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Showing results for tags 'xd/colosseum'.
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Pokémon Colosseum and XD: Type Mayhem
JagGentlemann posted a file in ROM hacks
229 downloadsIf you want to mix every Pokémon type, you've come to the right place! Presenting Pokémon Colosseum and XD: Type Mayhem, a hack that gives 540 stat total to every Pokémon and mixes every type to make combinations that are not even present in the current Pokémon games! That means that most Pokémon got new move sets, some even got a new color to match their new type! Some type matchups have been changed, and I even introduce a new typing: Dancer type! Trailer Features -New type matchups and a new type. -Every Pokémon have the same stat base total. -Rebalanced moves, types and movesets. Drill Run added (single target Ground attack). -Different Shadow Pokémon, making enphasis in the ones with most changes. -All trainers are changed, specially bosses. Bosses on XD only have one Shadow Pokémon. -Colosseum's Battle Mode has been completely changed, with trainers adapted to make use of the new type combinations. You can use a save editor to transfer Pokémon from XD to Colosseum and to make your team exactly level 50 and 100. - *.xdelta file and the software needed to path your iso. Changes You can read all the changes here. Documentation is also in the download. Here are some of the biggest ones: Known bugs: -The Eldes fight is bugged. He clones his Shadow Pokémon. -CD Battles will probably not work well because of all the changes. Check out my other hacks:
Pokemon XG Remix
Cheeseboy100 posted a file in ROM hacks
3972 downloadsPokemon didn't get harder, you got better. Challenge yourself to a Pokemon game where everything is different. Features A new type chart, balanced using an algorithm Hundreds of new moves, roughly 85% of moves have been altered 26 new regional forms + Alolan forms and more Physical/Special split Infinite use TMs More Shadow Pokemon than base Pokemon XD Updated typing, movesets, and abilities for almost every Pokemon in the game Updated outdated textures such as Rapidash's flames Huge thanks to Stars for his help, his amazing GoD tool, and for allowing Pokemon XG to serve as the foundation. Join the Gamecube Pokemon modding discord server here: https://discord.gg/aucXehNbwM Also thank you to r/SnappySkillz for their type balancing tool How to patch: Patch the file using NUPS if you are on windows, or Multipatch if you are on Mac into a clean Pokemon XD - Gale of Darkness (USA) rom. NUPS can be downloaded here: https://www.romhacking.net/utilities/606/ Multipatch can be downloaded here: https://www.romhacking.net/utilities/746 Also if you are playing on Dolphin I recommend the 60fps AR code: 004e6c35 00000002
Pokemon Colosseum and XD: ReduX
JagGentlemann posted a file in ROM hacks
597 downloadsWelcome to two more of my hacks, done with StarsMmd's tools. This time I remixed Pokémon Colosseum and XD with changes accross the board. This is based on a idea from a friend that wanted to make a hack for Leaf Green but had technical issues. Features -Changes to all Pokémon. Typing, abilities and stats are changed to something that is thematically better or help the Pokémon. -Every Pokemon has one ability. -Moves rebalanced. Almost every move is now useful and serves at least a niche. -Different Shadow Pokémon, making enphasis in the ones with most changes. -All trainers are changed, specially bosses. Bosses on XD only have one Shadow Pokémon. - *.xdelta file and the software needed to path your iso. The most noticeable changes Known bugs: -The Eldes fight is bugged. He clones his Shadow Pokémon. -CD Battles will probably not work well because of all the changes. Check out my other hack:
Where are the shadow EVs stored in colo/xd save files?
Weegee 64 posted a topic in Saves - ResearchWhen a shadow Pokémon gains exp/evs, those are stored in a separate value and rewarded to the Pokémon en masse once they are purified. Looking through the PKHeX source code, the location of the shadow exp seems to be known for colo and xd. But I can't find anything on shadow evs or moves to be learned upon purification (although the latter might not be stored per Pokémon and instead might just come from a lookup table). Does anybody have any info/leads on this? I guess I could start digging around in a hex editor...
PkHex issues chosse move XDWhen i choose any attack pkhex get crash!! Its Only happen when i need edit any attack of pokemon en 3er gen in sav 3er gen of XD/Colosseum Sorry for my bad english Exception Details: System.NullReferenceException: Object reference not set to an instance of an object. at PKHeX.Core.LegalityAnalysis.get_AllSuggestedMoves() at PKHeX.Core.LegalityAnalysis.get_AllSuggestedMovesAndRelearn() at PKHeX.WinForms.Main.validateMovePaint(Object sender, DrawItemEventArgs e) at System.Windows.Forms.ComboBox.OnDrawItem(DrawItemEventArgs e) at System.Windows.Forms.ComboBox.WmReflectDrawItem(Message& m) at System.Windows.Forms.ComboBox.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Loaded Assemblies: -------------------- mscorlib, Version=184.108.40.206, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dll PKHeX, Version=220.127.116.11, Culture=neutral, PublicKeyToken=null C:\Users\Luis\Desktop\PKHeX.exe System, Version=18.104.22.168, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_22.214.171.124__b77a5c561934e089\System.dll System.Windows.Forms, Version=126.96.36.199, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_188.8.131.52__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=184.108.40.206, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_220.127.116.11__b03f5f7f11d50a3a\System.Drawing.dll System.Core, Version=18.104.22.168, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_22.214.171.124__b77a5c561934e089\System.Core.dll System.Configuration, Version=126.96.36.199, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_188.8.131.52__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=184.108.40.206, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_220.127.116.11__b77a5c561934e089\System.Xml.dll System.Windows.Forms.resources, Version=18.104.22.168, Culture=es, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms.resources\v4.0_22.214.171.124_es_b77a5c561934e089\System.Windows.Forms.resources.dll mscorlib.resources, Version=126.96.36.199, Culture=es, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_188.8.131.52_es_b77a5c561934e089\mscorlib.resources.dll -------------------- User Message: An unhandled exception has occurred. You can continue running PKHeX, but please report this error.