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Everything posted by codemonkey85
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No, HalfBlood, the program is not quite that savvy (yet). And to be honest, since there's always the possibility of breeding level-up moves onto babies, there would be no need for that kind of check.
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Great news, guys: I have just updated the program to allow moveset editing as well. Now get out there and spread the word! Make some legal Pokémon!
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How far in the game had you gotten? Those pages will be missing until you first enter the Contest Hall in Hearthome City. Also, since this is not really misc. R&D, I will move the topic.
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Please search before asking questions. And... lock!
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Guested: that is a problem with the viewer, not with the generator. There will be updates to that as well (already have been actually, the viewer is now a part of the code library). HalfBlood: you must be referring to "rolling" a Pokémon as a random encounter, as if it were in-game. That is very possible and actually a goal of mine... once I add the encounter data, level-up move data, and some other things I need (like which areas are east or west of Mt. Coronet so I can generate a legal Shellos / Gastrodon).
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EDIT: I think this is the most popular hit when people Google me and / or PKMDS. Just as an FYI to all those out there, this project is long dead. You can see my new stuff here: http://projectpokemon.org/forums/showthread.php?20984-PKMDS-Code-Library-Gen-V Hello all. Using my awesome PKMDS code library, I have created a little wizard for generating Pokémon. Right now it is somewhat incomplete, as there are some other features I'd like to get in there as well. THE GOAL: Upon finishing this program, the idea is to quickly and easily generate a 100% legal Pokémon, as if it were encountered in the game, which can be dumped directly into a save file, saved as a PKM file, or exported as an ARDS code file. Please try it out and let me know what you guys think! EDIT: You need the latest .Net framework for this program to work. PKMDS_Pokemon_Generator_by_Codemonkey85.zip
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Yes, but instead of relying on random chance, you can just set the PID to be the specific number you need it to be.
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Hey guys... please see this. As you will find, it's not about the "Class" per se, it's the PID itself that determines which IV is chosen in the event of a tie. FYI: I merged the two topics since they are basically the same conversation.
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PPSE: Project Pokemon's Save Editor 0.05
codemonkey85 replied to Jiggy-Ninja's topic in Saves - Tools
Mind you, the checksum formula for the general and storage blocks will (probably!) be the same as DPPt, and a lot of the structures will probably follow the same general order. There are certain specific things that I know I will personally look for almost immediately. -
Need some advice...
codemonkey85 replied to Doppelganger Dawn's topic in Competitive Battling Discussion
Now, I'm not big in competitive battles either, mind you... but part of the process is figuring out how your Pokémon can act as a cohesive team. If you are using Tyranitar, for instance, you might want to consider utilizing its Sand Stream ability by also including another Pokémon of the Rock, Steel, or Ground type in your team. A Skarmory could use the Sandstorm to its advantage, and take down Fighting types with a decent Flying move. Of course, I hate using cookie-cutter builds, so I am kicking myself for suggesting Skarmory to someone. By the way, Scizor takes neutral damage to Fighting, and Bug is another problem for you. I'd love to see this match against a Heracross or Infernape (both of which are favorites of mine ). -
PPSE is still in development, editing is not supported yet. Please see here. And next time... do a little searching before you post.
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Ask and you shall receive. Although, you can lock your own threads...
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That has nothing to do with it. >_> Pokesav does not edit the Pokédex entries of individual Pokémon. Find PPSE in the Save R&D forums and use that to edit your Pokédex.
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Yeah, but to be honest, I am considering giving the SVN idea another go, perhaps with better client software. That way I can more easily update the public library source for changes. Speaking of which, ARDS code output for Pokemon class objects is well on its way!
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We didn't create Pokesav. PPSE is cross-platform. And this topic is... done!
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Well. I just zipped up the whole entire solution's files and stuck them here: http://www.sendspace.com/file/6m03d4 Hopefully that will do everything you need. I'll upload the .resx file to the first post as well.
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There are 18 boxes in the DS games, FYI. And I personally feel as though the "color grid" view of the boxes (from when you change your current box in the PC in-game) would work best for the thumbnail view. Definitely worth looking into.
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Yeah, that's why I linked to the resource files in my post. It didn't occur to me to simply upload the .resx (or whatever) file itself. I'm not at home now, but I think you should be able to download the resources and add them to the project fairly simply. (FYI, the italics in the previous post were for Watchmen-esque cinematic dramatic effect.)
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You could always try using a Synchronizer to catch a Beldum/Ditto of the right Nature. Or if you'd like, I have an Adamant Ditto, and could breed you an Adamant Beldum (if that is the Nature you are going for). I believe there are RNG abuse techniques for getting the right Natures and IVs as well, if you are into that sort of thing. EDIT: Not to mention that friggin' Sandstorm eating away at your Pokémon, and the fact that Beldum only knows Take Down, leaving it viable to knock itself out. Beldum is, without a doubt, the most annoying Pokémon to catch EVER.
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Not to get all Ozymandius on you, but I uploaded it ten hours ago. You can find the source attached to the first post of this thread, along with a link to a zip file containing the resources.
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What Pokemon Are You Going to Have Follow You?
codemonkey85 replied to Aarux's topic in Generation 4
It just occurred to me that I may switch out depending on who is about to use an HM move as well. I wonder what they'll do for Fly? I remember how awesome it was in GSC when you used a "dragon" icon Pokémon to Fly someplace. -
What Pokemon Are You Going to Have Follow You?
codemonkey85 replied to Aarux's topic in Generation 4
Guested, wasn't it confirmed in CoroCoro that that is how the system works? Regarding going back to try the demo again: please do? I am hearing now that there is an extra option in the party screen menu that may or may not have to do with letting your Pokémon out / putting it back. -
At this rate, I'll never get the code totally cleaned up, so I suppose I will post the source (or a link to it) shortly. At that point, people can feel free to make suggestions regarding the efficiency of the code, or functions they have created that could be added (with credit of course).
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I would share the source now, but unfortunately I recently mucked it up during a library update. I will have to fix it up before I can give you something that makes sense. It's actually fairly simple logic though. Each "slot" on the main screen is actually a subclassed PictureBox control that has a _Pokemon property, which holds a Pokemon class object. Every time a drag and drop is performed, the Pokemon objects in both the sender and receiver are swapped; if one is empty, you are basically swapping PKM data for a null Pokemon object. EDIT: By the way, sounds like a decent suggestion. The only thing is that my program is a bit slower than optimal... this might be better implemented in PPSE for now. Mind if I pass it along to Jiggy?