I'll be rating the sets individually and then the team as a whole. Take that into account when choosing Pokemon for PBR's random battle function.
Standard Clay set. PBR won't always have Taunt leads, so just watch out for Aerodactyl and Azelf and you should be fine. In a Double Battle, have this guy come out with Gengar. Gengar will avoid both Explosion and EQ, and will love the added defense.
Blissey's set is fine, but in a 3v3 single or 4v4 double, she's kind of useless. These battles are very high paced, and she cannot both hit hard and take hits. Whereas Pokemon such as Tyranitar, Snorlax, Swampert, Bronzong can. Unless you face something that is only a special attacker, she'll be near useless.
This is ALMOST good. You can lead witht his and scout with U-Turn, or in Doubles, have Bronzong do it's thing, and when ready to Explode, have Ape U-Turn out to Gengar.
Fire Punch is not a better choice, but it's there. I woudl recommend T-Punch over Stone Edge if only for accuracy issues.
Good Starmie set. It's classic, doesn't need much changing. You can throw in Trick if you'd like, but then you'll lose the ass-kicking that Specs gives you. Grass Knot would be good to take out Swampert though, and HP Fire would help against Scizor so you won't get Pursuit(ed) to death.
Gengar is completely redundant compared to Starmie. They both share ghost/dark weakness, and both are special attackers. Starmie is faster, Gengar has better sp atk. My personal recommendation is Gengar, if only due to his three immunities. I'd just stick Specs on him and forget about Hypnosis.
-Shadow Ball
- T-bolt
-Focus Blast/HP Fight/HP Fire/HP Ice
- Energy Ball/Destiny Bond/Trick
Choice item on DD Mence? You sure that isn't a typo.
Ok, so you really need to think about team chemistry a bit. For example, you don't need two special sweepers. And you want to minimize shared weaknesses, and even try to have team mates cover.
Look at this team, just based on their typing:
Garchomp- Weak to Ice, Dragon. Resists Fire, Poison, Rock. Immune to Electric
Scizor: Weak to Fire. Immune to poison. Resists Dragon, Normal, Grass, Ice, Psychic, Bug, Steel, Dark, Ghost
Starmie: Weak to electric, Grass, Bug, Ghost, Dark. Resists Fire, Water, Ice, Fight, Psychic, Steel.
Garchomp's two weaknesses are resisted by Scizor (both) and Starmie (ice). Scizor's one weakness is resisted by the two others. Scizor resists every one of Starmie's weaknesses except for Electric, where Garchomp is immune.
Now it's really hard to get a team that covers weaknesses like this, but you should at least try not to add to it. That's why Psychic and Ghost types are usually bad pairings, because they both share a ghost and dark weakness.