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Aurorans

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  1. Colosseum Tool crashes when attempting to extract an iso on both high sierra and mojave. This occurs with 1.0.1. Cannot extract and import textures either, which you say requires a gtx or an atx file, but nothing of the sorts outputs nor can I find anything online about those two file types.

     

    EDIT: Here's the log of the issue: https://drive.google.com/open?id=1tXYc-31jFrslRaJT_zE_tEVwmMjB-zsH

     

    EDIT 2: Hmm... after looking over this issue, seems there is a problem that keeps popping up now and then from past releases. Versions 8.1 and 9.0 did not have this issue, but versions before that was looking for pocket_menu.fsys and other fsys files that did not exist in my rom. As far as I know, these never existed in colosseum, only gale of darkness...

     

    EDIT 3: Found the pocket_menu.fsys on my iso. Not sure why it's not returning positively found. https://drive.google.com/open?id=1NMM1BBxc2v_P4A-Q-X71fV65cWnQwWqc

    EDIT 4: After double checking the error, the error points to the Colosseum tool's own source of files, namely, the FSYS Folder. Indeed, the pocket_menu.fsys file was not created upon first opening of Colosseum tool. Maybe that's the problem? Double check the creation of ALL the required files. A screenshot of what I have in that folder. https://drive.google.com/open?id=1nm-CYI8T-Eq24SozP5YH2nCAVT459vxz

     

    EDIT 5: Pocket_menu.fsys is located in MENUFSYS, not FSYS. This was probably a typo, but moving the file from MENUFSYS to FSYS temporarily fixed the problem. Also, another problem cropped up: Pcbox_pocket_menu. It searches for Pcbox_pocket_menu file without a file extension in the correct location. However, since there is a file extension with that particular file, it returns nothing and crashes. MIDEDIT: Same thing with the pcbox_name_entry_menu, pcbox_menu, pda_menu, world_map, and pocketchange_menu. Changing those will fix the issue, and the iso extraction completes.

     

    EDIT 6: after all this. textures still fail to export

  2. Hello! I am using the Model Texture Extractor supplied by Made_S, a user of this forum. I'm trying to rip textures from all of the pokemon from pokemon colosseum. However, the default offset, 3712, does not yield any results. How would I find the correct offset without having to resort to hex editing (I suck at that... )? If anyone already knows the correct offset, please tell me! Thank you! P.S. Dolphin Emulator, when dumping and importing textures, has some select textures that cannot be changed even after dumping them and importing them.
  3. How would I run this? It's just a bunch of class files. I don't know if they are executable or not. Nevermind about that, I just used Eclipse and java sdk. Now, after opening the program (Model Texture Extractor/Inserter), I found that with the default offset, there are no textures found. What offset do I need to extract all the model textures of the pokemon? Edit 2: I just tried with xd with the default values, still no materials found
  4. Hello! I managed to find a workaround for my problem: Simply exit the program and reenter. You must abort the program when this happens, else, the pokemon will be overwritten. Now, I'm having a different issue, I am playing the game with the modified trainers. But when a trainer summons pokemon in a double or triple battle, the trainer tends to attack their own pokemon, and any moves that have been specified for the pokemon through this tool (Using the "Moves" tab and going to each pokemon's moves) is not applied to the actual game. When can i see a fix for these two issues?
  5. Hello! Whenever I try to edit certain trainers in the trainers editor in Pokemon X, I get this message. I donn't exactly know what it means, but I know it is not normal. i barely made any changes, and tried to edit a battle chateau trainer, but it throws this exception every time I click certain trainers. Also, note that the trainers seem to lose their edited pokemon and get overwritten by the previously clicked trainer's pokemon when this happens. It seems to be exclusive to those trainers only. EDIT: I carefully and correctly followed the instructions as well as the extracting and unpacking instructions. This is by no way a means of a user or instruction error. I decrypted the .3ds file using BATCH Cia 3ds Decryptor. I extracted the files using HackingToolkit3ds V9. I renamed code.bin to .code.bin. Please check this, I'm pretty sure this is not a typical Index Error or bad dump error. I uploaded two files for your convenience. Exception Details: System.ArgumentOutOfRangeException: InvalidArgument=Value of '65535' is not valid for 'SelectedIndex'. Parameter name: SelectedIndex at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value) at pk3DS.RSTE.ReadFile() in C:\BuildAgent\work\ccf72a59f9911202\pk3DS\Subforms\Gen6\RSTE.cs:line 272 at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m) at System.Windows.Forms.ComboBox.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll pk3DS, Version=1.0.0.402, Culture=neutral, PublicKeyToken=null C:\Users\dragi\Downloads\PK3DS\pk3DS.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null C:\Users\dragi\Downloads\PK3DS\pk3DS.Core.dll -------------------- User Message: An unhandled exception has occurred. You can continue running the program (albeit with potential side-effects), but please report this error.
  6. Hello! I tried to export textures with 1.0.1, but when using your tool, it does nothing. This seems to be a hidden feature not seen within the Graphical User Interface, but in the menu. Is this feature in development, or is it fully functional? When I navigated into the folder where the textures should've been exported, there's nothing there. Also, I will be willing to work with StarMMD to make patches for other people, so Stars doesn't have to. How can we make this work? Also, I just ran into a strange glitch when editing Area Leader Loko. I currently doesn't have a battle model, causing glitches in-game such as no trainer and summoning pokemon in the center of the field. I thought I found it when I selected Ken_a1 (2), but that caused the editor to crash. Further crashes happen when scrolling down to Loko's spot, after saving as ken. It appears the entire file is now corrupted. I checked the rest of the models, but it appears that Loko's battle model is missing. In fact, it appears other trainers of the same model make are affected (Chaser).
    Probably one of the best tools out there for pokemon. The user interface is simple and easy to use. The tool extracts and recompiled your source code for you, making life much easier. You can edit many things in this, including trainers and their pokemon, pokemon stats, moves, type charts, etc. You could even add more pokemon to trainers, up to a total of six! With this tool, it seems the sky's the limit. This tool has been a works in the making, having to be updated constantly to make things work. It still sees a few glitches now and then, but you won't have to worry about hassle with updates; the creator has listened to our issues with the program and has responded very kindly and has made necessary fixes to the issue. A note on operation system compatibility. This program seems to be made from scratch, and thus, if a Windows version or Linux Version was to be made, it would also have to be made from scratch. I believe the creator could do it given enough time, motivation, and reason to, to create ports. But as of right now, if you want to operate this on Windows or Linux, you would either have to set up a Mac with OSX, or use a hackintosh (virtual box+Sierra/High Sierra+Tool). I use a hackintosh on Windows 10 Pro to use this software, and it works as expected. Usability: 10/10 Originality: 10/10 Friendliness: 10/10
  7. Alright, thanks for being understanding. I'll give it a go.
  8. Ah, ok. Thanks for the info. How would I revert that review so I can write a proper review?
  9. I made a review on StarMMD's Pokemon XD Gale of Darkness Tool. As of right now, there is no option to write a further review, and I cannot see my previous review. My previous review was about last year October/November/December
  10. Hello. Whenever I would post a review or open a new topic, it would be moderated. My post would be moderated for an indefinate amount of time, not seen on the discussion board. I can't find any form of contacts on the board to contact on this issue, so, I hope this post goes through and I can get help. Thank you.
  11. Hello. All of a sudden, my Colosseum stats won't update. When I edit a Pokemon base stat for colosseum in the Pokemon editor, then click save, it reverts back to the default value

    1. Show previous comments  5 more
    2. Aurorans

      Aurorans

      The bugs are back again. Whenever you would try to extract or rebuild the iso with 1.0.1, the tool will crash (Tested with colosseum editor). Also, when clicking "Extract Textures", nothing happens.

    3. StarsMmd

      StarsMmd

      If you go to Documents/GoD-Tool/Logs, what do the log files say?

      Extract textures requires the .gtx or .atx texture files to be in the folder GoD-Tool/Texture Importer/textures.

    4. Aurorans

      Aurorans

      what's an gtx or atx file and how do I dump one?

  12. Well, thank you for your time and effort. I appreciate it. And thanks for the update! EDIT: I just saw that... Battle Revolution Hacks! Can't wait!
  13. Yeap, after a day of trial and error, I figured it out with sierra OP. Now I am Having a problem with the file systems. When I extract the iso, I get some files that were unable to extract. In addition, some of the files are missing from the game. I don't believe they existed at all, since when I scanned the colosseum ISO for checksum, it came out exactly the same. This is for the colosseum tool. Here's a list of files that are missing. mailopen_menu.fsys mewwaza.fsys orre_menu.fsys worldmap.fsys I'd like to note that these files are in XD, but when attempting to transfer them over to colosseum, I get a file mismatch.
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