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StarsMmd

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StarsMmd last won the day on February 21 2021

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About StarsMmd

  • Birthday 09/18/1994

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  1. Seems a few people were having problems with the download link. I've uploaded the patch directly to project pokemon now so hopefully it works better now. You can now download it from here:
  2. Version 1.2.1

    6937 downloads

    Main Features: Physical/Special Split Gen VII type matchup chart including fairy type New set of shadow pokemon and other obtainable pokemon Over 100 Shadow Pokemon Over 50 Shadow Moves Over 75 Wild Pokemon Moves and abilities from later generations Mostly Gen VII Game Mechanics More challenging opponents How to patch your ROM: Known Bugs: Discord: If you have questions about XG, modding gamecube/wii pokemon games or just want to chat with like-minded fans then join us on discord here
  3. A quick reminder that I won't be following this thread anymore but I can be reached for support in my discord server for Gamecube and Wii Pokemon game ROM hacking: https://discord.gg/xCPjjnv Also a reminder for those asking how to use the patch that patching instructions are in the original post. I've moved the instructions right under the download link now so hopefully they're easier to see.
  4. Hey there I've had a few people have this issue all of a sudden the last few days. I've reuploaded the patch to the same download link and I think it should be working again now. Try downloading it again and you should be able to extract it from the .zip file.
  5. Tagging @jojo12100 as well. So I was recently able to recreate the code for encoding/decoding ereader cards which allows us to see the actual trainer and pokemon data very clearly and I was able to dump the data from all the officially released cards. Next I looked into those 21 cards that can be found in the colosseum ROM (contained in menu_carde.fsys) but the format for them is slightly different, the format must have changed a little by the end of development. This means, in their current form they didn't work with my code, nor do they work if you force load them into the game for the game to decode. Whoever said the thing about the 21st card containing "Team Snagem Goku" is probably making it up. However, I was finally able to decode those cards yesterday. It required a couple of small changes to the decoder which I was able to figure out with a little trial and error. I've dumped the data from all 21 cards but there's nothing super interesting on them unfortunately. They're all test data that was automatically generated by an algorithm; they were not in any way designed or intended as game content. They were only for the purpose of testing the ereader functionality and are unrelated to the officially released cards. In case anyone is curious anyway, most of the cards contain data for shadow makuhita, misdreavus and spoink with shadow ids 69, 70 and 71 respectively. The last card has data for shadow regirock, rayquaza and deoxys but only because the algorithm filled the cards in pokedex order and those pokemon happened to land on the shadow slots on the last card.
  6. Thanks to those helping answer questions. A quick reminder that I won't be following this thread anymore but I can be reached for support in my discord server for Gamecube and Wii Pokemon game ROM hacking: https://discord.gg/xCPjjnv
  7. Btw I've been helping someone look into some e-reader stuff recently. Discovered quite a lot about how they work. If you're interested in chatting with us you can join my discord server here
  8. That tutorial is outdated btw. You can come join my ROM hacking server and we can show you the latest tools and everything: https://discord.gg/xCPjjnv We're currently able to rip the sound fonts but not the midis yet.
  9. This guide is probably outdated. Come join us here:https://discord.gg/xCPjjnv
  10. If anyone has any questions you can find me here: https://discord.com/invite/xCPjjnv
  11. Hey all, sorry I've been unavailable for a while. Someone suggested I start a discord server so it would be easier to communicate and have a central hub for NGC/Wii ROM hacking updates. Here's the link if anyone wants to learn, get support, ask questions or have a chat: https://discord.gg/xCPjjnv
  12. Version 2.6.0

    1873 downloads

    Pokemon Battle Revolution hack tools. If you need advice or support you can find me in the NGC/Wii Pokemon Games ROM hacking Discord. Join the discord server for information on the beta version of the windows tool. The all-in-one tool for hacking Pokemon Battle Revolution. The tool can be used for: - Colosseum Pokemon - Pokemon, Move, Item Stats - Type Matchups - Game Text - Textures and Images - Randomizer - Unzip .fsys files
  13. Stars, you still active here, or are you no longer modding?

    1. StarsMmd

      StarsMmd

      Still doing the same stuff but a lot busier these days. It's easier to reach me on discord Stars#4434 or twitter @starsmmd 

  14. Colosseum Tool crashes when attempting to extract an iso on both high sierra and mojave. This occurs with 1.0.1. Cannot extract and import textures either, which you say requires a gtx or an atx file, but nothing of the sorts outputs nor can I find anything online about those two file types.

     

    EDIT: Here's the log of the issue: https://drive.google.com/open?id=1tXYc-31jFrslRaJT_zE_tEVwmMjB-zsH

     

    EDIT 2: Hmm... after looking over this issue, seems there is a problem that keeps popping up now and then from past releases. Versions 8.1 and 9.0 did not have this issue, but versions before that was looking for pocket_menu.fsys and other fsys files that did not exist in my rom. As far as I know, these never existed in colosseum, only gale of darkness...

     

    EDIT 3: Found the pocket_menu.fsys on my iso. Not sure why it's not returning positively found. https://drive.google.com/open?id=1NMM1BBxc2v_P4A-Q-X71fV65cWnQwWqc

    EDIT 4: After double checking the error, the error points to the Colosseum tool's own source of files, namely, the FSYS Folder. Indeed, the pocket_menu.fsys file was not created upon first opening of Colosseum tool. Maybe that's the problem? Double check the creation of ALL the required files. A screenshot of what I have in that folder. https://drive.google.com/open?id=1nm-CYI8T-Eq24SozP5YH2nCAVT459vxz

     

    EDIT 5: Pocket_menu.fsys is located in MENUFSYS, not FSYS. This was probably a typo, but moving the file from MENUFSYS to FSYS temporarily fixed the problem. Also, another problem cropped up: Pcbox_pocket_menu. It searches for Pcbox_pocket_menu file without a file extension in the correct location. However, since there is a file extension with that particular file, it returns nothing and crashes. MIDEDIT: Same thing with the pcbox_name_entry_menu, pcbox_menu, pda_menu, world_map, and pocketchange_menu. Changing those will fix the issue, and the iso extraction completes.

     

    EDIT 6: after all this. textures still fail to export

    1. KrustyKong

      KrustyKong

      yo just lettin you know this helped me out w getting the ISO export and import to work so thank you for that, I hope your texture problem gets solved eventually too.

    2. Aurorans

      Aurorans

      Hey, glad it worked out for you!

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