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Aurorans

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  1. Yeah, I tried pokefinder and the tutorials out there. I am missing something as the tool they have and the latest tool I got (the latest official release) are different, the colosseum spread also only have like 10 shadow pokemon. Do you have a build of the latest developer release and know a complete video tutorial? Than ks
  2. I inputted a pokemon name in the general column and got resutls. But when I search "=IV_ATK=31", it clears all the given results. Did I type it in wrong or is it working as intended?
  3. Someone told me that there was a tool for this, specifically to generate almost every possible pokemon with specified ivs or something, as close as to max ivs as possible My conundrum is that whenever I try to do multi-link battles with myself on pokemon colosseum (4 player), the game will say that the pokemon is not acceptable. I tried using the admission code in the game to get around this, but the admission code causes wierd behavior when proceeding in multilink connections: I'm about to try a suggestion with using action replay code manager in dolphin and enter the cheats there, but I don't expect much change. So if anyone knows this third gen tool and what it's called, please let me know! Thanks.
  4. Hello, I'm brandon. I would like to know what language pokemon is written in, how to inject code into the game to change the way the game works. I need to know all the ins and outs, all the keywords, programming language syntax and code. I'm hoping to find a program that can recompile the rom into it's original programming language, not actually little Indian byte code (cause I cant read bytes as words.). So, h So, shoot me all the videos, guides and tutorials, programming language code references and keywords. I have time to kilm rn and thus, time to learn
  5. Sorry If I'm necroposting. @BlackShark The method of unlocking Box storage seems to only work for one of the four slots, namely, the first one. The game holds FOUR different trainers. I am trying to open the box for the fourth trainer. Hello! I am looking to compare two pokemon battle revolution saves, so I can compare them with both PKHex and HexEdit. I am trying to find out where the information is stored for the game base of which ds game was used to transfer pokemon into the game. I need: 1 save using a Pearl ds game transfer. 1 save using a Diamond ds game transfer. They can contain any type of pokemon, even level 5 useless. It's just for research. Thanks
  6. before 2018.10.1 For colosseum/xd shadow pokemon legaility checker.
  7. Sure wish someone would port this to Windows using the source code he provided! UPDATE: The Git Hub Tool has Battle Revolution capabilities, pulled just this March! I don't understand why we weren't informed, though...
  8. Stars, you still active here, or are you no longer modding?

    1. StarsMmd

      StarsMmd

      Still doing the same stuff but a lot busier these days. It's easier to reach me on discord Stars#4434 or twitter @starsmmd 

  9. I play battle revolution solo on a consistant basis. I would really enjoy creating some custom hacks using a tool. I don't know how to script, and technically, am too busy atm to learn or don't want to even learn. So I'm leaving it up to you guys to figure it out. But I'm here to let you know that people are interested in this!
  10. Colosseum Tool crashes when attempting to extract an iso on both high sierra and mojave. This occurs with 1.0.1. Cannot extract and import textures either, which you say requires a gtx or an atx file, but nothing of the sorts outputs nor can I find anything online about those two file types.

     

    EDIT: Here's the log of the issue: https://drive.google.com/open?id=1tXYc-31jFrslRaJT_zE_tEVwmMjB-zsH

     

    EDIT 2: Hmm... after looking over this issue, seems there is a problem that keeps popping up now and then from past releases. Versions 8.1 and 9.0 did not have this issue, but versions before that was looking for pocket_menu.fsys and other fsys files that did not exist in my rom. As far as I know, these never existed in colosseum, only gale of darkness...

     

    EDIT 3: Found the pocket_menu.fsys on my iso. Not sure why it's not returning positively found. https://drive.google.com/open?id=1NMM1BBxc2v_P4A-Q-X71fV65cWnQwWqc

    EDIT 4: After double checking the error, the error points to the Colosseum tool's own source of files, namely, the FSYS Folder. Indeed, the pocket_menu.fsys file was not created upon first opening of Colosseum tool. Maybe that's the problem? Double check the creation of ALL the required files. A screenshot of what I have in that folder. https://drive.google.com/open?id=1nm-CYI8T-Eq24SozP5YH2nCAVT459vxz

     

    EDIT 5: Pocket_menu.fsys is located in MENUFSYS, not FSYS. This was probably a typo, but moving the file from MENUFSYS to FSYS temporarily fixed the problem. Also, another problem cropped up: Pcbox_pocket_menu. It searches for Pcbox_pocket_menu file without a file extension in the correct location. However, since there is a file extension with that particular file, it returns nothing and crashes. MIDEDIT: Same thing with the pcbox_name_entry_menu, pcbox_menu, pda_menu, world_map, and pocketchange_menu. Changing those will fix the issue, and the iso extraction completes.

     

    EDIT 6: after all this. textures still fail to export

    1. KrustyKong

      KrustyKong

      yo just lettin you know this helped me out w getting the ISO export and import to work so thank you for that, I hope your texture problem gets solved eventually too.

    2. Aurorans

      Aurorans

      Hey, glad it worked out for you!

  11. Hello! I am using the Model Texture Extractor supplied by Made_S, a user of this forum. I'm trying to rip textures from all of the pokemon from pokemon colosseum. However, the default offset, 3712, does not yield any results. How would I find the correct offset without having to resort to hex editing (I suck at that... )? If anyone already knows the correct offset, please tell me! Thank you! P.S. Dolphin Emulator, when dumping and importing textures, has some select textures that cannot be changed even after dumping them and importing them.
  12. How would I run this? It's just a bunch of class files. I don't know if they are executable or not. Nevermind about that, I just used Eclipse and java sdk. Now, after opening the program (Model Texture Extractor/Inserter), I found that with the default offset, there are no textures found. What offset do I need to extract all the model textures of the pokemon? Edit 2: I just tried with xd with the default values, still no materials found
  13. Hello! I managed to find a workaround for my problem: Simply exit the program and reenter. You must abort the program when this happens, else, the pokemon will be overwritten. Now, I'm having a different issue, I am playing the game with the modified trainers. But when a trainer summons pokemon in a double or triple battle, the trainer tends to attack their own pokemon, and any moves that have been specified for the pokemon through this tool (Using the "Moves" tab and going to each pokemon's moves) is not applied to the actual game. When can i see a fix for these two issues?
  14. Hello! Whenever I try to edit certain trainers in the trainers editor in Pokemon X, I get this message. I donn't exactly know what it means, but I know it is not normal. i barely made any changes, and tried to edit a battle chateau trainer, but it throws this exception every time I click certain trainers. Also, note that the trainers seem to lose their edited pokemon and get overwritten by the previously clicked trainer's pokemon when this happens. It seems to be exclusive to those trainers only. EDIT: I carefully and correctly followed the instructions as well as the extracting and unpacking instructions. This is by no way a means of a user or instruction error. I decrypted the .3ds file using BATCH Cia 3ds Decryptor. I extracted the files using HackingToolkit3ds V9. I renamed code.bin to .code.bin. Please check this, I'm pretty sure this is not a typical Index Error or bad dump error. I uploaded two files for your convenience. Exception Details: System.ArgumentOutOfRangeException: InvalidArgument=Value of '65535' is not valid for 'SelectedIndex'. Parameter name: SelectedIndex at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value) at pk3DS.RSTE.ReadFile() in C:\BuildAgent\work\ccf72a59f9911202\pk3DS\Subforms\Gen6\RSTE.cs:line 272 at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m) at System.Windows.Forms.ComboBox.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll pk3DS, Version=1.0.0.402, Culture=neutral, PublicKeyToken=null C:\Users\dragi\Downloads\PK3DS\pk3DS.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null C:\Users\dragi\Downloads\PK3DS\pk3DS.Core.dll -------------------- User Message: An unhandled exception has occurred. You can continue running the program (albeit with potential side-effects), but please report this error.
  15. Hello! I tried to export textures with 1.0.1, but when using your tool, it does nothing. This seems to be a hidden feature not seen within the Graphical User Interface, but in the menu. Is this feature in development, or is it fully functional? When I navigated into the folder where the textures should've been exported, there's nothing there. Also, I will be willing to work with StarMMD to make patches for other people, so Stars doesn't have to. How can we make this work? Also, I just ran into a strange glitch when editing Area Leader Loko. I currently doesn't have a battle model, causing glitches in-game such as no trainer and summoning pokemon in the center of the field. I thought I found it when I selected Ken_a1 (2), but that caused the editor to crash. Further crashes happen when scrolling down to Loko's spot, after saving as ken. It appears the entire file is now corrupted. I checked the rest of the models, but it appears that Loko's battle model is missing. In fact, it appears other trainers of the same model make are affected (Chaser).
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