ROM hacks
Section for patches of ROM hacks.
Please note that as per our site guidelines, posting or linking to ROMs, nor posting files directly from ROMs (like files for LayeredFS etc) is strictly forbidden, and breaking will lead do infractions and removal of those uploads.
To reiterate:
QuoteShould you need to share an edited ROM with others, you must use a patch file; linking to or uploading a ROM, even if it has been edited, is strictly forbidden.
53 files
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Stadium (N64) Cries in Pokémon XD: Gale of Darkness
By FrankBlack22
This is a continuation of my personal Project to add more "Stadium" to the newer 3d Pokémon battle games.
The Pokémon Stadium series was home to a unique set of Pokémon cries that made them sound more animal-like and realistic. Those were dropped as early as the move to the GameCube era.
As I have in the past with Pokémon Colosseum, I once again did the work of replacing all the cries from Pokémon XD: Gale of Darkness with the ones from the Stadium series.
Watch this little trailer to see the result, and I hope you enjoy !
10 downloads
(0 reviews)0 comments
Submitted
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Pokémon Colosseum: Dustborn
By sambipom
Pokémon Colosseum: Dustborn drops you back into the lawless deserts of Orre, where a new shadow looms over the land. Team Cipher has returned, and their sinister experiments have gone further than ever before: Pokémon not only bound by darkness, but twisted into Orrean forms, warped reflections of the creatures you once knew. These Dustborn Pokémon embody the harshness of the desert, their bodies reshaped by Shadow energy and the unforgiving land itself. Only by braving the storm and confronting the Dustborn can you uncover the truth, and decide the fate of Orre.
Pokémon Colosseum: Dustborn is a reimagining of the original Gamecube classic. Every Shadow Pokémon has been replaced with a unique Dustborn variant, new regional forms with altered typings, stats, and abilities. The story has been rewritten with more challenging battles, modern mechanics, and quality of life changes. Dustborn offers both longtime fans and new players a new immersive journey through Orre.
SUMMARY OF CHANGES (version 1.2.0)
Dustborn Forms
* 105 unique Dustborn variants across 81 evolutionary lines.
* Each Dustborn form features new typings, abilities, base stats, and/or appearances.
Updated Gameplay & Balance
* Revised pacing & EXP gain reduces (but probably won't eliminate) the need for grinding.
* Overhauled level curve for a smoother experience, without making battles too easy or difficult at certain points in the game.
Story & World
* Expanded storyline with new dialogue options.
* Deeper lore connecting Orre’s Shadow Pokémon experiments with the Dustborn phenomenon.
Modern Mechanics
* Physical/Special move split.
* Fairy type introduced.
* Select moves up through Gen 9 have been backported.
* Updated learnsets and TM/HM distribution.
* TMs are infinite use.
HUGE shoutout to StarsMmd for developing the tools that made this possible, and the community in the Pokemon Gamecube Hacking Discord for the endless resources and feedback.
To apply the Patch, use any UPS Patching Tool on a clean .iso version of Pokemon Colosseum (US Version). The base .iso should have the following validations:
CRC32: 0704554f
MD5: e3f389dc5662b9f941769e370195ec90
SHA-1: 96b2b686d202a13dd15261fb7cffbcb2f08c0a77
Known issues/bugs in v.1.2.0
* Shadow Pokemon with unknown moves show as Fairy type.
* Certain spread moves with secondary effects (Bulldoze, Discharge) are in the game, but because of how the move effects are coded, I can't have them hit allies even though they should. I figured the secondary effect of speed drop/para was more important, so they just hit both foes rather than foes+allies.
* For any added moves that are spread moves + hit allies with no secondary effect (ie. Boomburst), these moves copy Earthquake's secondary effect, and can hit Pokemon who are underground.
* It's possible to encounter duplicate Shadow Pokémon during certain battles (such as the Admin rematches in Cipher). This generally occurs when you capture their Pokémon but you later wipe out. When you go to rematch it's possible they will have the Shadow Pokémon again.
* Similarly, some Shadow Pokémon are single encounter only and cannot be rematched in the future, so your only guaranteed way to unlock the final encounter is to catch 'em all!
Full list of changes to the game documented here.
1751 downloads
(1 review)0 comments
Updated
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Pokémon Pink Version: Special Clefairy Edition (UE)
By JcFerggy
This project is what I imagined a hypothetical 'Pokémon Pink' would look like when rumors of one were first mentioned in the Giga Leak™. Along with the trivia of Clefairy once being the potential mascot for the series before Pikachu, and the often overlooked Pocket Monsters manga where Red chooses Clefairy as his starter; there is plenty of good reference material for such a project. With that said, it was thanks to seeing Sindorman's animation on Instagram back in 2022, which then lead me to finding Artsy-Theo's posting of these four emotion portraits on Tumblr shortly afterwards, and everything else has just been me starting and stopping over the years, having never coded in assembly before starting this project; though I have gotten tones of assistance from the lovely people on the pret Discord.
Standard Trailer:
YouTube Short Trailer:
(Did YOU Know? Pokémon Green had its own exclusive Super GameBoy palette? The international releases of Red & Blue were built off of Jp Blue, which itself was built off of Jp Red; but the devs forgot about this small detail, and Pokémon Red's palette was used twice internationally across both versions. Every town across Kanto had their colors slightly shifted between the original Red and Green, but most notable was the colors used for Pallet Town (and Lorelei Room) being teal or purple in Red or Green respectively. Cinnabar Island does use the same base colors, however the background shade of white had been tinted in each versions respective color, so no screen goes untouched acorss the game.
Point being, Pokémon Yellow was built off Green, and used Green's palette and tileset as a base for its own. You can see the shared purple hue in Pallet town, but what also stands out is the drastic change in brightness and saturation between the colors used for Yellow's Super GameBoy mode and GameBoy Color mode. I believe in their attempt to tint the game in yellow hue, they decided to really crank up the exposure on the Super GameBoy palette. On the other hand, they likely needed to overly saturate the colors for the GameBoy Color just to be noticeable outdoors on the GameBoy's non-backlit display.
In Pokémon Pink, all palettes across the game have been modified to heavily to reference the colors of Pokémon Red wherever possible, while matching the tinting for both SGB and GBC palettes. This includes restoring the old blueish cave palette (also used for Bruno's Room and Trainer Card badges), while retaining Yellow's brown cave palette for Cerulean Cave (arguably the old palette would fit better for Cerulean Cave since it is more bluish, but Yellow has its own layout for Cerulean Cave, so it felt appropriate). Select tilesets from Pokemon Red & Blue (Jp Blue) have been brought over to tiles that Yellow left unmodified from Jp Green (cuttable trees, grass pattern), while others have been modified to be a mix of Blue and Yellow (Roof tiles are a mix of designs, Safari zone hut signs are from Blue). I also have reverted the drastic changes to the Generic mewmon and greymon palettes that affected Pokémon like Tauros and Rattata (Gamefreak borrowed the Generic palette for Pikachu's Title Screen colors for some reason, which is also used for party sprites, trainer cards, and much more. Meanwhile the grey palette was also used for Lavender's Pokémon Tower and Agatha's Room). Though since some Pokémon benefited from the change like Geodude and Jynx, I have separated these into their own palette lines so we can enjoy the best of both. Note that some sprites had to be altered to better take use of their appropriate colors (Rattata, Tauros). While unrelated, some back sprites have also been edited to better represent their official designs, while retaining their Gen 1 resolution and stylings.
Generic trainer parties that were edited in Yellow to reference specific Pokémon anime episodes have been reverted to their Red & Blue encounters. (Though Jessie and James are still present, having integrated themselves much more heavily in each map's scripting. I just thought it best to leave them for the time being, but who knows? Maybe in the future I might attempt something. No promises.) Meanwhile unlike Red, Blue, or Yellow, I have chose to forgo any attempt at rival starter type balancing, and decided instead to stick close to the rival's Pocket Monsters manga counterpart in Green and his Charizard (even slightly breaking established patterns in subsequent fights and allowing the rival to swap out their party, giving wider access to their manga team). Gym Leader encounters have as well have been edited to reflect their Pocket Monster manga teams while respecting the progression and level curve (manga Gym Leaders don't all stick to one type, so be prepared).
One thing sometimes overlooked about Pokémon Yellow was its removal of all Pikachu across the region, leaving only your partner Pikachu as the one and only; including both wild and trainer caught alike, with the only exception being Lt. Surge's Raichu. To reflect this, all Clefairy and Clefable have been removed across the region, previously removed Pikachu have been restored, and Elite Four Agatha's team has been edited to contain the only Clefable in the region.
Pokémon with recognized version pairings have had their wild encounters flipped, while version exclusive Pokémon have been swapped with their respective counterparts. Here is a general overview:
Global Changes:
Sandshrew > Ekans
Sandslash > Arbok
Grimer > Koffing
Muk > Weezing
Venonat > Meowth
Venomoth > Persian
Drowzee > Mr. Mime
Growlithe > Vulpix (Growlithe is still obtainable from the Game Corner)
Super Rod:
Horsea < > Krabby
Seadra < > Kingler
Poliwag < > Goldeen
Poliwhirl < > Seaking
Staryu < > Shellder
Added Wild:
Weedle/Kakuna/Beedrill
Pikachu
Magmar
Electabuzz
Jynx
Removed Wild:
Clefairy
Venonat/Venomoth
Tangela
Seel/Dewgong (still obtainable from In-Game Trade)
Some maps encounter tables have been altered to reference Pokémon seen in those locations in the Pocket Monsters manga (Viridian Forest for example). A more thorough breakdown of Wild Pokémon encounters and Trainer Parties can be found in this Google Sheet.
The thing I am most proud of (besides the Title Screen animation. I had no part in the art, but learning how to code it was a fun nightmare) are the new events added to reference the Pocket Monster's manga. Trainers Blue and Yellow have been added at points that roughly fit with their manga story progression, but their dialogue have been sanitized and altered to more fit with the events of the game (as the manga really goes off with its crude humor). Their names have also been omitted and instead replaced with a nickname, as their official titles of Blue and Yellow felt odd when the player could potentially name their rival "Blue" as well (mainly our western association of Gary=Blue), so I didn't feel it necessary to properly name them. Busybody can be rematched with his most recent team in his Trashed House after every encounter with him, and Imposter acts as the post-game fight equivalent to Gen 2's Red. Yellow in the Manga only ever had Pikachu, so I had the rest of his team reflect Pocket Monsters manga Red's party, leaning on his team used during the Pokémon League.
Other things I've changed:
Clefairy's learnset has been edited to more closely match Pikachu's progression. Clefairy can now learn HM03 Surf (also TM39 Swift) and can play the Surfing House mini-game while knowing Surf. Slot Machine graphics to fit the Clefairy aesthetic. The Linking Cable can be purchased at the Celedon Department Store for 8,000P to allow evolving trade Pokémon (necessary in this world of solo emulator play). You can now fly from the Celedon City Department Store and Mansion roofs. The S.S. Anne now will redock after beating the champion. (No new trainers or parties, this is just for those who might have missed an item or wanted to read the restored harbor sign). Two new cuttable trees have been added to ease backtracking in Route 4 and Fuchsia City without breaking the flow of progression. There is a warp tile on Silph Co. Floor 11 that will take you back to the lobby. Pokémon Mansion tiles have been edited to make it easier to understand you can jump down a floor. I let Prof. Oak heal you when registering your team in the Hall of Fame after always forgetting to heal afterwards. Due to plot related reasons, Mewtwo has been replaced with the Virtual Console Event Mew, and will have the proper OT and ID number when caught.
Updated Clefairy's Learnset:
06 Defense Curl
09 Sing
12 Doubleslap
16 Double Team
21 Headbutt
28 Psychic
31 Minimize
37 Metronome
42 Mega Kick
48 Light Screen
HM03 Surf
TM39 Swift
In-game Trades:
Pikachu > Starmie named "Astral" (Route 2)
Voltorb > Kadabra named "Houdini" (Underground Path 5-6)
Ditto > Dodrio named "Stooges" (Route 11)
Rhyhorn > Chansey named "Cheryl" (Route 18)
Kingler > Kangaskhan named "Genghis" (Pokémon Lab 1)
Vulpix > Seel named "Cadet" (Pokémon Lab 2)
Tauros > Weezing named "Smokey" (Pokémon Lab 3)
Gift Pokémon:
Gift Squirtle <> Gift Charmander
Game Corner Prizes:
0200 Lv 12 Abra
1100 Lv 16 Growlithe
1600 Lv 20 Slowpoke
3200 Lv 26 Raichu
5000 Lv 28 Dragonair
9100 Lv 24 Porygon
Held Item when traded to Gen 2 via Time Capsule:
Dratini>Dragonair>Dragonite - Blue Sky Mail
Clefairy - Mirage Mail
Final Tips (also works in the original RBGY):
- Prof. Oak will give you five free Pokéballs if you beat the optional Rival fight on Route 22 and return to him without purchasing any yet.
- If you run out of money for the Safari Zone; they will let you in after attempting to force your way in five times in a row (You can't leave the gate). However, you will only have a single Safari Ball when let in.
Head over to the project's GitHub page for more information.
Apply either patch to a clean Pokémon: Yellow Version (UE).gb
Creidts:
Opening Clefairy animation & sprites: Sindorman
Clefairy emotion portrait base: Artsy-Theo
Modified Gen 1 back sprites: SkidMarc25 (the Clefairy sprite is mine though)
Surfing Clefairy wading/Overworld Sprites for Blue and Yellow: Kester Henrick
Custom Gym Leader and Elite Four sprites: SirWhibbles
Goldeen, Psyduck, & Dragonite slot machine sprites: LuigiTKO
Orange slot machine sprite: Pac-Man
Coding assistance: pret's Discord
Traced official art & Sprites: GameFreak & Nintendo
Clefairy/Clefa Sfx: Pokémon Stadium, Pokémon Channel, Super Smash Bros.
Check out my other projects:
Pokémon: Green (UE) International
91 downloads
- Pokemon Pink
- Pink
- (and 2 more)
(0 reviews)0 comments
Updated
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Pokémon Green Version (UE) International
By JcFerggy
This is a release of a hypothetical 'Pokémon Green', combining the aspects of both Japanese Pokémon Green & Blue that got left on the cutting room floor in the making of the international releases of Pokémon Red & Blue. It's namesake and visuals come from Japanese Green, along with the Pokémon sprites, overworld tileset, slot machine graphics, and layout for Cerulean Cave. Pokédex entries are sourced from Fire Red (which originated from Red/Green), then edited to fit within character limitations.
(Did YOU Know? Pokémon Green had it's own exclusive Super GameBoy palette? It seems Jp Blue was built off of Red, and then they forgot about it when making Red & Blue, just reusing the Red one twice. Every town across Kanto had their colors slightly shifted from what was released in the West. Cinnabar Island almost got off clean, except the background shade of white has been changed across the board to be more green.)
Then from Japanese Blue comes the wild encounter tables, along with the in-game trades and game corner prizes. This also meant localizing the default names and nicknames for in-game traded Pokémon. For the player and rival names; apart from the primary colors; the options were ツネカズ (Tsunekaz) and ジャン (Jean) for the player, and ヒロシ (Hiroshi) for the rival. Thankfully no work was needed, as the first two already have associated Jp to Eng names from Fire Red/Leaf Green in 'Kaz' and 'Janne'. Meanwhile Hiroshi is a reference to 'Ritchie', a challenger from the anime's first Pokémon League.
Here are the in-game trade nicknames that were localized:
Route 2: Jigglypuff for Mr. Mime まさる / Masaru - Victor Underground Path (Rt. 5–6): Rattata for Poliwag ロモたん / Romo-tan - Swirly Route 11: Rhydon for Kangaskhan ロダン / Rodan - Rodin Route 18: Persian for Tauros: ぎゅうた / Gyūta - Beefy Cerulean City: Machoke for Haunter (Gengar) ゴーすけ / Ghosuke - Casper Vermilion City: Pidgey for Farfetch'd アッカ / Akka - Quacks Pokémon Lab: Kadabra for Graveler (Golem) さぶろう / Saburō - Moe Pokémon Lab: Seel for Slowpoke オスカル / Oscar - Oscar Pokémon Lab: Growlithe for Krabby どうらく / Dōraku - Rascal That's it. No new features, no quality of life improvements. Just good ol' 1998 Gen 1 Pokémon. GameShark codes should work from Red Version, but due to re-importing the Jp Red/Green Pokémon sprites, thing had to get moved around in the disassembly's layout.link, so yea... Just save before trying any cheat codes.
Features:
Pokémon Green Super GameBoy border and palette. Pokémon Green title screen & rotating title screen Pokémon. Pokémon Red & Green front facing Pokémon battle sprites. Pokémon Red & Green Pokédex entries (Sourced from Fire Red). Pokémon Green Slot Machine Graphics. Pokémon Red & Green Cerulean Cave layout. Pokémon Blue localized default player/rival names. Pokémon Blue wild encounter/safari tables. Pokémon Blue in-game trades with localized names. Pokémon Blue Celadon Game Corner prizes. Apply IPS patch to a clean Pokémon: Red Version (UE) [S][!].gb
GitHub Repository: Latest Release
317 downloads
- Pokemon Green
- Green
- (and 3 more)
(0 reviews)0 comments
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Pokémon Mystery Dungeon - Seven Symphonies (Acts 1, 2 & 3 OUT!)
By Canete16
Hello everyone! My name is Canete16. You may know me from my previous work on Special Episode 0: In A Dark Past, another PMD hackrom that you can check out here:
The project turned out to be a great success and many people were asking for a sequel to it. I was and I still am motivated enough to keep writing and creating stories, therefore,
after gathering enough resources and teaming up with my talented co-creator Assidion...
We decided to go for that much desired sequel, which will continue the events of both SE0 and Explorers' late postgame!
This time, the plot will unfold throughout the legendary Destiny Tower, which will have a drastically different nature to the one we already knew in several PMD titles.
New features:
- Randomized dungeon disposition & tilesets for a much more replayable experience
- Typing (starters/fairy-types) and balance changes (all included in the README .txt)
- New Hidden Stairs gimmick: The Divine Domain
- Test your luck at Gholdengo's Phantombola!
And much, much more to discover...
Socials:
- Twitter: https://x.com/Canete_PMD
- Discord: discord.gg/9WgBfmhy
Thanks for reading this post! We dearly hope you found the project appealing ❤️
1090 downloads
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Unofficial Weekend Edition v1.5.0PATCH1
By eman_not_ava
This is an unofficial patch for weekend edition, which means its not made by the original romhacker.
However I managed to implement quite a few important fixes that I decided to release, and perhaps one day it will be merged into base Weekend Edition.
To use this patch, you need to have already patched the vanilla rom with weekend edition v1.5.0, which you then need to patch with my patch.
It's a bit of an extra step, but this ensures the base weekend edition stays relevant.
As the main goal of this patch is to fix the Instant Boss Death Bug that occurs when using the randomizer cheat code that was only ever shared around on the Weekend Edition Discord Server, I asked the code's creator Lincoln if I could share my modified version of said code alongside the release of this patch, for which I was given permission.
As for what I modified in the cheat code: I extended the maxium range by 3 to allow Egg, Manaphy Egg and Bad Egg to be spawnable, so have fun shiny hunting eggs
Randomizer Cheat (including the Eggs):
C2159AD0 00000008 809E0020 28041752 4182002C 38600000 3880022F 3D80801A 398CDEF0 7D8803A6 4E800021 3C808036 3884DF88 1C63001C 7C632214 7C7C1B78 60000000 00000000
Fixes:
Bosses no longer die instantly when using a randomizer code and the boss gets randomized into something that was never intended to be a boss.
The cause was the fact that boss HP is determined by multiplying the base HP, and for a lot of mons this multiplier was set to 0, resulting in them having 0 health and therefore dying instantly. Pokemon from Gen 2 and 3 + Arceus now no longer use struggle in the wild and now instead use their signature moves, evolution moves, or any other move that seemed fitting and not too overpowered.
For a full list of which mons use which moves in the wild, see the pastebin below:
https://pastebin.com/ms3RZHM1 There are actually 2 mons and 1 form registered after the last Arceus form, these are:
Egg
Manaphy Egg (alternate form of Egg)
Bad Egg
Normally when these would spawn using cheat codes, the game would just crash, the reason for this was the fact that they were configured to use the model archives TAMAGO_NORMAL and TAMAGO_MANAFI, but since these didn't exist in the files, that's what's caused the crash, I took these models from My Pokemon Ranch and added them to the files of rumble and now these mons no longer crash. Changes:
Changed pokemon name casing (e.g. BULBASAUR is now Bulbasaur) Pikachu Female has been replaced with the formerly unused Balloon Pikachu model, this adds some more visual variety to the game Octillery Female has been replaced with the formerly unused Focus Band Octillery model (or as I like to call it: Takoyaki Octillery), this adds some more visual variety to the game Arceus Fighting Type Change: Normal > Fighting Arceus Flying Type Change: Normal > Flying Arceus Poison Type Change: Normal > Poison Arceus Ground Type Change: Normal > Ground Arceus Rock Type Change: Normal > Rock Arceus Bug Type Change: Normal > Bug Arceus Ghost Type Change: Normal > Ghost Arceus Steel Type Change: Normal > Steel Arceus ??? Type Change: Normal > ??? (This type is normally used for the move Curse, but here it functions like the normal type, just without fighting weakness) Arceus Fire Type Change: Normal > Fire Arceus Water Type Change: Normal > Water Arceus Grass Type Change: Normal > Grass Arceus Electric Type Change: Normal > Electric Arceus Psychic Type Change: Normal > Psychic Arceus Ice Type Change: Normal > Ice Arceus Dragon Type Change: Normal > Dragon Arceus Dark Type Change: Normal > Dark Castform Sunny Type Change: Normal > Fire Castform Rainy Type Change: Normal > Water Castform Icy Type Change: Normal > Ice Rotom Heat Type Change: Electric/Ghost > Electric/Fire Rotom Wash Type Change: Electric/Ghost > Electric/Water Rotom Frost Type Change: Electric/Ghost > Electric/Ice Rotom Fan Type Change: Electric/Ghost > Electric/Flying Rotom Mow Type Change: Electric/Ghost > Electric/Grass Credits:
WindyPrairie(aka AbsolBlogsPokemon) for the base version of Weekend Edition Lincoln for the randomizer cheat code KooShnoo for his advice regarding the more technical aspects eman_not_ava(aka meme_man_not_ava) for this patch52 downloads
(0 reviews)0 comments
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Pokémon Mystery Dungeon: Explorers Remixed!
By Gala1D
This is a ROM Hack of Explorers of Sky that adds an entirely new starter list, new mechanics, as well as tweaking the expressions and dialogue of the entire main story!
Hey, my name is Gala and I wanted to share a hack I created! This hack has been in the works since October of 2023, and is a very big feat of mine. The game’s plot itself is unchanged, but bits of everything else have been altered in minor or major ways. There’s a lot of stuff to cover, so I did my best to lay it all out below! If you don’t feel like reading a wall of text, that’s okay! Download it for yourself and enjoy! (This hack was made using the US version of Explorers of Sky!)
DISCLAIMER: The hack is currently under heavy development! Please note that there is a massive bug that softlocks your save when wiping in Treeshroud Forest. If you encounter this bug or other bugs during development, please join the Discord to report them, and feel free to stick around for the latest PMD:ER news! You can also check out my YouTube!
All the starters have been almost entirely replaced, and many of them have new typings and/or move pools. I recommend checking them all out to find which team comp works best for you!
I have added pretty much every SkyTemple community patch, which includes things such as Complete Team Control, Fairy Type, Choosing your Starter, and many more! It all comes together to make the experience fresh and exciting!
I've also provided the necessary applications to apply this patch, all you've gotta do is provide your own untampered ROM of Explorers of Sky.
I used assets provided by many people through places such as the PMD Sprite Repository, so check it out to give the artists some love!
As a reminder, this hack alters aspects of the game’s story. Some characters look different with new names or are different in their entirety. The entire game’s script has edited dialogue to remedy poor translations and poorly conveyed emotions. The portraits of characters are more expressive where possible, as well. However, that is the extent of my meddling. This isn’t EoS rebuilt from the ground up, it’s more so a modified experience that allows me to learn the ropes of making an EoS ROM Hack.
I've added many new moves to the game to go along with Fairy Type as well as the newer gen Pokémon added to the hack. As well as this, Protean replaces Color Change, Moxie replaces Pure Power, and Contrary replaces an unused ability slot.
Added Moves: Echoed Voice, Disarming Voice, Plasma Fist, Infernal Parade, Bitter Malice, Gigaton Hammer, Dazzling Gleam, Draining Kiss, Moonblast, Play Rough, Accelerock, First Impression
I have added new Pokémon to every main story dungeon. They now include all mainline starters from Gen 5-9, as well as the overhauled starter list. Some bosses have been altered as well, as well as potentially adding new boss fights that weren’t there before. Every dungeon will include level-scaling, where evolutions of mons within the base spawn pool will appear after certain points of the story. Best stay on your toes when returning to past dungeons!
Here's the list of Starters + Partners and a little bit about them!
Due to there being so many different options, I had to divide them in half based on the gender options in the quiz. Please refer to which group your starter choice is under! However, the partner list was unaffected by this decision, so any Pokémon with "(Starter/Partner)" is on the partner list regardless of which group it's in.
Pikachu (Starter) [Group 1]
Type: Electric
Can evolve into Alolan Raichu
Kantonian Vulpix (Starter/Partner) [Group 2]
Type: Fire/Fairy
Eevee (Starter/Partner) [Group 1]
Type: Normal
Triteon
Type: Water/Poison
Evolves via Vaporeon at Lv. 36
Vespeon
Type: Electric/Bug
Evolves via Jolteon at Lv. 36
Wispeon
Type: Fire/Ghost
Evolves via Flareon at Lv. 36
Chanteon
Type: Psychic/Fighting
Evolves via Espeon at Lv. 36
Achreon
Type: Dark/Steel
Evolves via Umbreon at Lv. 36
Paleon
Type: Grass/Rock
Evolves via Leafeon at Lv. 36
Crysteon
Type: Ice/Ground
Evolves via Glaceon at Lv. 36
Moireon
Type: Fairy/Flying
Evolves via Sylveon at Lv. 36
Mareep (Starter Only) [Group 2]
Type: Electric/Dragon
Cyndaquil (Starter) [Group 1]
Type: Fire
Can evolve into Hisuian Typhlosion
Togepi (Partner Only) [No Group]
Type: Fairy/Flying
Swablu (Starter/Partner) [Group 2]
Type: Dragon/Flying
Altaria is Dragon/Fairy
Wooper (Starter Only) [Group 1]
Type: Water/Ground
Snorunt (Starter/Partner) [Group 2]
Type: Ice/Ghost (Female)
Female evolves into Froslass via Lv. Up
Type: Ice/Dark (Male)
Male evolves into Glalie via Lv. Up
Treecko (Starter/Partner) [Group 1]
Type: Grass/Dragon
Ralts (Partner Only) [No Group]
Type: Psychic/Fairy (Is Male)
Turtwig (Starter) [Group 2]
Type: Grass/Ground
Beldum (Starter) [Group 1]
Type: Steel/Psychic
Completely overhauled learnset!
Piplup (Starter) [Group 2]
Type: Water/Steel
Riolu (Starter/Partner) [Group 1]
Type: Fighting/Steel
Joltik (Starter/Partner) [Group 2]
Type: Bug/Electric
Sandile (Starter/Partner) [Group 1]
Type: Ground/Dark
Archen (Starter) [Group 2]
Type: Rock/Flying
Rockruff (Starter/Partner) [Group 1]
Type: Rock
Lycanroc Midday
Type: Rock/Fairy
Learns Play Rough!
Lycanroc Dusk
Type: Rock/Psychic
Learns Zen Headbutt!
Lycanroc Midnight
Type: Rock/Dark
Learns Night Slash!
Unovan Zorua (Starter/Partner) [Group 2]
Type: Dark
Ability: Super Luck
Salandit (Starter/Partner) [Group 1]
Type: Fire/Poison
Fennekin (Starter) [Group 2]
Type: Fire/Psychic
Mimikyu (Starter) [Group 1]
Type: Ghost/Fairy
Ability: Sturdy/Shadow Tag
Espurr (Starter/Partner) [Group 2]
Type: Psychic
Wimpod (Starter/Partner) [Group 1]
Type: Bug/Water
Phantump (Starter/Partner) [Group 2]
Type: Grass/Ghost
Galarian Farfetch’d (Starter) [Group 1]
Type: Fighting/Flying
Alolan Vulpix (Starter/Partner) [Group 2]
Type: Ice/Fairy
Snom (Starter/Partner) [Group 1]
Type: Ice/Bug
Hisuian Growlithe (Starter/Partner) [Group 2]
Type: Fire/Rock
Hisuian Zorua (Starter/Partner) [Group 1]
Type: Normal/Ghost
Hisuian Sneasel (Starter/Partner) [Group 2]
Type: Fighting/Poison
Has missing Portraits until the Repo updates.
Nymble (Starter) [Group 1]
Type: Bug/Dark
Tinkatink (Starter/Partner) [Group 2]
Type: Fairy/Steel
Has missing Portraits until the Repo updates.
55598 downloads
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[ROM HACK] Project Caramel - Rediscover Generation 4 (DPPt & HGSS)
Hi everyone
Do you remember your very first battle against Cynthia? That sheer wall of difficulty that forced you to rethink your entire team? As we grew up, we learned the intricate mechanics of competitive Pokemon. Unfortunately, when we replay our childhood games today, that thrill is gone. The bosses fall too easily.
To reignite that spark, I created Project Caramel.
Why Caramel? Because it's a "Vanilla" experience that has been heated up to become richer, darker, and much stronger. The concept is straightforward: keep 99% of the original game intact, but transform every major encounter into a true tactical challenge.
This is not a "Kaizo" hack where a random youngster on Route 201 will sweep you with a competitive Bidoof. Project Caramel is designed as a strategic "Boss Rush" embedded within the classic adventure.
What changes (prepare to struggle): Only the key battles have been altered: Rivals, Evil Team Bosses, Gym Leaders, the Elite Four, and the Champion.
Perfect stats: 31 IVs and 252 EVs optimally distributed across all stats for their Pokemon. Armed to the teeth: Optimized natures, carefully selected abilities, and ruthless held items (Life Orbs, Flame Orbs, Leftovers, Focus Sashes, etc.). Redesigned movesets: No more useless moves. Every attack has been chosen for its type coverage or team synergy. Elegant details: In HeartGold and SoulSilver, major trainers now use custom Poke Balls (Heavy Ball for Jasmine, Moon Ball for Morty...) for absolute thematic consistency. What stays exactly the same:
The storyline, the map, and the dialogues. Wild encounters and their locations. Regular route trainers. The progression pace remains natural, with no need for endless grinding. How to install Project Caramel?
Important note: The resulting game is currently both in French and in English. However, for technical reasons, the patches must be applied to original American (USA) ROMs.
Get the clean USA ROMs of Gen 4 (e.g., 4997 - Pokemon - Platinum Version (USA) (Rev 1).nds). Download the free utility Xdelta UI. In the Patch field, select the .xdelta file for your desired game from the archive below. In the Source field, select your clean American ROM. In the Output field, name your new game. Apply the patch. Compatibility and bugs:The game is completely stable on emulators (DeSmuME, melonDS, etc.) and real hardware (DS, 3DS via Twilight Menu++ or Bootstrap). The anti-piracy patch is natively included for HG/SS.Please note: classic Action Replay (AR) codes will no longer work on these patched versions. This challenge must be beaten fair and square.
Inside the download archive, you will find a detailed README alongside documents listing the stats, moves, and items of every single boss to help you prepare your strategy.
Credits and Special Thanks: A massive thank you to the entire pret disassembly team (Pokémon Reverse Engineering Team), without whom these highly precise modifications would never have been possible. A very special mention goes to Mow for their remarkable work, as well as to taxicat1 (on GitHub) for their invaluable and decisive help in resolving the Anti-Piracy bugs in HeartGold and SoulSilver.
Good luck everyone. Do not underestimate the Elite Four, and feel free to share your defeats (and victories) in the comments!
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[ROM HACK] Projet Caramel — Redécouvrez la 4ème Génération (DPPt & HGSS)
Salut à tous,
Vous souvenez-vous de votre première rencontre avec Cynthia ? De ce mur de difficulté brut qui vous a forcé à revoir toute votre équipe ? En grandissant, nous avons appris les rouages de la stratégie Pokémon, et malheureusement, en rejouant à nos versions d'enfance, ce frisson a disparu. Les boss tombent trop vite.
C'est pour raviver cette flamme que j'ai créé le Projet Caramel.
Pourquoi Caramel ? Parce que c'est une version "Vanilla" que l'on a fait chauffer pour la rendre plus riche, plus sombre et bien plus corsée. Le concept est simple : préserver l'expérience originale à 99%, mais transformer chaque affrontement majeur en un véritable défi tactique.
Il ne s'agit pas d'une de ces versions "Kaizo" où le premier gamin venu sur la Route 201 balaiera votre équipe avec un Keunotor stratégique. Le Projet Caramel est pensé comme un "Boss Rush" incrusté dans l'aventure classique.
Ce qui change (et préparez-vous à souffrir) : Seuls les combats clés ont été altérés : les Rivaux, les Boss de la Team Galaxie/Rocket, les Champions d'Arène, le Conseil 4 et le Maître de la Ligue.
Des statistiques parfaites : 31 IVs et 252 EVs répartis intelligemment dans toutes les statistiques de leurs Pokémon. Une IA armée jusqu'aux dents : Des natures optimisées, des talents minutieusement sélectionnés et des objets tenus impitoyables (Orbes Vie, Orbes Flamme, Restes, Ceintures Force, etc.). Des movesets repensés : Finies les attaques inutiles. Chaque capacité a été choisie pour sa couverture de type ou sa synergie d'équipe. L'élégance du détail : Dans HeartGold et SoulSilver, les dresseurs majeurs utilisent désormais des Poké Balls personnalisées (Masse Ball pour Jasmine, Lune Ball pour Mortimer...) pour une cohérence thématique absolue. Ce qui ne change absolument pas :
L'histoire, la carte et les dialogues. Les Pokémon sauvages et leurs localisations. Les dresseurs lambdas des routes. Le rythme de progression reste naturel, sans besoin de "grinder" pendant des heures. Comment installer le Projet Caramel ?
Note importante : Le jeu final sera 100% en Français ou 100% en anglais (les deux disponibles), mais pour des raisons techniques, les patchs ont été construits à partir des ROMs originales Américaines (USA).
Procurez-vous les ROMs USA de la 4G (ex: 4997 - Pokemon - Platinum Version (USA) (Rev 1).nds). Téléchargez l'utilitaire gratuit Xdelta UI. Dans la case Patch, sélectionnez le fichier .xdelta du jeu que vous souhaitez lancer, disponible dans l'archive ci-dessous. Dans la case Source, choisissez votre ROM américaine clean. Dans la case Output, nommez votre nouveau jeu. Lancez le patch. Compatibilité et retours :Le jeu est entièrement stable sur émulateurs (DeSmuME, melonDS, etc.) ainsi que sur consoles (DS, 3DS via Twilight Menu++ ou Bootstrap). Le patch anti-piratage est déjà intégré nativement pour HG/SS. Attention : les codes Action Replay (AR) classiques ne fonctionneront plus sur ces versions patchées. Ce défi se relève à la loyale.
Dans l'archive de téléchargement, vous trouverez un README détaillé ainsi que des documents listant toutes les statistiques, attaques et objets de chaque boss pour vous aider à préparer votre stratégie.
Crédits et Remerciements : Un immense merci à toute l'équipe de désassemblage pret (Pokémon Reverse Engineering Team), sans qui ces modifications extrêmement précises n'auraient jamais été possibles. Une mention toute particulière à Mow pour son travail remarquable, ainsi qu'à taxicat1 (sur GitHub) pour son aide précieuse et décisive concernant la résolution des bugs liés aux systèmes anti-piratage sur HeartGold et SoulSilver.
Bonne chance à tous. Ne sous-estimez pas le Conseil 4, et venez me raconter vos défaites (et vos victoires) en commentaire !
250 downloads
(1 review)0 comments
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Play as Red in Pokémon Colosseum!
By GameBeast92
I want to start this post with a MASSIVE shout out to StarsMmd⭐ for helping me with all my persistent questions I had on the way. Without him this would've never been possible! Thanks for being an awesome help!
There seems to be no action replay codes to Play as... in pokémon colosseum so that's why I started making this patch for you guys.
It's not entirely perfect but it doesn't affect gameplay in general.
For example Red has no throwing pokéball animation like Wes does and Green(or Leaf) doesn't blink when she sees a shadow pokémon.
I also changed the starter pokémon to pikachu and charmeleon 'cause yeah.. you know why.
👇Check the trailer to see it in full action!👇
Apply the patch file to a clean Pokemon Colosseum ROM using Xdelta patcher. The rom need to be an iso. Not a file with RVZ, NKIT, or CISO extension. This patch was made for the NTSC (US) version so it will not work on other versions.
Online Xdelta Patcher: https://kotcrab.github.io/xdelta-wasm/
SUPER FAST
SUPER EASY
SUPER CONVENIENT
Enjoy everyone and let me know what you think!
467 downloads
(0 reviews)0 comments
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Play as Leaf in Pokémon Colosseum!
By GameBeast92
LEAF/GREEN IS READY TO SET FOOT IN THE ORRE REGION!!
This patch also contains a bunch of QOL features. Check 'em out!👇🏻
R buttons opens the PC menu from anywhere. No more backtracking👍🏻 Shiny locks removed from all Gift Pokemon. These include: All starter pokemon, Plusle, Ho-oh, Colosseum Pikachu, and Agate Celebi. Soft reset with B + X + START combo e-Reader room restored to its full glory! Infinite TM use Celebi Bonus Disc content is now accesible in Agate Village's Secret Cave (Save your game before entering)
Total EVs of your Pokemon now displayed after using a Vitamin Vitamin cap raised to 252 (no more 100 cap) All vitamins are half priced
4th row in the Story Mode main menu changed to GBA Trade Menu instead of "Exit"
Modern Exp. Share is always on right from the start.
NEW KEY ITEMS:
EV CHECKER IV CHECKER HAPPINESS CHECKER
TIME SAVERS⚡
No bike cutscenes Instant Saving Instant Cologne Scent massage + Key Item menu pops up right after
POKéMON WITH NEW ABILITY:
Ditto now has Wonder Guard (So it won't be targeted as a punching bag 'till it transforms. Thank me later)
ENHANCED MOVES:
Sweet Kiss > 100% Accuracy Disable > 100% Accuracy
EXTRA ITEM LOCATIONS🎁
Phenac City: Water Stone Roller Boy KAIB in Phenac City will give you something nice if you defeat him;) Pyrite Town: Moon Stone(somewhere in a house👀) Mt.Battle: Fire Stone Shadow Lab: Thunderstone
There's also a game cover in the download section. Put it inside C:\Users\[USERNAME]\AppData\Roaming\Dolphin Emulator\Cache\GameCovers
Don't rename it. It should be named GC6E03
Then go inside Dolphin>View>Purge Game Cache List
If you did it correctly, then in Dolphin it'll look like this😎👇🏻
Damn...! So Greeny.
HOW TO PLAY:
Apply the patch file to a clean Pokemon Colosseum ROM using Xdelta patcher. The rom need to be an iso. Not a file with RVZ, NKIT, or CISO extension. This patch was made for the NTSC (US) version so it will not work on other versions.
Online Xdelta Patcher: https://kotcrab.github.io/xdelta-wasm/
SUPER FAST
SUPER EASY
SUPER CONVENIENT
311 downloads
(0 reviews)0 comments
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Pokemon RenHERgade Platinum
By Kya
Pokemon RenHERgade Platinum is finally here!
Experience a streamlined short version of the fan favourite ROM hack by Drayano Renegade Platinum, but with less map, less trainers and FAR less men.
Every male trainer, NPC and even Pokemon has vanished due to a mysterious event known as the "Manishing". Discover how this happened and make your way to the Elite 4 to challenge a new set of trainers for the title of best trainer in Sinnoh.
QOL features not present in the original Renegade Platinum include
- PC anywhere
- Move tutor through PC
- Following Pokemon
- Hard level caps
New trainers, new story, familiar adventure. Perfect for a quick nuzlocke if you want a full game to scratch that itch
Encounter document: https://docs.google.com/spreadsheets/d/1n2TkigsHpLAwfRJgggMcPSrk_L1CPnBCDRLk8yZ6zs8/edit?gid=133193098#gid=133193098
Trainer document: https://docs.google.com/spreadsheets/d/11siYEbNCO5skLEb_JVVtNaI0qYb4sMNZ2U6VUGS1UTg/edit?gid=138786025#gid=138786025
5994 downloads
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Single Battles Patch Pokémon Colosseum US
By GameBeast92
Hiya fellas!😎
This patch sets ALL battles in the Story Mode in Pokémon Colosseum to Single Battles👍🏻
Check out the video below to see it in action👀
Enjoy everyone! And if you got a question, shoot me a dm in Discord✌
discordapp.com/users/590945387930451981
Apply the patch file to a clean Pokemon Colosseum ROM using Xdelta patcher. The rom needs to be an iso. Not a file with RVZ, NKIT, or CISO extension. This patch was made for the NTSC (US) version so it will not work on other versions.
Online Xdelta Patcher: https://kotcrab.github.io/xdelta-wasm/
SUPER FAST
SUPER EASY
SUPER CONVENIENT
Dolphin Emulator 2026.01.07 - 23.19.23.06.mp466 downloads
(0 reviews)0 comments
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No Battle Animations Patch Pokémon Colosseum US
By GameBeast92
Hiya fellas!😎
This patch disables ALL battle animations in Pokémon Colosseum for all 356 moves.
This patch is great if you want to:
- Finish the game fast!
- Clear Mt.Battle fast!
- Save bunch of hours!
Check out the video below to see it in action.
Apply the patch file to a clean Pokemon Colosseum ROM using Xdelta patcher. The rom needs to be an iso. Not a file with RVZ, NKIT, or CISO extension. This patch was made for the NTSC (US) version so it will not work on other versions.
Online Xdelta Patcher: https://kotcrab.github.io/xdelta-wasm/
SUPER FAST
SUPER EASY
SUPER CONVENIENT
Dolphin Emulator 2026.01.07 - 17.54.03.05.mp455 downloads
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Pokemon XD: Revisited
By HypNoel
Pokemon XD: Revisited
Creator: Noel (noel5229 on discord)
Created using GoD Tool by @StarsMmd, a truly great resource.
Version: 1.1
Link to UPS patch: https://drive.google.com/file/d/1nR6UsSTU9vvB9VfOoDRQe99DAwFB16WK/view?usp=sharing
To patch, use NUPS patcher. If you need help, please reach out and I can show you the steps.
XD Revisited is a mod that provides a QoL upgrade to base Pokemon XD along with new shadow pokemon and viable pokemon of all kinds. The focus of viability of pokemon is to make them overall feel like upgraded versions of themselves rather than drastically different.
Features:
- Almost all shadow pokemon are different and a few more have been added. The focus is on variety and new choices compared to the base game.
- Pokemon have been upgraded in terms of stats/abilities and learnsets, expanding viability for obtainable pokemon. A few pokemon had type changes (Golduck, Masquerain, Sceptile/Grovyle, Ledian, Gorebyss, Huntail)
- Moves have been updated to latter gens, some have been buffed to be more usable and provide more options (such as Mud Shot, Air Cutter)
- Some fights are a little more challenging (mostly boss battles)
- Expansion of poke spots to have multiple choices of pokemon. Wild pokemon may hold valuable items like evolution stones.
- TMs are reusable to encourage rotating teams.
- Two shadow pokemon (one mid, one late) hold lucky egg to help train.
- Mt. Battle late stages have a better level progression
- New starter, trade and gift pokemon
Other Info:
- Physical/Special split is NOT implemented. Types are still Physical and Special, aside from Shadow Moves.
- All Battle CDs/Battle Bingo/Tutorial battles are possible, as tested by Noel.
Documentation:
NOTE: SPOILERS FOR ALL SHADOW POKEMON AND WILD POKEMON, avoid if you want to play without prior info:
https://docs.google.com/spreadsheets/d/1z54UvUrT0-HcyIIZaFAgfmcs4HIN8Ba2gfHSlKmnTkI/edit?usp=sharing
If you have any questions, concerns, or need to report a bug, please reach out to me on discord at noel5229! Thank you, and hope you enjoy!
299 downloads
(0 reviews)0 comments
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Pokemon Ambrosia All Legendary Pokemons are Lv255 and Mark and Hand of God Obtained
By AceRidley406
Pokemon Ambrosia All Legendary Pokemons are Lv255. WARNING!!!
DO NOT WITHDRAW LV255 POKEMON TO THE PC OR IT WILL BE LV100!!!!!
207 downloads
(0 reviews)0 comments
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Pokémon Mystery Dungeon Wiiware English Fan Translations
Finally the Japan-exclusive WiiWare Pokémon Mystery Dungeon titles, the Adventure Squad series, have been translated! Patches for each game have been released after months and months of hard work from fans of the series. The team has also restored the event Pokémon that were distributed for this game. Other features of the translation include:
-Pokémon nickname limit expanded to 10 characters (Japanese 5)
-Buddy Passwords fully functional. These can now be found by hitting the Wii Home button, then pressing the "Operations Guide" button.
-Pre-patched with Wiimmfi and RiiConnect24 for ease of event access. Friend Rescues do not work currently, but are being looked into.
-Item icons and many descriptions ported from Super Mystery Dungeon
-Dummied/beta items ported from Explorers of Sky have been restored. Inaccessible in-game, can be accessed with cheats.
-It's in English now, which is cool.
New to version 2.0 is the fully restored Friend Rescue system. For updates and server status, please visit pokewii.net
PMD Wii English Translations v2.01.zip
529 downloads
(1 review)0 comments
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Pokémon Colosseum (USA) e-Reader Restoration Patch
This is a feature-complete patch for Pokémon Colosseum that restores all e-Reader content cut from non-Japanese releases of the game.
Players are able to battle 'VR Trainers' in the Card e Room, located through the left door of the lobby in Phenac Stadium (usually inaccessible in international versions).
By registering with the attendant in the Card e Room players can scan e-Reader cards to participate in Panel Battles, rewarding with items and Poké Coupons -- as well as access to e-Reader exclusive Shadow Pokémon.
To participate in these battles, the game must be linked to a Game Boy Advance containing an English e-Reader, and the e-Reader cards must be scanned when prompted.
If using emulation, Dolphin has native support for Game Boy Advance linking in its settings.
This patch was designed to be as faithful as possible to a hypothetical official release that included e-Reader compatibility, so we've made sure that the game connects to the English version of the e-Reader, and both the cards and the ROM loaded into the e-Reader have also received full localization.
Additionally, the e-Reader staff have been restored to the credits sequence.
A full set of localized card files are included within the download in the 'Card Files' folder.
How to patch:
The ISO can be patched using xdelta, we recommend xdelta UI for convenience: https://www.romhacking.net/utilities/598/
Currently the patch is only available for US versions of the game (NTSC)
Extract the contents of this download. Run xdelta UI Select the Patch (located in the 'Patch File' folder) Select the Source File (An unpatched ISO of Pokémon Colosseum) Select a location for the Output File Press the 'Patch' button at the bottom. Credits:
DS - Localization / Graphic Creation GameBeast92 - Card e Room Restoration / e-Reader Card localization Kuroi - e-Reader Credit Sequence restoration Matando - English e-Reader Compatibility & e-Reader Card region conversion / general reverse engineering Paccy - Multiboot ROM reverse engineering A patch for the PAL version of the game with localization for other languages may come at a later date.
Enjoy!
260 downloads
(2 reviews)0 comments
Submitted
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Kaizosseum
(Update regarding version 1.2): First, to everyone who has viewed and potentially played this mod I just want to say thank you to everyone, and I hope this mod has been very enjoyable! Second, the reason as to why version 1.2 is taking so incredibly long is due to ongoing life-related things at the moment. Due to the many things I am currently undergoing, version 1.2 has been in an incredibly slow development process, and I cannot put a lot of time into the development of version 1.2 each day. Sorry for the major delay regarding version 1.2, but I have big things planned for the update, and I will hopefully get this update out sometime in the near future.
Looking for a difficulty hack of Pokemon Colosseum? Tired of all the new gen mechanics? Then Kaizosseum is what you're looking for. This is a work-in-progress mod that is currently within its alpha stage, only changing the main game of Colosseum with the following changes:
No Evs Opposing trainers have perfect IVs Significant changes to the catchable shadow pokemon Shadow pokemon base levels in the early game (during Miror B's split) are higher to compensate for higher levels and the higher level curve present in the game Trainer teams are significantly stronger and more developed Slightly improved AI Pressing R in the overworld opens the PC Trade evolutions are set to evolve at Lv 40 TMs are infinitely usable Significantly better shops Rare Candies are only 1 poke-dollar All pokeball and its variants are about half off or a bit more There is 1 known issue that I haven't been able to figure out, and that is:
Rui likes to walk in place when trying to go through the mayor's house cutscene, but can unstick herself from the wall. I recommend leaving Phenac, then coming back to save state in front of the mayor's house, then walking in, because for whatever reason, she tends to not perma softlock walk in place, the save state is just insurance incase she still does. Outside of the changes and the known issue, this mod with two patches. Patch one has the base game starters of Espeon and Umbreon at Lv 26, and patch two has the player start with Plusle and Minun at Lv 26 with movesets meant for each other and doubles. There will be many kinks to work out, such as adjusting the level caps, weakening trainer pokemon, and weakening the final Grand Colosseum trainer gauntlet, or at least making sure the player heals after each fight, because base game Colosseum makes you run 4 fights in the Grand Colosseum back to back without heals.
Master Documentation sheet for Kaizosseum version 1.1: https://docs.google.com/spreadsheets/d/1TKBhpRu_5pTNFvZ3IT0CWOH-2AVbegtN9WsG-48YV1E/edit?usp=sharing
The changes done to the 1.1 doc remove all the broken hidden powers from pokemon since it was always setting hidden power to dark or fighting based on IVs and nothing else, and the levels got toned back heavily because the curve was too steep and trying to level up pokemon with rare candies is very tedious.
This mod was developed using Stars's Modding tools, the patching idea is from Kya's Grand Colosseum patching method, and the documentation is highly similar to Run and Bun's documentation sheet since I thought the presentation it provided for each of the trainers and their pokemon was perfect for developing the trainers for this mod. If it wasn't for Star's Modding tools and the patching method Kya used for Grand Colosseum, I would have no way to share this mod, let alone make it. I give a huge thanks to Stars, Kya, and the documentation team of Run and Bun!
If there is any constructive criticism based on my mistakes or problems with the mod, I will accept all of it and get to work immediately on version 1.0.2 to remedy the problems!
234 downloads
(0 reviews)0 comments
Updated
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PMD Expanded Sky DUSK - EoS New Gen Starters Mod
By xanam
This is a rom hack of Pokémon Mystery Dungeon: Explorers of Sky that adds in all starter Pokémon from across gens 5-9!
On top of just adding the standard starters, Zorua, Axew and Rockruff have also been made starters, Eevee can evolve into Sylveon, and all partner pokémon across all rescue team and explorers games are available. New portraits and animations have been added to existing starters. Alolan Raichu, Alolan Marowak and Hisuian Typhlosion have also been added as branch evolutions for their respective base starters (as of v1.3.0). Hisuian Samurott and Hisuian Decidueye have been added as per 2.0.0. Implements the fairy type, updating all fairy pokemon and moves to have the correct typing. Disarming Voice and Moonblast have been added. Note that if you had a Pokémon with one of these moves in an existing save on MIDDAY or MIDNIGHT and have upgraded to DUSK version, you may see Milk Drink or a move with a name comprised of symbols in your moveset. This can be fixed by going to the Electevire Link Shop and relearning Disarming Voice/Moonblast. Due to limitations to the amount of partners in the game, the mod used to be split into two separate patches, MIDDAY version and MIDNIGHT version, separating out starter choices and gender-locking each starter. As of DUSK version (2.0.0), these restrictions are no longer in place, and all starters from all PMD games are available as well as a few new ones, with no gender-locking! Applies several quality of life patches that come bundled with skytemple - such as exp share, move shortcuts, mass-appraisal of boxes and fairy gummies. A full list with credits can be found in the document included in the zip file and by talking to a new NPC on the Crossroads. A copy of XDeltaUI has been included in the zip file for ease of patching. Instructions for patching the game can be found in the document included in the zip file. XDeltaUI might not work if you're on a mac - if not, I've been told this tool works instead: https://www.romhacking.net/utilities/746/ UniPatcher works well for Android devices. This is purely a starter modification hack - there are no story changes. More starters are on the way in the next update - such as Hisuian Zorua, Yamper and Espurr! Learnsets, IQ Groups and evolution info can be found in this spreadsheet: https://docs.google.com/spreadsheets/d/1Spq9U_TCTqxT-NTovtm_c9Mzv1kTuTujd-BpPp0jj4U/edit?usp=sharing
Updates!
NEW 10/09/25: Small hotfix! It was pointed out to me that Moonblast and Disarming Voice no longer did anything due to some missing data after moving their move ids. This has now been fixed. Additionally, both moves have shiny new animations and Moonblast now affects all enemies in the room. Be especially sure to update if using a pokémon that learns these moves, like Popplio or Sylveon!
NEW 25/08/25: DUSK VERSION IS HERE! Gender-locking and hero/partner restrictions have been lifted, and all heroes and partners can now be accessed in the same version, at the cost of the personality test at the start of the game. All starters can now evolve and all current regional evolutions have been implemented. (Quaxwell doesn't have sprites in the sprite repository at this time, and has been omitted - Quaxly evolves into Quaquaval for now). No additional starters have been added yet, but stay tuned for the next update.
23/05/24: A lot of you reported issues with Grovyle's sprite not behaving as intended. This has now been fixed. A bug causing the game to occasionally freeze when advancing floors should also now be resolved.
10/03/24: Axew and Grookey added as starters, replacing Shinx and Riolu respectively. Shinx and Riolu are still available as partners in MIDNIGHT, to use them as heroes use version 1.2.1 or below. Additional portraits/sprites have been added for evolutions of all playable heros/partners where applicable, and sleep animation has been copied over to EventSleep where missing. Greninja's moveset has been updated and Sobble's full evolution line is now implemented. Alolan Raichu, Alolan Marowak and Hisuian Typhlosion are now available for evolution (see ingame evolution help via new cyndaquil NPC on the crossroads, alongside sprite/portrait/patch credits, or check learnset spreadsheet linked above.
15/06/23: The evolution flag for Litten and Froakie was erroneously still set to false in the previous update, but this is fixed as of 1.2.1, so be sure to update if you have either of those two. Despite doubts expressed in the changelog I can now confirm the update DOES work for existing save files!
08/06/23: Litten now evolves into Incineroar - and Froakie evolves into Greninja (mid-stages aren't available yet). Now includes a version compatible with Melon, RetroArch and DraStic emulators. Fairy gummis can now be bought or received as mission rewards, and existing pokémon that learn moonblast and disarming voice in sun and moon now learn it here. (Accidentally said Dazzling Gleam in the txt and changelog, but this is what I meant!). Several other bugfixes and improvements included - check the changelog for details!
17/05/23 Sobble is now available as a starter! 🎉 This means Skitty had to be removed as a hero unfortunately (but is still a partner) - if you'd like Skitty as a hero, be sure to download version 1.0.0 of this mod instead of the latest version. Sobble is also now available as a partner in MIDNIGHT version. For full list of heroes and partners, check the last two preview images for this hack. Updated the rescue team partners (Cubone, Psyduck, Machop) to use additional sprites and portraits created for the PMD Sprite Repository. Splashscreen credits for the artists have been swapped over to the title screen for readability and visibility.
Disclaimers:
All portraits and sprites are the work of artists contributing to the pmd sprite repository (Spreadsheet of individual credits with links when provided is here). Because work on the repository is ongoing, evolutions for Chespin, Fuecoco, Spritgatito and Quaxly are unimplented as of now, as are Torracat and Frogadier. Certain portraits may not show up in-game for the same reason. A set of exclusive items have been added and set across all new pokémon (Enigma bow, brooch and scarf, and ultima prism) - but I've not yet figured out how to modify the functionality of these yet so they're likely pretty useless as of now. Due to the size of the expanded starter list, all starters are sadly gender-locked. Check the document to verify what gender to select in the quiz in order to get your preferred hero. I've not ran into any issues so far with this, but feel free to message me here if you notice anything. I'm also contactable on tumblr (pyromaniac-cynadquil) and bluesky(@pyrocyndaquil.bsky.social). I'm currently looking into a potential version 2.0.0 featuring a third version with extra new starters as well as an overhaul to stats and patches used, but this is up in the air right now. Sprite and portrait credits (Detailed fully here) Chunsoft, Emmuffin, Garbage, 0palite, Bwappi, Grimlin, Emboarger, Miju, baronessfaron, PhillipsYoung, felis_licht, Audino, JFain, ShyStarryRain, dmDash, Vynnyal, Ginnie, NeonCityRain, lemongrass, NOLASMOR, C_Pariah, Caitemis, Deeshura, Noo, Luna-Alex, Blanky, Murpi, XModxGodX, lovefulpup, Smalusion, NeroIntruder, Noivern, NikolaP, 3P1C, Gust, ◥θ┴θ◤, TopKec, Soulja, MilesFarber, Ichor, FrivolousAqua, Pink_no_tori, Jhony-Rex, Azifel, TawnySoup, Reimu\_needs\_$$$, CamusZekeSirius, Kawaiitron, avalancheman, mixy:3, Fable, JustAGunk, RelicCipher, EzerArt, HopeBurnsBright2008, distress, LazerBlitz, pi3.14, and various anonymous contributors.
13805 downloads
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Play as May in Pokémon Colosseum!
By GameBeast92
Shout out to StarsMmd⭐ This wouldn't be possible without your help and your amazing tools. The amount of witchcraft I did on 1 colosseum iso and it still survived through everything for 5 years straight and still lives to this day is absolutely crazy. That colosseum CMD Tool really has superpowers! So thanks for that and also for always being an awesome help in the community man!😎
I made this patch because of popular demand by well...especially women.
At first I wanted to post this on International women day but hey, thats too far away! Nobody got the time for that, so here it is! The ladies patch! Because women rock🤟
🪲It's not entirely perfect because there are some small bugs but it doesn't affect gameplay in general. Just visual and temporary in some scenes:
- When MAY enters EAGUNS house for the 1st time. Her leg starts spinning. When the conversation with EAGUN ends she turns to normal again.
- The overworld model of the imposters leg keeps spinning in the overworld. Fixed when you enter battle.
🛠️ I also added some amazing QOL upgrades so check them out in the promo screenshot!
Apply the patch file to a clean Pokemon Colosseum ROM using Xdelta patcher. The rom need to be an iso. Not a file with RVZ, NKIT, or CISO extension. This patch was made for the NTSC (US) version so it will not work on other versions.
Online Xdelta Patcher: https://kotcrab.github.io/xdelta-wasm/
SUPER FAST
SUPER EASY
SUPER CONVENIENT
665 downloads
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Pokémon Grand Colosseum - Original Rui Restored
This is a simple patch to modify the brilliant Pokémon Grand Colosseum made by Kya.
While Grand Colosseum is an amazing romhack, if I had to make one complaint it would be my personal dislike of Rui's redesign. I've come across many others who also prefer the original design. So I have taken the liberty of restoring her design to the original sprite used in the Japanese versions of the game (see images attached). This sprite was later slightly censored for the US release. (Refer to this video for a comparison)
Essentially this patch fulfils a similar function to the “Localized Title” patch from Pokemon Colosseum Restoration, but for Grand Colosseum instead! It is built for the most recent release v3.1 of Grand Colosseum. There are three versions of the patch corresponding to the version of Grand Colosseum you used (Kanto, Johto or Hoenn).
How to patch:
1. Apply the Grand Colosseum patch of your choice to a clean Pokemon Colosseum ISO, following the instructions given by the creator. (Recommend using v1.0.0.0 of NUPS patcher which is included in the zip file, as other patchers are known to cause issues)
2. Download the corresponding version of this patch and unzip it. Apply it to the patched ISO produced in step 1 using the same NUPS patcher.
3. Done! To confirm if it is working, check if Rui's design on the title screen matches the images attached above.
(If for some reason the patcher shows an error (which should not happen), set "If file is invalid" to "Ignore" in NUPS patcher before patching.)
Other notes:
This patch is compatible with the Nuzlocke Patches made by Kya for Grand Colosseum.
For all info and documentation regarding Grand Colosseum, please refer to the Project Pokemon page for that hack linked above. This patch does not change anything apart from Rui's design.
All credits for the original romhack go to Kya. My contribution is quite insignificant. But hopefully this is useful to someone!
790 downloads
(0 reviews)0 comments
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Pokemon Crimson Red
By Noodle_00
Pokemon Crimson Red is a ROM hack that enhances the base FireRed Experience.
What I wanted to do with this ROM hack is providing a difficult experience while providing the player a bunch of ways to handle each fight. Before every battle the player has multiple Pokemon, Items and Mega Evolutions to provide each fight as a puzzle to solve, but unlike a puzzle, these battles can be solved in multiple different ways. Crimson Red is meant for everyone to play, and I am aware that not every player wants to play the same. So I've made some rulesets for each player type that will be mentioned later.
*If you are playing this game please Read The Oak Cutscene*
Some of the things this game has:
- Much Harder Trainer Battles
- Gen 8 Mons / Mechanics
- Enemy items / Better movesets / Switch in AI
- Better AI
- most Pokemon Catchable
- All held Items can be bought
- City Vendors
- 3 Rivals
- Major Map changes
- 400+ Hidden Items / Pokeball items
- Optional Boss Battles that give items / Pokemon
- Legendary Pokemon
- Sevii Islands
- Post Game battles (Sevii Islands not post game but mandatory)
- Lore?
-QoL Changes
- Rare Candies for Grinding
- And MORE!
What makes this game different to some other FireRed ROM hacks like Radical Red?
1. Better Overworld exploration
Every early game route and some of the other routes are completely changed With new NPCs, Items and Hidden items.
Hidden Items are scattered all over the map underneath every single rock in the game. These Hidden Items can be hiding a bunch of battle Items, Berries, PokeBalls and more niche items such as evolution items.
This is Route 1
There are 3 Rocks in this first map that have the Hidden Items as mentioned they contain:
1 Protect Pads
10 Elixir
1 Ultra Ball
It also has a Mach Bike Hidden in a Pokeball in the Grass.
There is an NPC tutor that teaches Vaccum Wave.
Each Route is made to prioritise exploration, there are hundreds of these Rocks and Items all throughout the game.
Not every Route is like this but this can give you a rough understanding of how the
routes of the game could look.
There are also 3 Completely New Routes and 4 Remixed Optional Routes
2. Better Trainers and Boss battles
Crimson Red Is not supposed to be a "Impossible hack" (Ek, Run n Bun) It's meant to be a Difficulty Hack, Improving the Trainers to be much harder than the base game but not being so hard to the point of frustration.
This is the 1st Lt. Surge Battle.
Every Leader Has:
6 Pokemon
Full Held Items
Diverse movesets
Advanced AI
A sick Song
etc.
Sometimes though Gym Leaders do have a Pokemon that doesn't fit their type.
The biggest focus in this game is fairness (mainly in the early game),
You get a bunch of Held items for countering the Enemy Pokemon of Optional Trainers and Boss battles.
You get most of the Held Items that the Enemy Gym Leaders have so that you can use their own strategies
against them.
The Difficulty Spike does go quite up the further you go through the game reaching it's peak at the 3rd May Battle and Elite Four
There Is Also a Custom Nuzlocke Variant That is talked about a bit further down.
Plenty of Trainers also have creative battles and are not just a one button sweep like in the base game.
3. Quality Of Life
You get a bunch of Rare Candies before fighting the first trainer to prevent mindless grinding however you can still play candy-less
You can see which Pokemon can learn a selected TM like in screenshots shown below.
Mega Evolution and Z moves
How To Play:
Download the Patch File
Download the FIreRed 1.0 Official ROM from Visual Boy Advance
Go to https://www.marcrobledo.com/RomPatcher.js/
and Patch the Official ROM and FINISHED
Docs:
https://docs.google.com/spreadsheets/d/1NRo53qq1TyxXgpK5QTPD_dJ52aJtC_iSOSR0cobQ9dc/edit?gid=466596963#gid=466596963
Credits
The Full Game which includes all the Trainers, Map Changes, Pokemon Changes and all the Changes that are not in the Base FireRed are made by Noodle (me :D)
using the Complete Fire Red Upgrade by ghoulslash
Quality of Life Scripts by Yave Yu
BackGround Art and Scripts by LibertyTwins, princess-phoenix, carchagui, aveontrainer, WesleyFG, kWharever, worldslayer608, knizz
Other Assets and Scripts by LibertyTwins, Shiny Miner, Greenphx and ansh860.
Inspired by Dekzeh and SinisterHoodedFigure's ROM hacks
"This game looks like Radical Red but worse"
I purposely didn't play or watch any playthroughs of Radical Red to prevent this game being too similar. I did this to prevent accidental copying and to make sure that it's an original experience different from Radical Red or any other ROM hack.
Nuzlocke+ Variant
-HC Nuzlocke Rules
- No TMs
-No Megas
-No Z-Moves
The Hardcore+ Nuzlocke Variant
- HC nuzlocke rules
- Pokemon from overworld Pokeballs (such as Boss battle Pokemon) count as the route encounter
- No Legendaries / Mythicals
- Every Optional Boss is mandatory
- No Items from City Vendors
- Cerulean Cave
- No Z-Moves
- Wipe = Reset
- Might be Impossible due to Elite Four But if you want you can play with it
Attachments
931 downloads
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Pokémon Mystery Dungeon Explorers of Kirby
(Tags: nds, romhack, pmd, skytemple)
Welcome to Pokémon Mystery Dungeon: Explorers of Kirby! This may look like Vanilla Explorers of Sky, but with a twist, a big one at that!
The protagonist talks! Our heroes also must deal with the forces between those worlds! Will our hero succeed in saving the world that they were living in with their trusty partner?
I also have a Discord Server!
Join me on a discussion on the story of our 2 main heroes, who will end up being the ones to save the world.
https://discord.gg/eVMG3t9p
Patching instructions are below ->
PATCHING:
Please ensure you are using a USA ROM of Explorers of Sky Download XDelta (Windows) - https://www.romhacking.net/utilities/598/ Download Delta Patcher (Windows) - https://www.romhacking.net/utilities/704/ Download MultiPatch (MacOS) - https://www.romhacking.net/utilities/746/ Download and extract the patch below Patch, and enjoy.
2436 downloads
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Pokémon Mystery Dungeon - Special Episode 0: In A Dark Past (Complete!)
By Canete16
Hello everyone! My name is Canete16, and I'm the creator of this Pokémon Mystery Dungeon which revolves around two of the most, if not THE most, memorable characters of the entire franchise: Grovyle and Dusknoir from Explorers of the Sky.
In this hack, you will discover how they ended up having such opposite ideals and objectives starting off from a context where they both were allies and even close friends. The hack will then, of course, connect with the Explorers storyline at its very end, adding up for a great backstory for this two great characters in addition to their contribution to the plot and their beloved Special Episode, which concluded their story beautifully.
3191 downloads
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Wes in Red Coat!
By GameBeast92
Made a patch for you guys by popular demand where you can play as Wes in a red coat!
Lemme know whaddya guys think if there's room for improvement💥
Apply the patch file to a clean Pokemon Colosseum ROM using any UPS patcher. Newer versions of the NUPS patcher give an error saying the system ran out of memory. Find an older version of NUPS or use an online UPS patcher. This patch was made for the NTSC (US) version so it will not work on other versions. The ISO is quite large so it may take a few minutes.
Always patch onto a clean ISO, even if you are applying an update.
220 downloads
(0 reviews)0 comments
Updated