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Hi all, I am a IT student and I am currently trying to reverse engineer the inner working of the Gen IV Distribution ROM. I already figured out the basics but... Right now, I am facing an issue with the way data is encrypted. I already know of tools such as WC4PCD or PokeGen, PokeHex... but I am trying to understand and create my own program to decrypt and reencrypt all by myself. So I am asking if any one here as any leads or straight up know what encryption algorithm is used. I obviously did some research but no luck yet. (Chat GPT told me to XOR the file but idk what key to use). Thanks in advance, and my apologies if I made any english mistake
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Hello Researchers! Today I have discovered an exploit for Generation 3 that affects Pokemon Legality for RNG. The exploit can be done in 2 ways. One way is to take a save file with Japanese/Localized dual compatible names and nicknames from a Japanese Gen 3 game, flash it to an English cart, and then take any already-nicknamed Pokemon (pre-naming fixes a bug with bank compatibility for Japanese-exclusive Pokemon like mew) to the name rater to enjoy longer English names when kept on that same file. The more legit way is to RNG both region games to have a 5 to 1 digit cross region OT, with the same SID and TID, similar to using RNG to rename event Pokemon via OT RNG manipulation. The next step to do is Nickname the Japanese Pokemon, trade it over, and rename it on the English game with the cross region characters. Accent letters for Latin and Japanese will pose problems, along with RS copies with the nickname flag bug. Anyhow, this process obviously fails when trying to make longer Japanese nicknames. This means Nicknamed 3rd gen event Pokemon, Nicknamed Shiny Jirachi, Nicknamed Celebi, and Nicknamed In game events are possible now to RNG users. Hopefully this helps Legality checkers! Thanks, and have fun!
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The title pretty much says it all, Bulbapedia is down, which sucks because thats the site i used and only site i know, for the Ability and Moves hex ID's, for Powersaves 3DS ability/move modifier codes. But!! i found a new website and downloaded the list in a .txt. i will also post the full list below. Download here. Abilities:http://www.mediafire.com/download/lnx6mv6qa2etgxe/Ability+modifier+ids.txt Moves: http://www.mediafire.com/download/01c2uy72dktvvzn/Move+modifier+codes.txt Here's the website that i got it from, though i still recommend downloading it in case this one goes down as well lol, you never know. Moves: http://pokemon3d.net/wiki/index.php?title=Moves Abilities: http://pokemon3d.net/wiki/index.php?title=Abilities It looks a lot messier here than in the .txt file. Just search for the move you need using a search bar in wordpad, notepad or your browser, then use the index number to modify moves with powersaves. Moves by Index Number (ID for Move Powersaves move modifier) 1 = 1 Pound|Normal|Physical|Tough|The target is physically pounded with a long tail or a foreleg, etc.|25|40|100|Yes}} 2 = 2 Karate Chop|Fighting|Physical|Tough|The target is attacked with a sharp chop. Critical hits land more easily.|25|50|100|Yes}} 3 = 3 Double Slap|Normal|Physical|Tough|The target is slapped repeatedly, back and forth, two to five times in a row.|10|15|85|Yes}} 4 = 4 Comet Punch|Normal|Physical|Tough|The target is hit with a flurry of punches that strike two to five times in a row.|15|18|85|Yes}} 5 = 5 Mega Punch|Normal|Physical|Tough|The target is slugged by a punch thrown with muscle-packed power.|20|80|85|Yes}} 6 = 6 Pay Day|Normal|Physical|Smart|Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.|20|40|100|Yes}} 7 = 7 Fire Punch|Fire|Physical|Beauty|The target is punched with a fiery fist. It may also leave the target with a burn.|15|75|100|Yes}} 8 = 8 Ice Punch|Ice|Physical|Beauty|The target is punched with an icy fist. It may also leave the target frozen.|15|75|100|Yes}} 9 = 9 Thunder Punch|Electric|Physical|Cool|The target is punched with an electrified fist. It may also leave the target with paralysis.|15|75|100|Yes}} 10 = 10 Scratch|Normal|Physical|Tough|Hard, pointed, and sharp claws rake the target to inflict damage.|35|40|100|Yes}} 11 = 11 ViceGrip|Normal|Physical|Tough|The target is gripped and squeezed from both sides to inflict damage.|30|55|100|Yes}} 12 = 12 Guillotine|Normal|Physical|Cool|A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.|5|0|0|Yes}} 13 = 13 Razor Wind|Normal|Special|Cool|A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.|10|80|100|Yes}} 14 = 14 Swords Dance|Normal|Status|Beauty|A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.|20|0|0|Yes}} 15 = 15 Cut|Normal|Physical|Cool|The target is cut with a scythe or a claw. It can also be used to cut down thin trees.|30|50|95|Yes}} 16 = 16 Gust|Flying|Special|Smart|A gust of wind is whipped up by wings and launched at the target to inflict damage.|35|40|100|Yes}} 17 = 17 Wing Attack|Flying|Physical|Cool|The target is struck with large, imposing wings spread wide to inflict damage.|35|60|100|Yes}} 18 = 18 Whirlwind|Normal|Status|Smart|The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.|20|0|0|Yes}} 19 = 19 Fly|Flying|Physical|Smart|The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.|15|90|95|Yes}} 20 = 20 Bind|Normal|Physical|Tough|Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.|20|15|85|Yes}} 21 = 21 Slam|Normal|Physical|Tough|The target is slammed with a long tail, vines, etc., to inflict damage.|20|80|75|Yes}} 22 = 22 Vine Whip|Grass|Physical|Cool|The target is struck with slender, whiplike vines to inflict damage.|25|45|100|Yes}} 23 = 23 Stomp|Normal|Physical|Tough|The target is stomped with a big foot. It may also make the target flinch.|20|65|100|Yes}} 24 = 24 Double Kick|Fighting|Physical|Cool|The target is quickly kicked twice in succession using both feet.|30|30|100|Yes}} 25 = 25 Mega Kick|Normal|Physical|Cool|The target is attacked by a kick launched with muscle-packed power.|5|120|75|Yes}} 26 = 26 Jump Kick|Fighting|Physical|Cool|The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.|10|100|95|Yes}} 27 = 27 Rolling Kick|Fighting|Physical|Cool|The user lashes out with a quick, spinning kick. It may also make the target flinch.|15|60|85|Yes}} 28 = 28 Sand-Attack|Ground|Status|Cute|Sand is hurled in the target's face, reducing its accuracy.|15|0|100|Yes}} 29 = 29 Headbutt|Normal|Physical|Tough|The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.|15|70|100|Yes}} 30 = 30 Horn Attack|Normal|Physical|Cool|The target is jabbed with a sharply pointed horn to inflict damage.|25|65|100|Yes}} 31 = 31 Fury Attack|Normal|Physical|Cool|The target is jabbed repeatedly with a horn or beak two to five times in a row.|20|15|85|Yes}} 32 = 32 Horn Drill|Normal|Physical|Cool|The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.|5|0|0|Yes}} 33 = 33 Tackle|Normal|Physical|Tough|A physical attack in which the user charges and slams into the target with its whole body.|35|50|100|Yes}} 34 = 34 Body Slam|Normal|Physical|Tough|The user drops onto the target with its full body weight. It may also leave the target with paralysis.|15|85|100|Yes}} 35 = 35 Wrap|Normal|Physical|Tough|A long body or vines are used to wrap and squeeze the target for four to five turns.|20|15|90|Yes}} 36 = 36 Take Down|Normal|Physical|Tough|A reckless, full-body charge attack for slamming into the target. It also damages the user a little.|20|90|85|Yes}} 37 = 37 Thrash|Normal|Physical|Tough|The user rampages and attacks for two to three turns. It then becomes confused, however.|10|120|100|Yes}} 38 = 38 Double-Edge|Normal|Physical|Tough|A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.|15|120|100|Yes}} 39 = 39 Tail Whip|Normal|Status|Cute|The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.|30|0|100|Yes}} 40 = 40 Poison Sting|Poison|Physical|Smart|The user stabs the target with a poisonous stinger. This may also poison the target.|35|15|100|Yes}} 41 = 41 Twineedle|Bug|Physical|Smart|The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target.|20|25|100|Yes}} 42 = 42 Pin Missle|Bug|Physical|Cool|Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.|20|25|85|Yes}} 43 = 43 Leer|Normal|Status|Cool|The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.|30|0|100|Yes}} 44 = 44 Bite|Dark|Physical|Tough|The target is bitten with viciously sharp fangs. It may make the target flinch.|25|60|100|Yes}} 45 = 45 Growl|Normal|Status|Cute|The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.|40|0|100|Yes}} 46 = 46 Roar|Normal|Status|Cool|The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.|20|0|0|Yes}} 47 = 47 Sing|Normal|Status|Cute|A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.|15|0|55|Yes}} 48 = 48 Supersonic|Normal|Status|Beauty|The user generates odd sound waves from its body. It may confuse the target.|20|0|55|Yes}} 49 = 49 Sonic Boom|Normal|Special|Cool|The target is hit with a destructive shock wave that always inflicts 20 HP damage.|20|0|90|Yes}} 50 = 50 Disable|Normal|Status|Smart|For four turns target from using the move it last used.|20|0|10|No}} 51 = 51 Acid|Poison|Special|Smart|The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats.|30|40|100|Yes}} 52 = 52 Ember|Fire|Special|Beauty|The target is attacked with small flames. It may also leave the target with a burn.|25|40|100|Yes}} 53 = 53 Flamethrower|Fire|Special|Beauty|The target is scorched with an intense blast of fire. It may also leave the target with a burn.|15|90|100|Yes}} 54 = 54 Mist|Ice|Status|Beauty|The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.|30|0|0|Yes}} 55 = 55 Water Gun|Water|Special|Cute|The target is blasted with a forceful shot of water.|25|40|100|Yes}} 56 = 56 Hydro Pump|Water|Special|Beauty|The target is blasted by a huge volume of water launched under great pressure.|5|110|80|Yes}} 57 = 57 Surf|Water|Special|Beauty|It swamps the area around the user with a giant wave. It can also be used for crossing water.|15|90|100|Yes}} 58 = 58 Ice Beam|Ice|Special|Beauty|The target is struck with an icy-cold beam of energy. It may also freeze the target solid.|10|90|100|Yes}} 59 = 59 Blizzard|Ice|Special|Beauty|A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.|5|110|70|Yes}} 60 = 60 Psybeam|Psychic|Special|Beauty|The target is attacked with a peculiar ray. It may also cause confusion.|20|65|100|Yes}} 61 = 61 Bubble Beam|Water|Special|Beauty|A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.|20|65|100|Yes}} 62 = 62 Aurora Beam|Ice|Special|Beauty|The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.|20|65|100|Yes}} 63 = 63 Hyper Beam|Normal|Special|Cool|The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.|5|150|90|Yes}} 64 = 64 Peck|Flying|Physical|Cool|The target is jabbed with a sharply pointed beak or horn.|35|35|100|Yes}} 65 = 65 Drill Peck|Flying|Physical|Cool|A corkscrewing attack with the sharp beak acting as a drill.|20|80|100|Yes}} 66 = 66 Submission|Fighting|Physical|Cool|The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.|25|80|80|Yes}} 67 = 67 Low Kick|Fighting|Physical|Tough|A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.|20|0|100|Yes}} 68 = 68 Counter|Fighting|Physical|Cool|A retaliation move that counters any physical attack, inflicting double the damage taken. '''Has a priority of -5'''|20|0|100|Yes}} 69 = 69 Seismic Toss|Fighting|Physical|Tough|The target is thrown using the power of gravity. It inflicts damage equal to the user's level.|20|0|100|Yes}} 70 = 70 Strength|Normal|Physical|Tough|The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders.|15|80|100|Yes}} 71 = 71 Absorb|Grass|Special|Smart|Inflicts damage on the target, then restores the user's HP based on the damage inflicted.|25|20|100|Yes}} 72 = 72 Mega Drain|Grass|Special|Smart|A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.|15|40|100|Yes}} 73 = 73 Leech Seed|Grass|Status|Smart|A seed is planted on the target. It steals some HP from the target every turn.|10|0|90|Yes}} 74 = 74 Growth|Normal|Status|Beauty|The user's body grows all at once, raising the Attack and Sp. Atk stats.|40|0|0|Yes}} 75 = 75 Razor Leaf|Grass|Physical|Cool|Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.|25|55|95|Yes}} 76 = 76 Solar Beam|Grass|Special|Cool|A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.|10|120|100|Yes}} 77 = 77 Poison Powder|Poison|Status|Smart|The user scatters a cloud of poisonous dust on the target. It may poison the target.|35|0|75|Yes}} 78 = 78 Stun Spore|Grass|Status|Smart|The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.|30|0|75|Yes}} 79 = 79 Sleep Powder|Grass|Status|Smart|The user scatters a big cloud of sleep-inducing dust around the target.|15|0|75|Yes}} 80 = 80 Petal Dance|Grass|Special|Beauty|The user attacks the target by scattering petals for two to three turns. The user then becomes confused.|10|120|100|Yes}} 81 = 81 String Shot|Bug|Status|Smart|The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat.|40|0|95|Yes}} 82 = 82 Dragon Rage|Dragon|Special|Cool|This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.|10|0|100|Yes}} 83 = 83 Fire Spin|Fire|Special|Beauty|The target becomes trapped within a fierce vortex of fire that rages for four to five turns.|15|35|85|Yes}} 84 = 84 Thunder Shock|Electric|Special|Cool|A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.|30|40|100|Yes}} 85 = 85 Thunderbolt|Electric|Special|Cool|A strong electric blast is loosed at the target. It may also leave the target with paralysis.|15|90|100|Yes}} 86 = 86 Thunder Wave|Electric|Status|Cool|A weak electric charge is launched at the target. It causes paralysis if it hits.|20|0|100|Yes}} 87 = 87 Thunder|Electric|Special|Cool|A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.|10|110|70|Yes}} 88 = 88 Rock Throw|Rock|Physical|Tough|The user picks up and throws a small rock at the target to attack.|15|50|90|Yes}} 89 = 89 Earthquake|Ground|Physical|Tough|The user sets off an earthquake that strikes those around it.|10|100|100|Yes}} 90 = 90 Fissure|Ground|Physical|Tough|The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.|5|0|0|Yes}} 91 = 91 Dig|Ground|Physical|Smart|The user burrows, then attacks on the second turn. It can also be used to exit dungeons.|10|80|100|Yes}} 92 = 92 Toxic|Poison|Status|Smart|A move that leaves the target badly poisoned. Its poison damage worsens every turn.|10|0|90|Yes}} 93 = 93 Confusion|Psychic|Special|Smart|The target is hit by a weak telekinetic force. It may also leave the target confused.|25|50|100|Yes}} 94 = 94 Psychic|Psychic|Special|Smart|The target is hit by a strong telekinetic force. It may also reduce the target's Sp.Def stat.|10|90|100|Yes}} 95 = 95 Hypnosis|Psychic|Status|Smart|The user employs hypnotic suggestion to make the target fall into a deep sleep.|20|0|60|Yes}} 96 = 96 Meditate|Psychic|Status|Beauty|The user meditates to awaken the power deep within its body and raise its Attack stat.|40|0|0|Yes}} 97 = 97 Agility|Psychic|Status|Cool|The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.|30|0|0|Yes}} 98 = 98 Quick Attack|Normal|Physical|Cool|The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. '''Has a priority of +1'''|30|40|100|Yes}} 99 = 99 Rage|Normal|Physical|Tough|As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.|20|20|100|Yes}} 100 = 100 Teleport|Psychic|Status|Cool|Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.|20|0|0|Yes}} 101 = 101 Night Shade|Ghost|Special|Smart|The user makes the target see a frightening mirage. It inflicts damage matching the user's level.|15|0|100|Yes}} 102 = 102 Mimic|Normal|Status|Cute|The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.|10|0|0|Yes}} 103 = 103 Screech|Normal|Status|Smart|An earsplitting screech harshly reduces the target's Defense stat.|40|0|85|Yes}} 104 = 104 Double Team|Normal|Status|Cool|By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.|15|0|0|Yes}} 105 = 105 Recover|Normal|Status|Smart|Restoring its own cells, the user restores its own HP by half of its max HP.|10|0|0|Yes}} 106 = 106 Harden|Normal|Status|Tough|The user stiffens all the muscles in its body to raise its Defense stat.|30|0|0|Yes}} 107 = 107 Minimize|Normal|Status|Cute|The user compresses its body to make itself look smaller, which sharply raises its evasiveness.|10|0|0|Yes}} 108 = 108 Smoke Screen|Normal|Status|Smart|The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.|20|0|100|Yes}} 109 = 109 Confuse Ray|Ghost|Status|Smart|The target is exposed to a sinister ray that triggers confusion.|10|0|100|Yes}} 110 = 110 Withdraw|Water|Status|Cute|The user withdraws its body into its hard shell, raising its Defense stat.|40|0|0|Yes}} 111 = 111 Defense Curl|Normal|Status|Cute|The user curls up to conceal weak spots and raise its Defense stat.|40|0|0|Yes}} 112 = 112 Barrier|Psychic|Status|Cool|The user throws up a sturdy wall that sharply raises its Defense stat.|20|0|0|Yes}} 113 = 113 Light Screen|Psychic|Status|Beauty|A wondrous wall of light is put up to suppress damage from special attacks for five turns.|30|0|0|Yes}} 114 = 114 Haze|Ice|Status|Beauty|The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.|30|0|0|Yes}} 115 = 115 Reflect|Psychic|Status|Smart|A wondrous wall is put up to suppress damage from physical attacks for five turns.|20|0|0|Yes}} 116 = 116 Focus Energy|Normal|Status|Cool|The user takes a deep breath and focuses so that critical hits land more easily.|30|0|0|Yes}} 117 = 117 Bide|Normal|Physical|Tough|The user endures attacks for two turns, then strikes back to cause double the damage taken. '''Has a priority of +1''|10|0|0|Yes}} 118 = 118 Metronome|Normal|Status|Cute|The user waggles a finger and stimulates its brain into randomly using nearly any move.|10|0|0|Yes}} 119 = 119 Mirror Move|Flying|Status|Smart|The user counters the target by mimicking the target's last move.|20|0|0|Yes}} 120 = 120 Selfdestruct|Normal|Physical|Beauty|The user attacks everything around it by causing an explosion. The user faints upon using this move.|5|200|100|Yes}} 121 = 121 Egg Bomb|Normal|Physical|Tough|A large egg is hurled at the target with maximum force to inflict damage.|10|100|75|Yes}} 122 = 122 Lick|Ghost|Physical|Tough|The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.|30|30|100|Yes}} 123 = 123 Smog|Poison|Special|Tough|The target is attacked with a discharge of filthy gases. It may also poison the target.|20|30|70|Yes}} 124 = 124 Sludge|Poison|Special|Tough|Unsanitary sludge is hurled at the target. It may also poison the target.|20|65|100|Yes}} 125 = 125 Bone Club|Ground|Physical|Tough|The user clubs the target with a bone. It may also make the target flinch.|20|65|85|Yes}} 126 = 126 Fire Blast|Fire|Special|Beauty|The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.|5|110|85|Yes}} 127 = 127 Waterfall|Water|Physical|Tough|The user charges at the target and may make it flinch. It can also be used to climb a waterfall.|15|80|100|Yes}} 128 = 128 Clamp|Water|Physical|Tough|The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.|10|35|85|Yes}} 129 = 129 Swift|Normal|Special|Cool|Star-shaped rays are shot at the opposing team. This attack never misses.|20|60|0|Yes}} 130 = 130 Skull Bash|Normal|Physical|Tough|The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.|10|130|100|Yes}} 131 = 131 Spike Cannon|Normal|Physical|Cool|Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.|15|20|100|Yes}} 132 = 132 Constrict|Normal|Physical|Tough|The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.|35|10|100|Yes}} 133 = 133 Amnesia|Psychic|Status|Cute|The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.|20|0|0|Yes}} 134 = 134 Kinesis|Psychic|Status|Smart|The user distracts the target by bending a spoon. It lowers the target's accuracy.|15|0|80|Yes}} 135 = 135 Softboiled|Normal|Status|Beauty|The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.|10|0|0|Yes}} 136 = 136 Hi Jump Kick|Fighting|Physical|Cool|The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.|10|130|90|Yes}} 137 = 137 Glare|Normal|Status|Tough|The user intimidates the target with the pattern on its belly to cause paralysis.|30|0|100|Yes}} 138 = 138 Dream Eater|Psychic|Special|Smart|The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.|15|100|100|Yes}} 139 = 139 Poison Gas|Poison|Status|Smart|A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit.|40|0|90|Yes}} 140 = 140 Barrage|Normal|Physical|Tough|Round objects are hurled at the target to strike two to five times in a row.|20|15|85|Yes}} 141 = 141 Leech Life|Bug|Physical|Smart|The user drains the target's blood. The user's HP is restored by half the damage taken by the target.|15|20|100|Yes}} 142 = 142 Lovely Kiss|Normal|Status|Beauty|With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.|10|0|75|Yes}} 143 = 143 Sky Attack|Flying|Physical|Cool|A second-turn attack move where critical hits land more easily. It may also make the target flinch.|5|140|90|Yes}} 144 = 144 Transform|Normal|Status|Smart|The user transforms into a copy of the target right down to having the same move set.|10|0|0|Has issues}} 145 = 145 Bubble|Water|Special|Cute|A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.|30|40|100|Yes}} 146 = 146 Pound|Normal|Physical|Tough|The target is physically pounded with a long tail or a foreleg, etc.|10|70|100|Yes}} 147 = 147 Spore|Grass|Status|Beauty|The user scatters bursts of spores that induce sleep.|15|0|100|Yes}} 148 = 148 Flash|Electric|Special|Beauty|The user flashes a bright light with enormous speed at the target. It cuts the user's accuracy though.|15|60|100|Yes}} 149 = 149 Psywave|Psychic|Special|Smart|The target is attacked with an odd psychic wave. The attack varies in intensity.|15|0|100|Yes}} 150 = 150 Splash|Normal|Status|Cute|The user just flops and splashes around to no effect at all...|40|0|0|Yes}} 151 = 151 Acid Armor|Poison|Status|Tough|The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.|20|0|0|Yes}} 152 = 152 Crabhammer|Water|Physical|Tough|The target is hammered with a large pincer. Critical hits land more easily.|10|100|90|Yes}} 153 = 153 Explosion|Normal|Physical|Beauty|The user explodes to inflict damage on those around it. The user faints upon using this move.|5|250|100|Yes}} 154 = 154 Fury Swipes|Normal|Physical|Tough|The target is raked with sharp claws or scythes for two to five times in quick succession.|15|18|80|Yes}} 155 = 155 Bonemerang|Ground|Physical|Tough|The user throws the bone it holds. The bone loops to hit the target twice, coming and going.|10|50|90|Yes}} 156 = 156 Rest|Psychic|Status|Cute|The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.|10|0|0|Yes}} 157 = 157 Rock Slide|Rock|Physical|Tough|Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch.|10|75|90|Yes}} 158 = 158 Hyper Fang|Normal|Physical|Cool|The user bites hard on the target with its sharp front fangs. It may also make the target flinch.|15|80|90|Yes}} 159 = 159 Sharpen|Normal|Status|Cute|The user reduces its polygon count to make itself more jagged, raising the Attack stat.|30|0|0|Yes}} 160 = 160 Conversion|Normal|Status|Beauty|The user changes its type to become the same type as the move at the top of the list of moves it knows.|30|0|0|Yes}} 161 = 161 Tri attack|Normal|Special|Beauty|The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.|10|80|100|Yes}} 162 = 162 Super Fang|Normal|Physical|Tough|The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.|10|0|90|Yes}} 163 = 163 Slash|Normal|Physical|Cool|The target is attacked with a slash of claws or blades. Critical hits land more easily.|20|70|100|Yes}} 164 = 164 Substitute|Normal|Status|Smart|The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.|10|0|0|Yes}} 165 = 165 Struggle|Normal|Physical|Cool|An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.|1|50|0|Yes}} 166 = 166 Sketch|Normal|Status|Smart|It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.|20|0|0|Yes}} 167 = 167 Triple Kick|Fighting|Physical|Cool|A consecutive three-kick attack that becomes more powerful with each successive hit.|10|10|90|Yes}} 168 = 168 Thief|Dark|Physical|Tough|The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item.|25|60|100|Yes}} 169 = 169 Spider Web|Bug|Status|Smart|The user ensnares the target with thin, gooey silk so it can't flee from battle.|10|0|0|Yes}} 170 = 170 Mind Reader|Normal|Status|Smart|The user senses the target's movements with its mind to ensure its next attack does not miss the target.|5|0|0|Yes}} 171 = 171 Nightmare|Ghost|Status|Smart|A sleeping target sees a nightmare that inflicts some damage every turn.|15|0|100|Yes}} 172 = 172 Flame Wheel|Fire|Physical|Beauty|The user cloaks itself in fire and charges at the target. It may also leave the target with a burn.|25|60|100|Yes}} 173 = 173 Snore|Normal|Special|Cute|An attack that can be used only if the user is asleep. The harsh noise may make the target flinch.|15|50|100|Yes}} 174 = 174 Curse|None|Status|Tough|A move that works differently for the Ghost type than for all other types.|10|0|0|Yes}} 175 = 175 Flail|Normal|Physical|Cute|The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.|15|0|100|Yes}} 176 = 176 Conversion 2|Normal|Status|Cool|The user changes its type to make itself resistant to the type of the attack the opponent used last.|30|0|0|Yes}} 177 = 177 Aeroblast|Flying|Special|Cool|A vortex of air is shot at the target to inflict damage. Critical hits land more easily.|5|100|95|Yes}} 178 = 178 Cotton Spore|Grass|Status|Beauty|The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.|40|0|100|Yes}} 179 = 179 Reversal|Fighting|Physical|Cool|An all-out attack that becomes more powerful the less HP the user has.|15|0|100|Yes}} 180 = 180 Spite|Ghost|Status|Tough|The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.|10|0|100|Yes}} 181 = 181 Powder Snow|Ice|Special|Beauty|The user attacks with a chilling gust of powdery snow. It may also freeze the targets.|25|40|100|Yes}} 182 = 182 Protect|Normal|Status|Cute|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. '''Has a priority of +3'''|10|0|0|Yes}} 183 = 183 Mach Punch|Fighting|Physical|Cool|The user throws a punch at blinding speed. It is certain to strike first.|30|40|100|Yes}} 184 = 184 Scary Face|Normal|Status|Tough|The user frightens the target with a scary face to harshly reduce its speed stat.|10|0|100|Yes}} 185 = 185 Faint Attack|Dark|Physical|Smart|The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.|20|60|0|Yes}} 186 = 186 Sweet Kiss|Fairy|Status|Cute|The user kisses the target with a sweet, angelic cuteness that causes confusion.|10|0|75|Yes}} 187 = 187 Belly Drum|Normal|Status|Cute|The user maximizes its Attack stat in exchange for HP equal to half its max HP.|10|0|0|Yes}} 188 = 188 Sludge Bomb|Poison|Special|Tough|Unsanitary sludge is hurled at the target. It may also poison the target.|10|90|100|Yes}} 189 = 189 Mud-Slap|Ground|Special|Cute|The user hurls mud in the target's face to inflict damage and lower its accuracy.|10|20|100|Yes}} 190 = 190 Octazooka|Water|Special|Tough|The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy.|10|65|85|Yes}} 191 = 191 Spikes|Ground|Status|Smart|The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.|20|0|0|Yes}} 192 = 192 Zap Cannon|Electric|Special|Cool|The user fires an electric blast like a cannon to inflict damage and cause paralysis.|5|120|50|Yes}} 193 = 193 Foresight|Normal|Status|Smart|Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.|40|0|0|Yes}} 194 = 194 Destiny Bond|Ghost|Status|Smart|When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.|5|0|0|Has issues}} 195 = 195 Perish Song|Normal|Status|Beauty|Any Pokémon that hears this song faints in three turns, unless it switches out of battle.|5|0|0|Yes}} 196 = 196 Icy Wind|Ice|Special|Beauty|The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.|15|55|95|Yes}} 197 = 197 Detect|Fighting|Status|Cool|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. '''Has a priority of +4'''|5|0|0|Yes}} 198 = 198 Bone Rush|Ground|Physical|Tough|The user strikes the target with a hard bone two to five times in a row.|10|25|90|Yes}} 199 = 199 Lock-On|Normal|Status|Smart|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.|5|0|0|Yes}} 200 = 200 Outrage|Dragon|Physical|Cool|The user rampages and attacks for two to three turns. It then becomes confused, however.|10|120|100|Yes}} 201 = 201 Sandstorm|Rock|Status|Tough|A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.|10|0|0|Yes}} 202 = 202 Giga Drain|Grass|Special|Smart|A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.|10|75|100|Yes}} 203 = 203 Endure|Normal|Status|Tough|The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. '''Has a priority of +3'''|10|0|0|Yes}} 204 = 204 Charm|Fairy|Status|Cute|The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.|20|0|100|Yes}} 205 = 205 Rollout|Rock|Physical|Tough|The user continually rolls into the target over five turns. It becomes stronger each time it hits.|20|30|90|Yes}} 206 = 206 False Swipe|Normal|Physical|Cool|A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.|40|40|100|Yes}} 207 = 207 Swagger|Normal|Status|Cute|The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.|15|0|90|Yes}} 208 = 208 Milk Drink|Normal|Status|Smart|The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.|10|0|0|Yes}} 209 = 209 Spark|Electric|Physical|Cool|The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.|20|65|100|Yes}} 210 = 210 Fury Cutter|Bug|Physical|Cool|The target is slashed with scythes or claws. Its power increases if it hits in succession.|20|40|95|Yes}} 211 = 211 Steel Wing|Steel|Physical|Cool|The target is hit with wings of steel. It may also raise the user's Defense stat.|25|70|90|Yes}} 212 = 212 Mean Look|Normal|Status|Beauty|The user pins the target with a dark, arresting look. The target becomes unable to flee.|5|0|0|Yes}} 213 = 213 Attract|Normal|Status|Cute|If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.|15|0|100|Yes}} 214 = 214 Sleep Talk|Normal|Status|Cute|While it is asleep, the user randomly uses one of the moves it knows.|10|0|0|Has issues}} 215 = 215 Heal Bell|Normal|Status|Beauty|The user makes a soothing bell chime to heal the status problems of all the party Pokémon.|5|0|0|Yes}} 216 = 216 Return|Normal|Physical|Cute|A full-power attack that grows more powerful the more the user likes its Trainer.|20|0|100|Yes}} 217 = 217 Present|Normal|Physical|Cute|The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.|15|0|90|Yes}} 218 = 218 Frustration|Normal|Physical|Cute|A full-power attack that grows more powerful the less the user likes its Trainer.|20|0|100|Yes}} 219 = 219 Safeguard|Normal|Status|Beauty|The user creates a protective field that prevents status problems for five turns.|25|0|0|Yes}} 220 = 220 Pain Split|Normal|Status|Smart|The user adds its HP to the target's HP, then equally shares the combined HP with the target.|20|0|0|Yes}} 221 = 221 Sacred Fire|Fire|Physical|Beauty|The target is razed with a mystical fire of great intensity. It may also leave the target with a burn.|5|100|95|Yes}} 222 = 222 Magnitude|Ground|Physical|Tough|The user looses a ground-shaking quake affecting everyone around the user. Its power varies.|30|0|100|Yes}} 223 = 223 Dynamic Punch|Fighting|Physical|Cool|The user punches the target with full, concentrated power. It confuses the target if it hits.|5|100|50|Yes}} 224 = 224 Megahorn|Bug|Physical|Cool|Using its tough and impressive horn, the user rams into the target with no letup.|10|120|85|Yes}} 225 = 225 Dragon Breath|Dragon|Special|Cool|The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.|20|60|100|Yes}} 226 = 226 Baton Pass|Normal|Status|Cute|The user switches places with a party Pokémon in waiting and passes along any stat changes.|40|0|0|Yes}} 227 = 227 Encore|Normal|Status|Cute|The user compels the target to keep using only the move it last used for three turns.|5|0|100|Yes}} 228 = 228 Pursuit|Dark|Physical|Smart|An attack move that inflicts double damage if used on a target that is switching out of battle. '''Has a priority of +7 when hitting a switching-out Pokemon'''|20|40|100|Yes}} 229 = 229 Rapid Spin|Normal|Physical|Cool|A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.|40|20|100|Yes}} 230 = 230 Sweet Scent|Normal|Status|Cute|A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.|20|0|100|Yes}} 231 = 231 Iron Tail|Steel|Physical|Cool|The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.|15|100|75|Yes}} 232 = 232 Metal Claw|Steel|Physical|Cool|The target is raked with steel claws. It may also raise the user's Attack stat.|35|50|95|Yes}} 233 = 233 Vital Throw|Fighting|Physical|Cool|The user attacks last. In return, this throw move is guaranteed not to miss. '''Has a priority of -1'''|10|70|0|Yes}} 234 = 234 Morning Sun|Normal|Status|Beauty|The user restores its own HP. The amount of HP regained varies with the weather.|5|0|0|Yes}} 235 = 235 Synthesis|Grass|Status|Smart|The user restores its own HP. The amount of HP regained varies with the weather.|5|0|0|Yes}} 236 = 236 Moonlight|Fairy|Status|Beauty|The user restores its own HP. The amount of HP regained varies with the weather.|5|0|0|Yes}} 237 = 237 Hidden Power|Normal|Special|Smart|A unique attack that varies in type and intensity depending on the Pokémon using it.|15|70|100|Yes}} 238 = 238 Cross Chop|Fighting|Physical|Cool|The user delivers a double chop with its forearms crossed. Critical hits land more easily.|5|100|80|Yes}} 239 = 239 Twister|Dragon|Special|Cool|The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.|20|40|100|Yes}} 240 = 240 Rain Dance|Water|Status|Tough|The user summons a heavy rain that falls for five turns, powering up Water-type moves.|5|0|0|Yes}} 241 = 241 Sunny Day|Fire|Status|Beauty|The user intensifies the sun for five turns, powering up Fire-type moves.|5|0|0|Yes}} 242 = 242 Crunch|Dark|Physical|Tough|The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.|15|80|100|Yes}} 243 = 243 Mirror Coat|Psychic|Physical|Cool|A retaliation move that counters any special attack, inflicting double the damage taken.|20|0|100|Yes}} 244 = 244 Psych Up|Normal|Status|Smart|The user hypnotizes itself into copying any stat change made by the target.|10|0|0|Yes}} 245 = 245 Extreme Speed|Normal|Physical|Cool|The user charges the target at blinding speed. This attack always goes before any other move.|5|80|100|Yes}} 246 = 246 Ancient Power|Rock|Special|Tough|The user attacks with a prehistoric power. It may also raise all the user's stats at once.|5|60|100|Yes}} 247 = 247 Shadow Ball|Ghost|Special|Smart|The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.|15|80|100|Yes}} 248 = 248 Future Sight|Psychic|Special|Smart|Two turns after this move is used, a hunk of psychic energy attacks the target.|10|120|100|Yes}} 249 = 249 Rock Smash|Fighting|Physical|Tough|The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.|15|40|100|Yes}} 250 = 250 Whirlpool|Water|Special|Beauty|Traps foes in a violent swirling whirlpool for four to five turns.|15|35|85|Yes}} 251 = 251 Beat Up|Dark|Physical|Smart|The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.|10|0|100|Yes}} 252 = 252 Fake Out|Normal|Physical|Cute|An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.|10|40|100|Yes}} 253 = 253 Uproar|Normal|Special|Cute|The user attacks in an uproar for three turns. Over that time, no one can fall asleep.|10|90|100|Yes}} 254 = 254 Stockpile|Normal|Status|Tough|The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.|20|0|0|Yes}} 255 = 255 Spit Up|Normal|Special|Tough|The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.|10|0|100|Yes}} 256 = 256 Swallow|Normal|Status|Tough|The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.|10|0|0|Yes}} 257 = 257 Heat Wave|Fire|Special|Beauty|The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.|10|95|90|Yes}} 258 = 258 Hail|Ice|Status|Beauty|The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.|10|0|0|Yes}} 259 = 259 Torment|Dark|Status|Tough|The user torments and enrages the target, making it incapable of using the same move twice in a row.|15|0|100|Yes}} 260 = 260 Flatter|Dark|Status|Smart|Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.|15|0|100|Yes}} 261 = 261 Will-O-Wisp|Fire|Status|Beauty|The user shoots a sinister, bluish-white flame at the target to inflict a burn.|15|0|85|Yes}} 262 = 262 Memento|Dark|Status|Tough|The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.|10|0|100|Yes}} 263 = 263 Facade|Normal|Physical|Cute|An attack move that doubles its power if the user is poisoned, burned, or has paralysis.|20|70|100|Yes}} 264 = 264 Focus Punch|Fighting|Physical|Tough|The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.|20|150|100|Yes}} 265 = 265 Smelling Salt|Normal|Physical|Smart|This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however.|10|70|100|Yes}} 266 = 266 Follow Me|Normal|Status|Cute|The user draws attention to itself, making all targets take aim only at the user.|20|0|100|No}} 267 = 267 Nature Power|Normal|Status|Beauty|An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.|20|0|0|Yes}} 268 = 268 Charge|Electric|Status|Smart|The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.|20|0|0|Yes}} 269 = 269 Taunt|Dark|Status|Smart|The target is taunted into a rage that allows it to use only attack moves for three turns.|20|0|100|Yes}} 270 = 270 Helping Hand|Normal|Status|Smart|The user assists an ally by boosting the power of that ally's attack. '''Has a priority of +5'''|20|0|0|No}} 271 = 271 Trick|Psychic|Status|Smart|The user catches the target off guard and swaps its held item with its own.|10|0|100|Yes}} 272 = 272 Role Play|Psychic|Status|Cute|The user mimics the target completely, copying the target's natural Ability.|10|0|0|Yes}} 273 = 273 Wish|Normal|Status|Cute|One turn after this move is used, the target's HP is restored by half the user's maximum HP.|10|0|0|Yes}} 274 = 274 Assist|Normal|Status|Cute|The user hurriedly and randomly uses a move among those known by other Pokémon in the party.|20|0|0|Has issues}} 275 = 275 Ingrain|Grass|Status|Smart|The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.|20|0|0|Yes}} 276 = 276 Superpower|Fighting|Physical|Tough|The user attacks the target with great power. However, it also lowers the user's Attack and Defense.|5|120|100|Yes}} 277 = 277 Magic Coat|Psychic|Status|Beauty|A barrier reflects back to the target moves like Leech Seed and moves that damage status. '''Has a priority of +4'''|15|0|0|Yes}} 278 = 278 Recycle|Normal|Status|Smart|The user recycles a held item that has been used in battle so it can be used again.|10|0|0|Yes}} 279 = 279 Revenge|Fighting|Physical|Tough|An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.|10|60|100|Yes}} 280 = 280 Brick Break|Fighting|Physical|Cool|The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.|15|75|100|Yes}} 281 = 281 Yawn|Normal|Status|Cute|The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.|10|0|0|Yes}} 282 = 282 Knock Off|Dark|Physical|Smart|The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.|25|65|100|Yes}} 283 = 283 Endeavor|Normal|Physical|Tough|An attack move that cuts down the target's HP to equal the user's HP.|5|0|100|Yes}} 284 = 284 Eruption|Fire|Special|Beauty|The user attacks the opposing team with explosive fury. The lower the user's HP, the less powerful this attack becomes.|5|150|100|Yes}} 285 = 285 Skill Swap|Psychic|Status|Smart|The user employs its psychic power to exchange Abilities with the target.|10|0|0|Yes}} 286 = 286 Imprison|Psychic|Status|Smart|If opposing Pokémon know any move also known by the user, they are prevented from using it.|10|0|0|No}} 287 = 287 Refresh|Normal|Status|Smart|The user rests to cure itself of a poisoning, burn, or paralysis.|20|0|0|Yes}} 288 = 288 Grudge|Ghost|Status|Tough|If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.|5|0|0|No}} 289 = 289 Snatch|Normal|Status|Smart|The user steals the effects of any attempts to use a healing or stat-changing move.|10|0|0|Yes}} 290 = 290 Secret Power|Normal|Physical|Smart|The user attacks the target with a secret power. Its additional effects vary depending on the user's environment.|20|70|10|No}} 291 = 291 Dive|Water|Physical|Beauty|Diving on the first turn, the user floats up and attacks on the next turn.|10|80|100|Yes}} 292 = 292 Arm Thrust|Fighting|Physical|Cool|The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.|20|15|100|Yes}} 293 = 293 Camouflage|Normal|Status|Smart|The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.|20|0|0|No}} 294 = 294 Tail Glow|Bug|Status|Beauty|The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.|20|0|0|Yes}} 295 = 295 Luster Purge|Psychic|Special|Smart|The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat.|5|70|100|Yes}} 296 = 296 Mist Ball|Psychic|Special|Smart|A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk.|5|70|100|Yes}} 297 = 297 Feather Dance|Flying|Status|Cute|The user covers the target's body with a mass of down that harshly lowers its Attack stat.|15|0|100|Yes}} 298 = 298 Teeter Dance|Normal|Status|Cute|The user performs a wobbly dance that confuses the Pokémon around it.|20|0|100|Yes}} 299 = 299 Blaze Kick|Fire|Physical|Beauty|The user launches a kick that lands a critical hit more easily. It may also leave the target with a burn.|10|85|90|Yes}} 300 = 300 Mud Sport|Ground|Status|Cute|The user covers itself with mud. This weakens Electric-type moves for five turns.|15|0|0|Yes}} 301 = 301 Ice Ball|Ice|Physical|Beauty|The user continually rolls into the target over five turns. It becomes stronger each time it hits.|20|30|90|Yes}} 302 = 302 Needle Arm|Grass|Physical|Smart|The user attacks by wildly swinging its thorny arms. It may also make the target flinch.|15|60|100|Yes}} 303 = 303 Slack Off|Normal|Status|Cute|The user slacks off, restoring its own HP by up to half of its maximum HP.|10|0|0|Yes}} 304 = 304 Hyper Voice|Normal|Special|Cool|The user lets loose a horribly echoing shout with the power to inflict damage.|10|90|100|Yes}} 305 = 305 Poison Fang|Poison|Physical|Smart|The user bites the target with toxic fangs. It may also leave the target badly poisoned.|15|50|100|Yes}} 306 = 306 Crush Claw|Normal|Physical|Cool|The target is bitten with viciously sharp fangs. It may make the target flinch.|10|75|95|Yes}} 307 = 307 Blast Burn|Fire|Special|Beauty|The target is razed by a fiery explosion. The user can't move on the next turn.|5|150|90|Yes}} 308 = 308 Hydro Cannon|Water|Special|Beauty|The target is hit by a watery blast. The user can't move on the next turn.|5|150|90|Yes}} 309 = 309 Meteor Mash|Steel|Physical|Cool|The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat.|10|90|90|Yes}} 310 = 310 Astonish|Ghost|Physical|Smart|The user attacks the target while shouting in a startling fashion. This may also make the target flinch.|15|30|100|Yes}} 311 = 311 Weather Ball|Normal|Special|Smart|An attack move that varies in power and type depending on the weather.|10|50|100|Yes}} 312 = 312 Aromatherapy|Grass|Status|Beauty|The user releases a soothing scent that heals all status conditions affecting the user's party.|5|0|0|Yes}} 313 = 313 Fake Tears|Dark|Status|Smart|The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.|20|0|100|Yes}} 314 = 314 Air Cutter|Flying|Special|Cool|The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.|25|60|95|Yes}} 315 = 315 Overheat|Fire|Special|Smart|The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.|5|130|90|Yes}} 316 = 316 Odor Sleuth|Normal|Status|Smart|Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. This also enables an evasive target to be hit.|40|0|0|Yes}} 317 = 317 Rock Tomb|Rock|Physical|Smart|Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.|15|60|95|Yes}} 318 = 318 Silver Wind|Bug|Special|Beauty|The target is attacked with powdery scales blown by wind. It may also raise all the user's stats.|5|60|100|Yes}} 319 = 319 Metal Sound|Steel|Status|Smart|A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.|40|0|85|Yes}} 320 = 320 Grass Whistle|Grass|Status|Cute|The user plays a pleasant melody that lulls the target into a deep sleep.|15|0|55|Yes}} 321 = 321 Tickle|Normal|Status|Cute|The user tickles the target into laughing, reducing its Attack and Defense stats.|20|0|100|Yes}} 322 = 322 Cosmic Power|Psychic|Status|Cool|The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.|20|0|0|Yes}} 323 = 323 Water Spout|Water|Special|Beauty|The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.|5|150|100|Yes}} 324 = 324 Signal Beam|Bug|Special|Beauty|The user attacks with a sinister beam of light. It may also confuse the target.|15|75|100|Yes}} 325 = 325 Shadow Punch|Ghost|Physical|Cool|The user throws a punch from the shadows. This attack never misses.|20|60|0|Yes}} 326 = 326 Extrasensory|Psychic|Special|Smart|The user attacks with an odd, unseeable power. This may also make the target flinch.|20|80|100|Yes}} 327 = 327 Sky Uppercut|Fighting|Physical|Cool|The user attacks the target with an uppercut thrown skyward with force.|15|85|90|Yes}} 328 = 328 Sand Tomb|Ground|Physical|Smart|The user traps the target inside a harshly raging sandstorm for four to five turns.|15|35|85|Yes}} 329 = 329 Sheer Cold|Ice|Special|Beauty|The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.|5|0|0|Yes}} 330 = 330 Muddy Water|Water|Special|Tough|The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.|10|90|85|Yes}} 331 = 331 Bullet Seed|Grass|Physical|Cool|The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.|30|10|100|Yes}} 332 = 332 Aerial Ace|Flying|Special|Cool|The user confounds the target with speed, then slashes. This attack never misses.|20|60|0|Yes}} 333 = 333 Icicle Spear|Ice|Physical|Tough|The user launches sharp icicles at the target two to five times in a row.|30|25|100|Yes}} 334 = 334 Iron Defense|Steel|Status|Tough|The user hardens its body's surface like iron, sharply raising its Defense stat.|15|0|0|Yes}} 335 = 335 Block|Normal|Status|Cute|The user blocks the target's way with arms spread wide to prevent escape.|5|0|0|Yes}} 336 = 336 Howl|Normal|Status|Cool|The user howls loudly to raise its spirit, which raises its Attack stat.|40|0|0|Yes}} 337 = 337 Dragon Claw|Dragon|Physical|Cool|The user slashes the target with huge, sharp claws.|15|80|100|Yes}} 338 = 338 Frenzy Plant|Grass|Special|Cool|The user slams the target with an enormous tree. The user can't move on the next turn.|5|150|90|Yes}} 339 = 339 Bulk Up|Fighting|Status|Beauty|The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.|20|0|100|Yes}} 340 = 340 Bounce|Flying|Physical|Cute|The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.|5|85|85|Yes}} 341 = 341 Mud Shot|Ground|Special|Tough|The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.|15|55|95|Yes}} 342 = 342 Poison Tail|Poison|Physical|Smart|The user hits the target with its tail. This may also poison the target. Critical hits land more easily.|25|50|100|Yes}} 343 = 343 Covet|Normal|Physical|Cute|The user endearingly approaches the target, then steals the target's held item.|25|60|100|Yes}} 344 = 344 Volt Tackle|Electric|Physical|Cool|The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis.|15|120|100|Yes}} 345 = 345 Magical Leaf|Grass|Special|Beauty|The user scatters curious leaves that chase the target. This attack never misses.|20|60|0|Yes}} 346 = 346 Water Sport|Water|Status|Cute|The user soaks itself with water. This weakens Fire-type moves for five turns.|15|0|0|Yes}} 347 = 347 Calm Mind|Psychic|Status|Smart|The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.|20|0|100|Yes}} 348 = 348 Leaf Blade|Grass|Physical|Cool|The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.|15|90|100|Yes}} 349 = 349 Dragon Dance|Dragon|Status|Cool|The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.|20|0|0|Yes}} 350 = 350 Rock Blast|Rock|Physical|Tough|The user hurls hard rocks at the target. Two to five rocks are launched in a row.|10|25|90|Yes}} 351 = 351 Shock Wave|Electric|Special|Cool|The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.|20|60|0|Yes}} 352 = 352 Water Pulse|Water|Special|Beauty|The user attacks the target with a pulsing blast of water. It may also confuse the target.|20|60|100|Yes}} 353 = 353 Doom Desire|Steel|Special|Cool|Two turns after this move is used, the user blasts the target with a concentrated bundle of light.|10|140|100|Yes}} 354 = 354 Psycho Boost|Psychic|Special|Smart|The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.|5|140|90|Yes}} 355 = 355 Roost|Flying|Status|Cool|The user lands and rests its body. It restores the user's HP by up to half of its max HP.|10|0|0|Yes}} 356 = 356 Gravity|Psychic|Status|Beauty|Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.|5|0|0|Yes}} 357 = 357 Miracle Eye|Psychic|Status|Cute|Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.|40|0|0|Yes}} 358 = 358 Wake-Up Slap|Fighting|Physical|Smart|This attack inflicts big damage on a sleeping target. It also wakes the target up, however.|10|70|100|Yes}} 359 = 359 Hammer Arm|Fighting|Physical|Cool|The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.|10|100|90|Yes}} 360 = 360 Gyro Ball|Steel|Physical|Beauty|The user tackles the target with a high-speed spin. The slower the user, the greater the damage.|5|0|100|Yes}} 361 = 361 Healing Wish|Psychic|Status|Cute|The user faints. In return, the Pokemon taking its place will have its HP restored and status conditions cured.|10|0|0|Yes}} 362 = 362 Brine|Water|Special|Smart|If the target's HP is down to about half, this attack will hit with double the power.|10|65|100|Yes}} 363 = 363 Natural Gift|Normal|Special|Smart|The user draws power to attack by using its held Berry. The Berry determines the move's type and power.|15|0|100|Yes}} 364 = 364 Feint|Normal|Physical|Beauty|An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. '''Has a priority of +2'''|10|30|100|Yes}} 365 = 365 Pluck|Flying|Physical|Cute|The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.|20|60|100|Yes}} 366 = 366 Tailwind|Flying|Status|Smart|The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.|15|0|0|Yes}} 367 = 367 Acupressure|Normal|Status|Cool|"The user applies pressure to stress points, sharply boosting one of its or its allies' stats."""""|30|0|0|Yes}} 368 = 368 Metal Burst|Steel|Physical|Beauty|The user retaliates with much greater power against the target that last inflicted damage on it.|10|0|100|Yes}} 369 = 369 U-turn|Bug|Physical|Cute|After making its attack, the user rushes back to switch places with a party Pokémon in waiting.|20|70|100|Yes}} 370 = 370 Close Combat|Fighting|Physical|Smart|The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.|5|120|100|Yes}} 371 = 371 Payback|Dark|Physical|Cool|If the user moves after the target, this attack's power will be doubled|10|50|100|Yes}} 372 = 372 Assurance|Dark|Physical|Beauty|If the target has already taken some damage in the same turn, this attack's power is doubled.|10|60|100|Yes}} 373 = 373 Embargo|Dark|Status|Cute|This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.|15|0|100|Yes}} 374 = 374 Fling|Dark|Physical|Tough|The user flings its held item at the target to attack. This move's power and effects depend on the item.|10|0|100|Yes}} 375 = 375 Psycho Shift|Psychic|Status|Cool|Using its psychic power of suggestion, the user transfers its status conditions to the target.|10|0|100|Yes}} 376 = 376 Trump Card|Normal|Special|Cool|The fewer PP this move has, the greater its attack power.|5|0|0|Yes}} 377 = 377 Heal Block|Psychic|Status|Cute|For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.|15|0|0|Yes}} 378 = 378 Wring Out|Normal|Special|Smart|The user powerfully wrings the target. The more HP the target has, the greater the move's power.|5|0|100|Yes}} 379 = 379 Power Trick|Psychic|Status|Cool|The user employs its psychic power to switch its Attack with its Defense stat.|10|0|0|Yes}} 380 = 380 Gastro Acid|Poison|Status|Beauty|Afflicts the targeted enemy with a Gastro Acid status condition. A Pokémon with the Gastro Acid status loses the benefit of its ability.|10|0|10|No}} 381 = 381 Lucky Chant|Normal|Status|Cute|The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.|30|0|0|No}} 382 = 382 Me First|Normal|Status|Cute|The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power.|20|0|0|No}} 383 = 383 Copycat|Normal|Status|Cool|The user mimics the move used immediately before it. The move fails if no other move has been used yet.|20|0|0|No}} 384 = 384 Power Swap|Psychic|Status|Beauty|The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.|10|0|0|Yes}} 385 = 385 Guard Swap|Psychic|Status|Beauty|The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.|10|0|0|Yes}} 386 = 386 Punishment|Dark|Physical|Smart|This attack's power increases the more the target has powered up with stat changes.|5|0|100|Yes}} 387 = 387 Last Resort|Normal|Physical|Cute|This move can be used only after the user has used all the other moves it knows in the battle.|5|140|100|Yes}} 388 = 388 Worry Seed|Grass|Status|Beauty|A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.|10|0|10|No}} 389 = 389 Sucker Punch|Dark|Physical|Smart|This move enables the user to attack first. It fails if the target is not readying an attack, however.|5|80|100|Yes}} 390 = 390 Toxic Spikes|Poison|Status|Smart|The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle.|20|0|0|Yes}} 391 = 391 Heart Swap|Psychic|Status|Cool|Heart Swap switches any increase and/or decrease in stat changes with the target.|10|0|0|Yes}} 392 = 392 Aqua Ring|Water|Status|Beauty|The user envelops itself in a veil made of water. It regains some HP on every turn.|20|0|0|Yes}} 393 = 393 Magnet Rise|Electric|Status|Cute|The user levitates using electrically generated magnetism for five turns.|10|0|0|No}} 394 = 394 Flare Blitz|Fire|Physical|Smart|The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.|15|120|100|Yes}} 395 = 395 Force Palm|Fighting|Physical|Cool|The target is attacked with a shock wave. This may also leave the target with paralysis.|10|60|100|Yes}} 396 = 396 Aura Sphere|Fighting|Special|Smart|The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.|20|80|0|Yes}} 397 = 397 Rock Polish|Rock|Status|Tough|The user polishes its body to reduce drag. This can sharply raise the Speed stat.|20|0|0|Yes}} 398 = 398 Poison Jab|Poison|Physical|Smart|The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.|20|80|100|Yes}} 399 = 399 Dark Pulse|Dark|Special|Cool|The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.|15|80|100|Yes}} 400 = 400 Night Slash|Dark|Physical|Beauty|The user slashes the target the instant an opportunity arises. Critical hits land more easily.|15|70|100|Yes}} 401 = 401 Aqua Tail|Water|Physical|Cute|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.|10|90|90|Yes}} 402 = 402 Seed Bomb|Grass|Physical|Smart|The user slams a barrage of hard-shelled seeds on the target from above.|15|80|100|Yes}} 403 = 403 Air Slash|Flying|Special|Cool|The user attacks with a blade of air that slices even the sky. It may also make the target flinch.|15|75|95|Yes}} 404 = 404 X-Scissor|Bug|Physical|Beauty|The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.|15|80|100|Yes}} 405 = 405 Bug Buzz|Bug|Special|Cute|The user vibrates its wings to generate a damaging sound wave. This may also lower the target's Sp. Def stat.|10|90|100|Yes}} 406 = 406 Dragon Pulse|Dragon|Special|Smart|The target is attacked with a shock wave generated by the user's gaping mouth.|10|85|100|Yes}} 407 = 407 Dragon Rush|Dragon|Physical|Cool|The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch.|10|100|75|Yes}} 408 = 408 Power Gem|Rock|Special|Beauty|The user attacks with a ray of light that sparkles as if it were made of gemstones.|20|80|100|Yes}} 409 = 409 Drain Punch|Fighting|Physical|Beauty|An energy-draining punch. The user's HP is restored by half the damage taken by the target.|10|75|100|Yes}} 410 = 410 Vacuum Wave|Fighting|Special|Smart|The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.|30|40|100|Yes}} 411 = 411 Focus Blast|Fighting|Physical|Smart|The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.|5|120|100|Yes}} 412 = 412 Energy Ball|Grass|Special|Beauty|The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.|10|90|100|Yes}} 413 = 413 Brave Bird|Flying|Physical|Cute|The user tucks in its wings and charges from a low altitude. The user also takes serious damage.|15|120|100|Yes}} 414 = 414 Earth Power|Ground|Special|Smart|The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def.|10|90|100|Yes}} 415 = 415 Switcheroo|Dark|Status|Cool|The user trades held items with the target faster than the eye can follow.|10|0|10|No}} 416 = 416 Giga Impact|Normal|Physical|Beauty|The user charges at the target using every bit of its power. The user can't move on the next turn.|5|150|90|Yes}} 417 = 417 Nasty Plot|Dark|Status|Cute|The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.|20|0|0|Yes}} 418 = 418 Bullet Punch|Steel|Physical|Smart|The user strikes the target with tough punches as fast as bullets. This move always goes first.|30|40|100|Yes}} 419 = 419 Avalanche|Ice|Physical|Cool|An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. '''Has a priority of -4'''|10|60|10|No}} 420 = 420 Ice Shard|Ice|Physical|Beauty|The user flash freezes chunks of ice and hurls them at the target. This move always goes first. '''Has a priority of +1'''|30|40|100|Yes}} 421 = 421 Shadow Claw|Ghost|Physical|Cute|The user slashes with a sharp claw made from shadows. Critical hits land more easily.|15|70|100|Yes}} 422 = 422 Thunder Fang|Electric|Physical|Cool|The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.|15|65|95|Yes}} 423 = 423 Ice Fang|Ice|Physical|Cool|The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.|15|65|95|Yes}} 424 = 424 Fire Fang|Fire|Physical|Beauty|The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.|15|65|95|Yes}} 425 = 425 Shadow Sneak|Ghost|Physical|Smart|The user extends its shadow and attacks the target from behind. This move always goes first. '''Has a priority of +1'''|30|40|100|Yes}} 426 = 426 Mud Bomb|Ground|Special|Smart|The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.|10|65|85|Yes}} 427 = 427 Psycho Cut|Psychic|Physical|Cool|The user tears at the target with blades formed by psychic power. Critical hits land more easily.|20|70|100|Yes}} 428 = 428 Zen Headbutt|Psychic|Physical|Tough|The user focuses its willpower to its head and attacks the target. This may also make the target flinch.|15|80|90|Yes}} 429 = 429 Mirror Shot|Steel|Special|Cute|The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.|10|65|100|Yes}} 430 = 430 Flash Cannon|Steel|Special|Smart|The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.|10|80|100|Yes}} 431 = 431 Rock Climb|Normal|Physical|Cool|The user attacks the target by smashing into it with incredible force. This may also confuse the target.|20|90|85|Yes}} 432 = 432 Defog|Flying|Status|Beauty|A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.|15|0|0|Yes}} 433 = 433 Trick Room|Psychic|Status|Cute|The user creates a bizarre area in which slower Pokémon get to move first for five turns. '''Has a priority of -7'''|5|0|0|No}} 434 = 434 Draco Meteor|Dragon|Special|Smart|Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat.|5|130|90|Yes}} 435 = 435 Discharge|Electric|Special|Cool|The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.|15|80|100|Yes}} 436 = 436 Lava Plume|Fire|Special|Tough|An inferno of scarlet flames torches everything around the user. It may leave targets with a burn.|15|80|100|Yes}} 437 = 437 Leaf Storm|Grass|Special|Smart|The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.|5|130|90|Yes}} 438 = 438 Power Whip|Grass|Physical|Beauty|The user violently whirls its vines or tentacles to harshly lash the target.|10|120|85|Yes}} 439 = 439 Rock Wrecker|Rock|Physical|Tough|The user launches a huge boulder at the target to attack. The user can't move on the next turn.|5|150|90|Yes}} 440 = 440 Cross Poison|Poison|Physical|Cool|A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily.|20|70|100|Yes}} 441 = 441 Gunk Shot|Poison|Physical|Cool|The user shoots filthy garbage at the target to attack. It may also poison the target.|5|120|80|Yes}} 442 = 442 Iron Head|Steel|Physical|Tough|The user slams the target with its steel-hard head. This may also make the target flinch.|15|80|100|Yes}} 443 = 443 Magnet Bomb|Steel|Physical|Cool|The user launches steel bombs that stick to the target. This attack will not miss.|20|60|0|Yes}} 444 = 444 Stone Edge|Rock|Physical|Tough|The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.|5|100|80|Yes}} 445 = 445 Captivate|Normal|Status|Cute|If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.|20|0|100|Yes}} 446 = 446 Stealth Rock|Rock|Status|Cool|he user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.|32|0|0|Yes}} 447 = 447 Grass Knot|Grass|Special|Smart|The user snares the target with grass and trips it. The heavier the target, the greater the move's power.|20|0|100|Yes}} 448 = 448 Chatter|Flying|Special|Smart|The user attacks using a sound wave based on words it has learned. This confuses the target.|20|65|100|Yes}} 449 = 449 Judgement|Normal|Special|Beauty|The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding.|10|100|10|No}} 450 = 450 Bug Bite|Bug|Physical|Tough|The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.|20|60|100|Yes}} 451 = 451 Charge Beam|Electric|Special|Beauty|The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.|10|50|90|Yes}} 452 = 452 Wood Hammer|Grass|Physical|Tough|The user slams its rugged body into the target to attack. The user also sustains serious damage.|15|120|100|Yes}} 453 = 453 Aqua Jet|Water|Physical|Beauty|The user lunges at the target speed that makes it almost invisible. This move always goes first. '''Has a priority of +1'''|20|40|100|Yes}} 454 = 454 Attack Order|Bug|Physical|Smart|The user calls out its underlings to pummel the target. Critical hits land easier.|15|90|100|Yes}} 455 = 455 Defend Order|Bug|Status|Smart|The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.|10|0|0|Yes}} 456 = 456 Heal Order|Bug|Status|Smart|The user calls out its underlings to heal it. The user regains up to half of its max HP.|10|0|0|Yes}} 457 = 457 Head Smash|Rock|Physical|Tough|The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.|5|150|80|Yes}} 458 = 458 Double Hit|Normal|Physical|Smart|The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.|10|35|90|Yes}} 459 = 459 Roar of Time|Dragon|Special|Beauty|The user blasts the target with power that distorts even time. The user can't move on the next turn.|5|150|9|No}} 460 = 460 Special Rend|Dragon|Special|Beauty|The user tears the target along with the space around it. Critical hits land more easily.|5|100|9|No}} 461 = 461 Lunar Dance|Psychic|Status|Beauty|The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.|10|0|0|No}} 462 = 462 Crush Grip|Normal|Physical|Tough|The target is crushed with great force. The attack is more powerful the more HP the target has left.|5|0|100|Yes}} 463 = 463 Magma Storm|Fire|Special|Tough|The target becomes trapped within a maelstrom of fire that rages for four to five turns.|5|100|75|Yes}} 464 = 464 Dark Void|Dark|Status|Smart|- -|10|0|80|No}} 465 = 465 Seed Flare|Grass|Special|Cool|The user emits a shock wave from its body to attack its target. It may harshly lower the target's Sp. Def.|5|120|85|Yes}} 466 = 466 Ominous Wind|Ghost|Special|Smart|The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.|5|60|100|Yes}} 467 = 467 Shadow Force|Ghost|Physical|Smart|The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.|5|120|10|No}} 468 = 468 Hone Claws|Dark|Status|Smart|The user sharpens its claws to boost its Attack stat and accuracy.|15|0|0|Yes}} 469 = 469 Wide Guard|Rock|Status|Tough|- -|10|0|0|No}} 470 = 470 Guard Split|Psychic|Status|Smart|- -|10|0|0|No}} 471 = 471 Power Split|Psychic|Status|Smart|- -|10|0|0|No}} 472 = 472 Wonder Room|Psychic|Status|Smart|- -|10|0|0|No}} 473 = 473 Psyshock|Psychic|Special|Beauty|The user materializes an odd psychic wave to attack the target. This attack does physical damage.|10|80|100|Yes}} 474 = 474 Venoshock|Poison|Special|Smart|The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.|10|65|100|Yes}} 475 = 475 Autotomize|Steel|Status|Beauty|The user sheds part of its body to make itself lighter and sharply raise its Speed stat.|15|0|0|No}} 476 = 476 Rage Powder|Bug|Status|Smart|The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. '''Has a priority of +2'''|20|0|0|No}} 477 = 477 Telekinesis|Psychic|Status|Smart|The user makes the target float with its psychic power. The target is easier to hit for three turns.|15|0|0|No}} 478 = 478 Magic Room|Psychic|Status|Smart|The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.|10|0|0|No}} 479 = 479 Smack Down|Rock|Physical|Tough|The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.|15|50|100|Yes}} 480 = 480 Storm Throw|Fighting|Physical|Cool|- -|10|60|100|No}} 481 = 481 Flame Burst|Fire|Special|Beauty|The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.|15|70|100|Yes}} 482 = 482 Sludge Wave|Poison|Special|Cool|The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.|10|95|100|Yes}} 483 = 483 Quiver Dance|Bug|Status|Beauty|The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.|20|0|0|Yes}} 484 = 484 Heavy Slam|Steel|Physical|Cool|The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.|10|0|100|Yes}} 485 = 485 Synchronoise|Psychic|Special|Smart|Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.|10|120|100|No}} 486 = 486 Electro Ball|Electric|Special|Cool|The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.|10|0|100|Yes}} 487 = 487 Soak|Water|Status|Cute|- -|20|0|100|No}} 488 = 488 Flame Charge|Fire|Physical|Beauty|The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.|20|50|100|Yes}} 489 = 489 Coil|Poison|Status|Beauty|The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.|20|0|0|Yes}} 490 = 490 Low Sweep|Fighting|Physical|Smart|The user makes a swift attack on the target's legs, which lowers the target's Speed stat.|20|65|100|Yes}} 491 = 491 Acid Spray|Poison|Special|Smart|The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.|20|40|100|Yes}} 492 = 492 Foul Play|Dark|Physical|Smart|The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.|15|95|10|No}} 493 = 493 Simple Beam|Normal|Status|Cute|- -|15|0|100|No}} 494 = 494 Entrainment|Normal|Status|Beauty|The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.|15|0|10|No}} 495 = 495 After You|Normal|Status|Cute|- -|15|0|0|No}} 496 = 496 Round|Normal|Special|Beauty|The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.|15|60|10|No}} 497 = 497 Echoed Voice|Normal|Special|Beauty|The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.|15|40|10|No}} 498 = 498 Chip Away|Normal|Physical|Tough|Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.|20|70|100|Yes}} 499 = 499 Clear Smog|Poison|Special|Beauty|The user attacks by throwing a clump of special mud. All stat changes are returned to normal.|15|50|0|Yes}} 500 = 500 Stored Power|Psychic|Special|Cool|The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.|10|20|100|Yes}} 501 = 501 Quick Guard|Fighting|Status|Cool|The user protects itself and its allies from priority moves. '''Has a priority of +3'''|15|0|0|No}} 502 = 502 Ally Switch|Psychic|Status|Smart|The user teleports using a strange power and switches places with one of its allies. '''Has a priority of +1'''|15|0|0|No}} 503 = 503 Scald|Water|Special|Cool|The user shoots boiling hot water at its target. This may also leave the target with a burn.|15|80|100|Yes}} 504 = 504 Shell Smash|Normal|Status|Cool|The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.|15|0|0|Yes}} 505 = 505 Heal Pulse|Psychic|Status|Beauty|The user emits a healing pulse which restores the target's HP by up to half of its max HP.|10|0|100|Yes}} 506 = 506 Hex|Ghost|Special|Tough|This relentless attack does massive damage to a target affected by status problems.|10|65|100|Yes}} 507 = 507 Sky Drop|Flying|Physical|Cool|The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.|10|60|10|No}} 508 = 508 Shift Gear|Steel|Status|Cool|The user rotates its gears, raising its Attack and sharply raising its Speed.|10|0|0|Yes}} 509 = 509 Circle Throw|Fighting|Physical|Cool|The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. '''Has a priority of -6'''|10|60|9|No}} 510 = 510 Incinerate|Fire|Special|Beauty|The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.|15|60|10|No}} 511 = 511 Quash|Dark|Status|Smart|The user suppresses the target and makes its move go last.|15|0|10|No}} 512 = 512 Acrobatics|Flying|Physical|Smart|The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.|15|55|100|Yes}} 513 = 513 Reflect Type|Normal|Status|Smart|- -|15|0|0|No}} 514 = 514 Retaliate|Normal|Physical|Cool|The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.|5|70|10|No}} 515 = 515 Final Gambit|Fighting|Special|Tough|- -|5|0|100|No}} 516 = 516 Bestow|Normal|Status|Cute|- -|15|0|0|No}} 517 = 517 Inferno|Fire|Special|Beauty|The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.|5|100|50|Yes}} 518 = 518 Water Pledge|Water|Special|Cute|A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.|10|80|100|Yes}} 519 = 519 Fire Pledge|Fire|Special|Cool|A column of fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of fire.|10|80|100|Yes}} 520 = 520 Grass Pledge|Grass|Special|Cool|A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.|10|80|100|Yes}} 521 = 521 Volt Switch|Electric|Special|Cool|- -|20|70|100|No}} 522 = 522 Struggle Bug|Fighting|Special|Cool|While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.|20|50|100|Yes}} 523 = 523 Bulldoze|Ground|Physical|Tough|The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.|20|60|100|Yes}} 524 = 524 Frost Breath|Ice|Special|Beauty|- -|10|60|90|No}} 525 = 525 Dragon Tail|Dragon|Physical|Cool|The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.|10|60|90|Yes}} 526 = 526 Work Up|Normal|Status|Tough|The user is roused, and its Attack and Sp. Atk stats increase.|30|0|0|Yes}} 527 = 527 Electroweb|Electric|Special|Beauty|The user attacks and captures opposing Pokémon by using an electric net. This lowers their Speed stat.|15|55|95|Yes}} 528 = 528 Wild Charge|Electric|Physical|Cool|The user shrouds itself in electricity and smashes into its target. It also damages the user a little.|15|90|100|Yes}} 529 = 529 Drill Run|Ground|Physical|Tough|The user crashes into its target while rotating its body like a drill. Critical hits land more easily.|10|80|95|Yes}} 530 = 530 Dual Chop|Dragon|Physical|Cool|The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.|15|40|90|Yes}} 531 = 531 Heart Stamp|Psychic|Physical|Tough|The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.|20|60|100|Yes}} 532 = 532 Horn Leech|Grass|Physical|Tough|The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.|10|75|100|Yes}} 533 = 533 Sacred Sword|Fighting|Physical|Cool|The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.|15|90|10|No}} 534 = 534 Razor Shell|Water|Physical|Tough|The user cuts its target with sharp shells. This may also lower the target's Defense stat.|10|75|95|Yes}} 535 = 535 Heat Crash|Fire|Physical|Cool|The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power.|10|0|100|Yes}} 536 = 536 Leaf Tornado|Grass|Special|Tough|The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.|10|65|90|Yes}} 537 = 537 Steamroller|Bug|Physical|Tough|The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch.|20|65|100|Yes}} 538 = 538 Cotton Guard|Grass|Status|Smart|The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat.|10|0|0|Yes}} 539 = 539 Night Daze|Dark|Special|Cool|The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.|10|85|95|Yes}} 540 = 540 Psystrike|Psychic|Special|Cool|The user materializes an odd psychic wave to attack the target. This attack does physical damage.|10|100|10|No}} 541 = 541 Tail Slap|Normal|Physical|Tough|The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row.|10|25|85|Yes}} 542 = 542 Hurricane|Flying|Special|Cute|The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.|10|110|70|Yes}} 543 = 543 Head Charge|Normal|Physical|Tough|The user charges its head into its target, using its powerful guard hair. This also damages the user a little.|15|120|100|Yes}} 544 = 544 Gear Grind|Steel|Physical|Cool|The user attacks by throwing steel gears at its target twice.|15|50|100|Yes}} 545 = 545 Searing Shot|Fire|Special|Beauty|An inferno of scarlet flames torches everything around the user. It may leave the target with a burn.|5|100|100|Yes}} 546 = 546 Techno Blast|Normal|Special|Cool|- -|5|120|100|No}} 547 = 547 Relic Song|Normal|Special|Beauty|- -|10|75|100|No}} 548 = 548 Secret Sword|Fighting|Special|Beauty|- -|10|85|100|No}} 549 = 549 Glaciate|Ice|Special|Beauty|- -|10|65|95|No}} 550 = 550 Bolt Strike|Electric|Physical|Beauty|- -|5|130|85|No}} 551 = 551 Blue Flare|Fire|Special|Beauty|- -|5|130|85|No}} 552 = 552 Fiery Dance|Fire|Special|Beauty|Cloaked in flames, the user dances and flaps its wings. This may also raise the user's Sp. Atk stat.|10|80|100|Yes}} 553 = 553 Freeze Shock|Ice|Special|Beauty|On the second turn, the user hits the target with electrically charged ice. It may leave the target with paralysis.|5|140|90|Yes}} 554 = 554 Ice Burn|Ice|Special|Beauty|On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.|5|140|90|Yes}} 555 = 555 Snarl|Dark|Special|Cool|The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.|10|55|95|Yes}} 556 = 556 Icicle Crash|Ice|Physical|Smart|The user attacks the target while shouting in a startling fashion. This may also make the target flinch.|10|85|90|Yes}} 557 = 557 V-create|Fire|Physical|Cool|- -|5|180|95|No}} 558 = 558 Fusion Flare|Fire|Special|Beauty|The user brings down a giant flame. This attack does greater damage when influenced by an enormous thunderbolt.|5|100|100|Yes}} 559 = 559 Fusion Bolt|Electric|Special|Beauty|The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame.|5|100|100|Yes}} 560 = 560 Ride|Fighting|Physical|Cool|The user runs over the target rapidly. The power rises when the user's accuracy stat is low.|20|60|100|Yes}} 561 = 561 Mat Block|Fighting|Status|Cool|- -|10|0|0|No}} 562 = 562 Belch|Poison|Special|Tough|- -|10|120|90|No}} 563 = 563 Rototiller|Ground|Status|Tough|- -|10|0|0|No}} 564 = 564 Sticky Web|Bug|Status|Tough|- -|20|0|0|No}} 565 = 565 Fell Stinger|Bug|Physical|Cool|- -|25|30|100|No}} 566 = 566 Phantom Force|Ghost|Physical|Cool|The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.|10|90|10|No}} 567 = 567 Trick-or-Treat|Ghost|Status|Cute|- -|20|0|100|No}} 568 = 568 Noble Roar|Normal|Status|Cute|Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.|40|0|100|Yes}} 569 = 569 Ion Deluge|Electric|Status|Beauty|- -|25|0|0|No}} 570 = 570 Parabolic Charge|Electric|Special|Smart|The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.|20|50|100|Yes}} 571 = 571 Forest's Curse|Grass|Status|Smart|The user puts a forest curse on the target. Afflicted targets are now grass type as well.|20|0|10|No}} 572 = 572 Petal Blizzard|Grass|Physical|Tough|The user sets off an earthquake that strikes those around it.|15|90|100|Yes}} 573 = 573 Freeze-Dry|Ice|Special|Beauty|- -|20|70|100|No}} 574 = 574 Disarming Voice|Fairy|Special|Cool|Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.|15|40|0|Yes}} 575 = 575 Parting Shot|Dark|Status|Smart|With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.|20|0|10|No}} 576 = 576 Topsy-Turvy|Dark|Status|Smart|- -|20|0|100|No}} 577 = 577 Draining Kiss|Fairy|Special|Smart|The user steals the target's energy with a kiss. The user's HP is restored by over half of the damage taken by the target.|10|50|100|Yes}} 578 = 578 Crafty Shield|Fairy|Status|Smart|The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. '''Has a priority of +3'''|10|0|0|No}} 579 = 579 Flower Shield|Fairy|Status|Beauty|- -|10|0|0|No}} 580 = 580 Grassy Terrain|Grass|Status|Beauty|The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.|10|0|0|No}} 581 = 581 Misty Terrain|Fairy|Status|Beauty|The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions.|10|0|0|No}} 582 = 582 Electrify|Electric|Status|Smart|- -|20|0|0|No}} 583 = 583 Play Rough|Fairy|Physical|Beauty|The user plays rough with the target and attacks it. This may also lower the target's Attack stat.|10|90|90|Yes}} 584 = 584 Fairy Wind|Fairy|Special|Beauty|The user stirs up a fairy wind and strikes the target with it.|30|40|100|Yes}} 585 = 585 Moonblast|Fairy|Special|Smart|Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.|15|95|100|Yes}} 586 = 586 Boomburst|Normal|Special|Tough|The user attacks everything around it with the destructive power of a terrible, explosive sound.|10|140|100|Yes}} 587 = 587 Fairy Lock|Fairy|Status|Smart|By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.|10|0|0|No}} 588 = 588 King's Shield|Steel|Status|Smart|The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. '''Has a priority of +3'''|10|0|0|Yes}} 589 = 589 Play Nice|Normal|Status|Cute|The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.|20|0|0|Yes}} 590 = 590 Confide|Normal|Status|Cute|The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat.|20|0|0|Yes}} 591 = 591 Diamond Storm|Rock|Physical|Beauty|- -|5|100|95|No}} 592 = 592 Steam Eruption|Water|Special|Beauty|- -|5|110|95|No}} 593 = 593 Hyperspace Hole|Psychic|Special|Smart|- -|5|80|0|No}} 594 = 594 Water Shuriken|Water|Physical|Cool|The user hits the target with throwing stars two to five times in a row. This move always goes first.|20|15|100|Yes}} 595 = 595 Mystical Fire|Fire|Special|Beauty|The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.|10|65|100|Yes}} 596 = 596 Spiky Shield|Grass|Status|Tough|- -|10|0|0|No}} 597 = 597 Aromatic Mist|Fairy|Status|Beauty|- -|20|0|0|No}} 598 = 598 Eerie Impulse|Electric|Status|Cute|The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.|15|0|100|Yes}} 599 = 599 Venom Drench|Poison|Status|Smart|- -|20|0|100|No}} 600 = 600 Powder|Bug|Status|Smart|- -|20|0|100|No}} 601 = 601 Geomancy|Fairy|Status|Beauty|- -|10|0|0|No}} 602 = 602 Magnetic Flux|Electric|Status|Smart|- -|20|0|0|No}} 603 = 603 Happy Hour|Normal|Status|Cute|- -|30|0|0|No}} 604 = 604 Electric Terrain|Electric|Status|Smart|- -|10|0|0|No}} 605 = 605 Dazzling Gleam|Fairy|Special|Cool|The user damages opposing Pokémon by emitting a powerful flash.|10|80|100|Yes}} 606 = 606 Celebrate|Normal|Status|Cute|- -|40|0|0|No}} 607 = 607 Hold Hands|Normal|Status|Cute|- -|40|0|0|No}} 608 = 608 Baby-Doll Eyes|Fairy|Status|Cute|The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.|30|0|100|Yes}} 609 = 609 Nuzzle|Electric|Physical|Cool|The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.|20|20|100|Yes}} 610 = 610 Hold Back|Normal|Physical|Cool|- -|40|40|100|No}} 611 = 611 Infestation|Bug|Special|Cute|- -|20|20|100|No}} 612 = 612 Power-Up Punch|Fighting|Physical|Cool|Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.|20|40|100|Yes}} 613 = 613 Oblivion Wing|Flying|Special|Smart|The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target.|10|80|100|Yes}} 614 = 614 Thousand Arrows|Ground|Physical|Beauty|- -|10|90|100|No}} 615 = 615 Thousand Waves|Ground|Physical|Tough|- -|10|90|100|No}} 616 = 616 Land's Wrath|Ground|Physical|Tough|The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.|10|90|100|Yes}} 617 = 617 Light of Ruin|Fairy|Special|Beauty|- -|5|140|90|No}} 618 = 618 Origin Pulse|Water|Special|Beauty|- -|10|110|85|No}} 619 = 619 Precipice Blades|Ground|Physical|Cool|- -|10|120|85|No}} 620 = 620 Dragon Ascent|Flying|Physical|Beauty|- -|5|120|100|No}} 621 = 621 Hyperspace Fury|Dark|Physical|Tough|- -|5|100|0|No}} 999 = 999 TheUltimateDerp|Shadow|Physical|Cool|The Pokémon derps around to the max. Nothing can stop it now. Not even a cookie.|40|100|-|GameMode only}} Pkemon Abilities by index number: | 1 = 1|Stench|The stench may cause the target to flinch. | 2 = 2|Drizzle|The Pokémon makes it rain if it appears in battle. | 3 = 3|Speed Boost|Its Speed stat is gradually boosted. | 4 = 4|Battle Armor|The Pokémon is protected against critical hits. | 5 = 5|Sturdy|It cannot be knocked out with one hit. | 6 = 6|Damp|Prevents the use of self-destructing moves. | 7 = 7|Limber|The Pokémon is protected from paralysis. | 8 = 8|Sand Veil|Boosts the Pokémon's evasion in a sandstorm. | 9 = 9|Static|Contact with the Pokémon may cause paralysis. | 10 = 10|Volt Absorb|Restores HP if hit by an Electric-type move. | 11 = 11|Water Absorb|Restores HP if hit by a Water-type move. | 12 = 12|Oblivious|Prevents it from becoming infatuated. | 13 = 13|Cloud Nine|Eliminates the effects of weather. | 14 = 14|Compoundeyes|The Pokémon's accuracy is boosted. | 15 = 15|Insomnia|Prevents the Pokémon from falling asleep. | 16 = 16|Color Change|Changes the Pokémon's type to the foe's move. | 17 = 17|Immunity|Prevents the Pokémon from getting poisoned. | 18 = 18|Flash Fire|It powers up Fire-type moves if it's hit by one. | 19 = 19|Shield Dust|Blocks the added effects of attacks taken. | 20 = 20|Own Tempo|Prevents the Pokémon from becoming confused. | 21 = 21|Suction Cups|Negates all moves that force switching out. | 22 = 22|Intimidate|Lowers the foe's Attack stat. | 23 = 23|Shadow Tag|Prevents the foe from escaping. | 24 = 24|Rough Skin|Inflicts damage to the attacker on contact. | 25 = 25|Wonder Guard|Only super effective moves will hit. | 26 = 26|Levitate|Gives full immunity to all Ground-type moves. | 27 = 27|Effect Spore|Contact may poison or cause paralysis or sleep. | 28 = 28|Synchronize|Passes a burn or paralysis to the foe. | 29 = 29|Clear Body|Prevents other Pokémon from lowering its stats. | 30 = 30|Natural Cure|All status problems heal when it switches out. | 31 = 31|Lightningrod|Draws in all Electric-type moves to up Sp. Attack. | 32 = 32|Serene Grace|Boosts the likelihood of added effects appearing. | 33 = 33|Swift Swim|Boosts the Pokémon's Speed in rain. | 34 = 34|Chlorophyll|Boosts the Pokémon's Speed in sunshine. | 35 = 35|Illuminate|Raises the likelihood of meeting wild Pokémon. | 36 = 36|Trace|The Pokémon copies a foe's Ability. | 37 = 37|Huge Power|Raises the Pokémon's Attack stat. | 38 = 38|Poison Point|Contact with the Pokémon may poison the attacker. | 39 = 39|Inner Focus|The Pokémon is protected from flinching. | 40 = 40|Magma Armor|Prevents the Pokémon from becoming frozen. | 41 = 41|Water Veil|Prevents the Pokémon from getting a burn. | 42 = 42|Magnet Pull|Prevents Steel-type Pokémon from escaping. | 43 = 43|Soundproof|Gives full immunity to all sound-based moves. | 44 = 44|Rain Dish|The Pokémon gradually regains HP in rain. | 45 = 45|Sand Stream|The Pokémon summons a sandstorm in battle. | 46 = 46|Pressure|The Pokémon raises the foe's PP usage. | 47 = 47|Thick Fat|Ups resistance to Fire- and Ice-type moves. | 48 = 48|Early Bird|The Pokémon awakens quickly from sleep. | 49 = 49|Flame Body|Contact with the Pokémon may burn the attacker. | 50 = 50|Run Away|Enables a sure getaway from wild Pokémon. | 51 = 51|Keen Eye|Prevents other Pokémon from lowering accuracy. | 52 = 52|Hyper Cutter|Prevents other Pokémon from lowering Attack stat. | 53 = 53|Pickup|The Pokémon may pick up items. | 54 = 54|Truant|Pokémon can't attack on consecutive turns. | 55 = 55|Hustle|Boosts the Attack stat but lowers accuracy. | 56 = 56|Cute Charm|Contact with the Pokémon may cause infatuation. | 57 = 57|Plus|Ups Sp. Atk if another Pokémon has Plus or Minus. | 58 = 58|Minus|Ups Sp. Atk if another Pokémon has Plus or Minus. | 59 = 59|Forecast|Castform transforms with the weather. | 60 = 60|Sticky Hold|Protects the Pokémon from item theft. | 61 = 61|Shed Skin|The Pokémon may heal its own status problems. | 62 = 62|Guts|Boosts Attack if there is a status problem. | 63 = 63|Marvel Scale|Ups Defense if there is a status problem. | 64 = 64|Liquid Ooze|Damages attackers using any draining move. | 65 = 65|Overgrow|Powers up Grass-type moves when the Pokémon is in trouble. | 66 = 66|Blaze|Powers up Fire-type moves in a pinch. | 67 = 67|Torrent|Powers up Water-type moves in a pinch. | 68 = 68|Swarm|Powers up Bug-type moves in a pinch. | 69 = 69|Rock Head|Protects the Pokémon from recoil damage. | 70 = 70|Drought|Turns the sunlight harsh if it is in battle. | 71 = 71|Arena Trap|Prevents the foe from fleeing. | 72 = 72|Vital Spirit|Prevents the Pokémon from falling asleep. | 73 = 73|White Smoke|Prevents other Pokémon from lowering its stats. | 74 = 74|Pure Power|Raises the Pokémon's Attack stat. | 75 = 75|Shell Armor|The Pokémon is protected against critical hits. | 76 = 76|Air Lock|Eliminates the effects of weather. | 77 = 77|Tangled Feet|Raises evasion if the Pokémon is confused. | 78 = 78|Motor Drive|Raises Speed if hit by an Electric-type move. | 79 = 79|Rivalry|Deals more damage to a Pokémon of same gender. | 80 = 80|Steadfast|Raises Speed each time the Pokémon flinches. | 81 = 81|Snow Cloak|Raises evasion in a hailstorm. | 82 = 82|Gluttony|Encourages the early use of a held Berry. | 83 = 83|Anger Point|Maxes Attack after taking a critical hit. | 84 = 84|Unburden|Raises Speed if a held item is used. | 85 = 85|Heatproof|Weakens the power of Fire-type moves. | 86 = 86|Simple|The Pokémon is prone to wild stat changes. | 87 = 87|Dry Skin|Reduces HP if it is hot. Water restores HP. | 88 = 88|Download|Adjusts power according to a foe's defenses. | 89 = 89|Iron Fist|Boosts the power of punching moves. | 90 = 90|Poison Heal|Restores HP if the Pokémon is poisoned. | 91 = 91|Adaptability|Powers up moves of the same type. | 92 = 92|Skill Link|Increases the frequency of multi-strike moves. | 93 = 93|Hydration|Heals status problems if it is raining. | 94 = 94|Solar Power|In sunshine boosted but HP decreases. | 95 = 95|Quick Feet|Boosts Speed if there is a status problem. | 96 = 96|Normalize|All the Pokémon's moves become the Normal type. | 97 = 97|Sniper|Powers up moves if they become critical hits. | 98 = 98|Magic Guard|The Pokémon only takes damage from attacks. | 99 = 99|No Guard|Ensures attacks by or against the Pokémon land. | 100 = 100|Stall|The Pokémon moves after all other Pokémon do. | 101 = 101|Technician|Powers up the Pokémon's weaker moves. | 102 = 102|Leaf Guard|Prevents problems with status in sunny weather. | 103 = 103|Klutz|The Pokémon can't use any held items. | 104 = 104|Mold Breaker|Moves can be used regardless of Abilities. | 105 = 105|Super Luck|Heightens the critical- hit ratios of moves. | 106 = 106|Aftermath|Damages the attacker landing the finishing hit. | 107 = 107|Anticipation|Senses a foe's dangerous moves. | 108 = 108|Forewarn|Determines what moves a foe has. | 109 = 109|Unaware|Ignores any stat changes in the Pokémon. | 110 = 110|Tinted Lens|Powers up not very effective moves. | 111 = 111|Filter|Reduces damage from supereffective attacks. | 112 = 112|Slow Start|Temporarily halves Attack and Speed. | 113 = 113|Scrappy|Enables moves to hit Ghost-type Pokémon. | 114 = 114|Storm Drain|Draws in all Water-type moves to up Sp. Attack. | 115 = 115|Ice Body|The Pokémon gradually regains HP in a hailstorm. | 116 = 116|Solid Rock|Reduces damage from supereffective attacks. | 117 = 117|Snow Warning|The Pokémon summons a hailstorm in battle. | 118 = 118|Honey Gather|The Pokémon may gather Honey from somewhere. | 119 = 119|Frisk|The Pokémon can check a foe's held item. | 120 = 120|Reckless|Powers up moves that have recoil damage. | 121 = 121|Multitype|Changes type to match the held Plate. | 122 = 122|Flower Gift|Powers up party Pokémon when it is sunny. | 123 = 123|Bad Dreams|Reduces a sleeping foe's HP. | 124 = 124|Pickpocket|Steals an item when hit by another Pokémon. | 125 = 125|Sheer Force|Removes added effects to increase move damage. | 126 = 126|Contrary|Makes stat changes have an opposite effect. | 127 = 127|Unnerve|Makes the foe nervous and unable to eat Berries. | 128 = 128|Defiant|When its stats are lowered its Attack increases. | 129 = 129|Defeatist|Lowers stats when HP becomes half or less. | 130 = 130|Cursed Body|May disable a move used on the Pokémon. | 131 = 131|Healer|May heal an ally's status conditions. | 132 = 132|Friend Guard|Reduces damage done to allies. | 133 = 133|Weak Armor|Physical attacks lower Defense and raise Speed. | 134 = 134|Heavy Metal|Doubles the Pokémon's weight. | 135 = 135|Light Metal|Halves the Pokémon's weight. | 136 = 136|Multiscale|Reduces damage when HP is full. | 137 = 137|Toxic Boost|Powers up physical attacks when poisoned. | 138 = 138|Flare Boost|Powers up special attacks when burned. | 139 = 139|Harvest|May create another Berry after one is used. | 140 = 140|Telepathy|Anticipates an ally's attack and dodges it. | 141 = 141|Moody|Raises one stat and lowers another. | 142 = 142|Overcoat|Protects the Pokémon from damage from weather. | 143 = 143|Poison Touch|May poison targets when a Pokémon makes contact. | 144 = 144|Regenerator|Restores a little HP when withdrawn from battle. | 145 = 145|Big Pecks|Protects the Pokémon from Defense-lowering attacks. | 146 = 146|Sand Rush|Boosts the Pokémon's Speed in a sandstorm. | 147 = 147|Wonder Skin|Makes status-changing moves more likely to miss. | 148 = 148|Analytic|Boosts move power when the Pokémon moves last. | 149 = 149|Illusion|Comes out disguised as the Pokémon in back. | 150 = 150|Imposter|It transforms itself into the Pokémon it is facing. | 151 = 151|Infiltrator|Passes through the foe's barrier and strikes. | 152 = 152|Mummy|Contact with this Pokémon spreads this Ability. | 153 = 153|Moxie|Boosts Attack after knocking out any Pokémon. | 154 = 154|Justified|Raises Attack when hit by a Dark-type move. | 155 = 155|Rattled|Some move types scare it and boost its Speed. | 156 = 156|Magic Bounce|Reflects status- changing moves. | 157 = 157|Sap Sipper|Boosts Attack when hit by a Grass-type move. | 158 = 158|Prankster|Gives priority to a status move. | 159 = 159|Sand Force|Boosts certain moves' power in a sandstorm. | 160 = 160|Iron Barbs|Inflicts damage to the Pokémon on contact. | 161 = 161|Zen Mode|Changes the Pokémon's shape when HP is halved. | 162 = 162|Victory Star|Boosts the accuracy of its allies and itself. | 163 = 163|Turboblaze|Moves can be used regardless of Abilities. | 164 = 164|Teravolt|Moves can be used regardless of Abilities. | 165 = 165|Aroma Veil|Protects allies from attacks that limit their move choices. | 166 = 166|Flower Veil|Prevents lowering of ally Grass-type Pokémon's stats. | 167 = 167|Cheek Pouch|Restores HP as well when the Pokémon eats a Berry. | 168 = 168|Protean|Changes the Pokémon's type to the same type of the move it is using. | 169 = 169|Fur Coat|Halves damage from physical moves. | 170 = 170|Magician|The Pokémon steals the held item of a Pokémon it hits with a move. | 171 = 171|Bulletproof|Protects the Pokémon from some ball and bomb moves. | 172 = 172|Competitive|Boosts the Sp.Atk stat when a stat is lowered. | 173 = 173|Strong Jaw|The Pokémon's strong jaw gives it tremendous biting power. | 174 = 174|Refrigerate|Normal-type moves become Ice-type moves. | 175 = 175|Sweet Veil|Prevents itself and its allies from falling asleep. | 176 = 176|Stance Change|The Pokémon changes form depending on how it battles. | 177 = 177|Gale Wings|Gives priority to Flying-type moves. | 178 = 178|Mega Launcher|Powers up aura and pulse moves. | 179 = 179|Grass Pelt|Boosts the Defense stat in Grassy Terrain. | 180 = 180|Symbiosis|The Pokémon can pass an item to an ally. | 181 = 181|Tough Claws|Powers up moves that make direct contact. | 182 = 182|Pixilate|Normal-type moves become Fairy-type moves. | 183 = 183|Gooey|Contact with the Pokémon lowers the attacker's Speed stat. | 184 = 184|Aerilate|Normal-type moves become Flying-type moves. | 185 = 185|Parental Bond|Parent and child attack together. | 186 = 186|Dark Aura|Powers up each Pokémon's Dark-type moves. | 187 = 187|Fairy Aura|Powers up each Pokémon's Fairy-type moves. | 188 = 188|Aura Break|The effects of Aura Abilities are reversed. I hope this will help. Creds to pokemon3d and bulbapedia.
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I've searched the internet and the wiki, but never found those values.
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I've recently been plagued by SD card troubles, and long story short, today, I lost a Pokemon X save that I really would rather have back. I tried using a backup from Nov 21, but some time between then and today, I had launched and saved the game. Now it says the save version does not match the game version and tough shit lol. From my limited understanding of pokemon xy's save file scheme, I am under the impression that there is literally nothing wrong with my save except that the last save time in the meta data of my .sav is older than the last save time stored somewhere on my 3DS? Can I simply open up my .sav in a hex editor and edit the time to something that will let me play the game, provided I knew where the hex values for last save time were? I feel I should clarify, although it's probably obvious, I own the digital copy.
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Until now, I've been editing some items effects like the prices in pokemarts or set the evasion up of the bright powder from 10 to 25 and the focus band % from 10 to 50 coz I've seen somewhere in this forum changing the 0x003 byte affects the %... My question is: can anyone explain the meaning of each offset from the a024.narc?? Like "the first 2 bytes are the item's price" pls help sorry my english is bad
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Hi! I discovered that 41h hex value in HGSS is the shining leaf adress! This is the list of values to set in 41h. The X is a "Shining Leaf". Kotone/Hibiki give you the crown of shining leaf when you show her/him a pokemon with 5 SL and she/he will give you a star for your trainer card. 00 = 00000 01 = X0000 02 = 0X000 03 = XX000 04 = 00X00 05 = X0X00 06 = 0XX00 07 = XXX00 08 = 000X0 09 = X00X0 0A = 0X0X0 0B = XX0X0 0C = 00XX0 0D = X0XX0 0E = 0XXX0 0F = XXXX0 10 = 0000X 11 = X000X 12 = 0X00X 13 = XX00X 14 = 00X0X 15 = X0X0X 16 = 0XX0X 17 = XXX0X 18 = 000XX 19 = X00XX 1A = 0X0XX 1B = XX0XX 1C = 00XXX 1D = X0XXX 1E = 0XXXX 1F = XXXXX 3F = CROWN / Wreath If you show her/him a pokemon with the crown she won't give you the star.
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Hi there! I am planning to use Pokesav to re-EV some of my Pokémon (they're level 100). I am aware that editing them will make their trash bytes come up as hacked if they're a hatched, Pal Parked or event Pokémon. I’d love to be able to edit them and fix their trash bytes afterwards. Sabresite's trash byte normalizer looks like just what I'd need, however I can't get it (or the legality checker) to work. When I save a Pokémon file, drag and drop it over either the tb normalizer or the legality checker I get this: http://i116.photobucket.com/albums/o22/Sim9/shot1.jpg Clicking ok creates this weird file as seen here, above trashbytes.exe (seviper.pkm): http://i116.photobucket.com/albums/o22/Sim9/shot2.jpg I can't seem to do anything with that file. If I try to open the file, I get this: http://i116.photobucket.com/albums/o22/Sim9/shot3.jpg I'm aware that it’s possible to edit a Pokémon’s trash bytes in a hex editor, but I can’t find where 0x48 to 0x5D (where the trash bytes are) are here: http://i116.photobucket.com/albums/o22/Sim9/shot4.jpg (By the way, the Seviper in the Pokémon file hasn’t been modified in any way. It’s Pal Parked from Emerald.) I have searched all over the internet, these forums and Project Pokémon’s site, but have not been able to find anything which solves my problems. The ideal for me would be to be able to edit my Pokémon on Pokesav and be able to fix their trash bytes afterwards, preferably via a trash byte normalizer, or otherwise via a hex editor. Would anyone be able to help me? Sim
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well, in the guide of the other hex values, one person said that the 87 is the value which edit the characteristic of the pokethlon (the aprishakers, the stars, that things) and i want to edit this in my pokemon but pokesav can't edit the value, if someone has a editor like pokesav that have the possibility to change the value, Can't he or she say what editor is? and what are the numbers o letters to write in the value? (sorry for my english, i dont speak it)
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Can I change a trainer name of a save file of ruby, sapphire, leaf green, fire red, emerald? I just want to catch pokemon and have them with different OT. I don't need some pokesav for it, even hex edit will do. I just don't know where it is
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I'm trying to replicate the five recent event Pokemon (Deoxys from Gamestop, and Darkrai, Shayman, Regigigas and Arceus from Toys 'R Us) using Pokesav Platinum, but I have no idea on how the valuse work and I don't want to screw something up. I someone can help me on this, I'd be grateful. That, or either the PKM files for these Pokemon (because I don't have an SD card to transfer save files =P).
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Hello everyone. Does anybody know the hex codes for the itens of pokemon platinum? I have the hex code for pokemon diamond but some itens are change and i can't find the gracidea or the platinum orb. If it is possivel i would like to know if the pokemon hex code and the attacks hex codes for pokemon platinum are the same of pokemon diamond. Tanks. [EDIT] Sorry but does anyone also know how to change the pokemon form (ex: shaymin land form to sy form) on the pokemon hex code? Tanks.
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To get the Regice/Regirock/Registeel pokemon, I need to have the Lv.100 Even Regigigas? Does anybody have the Event Regigigas and can open Pokesav and screenshot the Pokemon Edit Menu?
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can anyone clarify the fateful encounter, and hex values options in pokesav? im trying to make legit pokemon, so i was wondering if these two things are really necessary in order to make legit pokemon, or can i ignore them.
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Hey Guys, I figured this would be the best place to get help with this kind of thing. Basicly I tried to edit my save file manually by changing the hex values. That was the easy part but unfortunately the game checks the save with a hash check of some kind. When I load my edited save the hash was wrong and the game said the file is corrupt. I can get around this problem by opening the edited save in pokesav and saving without making any changes as pokesav calculates the hash correctly. I was thinking of writing a small program to set the state of the Honey trees and if you could enlighten me about the Hash check it would be much apriciated. Thanks
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I want to make PKMN for my Japanese Soul Silver game, but I am not sure of what order the hex values need to be set for them. I want to know what the hex value set up and order for a PKMN I breed from an egg in SS looks like when making it in Pokesav so I can make it correctly and look legit. I want to make a few PKMN to use and I want them to look like I bread them in my SS game. So I need to know what hex values to use for it to look like the egg was received from the Daycare Couple, hatched somewhere in Kanto or Johto, and look legit. If someone can show me a picture of a HG/SS Pokesav party PKMN edit screen fully filled out for an example that would be awesome and I would appreciate it. If I confused anyone and they don't understand, please message me back and I can clarify. Thanks.
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- heart gold and soul silver
- hex
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I wanted to make a Heatran that looked like it was traded over from Pearl to Platinum. Are these hex values correct? 44h:00 (Is 00 for 44 to 45 since it obviously wasn't hatched.) 45h:00. 46h: D1 (Is 46 to 47 where I put values for link trade?) 47h:07 85h:05 (Caught in Stark Mountain in Pearl, which is a cave.) Also, what would the status of link trade be for my Heatran? Would it be Link trade (arrived) or Link trade (met)? I'd gladly appreciate an accurate, detailed response. Also, an ENORMOUS THANKS to whoever helped. (Maybe I'll give away one expertly made Pokemon )
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Right, so I am trying to achieve the ultimate feat.: creating pokemon that can pass the Vs. Recorder. For most of you veterans (I've been using Pokesav since uh... July 2007?), this sounds easy, but for me, I'm having a large amount of trouble, especially with the arrival of Pokemon Platinum. My biggest concern right now is transitioning my Pearl Pokemon to Platinum to make them appear as if I caught/bred them via Platinum and EV trained via Platinum. When I use the PID/IV Generator, I've realized that my pokemon never appear as a possible shiny. Is there anyway to get the correct algorithms of IVs that match the personality of my Pokemon and make it shiny (while also passing the VS. Recorder). To add, what is the difference between Type 1, 2, 3 all the way to 8. My second problem is Class in the PID category. That too has a "generate" button, is it of any use? Also, how do I know which ability is Class 1 and which ability is Class 2? Since almost all my pokemon will be hatched from eggs on my Platinum game (to avoid mistakes and to ensure reliability), have the hex codes changed drastically? Another question: If I trade an event pokemon I've downloaded and put on my pearl game and then wanted to put them on my Platinum game. Do I need to change their hex values? They theoretically will be traded from Pearl/Diamond to Platinum since the events have already passed Do Pal Parked pokemon have their hex values changed as well? And as a side-question, is there a site in which I can get some matching ID/SID for Trainers for previous-Gen games (wanted to use those IDs for my legendaries). Yeah, I know these are a lot of questions and I apologize. I just want everything to be perfect and hopefully pass the VS. Recorder legitimacy check. ---------- Post added at 03:31 AM ---------- Previous post was at 03:29 AM ---------- I forgot to add, please check here often as I will be constantly working on my .sav file and also recycling this topic to ask more questions.
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- hex
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Here i am posting a hex guide(thank you SCV for telling me where to put this) anyway hex is what is used in codes. I am going to show you a hex chart showing what = what, this will help you figure out how to edit/modify a code. Here we go. HEX BACKGROUND(HEX IS A SERIES OF NUMBERS AND LETTERS USED IN CODE THEY ARE ORGINNIZED LIKE THIS 1-9 AND A-F 1-9 IN HEX EQUALS (DUH) 1-9 BUT! A-F EQUALS 10-15) hex. 1 2 3 4 5 6 7 8 9 dec. 1 2 3 4 5 6 7 8 9 alright this may seem weird at first but it gets easy. Note: You can use a calculator on your computer to convert the values I am just sowing you how to do it manually(Thanks Janime6 for telling me this) hex. A B C D E F dec. 10 11 12 13 14 15 now this is a pattern which you will see next. hex. 10 11 12 13 14 15 dec. 16 17 18 19 20 21 this pattern of: 1 2 3 4 5 6 7 8 9 A B C D E F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F 20.. will continue on. so that is an easy way to remember. so lets say in a code you want 100x of something well you can not just put 100 in or else you would have 256 of something because 100 in hex is 256 in regular dec.(dec. is the numbers we always use all the time) so you would follow the pattern until you get to this 64 that is the number you want 64 in hex. is 100 in dec. so lets use this in a real code i will be modifying a code from codejunkies.com it is a code for pokemon diamond version. it is super exp. gain. But i will be modifying it to what i want. HERE: Super EXP Gain (Hold R at the End of a Battle) 94000130 000002ff 62106fc0 00000000 b2106fc0 00000000 100458dc 0000270f d2000000 00000000 now once you start to notice hex in a code you can figure out how to modify it(notice i have been dealing with codes for about 2-3 years this may take some time to completely understand. notice2: this will not take you 3 years maybe a day to learn ) the line in lime green is the line with the exp. in it(the part in blue is what i will mod for you) HEY look there is hex in the blue it is 270F so what does 270F equal in hex it equals 9999 in dec. which is how much your pokemon will gain in exp. So i want it a little bit higher so i will modify it to about 20,000(dec.) so what does 20,000 equal in hex. it equals 4E20(hex.) so my new code is THIS: 94000130 000002ff 62106fc0 00000000 b2106fc0 00000000 100458dc 00004E20 d2000000 00000000 now every time i beat a pokemon i will gain about 20,000(note this changes besause of wild pokemon and pokemon trainers so it will vary) and if i wanted it at a crazy level i would put FFFF and FFFF equals 65,535 so it would be: 94000130 000002ff 62106fc0 00000000 b2106fc0 00000000 100458dc 0000FFFF d2000000 00000000 this is a basic way of changing a code. FEEL FREE TO ASK ME QUESTIONS IF YOU DO NOT UNDERSTAND. Note: you cam use a calculator to convert the values(thanks Janime6 for telling me this).