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codemonkey85

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codemonkey85 last won the day on January 9

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About codemonkey85

  • Birthday 12/18/1985

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  1. Thanks to everyone for your feedback! I can add drag and drop to move Pokémon around in boxes / the party within one game (I was already planning this), but I don't know if or how I can support transferring between games yet. Will have to think about that one. I've added this to the 'Issues' section in the repo. It will get attention when I have time. There is not yet a way to do this in the web app. I've added this to the 'Issues' section in the repo. It will get attention when I have time.
  2. I’m not sure what this means. Do you mean the changes are not appearing? Or do you mean your save file is being erased? What do you mean by copying the box and party data? Do you mean copying a Pokémon from one slot into another?
  3. Wow, I had no idea people were using this app! I checked on this topic several times and hadn't seen any activity. Then for whatever reason I never received any notifications that there were new posts. Sorry about the delayed response folks! I had moved hosting from Azure Static Web Apps to GitHub Pages, so I assume that's where you ran into the error. How to import saved Pokémon from where? Once you make changes to a save file, you can export the file, and the exported copy will have your changes. Can you please DM me your save file so I can take a look? Or, you can try again yourself - I just updated the app to the latest version of PKHeX.Core.
  4. Find PKMDS for Web on... the web! https://www.pkmds.app/ GitHub Repo: https://github.com/codemonkey85/PKMDS-Blazor Issue tracker: https://github.com/codemonkey85/PKMDS-Blazor/issues Hello all. Some of you might remember me and / or PKMDS, but most likely not. But I have returned from years of quiet meditation (work and family) to bring PKMDS back to a modern generation of gamers. Introducing: PKMDS for Web! Built as an ASP.NET Core web app using Blazor WebAssembly for UI, and leveraging PKHeX.Core as the logical foundation, PKMDS for Web is intended to be a save editor for all Pokémon games, with support for all modern browsers (including mobile). Development will probably be very slow, since this is just a fun side-project for me. Contributions and suggestions are welcome - feel free to create an issue and / or pull request on the GitHub repo. Special thanks to @Kaphotics and everyone who contributed to PKHeX over the years. I'm standing on your collective shoulders (although feel free to steal as much as you want if you ever intend to make a web-based PKHeX ). If you have any issues, you may report them here, or feel free to create an issue on the GitHub repository. EDIT: Please note, the app is under development and is super unfinished. Like, "construction zone" unfinished. Quick update: I've made some architectural changes to the app, so now the first time you visit the page, it will run off the server using a persistent connection. The next time you visit, it will have silently downloaded an offline version, so it will run directly on your browser. The end result hopefully will be invisible to users, but it should mean that it starts a bit faster!
  5. @HomuraAkemi Honestly, you should just use PKHeX. It’s actually being maintained, and it’s better in every way. It also supports all generations.
  6. Maybe if @Grovyle puts the source on GitHub, some enterprising developer will come along and port it to a UI framework that works on macOS... I'm thinking something like Blazor would be nice.
  7. PKHeX is open-source. Anyone could figure out a way to compile it on Android. No doubt a lot of work would go into redoing the UI, but I imagine the core logic would port right over. Best bet is to try something like Xamarin, which is built right into Visual Studio now. https://github.com/kwsch/PKHeX
  8. Couldn't agree more. I know I'm just one voice, but this is what I've wanted to see at Project Pokemon for as long as it's been here.
  9. If you're on Windows, I recommend using HxD to look at the file. Then you'll want to seek out known values, like the Pokémon's PID or moves, etc.
  10. Holy crap dude. Is there a corner of Gen III you didn't touch? Nice work!
  11. If I were you, I'd put the source code on GitHub without the cries (ensuring of course that your code doesn't break without them) and host a zipped file somewhere else.
  12. Hmm, I dunno about WPF, but I know there's no visible lag when drawing Spinda using my hacky LockBits approach in C#. Surely there's a way to do it quickly enough in WPF as well - but you've got the foundation, so at least you can set that aside for another day!
  13. I'm fine with it, as long as GatorShark gets a mention too (since I wouldn't have gotten anywhere without that documentation).
  14. FYI: http://www.freewebs.com/gatorshark/SpindaDocumentation.htm and http://www.freewebs.com/gatorshark/Spinda%20Painter.htm And one way to generate the graphics in C#: https://github.com/codemonkey85/PKMDS-Win32-DLL/blob/81a0900e43b3279342dabd4dc061fb589e0c6333/PKMDS-Win32-DLL/PKMDS_CS/PKMDS.cs#L2360
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