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Kaphotics

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Everything posted by Kaphotics

  1. You can always download the latest compiled version from @evandixon's CI server by using this link and downloading the zip from the "Artifacts" tab. Music (or graphics besides Gen6 Title Screen): Not with pk3DS.
  2. 1. Dump text -> find string you want to replace -> change it with the text editor 2. Use the latest commits not some random one from YouTube.
  3. Not a bug. The game unlocks the stance when you win your 50th battle; it does not allow you to select it just because you have max streak >= 50. Set it to 49, win 50th.
  4. Click on the "Met Location" label; if it has enough validity it'll suggest the changes for you and apply them (met level 10, current level 28).
  5. because you can totally capture a level 5 machoke at Ten Carat Hill (Farthest Hollow). Machop->Machoke @ 28.
  6. We don't have the full commentated source code directly from GameFreak with insider knowledge on every tidbit of info. Do you expect us to know everything about every generation save file? The option is there for people to use for research/modification without updating the program. If someone finds out that setting constant 51 to 5 causes X to happen, you can do the same by repeating the modification on your own save file with PKHeX. If you can't find a list of what does what and it's not in the source code, then it likely is not researched.
  7. Kaphotics

    Help? Bug?

    Because that's not how egg moves are generated by the game. There's a specific order that has to be followed for the base moves, then egg moves are added on top.
  8. Kaphotics

    Help? Bug?

    The program will need an update to un-ban the bank species. Until that time, the program is functioning as intended. Click on the Relearn Moves groupbox to fix the egg moves.
  9. Represents whatever you want to set the event constant value to. Only known states are shown in the dropdown, you're still free to set it to whatever by setting it to custom.
  10. why ask if you haven't tried? answer is yes
  11. Try removing the nickname and deleting the trash bytes (0x2A).
  12. 1. 0-65535 2. Flag descriptions can be misleading if you haven't completed the story. The game turns off certain events so that you don't encounter them until relevant to the story. Unflagging things allows you to re-encounter. 3. A database of event distributions; PKHeX can convert to pkm for you. You can always add to this yourself by creating an "mgdb" folder in the same folder as PKHeX.exe, and put any gift in the folder.
  13. Added in latest commit.
  14. PKHeX does not allow abilities that are not one of the 3 abilities for that species in the regular games. If you wish for the program to ignore that restriction (ie for romhacks that have changed the abilities), rename the program to PKHaX.
  15. Might want to think about WHY that isn't a feature. If you remember Battle Analyzer from 2013 you'd stay away from developing online cheating functionality for public use. Even though you may have the morals to use it responsibly, anyone on the internet can use it / modify for nefarious purposes. Just be satisfied with battle video data dumping.
  16. The GameCode field has been modified/corrupted, possibly due to cheat codes? Either way, just edit block0's 0xAC value to 00 00 00 00 (@ 0x80AC && 0x170AC) and it should be recognized correctly.
  17. That pasted list on gbatemp came from SciresM/myself and is from the demo; it is not completely correct as the demo was a modified copy of the full game like oras... however, garcs were removed from the S/M demo, causing things to shift. ex/ trpoke is 106 in full game, was 103 in demo. We didn't bother updating the romfs list for the full games mainly due to the rush to get info & update tools; the files that we cared to look for in the full game are in pk3DS's internal documentation (separate from SM_DEMO's references).
  18. pk3DS is open source breh https://github.com/kwsch/pk3DS/blob/6b6f78e476e27cf97de7a4bb5c59d7f6b08364b6/pk3DS/Game/GARCReference.cs private static readonly GARCReference[] GARCReference_SM = { new GARCReference(011, "move"), new GARCReference(012, "eggmove"), new GARCReference(013, "levelup"), new GARCReference(014, "evolution"), new GARCReference(015, "megaevo"), new GARCReference(017, "personal"), new GARCReference(019, "item"), new GARCReference(077, "zonedata"), new GARCReference(091, "worlddata"), new GARCReference(104, "trclass"), new GARCReference(105, "trdata"), new GARCReference(106, "trpoke"), new GARCReference(155, "encounterstatic"), new GARCReference(277, "maisonpkN"), new GARCReference(278, "maisontrN"), new GARCReference(279, "maisonpkS"), new GARCReference(280, "maisontrS"), // Varied new GARCReference(030, "gametext", true), new GARCReference(040, "storytext", true), };
  19. Would have to be researched first. Judging from the fact that X/Y clothing was never fully researched for individual flags, what you are requesting won't be researched either since the level of understanding is good enough for everyone (except a few people). PKHeX is open source, and new features usually start off as research threads in the appropriate forum.
  20. You've obviously made an illegal pokemon, and probably flagged it as a fateful encounter. The only way to get a fateful encounter is by a Mystery Gift, and there has never been an event gift given with the details you have entered. Hacked pokemon is correctly flagged as illegal, working as intended.
  21. You have to be using the mono build; the build posted to the forums is the .net (windows only) build.
  22. Seems like you're using a version that does not have Sun/Moon support (ie a version from before November)... be sure to download the latest version from our downloads section.
  23. ^ merged Added a temporary property to search boxes with (turn off Search Within Database) in the Database View
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