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Everything posted by Kaphotics

  1. Regarding integrating plugins into the main branch, there's upsides and downsides. * Plugins can be updated independently of the main executable, and can be developed independently and with different coding styles the author is more comfortable with. * Plugins can use external dependencies or string resources, which may bloat the overall size of the executable. Most plugins are niche use, and majority of the users never use them. * More features added to PKHeX is more for me to maintain and clean. Not all implementations are reusable/extendable... If users ask about functionalit
  2. The reported issue was already fixed, but the template's OT names were swapped. The static constructor runs afterwards, fixing it. I've un-swapped them and removed the static constructor logic since it's no longer needed. https://github.com/kwsch/PKHeX/commit/9964c91dc66956c398e7fd5fe4633e4c7304a908
  3. HT_Name is reset to whatever the current savefile's OT is, assuming it's the current handler. Individual move suggestion is not a thing, hence the error. You have to .Moves=$suggest
  4. Oh boy¡ look at the stickies please
  5. Help, i can´t read stickies
  6. You can browse the source code to see what properties are exposed for editing. https://github.com/kwsch/PKHeX/blob/bfd948ee2b38a30394123a5b018c4b3c25bafcab/PKHeX.Core/PKM/PK8.cs#L428 BattleVersion is an int, so you need to set a number rather than true/false. It's the same kind of value as Version, just indicating on what version it was made "Battle Ready" on (which wipes its relearn moves and resets the current moves).
  7. Selecing BattleVersion in the drop-down tells you it's an int32, not a boolean. You need to set a version ID, same as the pkm's version.
  8. Sun/Moon Demo rewards were only receivable on Sun/Moon, not US/UM.
  9. Open it in a hex editor; the first thousand or so bytes appear non-random, but the rest of the file is FF. Not a valid save file dump; PKHeX working as intended.
  10. I would appreciate if you would learn the difference between save states and actually saving in the game.
  11. All save files are supported, regardless of upgrade path.
  12. Works fine on the latest commits; was already reported and resolved since the last release.
  13. Your method of playing the game is not saving the correct sized savefile for a NDS game. Fix that, and everything should work; but again, PKHeX only supports official games.
  14. 3DS files are encrypted on the 3DS, same as save files. You can't just copy them. You need to extract them with CFW. https://projectpokemon.org/home/forums/topic/56073-pkhex-extract-pokemon-from-battle-videos/
  15. Have you tried to dump the battle videos that are saved on the console, and drop them into PKHeX to see if it opens?
  16. 1. Square vs Star shiny. Read the shortcuts list. 2. Green-Purple hexagon is "Favorite" mark from LGPE, unused in SWSH but still present in the data. Spiky black-white is "Battle Ready" mark. Click on it to see what it does. 3. Check random pokemon you've caught. It's stored in the data, but not visible. 4. Google search. 5. Try setting it and checking if it's legal. 6. Technical Record flags tracking what TRs a PKM has learned (for relearn/legality purposes).
  17. 1. Figure out how to take screenshots on your computer without needing to photograph your monitor. 2. Pictures suck for helping others troubleshoot. You're likely changing the TID/SID afterwards which breaks the shiny correlation. Ensure that the values that are saved in the PKM data are the values you've entered.
  18. Data for the "Currently Loaded Box" for the PC is garbage. (0x2d10). I force opened it and everything seems fine (checksums too). Try interacting with the boxes in-game and export immediately afterwards.
  19. You don't need to transfer with official methods; PKHeX changes all the required data for you. Not all species exist in SWSH -- Geodude/Meditite don't exist, therefore can't be transferred in. Gen4 Pokémon have a PID-IV correlation, and Nature is derived from PID. Change the nature, and you break the correlation, therefore illegal.
  20. Winning a Gen6 Contest grants 20 affection each time you complete it. Having the ribbon means you have to have affection.
  21. Gen3 Events are not catalogued in any serializable format, so PKHeX does not recognize those that aren't already hardcoded in the EncounterWC3.cs file.
  22. You didn't install the right stuff. Ask yourself why you need to compile it yourself. You likely don't, and can just use whatever the latest release is.
  23. Thanks, fixed in latest commit! https://github.com/kwsch/PKHeX/commit/6071834d4f08b2e65ec8e3aad5325baaa077fb88
  24. Kaphotics

    pkhex errors

    Not an issue with PKHeX. Your plugins are out of date.
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