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Found 4 results

  1. Hello! I am using the Model Texture Extractor supplied by Made_S, a user of this forum. I'm trying to rip textures from all of the pokemon from pokemon colosseum. However, the default offset, 3712, does not yield any results. How would I find the correct offset without having to resort to hex editing (I suck at that... )? If anyone already knows the correct offset, please tell me! Thank you! P.S. Dolphin Emulator, when dumping and importing textures, has some select textures that cannot be changed even after dumping them and importing them.
  2. I'm exporting the code, and I add it as a new cheat on the new Action Replay DSi, and it says it can't be read, so I'm guessing that the problem is the code is all together. Is there like a script that can automatically arrange the codes, or do I have to manually arrange them? Sounds stupid, but it'd save a lot of time if there was a script for it.
  3. I get the code for AR. Copy/paste it into notepad and put it in 2 columns. It's short a line. What am I doing wrong? I'm using the right pokesav version, so that's not the problem. To clarify It comes out like this D2000000 00000000 00000000 ________ <- missing
  4. When I finish my code and drag it into the code manager it doesn't work. and the code coes up like this: 94000130 FCFF0000B21C4D28 00000000B0000004 00000000200002B4 00000001E000A93C 000001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000020000000000000000000000000000000000000000000000000000000000000000000000000000000
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