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Hello again Projectpokemon, I haven't came back to this website because I was very very busy from my life. But today's school is over, and I will be continuing playing pokemon starting now. I know it's a lot of requests but if someone is willing to help me, I will be appreciated for someone for doing it. My request is to make and breed a team with useful hidden abilities for competitive battles, so I apologize for the trouble if someone is reading this. Pokemon Species: Tornadus Gender: Male Held Item: Flying Gem (If it's illegal then) Sitrus Berry Level:50 (If it's not) Then you fix the l
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Hexadecimal Converter: http://www.mathsisfun.com/binary-decimal-hexadecimal-converter.html ~Preston's Guide to 44h, 45h, 46h, 47h, 85h, and 86h Values~ Last updated: 10/09/09 ~Which game uses these values?~ On R/S/E/FR/LG/CO/, none of the hidden values are used. On D/P, only the 85h is used. On Platinum, 44h-47h and 85h are used. On HeartGold and SoulSilver, 44h-47h and 85h-86h are used. ~What are the values for a Pokemon that was migrated from Pal-Park?~ D/P Migration: Set all values to 00 Platinum/HG/SS Migration: Set 46h to 37 (Pal-Park in hexadecimal) and the rest to 00.
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From what I have seen through pokesav the HG/SS games only use the 46h, 85h, and the 86h. I was wondering from all of this do the old hex values still mean the same for the values?
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- heart gold and soul silver
- hidden
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To get the Regice/Regirock/Registeel pokemon, I need to have the Lv.100 Even Regigigas? Does anybody have the Event Regigigas and can open Pokesav and screenshot the Pokemon Edit Menu?
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Could anyone give me good examples of IVs set for the different types of Hidden Powers? I know there's a lot and that's a lot to ask for. I actually knew nothing about the different forms of HPIVs until recently. So in creating teams using different Hidden Powers, I need something to go by so I know what to look for in using the even-odd system. I've been trying to calculate them on my own recently, but can't seem to do it correctly. It would be nice to have something to go by! (As I am not a math person, it makes this all the harder x__x; ) Thanks guys!
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reading the pokemon editing FAQ on the site it says "Hidden Value: The only thing to worry about here is the box next to 85h. Set this byte according to how the Pokemon was obtained" but when I look at what people are doing on the forums they are also changing a few other values, what should be done here for legality? I am exporting all my codes to AR, and so far its worked out okay, but I haven't been able to check legality just yet (I have a mac and an old windows XP that I am currently updating to support legality check) I was just curious about the hidden values