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Hello everyone! I just uploaded some Pokemon DS rom hacking tutorial vids and wanted to post them here in case they help anyone out. They are definitely not high level stuff, mostly a showcase of how to use tools like Tinke, Kiwi, PokeDS/Pis, DS Text Editor, and PPRE for trainer editing. So more of a "rom hacking for dummies" kind of guide. Topics Discussed: Intro: Things to Know Before You Begin Pt 1: Overworld Sprites (including the elusive HM summon sprite) Pt 2: Trainer Front/Back sprites and VS faces before a gym battle Pt 2.5: Easier Editing w/ RECN Files (Aka: NCER) Pt 3: Pokemon Sprites Pt 3.5: Advance Pokemon Edits Pt 3.75: Gen IV Sprite Editor Pt 4: Text Editing w/ DSPRE Pt 5: Opening, Intro, Ending locations Pt 6: Trainer Editing w/ DSPRE Pt 7: Pokemon Icons Pt 7.5: Pokemon Icon Pallets Pt 8: How to use Photoshop and Graphic Gale Pt 9: Diamond/Pearl Battle Sprites Pt 10: Trainer Cards (Both Gen 4 and 5) Pt 11: HG SS Pokemon Follow Overworld Sprites Pt 12: 3D BMD0 Overworld Cutscene Trainer Sprites Pt 13: Pokemon Cries to Pretty Much Anything Pt 14: Quick Color Changes with Console Tool Pt 15: Wild Pokemon Editing w/ Advance DSPRE Tips Map Editing series: Pt 1: Make Your First Map with PDSMS Pt 1.5: Making maps with PDSMS 2.2 Pt 2: How to Import Custom Maps Pt 2.5: Reshaping a World (Matrix Editing) Pt 3: Adding Buildings to Maps with PDSMS Pt 4: How to Make Warps Scripting series: Pt 1: Walking you through my first script! Pt 1.5: Updating My Example Script for Any DSPRE Version If you have any questions, leaving a youtube comment would be a much faster way to reach me.
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Version 1.0.0
2950 downloads
Only works with PKHeX versions that were built on .NET 4. The lastest version has moved to .NET 7. This plugin replaces all Pokemon sprites in PKHeX to larger and more vibrant sprites. They are based on the Pokemon HOME sprites and are a bit more stylized. Currently, this contains all previous generation HOME sprites up to PLA with Gen 9 sprites being the current in-game sprites. To use the plugin: Create a folder named "plugins" in the same folder as PKHeX. Place the .dll inside the plugins folder. Start PKHeX.exe -
Hello everyone! Many of you will already know me by capturing the US / UM backsprites. This time I have come to propose a quite ambitious project. It's capture and remove all 3ds pokemon sprites. Many of you will know that enough are missing, I promise to capture them all. The problem is that I'm not so good at removing the background and there are people here who do it faster and better than me, so I ask for help. Edit: to find meltan and memeltan sprites, visit this link With the sprites of the pikachu customes we can finish the project. Special thanks to @Lessangel for helping me remove the background and all those who indicated some missing sprites. Also to @theSLAYER for always being alert and helping us. I leave here the link of all the sprites that we have done in this thread and I also add the US / UM pokemon so that they are all together in case someone does not know about the previous one. https://mega.nz/#F!F1EXlQ6B!kb_MSomzOFe31rkDCyGHLQ I will not disappear so if you see that some sprite that has visual relevance has been missing, put it here and I will capture it as soon as possible The list I have made is composed of: Backsprites of all S / M shinys pokemon: Done Some missing backsprites: Done All unown shinys (front and back) Done Arceus shiny : Done Sprites pokemon totem (shiny and normal: front and back) Done Pikachu customes (without back pikachu-libre) Done Glameow sprite gen 7: Done Meltan and Memeltan sprites: Done If you see that one of relevance is missing, put it here and as much as possible I will capture it
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So as a preface - I've been playing though a modded version of Explorers of Sky with a custom pokemon. It's worked all fine up until the mentioned cutscene, where the game just stops working and remains on a black screen after the "Chapter 12" image disappears. I originally searched if anyone had encountered anything similar and a person had encountered the same issue playing as a Palkia - https://gamefaqs.gamespot.com/ds/955859-pokemon-mystery-dungeon-explorers-of-sky/answers/578081-the-game-crash-after-mesprit-battle-whats-causing-this I did have a few AR codes enabled so thought it was that, but decided to do a little more digging - debugging in SkyTemple. Using a completely untouched EoS ROM, I encountered the same crash without any AR tampering when using both Palkia and Dialga. It also occured when I imported my custom sprites to replace bulbasaur's sprites so I assume it must be something to do with sprites. All other pokemon I've tried worked just fine(Gallade, Giratina(both forms), steelix, darkrai, diglett). For the script itself: It's Scene G01P04A with script m14a0901. Debugging that exact script has it no longer step through the code after supervision_Actors(3) is called at the beginning. I'm not too familiar yet with the debugging of Skytemple or if there's any way to validate the sprites in some way to know what exactly is causing the problem. The fact that it exists in the base game is useful as it means it's easy to replicate, but if anyone has any idea why the scene crashes if a player or companion actor in that scene is dialga or palkia then I'd like to know. Not knowing how to fix my custom sprites is annoying. EDIT/UPDATE: I found that removing one of the supervision_Actor calls lets the scene run properly. Would it be due to too many sprites or something? Looking at the debug log output after the supervision_Acting starts to get called: Below is the whole process, when it works correctly. Nothing seems different with the logs outputted at the very least
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- mystery dungeon
- explorers of sky
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Hi ! Since one week, i'm working on replacing Gold's backsprites in HGSS. I've done 2 differents animations : one when the character has a pokemon following him (placed to "a/0/0/6/6.0.RGCN") and another one when a pokemon isn't following him (when you are on water for example) (placed to "a/0/0/6/6.75.RGCN"). I've followed this topic to fix a palette issue at the beginging of the battle but there is still something to fix. I've created 2 versions of "begingining animation", one when a pokemon is following Gold (like this), and another one when a pokemon isn't following Gold (like this). My problem right now is that when i'm starting a battle without pokemon following me, everything works good, but when a pokemon is following me, my sprites mix (like this). I don't really know if there is a way to ensure that sprites are loading separatly. If anyone knows, help would be appreciated. (Btw sorry for my quite not good english)
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Hello, first of all I would like to clarify that this work is hard and takes me a long time to do it (for the 400 sprites that we have been doing on this page it has taken me about 250 hours or more), so if you are going to use my work on your website I do not care, just name me or put me in your page credits. pokemonshowdown.com and its sponsor smogon.com at the moment dont have permission to use these sprites and those I'll have in the future, due to the lack of appreciation (to reverse this situation they should talk to me) projectpokemon.org is an example of how my work is appreciated. Thanks to @theSLAYER and the entire admin team. In this thread I plan to make the nintendo switch sprites, I leave meltan and memeltan here. Sprites Pokemon Sword & Shield: Upcoming note: Pokemon showdown imported my files without my permission, so sw / sh sprites will have a limited time watermark https://mega.nz/#F!pltwhCTL!rtVqFhgBVluywFMHJAFHUg Pkparaiso is doing the 8th generation sprites so you can wait for them on this link. https://www.pkparaiso.com/espada_escudo/sprites_pokemon.php EDIT: https://mega.nz/folder/Vw10xS7Z#XxqMhKSg9rIGTuEDn0MzPg VERSION WITHOUT WATERMARK (INCOMPLETE)
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Hello! My name is ht14. I am a staff member on Bulbapedia. I have a huge interest in Pokémon spin-off games, but one particular game has piqued my interest over the past several years: Battrio. For those who are unaware, Battrio is an arcade game that was released in Japan and Taiwan from 2007-2012 (Generations IV-V era). Battrio has a lot of amazing Trainer class artwork and sprites that have been lost to time. My understanding is that some of the artwork is found either through its guidebooks or from CoroCoro or Famitsu magazines. I have some samples attached for your reference, care of Pokechars from tumblr and nuva-kal from Bulbapedia (huge thanks to them for their help!). They have featured Trainer classes from the main series games (e.g., Ace Trainer, Hiker), a Trainer class from the Orre-based games (Rider), and even their own Trainer classes (e.g., Softballer, Pâtissier, and their own Battrio Leaders). However, aside from some of the images I have posted and some YouTube screenshots, I don't have anything else on this. To make things more complicated, there are different artwork depending on which version of Battrio we're talking about (Battrio +, Battrio S, Battrio 0, Battrio V). And don't get me started on sprites - I've pretty much given up on any chance of getting sprite images of the Trainer classes as all I have are YouTube screenshots. This leads to my inquiry. I'm wondering if anyone here has access to any of the CoroCoro or Famitsu magazines that feature Battrio artwork (particularly pertaining to Trainer classes). I would appreciate any assistance in this matter. Thanks in advance!
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I’m trying to make a custom sprite for the Pokémon black 2 and white 2 male protagonist for my first step into the ROMhack scene, and I have no idea what I’m doing. The first step would be to make edits of the sprite and then replace them in the file location and make sure the game reads them correctly, but I have no idea how to do that. Any guidance on where to go to learn more or any general advice is welcomed, I’m as new to this as it gets.
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why does it look like it's broken in bwse2....... I know only 16 colors but how can i cahnge it somebody help me
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So,a guy made these amazing hd sprites,but his page was shut down and can't found any link,so if anyone has one or has a folder with the sprites pls can upload it? DOYf1_1X4AEPd5W.mp4
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I have found the location of my sprites in HG/SS. a/0/0/4. I extract the narc, which I have to add the extension to. This may be the first problem, I am unsure. However, when I open it in PokePic DS, the only images I get are garbled messes. I am trying to make custom shinies for some of my favorite pokemon. Any advice to fix this? What am I doing wrong? Also, for whatever reason, I can't find a version of PokePic that is not in Italian.
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explorers of sky Sky Editor - Sleeping sprites?
DriftWinter posted a topic in ROM - NDS Discussion & Help
I've modded a rom of Explorers of Sky using Sky Editor, so far everything works great, all the portraits I've made work perfectly, only problem I've come across is that the game doesn't use sleeping sprites, which is kinda distracting. Anyone have any idea if it's possible to force the game to use sleeping sprites? Each pokemon has them. I'll also leave the portraits I've made so far available to download, in case anyone was interested Portraits.7z- 2 replies
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- mystery dungeon
- Sky editor
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I know it's still kind of early, but does anyone know of a source for the animated sprites from Ultra Sun and Ultra Moon or know how to rip them directly from the game? I have animated sprites, both regular and shiny, for everything prior to USUM, but haven't been able to find all the new pokemon and forms yet. These are the kind of sprites I'm looking for. I am specifically looking for regular and shiny gifs of Poipole, Naganadel, Stakataka, Blacephalon, Zeraora, Pikachu (Partner Cap), Lycanrock (Dusk), Necrozma (Dusk Mane), Necrozma (Dawn Wings), and Necrozma (Ultra). Thanks for any help and I hope I didn't post this in the wrong place. EDIT: They've all been finished! MUCH THANKS to theSLAYER for the other thread, lessangel for so many of these gifs, and BlackShark and parsath for the rest! I think that nearly completes my collection! And the backs Also, I am working on putting ALL of the front animated sprites together in one place, sorted by national pokedex number and separated by region: http://kylespokedexquest.blogspot.com/2017/12/kanto-animated-sprites.html I currently don't have the Cosplay Pikachu costumes, shiny forms of the Cap and Cosplay Pikachu (if those even exist in the programming), shiny versions of the different Unown forms (except for X), and different sizes for regular Gourgeist. Please link me if you know where to find them or can make them. Thanks!
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about 403 pokemons sprite images like this i have generation 7 but the rest i dont know where i find
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[Collab?] Pokemon Gemini - New Game, Need Sprites
IceMetalPunk posted a topic in Creative Discussion
Hey, guys! I'm working on programming a new Pokemon fan game from scratch (not a ROM hack or RPG Maker game, or I'd have posted this in one of the other forums). It's called Pokemon Gemini, and I'm developing it using GameMaker Studio and documenting the development process in a YouTube series. Hopefully this will build up some hype about its progress; you can watch the development as it happens from this playlist: (Also, wow, the embedded videos here are large O_o. ) While I'm good enough with coding, I am terrible at artistic work, especially organic forms like Pokemon! So I need some people who love Pokemon and also have any semblance of artistic skill to help out and create the custom Fakemon that this game will feature I have no money to pay you for it, but you will get full credit in the game (along with any in-game promotion for yourself that you want, within realistic bounds)... which I know isn't as good as cash, but hopefully you're excited by the project enough to help out? If you want to be a fully official Spriter, that's great! But if you just want to submit one or a few evolutionary lines, that's great, too! Either way, you'll get full credit for your work The Concept The idea behind Pokemon Gemini is to try and create a slightly more realistic Pokemon story, while still retaining the fun Pokemon feel. And to use all custom Pokemon, characters, etc. so that if the Pokemon Company sends a cease and desist, I can just re-theme it and re-release Its main theme is duality: rich vs poor, life vs death, corruption vs purity, urban vs rural, etc. So this is the story as it stands currently: So that's the story, and some of the mechanics. The game is in early development days right now, but making steady progress; the more Fakemon art we have, the more expansive this game can be I just need the front and back battling sprites for them; they don't have to be animated, and I don't need overworld sprites (unless you want to make them ) I already have some ideas for two Fakemon lines, if anyone wants to give the spriting a go: The Magic Trio Prestid: Psychic/Dark legendary. 100% male. Based on a stereotypical magician (you know the type: top hat, coattails, wand, flashiness, etc.), but not human. If possible, try and incorporate the magician outfits into the Pokemon's biology rather than having it look like clothing, like how Mr. Mime's gloves are actually its hands. And since he's dark, don't make him look too happy Ijitay: Psychic/Fairy legendary. 100% female. Based on a stereotypical magician's assistant (i.e. sparkles and dresses and stilettos galore), also not human. To represent having been "sawed in half" (that old trick), her body is literally separated into two disconnected parts at the abdomen, kept floating together by psychic powers alone. Ilusi: Psychic. The baby Pokemon version of the two legends. Early in the game, if you explore side content, you can find a Mysterious Orb, which looks like a crystal ball. If you level up Prestid or Ijitay while they're holding a Mysterious Orb, the orb will disappear and you'll be given Ilusi in its place. Specifically, you'll get an Ilusi whose gender is the opposite of the parent holding the orb; male Ilusi evolve into Prestid, and female Ilusi evolve into Ijitay. In this way, if you explore throughout the game, you'll be able to get *both* legends in the same game without trading. Reapers Chareap: Ghost-type "static" Pokemon. Its name comes from Charon and "reap". While these are not legendary, you can only encounter them as overworld Pokemon in graveyards throughout the region. Based on the Grim Reaper, their signature ability is Reaper: if a Pokemon with Reaper is in your party, and not fainted, when another Pokemon in your party faints, Reaper will activate and you can choose to fully heal/revive that Pokemon at the cost of instantly fainting the Reaper Pokemon. In other words, "oh, your other 'mon died? I'll save him, but I'll die in the process." Except, you know, not death, but fainting. Grimmwar: Ghost/Dark type. Evolved from Chareap; some graveyards later in the game may have static Grimmwars instead of Chareaps. Note that if you fail to catch a Chareap or Grimmwar, they will reappear at a random time later, but only if you leave the graveyard and return. And of course, you are encouraged to come up with your own designs! The more Fakemon, the merrier! So, anyone excited about helping develop Pokemon Gemini with me? -
I have screenshot and cut sprites front , back , front shiny , back shiny of Zeraora,Poipole,Naganadel,Necrozma,Stakataka,Blacephalon ,
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I was wondering if there are any sprite makers who could help me. I wanted some overworld sprites for the hoenn gym leaders and battle sprites in the ds style for a platinum hack. If or better yet, so only I need to do work, does anyone know or have a resource of sprites like that? I also want to know if there's a sprite for Steven in battle. If there isn't one I may just use one from Drayano's SS/SG, if he'd let me.
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Hey, I am trying to make a mod that recolors the sprites of shiny pokemon that have kind of shitty shinies (specifically Dragonite, but other shinies too). I'm not trying to make regular pokemon shiny (plenty of AR codes for that), I'm just trying to recolor the sprites of existing shinies so that they look better. I have already recolored the sprites. However, I keep running across issues. First I'll pull up the picture of the pokemon I want to recolor, like so: [ATTACH=CONFIG]13725[/ATTACH] Then, I'll pull up the file that makes it shiny: [ATTACH=CONFIG]13726[/ATTACH] I open up the file and add my edited sprites for the shiny (which I did index to make it work, btw): [ATTACH=CONFIG]13727[/ATTACH] I'll write it to the narc and go back to the regular sprite: [ATTACH=CONFIG]13728[/ATTACH] Then I go back to where the edited shiny sprite should be, and I get this: [ATTACH=CONFIG]13729[/ATTACH] Fucking this I think it's something about altering the coloring rather than the sprites themselves, because when I look at Mewtwo: [ATTACH=CONFIG]13730[/ATTACH] Then go back to where Dragonite was, I get this: [ATTACH=CONFIG]13731[/ATTACH] It's Mewtwo with Dragonite's colors. It also happens for the failed recoloring I wrote to the narc: [ATTACH=CONFIG]13732[/ATTACH] So, my question is: HOW THE FUCK DO I EDIT THIS SHIT SO I GET A PINK SHINY DRAGONITE WITHOUT THE COLORS FUCKING UP ON ME??? HALP
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- heart gold and soul silver
- rom hacking
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Like the tittle says, i need help editing the Heart gold pl_otherpoke.narc (a/1/1/4 // are the sprites from the pokemon that change form like rotom, unown or shaymin) i really dont know where or how to start or do a thing with this file... i always use pokemon ds/pic platinum and photoshop for the sprites but with these it looks like this: [ATTACH=CONFIG]13479[/ATTACH][ATTACH=CONFIG]13480[/ATTACH] i just want to fix the palettes on the otherpoke.narc... http://i358.photobucket.com/albums/oo27/Aoi_Kosuke/More%20stuff/FSA_zpsknxcam6e.png http://i358.photobucket.com/albums/oo27/Aoi_Kosuke/More%20stuff/ASF_zpsqukxpgnj.png i used these files for the rom (the otherpoke.narc is a/1/1/4 and the pokegra.narc is a/0/0/4) http://www.mediafire.com/download/t50avzdclqvkimo/moemon+platinum.rar http://www.mediafire.com/download/ze5ftdqu88c7u05/%28Temporary%29Completed+platium.zip [ATTACH]13481[/ATTACH]
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Hello, I would like to modify sprites intros vs trainers face and their background but I can not find their location in the ROM. Where are they ? How should I do to get png files?
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- background
- omega ruby
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I am willing to do sprite edit requests ON THIS THREAD. PLZ POST HERE. If you do PM's, do this please: Request Colors THANK YOU
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:redface: Hi, my name is Vulkan(Obviously)and i'm a long time pokemon fan, and first poster/pkm gts downloader. I been wondering since recently if it could be possible to take a pkm file (say for example a nidorino) and edit it's sprites so it would look different than ANY of the other pokemon. I believe this would be theoretically possible, but, now that I think about it the game might not recognize the pkm file. If it is, would someone offer help me create the sprite (I'm not a spriter :frown:) and, if it's also possible, change the moveset [including the moves learned through evolution(ex: NIDORINO learned Horn Attack! changes to maybe NIDORINO learned Roar of Time!P]. If this does work I might be able to take the file and upload it to Pokedit and send it to my game through the GTS. If anyone AT ALL knows how to or if this would work, please answer. Someone might be able to make an entire website or program off of it. Sincerely, A Young Curious Trainer, Vulkan
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Salutations everybody! I'm really new to ROM editing, although I'm fairly certain I've already grasped how Tinkle works. My main problem is I'm having a hard time finding Yancy's sprites for, well, anything. It's driving me bananas. I don't need any help creating new sprites or anything like that, I just need Yancy's base sprites to work from. Which unfortunately I apparently can't find on my own. Any help would be most appreciated!
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- assistance
- editing
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Okay I know, I know, I seem to be getting annoying by asking for so much help, remember this is my first time doing Gen V hacking. I figured before I jump into doing BW2, I start small and easy and do sprite replacements in Pokemon White and doing baby steps, starting with sprites then go into script editing. First, I decided to replace Alder with my OC. I was successful in replacing his Trainer Sprite, so I did right on that. Now I am trying to do Mugshot editing. This is where I don't understand. My character's Mugshot was made into 16 colors, indexed using Gimp, I followed the BW/BW2 General FAQ on doing that part. I did the normal method of Mugshot replacement, using BWME, checked to make sure the palettes showed up correctly in BWME. I reinserted the NARC back into the ROM, go to test it. After Alder does his speech, the game goes into battle, and then it freezes on the white transition screen with the music continue to play. I then go and use the Image and Palette Replacement method using Tinke, followed that mini tutorial correctly, repacked the NARC into the ROM, go into trying it again, same exact thing happens, game freezes before the mugshots show up. I have no idea what I am doing wrong, I checked using GIMP and Photoshop, both of them say my Mugshot has 16 colors, I had the mugshot 128x128 like the mugshots seen in Tinke, still nothing works. What exactly am I doing wrong that causes the game to lock up before the battle can even begin? EDIT: Okay I long since figured this out, someone can just close this thread.
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ANyone knows where I can find B/W-quality Hoenn Gym Leader/Elite Four/Battle Frontier battle sprites?