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  1. __________________________________________________________ Current Version: v0.4.7.6 (Download) Last updated on 4/14/2019 Screenshot Album Information This is a ROM hack of Pokemon Heart Gold which aims to remake the classic game Pokémon Red. Dialogue is taken from the Gameboy Advance versions (Fire Red & Leaf Green) however there are no plans to include the Sevii Islands like there are in those games. I will be trying to make this similar to the original, but with the DS's features. This way the ROM can be used as a base for others to start
  2. Current version: 0.1.4 Lastest update: 19th December, 2015 Summary Pokémon Light Platinum is a GBA hack launched in 2011 by the ROM hacker WesleyFG. Due to its success -partly because it was one of the few that managed to be completely finished- and that, in recent years, the NDS hacking has gained much more capabilities, I am now remaking this hack in this platform for people who have not played the GBA version yet, and partly to encourage people to start in this new platform; begin to investigate further and explore it. Changes Although the plot, locat
  3. SCREENSHOTS: The project want to: 1) Fix correctly the 3 important items that are RAGE CANDY BAR, SLOWPOKé TAIL and BERSERK GENE, and put them in the right places. 2) Add the function to delete the pokégear numbers 3) Fix the places that have wrong musics respect the original Gold and Silver games (MT MOON for example in the remake have the music of JOHTO dungeon and not is right) 4) Fix the Game corner, with the right buildings, pepole and the function for buy coins. Restore also the COIN CASE in the Goldenrod Undergrounds. Move the fake Game corner into a new building. 5) Fix other
  4. Version 1.0.0

    285 downloads

    This is Red's team since Gen 4 with perfect IVs and the same movements, abilities, and objects that trainer Red has. This is based on HeartGold/SoulSilver and you can use it in any main pokemon game since Gen 4. Tips: If in a 3DS or in a Nintendo Switch use Hombrew with caution. Warning: Do not use in any game before Gen 3. PKHeX credits to: PKHeX.exe
  5. Heya! Without going into too much detail, I lost my heart gold copy in 2013 and lost what was on my team, however my friend still has my teams data in the trainer house of his heart gold from back when we used to use the Pokewalker with each other. He let me back his save onto my computer, and I am now curious if anyone would have any idea as to how to extract my Pokemon data off the save. Thanks!
  6. Main effect: The probability is PP/65536. PP is equal to 08 by default. You can now put the value 10 (16 chances in 65536), like in Gen VI. Decompress arm9.bin. Go to offset 0×70080* and change the value 08 into QQ. QQ can take any value from 00 (no shiny at all) to FF (roughly 1 in 257 chance). *Regions' differences: Language Shiny chance Japanese 0×6FAC0 Spanish HG 0×70078 Korean HG 0×7017C Korean SS 0×70174 Others 0×70080 Side-effect: Formula reminder: (Trainer ID ⊕ Secret ID) ⊕ (16 leftmost bits of PID ⊕ 16 rightmost bits of PID) = CID What I call the CID (
  7. Ive been replaying heartgold and ended up giving myself all tms and hms too early. Now im in Kanto and it broke a lot of story events and stuff. Does anyone have a save right after either the 8th gym in Johto or the elite 4 (before kanto) that isnt broken in the same way? Edit: one that also works with PkHex so i can get my team back
  8. Infinite TMs in Gen IV --- Let me first preface this by saying that this was figured out by Mikelan98 (with some help from Nextworld and BagBoy to find some of the offsets in different languages). Mikelan98 has requested that you give credit to him if you implement this in your hack. This is simply a documentation so the information doesn't get lost - I didn't figure out any of this myself! This is for the American (U) versions of Platinum and Heart Gold / Soul Silver. Step 1: Extract the relevant files --- First we need to get the right files out of the ROM. Fo
  9. Okay so I'm going a bit crazy with this. I'm trying to modify Pokemon Soul Silver to feature Dawn instead of Lyra. Originally I was just going to replace her overworld sprite but my ideas are getting out of control so maybe I'll go all out. I was thinking it'd be cool if the player select let you choose between DP and PT Dawn, but I think that would make your rival the other Dawn which might be weird >_>; Though it could work I guess if one is named Dawn and one is named Hikari (her Japanese name.) I have a bunch of the programs that I need afaik but I'm having a heck of a time figuring
  10. 1. I downloaded the TWLSaveTool .zip file and extracted it to the root of my microSD card. 2. I also downloaded the .cia file and left it in microSD/cias/TWLSaveTool.cia 3. I switched to my 2DS XL with pokemon dream radar installed. Then I launched homebrew but TWL save tool had an undecipherable caption and lauching it only loaded one line of text (see pictures provided.) After that. the only thing i can do is power off my 2DS which leads to the picture provided that starts with "An exception occurred." 4. Since homebrew didnt work, i tried installing the .cia file now using f
  11. Hello everyone. :) So, I'm fairly new still to the idea of ROM editing and tried asking around on reddit for an answer to my current predicament. So, I wanna do a HeartGold Nuzlocke series after a failed FireRed Nuzlocke that ended in, well... the death of my team (and story-wise for a laugh my trainer). I wanted to change the teams of both Blue and Red to be similar (with adjustments) to both Blue's team from FireRed with some changes to suit my brother's personality (named it after his name on Twitch) and Red's team to be the "dream team that could have been", which I was able to acc
  12. I appreciate all the work done on this website (my save file would still be corrupted without this site's help!) so i just want to make a shout out to the programmers on here. I was wondering if it is possible to reset the event of receiving your national diploma in Heartgold (or previous generations, but Heartgold is the game I'm currently playing) using PKHeX. I can see that there are certain events that can be reset and edited, but I did not notice the diploma event. I tried to see if I could delete one Pokemon (Ratatta and Raticate specifically) from my box and Pokedex, and catch it
  13. I've tried to modifiy the cheat code for have the complete phonebook. Editing the quantity of added numbers with this code: 94000130 fcff0000 62111880 00000000 b2111880 00000000 d5000000 00000000 c0000000 00000001 THIS IS THE CHANGED BYTE d8000000 0000c0fc d4000000 00000009 THIS IS THE CHANGED BYTE d2000000 00000000 d0000000 00000000 The first hacked code change the quantity of numbers to 77, that is the max numbers that you can record (when before was 4C in hex instead of 4D 'cause starts with the 0), after the hack add 2 numbers, 'cause I changed the 4C byte wi
  14. the rule of battle frontier is: 1.items banned 2.restricted battle style:set(not shift) 3.some pokemon banned how to restrict in-game (trainers, Gym Leaders, E4) battles to "Battle Frontier" rules? thanks
  15. Personal Files - files located at /a/0/0/2 - file contains 4 sections #1 Section - General Data - section is 10 bytes Offset Length Name Description 0x0 0x1 Base HP 0x1 0x1 Base Attack 0x2 0x1 Base Defense 0x3 0x1 Base Speed 0x4 0x1 Bas
  16. Map Files - located at /a/0/6/5 - contains 5 sections #1 Section - Header - section is 20 bytes Offset Length Name Description 0x0 0x4 Movement Permission Size The size of the Movement Permissions in Section #3. Always 0x800. 0x4 0x4 3D Object Size The size of the 3D Objects defined in Section #4. 0x8 0x4 NSBMD Model Size The
  17. Field Encounters - located at /a/0/3/7 for HeartGold and /a/1/3/6 for SoulSilver - contains 12 sections #1 Section - Encounter Rates Offset Length Name Description 0x0 0x1 Field Rate Encounter rate in tall grass or walking. 0x1 0x1 Surfing Rate Encounter rate while surfing. 0x2 0x1 Rock Smash Rate Encounter rate when using Rock Sm
  18. So, I hacked the pokewalker.... I dumped RAM when I was on the transfer screen, and looked through it with a GameBoy tile editor. I found something interesting... The graphics for the Pokewalker are stored on HG/SS This also includes a DECOMPRESSED sprite of Spinda (because of the way the game handles his spots). So, this led me to conclude, the game transfers the Pokemon sprites when it connects, (and probably the sprites for that route youre on) I'd have to assume that if you transfer your pokemon back. The only time it transfers the menu Icons and misc sprites is the first time you sync it,
  19. Greetings, all. I am new here, so I apologize if this is in the wrong subforum. Now, what I am needing to do: My girlfriend and I are planning on playing all of the Pokemon games from gen 4 right up to gen 7. We both have homebrewed 3DSs with CFW and have the NDS Pokemon games as ROMS on R4i cards. The idea is to play HeartGold and SoulSilver> Platinum and Diamond> Black and White> Black 2 and White 2> X and Y> Omega Ruby and Alpha Sapphire> Sun and Moon, in that order. What we want to do is transfer Pokemon over each time we move over to the next pair of games. Each ti
  20. A while ago, I lost half of all of my Pokemon from every Pokemon game that I had played until Pokemon X. After that sad event, I tried to retrieve my lost Pokemon via countless methods, that usually failed. However, after retrieving some of my lost Pokemon from Pokemon White, I realized that the 4th gen games held impartial copies of every Pokemon that successfully beats the elite 4. So, I extracted my Heart Gold save file from my cartridge from my cartridge and searched numerous times. Nonetheless, I had came to the realization that I had no idea where the hallof fame data was stored...
  21. This is a modification of Kazowar's BTX Editor. It's used to modify the BTX (texture) files used for overworld sprites in the NDS games. Kazowar stated that "BTX Editor is a horribly wrote program and is full of stupid limitations." But he gave me permission to decompile it, modify it, and re-release it. So I have. This version has been updated to support any of the character overworlds from HG/SS. There are still quite a lot of overworlds that it won't work with unless completely rewritten, like Pokemon, or anything not 32x32, or anything with more than one palette. I've also take the oppor
  22. If a Pokémon uses Endure, is supposed to take damage equal or superior to its current HP, and happens to consume a held damage-reducing Berry the same turn Endure is used, then: _the Enduring Pokémon won't be left with Math.floor(Expected damage / 2) HP , nor 1 HP if Expected damage >= 2 * current HP; _but instead will be left with Math.floor(Current HP / 2) + 1 HP, or 1 HP if Current HP <= 2. In other words this tells us that Endure, if successful, is checked before damage-reducing Berries, which is obviously a bad design. A similar problem happens with Counter, Mirror Coat and Meta
  23. Welcome to the World of Pokemon Solaris! EDIT: Has been Changed to Heart Gold. The Basics Pokemon Solaris is a HeartGold hack that takes place ~15 years after Pokemon FireRed. Since the time of Red's adventure, many changes have come to the Kanto region. They've opened trade and travelling with Hoenn and recently reopened trade with Johto, allowing trainers to go from Kanto, to Johto, to Hoenn. With the new regions, Kanto has been brought to new heights. New Pokemon, New Abilities, and even two new Typings have been brought to the Kanto region! Story You are the adopted child of Pokemo
  24. It's been a loooong time, but finally, I've discovered how the BDHC files work. Please, if you are gonna copy this post in other site, give credits! First of all, I have to thank JayT, who discovered how is the file structured in different parts. Now, I'm gonna explain what does each part. Part P Sets the coordinates of certain points, used later to build rectangles or "plates" of different heights in the Part S. The structure of each element is the following one: 00 00 XX XX 00 00 YY YY XX XX are the coordinates in the X-axis, and YY YY the Y-axis ones. Keep in mind that the origin of
  25. This is a very simple hack idea, where the trainer (you) is a Mewtwo, rather than a human trainer. All sprites dealing with the player (trainer card, in-battle back sprite, overworld sprites including bicycle and surfing sprites) are going to be changed over to those of the in-game Mewtwo sprites. The scripts will be changed over to reflect you being both a Pokemon and a trainer. Examples include "Aren't you a cute Pokemon--AND a trainer, besides! Let's battle!" and "I've never faced a trainer who is also a Pokemon. This should be fun!" Trainers will also have kinder words when defeated. Examp
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