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Kaphotics

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Everything posted by Kaphotics

  1. save states are not save files, they are memory dumps of the emulator. hence why you can't use it on your computer, because it's not laid out for your computer/emu setup. use the file in the battery folder.
  2. If it's still opening it, you haven't deleted it. It's probably still on the SD card. PKHeX detects the latest save file on your SD card when the program starts; you can also re-detect by double clicking the SAV tab -- it'll show where it's loading from too.
  3. Feel free to elaborate on what you think is wrong: https://github.com/kwsch/PKHeX/blob/master/PKHeX/MysteryGifts/WC6.cs#L344-L365
  4. https://projectpokemon.org/wiki/Pokemon_X/Y_3DS_Structure
  5. Thanks, fixed in latest commit. Changed the comparison from checking=WC6 to =MysteryGift. Had to change a lot of things to support multiple generation checking (eventually including gen4/5 origin mons, which isn't a priority atm).
  6. Not a bug, was changed. Alt-Click the box tab instead.
  7. It doesn't change their stat values, it boosts their defenses during damage calculations. Held items either exist or don't exist, there is no legality behind them that would prevent them from working.
  8. Homebrew, custom firmware, or cyber save editor dongle are the only methods.
  9. You choose a folder or your save file, simple as that. If you only want to edit a single box, use one of the filters (=Box=1)'".
  10. The latest release of PKHeX was back in September, before the demo was even out. Your friend likely used cheat codes in Citra, instead of save file edits. PKHeX is still in the process of updating to support the retail games; should be ready by this time next month.
  11. Thanks, fixed in latest commit. Randomly generating PIDs is perfectly fine, the comparison wasn't
  12. PKHeX emulates the retail games and continuity. Gen 1 does not have shinies, but Gen2 does. Since gen 1 was only released on the virtual console, we are considering gen 2 shininess to be ret-conned. We believe that when the official transfer method becomes available, no pokemon migrated will be shiny. Refer to issue 247 on github, which also includes discussion in regards to showing gender for RBY files.
  13. Not compile errors, they're compiler warnings. Things are still a work in progress, we just wanted to get some semi-functional code out to aid in the research effort.
  14. The town map in the demo only contained sprites for the four Alola islands; it's highly probable that there is not a second region in the games.
  15. Are you using the latest version posted in the download thread? Has the save file been saved at least twice?
  16. Footer fix Pt EncounterType fix thanks for reporting
  17. ^ PKHeX is open source, anyone can contribute code. Most people are concerned about checking battle spot legality for gen6 mons, anyway. There's only so much time in the day, so certain features are prioritized and others not. Getting all games compatible before S/M was accomplished, now it's just fine tuning prior to S/M demo.
  18. Dump pkm files from battle video save as encrypted (dragdrop holding control, or save as ek6) -> find offset battle video location with hex editor Edit pkm files with PKHeX -> save new as encrypted overwrite original pkm locations in battle video
  19. you have to unpack the romfs first with another tool
  20. If the console cannot read data from the old sd card, it's obvious the console nand was updated to decrypt the new sd card and won't work with the old. Since the saves are completely lost, it may be best to invest in homebrew so that you can recreate your favorites, and have backups for the future.
  21. Reformatted sd card === new sd card => new crypto keys for save decryption. If your backups are not already decrypted you are out of luck.
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