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15 GoodAbout codemonkey85
- Birthday 12/18/1985
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@HomuraAkemi Honestly, you should just use PKHeX. It’s actually being maintained, and it’s better in every way. It also supports all generations.
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Pokémon Mystery Gift Editor (v1.4.3) (now with B/W support!)
codemonkey85 replied to Grovyle91's topic in Saves - Tools
Maybe if @Grovyle puts the source on GitHub, some enterprising developer will come along and port it to a UI framework that works on macOS... I'm thinking something like Blazor would be nice. -
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codemonkey85 started following Want to Start a Tournament? and Use Pkhex on Wine emulator+android system
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PKHeX is open-source. Anyone could figure out a way to compile it on Android. No doubt a lot of work would go into redoing the UI, but I imagine the core logic would port right over. Best bet is to try something like Xamarin, which is built right into Visual Studio now. https://github.com/kwsch/PKHeX
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Pokémon Battle Revolution save research thread
codemonkey85 replied to Tux's topic in Saves - Research
If you're on Windows, I recommend using HxD to look at the file. Then you'll want to seek out known values, like the Pokémon's PID or moves, etc. -
Closed.
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If I were you, I'd put the source code on GitHub without the cries (ensuring of course that your code doesn't break without them) and host a zipped file somewhere else.
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Hmm, I dunno about WPF, but I know there's no visible lag when drawing Spinda using my hacky LockBits approach in C#. Surely there's a way to do it quickly enough in WPF as well - but you've got the foundation, so at least you can set that aside for another day!
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I'm fine with it, as long as GatorShark gets a mention too (since I wouldn't have gotten anywhere without that documentation).
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FYI: http://www.freewebs.com/gatorshark/SpindaDocumentation.htm and http://www.freewebs.com/gatorshark/Spinda%20Painter.htm And one way to generate the graphics in C#: https://github.com/codemonkey85/PKMDS-Win32-DLL/blob/81a0900e43b3279342dabd4dc061fb589e0c6333/PKMDS-Win32-DLL/PKMDS_CS/PKMDS.cs#L2360
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That's easy enough - the last 100 bytes are encrypted totally separately from the first 136. All you'd need is a way to truncate the files to 136 bytes.
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Pokémon Battle Revolution save research thread
codemonkey85 replied to Tux's topic in Saves - Research
If it's so easy, make one yourself.