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Showing results for tags 'npc'.
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Every NPC in-game Trade and Gift Pokémon
Version Gen 1 - Gen 8
23601 downloadsThis is a collection of all possible Trades and Gifts of in-game NPC's credentials in every language possible. All Generation I-IV Trades are obtained at the lowest level possible with thorough research. Please refer to the Guide.txt included in the collection archive for details on what to edit to make any of them to your personal liking. NOTE: If you're reading this in the future and a new game came out, please do not expect any updates with its trades immediately or anytime soon, unless users contribute them to me. Credits: @Taargüs Taargüs - For providing the PK5s for all languages of B2W2 Yancy and Curtis trades, and also the Korean B2 Petilil! @RobustRabbit - For providing CHT SM and USUM trades! @ViolentDarkBrown - For providing all languages of trades in Let's Go, Pikachu/Eevee, Sword/Shield, and Brilliant Diamond/Shining Pearl! Serebii and Bulbapedia - For providing the location whereabouts and details for the lowest levels possible of NPC's requested Pokemon. (Even though they contradict each other sometimes...) And of course, anyone who reports errors! If you would like to share this collection archive around other websites, you are free to do so, but please give credit to the mentioned users for their generosity to contributing. Thanks! PSA: If PKHeX flags any Pokemon as invalid, please do collate the files that do so and report them in the PKHeX forum. And if you think a Gen 1-4 Pokemon can't be at a certain level, please do notify me about it (and provide sources).
B2W2 Understanding NPC Dialogue Script
Monty3540 posted a topic in ROM - NDS Discussion & HelpHi Everyone Hope someone can help... In my current hack, I have inserted 5 trainers into the current gap between 616-620 (which is currently blank in BWTE) to go with the five NPCs that exist in Challengers Cave - which I have successfully fully reinserted into B2W2. (Massive credit to @theSLAYER for all his help on that ! ) I managed to get all battle scripts working from the Overworld Script, so the NPCs trigger the' ! 'and approach you when in sight range to start the battle. (turns out byte 0x06 is this exact function) However, the issue I found is these new NPCs that I have inserted into the previous blanks files of 616-620 within BWTE, currently have no dialogue before and after the battle... I found that text file witin a002.narc to make the changes for the message after 'winning' the battle. So that is one piece of dialogue I have found I can change. But I cannot work out how the dialogue in files 381 of a002.narc link up with the NPC battling script for trainers in the game.... If I know where that points, I can add in the messages to the bottom of that particular file, re-point it and hopefully get these messages in-game. Some files in 381 show multiple text entries from different NPCs. For example, Veteran Shaun has three bits of dialogue showing in this link here: https://projectpokemon.org/rawdb/black2/msg/381.php#entry2007 His entries are numbers 2007-2009 for Starting the battle, Winning the battle and After the battle. But I cannot for the life of me work out how the script finds these values.... Has anyone by anychance got any knowledge of the complete NPC battle script that triggers when an NPC gets within sight-range of you? I have currently done a work around using @KaphoticsBattle Scripting Tutorial in the meantime. However with this I cannot work out how to stop endlessly rebattling the trainer when you speak to them (as I have removed the Yes or No battle box that was used in the tutorial) If someone can shed some light on how I do this - I will atleast have a fully working backup if the above isn't possible. Any help from anyone would be hugely appreciated! :)
Hi, I need some help, I dont understand some things with adding NPC. I know only how to add NPC with NPCE tool and via HxD editor, but I dont know what to do to speak with that NPC :C 1. For example I want to add NPC in Aspertia City [Overworld 163] X=52, Y=740 2. Next I want to talk with that NPC, but I dont know how to do that :C 3. When I will put that NPC I want to use "Script Event" what I found on this forum: 4. I analized all script and I dont understand these codes: 6D 00 0A 00 74 00 01 00 A8 02 00 00 Move Kyogre to spot 6D 00 0B 00 76 00 01 00 A8 02 00 00 Move PlasmaM to spot 6D 00 0C 00 78 00 01 00 A8 02 00 00 Move PlasmaF to spot 6D 00 0D 00 7A 00 01 00 A8 02 00 00 Move Groudon to spot Can someone explain me what each code does? If someone know how to add NPC and put that event in "Aspertia City" as I want, can someone give me Raw Script? I dont understand this lesson "NPC Manipulation (Add / Remove / MOVE)" on this thread: http://projectpokemon.org/forums/showthread.php?29456-B2W2-Scripting-Thread There is something like this: 0069 CreateNPC - u16: X coordinate - u16: Y coordinate - u16: Face direction - u16: Overworld ID - u16: Sprite Number - u16: Movement Permission 69 00 01 00 02 00 03 00 41 00 53 00 02 00 make NPC @ (X,Y)=(1,2) facing Right, NPC ID=0x41, sprite=SuitMan, looks around randomly but I dont understand it where I should put these codes, in which narc and in which place in HxD???? Please help :C
Trainer Rematch reactivating flags
Chachythehuman posted a topic in ROM - NDS Discussion & HelpHow can I program a rematch with each trainer in a determined area?? Without AR. Like talking to a person from area 1 and reset the flags of all the trainers from the area 2 i know a have to use the 24 00 XX XX to reset a flag but i dont know the flag for trainers, i know too the code for a battle but i just want to reset some trainers flag pls help
Chachythehuman posted a topic in ROM - NDS Discussion & HelpHi, is there a way to make a flag random turn on?? I want to make appear a npc but making it flag turn on randomly...
moving a npc
Chachythehuman posted a topic in ROM - NDS Discussion & HelpCan anyone make an easier tutorial about moving a Npc?? Including an example like moving/walk a npc from xy position to xy position in normal/standard speed pls help
a few quest regarding pokemon traded from in game NPC
Booninho posted a topic in Pokémon LegalityHi everyone, I am currently playing Platinum in NO$GBA, after following the walkthrough I came to know that I can actually trade a wild caught Machop level 7 in Route 207 to a Abra level 7 nick Kazza from a little girl by the name Hilary in a house next to the PokeMart in OREBURGH CITY. After doing so, i tried to extract the Abra's data using Pokesav & checking the legality These are the information shown Checksum: 0xBDAB - Valid Pokemon ID: 142 - Quiet, Male, Ability 1, Not Shiny IVs: 15,15,15,20,25,25 Trainer ID: 25643 Secret ID: 0 Trainer Gender: Female Hidden Power: Ice - 34 Fateful Encounter: No Gender Check: Valid Effort Values: Valid Nicknamed: Yes Home Town: Sinnoh [Platinum] Country Originated: UK/US/AU Type: Hacked Pokemon May I know why is the legal.exe showing that this Abra is a Hacked Pokemon? This does not make sense since it was trade from the system itself and Machop used was not generated from NO$GBA? I am very sure that this are the original information given without editing ---------- Post added at 03:54 AM ---------- Previous post was at 03:47 AM ---------- Sorry everyone, just seen the announcement... the problem is solved, the new legal checker just prompt me that the monster was Type: Static (usually in-game traded)