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codemonkey85

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Everything posted by codemonkey85

  1. We didn't create Pokesav. PPSE is cross-platform. And this topic is... done!
  2. Well. I just zipped up the whole entire solution's files and stuck them here: http://www.sendspace.com/file/6m03d4 Hopefully that will do everything you need. I'll upload the .resx file to the first post as well.
  3. There are 18 boxes in the DS games, FYI. And I personally feel as though the "color grid" view of the boxes (from when you change your current box in the PC in-game) would work best for the thumbnail view. Definitely worth looking into.
  4. Yeah, that's why I linked to the resource files in my post. It didn't occur to me to simply upload the .resx (or whatever) file itself. I'm not at home now, but I think you should be able to download the resources and add them to the project fairly simply. (FYI, the italics in the previous post were for Watchmen-esque cinematic dramatic effect.)
  5. You could always try using a Synchronizer to catch a Beldum/Ditto of the right Nature. Or if you'd like, I have an Adamant Ditto, and could breed you an Adamant Beldum (if that is the Nature you are going for). I believe there are RNG abuse techniques for getting the right Natures and IVs as well, if you are into that sort of thing. EDIT: Not to mention that friggin' Sandstorm eating away at your Pokémon, and the fact that Beldum only knows Take Down, leaving it viable to knock itself out. Beldum is, without a doubt, the most annoying Pokémon to catch EVER.
  6. Not to get all Ozymandius on you, but I uploaded it ten hours ago. You can find the source attached to the first post of this thread, along with a link to a zip file containing the resources.
  7. It just occurred to me that I may switch out depending on who is about to use an HM move as well. I wonder what they'll do for Fly? I remember how awesome it was in GSC when you used a "dragon" icon Pokémon to Fly someplace.
  8. Guested, wasn't it confirmed in CoroCoro that that is how the system works? Regarding going back to try the demo again: please do? I am hearing now that there is an extra option in the party screen menu that may or may not have to do with letting your Pokémon out / putting it back.
  9. At this rate, I'll never get the code totally cleaned up, so I suppose I will post the source (or a link to it) shortly. At that point, people can feel free to make suggestions regarding the efficiency of the code, or functions they have created that could be added (with credit of course).
  10. I would share the source now, but unfortunately I recently mucked it up during a library update. I will have to fix it up before I can give you something that makes sense. It's actually fairly simple logic though. Each "slot" on the main screen is actually a subclassed PictureBox control that has a _Pokemon property, which holds a Pokemon class object. Every time a drag and drop is performed, the Pokemon objects in both the sender and receiver are swapped; if one is empty, you are basically swapping PKM data for a null Pokemon object. EDIT: By the way, sounds like a decent suggestion. The only thing is that my program is a bit slower than optimal... this might be better implemented in PPSE for now. Mind if I pass it along to Jiggy?
  11. Why is my name in there? EDIT: A quick Google search partially answered my question. I'm not so sure we should be ripping guides right off of GameFAQs (uncredited and without permission I assume) and putting them up on our forums or wiki as our own. To wit:
  12. I still could use that Vulpix. I will be available to trade at roughly 11:30 PM EST every week night this week, and probably sometime Saturday afternoon.
  13. There is a sticky threa dealing with this. Please be sure to search first next time. Locked!
  14. We do not write Pokesav, so no. Also, please search for your question before making new threads.
  15. First of all, I assume you posted this here due to the requirement of Pokesav (or a similar save editing program). However, I think this would more closely fit Misc. R&D, and will therefore be moving it there shortly. Second of all, to be quite frank, your theory doesn't make much sense. I mean, there's not much logic in using 16 as a baseline for IVs for Pokémon coming from Gen I / II. And setting all EVs to 255 would completely invalidate the Pokémon. Also, just trying different combinations of stats until it "looks right" is not a sound method, nor is picking Pokesav's "default" Nature (Lonely) when something doesn't look right. (Lonely is the "default" because in the game, it is enumerated as the first Nature... just so you know.) By the way, you should talk to Chase-san about converting from Gen I / II to Gen IV, as he has had some experience in ripping PKMs from the Gen II games.
  16. I am now available, if you're around. Would you like that Totodile?
  17. That's what I was thinking. If we manage to emulate a DS on the PC, emulators might be able to connect with other DS' via Nintendo Wi-Fi Connection. Then you could trade between your home console and your PC emulator game. Nice!
  18. All my program does is break the PKM down into individual bytes and copy those bytes to the appropriate place in the save file... I assume in virtually the same manner as the games do. I don't see why it would matter where the PKMs came from. I will try and experiment with this save file and see what happens.
  19. Just putting that out there. It's only the shiny Hoothoot / Noctowl that I'm looking for now. But I have a couple offers now, so I think this thread is coming to an end. EDIT: Yup, I got one (or two), so this thread is dead.
  20. Answered and locked.
  21. Incidentally, I did pre-order SoulSilver from a GameStop, and they claim the release date is April... I'm sure they don't know for certain. Either way at least I have a guaranteed copy.
  22. Doppleganger, I am available to trade for your Hoothoot if you are ready. chycorita, I will also trade for your Noctowl. Couldn't hurt! Greencat, I am the world's worst chainer and I have no patience. MustyX, no thanks!
  23. I'd guess it is both. I wonder if the 'Walker is tied to a single game. I'd thought about that as well. I wonder if you'd have to "reset" the unit to communicate with a different game? And if each copy of HGSS can then only communicate with one device?
  24. I'm not quite sure I understand your problem. So you download PKM files to your PC, you put them into your save file with my program, and the PKMs do not appear in your game?
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