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We probably all know that some types are objectively better or worse than others - so as a mental exercise I've tried to change the type chart and make every single type equally good, with the same amount of strong and weak points. I am aware that stats, Abilities, movesets and more are all elements that will still make some Pokémon better than others, but it's a step in the right direction. Now I'd love to see a rom edit of XY and/or ΩRαS that uses my new type chart. No other changes necessary, just modified type effectiveness. First of all, my thought process. Every existing type I gave points according to the following: STRENGTHS: - resisting a type = +1 point - being super-effective = +1 point - being immune = +2 points WEAKNESSES: - being hit super-effectively = -1 point - being resisted = -1 point - being immune'd = -2 points And here is what I found: STEEL — 15 strengths VS 7 weaknesses | Overall score: +8 FAIRY — 8 strengths VS 5 weaknesses | Overall score: +3 FIRE — 10 strengths VS 7 weaknesses | Overall score: +3 GHOST — 8 strengths VS 5 weaknesses | Overall score: +3 GROUND — 9 strengths VS 7 weaknesses | Overall score: +2 WATER — 7 strengths VS 5 weaknesses | Overall score: +2 FLYING — 8 strengths VS 6 weaknesses | Overall score: +2 ROCK — 8 strengths VS 8 weaknesses | Overall score: 0 DARK— 6 strengths VS 6 weaknesses | Overall score: 0 POISON — 7 strengths VS 8 weaknesses | Overall score: -1 ELECTRIC — 5 strengths VS 6 weaknesses | Overall score: -1 DRAGON — 5 strengths VS 6 weaknesses | Overall score: -1 FIGHTING — 8 strengths VS 10 weaknesses | Overall score: -2 ICE — 5 strengths VS 8 weaknesses | Overall score: -3 PSYCHIC — 4 strengths VS 7 weaknesses | Overall score: -3 NORMAL — 2 strengths VS 5 weaknesses | Overall score: -3 BUG — 6 strengths VS 10 weaknesses | Overall score: -4 GRASS — 7 strengths VS 12 weaknesses | Overall score: -5 Next was the difficult part - changing type effectiveness in a way that would make all type come to zero points, perfectly balanced. I tried for my changes to make as much sense as possible, though the results are debatable - and that's why I feel a hack is necessary. To test it out and see whether or not doing it this way would make the game more fair. Here it is: Potentially Perfect Type Chart Important: The below changes were the first version, see this post below for a revised one (link leads to the revised version). Other things to do in the hack would include: - changing the effectiveness of Flying Press accordingly; - make Scald a reverse Freeze-Dry? I mean, it would be weird if that attack was resisted by Ice; - no need to worry about Shedinja, no weaknesses were gained or removed from either Bug and Ghost type; - make sure Will-O-Wisp still hits Rock-types, despite the new immunity; - make sure Steel remains immune to poisoning as a status, despite losing the Poison-type immunity. - maybe change some related NPC dialogue? At least the Gym Guide Guy could be checked for possible lies.
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I've played a few Soul Link's so far and every time I start my play session for the day it's always kind of an annoying process. Loading up 2 separate emulators, 2 roms, having to rekeybind the controllers every time. I was wondering if someone would be able to make a program that could make it easier. If your unfimiliar with a Soul Link Nuzlocke, heres the rules. 1- Any Pokémon that faints is considered "dead," and must be released or stored in a specified PC box for "dead" Pokémon. 2- You can only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. 3- You must also nickname all of your Pokémon, for the sake of forming "stronger emotional bonds." 4- In a new area, the first encounters for both players will be, "linked," together until death. 5- If one Pokémon in a linked pair is placed in the PC, it's Soul Link partner must be placed in the PC as well. 6- If one Pokémon in a linked pair dies, it's Soul Link partner is considered dead as well. 7- If one player fails to capture their first encounter in an area, the second player must forfeit their encounter in their corresponding area. 8- Across both players parties, primary typings may not be repeated. Basically what I'm looking for is a program that emulates 2 roms side by side and be able to control them individually. I've thought of a few features to make it better. Features -Emulators from all consoles built in - Ex. VBA, Desmume, and Citra -Saves both roms under 1 "project" and loads them on the same side every time -Type Chart ready -Online Remote Play - Be able to join your friends session online to see and control one of the games. -Games connected locally so you can trade and battle -Database where you can input your linked pokemon pairs and where you caught them -Built in Pokedex Database (Not necessary but would be helpful) -Program reads both your teams and displays them between the game (I'm aware that's not an easy ask but if it's possible, why not) I feel like except for a couple of them this is a completely possible thing to create. I know it probably wont happen but I just thought I'd get the idea out there. I love doing Soul Links and I'm so happy people found a way to make Pokemon Co-op. Thanks for your time.
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Version 1.0.0
31568 downloads
All 721 Pokémon are available and legal, with a few shinies. Bags are always filled with 750 of all items. Pokémon Omega Ruby: ALL FILES WARNING: DO NOT USE PKHEX TO PLACE ITEMS INTO YOUR MEDICINE BAG - SAVE CORRUPTION FOLLOWS SAVE FILES MUST BE NAMED: "MAIN" (WITHOUT THE QUOTATION MARKS AND WITHOUT THE .SAV) Save 1: Beginning: Ready for a new Pokémon Omega Ruby adventure! (Starter not chosen). Save 2: Champion!: Brendan has become the Champion of Hoenn and saved it from Team Magma! But a new threat emerges, as foretold by Lore-keeper Zinnia... Save 3: Postgame: After the successful destruction of the Meteor, that was about to destroy the World, maybe Brendan can relax at the Battle Resort...although it appears as though a man has washed up on one of the beaches... Pokémon teams based on: Headcanon Pokémon Teams and Timeline and Pokémon Protagonist Teams (Useful Batch Editor tips In PKHex go to tools->data->batch editor->copy paste the text below: .OT_Gender= (0 for male; 1 for female) ; .OT_Name= (your name) ; .OT_Friendship=255 ; .IsNicknamed= (true/false) .Language=(1=japanese, 2=english, 3=french, 4=italian, 5=german, 6=spanish, 7=korean) (be aware of some event pokemon being of a certain language; mostly english)- 11 comments
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tool Ohana3DS (BCH Tool) [Deprecated]
Reisyukaku posted a topic in ROM - 3DS Research and Development
I've been co-writing the BCH viewer/exporter/modifier known as Ohana3DS (originally created by gdkchan) I thought you guys would find this very useful so here it is Screenshots: Features: - Loads just about any BCH you throw at it (maps, pokemon, OW models, in-battle models, some BCH models from other games, etc) - Exports models to SMD (source model) - Loads textures from BCH - Import/Export Textures to allow BCH texture editing - Import/Export OBJ to allow BCH model editing(beta feature; gotta keep the same amount of verts) - Can view map tile properties (thanks Kaphotics for providing code for that idea) - Left and right arrow keys to load other models in the same folder as the loaded model - Drag and drop to load files - Unpack garcs and much more Controls: - Left click = rotate - Right click = pan - Mouse scroll = zoom - Ctrl = finer zoom speed - F9 = Toggle Lighting - C = Change background render color Future Plans: - Finish BCH research Romfs Locs: OW models = a/0/2/1 In-Battle models = a/1/3/3 Map models = a/0/3/9 Map Textures = a/0/1/4 Map tex reference sheet: http://pastebin.com/E0NQgGhL Other: Github: https://github.com/gdkchan/OhanaXY FAQ: Q - Why do I get some weird exception/overflow on the latest push? A - force 32bit and disable overflow checks (yay VB) Q - Why does the exe crash/not work on my computer? A - Make sure you have .Net 3.5 or higher and latest Direct X installed Tutorials: http://reisyukaku.org/prog/ohana.html Enjoy~ Update: The current Ohana is becoming depricated and will be replaced by 'Ohana-Rebirth'. This new program was written from scratch (in C# this time), optimized and will have ton of more features. It's still in the beta phase, but i'll update a compiled one here every so often for those curious to try it out. Ohana3DS Rebirth.zip- 288 replies
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Hello, I'm a Pokemon Rom hacker from China. I hope to share with you a Pokemon Rom hack I'm making. First of all, there is no complete version or release for the time being. This post is only for the publicity and communication of a game. (The game language is all Chinese, and the English translation will be considered after the game is completed.) Title Logo Post from Reddit Post from Gbatemp Pokémon Dream Ruby has been produced for more than two years since the beginning (I admit I have been lazy in the production process,hahaha ). During this period, the production speed of the game has become slower and slower due to the continuous increase of revision technology and interesting ideas. At first, I didn't want to make the Rom hack. I just unpacked, modified, packaged the game and achieved success. With the production of the game, I began to strive for excellence. With the continuous planning of the game, the time required for production is also increasing. (The models in the Rom Hack will not be publicly shared until I complete the production of the game, so it may not be good news for some people. Of course, if it's about the game or simple information related to the Rom hack I am happy to discuss the problem. My experience comes from the research and summary of various materials shared by Rom hackers on the Internet and their production process. I can't write tools. I just flexibly combine the advantages of various tools, so I thank all tool editors.) ① The difficulty of the game will increase greatly, and it is not suitable for novices or players who like to play with Nuzlocke rules. At the same time, players who use Pkhex or cheat excessively are not welcome. ② Replace some pokemon with self-made pokemon, and because the ability value of some pokemon is too high, players can't get them normally in the game, so players can not achieve the achievement of full map capture. (for example, the Shadow pokemon are the pokemon that players cannot obtain, while the leader pokemon are the pokemon that players can obtain, but the evolution method will not directly tell players that they need to obtain information in the conversation of NPCs in the game). ③ New NPCs, such as the new Shitenno, the new Gym Leaders, the new champion and other characters that do not exist in ORAS or even in Pokemon.(The text of the dialog and name class is adjusted accordingly) ④ Double heroine setting (Yeah, there is no hero, only two lovely heroines). This setting is only out of my personal preference. I can only say sorry for friends who want to use the hero. ⑥ Modification of BGM in game.(Most from YGO) ⑤ Starter pokemon, move, Personal stats, Shiny rate and most of the contents that Pk3ds can modify. ⑦New game save location Some of the models in ② and ③ are the RE modification and made of the models shared by Rom hackers on the network. The list will be sorted out and thanked when the game is officially released.( But in part, it may be difficult to find the source because the material sharers have been publishing for a long time.) New Starter pokemon,I'm going to add another self-made evolutionary form to them. Part of the custom model The new Shitenno, the new Gym Leaders, the new special NPCs RE modification model Double heroine The general process of the game is not much different from that of ORAS, but it will become different due to the addition of various elements. We can simply think that this is a different ORAS world. Sometimes I share some test videos and new character model pictures in the process of revision and production. My YouTube video① MY YouTube video② My Twitter My BiliBili The custom pokemon in the Rom hack are mainly divided into normal, shadow and leader pokemon. Normal pokemon Shadow pokemon Leader pokemon The Rom hack is still working in progress and incomplete. This post just hope more people have expectations for this game, at least it makes me feel that what I do is meaningful. Your support and encouragement is my motivation to update! Welcome your valuable comments. O(∩_∩)O冲冲冲! The game is still making, and I hope to get more people's support. 游戏还在制作当中,也希望得到更多的人的支持。(^_^) Finally, thank you for reading. I hope you like this growing Rom hack, I will be really happy if you could post to me.( The speed of game making is very slwo. because I'm lazy, hahaha)
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Hi I am trying to gen a Castform and transfer it into my OmegaRuby but no matter what I do it says that it is illegal. Can anyone help me obtain a legal Castform in game? Thanks.
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When I open the main file in PKHeX, I don't get any errors, but nothing's there. Torchic doesn't show up in the Party-Battle Box. I injected an Eevee into the box, saved, and fired up the game to see if it's there. But Eevee doesn't show up in the game. Then I went back to PKHeX and deleted Eevee, then inserted a Torchic with the desired nature, saved, opened the game and checked, but nope. My starter Torchic with the wrong nature is all that's there. To keep it short, I don't know why the hell this is the case. It's like I'm editing another savefile thinking it's the one for Omega Ruby, but I'm certain it's the right one. I've been googling for a solution to this problem for a few hours now but I haven't even found anyone with the same problem. That's why I just created an account in hopes someone here might know how to help. Would be much appreciated!!!
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Hello, so far I've been looking through this website, and even GBATemp, and unfortunately wasn't lucky in finding a save that had everything unlocked, including the secret mission. Can somebody upload the completed save? Thanks in advance.
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making a request for those who like challenges. i looked all over the website and could not find anything on it. if it is located somewhere here please direct me to it and i will delete the post, or vice versa if you are an admin. so lets get to the point. what i am looking for is a main file (save) for all of the games. more specifically with all the Pokemon caught in each game. the game doesn't have to be passed or anything. but what i am looking for is for all of the Pokemon to be gened or caught to be originally from that game. for example say i have a copy of Pokemon moon. for me to have a complete Dex i would need some Pokemon to be traded but if they are traded then i am no the original trainer. so in order for me to become that trainer i have to breed the Pokemon. so now the Pokemon originates from the game sun. or if the Pokemon is catch able, then the met info has to be correct, such as the correct poke ball since not all can be caught with a poke ball, but using a master ball is an obvious sign of cheating (i mean a master ball on every single if not most Pokemon). i know not all Pokemon are catch able in the game and some that cant be breaded, and those are the only exception (such as events and legendary). what i am also requesting is for the Pokemon to be mirrors of smogon since the attacks and stats where obviously thought out to take advantage of that Pokemon. there doesn't need to be every single Pokemon in the box, just the final version of the evolution. this is a massive task that i have tried to achieve but i keep getting frustrated and somehow manage to loose the files so i have to restart the files. I basically want the save to look legitimate even though its hacked. this set is merely for nostalgia purposes and will be mostly kept for personal use since the game will never see online it doesnt have to be for all of the games, but it would be nice to have it at least for one game for every generation ps. it doest matter that the Pokemon are shiny or not for those willing to take on the challenge, thank you and good luck to you
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Hey! You may remember XYTE and XYWE, which both have their own threads in this forum. I went ahead and updated them for ORAS: RSTE can edit and resave trainer data. RSWE can edit and resave wild encounter data. Note: Don't attempt to add encounters to a map that doesn't have any or remove all encounters from a map that does have them. ORAS Encdata is 1/0/1/3. ORAS trdata is a/0/3/6. ORAS trpoke is a/0/3/8. I can provide the source code of RSTE on request (PM me), but I'm warning you now that RSTE's source is garbage. RSWE Source: https://github.com/SciresM/RSWE Enjoy: RSTE.zip RSWE.zip
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I had thought of this idea for quite a while now... I'm thinking the potential with this could be awesome... I even have a WIP layout of the teams the Hoenn E4 are using. Sidney: Absol, Zoroark, Hoopa Unbound, Zoroark, Darkrai, & Yveltal Phoebe: 2x Hoopa Confined, 2x Ghost Arceus, & 2x Giratina (not that much to choose) Glacia: Articuno, Ice Arceus, Kyurem, Black Kyurem, White Kyurem, & Regice Drake: Shiny Zygarde (won't be shiny in the first few versions), Palkia, Dialga, Giratina (Altered Form), Latios, & Mega Rayquaza
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Greetings, all. I am new here, so I apologize if this is in the wrong subforum. Now, what I am needing to do: My girlfriend and I are planning on playing all of the Pokemon games from gen 4 right up to gen 7. We both have homebrewed 3DSs with CFW and have the NDS Pokemon games as ROMS on R4i cards. The idea is to play HeartGold and SoulSilver> Platinum and Diamond> Black and White> Black 2 and White 2> X and Y> Omega Ruby and Alpha Sapphire> Sun and Moon, in that order. What we want to do is transfer Pokemon over each time we move over to the next pair of games. Each time we play a pair, we plan to catch all Pokemon available in that respective game, then move them all forwards to the next game. HeartGold/SoulSilver can trade to Platinum and Diamond, and Platinum and Diamond can trade to Black and White, and Black and White can trade to Black 2 and White 2, but each of these processes will take ages to accomplish, and there seems to be no way to trade Pokemon from Black 2/White 2 to X/Y when using an R4i card and a legitimate card is impossible to get in my country. So: Is there a way that I can batch export all Pokemon from a save (All .pkm/whatever files from the .sav) and the inject it into the next save? PkHex and PokeGen only allow for exporting and importing 1 Pokemon at a time, whereas I would like to do so as a batch to save a lot of time. I have .sav files on R4i and can make .sav backups for 3DS Pokemon games, I just need a way to transfer the Pokemon between them as a batch rather than individually. As a nitpick: Is there also a way that I can have Pokemon moved via this method be registered in the Pokedex for the game I inject them into? Thanks in advance and sorry for repeating myself in some parts
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Poke-WHAT Omega Ruby Randomizer Steven Universe Homestuck Hack Something odd is happening in the Hoenn region. Things from other universes are popping into our universe. There are new people and gym leaders, they say they are here for a test. They won't elaborate, saying "The test isn't for you." It seems this anomaly as caused the Pokemon in Hoenn to get their habitats mixed up. We're gathering pictures tune back in for more.
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idea Pokemon Rayless Ruby and Shadow Sapphire
MegaKyurem posted a topic in ROM - 3DS Discussion & Help
I have an idea for a ORAS hack that's similar to TyranitarTube's alpha sapphire extreme randomizer. And by Similar, I mean having the theme of shadow pokemon, but not just shadow ho-oh or lugia. Right now I have a gateway card, but it doesn't work(I think it's a factory error, and am getting a new one soon). So, I need people to help me with this. Also, I might need a different name for Rayless Ruby. thanks for reading :biggrin: (ALSO: I meant a not randomized version) UPDATE: I have started editing the files and have a new Gateway card, but I can't edit the ExeFS for some reason. If anyone knows how to, I'd appreciate the help. I've also started going through the garc files, changing things such as the title and the sprites of pokemon. I am going to probably edit the encounter tables to include some shadow pokemon, and also to include more pokemon in general. Another thing I am going to do is change is the evolutions, to give trade evolutions alternate evolutions that you can use instead, and to change some evolutions(not all) like friendship evolutions to be easier. I know I put a poll in the thread, but I will probably not make the clothes purple because that would make it seem like the main character is corrupted, but he/she isn't. UPDATE 2: I know this should probably be going in the progressing edits page instead of the rom edit ideas, but I have no clue how to move it. Also, I've lost the USB flashdrive that contained the files that I was . However, the only thing I actually did was the respriting of several shadow pokemon that are in the game. I plan to make more changes now that I figured out how to edit the ExeFS, and am also going to dedicate more of my time into editing it(before I dedicated most of my time to my youtube channel, but now Im going to spend more time doing this). Another change to note will be that I will definitely give shadow pokemon a slight, but noticeable stat boost, yet making them a rare incounter(2%-3% chance to find them, and only 1 every 3 or so routes, and each having a lower catch-rate). Now, because there are these good pokemon with higher stats, the games difficulty will be harder, and I plan to have the Elite 4 have lvl 70-80 pokemon on the first match. NOTE:Playing a nuzlocke of this game is definitely possible, but [unless you are really lucky,] you will probably not find many non-legedary shadow pokemon, which is one of the main parts of the game. UPDATE: I made a post in the progressing edits page, check there for future updates! -
I want to stream Omega Ruby gameplay to my computer using NTR to record the cutscenes from the Delta Episode. Unfortunately I don't have any save backups from before I completed the Delta Episode, so I'd have to start a new save file from the beginning. Even if I blow through the main story using genned Pokémon it will take me longer than I really have time for. Can anyone here help me out by providing a save that has completed the Elite 4 but hasn't done any of the Delta Episode? Even one with all 8 badges and no E4 completion would be preferable to starting over from scratch. I'll even take one with just 6 or 7 badges.
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I recently started using Ohana3DS to extract assets from ORAS and noticed it's tedious to find a particular pokemon's model and texture. These files are found in folder a/0/0/8, and are labelled with file_#### instead of pokemon names. I searched around for an easy way to find which file goes with which pokemon, like a search function or list, but haven't found anything. Has anything like this been made yet? If yes then it should be made more public. Well anyway I started mapping the files to pokemon on my own, and it's pretty crazy. There are over 8000 files! So I'd like some help with this, and possibly make it a public project to identify all the model and texture files in a/0/0/8. Here's what I've got so far: https://github.com/mradocy/pokemonModelList. I've also discovered some things that would make this easier. About half the files can't even be opened in Ohana3DS, so that reduces the work a lot. There all also patterns with how the files work. In general, it seems a pokemon consists of a block of 8 files. These blocks tend to contain the following files: Pokemon model (geometry) (.pc file) A (<10 KB) .pf file that can't be opened. The texture of the pokemon (.pt file) The texture (shiny version) of the pokemon (.pt file) A .pt file that can't be opened, size varies a lot A medium (<100 KB) .pb file that can't be opened A medium (<100 KB) .pk file that can't be opened A small (<10 KB) .pc file that can't be opened Also, does anyone know what the significance of these extra files are? Are they animations? Note there are separate blocks for different forms of pokemon, which includes gender differences. This makes it hard to come up with a general formula for mapping pokemon to their corresponding files. Even if there was such a formula, there is still value in attempting to open the files. It'll be useful for bugtesting Ohana3DS; for example finding pokemon whose textures don't render correctly, or at all (Charizard, for instance). So would anyone like to help? A list like this would be very handy to have. Most importantly, if someone already did this please share it before we do a lot of work for nothing... (wouldn't that be embarrassing huh?)
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[ATTACH=CONFIG]13734[/ATTACH] [ATTACH=CONFIG]13735[/ATTACH] [ATTACH=CONFIG]13736[/ATTACH] My old 2ds broke and I got a *new* 3ds thinking they hadn't patched yet only to find out that type can't do QR codes anyways. Thank you for the help Game Version: Omega Ruby In-game Name: James Friend-code: 3926-6571-9058 Would prefer wifi trade email: n1njarook318@gmail.com
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Hey, I started to make this romhack that I'm planning to release publicly here. Pokémon: NeΩ Ruby and Pokémon: Aslαt Sapphire are romhacks of Pokémon:Omega Ruby and Pokémon:Alpha Sapphire. They are planned for being a little more difficult than the normal ORAS and the storyline has been slightly edited for make it more interesting and funny. Most of the trainer are edited,and the Pokémon encounters are randomized,but without random legendary encounters. Currently I'm working only for the NeΩ Ruby one,since I don't got any AS cartridge,but I will also make that sooner or later. Note:This is a work-in-progress so there won't be screenshots for now First Release: ??? Main Changes Pokémon Changes -Some Pokémon had their typing changed for a better fitting type. (ex.Haunter types are now Dark/Ghost) -Pokémon who evolves with trades can now evolve in other methods. -New Evolutions! Pokémon Encounters Changes -The encounters are totally randomized -Legendary won't appear randomly -All Hold Items are randomized,Pokémon that have a Mega-Evolution have a great chance of carrying their Mega Stones. -Because of the randomizer,Pokémon from other regions can be already caught at the start of the game Moves and Tutors -All TMs are edited. -Moves (such as TM and Tutors) that the Pokémon can learn are randomized. Trainer Changes -Trainers (beside rivals,Wally,Zinnia,Steven,Gym Leaders and Elite Four; those are just edited) have their Pokémon and Hold Items randomized with max AI value and level boosted by 35%. Mega-Evolutions -Many Pokémons that didn't had a M-Evolution previously now have it. Storyline -The storyline has been edited slightly for making it little more interesting and funny. -Delta Episode is now named "ChΔoS Episode" and main text of it are edited. Minor Changes -Eggs hatch quickly -Some hidden features you'll notice... To-do list! -Change May's/Brendan's outfit -Title Screen edit. -Gateway or CFW logos and banner... Notes -If you got any other ideas you're welcomed. -If some one could help with Icon,Banner and title screen (since I'm not that good at this) I'll be gratefully. -If there are some horrible grammar errors,I'm sorry about that... Note: This is going to be released! I've worked on it a long time! Big Thanks: -Kaphotics for PK3DS -Asia81 for PackHack and the tools -SciresM for 3DS Builder -Reisyukaku for Ohana3DS
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I keep forgetting to post this and I don't even have the time to test this out, but when hacking a ROM, if you set fully evolved Pokemon to evolve to themselves at level 100, would they then be considered "NFE" thereby making eviolites give them Def/SpDef boosts? I haven't done any ROM hacking/editing in a while, but I know you can change the way Pokemon evolve and choose what they evolve into. If someone can test this out, it should theoretically work on both Black/White(2) and XYORAS. Otherwise, I guess you could set them to evolve to a dummy 'mon (Mewtwo evolves to Caterpie at level 50). Let me know if this works for anyone