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Kaphotics

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Everything posted by Kaphotics

  1. Not possible. Having 6 specific IVs is (1:32)^6, having a specific nature is 1:25, and having TWO from the same seed... Probability on that is 1:720,575,940,379,279,360,000. There are only 2^32 seeds, and you want something that is more rare than 2^64 odds. Read more here:
  2. Reread my messages, I've already given you the answer. Do consider the statistical odds of the things you try to fake; if there is no mechanic to influence a specific trait, then it only cooks the odds making it more obvious it was not legitimately obtained. A single height/weight/scale value being 255 is 1:16,256 odds, already 4x as rare as an unboosted shiny.
  3. Win11; it's just a console app you drop the file on and it exports a fixed file for you. Without knowing the exact error message/trace you had, dunno what is wrong with your side since it doesn't use any operating-system specific things (just a console app and no windows-DLL function calls)
  4. Pokemon - Ruby Version (USA).srm.fixed works fine.
  5. I'd say to just use the Misc Editor to re-create Pokéblocks and repeat the process. Recreating the pokeblocks is less hacked than recreating the mon
  6. Bad dump; it appears that the dump has many "stuck/flipped bits" where the top bit of some bytes is stuck "on". To get the save file to load in PKHeX, I had to force specific bits to be off: The save block ID used to have `08 80` for block `08 00`; I manually changed the first set of save blocks to have a revision counter of a lower value so that the other half of the save file would try loading, but after noticing the party missing, it confirmed that more flipped bits were present. Some save blocks revision counters were 94 02; when comparing it to 9C, it also has the top bit of the nybble flipped. Party data starts at offset 0x238 of block 1; the party data is seemingly present, but the random bitflips make recovering anything an extreme annoyance for very little gain. Here's the party data if anyone wants to look at it (100 bytes per party pk3). 9B 2A EF 3F 14 64 70 66 C0 BF BF BC BB CD FF 08 0A 00 02 02 C7 E3 DA DD EC EC FF 08 AC CE 08 00 19 4E BE 59 8F 4E 9F 59 A7 6D 9F 59 8F 6C 0B 78 07 BB B8 58 8F 4E 9F 59 8F 4E 9F 59 8F 4E FB 0B EB 0A ED 09 C7 4F 9F 59 8F 7C 9F 59 8F 08 9F 59 00 00 00 00 14 FF 2F 00 27 00 0D 08 10 00 28 08 0D 08 1B 08 2F 7A AA FC 75 8F 1B 3B CD CF BF BB CC C9 C6 BF FF 8F 0A 02 C8 BB C9 CC C9 CF B5 00 B2 87 00 00 F2 F5 22 CF BC FD FE CE 4A FA AD CA B9 F5 73 CF 79 E7 B3 CF 59 4F B1 CF 1A 3F 19 EE 8E EA C8 EB 5A 7D B9 CF 5E 0B B9 33 5A FD B1 CF 5A FD B1 CF 08 00 00 00 37 FF 89 08 89 08 55 00 2F 08 84 00 1B 08 40 00 AC AD 7A 26 AB ED 1F BC BB DC BB CF CB DB BB CC FF 00 02 02 C8 BB C9 CC C9 CF B5 00 26 D4 00 00 47 15 AB 8A 0A 8D DE B8 0F C0 65 92 56 41 54 92 14 40 2B 9A 1F 4F 6A 9D 99 41 6D 9A D7 52 7E 9A 04 DD 6D 9A 52 E3 09 A9 1E 0E 6D 9A 07 40 6D 9A 00 00 00 00 64 FF 62 01 62 01 61 01 E3 00 C2 00 42 01 F7 00 33 0E BB A8 7D 8F 1B 3B BC CE C3 CD CD BF DB FF 00 00 02 02 C8 BB C9 CC C9 CF B5 01 35 3B 00 00 B4 81 A0 93 2B 0E A1 93 46 7E A0 93 58 CB 94 B6 59 98 A8 93 46 81 A0 93 06 A1 20 B2 BF 23 0B 3E 4E 01 A0 93 69 89 27 93 91 81 FF 9A 49 8B AD 87 00 00 00 00 32 FF 4B 09 4B 09 1E 00 1B 08 4C 08 60 00 9A 08 09 18 4F AB 9F 3E 99 94 CA BF CE C3 CA CA BF CC FF 43 02 02 C7 E3 DA DD EC EC FF 00 8B 8E 08 00 A8 2F DE 3F CB 6F DE 3F 9E D9 DE 3F 8D 2E E7 3F A8 2E 68 3F 99 29 C8 35 DE 29 CF 9E 8C 5A F4 3E 9E 2E DE 3F 9F 2E DA 3D 9F 2D DE 3F 9E 2E DE 3F 00 00 00 00 1A FF 4F 00 47 00 1F 00 46 00 2C 00 2F 00 29 08 E6 B8 4C B6 AC 79 09 E9 BE CF C8 CD CA BB CC BD BF FF 02 02 C7 E3 DA DD EC EC FF 00 A4 D8 00 00 0A 5B 59 FD 5B 88 4F 5D 4A C9 4D 5F 4B C9 4D 5F 4A C9 4D 5F 4A C9 4D 5F 8C C9 4D 5F 4D E9 4D 5F 4A 3E 4D 5F 29 C9 2A 5F 5B C8 0B 5F 5E E1 47 50 00 00 00 00 14 FF 4B 08 4B 08 22 00 24 00 1B 00 22 00 1B 00 I'm not wanting to try random permutations of bit flipping to try and recover data. I've seen this issue happen once before, and was able to do 1 pokemon manually for them (it was a precious shiny). I can let someone else try for your case ^ example of bitflips; the block shuffling is garbage because the shuffle order value is bitflipped, among other values in the pk3 structure. PELIPPER => PETIPPER CE <= C6 1100_1110 = CE (char T) 1100_0110 = C6 (char L) obvious bitflip on the lower nybble.
  7. The program does not render the dex skin to a visual image. Try loading the save file to your cartridge after exporting.
  8. Latest commits of PKHeX no longer flag these PP values if they exclusively match the VC's values Add Gen1/2=>7 VC pp table & check bypass · kwsch/PKHeX@c6cde06
  9. By definition of the word. If it is something you cannot change with a game mechanic, then it is set in stone and not able to mutate from what it originally was. You cannot change Ball in the games, therefore it is immutable.
  10. Personality value - Bulbapedia, the community-driven Pokémon encyclopedia
  11. As is the case for rebuilt roms, you have to remove any installed patches otherwise the patch will override any changes to the base ROM.
  12. You need to install Wine as well, not something out of date. The error log you attached can be used with a Google search to see what versions of Wine are updated enough to expose the Operating System calls that the program needs to infer display resolution. https://forum.winehq.org/viewtopic.php?p=142603&sid=e72c577c65a41ca794479ade5ee55b2c#p142603
  13. I think not. Manually making things requires a laundry list of considerations to be done right, and you likely don't fully understand what all the values need to be. Use the encounter database, and compare the verbose report to what you're manually making.
  14. PKHeX is open source; reference the source code. Nobody is going to write you a plaintext novel on how each is generated when the source code already provides the start->finish logic. PKHeX/PKHeX.Core/Legality/Encounters/Templates at master · kwsch/PKHeX
  15. Connect online to Nintendo's servers and download the latest game patch. Dump the patch contents, same as you did for the base ROM. Then merge the two folders so that there is only one romfs and exefs.
  16. Read the message. pkNX does not work on unpatched game files.
  17. PKHeX/PKHeX.Core/Resources/text/script/gen3/flags_frlg_en.txt at master · kwsch/PKHeX pokefirered/include/constants/opponents.h at 70b76a15df8c6a6dd03d7a09e8f9eddd2e4dc29d · pret/pokefirered (opponent flags start at 0x500, so 1718 - 0x500 = 438) pokefirered/data/scripts/hall_of_fame.inc at 70b76a15df8c6a6dd03d7a09e8f9eddd2e4dc29d · pret/pokefirered It's automatically cleared when you enter the hall of fame, so you can consider it a "temporary" flag.
  18. Refer to the source code license regarding permitted uses. If it's hosted on GitHub, chances are it's already been ingested by someone at least once already, so using it for your own understanding/translation is zero harm, zero issue.
  19. Relearn Moves for eggs are the moves it knew at birth (when it was created as an egg). If the two parents only passed down one move (Petal Dance), then that's how it is. How statistically likely it was that the two parents were set up to pass only Petal Dance is irrelevant to the legality, moreso the plausibility. Suspiciousness is up to you.
  20. Again, depends on the encounter. Tera raids are correlated to a 32bit seed.
  21. Can't recover anything from zeroed out. The data in that region is all 0.
  22. No `wc6full` data was ever dumped/simulated for the event in question, so PKHeX does not have any version restriction data available to flag it as not receivable on said game. EventsGallery/Released/Gen 6/Wondercards/JPN at master · projectpokemon/EventsGallery Same for Gen5 events.
  23. Fixed. Similar 0x1F displacement/missing from specific blocks which misplaces the rest of the blocks. Notably, the last occupied box slot in box 3 is corrupt. Seems everything after it for a few dozen slots was zeroed out (by a write failure?), not sure if it's something you'd want recovered (partially; dunno how much of its data is actually usable or worth spending the time on). main
  24. Try it and see. Gen9 uses csprng for each individual random value, so there is no correlation to detect.
  25. Not able to replicate on the latest release. Be sure you are trying to generate an encounter that can be shiny.
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