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ROM hacks

Section for patches of ROM hacks.

Please note that as per our site guidelines, posting or linking to ROMs, nor posting files directly from ROMs (like files for LayeredFS etc) is strictly forbidden, and breaking will lead do infractions and removal of those uploads.


To reiterate:

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Should you need to share an edited ROM with others, you must use a patch file; linking to or uploading a ROM, even if it has been edited, is strictly forbidden.

 

56 files

  1. Pokémon Mystery Dungeon: Explorers Remixed!

    This is a ROM Hack of Pokémon Mystery Dungeon: Explorers of Sky that adds an entirely new starter roster, new mechanics, as well as tweaking the expressions and dialogue of the entire main story!
    Hey, my name is Gala and I wanted to share a hack I created! This hack has been in the works since October of 2023, and is a very big feat of mine. The game’s plot itself is largely unchanged, but bits of everything else have been altered in minor or major ways. I’ll go into some of the more important changes below, but there is an in-depth spreadsheet here.
    If you don’t feel like reading a wall of text, that’s okay! Download it for yourself and enjoy! Join the Discord to keep up to date on the latest news regarding PMD: Explorers Remixed! You can also check out my YouTube!
    This hack alters aspects of the game’s story. Some characters look different and have new names. The entire game's script has edited dialogue to remedy poor translations and poorly conveyed emotions. The portraits of characters are more expressive where possible. However, that is the extent of my meddling. This isn’t EoS rebuilt from the ground up, it’s more-so a modified experience that allows me to learn the ropes of making an EoS ROM Hack!
    We are planning to rework the post-game in a later update, but for now, the majority of our changes land in the main storyline before you graduate the guild. All of the pre-graduation dungeons have had their spawn tables revised with our new Pokémon.
    You are able to evolve your starter and partner as soon as you discover the Luminous Spring!
    Thanks to an amazing skypatch, ‘StarterMenuTool’ (credits to Chesyon, Adex, HeckaBad, Irdkwia), we have been able to expand the starter list drastically. Our community has voted on 85 Pokémon to be included as starters! There are even some unique picks such as Golett, Wimpod, and even Cosmog! We have also included every single traditional starter from the mainline games! We’ve worked hard to modernize all our starter learnsets.
    This hack includes the Fairy type, along with 39 added moves and 22 added abilities!
    We have added most SkyTemple community patches, which includes things such as Manual Team Control, the Move Growth system from modern PMD titles, Non-interruptive Weather, and many more! It all comes together to make the experience fresh and exciting!
    We’ve also included the necessary applications to apply this patch to an untampered, US ROM of Pokémon Mystery Dungeon: Explorers of Sky. Assets were provided by many people through places such as the PMD Sprite Repository, so check it out to give the artists some love! Due credit is on the spreadsheet.
    (Hack Created by Gala1D, with Darkpawra & TinchoX)

    56533 downloads

       (21 reviews)

    22 comments

    Updated

  2. WiiWare: My Pokémon Ranch Platinum Version (English - USA) Update Patch

    Contents:
    1) Intro
    2) Installation Guide
    2.1) Disclaimers
    2.2) Downloading & Applying the Patch to My Pokémon Ranch
    3) Connecting to the Nintendo DS
    3.1) Cartridge Methods
    3.2) ROM File Methods
    4) Call for Translators
    5) Contact
    6) History
    7) Credits
    1) Intro:
    My Pokémon Ranch is a game released for the Nintendo Wii in 2008 as a downloadable WiiWare title.
    It was developed by Ambrella and published by Nintendo.
    The game acts as a playground/sandbox for interacting and watching various different Pokémon on a Ranch, as well as storing them.
    Players can move Pokémon around, have Pokémon play with toys, take photos of them, or have them interact with one another.
    Each day, Hayley brings a new Pokémon to add to the Ranch.
    The original version of My Pokémon Ranch has the capability of connecting to the Nintendo DS mainline Pokémon games of that era, Pokémon Diamond & Pokémon Pearl.
    This connectivity allows them to transfer Pokémon to and from My Pokémon Ranch, allowing it be used for additional box storage, not dissimilar to Pokémon Box: Ruby & Sapphire on the Nintendo GameCube.
    After certain capacity milestones have been reached, the player can be rewarded with special event Pokémon, such as Phione or Mew.
    On November 5, 2008, an update to My Pokémon Ranch was released in Japan that allowed it to connect to Pokémon Platinum.
    Not only did this update boast additional connectivity, but it also included an increased storage capacity, support for (at this time) Platinum-specific Pokémon forms, new toys and ranches to visit, new music, new Pokémon interactions, updated Platinum-related encounter information and more.
    Unfortunately, this update was never officially released outside of Japan, so international players were unable to enjoy the full My Pokémon Ranch experience...
    ...Until now.
    Introducing the My Pokémon Ranch: Platinum Version English fan localization patch!
     
     
    2) Installation Guide:
     
    2.1) Disclaimers:
    This patch is a non-profit fan project that is not associated with Nintendo, Game Freak, The Pokémon Company, or Ambrella Co. Ltd.
    Please make sure you read these instructions carefully! This guide does not take any responsibility for user error or damaged consoles.
    This guide requires the USA version of My Pokémon Ranch as a base to apply a patch. The patched version, like the original USA version, only supports connecting to English copies of Pokémon Diamond, Pearl, and Platinum (other languages may be supported in a future update).
    Included in the patch is the ability to receive guest visitors to the ranch via WiiLink, which may come at a later date.
    A modded Wii console is required to be able to install this patch. For information on how to Homebrew your Wii, see the guides on wii.hacks.guide.
    ⚠️
    Installing this patch will upgrade any existing USA My Pokémon Ranch saves to work with the Platinum version of the game. This format change is irreversible, so it is recommended to back up your save file. To do this, you can use SaveGame Manager GX.
     
    This patch can connect to Pokémon Diamond, Pearl, and Platinum (English) versions. However, due to signature changes in the data sent to the cartridges, special methods are required to connect to the cartridges going forward for all versions. They can be found in the Connecting to the Nintendo DS section.
    ⚠️
    2.2) Downloading & Applying the Patch to My Pokémon Ranch:
    Two different base WAD files are options to apply the patch to: the original USA release, and the updated USA release, which fixed a typo. These must have the correct SHA-1 hashes, listed below. You can verify you have the correct hash using a tool such as this one.
    0f318003a97a99858c2ab4ef5da70f588bc90969 (Original USA) 7a7e059bcb5f91bbdcaf68e98540b86e7df62542 (Updated USA v256) To patch your WAD:
    Download the applicable patch file for your base WAD (Included in the above zip) and save it to a convenient location on your computer. We recommend using Rom Patcher JS to patch your game. Upload the .wad file as the ROM file, and the file from the first step as the Patch file. Click Apply patch, and save the patched .wad file your browser downloaded to your SD card or USB Drive. Use YAWM ModMii Edition to install the patched My Pokémon Ranch WAD file. Follow this guide from wii.hacks.guide for more details. Open My Pokémon Ranch on the Wii Menu and launch the game. If everything was done correctly, the game should boot up without any issues. If updating from an existing Ranch, Hayley will have a new introduction sequence acknowledging the update. 3) Connecting to the Nintendo DS:

    Now that we have installed the My Pokémon Ranch WAD, the next step is to patch or trick Pokémon Diamond, Pearl, and Platinum to connect to it. This is required because the DS does a digital signature check on the secondary ROM file the Wii sends, ensuring it’s signed by Nintendo. Because the patch has made changes to the secondary ROM, it is no longer properly signed by Nintendo, and so the signature check has to be removed.
    There are various methods available in order to patch your game.
    3.1) Cartridge Methods:
    If you would like to use a physical copy of Pokémon Diamond, Pearl, or Platinum, you can use the MPR Connect app. This is not guaranteed to work with counterfeit copies of the game.
    TWiLight Menu++ (3DS HOME Menu):
    If you have not done so, follow these instructions to install TWiLight Menu++ onto your modded 3DS system. Download mpr-connect.nds from this GitHub link and save it to the roms/nds folder on your 3DS SD card. Launch the patched My Pokémon Ranch game on your Wii, and initiate a connection to the DS from the main menu. From the HOME Menu, launch TWiLight Menu++. Navigate to the MPR Connect application, then press A to boot it up. Insert a cartridge of Pokémon Diamond, Pearl, or Platinum into the cartridge slot. Press Start, and this should prompt the system to start a connection search to the Wii. If everything was done correctly, you should be now able to deposit and withdraw Pokémon on My Pokémon Ranch! TWiLight Menu++ (DSi Menu / Unlaunch):
    If you have not done so, follow these instructions to install TWiLight Menu++ onto your modded DSi system. Download mpr-connect.nds from this GitHub link and save it to the roms/nds folder on your DSi SD card. Launch the patched My Pokémon Ranch game on your Wii, and initiate a connection to the DS from the main menu. From the DSi Menu, launch TWiLight Menu++. Navigate to the MPR Connect application, then press A to boot it up. Insert a cartridge of Pokémon Diamond, Pearl, or Platinum into the cartridge slot. Press Start, and this should prompt the system to start a connection search to the Wii. If everything was done correctly, you should be now able to deposit and withdraw Pokémon on My Pokémon Ranch! Flashcard and Cartridge Swap:
    If you have a Slot-1 DS flashcard (R4, etc.), this can also be used to run MPR Connect on a DS Lite or DS Phat console. This method will not work on DSi or 3DS/2DS consoles, unless your flashcard is a DSpico.
    Download mpr-connect.nds from this GitHub link and save it onto your flashcard’s microSD card. Launch the patched My Pokémon Ranch game on your Wii, and initiate a connection to the DS from the main menu. Boot your flashcard on your DS, navigate to MPR Connect, and launch it. While MPR Connect is running, eject your flashcard from your DS and replace it with your Pokémon cartridge. Press Start, and this should prompt the system to start a connection search to the Wii. If everything was done correctly, you should be now able to deposit and withdraw Pokémon on My Pokémon Ranch! Wii DS ROM Sender:
    If you don’t have a flashcard or DSi/3DS system, or simply do not want to mod your system, Wii DS ROM Sender can be used to send MPR Connect to your DS over DS Download Play.
    To set up Wii DS ROM Sender:
    Download Wii DS ROM Sender from this GitHub link and extract the contents of the zip file onto the root of your Wii’s SD Card. Save a copy of DS Download Station - Volume 1 (USA) onto your SD Card’s root as haxxstation.nds. The SHA-1 of this ROM must be: f18b55f3e1259c03e10d0ecb549693b42905ceb5. Download mpr-connect.nds from this GitHub link. If it does not exist already, create the folder srl on the root of your SD card, and copy mpr-connect.nds into it. Insert the SD Card back into your Wii. Then, to use it to run MPR Connect:
    Boot up your Wii and use the Homebrew Channel to launch Wii DS ROM Sender. Select mpr-connect.nds as the ROM to send, and begin sending it. Insert a cartridge of Pokémon Diamond, Pearl, or Platinum into the DS cartridge slot and boot up your DS (it is important to do this before downloading the ROM from the Wii). Launch the DS Download Play app. If you are using a 3DS/2DS, it will ask you if you want to download Nintendo DS or Nintendo 3DS titles. Select Nintendo DS. The option to download from the Wii should appear. The DS should download the HaxxStation ROM and start running it. Select the title in the list and download MPR Connect from the Wii (a dummy name will be shown in its place). The MPR Connect splash screen should appear on the DS. At this point, return to the Wii Menu, launch the patched My Pokémon Ranch game, and initiate a connection to the DS from the main menu. Press Start on the DS, and this should prompt the system to start a connection search to the Wii. If everything was done correctly, you should be now able to deposit and withdraw Pokémon on My Pokémon Ranch! 3.2) ROM File Methods:
    Backups of ROM files of Pokémon Diamond, Pearl or Platinum that are launched via a flashcard or TWiLight Menu++ can also be used if you'd prefer to play from those.
    We recommend using nds-bootstrap or pico-loader to load the game in order to guarantee connectivity with the Wii.
    Patching:
    The ROM file can be patched to remove the signature check. We recommend you use a ROM with one of the SHA-1 hashes below. You can verify this using a tool such as this one.
     
    Pokémon Diamond: a46233d8b79a69ea87aa295a0efad5237d02841e (USA Rev 5) 66d2fbfb0dbc1f86a3d726971196989b950092bc (EUR English Rev 5) Pokémon Pearl: 99083bf15ec7c6b81b4ba241ee10abd9e80999ac (USA Rev 5) b5652db288c75417de159d93d297689c885dbbd1 (EUR English Rev 5) Pokémon Platinum: ce81046eda7d232513069519cb2085349896dec7 (USA Rev 0) 0862ec35b24de5c7e2dcb88c9eea0873110d755c (USA Rev 1) 8d15cd443d4e83e20493c79d3f9dc408c4f51ae0 (EUR English Rev 10) To patch your ROM:
    Download the applicable patch for your ROM (included in the above zip) and save it to a convenient location on your computer. We recommend using Rom Patcher JS to patch your game. Upload the .nds file as the ROM file, and the file from the first step as the Patch file. Click Apply patch, and save the patched .nds file to your SD card you use with your flashcard or DSi/3DS system. If everything was done correctly, you should be now able to deposit and withdraw Pokémon on My Pokémon Ranch using the ROM file you have patched! AR Codes:
    AR cheat codes may be used to remove the signature check. This method working is dependent upon the ROM loading software, and is not guaranteed. Patching the ROM file is recommended over this, if available.
    Pokémon Diamond/Pearl: 5230F824 E24DDE12 0230F820 E3A00001 0230F824 E12FFF1E D2000000 00000000 Pokémon Platinum: 5230ED00 E24DDE12 0230ECFC E3A00001 0230ED00 E12FFF1E D2000000 00000000  
    4) Call for Translators:
    This release only includes a patch for the USA version of the game, and not the European version. The USA version only has English text in-game. The European version also has French, German, Italian and Spanish.
    To release a European patch, we are asking for translators to help us. If you are fluent in French, German, Italian or Spanish, are interested in volunteering, are able to actively test your work, and understand what a “variable” is, please reach out to us via Discord.
     
    5) Contact:
    If you would like to contact us, visit our website at pokewii.net to join our Discord or contact us by email.
     
    6) History:
    Development on this patch began in early 2023, but was envisioned even earlier in 2020 when working on a translation patch for the Pokémon Mystery Dungeon WiiWare games.
    The first big hurdle of this patch was reverse engineering a custom variant of the proprietary compression format (called ASH) which is used in this game. When that was figured out, the project began development shortly after.
    Localizing this patch was the easy part. The hard part, by far, was getting non-Japanese copies of the game working with this patch. Not only does the game perform a series of checks to make sure it’s connected to the right version, English Platinum and Japanese Platinum are very different, and lots of small things had to be fixed. This project was struggling to devise a solution to the signature issue, and often months went by without it being worked on. Many of the people who tried to reverse engineer this were scratching their heads.
    Several times during the development process, we had considered just releasing the game as-is, essentially giving up on Platinum connectivity.
    But, we persevered, and thanks to the help of several people, we were able to get a nice solution.
    Thank you for all the support. After 3 and a half years of development, we are excited to finally have it finished.
    - The Platinum Patch Team
     
    7) Credits:
    - Abel5498 Beta Testing - Absol Special Thanks - Antonio231102 Development Support, Beta Testing - Bloombuds Special Thanks - Bob A Linx Beta Testing - Bubblblobb Special Thanks - Conanac ASH Compression Tools - Darkshade Project Management, Title Screen, English Translation - Droomish English Trailer Voiceover - Fillo Development Support, Spanish Translation - Finn Special Thanks - Friendsxix Special Thanks - Funaoe24 Special Thanks - Garhoogin Technical Tools & Scripts - Gensarde Reverse Engineering - idkwhereisthisname Italian Translation - JaneRandom Special Thanks - Jonko Reverse Engineering - Joshiki Special Thanks - Larsenv Development Support, Mod Compilation Script - Le gamer 66 French Translation - Le JARB French Translation - Lyn Special Thanks - Maple Special Thanks - Matthack Special Thanks - Mow Platinum Support Coordination - Mutty Italian Translation - Netcutae Special Thanks - NWPlayer123 Technical Tools & Scripts - Pistonfish German Translation - Prayag Special Thanks - Psi-Hate Reverse Engineering - RETIRE Reverse Engineering - Rush2802 Beta Testing - Ryuzac English Translation - scj643 Special Thanks - SirToastyToes Beta Testing, English Trailer, Ranch Evangelist - Soulo Beta Testing - Specialagentape Special Thanks - Speedy77 Beta Testing - St4tch Special Thanks - Starlightfish Beta Testing - The12thGripper Special Thanks - Valentino Beta Testing - Vanny Beta Testing - Venusupreme Special Thanks - Voidkrieger Beta Testing - wertercatt Development Support - wowjinxy Reverse Engineering - Zazsona Reverse Engineering, PKHeX Support  
     

    252 downloads

       (0 reviews)

    1 comment

    Updated

  3. Pokémon Pink Version: Special Clefairy Edition (UE)

    This project is what I imagined a hypothetical 'Pokémon Pink' would look like when rumors of one were first mentioned in the Giga Leak™. Along with the trivia of Clefairy once being the potential mascot for the series before Pikachu, and the often overlooked Pocket Monsters manga where Red chooses Clefairy as his starter; there is plenty of good reference material for such a project. With that said, it was thanks to seeing Sindorman's animation on Instagram back in 2022, which then lead me to finding Artsy-Theo's posting of these four emotion portraits on Tumblr shortly afterwards, and everything else has just been me starting and stopping over the years, having never coded in assembly before starting this project; though I have gotten tones of assistance from the lovely people on the pret Discord.

    Standard Trailer:
    YouTube Short Trailer:
    (Did YOU Know? Pokémon Green had its own exclusive Super GameBoy palette? The international releases of Red & Blue were built off of Jp Blue, which itself was built off of Jp Red; but the devs forgot about this small detail, and Pokémon Red's palette was used twice internationally across both versions. Every town across Kanto had their colors slightly shifted between the original Red and Green, but most notable was the colors used for Pallet Town (and Lorelei Room) being teal or purple in Red or Green respectively. Cinnabar Island does use the same base colors, however the background shade of white had been tinted in each versions respective color, so no screen goes untouched acorss the game.
    Point being, Pokémon Yellow was built off Green, and used Green's palette and tileset as a base for its own. You can see the shared purple hue in Pallet town, but what also stands out is the drastic change in brightness and saturation between the colors used for Yellow's Super GameBoy mode and GameBoy Color mode. I believe in their attempt to tint the game in yellow hue, they decided to really crank up the exposure on the Super GameBoy palette. On the other hand, they likely needed to overly saturate the colors for the GameBoy Color just to be noticeable outdoors on the GameBoy's non-backlit display.
    In Pokémon Pink, all palettes across the game have been modified to heavily to reference the colors of Pokémon Red wherever possible, while matching the tinting for both SGB and GBC palettes. This includes restoring the old blueish cave palette (also used for Bruno's Room and Trainer Card badges), while retaining Yellow's brown cave palette for Cerulean Cave (arguably the old palette would fit better for Cerulean Cave since it is more bluish, but Yellow has its own layout for Cerulean Cave, so it felt appropriate). Select tilesets from Pokemon Red & Blue (Jp Blue) have been brought over to tiles that Yellow left unmodified from Jp Green (cuttable trees, grass pattern), while others have been modified to be a mix of Blue and Yellow (Roof tiles are a mix of designs, Safari zone hut signs are from Blue). I also have reverted the drastic changes to the Generic mewmon and greymon palettes that affected Pokémon like Tauros and Rattata (Gamefreak borrowed the Generic palette for Pikachu's Title Screen colors for some reason, which is also used for party sprites, trainer cards, and much more. Meanwhile the grey palette was also used for Lavender's Pokémon Tower and Agatha's Room). Though since some Pokémon benefited from the change like Geodude and Jynx, I have separated these into their own palette lines so we can enjoy the best of both. Note that some sprites had to be altered to better take use of their appropriate colors (Rattata, Tauros). While unrelated, some back sprites have also been edited to better represent their official designs, while retaining their Gen 1 resolution and stylings.
    Generic trainer parties that were edited in Yellow to reference specific Pokémon anime episodes have been reverted to their Red & Blue encounters. (Though Jessie and James are still present, having integrated themselves much more heavily in each map's scripting. I just thought it best to leave them for the time being, but who knows? Maybe in the future I might attempt something. No promises.) Meanwhile unlike Red, Blue, or Yellow, I have chose to forgo any attempt at rival starter type balancing, and decided instead to stick close to the rival's Pocket Monsters manga counterpart in Green and his Charizard (even slightly breaking established patterns in subsequent fights and allowing the rival to swap out their party, giving wider access to their manga team). Gym Leader encounters have as well have been edited to reflect their Pocket Monster manga teams while respecting the progression and level curve (manga Gym Leaders don't all stick to one type, so be prepared).
    One thing sometimes overlooked about Pokémon Yellow was its removal of all Pikachu across the region, leaving only your partner Pikachu as the one and only; including both wild and trainer caught alike, with the only exception being Lt. Surge's Raichu. To reflect this, all Clefairy and Clefable have been removed across the region, previously removed Pikachu have been restored, and Elite Four Agatha's team has been edited to contain the only Clefable in the region.

    Pokémon with recognized version pairings have had their wild encounters flipped, while version exclusive Pokémon have been swapped with their respective counterparts. Here is a general overview:

    Global Changes:
    Sandshrew > Ekans
    Sandslash > Arbok
    Grimer > Koffing
    Muk > Weezing
    Venonat > Meowth
    Venomoth > Persian
    Drowzee > Mr. Mime
    Growlithe > Vulpix (Growlithe is still obtainable from the Game Corner)

    Super Rod:
    Horsea < > Krabby
    Seadra < > Kingler
    Poliwag < > Goldeen
    Poliwhirl < > Seaking
    Staryu < > Shellder

    Added Wild:
    Weedle/Kakuna/Beedrill
    Pikachu
    Magmar
    Electabuzz
    Jynx

    Removed Wild:
    Clefairy
    Venonat/Venomoth
    Tangela
    Seel/Dewgong (still obtainable from In-Game Trade)

    Some maps encounter tables have been altered to reference Pokémon seen in those locations in the Pocket Monsters manga (Viridian Forest for example). A more thorough breakdown of Wild Pokémon encounters and Trainer Parties can be found in this Google Sheet.

    The thing I am most proud of (besides the Title Screen animation. I had no part in the art, but learning how to code it was a fun nightmare) are the new events added to reference the Pocket Monster's manga. Trainers Blue and Yellow have been added at points that roughly fit with their manga story progression, but their dialogue have been sanitized and altered to more fit with the events of the game (as the manga really goes off with its crude humor). Their names have also been omitted and instead replaced with a nickname, as their official titles of Blue and Yellow felt odd when the player could potentially name their rival "Blue" as well (mainly our western association of Gary=Blue), so I didn't feel it necessary to properly name them. Busybody can be rematched with his most recent team in his Trashed House after every encounter with him, and Imposter acts as the post-game fight equivalent to Gen 2's Red. Yellow in the Manga only ever had Pikachu, so I had the rest of his team reflect Pocket Monsters manga Red's party, leaning on his team used during the Pokémon League.
    Other things I've changed:
    Clefairy's learnset has been edited to more closely match Pikachu's progression. Clefairy can now learn HM03 Surf (also TM39 Swift) and can play the Surfing House mini-game while knowing Surf. Slot Machine graphics to fit the Clefairy aesthetic. The Linking Cable can be purchased at the Celedon Department Store for 8,000P to allow evolving trade Pokémon (necessary in this world of solo emulator play). You can now fly from the Celedon City Department Store and Mansion roofs. The S.S. Anne now will redock after beating the champion. (No new trainers or parties, this is just for those who might have missed an item or wanted to read the restored harbor sign). Two new cuttable trees have been added to ease backtracking in Route 4 and Fuchsia City without breaking the flow of progression. There is a warp tile on Silph Co. Floor 11 that will take you back to the lobby. Pokémon Mansion tiles have been edited to make it easier to understand you can jump down a floor. I let Prof. Oak heal you when registering your team in the Hall of Fame after always forgetting to heal afterwards. Due to plot related reasons, Mewtwo has been replaced with the Virtual Console Event Mew, and will have the proper OT and ID number when caught.
    Updated Clefairy's Learnset:
    06 Defense Curl
    09 Sing
    12 Doubleslap
    16 Double Team
    21 Headbutt
    28 Psychic
    31 Minimize
    37 Metronome
    42 Mega Kick
    48 Light Screen
    HM03 Surf
    TM39 Swift

    In-game Trades:
    Pikachu > Starmie named "Astral" (Route 2)
    Voltorb > Kadabra named "Houdini" (Underground Path 5-6)
    Ditto > Dodrio named "Stooges" (Route 11)
    Rhyhorn > Chansey named "Cheryl" (Route 18)
    Kingler > Kangaskhan named "Genghis" (Pokémon Lab 1)
    Vulpix > Seel named "Cadet" (Pokémon Lab 2)
    Tauros > Weezing named "Smokey" (Pokémon Lab 3)

    Gift Pokémon:
    Gift Squirtle <> Gift Charmander

    Game Corner Prizes:
    0200 Lv 12 Abra
    1100 Lv 16 Growlithe
    1600 Lv 20 Slowpoke

    3200 Lv 26 Raichu
    5000 Lv 28 Dragonair
    9100 Lv 24 Porygon

    Held Item when traded to Gen 2 via Time Capsule:
    Dratini>Dragonair>Dragonite - Blue Sky Mail
    Clefairy - Mirage Mail

    Final Tips (also works in the original RBGY):
    - Prof. Oak will give you five free Pokéballs if you beat the optional Rival fight on Route 22 and return to him without purchasing any yet.
    - If you run out of money for the Safari Zone; they will let you in after attempting to force your way in five times in a row (You can't leave the gate). However, you will only have a single Safari Ball when let in.

    Head over to the project's GitHub page for more information.

    Apply either patch to a clean Pokémon: Yellow Version (UE).gb

    Creidts:
    Opening Clefairy animation & sprites: Sindorman
    Clefairy emotion portrait base: Artsy-Theo
    Modified Gen 1 back sprites: SkidMarc25 (the Clefairy sprite is mine though)
    Surfing Clefairy wading/Overworld Sprites for Blue and Yellow: Kester Henrick
    Custom Gym Leader and Elite Four sprites: SirWhibbles
    Goldeen, Psyduck, & Dragonite slot machine sprites: LuigiTKO
    Orange slot machine sprite: Pac-Man
    Coding assistance: pret's Discord
    Traced official art & Sprites: GameFreak & Nintendo
    Clefairy/Clefa Sfx: Pokémon Stadium, Pokémon Channel, Super Smash Bros.

    Check out my other projects:
    Pokémon: Green (UE) International

    112 downloads

       (0 reviews)

    0 comments

    Updated

  4. Pokémon Ruby & Sapphire Battle e: Series 2 / Decoration Present (English) e-Reader Cards

    This is a full set of English localized Battle e: Series 2 e-Reader cards for Pokémon Ruby and Sapphire, including promotional cards.
    an English localization of the Decoration Present card is also included.
    To scan cards, Ruby or Sapphire must be inserted into one Game Boy Advance, and it must be linked via Link Cable to another Game Boy Advance containing an English e-Reader.
    Players must select 'MYSTERY EVENTS' from the CONTINUE menu (Unlocked by entering 'MYSTERY EVENT IS EXCITING' in the survey at the counter of Petalburg City Pokémon Center) in Pokémon Ruby or Sapphire and follow the on screen prompts to scan cards.
    If using emulation, mGBA is recommended.
    - Darkshade - Text Translation/Localization
    - hatschky - Reverse engineering
    - Paccy - Reverse engineering
    - Ryuzac - Text Translation
    Special thanks:
    Deokishisu
     

    28 downloads

       (0 reviews)

    1 comment

    Updated

  5. Pokémon FireRed & LeafGreen (English) e-Reader Restoration Patch

    This is a feature-complete patch for Pokémon FireRed & LeafGreen that restores all e-Reader content cut from non-Japanese releases of the game.
    Using these cards, players are able to battle new trainers within the Trainer Tower on Island Seven of the Sevii Islands.
    Up to 8 cards can be scanned at a time, and the order in which they are scanned determines which Trainer Tower floors the trainers occupy, as well as their teams.
    Scanning these cards also provides new items rewarded upon clearing the Trainer Tower in the target time.
    To scan cards, FireRed or LeafGreen must be inserted into one Game Boy Advance, and it must be linked via Link Cable to another Game Boy Advance containing an English e-Reader.
    Players must select 'MYSTERY GIFT' from the CONTINUE menu (Unlocked by entering 'LINK TOGETHER WITH ALL' in the survey at the counter of any Poké Mart) in Pokémon FireRed or LeafGreen and follow the on screen prompts to scan cards.
    If using emulation, mGBA is recommended.
    This patch was designed to be as faithful as possible to a hypothetical official release that included e-Reader compatibility, so we've made sure that the game connects to the English version of the e-Reader, and both the cards and the ROM loaded into the e-Reader have also received full localization.
    A full set of localized card files are included within the download in the 'Card Files' folder.

    How to patch:
    The .GBA files for FireRed and LeafGreen can be patched using FLIPS: https://www.romhacking.net/utilities/1040/
    Currently the patch is only available for US versions of the game.
    Extract the contents of this download.
    Run FLIPS
    Select 'Apply Patch'
    Select the Patch for your chosen game (located in the 'Patch Files' folder)
    Select the Source File
    Either an unpatched .gba file of
    English FireRed:
    MD5: e26ee0d44e809351c8ce2d73c7400cdd English FireRed (Rev 1)
    MD5: 51901a6e40661b3914aa333c802e24e8 English LeafGreen:
    MD5: 612ca9473451fa42b51d1711031ed5f6 or English LeafGreen (Rev 1)
    MD5: 9d33a02159e018d09073e700e1fd10fd
    Select a location for the Output File and press 'Save'.

    Credits:
    - Darkshade - Localization/Reverse engineering
    - Youpileouf - Various tweaks
    - Paccy - Reverse engineering/Patch Oversight
    - Ryuzac - Text Translation
    An e-Reader restoration patch for Pokémon Colosseum can be found here: https://projectpokemon.org/home/files/file/5773-pokémon-colosseum-usa-e-reader-restoration-patch/
    An e-Reader restoration patch for Pokémon Emerald is in the works, and patches for localizations of other languages may come at a later date but are reliant on decompilations of those languages.
    Enjoy!

    53 downloads

       (0 reviews)

    0 comments

    Updated

  6. Stadium (N64) Cries in Pokémon XD: Gale of Darkness

    This is a continuation of my personal Project to add more "Stadium" to the newer 3d Pokémon battle games.

    The Pokémon Stadium series was home to a unique set of Pokémon cries that made them sound more animal-like and realistic. Those were dropped as early as the move to the GameCube era. 

    As I have in the past with Pokémon Colosseum, I once again did the work of replacing all the cries from Pokémon XD: Gale of Darkness with the ones from the Stadium series.

    Watch this little trailer to see the result, and I hope you enjoy !
     

    31 downloads

       (0 reviews)

    0 comments

    Updated

  7. Pokémon Colosseum: Dustborn

    Pokémon Colosseum: Dustborn drops you back into the lawless deserts of Orre, where a new shadow looms over the land. Team Cipher has returned, and their sinister experiments have gone further than ever before: Pokémon not only bound by darkness, but twisted into Orrean forms, warped reflections of the creatures you once knew. These Dustborn Pokémon embody the harshness of the desert, their bodies reshaped by Shadow energy and the unforgiving land itself. Only by braving the storm and confronting the Dustborn can you uncover the truth, and decide the fate of Orre.

    Pokémon Colosseum: Dustborn is a reimagining of the original Gamecube classic. Every Shadow Pokémon has been replaced with a unique Dustborn variant, new regional forms with altered typings, stats, and abilities. The story has been rewritten with more challenging battles, modern mechanics, and quality of life changes. Dustborn offers both longtime fans and new players a new immersive journey through Orre.
     
    SUMMARY OF CHANGES (version 1.2.0)
    Dustborn Forms
    * 105 unique Dustborn variants across 81 evolutionary lines.
    * Each Dustborn form features new typings, abilities, base stats, and/or appearances.
    Updated Gameplay & Balance
    * Revised pacing & EXP gain reduces (but probably won't eliminate) the need for grinding.
    * Overhauled level curve for a smoother experience, without making battles too easy or difficult at certain points in the game.
    Story & World
    * Expanded storyline with new dialogue options.
    * Deeper lore connecting Orre’s Shadow Pokémon experiments with the Dustborn phenomenon.
    Modern Mechanics
    * Physical/Special move split.
    * Fairy type introduced.
    * Select moves up through Gen 9 have been backported.
    * Updated learnsets and TM/HM distribution.
    * TMs are infinite use.
     
    HUGE shoutout to StarsMmd for developing the tools that made this possible, and the community in the Pokemon Gamecube Hacking Discord for the endless resources and feedback. 
    To apply the Patch, use any UPS Patching Tool on a clean .iso version of Pokemon Colosseum (US Version). The base .iso should have the following validations:
    CRC32: 0704554f
    MD5: e3f389dc5662b9f941769e370195ec90
    SHA-1: 96b2b686d202a13dd15261fb7cffbcb2f08c0a77
     
    Known issues/bugs in v.1.2.0
    * Shadow Pokemon with unknown moves show as Fairy type.
    * Certain spread moves with secondary effects (Bulldoze, Discharge) are in the game, but because of how the move effects are coded, I can't have them hit allies even though they should. I figured the secondary effect of speed drop/para was more important, so they just hit both foes rather than foes+allies.
    * For any added moves that are spread moves + hit allies with no secondary effect (ie. Boomburst), these moves copy Earthquake's secondary effect, and can hit Pokemon who are underground.
    * It's possible to encounter duplicate Shadow Pokémon during certain battles (such as the Admin rematches in Cipher). This generally occurs when you capture their Pokémon but you later wipe out. When you go to rematch it's possible they will have the Shadow Pokémon again.
    * Similarly, some Shadow Pokémon are single encounter only and cannot be rematched in the future, so your only guaranteed way to unlock the final encounter is to catch 'em all!
    Full list of changes to the game documented here.

    1828 downloads

       (1 review)

    0 comments

    Updated

  8. Pokémon Green Version (UE) International

    This is a release of a hypothetical 'Pokémon Green', combining the aspects of both Japanese Pokémon Green & Blue that got left on the cutting room floor in the making of the international releases of Pokémon Red & Blue. It's namesake and visuals come from Japanese Green, along with the Pokémon sprites, overworld tileset, slot machine graphics, and layout for Cerulean Cave. Pokédex entries are sourced from Fire Red (which originated from Red/Green), then edited to fit within character limitations.
    (Did YOU Know? Pokémon Green had it's own exclusive Super GameBoy palette? It seems Jp Blue was built off of Red, and then they forgot about it when making Red & Blue, just reusing the Red one twice. Every town across Kanto had their colors slightly shifted from what was released in the West. Cinnabar Island almost got off clean, except the background shade of white has been changed across the board to be more green.)
    Then from Japanese Blue comes the wild encounter tables, along with the in-game trades and game corner prizes. This also meant localizing the default names and nicknames for in-game traded Pokémon. For the player and rival names; apart from the primary colors; the options were ツネカズ (Tsunekaz) and ジャン (Jean) for the player, and ヒロシ (Hiroshi) for the rival. Thankfully no work was needed, as the first two already have associated Jp to Eng names from Fire Red/Leaf Green in 'Kaz' and 'Janne'. Meanwhile Hiroshi is a reference to 'Ritchie', a challenger from the anime's first Pokémon League.
    Here are the in-game trade nicknames that were localized:
    Route 2: Jigglypuff for Mr. Mime まさる / Masaru - Victor Underground Path (Rt. 5–6): Rattata for Poliwag ロモたん / Romo-tan - Swirly Route 11: Rhydon for Kangaskhan ロダン / Rodan - Rodin Route 18: Persian for Tauros: ぎゅうた / Gyūta - Beefy Cerulean City: Machoke for Haunter (Gengar) ゴーすけ / Ghosuke - Casper Vermilion City: Pidgey for Farfetch'd アッカ / Akka - Quacks Pokémon Lab: Kadabra for Graveler (Golem) さぶろう / Saburō - Moe Pokémon Lab: Seel for Slowpoke オスカル / Oscar - Oscar Pokémon Lab: Growlithe for Krabby どうらく / Dōraku - Rascal That's it. No new features, no quality of life improvements. Just good ol' 1998 Gen 1 Pokémon. GameShark codes should work from Red Version, but due to re-importing the Jp Red/Green Pokémon sprites, thing had to get moved around in the disassembly's layout.link, so yea... Just save before trying any cheat codes.
    Features:
    Pokémon Green Super GameBoy border and palette. Pokémon Green title screen & rotating title screen Pokémon. Pokémon Red & Green front facing Pokémon battle sprites. Pokémon Red & Green Pokédex entries (Sourced from Fire Red). Pokémon Green Slot Machine Graphics. Pokémon Red & Green Cerulean Cave layout. Pokémon Blue localized default player/rival names. Pokémon Blue wild encounter/safari tables. Pokémon Blue in-game trades with localized names. Pokémon Blue Celadon Game Corner prizes. Apply IPS patch to a clean Pokémon: Red Version (UE) [S][!].gb
    GitHub Repository: Latest Release

    376 downloads

       (0 reviews)

    0 comments

    Updated

  9. Pokémon Mystery Dungeon - Seven Symphonies (Acts 1, 2 & 3 OUT!)

    Hello everyone! My name is Canete16. You may know me from my previous work on Special Episode 0: In A Dark Past, another PMD hackrom that you can check out here: 
     


    The project turned out to be a great success and many people were asking for a sequel to it. I was and I still am motivated enough to keep writing and creating stories, therefore,
    after gathering enough resources and teaming up with my talented co-creator Assidion...

    We decided to go for that much desired sequel, which will continue the events of both SE0 and Explorers' late postgame!

    This time, the plot will unfold throughout the legendary Destiny Tower, which will have a drastically different nature to the one we already knew in several PMD titles.

    New features:

    - Randomized dungeon disposition & tilesets for a much more replayable experience

    - Typing (starters/fairy-types) and balance changes (all included in the README .txt)

    - New Hidden Stairs gimmick: The Divine Domain

    - Test your luck at Gholdengo's Phantombola!

    And much, much more to discover...

    Socials:

    - Twitter: https://x.com/Canete_PMD

    - Discord: discord.gg/9WgBfmhy


    Thanks for reading this post! We dearly hope you found the project appealing ❤️

    1116 downloads

       (2 reviews)

    1 comment

    Updated

  10. Unofficial Weekend Edition v1.5.0PATCH1

    This is an unofficial patch for weekend edition, which means its not made by the original romhacker.
    However I managed to implement quite a few important fixes that I decided to release, and perhaps one day it will be merged into base Weekend Edition.
    To use this patch, you need to have already patched the vanilla rom with weekend edition v1.5.0, which you then need to patch with my patch.
    It's a bit of an extra step, but this ensures the base weekend edition stays relevant.
    As the main goal of this patch is to fix the Instant Boss Death Bug that occurs when using the randomizer cheat code that was only ever shared around on the Weekend Edition Discord Server, I asked the code's creator Lincoln if I could share my modified version of said code alongside the release of this patch, for which I was given permission.
    As for what I modified in the cheat code: I extended the maxium range by 3 to allow Egg, Manaphy Egg and Bad Egg to be spawnable, so have fun shiny hunting eggs
    Randomizer Cheat (including the Eggs):
    C2159AD0 00000008 809E0020 28041752 4182002C 38600000 3880022F 3D80801A 398CDEF0 7D8803A6 4E800021 3C808036 3884DF88 1C63001C 7C632214 7C7C1B78 60000000 00000000  
    Fixes:
    Bosses no longer die instantly when using a randomizer code and the boss gets randomized into something that was never intended to be a boss.
    The cause was the fact that boss HP is determined by multiplying the base HP, and for a lot of mons this multiplier was set to 0, resulting in them having 0 health and therefore dying instantly. Pokemon from Gen 2 and 3 + Arceus now no longer use struggle in the wild and now instead use their signature moves, evolution moves, or any other move that seemed fitting and not too overpowered.
    For a full list of which mons use which moves in the wild, see the pastebin below:
    https://pastebin.com/ms3RZHM1 There are actually 2 mons and 1 form registered after the last Arceus form, these are:
    Egg
    Manaphy Egg (alternate form of Egg)
    Bad Egg
    Normally when these would spawn using cheat codes, the game would just crash, the reason for this was the fact that they were configured to use the model archives TAMAGO_NORMAL and TAMAGO_MANAFI, but since these didn't exist in the files, that's what's caused the crash, I took these models from My Pokemon Ranch and added them to the files of rumble and now these mons no longer crash. Changes:
    Changed pokemon name casing (e.g. BULBASAUR is now Bulbasaur) Pikachu Female has been replaced with the formerly unused Balloon Pikachu model, this adds some more visual variety to the game Octillery Female has been replaced with the formerly unused Focus Band Octillery model (or as I like to call it: Takoyaki Octillery), this adds some more visual variety to the game Arceus Fighting Type Change: Normal > Fighting Arceus Flying Type Change: Normal > Flying Arceus Poison Type Change: Normal > Poison Arceus Ground Type Change: Normal > Ground Arceus Rock Type Change: Normal > Rock Arceus Bug Type Change: Normal > Bug Arceus Ghost Type Change: Normal > Ghost Arceus Steel Type Change: Normal > Steel Arceus ??? Type Change: Normal > ??? (This type is normally used for the move Curse, but here it functions like the normal type, just without fighting weakness) Arceus Fire Type Change: Normal > Fire Arceus Water Type Change: Normal > Water Arceus Grass Type Change: Normal > Grass Arceus Electric Type Change: Normal > Electric Arceus Psychic Type Change: Normal > Psychic Arceus Ice Type Change: Normal > Ice Arceus Dragon Type Change: Normal > Dragon Arceus Dark Type Change: Normal > Dark Castform Sunny Type Change: Normal > Fire Castform Rainy Type Change: Normal > Water Castform Icy Type Change: Normal > Ice Rotom Heat Type Change: Electric/Ghost > Electric/Fire Rotom Wash Type Change: Electric/Ghost > Electric/Water Rotom Frost Type Change: Electric/Ghost > Electric/Ice Rotom Fan Type Change: Electric/Ghost > Electric/Flying Rotom Mow Type Change: Electric/Ghost > Electric/Grass Credits:
    WindyPrairie(aka AbsolBlogsPokemon) for the base version of Weekend Edition Lincoln for the randomizer cheat code KooShnoo for his advice regarding the more technical aspects eman_not_ava(aka meme_man_not_ava) for this patch

    58 downloads

       (0 reviews)

    0 comments

    Updated

  11. [ROM HACK] Project Caramel - Rediscover Generation 4 (DPPt & HGSS)

    Hi everyone


    Do you remember your very first battle against Cynthia? That sheer wall of difficulty that forced you to rethink your entire team? As we grew up, we learned the intricate mechanics of competitive Pokemon. Unfortunately, when we replay our childhood games today, that thrill is gone. The bosses fall too easily.

    To reignite that spark, I created Project Caramel.

    Why Caramel? Because it's a "Vanilla" experience that has been heated up to become richer, darker, and much stronger. The concept is straightforward: keep 99% of the original game intact, but transform every major encounter into a true tactical challenge.

    This is not a "Kaizo" hack where a random youngster on Route 201 will sweep you with a competitive Bidoof. Project Caramel is designed as a strategic "Boss Rush" embedded within the classic adventure.

    What changes (prepare to struggle): Only the key battles have been altered: Rivals, Evil Team Bosses, Gym Leaders, the Elite Four, and the Champion.
     
    Perfect stats: 31 IVs and 252 EVs optimally distributed across all stats for their Pokemon. Armed to the teeth: Optimized natures, carefully selected abilities, and ruthless held items (Life Orbs, Flame Orbs, Leftovers, Focus Sashes, etc.). Redesigned movesets: No more useless moves. Every attack has been chosen for its type coverage or team synergy. Elegant details: In HeartGold and SoulSilver, major trainers now use custom Poke Balls (Heavy Ball for Jasmine, Moon Ball for Morty...) for absolute thematic consistency. What stays exactly the same:
     
    The storyline, the map, and the dialogues. Wild encounters and their locations. Regular route trainers. The progression pace remains natural, with no need for endless grinding. How to install Project Caramel?

    Important note: The resulting game is currently both in French and in English. However, for technical reasons, the patches must be applied to original American (USA) ROMs.
     
    Get the clean USA ROMs of Gen 4 (e.g., 4997 - Pokemon - Platinum Version (USA) (Rev 1).nds). Download the free utility Xdelta UI. In the Patch field, select the .xdelta file for your desired game from the archive below. In the Source field, select your clean American ROM. In the Output field, name your new game. Apply the patch. Compatibility and bugs:The game is completely stable on emulators (DeSmuME, melonDS, etc.) and real hardware (DS, 3DS via Twilight Menu++ or Bootstrap). The anti-piracy patch is natively included for HG/SS.Please note: classic Action Replay (AR) codes will no longer work on these patched versions. This challenge must be beaten fair and square.

    Inside the download archive, you will find a detailed README alongside documents listing the stats, moves, and items of every single boss to help you prepare your strategy.


    Credits and Special Thanks: A massive thank you to the entire pret disassembly team (Pokémon Reverse Engineering Team), without whom these highly precise modifications would never have been possible. A very special mention goes to Mow for their remarkable work, as well as to taxicat1 (on GitHub) for their invaluable and decisive help in resolving the Anti-Piracy bugs in HeartGold and SoulSilver.

    Good luck everyone. Do not underestimate the Elite Four, and feel free to share your defeats (and victories) in the comments!
     
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    [ROM HACK] Projet Caramel — Redécouvrez la 4ème Génération (DPPt & HGSS)

    Salut à tous,

    Vous souvenez-vous de votre première rencontre avec Cynthia ? De ce mur de difficulté brut qui vous a forcé à revoir toute votre équipe ? En grandissant, nous avons appris les rouages de la stratégie Pokémon, et malheureusement, en rejouant à nos versions d'enfance, ce frisson a disparu. Les boss tombent trop vite.

    C'est pour raviver cette flamme que j'ai créé le Projet Caramel.

    Pourquoi Caramel ? Parce que c'est une version "Vanilla" que l'on a fait chauffer pour la rendre plus riche, plus sombre et bien plus corsée. Le concept est simple : préserver l'expérience originale à 99%, mais transformer chaque affrontement majeur en un véritable défi tactique.

    Il ne s'agit pas d'une de ces versions "Kaizo" où le premier gamin venu sur la Route 201 balaiera votre équipe avec un Keunotor stratégique. Le Projet Caramel est pensé comme un "Boss Rush" incrusté dans l'aventure classique.

    Ce qui change (et préparez-vous à souffrir) : Seuls les combats clés ont été altérés : les Rivaux, les Boss de la Team Galaxie/Rocket, les Champions d'Arène, le Conseil 4 et le Maître de la Ligue.
     
    Des statistiques parfaites : 31 IVs et 252 EVs répartis intelligemment dans toutes les statistiques de leurs Pokémon. Une IA armée jusqu'aux dents : Des natures optimisées, des talents minutieusement sélectionnés et des objets tenus impitoyables (Orbes Vie, Orbes Flamme, Restes, Ceintures Force, etc.). Des movesets repensés : Finies les attaques inutiles. Chaque capacité a été choisie pour sa couverture de type ou sa synergie d'équipe. L'élégance du détail : Dans HeartGold et SoulSilver, les dresseurs majeurs utilisent désormais des Poké Balls personnalisées (Masse Ball pour Jasmine, Lune Ball pour Mortimer...) pour une cohérence thématique absolue. Ce qui ne change absolument pas :
     
    L'histoire, la carte et les dialogues. Les Pokémon sauvages et leurs localisations. Les dresseurs lambdas des routes. Le rythme de progression reste naturel, sans besoin de "grinder" pendant des heures. Comment installer le Projet Caramel ?

    Note importante : Le jeu final sera 100% en Français ou 100% en anglais (les deux disponibles), mais pour des raisons techniques, les patchs ont été construits à partir des ROMs originales Américaines (USA).
     
    Procurez-vous les ROMs USA de la 4G (ex: 4997 - Pokemon - Platinum Version (USA) (Rev 1).nds). Téléchargez l'utilitaire gratuit Xdelta UI. Dans la case Patch, sélectionnez le fichier .xdelta du jeu que vous souhaitez lancer, disponible dans l'archive ci-dessous. Dans la case Source, choisissez votre ROM américaine clean. Dans la case Output, nommez votre nouveau jeu. Lancez le patch. Compatibilité et retours :Le jeu est entièrement stable sur émulateurs (DeSmuME, melonDS, etc.) ainsi que sur consoles (DS, 3DS via Twilight Menu++ ou Bootstrap). Le patch anti-piratage est déjà intégré nativement pour HG/SS. Attention : les codes Action Replay (AR) classiques ne fonctionneront plus sur ces versions patchées. Ce défi se relève à la loyale.

    Dans l'archive de téléchargement, vous trouverez un README détaillé ainsi que des documents listant toutes les statistiques, attaques et objets de chaque boss pour vous aider à préparer votre stratégie.

    Crédits et Remerciements : Un immense merci à toute l'équipe de désassemblage pret (Pokémon Reverse Engineering Team), sans qui ces modifications extrêmement précises n'auraient jamais été possibles. Une mention toute particulière à Mow pour son travail remarquable, ainsi qu'à taxicat1 (sur GitHub) pour son aide précieuse et décisive concernant la résolution des bugs liés aux systèmes anti-piratage sur HeartGold et SoulSilver.

    Bonne chance à tous. Ne sous-estimez pas le Conseil 4, et venez me raconter vos défaites (et vos victoires) en commentaire !

    257 downloads

       (1 review)

    0 comments

    Updated

  12. Play as Red in Pokémon Colosseum!

    I want to start this post with a MASSIVE shout out to StarsMmd⭐ for helping me with all my persistent questions I had on the way. Without him this would've never been possible! Thanks for being an awesome help!

    There seems to be no action replay codes to Play as... in pokémon colosseum so that's why I started making this patch for you guys.

    It's not entirely perfect but it doesn't affect gameplay in general.
    For example Red has no throwing pokéball animation like Wes does and Green(or Leaf) doesn't blink when she sees a shadow pokémon.

    I also changed the starter pokémon to pikachu and charmeleon  'cause yeah.. you know why.

    👇Check the trailer to see it in full action!👇
    Apply the patch file to a clean Pokemon Colosseum ROM using Xdelta patcher. The rom need to be an iso. Not a file with RVZ, NKIT, or CISO extension. This patch was made for the NTSC (US) version so it will not work on other versions.
    Online Xdelta Patcher: https://kotcrab.github.io/xdelta-wasm/
    SUPER FAST
    SUPER EASY
    SUPER CONVENIENT
    Enjoy everyone and let me know what you think!
     

    475 downloads

       (0 reviews)

    0 comments

    Updated

  13. Play as Leaf in Pokémon Colosseum!

    LEAF/GREEN IS READY TO SET FOOT IN THE ORRE REGION!!

    This patch also contains a bunch of QOL features. Check 'em out!👇🏻
    R buttons opens the PC menu from anywhere. No more backtracking👍🏻 Shiny locks removed from all Gift Pokemon. These include: All starter pokemon, Plusle, Ho-oh, Colosseum Pikachu, and Agate Celebi. Soft reset with B + X + START combo e-Reader room restored to its full glory! Infinite TM use Celebi Bonus Disc content is now accesible in Agate Village's Secret Cave (Save your game before entering)
      Total EVs of your Pokemon now displayed after using a Vitamin Vitamin cap raised to 252 (no more 100 cap) All vitamins are half priced
      4th row in the Story Mode main menu changed to GBA Trade Menu instead of "Exit"
      Modern Exp. Share is always on right from the start.
      NEW KEY ITEMS:
    EV CHECKER IV CHECKER HAPPINESS CHECKER
      TIME SAVERS⚡
    No bike cutscenes Instant Saving Instant Cologne Scent massage + Key Item menu pops up right after
      POKéMON WITH NEW ABILITY:
    Ditto now has Wonder Guard (So it won't be targeted as a punching bag 'till it transforms. Thank me later)
      ENHANCED MOVES:
    Sweet Kiss > 100% Accuracy Disable > 100% Accuracy
      EXTRA ITEM LOCATIONS🎁
    Phenac City: Water Stone Roller Boy KAIB in Phenac City will give you something nice if you defeat him;) Pyrite Town: Moon Stone(somewhere in a house👀) Mt.Battle: Fire Stone Shadow Lab: Thunderstone
    There's also a game cover in the download section. Put it inside C:\Users\[USERNAME]\AppData\Roaming\Dolphin Emulator\Cache\GameCovers
    Don't rename it. It should be named GC6E03
    Then go inside Dolphin>View>Purge Game Cache List
    If you did it correctly, then in Dolphin it'll look like this😎👇🏻


    Damn...! So Greeny.


    HOW TO PLAY:
    Apply the patch file to a clean Pokemon Colosseum ROM using Xdelta patcher. The rom need to be an iso. Not a file with RVZ, NKIT, or CISO extension. This patch was made for the NTSC (US) version so it will not work on other versions.
    Online Xdelta Patcher: https://kotcrab.github.io/xdelta-wasm/
    SUPER FAST
    SUPER EASY
    SUPER CONVENIENT

    327 downloads

       (0 reviews)

    0 comments

    Updated

  14. Pokemon RenHERgade Platinum

    Pokemon RenHERgade Platinum is finally here!

    Experience a streamlined short version of the fan favourite ROM hack by Drayano Renegade Platinum, but with less map, less trainers and FAR less men. 

    Every male trainer, NPC and even Pokemon has vanished due to a mysterious event known as the "Manishing". Discover how this happened and make your way to the Elite 4 to challenge a new set of trainers for the title of best trainer in Sinnoh. 

    QOL features not present in the original Renegade Platinum include 
    - PC anywhere 
    - Move tutor through PC 
    - Following Pokemon 
    - Hard level caps

    New trainers, new story, familiar adventure. Perfect for a quick nuzlocke if you want a full game to scratch that itch 

    Encounter document: https://docs.google.com/spreadsheets/d/1n2TkigsHpLAwfRJgggMcPSrk_L1CPnBCDRLk8yZ6zs8/edit?gid=133193098#gid=133193098
    Trainer document: https://docs.google.com/spreadsheets/d/11siYEbNCO5skLEb_JVVtNaI0qYb4sMNZ2U6VUGS1UTg/edit?gid=138786025#gid=138786025
     

    6058 downloads

       (2 reviews)

    12 comments

    Updated

  15. Single Battles Patch Pokémon Colosseum US

    Hiya fellas!😎
    This patch sets ALL battles in the Story Mode in Pokémon Colosseum to Single Battles👍🏻

    Check out the video below to see it in action👀

    Enjoy everyone! And if you got a question, shoot me a dm in Discord✌
    discordapp.com/users/590945387930451981
    Apply the patch file to a clean Pokemon Colosseum ROM using Xdelta patcher. The rom needs to be an iso. Not a file with RVZ, NKIT, or CISO extension. This patch was made for the NTSC (US) version so it will not work on other versions.
    Online Xdelta Patcher: https://kotcrab.github.io/xdelta-wasm/
    SUPER FAST
    SUPER EASY
    SUPER CONVENIENT

    Dolphin Emulator 2026.01.07 - 23.19.23.06.mp4

    68 downloads

       (0 reviews)

    0 comments

    Updated

  16. No Battle Animations Patch Pokémon Colosseum US

    Hiya fellas!😎
    This patch disables ALL battle animations in Pokémon Colosseum for all 356 moves.

    This patch is great if you want to:
    - Finish the game fast!
    - Clear Mt.Battle fast!
    - Save bunch of hours!

    Check out the video below to see it in action.
    Apply the patch file to a clean Pokemon Colosseum ROM using Xdelta patcher. The rom needs to be an iso. Not a file with RVZ, NKIT, or CISO extension. This patch was made for the NTSC (US) version so it will not work on other versions.
    Online Xdelta Patcher: https://kotcrab.github.io/xdelta-wasm/
    SUPER FAST
    SUPER EASY
    SUPER CONVENIENT

    Dolphin Emulator 2026.01.07 - 17.54.03.05.mp4

    57 downloads

       (0 reviews)

    1 comment

    Updated

  17. Pokemon XD: Revisited

    Pokemon XD: Revisited
    Creator: Noel (noel5229 on discord)
    Created using GoD Tool by @StarsMmd, a truly great resource.  
    Version: 1.1
    Link to UPS patch: https://drive.google.com/file/d/1nR6UsSTU9vvB9VfOoDRQe99DAwFB16WK/view?usp=sharing
    To patch, use NUPS patcher. If you need help, please reach out and I can show you the steps.
    XD Revisited is a mod that provides a QoL upgrade to base Pokemon XD along with new shadow pokemon and viable pokemon of all kinds. The focus of viability of pokemon is to make them overall feel like upgraded versions of themselves rather than drastically different.
    Features:
    - Almost all shadow pokemon are different and a few more have been added. The focus is on variety and new choices compared to the base game.
    - Pokemon have been upgraded in terms of stats/abilities and learnsets, expanding viability for obtainable pokemon. A few pokemon had type changes (Golduck, Masquerain, Sceptile/Grovyle, Ledian, Gorebyss, Huntail)
    - Moves have been updated to latter gens, some have been buffed to be more usable and provide more options (such as Mud Shot, Air Cutter)
    - Some fights are a little more challenging (mostly boss battles)
    - Expansion of poke spots to have multiple choices of pokemon. Wild pokemon may hold valuable items like evolution stones.
    - TMs are reusable to encourage rotating teams.
    - Two shadow pokemon (one mid, one late) hold lucky egg to help train.
    - Mt. Battle late stages have a better level progression
    - New starter, trade and gift pokemon
    Other Info:
    - Physical/Special split is NOT implemented. Types are still Physical and Special, aside from Shadow Moves.
    - All Battle CDs/Battle Bingo/Tutorial battles are possible, as tested by Noel.
    Documentation:
    NOTE: SPOILERS FOR ALL SHADOW POKEMON AND WILD POKEMON, avoid if you want to play without prior info:
    https://docs.google.com/spreadsheets/d/1z54UvUrT0-HcyIIZaFAgfmcs4HIN8Ba2gfHSlKmnTkI/edit?usp=sharing 
    If you have any questions, concerns, or need to report a bug, please reach out to me on discord at noel5229! Thank you, and hope you enjoy!
     

    325 downloads

       (0 reviews)

    0 comments

    Updated

  18. Pokemon Ambrosia All Legendary Pokemons are Lv255 and Mark and Hand of God Obtained

    Pokemon Ambrosia All Legendary Pokemons are Lv255. WARNING!!!
    DO NOT WITHDRAW LV255 POKEMON TO THE PC OR IT WILL BE LV100!!!!!

    218 downloads

       (0 reviews)

    0 comments

    Updated

  19. Pokémon Mystery Dungeon Wiiware English Fan Translations

    Finally the Japan-exclusive WiiWare Pokémon Mystery Dungeon titles, the Adventure Squad series, have been translated! Patches for each game have been released after months and months of hard work from fans of the series. The team has also restored the event Pokémon that were distributed for this game. Other features of the translation include:
    -Pokémon nickname limit expanded to 10 characters (Japanese 5)
    -Buddy Passwords fully functional. These can now be found by hitting the Wii Home button, then pressing the "Operations Guide" button.
    -Pre-patched with Wiimmfi and RiiConnect24 for ease of event access. Friend Rescues do not work currently, but are being looked into.
    -Item icons and many descriptions ported from Super Mystery Dungeon
    -Dummied/beta items ported from Explorers of Sky have been restored. Inaccessible in-game, can be accessed with cheats.
    -It's in English now, which is cool.
     
    New to version 2.0 is the fully restored Friend Rescue system. For updates and server status, please visit pokewii.net
     
    PMD Wii English Translations v2.01.zip

    575 downloads

       (1 review)

    0 comments

    Updated

  20. Pokémon Colosseum (USA) e-Reader Restoration Patch

    This is a feature-complete patch for Pokémon Colosseum that restores all e-Reader content cut from non-Japanese releases of the game.
    Players are able to battle 'VR Trainers' in the Card e Room, located through the left door of the lobby in Phenac Stadium (usually inaccessible in international versions).
    By registering with the attendant in the Card e Room players can scan e-Reader cards to participate in Panel Battles, rewarding with items and Poké Coupons -- as well as access to e-Reader exclusive Shadow Pokémon.
    To participate in these battles, the game must be linked to a Game Boy Advance containing an English e-Reader, and the e-Reader cards must be scanned when prompted.
    If using emulation, Dolphin has native support for Game Boy Advance linking in its settings.
     
    This patch was designed to be as faithful as possible to a hypothetical official release that included e-Reader compatibility, so we've made sure that the game connects to the English version of the e-Reader, and both the cards and the ROM loaded into the e-Reader have also received full localization.
    Additionally, the e-Reader staff have been restored to the credits sequence.
    A full set of localized card files are included within the download in the 'Card Files' folder.
     
    How to patch:
    The ISO can be patched using xdelta, we recommend xdelta UI for convenience: https://www.romhacking.net/utilities/598/
    Currently the patch is only available for US versions of the game (NTSC)
    Extract the contents of this download. Run xdelta UI Select the Patch (located in the 'Patch File' folder) Select the Source File (An unpatched ISO of Pokémon Colosseum) Select a location for the Output File Press the 'Patch' button at the bottom. Credits:
    DS - Localization / Graphic Creation GameBeast92 - Card e Room Restoration / e-Reader Card localization Kuroi - e-Reader Credit Sequence restoration Matando - English e-Reader Compatibility & e-Reader Card region conversion / general reverse engineering Paccy - Multiboot ROM reverse engineering A patch for the PAL version of the game with localization for other languages may come at a later date.
    Enjoy!

    279 downloads

       (2 reviews)

    0 comments

    Submitted

  21. Kaizosseum

    (Update regarding version 1.2): First, to everyone who has viewed and potentially played this mod I just want to say thank you to everyone, and I hope this mod has been very enjoyable! Second, the reason as to why version 1.2 is taking so incredibly long is due to ongoing life-related things at the moment. Due to the many things I am currently undergoing, version 1.2 has been in an incredibly slow development process, and I cannot put a lot of time into the development of version 1.2 each day. Sorry for the major delay regarding version 1.2, but I have big things planned for the update, and I will hopefully get this update out sometime in the near future. 

    Looking for a difficulty hack of Pokemon Colosseum? Tired of all the new gen mechanics? Then Kaizosseum is what you're looking for. This is a work-in-progress mod that is currently within its alpha stage, only changing the main game of Colosseum with the following changes:
    No Evs Opposing trainers have perfect IVs Significant changes to the catchable shadow pokemon Shadow pokemon base levels in the early game (during Miror B's split) are higher to compensate for higher levels and the higher level curve present in the game Trainer teams are significantly stronger and more developed  Slightly improved AI Pressing R in the overworld opens the PC Trade evolutions are set to evolve at Lv 40 TMs are infinitely usable Significantly better shops Rare Candies are only 1 poke-dollar All pokeball and its variants are about half off or a bit more There is 1 known issue that I haven't been able to figure out, and that is:
    Rui likes to walk in place when trying to go through the mayor's house cutscene, but can unstick herself from the wall. I recommend leaving Phenac, then coming back to save state in front of the mayor's house, then walking in, because for whatever reason, she tends to not perma softlock walk in place, the save state is just insurance incase she still does. Outside of the changes and the known issue, this mod with two patches. Patch one has the base game starters of Espeon and Umbreon at Lv 26, and patch two has the player start with Plusle and Minun at Lv 26 with movesets meant for each other and doubles. There will be many kinks to work out, such as adjusting the level caps, weakening trainer pokemon, and weakening the final Grand Colosseum trainer gauntlet, or at least making sure the player heals after each fight, because base game Colosseum makes you run 4 fights in the Grand Colosseum back to back without heals. 

    Master Documentation sheet for Kaizosseum version 1.1: https://docs.google.com/spreadsheets/d/1TKBhpRu_5pTNFvZ3IT0CWOH-2AVbegtN9WsG-48YV1E/edit?usp=sharing 
    The changes done to the 1.1 doc remove all the broken hidden powers from pokemon since it was always setting hidden power to dark or fighting based on IVs and nothing else, and the levels got toned back heavily because the curve was too steep and trying to level up pokemon with rare candies is very tedious.
     
    This mod was developed using Stars's Modding tools, the patching idea is from Kya's Grand Colosseum patching method, and the documentation is highly similar to Run and Bun's documentation sheet since I thought the presentation it provided for each of the trainers and their pokemon was perfect for developing the trainers for this mod. If it wasn't for Star's Modding tools and the patching method Kya used for Grand Colosseum, I would have no way to share this mod, let alone make it. I give a huge thanks to Stars, Kya, and the documentation team of Run and Bun!
     
    If there is any constructive criticism based on my mistakes or problems with the mod, I will accept all of it and get to work immediately on version 1.0.2 to remedy the problems!

    247 downloads

       (0 reviews)

    0 comments

    Updated

  22. PMD Expanded Sky DUSK - EoS New Gen Starters Mod

    This is a rom hack of Pokémon Mystery Dungeon: Explorers of Sky that adds in all starter Pokémon from across gens 5-9!
    On top of just adding the standard starters, Zorua, Axew and Rockruff have also been made starters, Eevee can evolve into Sylveon, and all partner pokémon across all rescue team and explorers games are available. New portraits and animations have been added to existing starters. Alolan Raichu, Alolan Marowak and Hisuian Typhlosion have also been added as branch evolutions for their respective base starters (as of v1.3.0). Hisuian Samurott and Hisuian Decidueye have been added as per 2.0.0. Implements the fairy type, updating all fairy pokemon and moves to have the correct typing. Disarming Voice and Moonblast have been added. Note that if you had a Pokémon with one of these moves in an existing save on MIDDAY or MIDNIGHT and have upgraded to DUSK version, you may see Milk Drink or a move with a name comprised of symbols in your moveset. This can be fixed by going to the Electevire Link Shop and relearning Disarming Voice/Moonblast. Due to limitations to the amount of partners in the game, the mod used to be split into two separate patches, MIDDAY version and MIDNIGHT version, separating out starter choices and gender-locking each starter. As of DUSK version (2.0.0), these restrictions are no longer in place, and all starters from all PMD games are available as well as a few new ones, with no gender-locking! Applies several quality of life patches that come bundled with skytemple - such as exp share, move shortcuts, mass-appraisal of boxes and fairy gummies. A full list with credits can be found in the document included in the zip file and by talking to a new NPC on the Crossroads. A copy of XDeltaUI has been included in the zip file for ease of patching. Instructions for patching the game can be found in the document included in the zip file. XDeltaUI might not work if you're on a mac - if not, I've been told this tool works instead: https://www.romhacking.net/utilities/746/ UniPatcher works well for Android devices. This is purely a starter modification hack - there are no story changes. More starters are on the way in the next update - such as Hisuian Zorua, Yamper and Espurr! Learnsets, IQ Groups and evolution info can be found in this spreadsheet: https://docs.google.com/spreadsheets/d/1Spq9U_TCTqxT-NTovtm_c9Mzv1kTuTujd-BpPp0jj4U/edit?usp=sharing
    Updates!
    NEW 10/09/25: Small hotfix! It was pointed out to me that Moonblast and Disarming Voice no longer did anything due to some missing data after moving their move ids. This has now been fixed. Additionally, both moves have shiny new animations and Moonblast now affects all enemies in the room. Be especially sure to update if using a pokémon that learns these moves, like Popplio or Sylveon!
    NEW 25/08/25: DUSK VERSION IS HERE! Gender-locking and hero/partner restrictions have been lifted, and all heroes and partners can now be accessed in the same version, at the cost of the personality test at the start of the game. All starters can now evolve and all current regional evolutions have been implemented. (Quaxwell doesn't have sprites in the sprite repository at this time, and has been omitted - Quaxly evolves into Quaquaval for now). No additional starters have been added yet, but stay tuned for the next update.
    23/05/24: A lot of you reported issues with Grovyle's sprite not behaving as intended. This has now been fixed. A bug causing the game to occasionally freeze when advancing floors should also now be resolved.
    10/03/24: Axew and Grookey added as starters, replacing Shinx and Riolu respectively. Shinx and Riolu are still available as partners in MIDNIGHT, to use them as heroes use version 1.2.1 or below. Additional portraits/sprites have been added for evolutions of all playable heros/partners where applicable, and sleep animation has been copied over to EventSleep where missing. Greninja's moveset has been updated and Sobble's full evolution line is now implemented. Alolan Raichu, Alolan Marowak and Hisuian Typhlosion are now available for evolution (see ingame evolution help via new cyndaquil NPC on the crossroads, alongside sprite/portrait/patch credits, or check learnset spreadsheet linked above.
    15/06/23: The evolution flag for Litten and Froakie was erroneously still set to false in the previous update, but this is fixed as of 1.2.1, so be sure to update if you have either of those two. Despite doubts expressed in the changelog I can now confirm the update DOES work for existing save files!
    08/06/23: Litten now evolves into Incineroar - and Froakie evolves into Greninja (mid-stages aren't available yet). Now includes a version compatible with Melon, RetroArch and DraStic emulators. Fairy gummis can now be bought or received as mission rewards, and existing pokémon that learn moonblast and disarming voice in sun and moon now learn it here. (Accidentally said Dazzling Gleam in the txt and changelog, but this is what I meant!). Several other bugfixes and improvements included - check the changelog for details!
    17/05/23 Sobble is now available as a starter! 🎉 This means Skitty had to be removed as a hero unfortunately (but is still a partner) - if you'd like Skitty as a hero, be sure to download version 1.0.0 of this mod instead of the latest version. Sobble is also now available as a partner in MIDNIGHT version. For full list of heroes and partners, check the last two preview images for this hack. Updated the rescue team partners (Cubone, Psyduck, Machop) to use additional sprites and portraits created for the PMD Sprite Repository. Splashscreen credits for the artists have been swapped over to the title screen for readability and visibility.
    Disclaimers:
    All portraits and sprites are the work of artists contributing to the pmd sprite repository (Spreadsheet of individual credits with links when provided is here). Because work on the repository is ongoing, evolutions for Chespin, Fuecoco, Spritgatito and Quaxly are unimplented as of now, as are Torracat and Frogadier. Certain portraits may not show up in-game for the same reason. A set of exclusive items have been added and set across all new pokémon (Enigma bow, brooch and scarf,  and ultima prism) - but I've not yet figured out how to modify the functionality of these yet so they're likely pretty useless as of now. Due to the size of the expanded starter list, all starters are sadly gender-locked. Check the document to verify what gender to select in the quiz in order to get your preferred hero. I've not ran into any issues so far with this, but feel free to message me here if you notice anything. I'm also contactable on tumblr (pyromaniac-cynadquil) and bluesky(@pyrocyndaquil.bsky.social). I'm currently looking into a potential version 2.0.0 featuring a third version with extra new starters as well as an overhaul to stats and patches used, but this is up in the air right now. Sprite and portrait credits (Detailed fully here) Chunsoft, Emmuffin, Garbage, 0palite, Bwappi, Grimlin, Emboarger, Miju, baronessfaron, PhillipsYoung, felis_licht, Audino, JFain, ShyStarryRain, dmDash, Vynnyal, Ginnie, NeonCityRain, lemongrass, NOLASMOR, C_Pariah, Caitemis, Deeshura, Noo, Luna-Alex, Blanky, Murpi, XModxGodX, lovefulpup, Smalusion, NeroIntruder, Noivern, NikolaP, 3P1C, Gust, ◥θ┴θ◤, TopKec, Soulja, MilesFarber, Ichor, FrivolousAqua, Pink_no_tori, Jhony-Rex, Azifel, TawnySoup, Reimu\_needs\_$$$, CamusZekeSirius, Kawaiitron, avalancheman, mixy:3, Fable, JustAGunk, RelicCipher, EzerArt, HopeBurnsBright2008, distress, LazerBlitz, pi3.14, and various anonymous contributors.

    13955 downloads

       (24 reviews)

    53 comments

    Updated

  23. Play as May in Pokémon Colosseum!

    Shout out to StarsMmd⭐ This wouldn't be possible without your help and your amazing tools. The amount of witchcraft I did on 1 colosseum iso and it still survived through everything for 5 years straight and still lives to this day is absolutely crazy. That colosseum CMD Tool really has superpowers! So thanks for that and also for always being an awesome help in the community man!😎

    I made this patch because of popular demand by well...especially women.
    At first I wanted to post this on International women day but hey, thats too far away! Nobody got the time for that, so here it is! The ladies patch! Because women rock🤟

    🪲It's not entirely perfect because there are some small bugs but it doesn't affect gameplay in general. Just visual and temporary in some scenes:
    - When MAY enters EAGUNS house for the 1st time. Her leg starts spinning. When the conversation with EAGUN ends she turns to normal again.
    - The overworld model of the imposters leg keeps spinning in the overworld. Fixed when you enter battle.

    🛠️ I also added some amazing QOL upgrades so check them out in the promo screenshot!
     
    Apply the patch file to a clean Pokemon Colosseum ROM using Xdelta patcher. The rom need to be an iso. Not a file with RVZ, NKIT, or CISO extension. This patch was made for the NTSC (US) version so it will not work on other versions.
    Online Xdelta Patcher: https://kotcrab.github.io/xdelta-wasm/
    SUPER FAST
    SUPER EASY
    SUPER CONVENIENT

    677 downloads

       (1 review)

    2 comments

    Updated

  24. Pokémon Grand Colosseum - Original Rui Restored

    This is a simple patch to modify the brilliant Pokémon Grand Colosseum made by Kya.
    While Grand Colosseum is an amazing romhack, if I had to make one complaint it would be my personal dislike of Rui's redesign. I've come across many others who also prefer the original design. So I have taken the liberty of restoring her design to the original sprite used in the Japanese versions of the game (see images attached). This sprite was later slightly censored for the US release. (Refer to this video for a comparison)
    Essentially this patch fulfils a similar function to the “Localized Title” patch from Pokemon Colosseum Restoration, but for Grand Colosseum instead! It is built for the most recent release v3.1 of Grand Colosseum. There are three versions of the patch corresponding to the version of Grand Colosseum you used (Kanto, Johto or Hoenn).
    How to patch:
    1. Apply the Grand Colosseum patch of your choice to a clean Pokemon Colosseum ISO, following the instructions given by the creator. (Recommend using v1.0.0.0 of NUPS patcher which is included in the zip file, as other patchers are known to cause issues)
    2. Download the corresponding version of this patch and unzip it. Apply it to the patched ISO produced in step 1 using the same NUPS patcher.
    3. Done! To confirm if it is working, check if Rui's design on the title screen matches the images attached above.
    (If for some reason the patcher shows an error (which should not happen), set "If file is invalid" to "Ignore" in NUPS patcher before patching.)
    Other notes:
    This patch is compatible with the Nuzlocke Patches made by Kya for Grand Colosseum.
    For all info and documentation regarding Grand Colosseum, please refer to the Project Pokemon page for that hack linked above. This patch does not change anything apart from Rui's design.
    All credits for the original romhack go to Kya. My contribution is quite insignificant. But hopefully this is useful to someone!
     
     
     

    804 downloads

       (0 reviews)

    0 comments

    Updated

  25. Pokemon Crimson Red

    Pokemon Crimson Red is a ROM hack that enhances the base FireRed Experience.
    What I wanted to do with this ROM hack is providing a difficult experience while providing the player a bunch of ways to handle each fight. Before every battle the player has multiple Pokemon, Items and Mega Evolutions to provide each fight as a puzzle to solve, but unlike a puzzle, these battles can be solved in multiple different ways. Crimson Red is meant for everyone to play, and I am aware that not every player wants to play the same. So I've made some rulesets for each player type that will be mentioned later.
    *If you are playing this game please Read The Oak Cutscene*
    Some of the things this game has:

    - Much Harder Trainer Battles
    - Gen 8 Mons / Mechanics
    - Enemy items / Better movesets / Switch in AI
    - Better AI
    - most Pokemon Catchable
    - All held Items can be bought
    - City Vendors
    - 3 Rivals
    - Major Map changes
    - 400+ Hidden Items / Pokeball items
    - Optional Boss Battles that give items / Pokemon
    - Legendary Pokemon
    - Sevii Islands
    - Post Game battles (Sevii Islands not post game but mandatory)
    - Lore?
    -QoL Changes
    - Rare Candies for Grinding
    - And MORE!


    What makes this game different to some other FireRed ROM hacks like Radical Red?
    1. Better Overworld exploration
    Every early game route and some of the other routes are completely changed With new NPCs, Items and Hidden items.
    Hidden Items are scattered all over the map underneath every single rock in the game. These Hidden Items can be hiding a bunch of battle Items, Berries, PokeBalls and more niche items such as evolution items.
    This is Route 1
    There are 3 Rocks in this first map that have the Hidden Items as mentioned they contain:
    1 Protect Pads
    10 Elixir
    1 Ultra Ball
    It also has a Mach Bike Hidden in a Pokeball in the Grass.
    There is an NPC tutor that teaches Vaccum Wave.
    Each Route is made to prioritise exploration, there are hundreds of these Rocks and Items all throughout the game.

    Not every Route is like this but this can give you a rough understanding of how the
    routes of the game could look.

    There are also 3 Completely New Routes and 4 Remixed Optional Routes



    2. Better Trainers and Boss battles
    Crimson Red Is not supposed to be a "Impossible hack" (Ek, Run n Bun) It's meant to be a Difficulty Hack, Improving the Trainers to be much harder than the base game but not being so hard to the point of frustration.
    This is the 1st Lt. Surge Battle.
    Every Leader Has:
    6 Pokemon
    Full Held Items
    Diverse movesets
    Advanced AI
    A sick Song
    etc.

    Sometimes though Gym Leaders do have a Pokemon that doesn't fit their type.
    The biggest focus in this game is fairness (mainly in the early game),
    You get a bunch of Held items for countering the Enemy Pokemon of Optional Trainers and Boss battles.
    You get most of the Held Items that the Enemy Gym Leaders have so that you can use their own strategies
    against them.

    The Difficulty Spike does go quite up the further you go through the game reaching it's peak at the 3rd May Battle and Elite Four

    There Is Also a Custom Nuzlocke Variant That is talked about a bit further down.

    Plenty of Trainers also have creative battles and are not just a one button sweep like in the base game.



    3. Quality Of Life
    You get a bunch of Rare Candies before fighting the first trainer to prevent mindless grinding however you can still play candy-less
    You can see which Pokemon can learn a selected TM like in screenshots shown below.
    Mega Evolution and Z moves

    How To Play:
    Download the Patch File
    Download the FIreRed 1.0 Official ROM from Visual Boy Advance
    Go to https://www.marcrobledo.com/RomPatcher.js/
    and Patch the Official ROM and FINISHED

    Docs:
    https://docs.google.com/spreadsheets/d/1NRo53qq1TyxXgpK5QTPD_dJ52aJtC_iSOSR0cobQ9dc/edit?gid=466596963#gid=466596963

    Credits
    The Full Game which includes all the Trainers, Map Changes, Pokemon Changes and all the Changes that are not in the Base FireRed are made by Noodle (me :D)
    using the Complete Fire Red Upgrade by ghoulslash
    Quality of Life Scripts by Yave Yu
    BackGround Art and Scripts by LibertyTwins, princess-phoenix, carchagui, aveontrainer, WesleyFG, kWharever, worldslayer608, knizz
    Other Assets and Scripts by LibertyTwins, Shiny Miner, Greenphx and ansh860.
    Inspired by Dekzeh and SinisterHoodedFigure's ROM hacks

    "This game looks like Radical Red but worse"
    I purposely didn't play or watch any playthroughs of Radical Red to prevent this game being too similar. I did this to prevent accidental copying and to make sure that it's an original experience different from Radical Red or any other ROM hack.

    Nuzlocke+ Variant
    -HC Nuzlocke Rules
    - No TMs
    -No Megas
    -No Z-Moves

    The Hardcore+ Nuzlocke Variant
    - HC nuzlocke rules
    - Pokemon from overworld Pokeballs (such as Boss battle Pokemon) count as the route encounter
    - No Legendaries / Mythicals
    - Every Optional Boss is mandatory
    - No Items from City Vendors
    - Cerulean Cave
    - No Z-Moves
    - Wipe = Reset
    - Might be Impossible due to Elite Four But if you want you can play with it
      Attachments

    939 downloads

       (0 reviews)

    0 comments

    Updated


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