knows what the hack-check device checks for at tournaments. I posted much more elequantly in the past and I'll do it again. But TLDR is "don't be a dick." Even if your hacked Pokemon CAN pass tournament checks, that doesn't mean you should do it. At tournaments, tons of people who don't hang out on the Internet all day will be there. Little kids and casual older players, or adults with their kids who picked up Platinum on a whim. These people might not even know what an Action Replay is, let alone Pokesav or a flashcart. That means there will be a good chunk of people who don't even know that hacking is possible. Even among people who EV train, IV breed, RNG abuse, etc.. not everyone has $30-60 to spare for a flashcart and the time to learn Pokesav Now if you use the RNG or EV train, whatever, good. Those are hinted at in-game, and those who seek out the knowledge will find it. But it's not hard to breed and EV train. Man up and do it once, at least for the tournament. Also, reading the rules is awesome: Also the official tournament rules basically say they can DQ anyone for any or no reason whatsoever.
  14. haha try reading the rules.
  15. Usually we put in-game teams in the megathread, but you put effort into this and it looks fairly interesting + pictures. So I'll leave it open for discussion. Good post.
  16. It can't centralize the game "A bit". It either does or doesn't
  17. UnderXRay's old original post can be found here Some ground rules: This is the proper format, use this at all times: Request Form: [noparse] [/noparse] Other RULES This thread is generally for individual Pokemon/team requests. You can request either the PKM files, an AR code to be made for you, or for someone to Wi-Fi trade them to you. If you need an AR code for some cheat in the game or a Wondercard event and so on, SEARCH FIRST. Then if you still need it, post in the RAM Editing forum. Stay on topic. After you make your request and the request maker confirms it ready, please take any further communication to PMs or any method other than posting "hey im on wifi" "i dont see you" "oh wrong friend code lolzers" etc... IRC, PMs, off-site, etc... are all fine for this, and it's better because it's real-time communication (well, except PMs). Finally, be patient. There are only so many people fulfilling requests. If in doubt, PM me or any of the forum specific mods before posting.
  18. This thread has become large and...well, large. I'm gonna close it and I'll have a new general Request thread up in a few minutes. Please handle any currently pending Requests via PM, or just wait a few minutes.
  19. So why should it be banned? Does SR force people to make a certain team? And I don't mean "You basically can't use X and Y Pokemon", I mean you basically carry at least one specific Pokemon or role. Sure, it probably means my dream of a mono-flying Gym Leader is over, because unless a non-Delibird fliyer picks up Rapid Spin and I fool people into thinking Flygon is a flying type, they don't stand a chance. But no one making a balanced team is forced to carry anything to counter SR, and there are multiple ways to deal with all forms of entry hazards.
  20. All Pokemon are susceptil to it. It shouldn't be banned just because of some random person's favorites. Some of my favorites are screwed my Spikes/Toxic Spikes. I carry a Tentacurel on many of my teams now due to Roserade lead increase, but that doesn't mean I'll advocate it for banning. It's entirely possible to have a balanced game, like we do know, with the involvement of SR. I'd argue that it'd be LESS balanced because threats that take neutral damage to it (Tyranitar, Scizor, Heatran, and many others) would run rampant, more than they are NOW. And that would basically keep those Pokemon you love so much, probably still in UU and NU.
  21. So...you made absolutely no justification as to why SR should be banned, and you think it should be banned? Also, even for Wi-Fi/cart players, how a move is learned shouldn't impact on if it's allowed or not. A TM move and level up move are no different than a move Mew got at only one event. Also, this thread isn't about Garchomp. Start another thread for that if you wish, I'll infract anyone who posts about it in this thread after my post.
  22. I see Froslass quite often on Blizzard teams. Staraptor never got to to play in a non-SR environment because, well, it was introduced in the 4th gen. That being said, it doesn't do anything that most physical attackers can't already do. Take Heracross, who gets STAB on Bug and Fighting, both at 120 base power (Megahorn and Close Combat). Staraptor's Return is pretty good but doesn't get great coverage, Brave Bird is in a similar situation (with recoil!) and no STAB on Close Combat. I played around with Staraptor as a U-Turn Scouter in early D/P on Wi-Fi, but why use it when I can use Flygon who RESISTS SR?
  23. What does that even mean?
  24. Wraith brings up an interesting poitn (as did a previous poster) to advocate FOR SR in the main game: It keeps many big threats in check. Many Choice Band/Scarf/Specs standards rely on being able to come in, sweep/revenge kill, and then switch out. But look at the many common Band and Scarf users: Tyranitar, Heatran, Scizor, Heracross, Starmie, Gengar all take NEUTRAL damge from SR. This dampens how often they can switch in and out so much, or need to find a way to pass health to them. Add into the equation the also powerful Salamence, Dragonite, and Zapdos take 25% and it keeps a check on them. So yeah it's dampened the use of non-lead Aerodactyl, and essentially banned Moltres, Articuno, and Charizard to UU/NU, but at the cost of keeping all those other threats in check? I think it's worth it.
  25. Yes, a pointless thread just like I see at other Pokemon forums. Except here, I get to close it. A Legendary Pokemon is a Pokemon defined as such by Game Freak. Nothing more, nothing less. Any other supposed "rules" to be a Legendary Pokemon are fan-made assumptions and are often "broken" in later generations.
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