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Found 9 results

  1. Version 1.0.0

    4047 downloads

    All three starters with their hidden abilities, bred from the pokebank eventmons
  2. Hello again Projectpokemon, I haven't came back to this website because I was very very busy from my life. But today's school is over, and I will be continuing playing pokemon starting now. I know it's a lot of requests but if someone is willing to help me, I will be appreciated for someone for doing it. My request is to make and breed a team with useful hidden abilities for competitive battles, so I apologize for the trouble if someone is reading this. Pokemon Species: Tornadus Gender: Male Held Item: Flying Gem (If it's illegal then) Sitrus Berry Level:50 (If it's not) Then you fix the l
  3. Source: Serebii News Source: Bulbapedia
  4. Hexadecimal Converter: http://www.mathsisfun.com/binary-decimal-hexadecimal-converter.html ~Preston's Guide to 44h, 45h, 46h, 47h, 85h, and 86h Values~ Last updated: 10/09/09 ~Which game uses these values?~ On R/S/E/FR/LG/CO/, none of the hidden values are used. On D/P, only the 85h is used. On Platinum, 44h-47h and 85h are used. On HeartGold and SoulSilver, 44h-47h and 85h-86h are used. ~What are the values for a Pokemon that was migrated from Pal-Park?~ D/P Migration: Set all values to 00 Platinum/HG/SS Migration: Set 46h to 37 (Pal-Park in hexadecimal) and the rest to 00.
  5. From what I have seen through pokesav the HG/SS games only use the 46h, 85h, and the 86h. I was wondering from all of this do the old hex values still mean the same for the values?
  6. To get the Regice/Regirock/Registeel pokemon, I need to have the Lv.100 Even Regigigas? Does anybody have the Event Regigigas and can open Pokesav and screenshot the Pokemon Edit Menu?
  7. Could anyone give me good examples of IVs set for the different types of Hidden Powers? I know there's a lot and that's a lot to ask for. I actually knew nothing about the different forms of HPIVs until recently. So in creating teams using different Hidden Powers, I need something to go by so I know what to look for in using the even-odd system. I've been trying to calculate them on my own recently, but can't seem to do it correctly. It would be nice to have something to go by! (As I am not a math person, it makes this all the harder x__x; ) Thanks guys!
  8. reading the pokemon editing FAQ on the site it says "Hidden Value: The only thing to worry about here is the box next to 85h. Set this byte according to how the Pokemon was obtained" but when I look at what people are doing on the forums they are also changing a few other values, what should be done here for legality? I am exporting all my codes to AR, and so far its worked out okay, but I haven't been able to check legality just yet (I have a mac and an old windows XP that I am currently updating to support legality check) I was just curious about the hidden values
  9. I was looking for more information on creating hidden hex values on pokemon. Is there anywhere I can find out more about it?
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