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Found 40 results

  1. Version 0.8.1

    270 downloads

    A tool for hacking Pokémon XD: Gale of Darkness. It isn't complete but it is still being actively worked on and will be updated with new features over time. Mac OSX only and designed for US versions of XD.
  2. Due to popular demand, I have been working on a Pokemon Colosseum Randomiser Tool. Please feel free to post any feedback/requests in this thread and I'll aim to incorporate them in future versions. Features: Pokemon Randomiser - Randomises Trainer Pokemon as well as starters and gift pokemon (including shadow pokemon) Move Randomiser - Randomises the Moves that the trainer/starter/gift pokemon know Ability Randomiser - Randomises the abilities of each Pokemon species Type Randomiser - Randomises the types of each Pokemon species Evolutions Randomiser - Randomises which pokemon each species evolves into Remove trade evolutions - Pokemon that evolve by trading can be set to evolve by level up (you can set the level) Latest Version: Download Pokemon Colosseum Randomiser v1.2 (OSX) Change log: v1.2: - Fixed a bug where pokemon had no moves if the moves weren't randomised. v1.1: - Fixed a bug which meant that common.fsys wasn't automatically copied into it's folder. - Added the ability to automatically import the files into any ISOs in the new ISO folder with the file extension .iso,.ISO,.gcm or .GCM. (US/NTSC version) Instructions: When you load the app for the first time it will create some folders in your documents. You'll want to clear battle mode before doing anything else and then randomise any of the other options as you please. Some of them can take a while but there is a loading bar in the middle. Once you are done, go into the folder called "colosseum randomiser" in your documents and put your pokemon colosseum ISO in the folder called "ISO". When you click the save button it will import the randomisations you've made to any iso in that folder. If you want to make a new randomisation, delete the folder and start again. Enjoy! P.S. I've only tested it on my laptop so let me know if you run into any issues. Also I can't really release it on the app store so your mac might complain that the app is insecure because it came from the internet but there are ways around it.
  3. Pre-randomised patches *************************** Randomised Trainers and Moves *************************** These randomise all the trainer pokemon, as well as all obtainable pokemon and the movesets/learnsets of all pokemon. All pokemon with trade requirements for evolution now evolve at level 40 instead. Enjoy. Randomised Trainers and Moves Patches *************************** Randomised Trainers Only *************************** These patches don't randomise the moves, just the pokemon. Randomised Pokemon ****************** Extreme Randomiser ****************** Randomised trainer pokemon, moves, abilities, types and evolutions Colosseum Extreme Randomiser ******************************** Video Tutorial on how to patch your ISO ******************************** Randomiser Tool (Max OSX only) Colosseum Randomiser Thread Pokemon Colosseum Hack Also, I was previously working on a Hack version of Pokemon Colosseum. I started it long ago before I knew much about hacking so it's not drastically different but it does contain a few new moves, all new trainer and shadow pokemon and new TMs. I don't have plans to work on colosseum for a while but I thought I'd release what I'd done for anyone who may be interested. I've played through most of it a few times myself and it should be pretty stable. It's called Pokemon Mausoleum. Pokemon Mausoleum Patch.zip P.S. I deleted all the battle mode trainers to save space so you can only play these on Story Mode. Credits --------------------------------------- @Tiddlywinks @psy_commando These two helped a lot in terms of researching various elements of colosseum so it feels appropriate to at least give some credit.
  4. Ok today I begin a new quest, I'm not sure if we'll finish it. According to TCRF there are 13 extra Shadow Pokemon mentionned in the unused Pokemon colosseum text ( Kecleon, Minun, Spoink, Baltoy, Castform, Psyduck, Teddiursa, Wobbuffet, Wailmer, Porygon2, Xatu, Whiscash, and Magcargo). The question is: are they still in the final games? If have a theory: there are also cut trainers in the games. Maybe they are related to them? Hope that this quest will interest you. I'm not a specialist of this games so I won't be very usefull this time.
  5. Version .

    74 downloads

    Like XD Colosseum had a demo which you can find in May 2004 demo disc, unlike it there is nothing really interesting to get, but hey that's always a demo we can get in hand ... The files contain the 2 starters (Umbreon/Espeon) and 2 trainers Pokemon. Thanks @BlackShark for dumping them.
  6. Version .

    110 downloads

    Like Pokemon Red/Blue and Stadium 1/2/3, Pokemon Colosseum and XD have debug trainers used to test many things like New Forms of Deoxys in XD or Pokeballs in Colosseum. Pokemon they used are well ... totally WTF but that's just for debug
  7. Hello Readers! Today in my limited time, while searching for the Wishmkr Jirachi MB file, I found inside the American Colosseum Bonus Disc ISO's "PokeDownloader.tgc" (which is a funky gcm iso), a copy of the Normal event, the Meteor prototype rom (which I know is valid due to @Bond697's screenshots of IDA Pro on the Meteor Rom), and a completely brand new distro MB file called "sample0519.bin", which, like the Meteor and Wishmaker roms, boots to white in VBA, and IS a valid GBA MB rom, as VBA will not crash. NO$GBA does the same, and reports no bugs, so I suspect we have a 2nd Prototype Jirachi Event, which could also be Ageto/Agate Celebi, or an English version of another Jirachi??? I used a program for windows cmd shell called "tgcToGCM", which is able to be found via google. Sadly, converting GCM files into TGC cannot be done yet, (perhaps it could be done with the Dolphin SDK???), so that will not be loadable without extensive AR/WIIRD codes/USBGecko Debugger Shenanigans. My last contribution is the German Ruby save file from the "pika-save" colbtl.bin package used for region changing of US Colosseum's GBA menu. It is called "RubyDe.sav", and unique to the version off geocities.ws, is a secret. In the first slot in the party, an untouched Pokemon Channel Jirachi exists. Unlike the ones we currently have, this one has a language Flag of German, which matches the Save Region. The name is not garbled (which helps rule out hax), and all checks out at first glance. By any chance could someone check it out, and add it to RoC's PC, and the Event Gallery if it is Legit? I will attach "pika-save.zip", and the 3 ".bin" files, which I request be moved to that tech forum ran by InsaneNutter. Let him release the Meteor, and tell us the details on the Unknown ".bin" file pika-sav.zip sample0519.bin client.2003_1112.bin client.bin RubyDe.sav
  8. This is a collection of a few small Java programs I wrote and have been using to edit some files in Pokemon XD: GoD and I've also recently found out that some of them also work with Pokemon Channel and Colosseum files. They're mainly just more convenient than manually editing the files. Almost all of them have size limits because changing file sizes needs modifications to the game's .toc and FSYS list. GTX to TGA: Converts .gtx files to TGA images, mainly useful to find out what they are I_SF Tool: Inserts/extracts DSP files into/from XD's music FSYS files, the filenames usually begin with "stm_" SAMP Tool: The same as above, uses .samp and .sdir files to extract and insert music samples, can be used to replace sound samples for sequenced music (Colosseum) and soundeffects, Pokemon Channel contains some too LZSS Tool: Inserts/extracts files into/from .fsys files, filenames should not be changed for the insertion to work ModelTextureExtractor/Inserter: Inserts/Extracts textures from model files in the form of .tpl files, the standard offset should usually work for most battle models, the offset needs to be set to 32 for overworld models and maps and to custom ones for some battle models that have particle data before the model Insertion has two options of reducing the palette of a TPL using a palette in case it is too large, though both are quite buggy, it's mostly a last resort option Again, don't change filenames of extracted textures for the insertion to work These should also work for Pokemon Channel's .dat files and Pokemon Colosseum's models MoveTextureExtractor/Inserter: Does the same as the model one, but only works directly on FSYS files, I'm really not sure why I wrote it like this String Table Editor: Just a more convenient way of editing the String tables, just removes the need to manage offsets and so on, top right corner shows all Special characters, adding a single byte can be done with {} too XD THP Tool: Inserts/Exracts THP files from FSYS archives, the filenames usually start with "movie" Download: Here EDIT 22.03.2017: bug fixes to model texture tools
  9. Looking for Colosseum Starters, Espeon(Timid)/ HP-Fighting/Takes Plenty Siesta(31HP/SPD) Umbreon(Jolly)/ HP-Psychic/Quick to temper(29ATK/SPD) I lost Memory card for game cube. Looking for same trainer ID&SID(But Don't care what numbers), Just Don't know how to reverse seed. Just looking for PK files
  10. This is something I found out just now. When a shadow Pokémon has been already purified, and it is then edited in PKHeX, it reverts back to being shadow in-game again, even if the heart gauge is set as 0 and the "Shadow" flag is unchecked. Of course, since the heart gauge is still 0, all it takes is going to Agate Village and re-purify it in there, but since I was too lazy to do that (and I'm in the middle of the story so it'd be kinda anti climatic) I tried solving it via HxD. Succeeded, so, if it's of any use, here's what I got: This is how the affected Pokémon looked when re-shadowed: *The heart gauge status is determined by these 4 bytes. As you probably know, hese values vary depending on the in-game heart gauge. These are the values of a shadow Pokémon that's ready to be purified. Here's the file, if needed: 156 - Fuji - 4DEBB64B197C.ck3 And this is the exact same Pokémon when purified: *These "purified" values seem to be the same, regardless of the species. The Pokémon used on this example is a Quilava. File: 156 - Fuji - 6FFCB64B197C.ck3 Pokémon XD seems to have some trouble as well, as any edit on this matter will have no effect in-game and trying to do it seems to cause a bug on the snagged/purified count. Haven't found out anything about it.
  11. -Not sure if posted on the right forum. Please move if necessary- So, I started a Colosseum game and as soon as I was able to save, I opened the file via PKHeX, only to find out both my Umbreon and Espeon are flagged as illegal when I couldn't possibly have edited them. About Umbreon, the program stated the typical "PID-Encounter mismatch". About Espeon, it's "Encounter conditions-RNG Frame mismatch". If needed, here are the unedited files: 196 - ESPEON - C245B6B1134E.ck3 197 - UMBREON - 0D43FC6BC225.ck3
  12. Version 1.0.0

    120 downloads

    Thanks to @Baegislash for helping me convert my German Colosseum save to NTSC, I was able to do the E-reader battles again and make save states. Here is a set of Japanese Colosseum E-reader shadow Pokemon save states. The OT name has been changed to PPorg and the TID/SID have been changed to all 0's. So you'll have to import your own data and Pokeballs if you want something outside of the standard Pokeball. You will also need to import your own Pokemon as I cleared mine.
  13. So I after finishing my Colosseum RNG abuse run, I noticed that the legendary dogs I left for the post-game (to be able to catch them with trade-only balls) are flagged as illegal. Met location for those is: Deep Colosseum (C) Agate Village (XD)
  14. I started a couple saves with different computers to find that Espeon is detected as illegal (when it was generated IG). What I checked with this, is that Umbreon's PID and IVs are generated 7 frames after the frame that corresponds to the TID/SI, but in the case of Espeon, the IV spread is generated (as I expected), 7 frames after Umbreon but the PID corresponds with the results two frames after that (according to RNG reporter after typing my initial seed there). Is this a problem of PkHeX or is it just me?
  15. Hello. I'm attempting to use my Pokemon Colosseum game save taken from my Gamecube's nintendo memory card, and transfer it to either another memory card, or onto my computer. However, I run into a snag when doing this. Utilizing GCMM, I attempted to backup the save, and restore the save onto a different memory card. When entering the game, the game save loads fine, except that I cannot save the game to that memory card, stating a message similar to "This is not the same memory card as the one associated with the game data. Please insert the correct memory card to continue saving" This happens on both the memory card, and on dolphin emulator. I even tried the following cheat on my game cube: Make Game Save Copyable [Ralf] QBG7-6X4E-UN7DU NH26-2519-VTJPM 6M8C-N29E-1Z7JW XU5Y-MH41-JCGCQ CVWN-QFAZ-UWB1B V2ZY-PM7G-8MCKZ Am I forgetting a step, or is this actually impossible to do at the moment?
  16. Hello! I'm brand new here but I've been using PKHeX for a little while now. I decided to replay both Pokemon Colosseum and Pokemon XD on the Gamecube recently. Upon completion of both, I traded over every single Pokemon from both games into my Emerald game cart. I went and opened it up in PKHeX so I could transfer some easily into my Sun game and noticed a few things regarding the legality checking for Pokemon originating in these games. The mistakes I've found are as follows: According to PKHeX, all Pokemon snagged in Pokemon Colosseum should have a 'Fateful Encounter' flag. If it's missing, it marks the Pokemon saying, "Invalid: Special ingame Fateful Encounter flag missing." This is not correct. Pokemon snagged in Colosseum do not have a fateful encounter flag (Only Pokemon snagged from XD do). The Eevee you get as your starter in Pokemon XD does have a 'Fateful Encounter' flag by default but PKHeX seems to think that it shouldn't, stating, "Invalid: Fateful Encounter should not be checked." Again, this is incorrect and the Eevee starter from XD should in fact have a fateful encounter flag. Similarly, any wild Pokemon encountered at PokeSpots in Pokemon XD do have fateful encounter flags but PKHeX wrongly says they shouldn't. Finally, the Elekid (nicknamed ZAPRONG) you can trade for at the Outskirt Stand in XD states, "Invalid: Invalid Met Level, expected 0." This value should be 20, not 0. New: Female Snorunt caught in XD, transferred to a newer gen, and evolved to Froslass is being marked as illegal. Invalid Moves, Ribbons, and Unable to match encounter from origin game. It seems to not make the connection that a XD Snorunt could potentially be evolved to Froslass later down the line. File added below. All of this data was gathered by me personally. Both games were played through start to finish without any cheats, glitches, or save file editing (Minus the Colosseum Master Ball glitch ). Basically, the data is accurate. I'm not sure how much you guys really care about making sure the legality checking for Colosseum/XD is 100% accurate but I figured I could at least contribute this information. Hopefully it makes it into the next patch! Any further questions, feel free to reply here or send me a message! Hopefully this helps someone! SPECULATION: I believe some of these issues stem from the 'Origin Game' part of the 'Met' tab. Colosseum and XD share an option for Origin Game, when they really should be two separate options. Possible Solution?: Would it be possible for PKHeX to check Pokemon species and 'met level' to determine which game it originated in (Between Colosseum/XD)? Then figure out if there should be a fateful encounter flag present or not based on that? Even though there are some Pokemon available in both games, the met level will never be the same between the two games as every encounter has a set level except for the wild Pokemon in XD. But even those, you can still determine based on species and met level which game they came from. Edit: Examples of each kind of Pokemon are uploaded below. Colosseum Shadow Pokemon: 234 - STANTLER - 76BA9444C749.pk3 XD Starter/Eeveelution: 135 - JOLTEON - 2BCE45382A22.pk3 XD Wild Pokemon: 231 - PHANPY - 712EE213A4D6.pk3 XD Elekid Trade: 239 - ZAPRONG - 2B43457A38A1.pk3 XD Original Snorunt transferred from XD (Legal): 361 - SNORUNT - 36150E9F6D0C.pk3 XD Snorunt transferred into Gen 7 now evolved to Froslass being marked as illegal: 478 - Froslass - 18500E9F6D0C.pk7
  17. I have been reading about the Japanese bonus disc for colosseum and I keep seeing that the disc transfers 1 celebi to colosseum and then you can transfer up to 48 more to japanese gba games. I was wondering if this means it is a total of 49 per disc or if you can repeat this and get more than 49 (such as beat the game again on a different save file and then you get another 49 more).
  18. Can someone please tell me how to RNG a shiny in Colosseum? I haven't seen any clear guides on this. I've seen bits of information, but nothing like how the RNG is generated, what frames to select, how to know which frame you need for which TID and so forth. Can anyone write a guide up for it or point me towards information on how to do this?
  19. Hello readers! About a year ago I found on an archived Geocities Page linked via a strange Pokemon forum a zip file which contained a readme, and a strange binary file called colbtl.bin that is to be used to replace Pokemon Colosseum NTSC-U's copy with a program, that instead of GBA trading over the link cable, flashes any region of RS with a self-contained save file that is expanded. The gba displays info with a splash screen, while the Gamecube appears to fail the trade. I have painstakingly dumped this save file via FIX94's tool. You need to extract this zip file, grab colbtl.bin, put it into a Legit US (or possibly British/Aussie) Colosseum ISO (using GCISOTOOL, GCISOREBUILDER, or GCMTool, maybe wiiscrubber), and replace the file. You also need a way of loading the iso, so either PSO, XenoGC, Wode Jukebox, Swiss, Nintendont, Devolution, Wiikey/Wasp Fusion, QOOB, or other loaders/chips. No actual Nintendo rom code is in the zip file, all of it was freely given as public domain by an ancient hacking group. I suspect FIX94's PokeLoad Gamecube HB exploit for Colosseum and GoD, would be able to allow a talented GC hacker to make some sort of .dol executable on a memcard, that has Ralf@gc-forever's Colosseum Codes for enabling, farming, and Swapping the Ageto Celebi Event out for a selection of events, or allow them to hex it in, along with patching and loading colbtl.bin from the card's dol to trick Colosseum into flashing duplicate saves. There is no current way to set the save file in the colbtl.bin file. Hopefully some data can be found so that the data can be swapped like how Decchi.bin has swappable wondercards. Here is the zip, which also has my personal save file. That one has the word current in the filename. colbtlsv.zip
  20. Hey there! Recently this caught my attention: tcrf.net/Pok%C3%A9mon_Colosseum#US_Bonus_Disc I would like to reconstruct it and mess a little bit with the Main Code. I need this also for some research which I want to do. Does anyone know what's the best way to dump the multiboot file and the best way to decompress the main code? Would it be an good attempt to just dump the memory from VBA-M's Memory Viewer during the connection process? Would I still have to decompress it in this case? Because the memory would still be compressed in this case I suppose... I think there must be better ways so it would be cool to get some expert advise. I have never done reverse engineering with anything like this, so it would be cool if someone can help me out with this one. Thanks in advance!
  21. Hello everyone, I know it's probably going to take a while to get a response to this most likely but I wanted to ask a question. Is getting a shiny Nascour's Metagross or Evice's Tyranitar possible? I'm fairly certain all of the shadow pokemon can be found shiny under rare circumstances (excluding the Japanese E-reader events since they have fixed values I think), but I have to make sure first before I play through English Colosseum again and start spending a whole load of time trying to get either of these lol
  22. ATTENTION: All of you in this Forum probably know what the Pokemon Colosseum E-Reader Room is, or may have heard of it. BACKGROUND INFORMATION The Pokemon Colosseum E-Reader Room was "APPARENTLY" said to be "REMOVED" from the Localized Retail Versions of the Game. If you look at these pictures which are not faked, 100% real. IMAGE 1 IMAGE 2 You can see the E-Reader Room is actually still in-tact in US Retail Copies. Unfortunately though, this is not accessible through the use of glitches in any US Retail game. You would need to edit a copy of the Japanese version's disc image to read GC6E save files. With that you can simply enter the Room if you've completed the main story in the Phenac City Stadium Registration Room (Green Door) and save on the PC, and pop in your US Retail or "Back-Up" copy and you will be in the Card E Room in the US Version and you will see all text is in English, regardless of the Fact that the room was hidden and has never seen the light of day in the US Version until today. The video attached will be uploaded soon, but you will see that in the video, everything is in English. Quite odd, if any of you hackers can get into the coding and activate the E-reader cards without having to actually physically add them, please let me know because I am highly interested in this beta room, and what it looks like because there are no videos on Youtube with a battle of the scanned e-cards. VIDEO
  23. Hi, is there any way I can get Ho-Oh from Colosseum to Emerald without the GBA-GC-Linkcable? I don't have the cable for my Wii and I wouldn't want Ho-Oh on my retail game anyway So is there a way to transfer Ho-Oh (and later Lugia from ) to my Emerald rom? I tried connecting VBA-M to Dolphin but that doesn't work.
  24. I am playing Ruby on VBA-M and I really want "legit" Wishmaker Jirachi (Salac Berry), Channel Jirachi (Ganlon Berry) and Ageto Celebi (Agate Celebi would be even better: https://tcrf.net/Pok%C3%A9mon_Colosseum#Japanese_Bonus_Disc) in my save. Berries can be other way around ofc. So I am looking for someone who I can send my .sav file to so he can transfer those 3 Pokemon to the original GBA game and then trade them with my save using GBA flashcart. Another option is to dump the save file from original GBA game after transfering and then I can trade using VBA Link. Is there anyone here kind enough to do this? This could be useful: http://digiex.net/downloads/download-center-2-0/consoles-homebrew/1934-gamecube-pokemon-colosseum-japanese-bonus-disc-download-ntsc-j.html http://projectpokemon.org/forums/showthread.php?6586-Pokemon-Colosseum-save-file-from-%28U%29-lt-gt-%28J%29
  25. Pretty much what it says. Which Snagger do you like the most, and why?
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