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StarsMmd last won the day on June 17 2017

StarsMmd had the most liked content!

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About StarsMmd

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    Gamecube Hacker
  • Birthday 09/18/1994

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  1. I really appreciate that. Thank you! Thank you for letting me know. This has been fixed in v1.1.2 which is now available for download
  2. Yeah my bad. I made some new code to handle shadow pokemon generation but forgot to take out the old code. I'll upload a new update tomorrow. Thanks for letting me know.
  3. I theorised a strategy to reimplement follow me months ago but it's low priority right now unfortunately. There are a lot of strategies that can make the game surprisingly easy. There are items like the assault vest, eviolite and aura filter which can boost your defenses. Moves like fake out and wide guard can prevent attacks. You have access to intimidate, snarl, burning moves, etc. to decrease the opponents atk/sp.atk. you can put opponents to sleep or protect on their attack and then use disable. If you're hoping for less strategy there's always the option to train at mt.battle or through colosseum battles. Especially with pokemon like kirlia and bagon which have low defenses until they evolve. I've had the gamepad issue before and I read somewhere it's a problem with Pokémon XD specifically. After extracting the files, you need to get the archives out with GCRebuilder and then extract and decompress the files in the archives using quickBMS. It's definitely doable by hand. There's one file that contains most of the interesting data and once you've extracted it once you can just modify it and whenever you want to put it back in you run a BMS script to import it into the archive and the reimport the archive to the iso using GCRebuilder. Try checking your graphics settings. There are a lot of options there which affect performance significantly. Thanks! I'm assuming you're playing on version 1.0.7-2 or lower. I believe this issue is fixed in v1.0.7-3 which is compatible with the same save file
  4. Pokemon XG v1.1.1 is available for download. This fixes some smaller bugs in v1.1.0 and is compatible with save files started on v1.1.0 Remind me on the weekend and I'll cook up a patch for that. Unfortunately most of the game files are compressed so it's not as simple as just changing bytes in a hex editor. You have to take the file out, decompress it, then change the bytes and then recompress the file and put it back in
  5. There was a bug in v1.1.0 which caused the game to crash when you reached the oasis pokespot and makes it impossible to progress in the game. This has now been fixed and the download link for v1.1.0 is now for the fixed version. If you downloaded the old version then simply redownload the patch from the same link and apply it to a clean iso. Thanks I'll get those fixed right away! Good to hear. Will you be streaming again? No programming required with the hack tools. Just clicking buttons mainly. The main reason I haven't got a windows version out yet is that I haven't had the time. I finish exams in like a week so I'll devote some time to it. Thanks, I've found the issue and I'm fixing it now. EDIT: It's been fixed now. Simply redownload the v1.1.0 patch using the same link and apply to a clean iso. I didn't feel ampharos gained much from the typing and I want to limit the type changes as much as possible. They're usually fine when people read up on the documentation and know to expect them but if not the changes can be quite confusing. It's easier to have both downloads in one. Also, when they were separate a lot of people were asking if documentation was available. Like this, you don't have to go looking for it if you didn't know. No word from Tux. I'll work on something myself when I have a bit more free time though. I like the way you think. I already have a few of those in the game It was a very recent decision actually and I didn't give it too much thought. I just figured it would be a nice way to mix up the game play a little. I also found that it's a lot easier to design strategies that the AI can use well in single battles. In doubles, even if you give the AI synergy between the pokemon, there's no guarantee they'll use the right moves on the same turn. In singles you only have to worry about what one pokemon is doing at any point in time.
  6. Hi!

    Any luck with a Pokemon Colosseum Hack (trainer modifications, pokemon modifications, type modifications, etc.) for Windows? And an XD one for windows too?

    1. StarsMmd


      I'll try and figure something out this summer. 🙂

    2. Aurorans


      ok, thank you!

  7. Pokemon XG v1.1.0 and GoD Tool v0.6 are now available for download. I have also uploaded v1.0.7-3 which fixes the game breaking bugs from v1.0.7-2 and is compatible with v1.0.7-2 save files. v1.1.0 requires a brand new save file. I haven't entirely decided what to do with the caves. Been more focused on figuring out if it's possible in the first place. I'd like to flesh out the post game a bit so probably post I believe the disk comes completely filled, however, I deleted a bunch of vestigial files from colosseum and the game runs perfectly without them. It was enough to get me far more space than I need. There are also some less important files that could be removed with minor tweaks to the game such as removing models for pokemon that aren't in use. I originally did an alolan sandslash texture swap along with ninetails and marowak but it looked terrible T-T. We'll probably have the ability to add in completely new models by this time next year so hope isn't lost! I think the patching process requires a fair bit of RAM so it's possible that your computer doesn't have enough juice. Try using another one if you access to someone else's.
  8. Sorry it's been so long everyone. I'm graduating in a few weeks so I've been grinding IRL recently. This will be a huge post responding to most of what I missed the last few months :-) I'm close to getting pyrite cave back. The models and files are all still there (although the scripts and stuff are all empty). The main issue is that it doesn't contain any connection data between the rooms but I was last researching the warps so it's mostly figured out. It will take some work though so will probably focus on hack tools first. I also think I'm at a point where I can add overworld models for all 75 pokespot pokemon. It's bugged me for years so I'll be really glad when they're back! Did you ever manage to get it in the end? Hehe, a bit late but happy new year to you too I guess! Sorry that script was rather fiddly so I managed to mess it up twice in a row I was under time pressure at the time so never got around to testing it but I'll sort it out and make sure to test it properly this time. Oh that's very interesting. I moved some stuff around in Phenac to add the wild encounter with suicune there before citadark isle. I must have goofed up somewhere along the line. I'll look into it :-) Mega evolution stats are too high for gen 3. Some of them where edited to have the same kinds of specialisations but to a lesser extent. E.G. I exaggerated the difference between beedrill's attack and speed and it's defense stats so it's more like mega beedrill's spread but the stats are nowhere near as broken. A lot of pokemon also gained the abilities of their mega evolutions. E.G. drought charizard and tough claws metagross. Thanks for the kind words :-) The treecko family have lightning rod based on mega sceptile's ability. I've noted tm03's incorrect description and will get that fixed for the next update. The Naps issue was already in my notes to be fixed, thanks :-) Yeah... I gave everything protect since it's ubiquitous in the VGC format but didn't realise the AI would handle it so poorly. I started removing it from pokemon which is why there weren't any at the start of the game but hadn't got very far at that time. I've removed it completely in the upcoming update though. I used multipatch to create the patches so it's the best option in theory. Are you sure you unzipped the right patch file? Thanks again for this! Not sure why the attack stats are so high. Haven't seen this issue elsewhere but will keep an eye out. Did you have any action replay codes on at any point maybe? Bonsly evolves at max happiness in XG :-) This is most likely a problem with your memory card settings. Check your dolphin settings and make sure there's a memory card in use. Charizard also has a fire/flying mega so it was one or the other and I chose to keep it the same so the game wouldn't be too confusing. Flying type is also very advantageous with all the earthquakes in double battles. I admire your dedication to finding a workaround! I've taken shift gear out for the upcoming version as it wasn't that necessary anyway. My bad. Could you give more details on the issue? Glad you liked it! This is only an issue in the most recent update. I messed around with the shadow pokemon code so that once a shadow pokemon was caught it wouldn't show up again. In the original game they just never give a shadow pokemon to a trainer you can fight more than once. Even the hexagon brothers just have a special script which very inefficiently checks if you've caught their shadow pokemon or not and loads up a different battle based on the result. With my code any trainer can have a shadow pokemon since it will be ignored if it's been caught already. However, I didn't think it would affect greevil. I never actually figured out which code handles the replacement so I really don't know the exact mechanics of it. I think I should be able to change my code to make a special exception for greevil's pokemon though so I'll fix that. Yes, it was based on the shiny beldum you received as part of a promotion for omega ruby and alpha sapphire which shows how long ago I started working on this hahaha. Thank you! 1. I'll look into it. I hadn't encountered that issue in my tests. 2. I hadn't realised that mechanic had changed. I'll sort it out in an update. 3. It would have taken far too long to copy all the canon movepools, plus I was making a few of my own changes anyway, so I just made them up as I went along. I have added it for the next update though. 4. I did add all the stat buffs up to gen VII and also changed around some stats as well. The ones Prof. Krane gives you are all you get :-) 4 pokemon were taken out in order to add models for robo groudon, robo kyogre, alolan ninetales and alolan marowak. The other two that are missing are hoppip and venonat I believe. :-) They are on slae in the pyrite pokemart. Honestly the only reason was that deoxys attack looks the coolest imo. You made me think about it though and I ended up changing it to defense for future updates. Later down the line I'll try and add in all the formes as separate pokemon. I've removed all instances of protect in the next version. Until then try moves like feint and I believe there are a few other moves that can't be protected against. I'm really happy to hear you liked it. Also, same response as above :-) I wrote some code that dumps all the details into text files when I update. They are packaged with the patch files in the last few uploads. I'll make a proper guide one day when the game settles down a bit but right now it's still changing a lot. Shadow pokemon have a secret level which is typically a few levels higher than the level you see on screen. That's why their level shows something like 25+. Once you catch them they become the level that you see and lose the +. So it's possible that it was just faster because it's level was secretly a lot higher. Plus piloswine is closer to mamoswine's speed in XG so it's not that slow.
  9. I believe that was an issue a few versions back. Unfortunately there isn't any solution in-game. One option is to edit the game so that another trainer has shadow carvanha, giving you another chance to catch it. If you're on mac you could easily do this with my XD hack tools. If not I can help whip up a patch for you that updates your version. Apparently, disabling panic handlers in the dolphin options solves that problem.
  10. In case you missed it, this is what I wrote above the download link: Mausoleum was just a test and was never intended to be a proper hack. I didn't even have proper hack tools when I started so most of it was done by hand using a hex editor. So yeah don't worry, I agree with you. :-) A few people have shown interest in helping port the hack tools to windows so I hope you'll be able to make something better soon!
  11. Currently edits pokémon stats, moves, trainers, pokespots and can apply some patches like the physical special split. I'll make a proper tutorial eventually but you can use the trainer editor to change the species of any of the shadow pokemon. An item editor will be added soon That probably has nothing to do with the hack tools. Maybe you haven't visited Eagun yet? One day Increasing the number of shadow pokemon requires a few steps that are quite fiddly. I'll add a patch to GoD tool soon which handles all of that automagically. Give me a couple of weeks ;-)
  12. Sorry life happened. I'll get everything sorted out soon. Unfortunately that is beyond my current ability. I'll look into over the summer holidays but it'll be a lot of work so won't be any time soon I'm not sure what you mean I was planning to release it a while back but I just needed to clean up a few things first. Ended up being swamped with other commitments however I'll get back to it soon. I hope your people are still interested :-)
  13. It should be up in around 15 minutes. :-) I have a lot planned for the future of XG so there's plenty more to look forward to. Thanks G! Yeah the work was good. Had to rush out the previous version to focus on work so didn't catch the previous bugs but I'm glad they're at least sorted now. v1.0.7-2 is now available for download. This fixes the major bugs reported in v1.0.7 and is fully compatible with v1.0.7 save files. Let me know if any other issues come up. :-)