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Everything posted by Kaphotics

  1. The goal of the 'database' is to have the fastest load & search speeds possible. Sorting the database within the GUI isn't really intended; it's more for searching through your dumped pkm & sav backup contents. For speed, the program loads data on parallel threads, so ordering isn't preserved. If you add the below line of code: RawDB.Sort((x, y) => x.Species.CompareTo(y.Species)); ... right above this line (link) and recompile, the program will sort the database once it's done loading all the files. For a database of 111,000 -- mine, the Species Sort took 137ms; I have a 4x4GHz processor, others might not have comparable specs. I prefer to keep the original sorted order, as the bak savefiles are loosely grouped together in slot order. Species order is meh, others might prefer ordering by format, or a more complex sort (which would take a non-negligible amount of time for larger databases). For a more complex sort: RawDB = RawDB.OrderBy(z => z.Format).ThenBy(z => z.Species).ThenBy(z => z.Gender).ToList(); That will sort by format, then by... but takes a bit more RAM/cpu to process the sorting.
  2. You can manage your exported files however you want.
  3. PKHeX can read encrypted pbr saves. No need to decrypt with other tools after you extract it from PBR.
  4. You lend a pkm to an old man
  5. Will be possible in the next release for acquired secret base data. Import/Export {location - trainer name.sb6} data
  6. That might be why I shifted by 1 for my testing savefile back 3 years ago; you might have to debug for that one. XD saves aren't the same as mainline saves, they're kinda dynamically saved.
  7. https://github.com/kwsch/PKHeX/blame/63c705061de58fd5bc44cc04c65d51f7c05ef74f/PKHeX.Core/Saves/SAV3XD.cs#L280 and Line 298, added via https://github.com/kwsch/PKHeX/commit/78cb0d87fa8f65fafa2b91c9b831f400a105010e Should be resolved in the latest commit: https://github.com/kwsch/PKHeX/commit/e81e5f31daadd481c24d404072ace956e3720df1 ty
  8. You'd have to debug the program to see why it's acting incorrectly; I don't really care much for the C/XD minor features.
  9. Try moving the exe to a different location, if that doesn't allow things, run as administrator. The error message you posted is not from dragging a Pokemon, it's from dragging a wonder card in the mystery gift editor.
  10. You need to load save files instead of save states. .sa# (save state) is not a .sav (save file).
  11. Thanks, will be handled more cleanly in future releases: https://github.com/kwsch/PKHeX/blob/a30a00317fc2602606c771403cc93c28079474e5/PKHeX.Core/Saves/Substructures/Gen6/MysteryBlock6.cs#L58-L76
  12. Giving yourself the Mega Ring doesn't unlock the functionality. Use the trainer editor. Out-of-battle Mega formes aren't supported; whatever behavior it has is what you get.
  13. The underlying question is: why do you even want to do illegal transfers? Anything is possible if you bend the rules. If you really want gen2-->gen3, you're creating invalid data since the source cannot be transferred legally.
  14. Gen2 cannot transfer to Gen3. PKHeX emulates all transfer methods that the games allow. If you want backwards or disallowed conversion methods, you'd just be faking the data.
  15. Update your Windows. Windows 7 (service pack 1) can install net 4.6 https://www.microsoft.com/en-us/download/details.aspx?id=48130
  16. Restore backups and only randomize/bump levels once. If you keep repeating the action, it'll compound their levels.
  17. Download some premade files. The batch editor edits, it does not create.
  18. Kaphotics

    zangoose realgam tower

    If it doesn't line up with the RNG algorithms (PKHeX nor RNG Reporter), it's likely something wrong on the user's end (emulation, active cheats, idk).
  19. Kaphotics

    zangoose realgam tower

    Might be worth checking if this is an antishiny spread
  20. PKHeX marks nicknamed events as Fishy. You can access the full report by holding control when clicking. It's possible to nickname anything, so long as you have the same trainer details (can be done via RNG abuse).
  21. Thanks, fixed in latest commit https://github.com/kwsch/PKHeX/commit/6e8f7fe6801f4ab6cfa51070bbd5b0928d129410
  22. Nope! http://noseclub.bluwiikoon.art/gscshinyeggs.shtml Keep in mind that they can be shiny if they were transferred before GSC VC were released, since they didn't originally use the same DV->Gender/Shiny determination as Gen2.
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