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Kaphotics

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Everything posted by Kaphotics

  1. >3DS Randomizer Pack\Step 2 - Randomize This is a recurring theme... the latest flurry of 'im having issues' posts all can be traced back to incorrect dumping of game data, aka a bad tutorial. Refer to the following post for more information/fix:
  2. Looks like I uploaded the "debug" version, which really isn't different from the release version besides the date string at the top. I'll swap the debug for release later today, but there's no need to re download.
  3. Kaphotics

    Bug??Gen5 egg

    Thanks, fixed in latest commit https://github.com/kwsch/PKHeX/commit/f767b2db0fadc66a0819e2d3414129067394d8a9
  4. update will be posted in a few hours
  5. 1. PKHeX is a Windows Forms application. This is an operating system quirk unrelated to PKHeX. See https://stackoverflow.com/questions/34874070 for further troubleshooting. 2. The batch editor edits PKM file properties, nothing in save files. You can always recompile the program with altered values based on your preferences. Extremely minor cosmetic changes aren't worth spending time developing as time is better spent elsewhere.
  6. Not legal anymore https://github.com/kwsch/PKHeX/commit/86333c6db6a8615ed5ed79c24168d542cfc31158 (thanks for all these false positive/negative cases)
  7. Fixed in latest commit; thanks for bringing this up https://github.com/kwsch/PKHeX/commit/6db0b673db5f618e6b612aad9590be85f9436fb2
  8. Can always filter it out with the advanced filters: !IdentifierContains=bak\ Works so long as the box/pkm name don't have "bak\" in their filename. Can also toggle "search within database" which ignores pkmdb & bak. Can also turn off loading of bak files completely by commenting out the #define LOADALL at the top of SAV_Database.cs and recompiling the program.
  9. it loads from "pkmdb" (dumped individual files) as well as from any saves in the "bak" folder viewing an individual file shows where it was loaded from via the label in the bottom left of the window.
  10. Thanks, added in latest commit https://github.com/kwsch/PKHeX/commit/7a77b4524fd4cae46b4dc07f34ef8536bfd5f97d
  11. Added https://github.com/kwsch/PKHeX/commit/8cfd64df63069b842d471202462b7b4414e8114d
  12. Thanks, fixed in latest commit https://github.com/kwsch/PKHeX/commit/6b387f903781157dc9e04b34cb4ab5e46d5e2e1f
  13. Thanks, fixed in latest commit! https://github.com/kwsch/PKHeX/commit/78f533605cfb44422428a09697f7a1caa11be7c9 (I appreciate the investigative work)
  14. Thanks; fixed in latest commit https://github.com/kwsch/pk3DS/commit/90fd6fcb7b5ea9ab3815dcac52682945a6219f99
  15. ZYNX: Italian trade OT should be RINO not DANTAE, which is the English OT. Farfetch'd: Thanks, fixed in latest commit https://github.com/kwsch/PKHeX/commit/7c1f163140b20d4a0b9c0294185edc8244131bd7
  16. Likely your antivirus scanning the unpacked files, preventing pk3ds from opening it.
  17. 1. Word filters for past generation games are part of PKHeX's extra checks. If the PKM is transferred to the current gen it would lose its nickname. 2. Language is not stored in gen 1/2 format files; the program tries to auto detect a valid origin language. The combo box is only visible to help with renaming to another language/species. 3. Will investigate later today
  18. Since when can you capture a Ghastly/Haunter at level 10 at that location? https://bulbapedia.bulbagarden.net/wiki/Thrifty_Megamart_(Abandoned_Site) PKHeX provides met data suggestions if you click on the Met Location label. All shortcuts are in the main ribbon (Options->About)
  19. Heh, thanks for checking Updated: https://github.com/kwsch/PKHeX/commit/7ef8a88678adc23e08e374f3d52bd3524090e20e
  20. Updated with the following exceptions/contradictions: https://github.com/kwsch/PKHeX/commit/be285917b9f2c3e33e7ec54be1207bbcb7315156 JP Blue: Invalid catch rate (120), should be 45. Beedrill: Unused, impossible to encounter as the trade is not available in game. GER FRLG: Nidoran: WALTRAU is 7 characters, WALTRAUD is 8 (too long). Not sure what is correct. Changed to 7chars Jynx: Has 2 spaces at the end of OT. Not sure if this is correct. Kept as is
  21. Thanks, fixed in latest commits https://github.com/kwsch/PKHeX/commit/1f9f8c97f10915c115d0750b5bfd824bf75e025b https://github.com/kwsch/PKHeX/commit/9d3f7250a54eb1cf0e2a922551b4cbefefb3eda1
  22. Thanks, fixed in latest commit https://github.com/kwsch/PKHeX/commit/caa32c15164f842c13ed72ad6203cf15745f8d00
  23. Thanks, fixed in latest commit; just some misaligned offsets. https://github.com/kwsch/PKHeX/commit/1122a3f21edfb02cd6506ee1afde117b518d9c19
  24. Save file is getting recognized as Platinum because there's garbage in the backup save file that matches Platinum's signature. Program window indicates that it's loaded as Pt. If you hex edit 0x4CF20 to change it from 2C to 00 it should be recognized as B2W2.
  25. https://github.com/kwsch/PKHeX/blob/8710c7a5179d4488f95d2397a2bc34089fa97e8d/PKHeX.Core/Saves/Substructures/SAV2Offsets.cs#L165-L166 appears to be Caught first then Seen (offset-wise). Does it apply to all other gen2 versions? (should it be Seen then Caught?) or is it just the GUI screwing up?
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