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Showing content with the highest reputation since 11/30/16 in all areas

  1. 232 points

    Version 20.06.22


    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Decrypted 3DS Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (svdt, save_manager, JKSM, or SaveDataFiler). We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
  2. 39 points
    Hello everyone, I'm theSLAYER, your events moderator and forum manager here! First of all, I'll like to thank everyone for their contributions and co-operation thus far! How To Contribute: Wondercard file (WC7/WC7FULL) Extractions can be done via PKHeX or using NTR method (recommended, especially for local events) Requirements for such contribution: 1. DO NOT SUBMIT EDITED/HACKED/FAKE WONDERCARDS 2. Photos of redemption, with proof of user identity (some card with your username) 3. Context: ie. Self obtained? Location? Was it crowded? Collection Process etc. Upcoming and Missing Events: Please do not submit Powersaves extracted entries. Event Files: Our individual files can be found at our on-site Event Gallery! If you know how to download files from Github (not sorted by region), an overall archive can be found here on our git page. I regularly move old posts to another thread, to prevent cluttering of this thread.
  3. 35 points

    Version 1.0.35e


    Non Shiny Living Dex | Shiny Living Dex Key Description: This is probably one of the most comprehensive collections out there! This page hosts several save files, that have stored all available Pokemon in the Boxes. Presently, there are saves for RBYG, GSC, RSE, FRLG, DPPt, HGSS, BW, B2W2, XY, ORAS, SM, USUM, LGPE and SWSH. As of update 1.0.16, the RS save is ready for Eon Ticket distribution to Emerald via Record Mixing (RS needs to be player 1) Key things you should already know (but I'll remind you just in case): - Non-JPN Ilex Forest's Celebi will appear illegal on PKHeX, only if it's a .sav. (won't occur on a sav.dat) This is because the Celebi encounter for non-JPN games only occurred in VC games, not physical cart. - If you're importing into a VC game, the save must be named sav.dat - If you're importing into a 3DS (non-VC) game, the save must be named main (with no extension) - If you're importing into a Switch game, the save must be named main (with no extension) Extra Note: Note that variants for a few form change Pokemon were excluded from the main sets, as the saves were already full. Those are: Arceus, Furfrou, Silvally, Unown, Vivillon. Additionally, these form changes were not included, as they cannot legitimately exist in PC: Deoxys Pre Gen IV, Castform, Cherrim, Shaymin Pre Gen VII, Darmanitan, Kyurem only one at a time, Meloetta, Aegislash, Hoopa Pre Gen VII, Wishiwashi, Minior (the shelled up versions), Mimikyu (the busted disguise versions) Also, on an unrelated note, Celebi on ENG Gen II will show up as illegal, if the save isn't named sav.dat, as for the English versions, Celebi was only available to the Virtual Console versions. (so it is legal for VC versions [hence renaming to sav.dat]) Also do note, you not necessarily supposed to play with the saves. These saves are just a neat way to hold the mons. You could play with them if you want, but they're all across random parts of the story. Last Word: Despite these Pokemon being legal, I still need to say this: ProjectPokemon.org is not liable, if you somehow managed to get yourself banned with these Pokemon.
  4. 29 points

    Version February 18th 2020 (F)


    All of the 920+ Pokemon in this save file are legal and will pass as legit. Every pokemon that can legally be obtained as a shiny has its shiny form in the save file, the other pokemon are there in non-shiny form. 90% of the Pokemon in this save file were hatched/captured in USUM meaning that they can be used on battlespot. The first evolutions of almost all of the Pokemon will be level 1; the middle evolutions are often level 70. A majority of the final stage evolution pokemon are a smogon set. I hope this save helps some people out there. All of the complete 806 pokemon sets I could find online were either completely riddled with illegal pokemon, or all of the pokemon only knew 1 move; that is not the case with this save file. Enjoy ! Youtube Video showcasing the savefile: https://youtu.be/-YBj6WgP_ro
  5. 27 points
    Download Location Here PKMs and SAVs can be injected to 3DS games if you have any of the following: Homebrew Menu & any Save Manager App Hacked Console with Custom Firmware JP Cart+JP System using Cyber Save Editor & Dongle NO POWERSAVES. Datel does not allow edited save resigning. NO SKY3DS EITHER. Save files must be decrypted in order to load & save. Methods how to view (not inject) your Powersaves are in the X/Y Save File Research Thread. Complete list of shortcuts and update history is available within program via Options->About. Source code is available on my GitHub. Tutorial Video
  6. 20 points
    PKHeX for Mac Made with Wineskin Welcome to PKHeX for Mac Discussion thread! Please post here if you need help or are experiencing issues related to this Wineskin wrapper, and use the PKHeX Support forum for issues related to the program. This is a Mac App that was made using Wineskin; it is not a port of PKHeX onto the Mac operating system. With Wineskin, we can recreate an environment where executable files will launch on Mac. As far as what is known, all features in the original program work in this wrapper. There are a few differences though. PKHeX for Mac is styled with MacOS. Also, the app's icon is different from the original PKHeX program to better fit in with the theme of the app. Download Credit to Kaphotics Source: https://projectpokemon.org/home/files/file/1-pkhex/ Issues with Wine and PKHeX? This app not working for you? Check out the PKHeX on Mac guide:
  7. 20 points

    Version 1.2


    This page contains all publicly available savefiles that were dumped from original FireRed carts, which were used to distribute MYSTRY Mew by direct trade. The distribution took place at Toys R Us stores in the United States on 30 November 2006, for only three hours from 12 - 3 pm. Each savefile is credited to who supplied it online. The recently acquired savefile that provided the missing remainder of the boxed 420 Mews is credited to PP.org, for appreciation to the group effort of those that helped obtain and pay for it. The 426 individual .pk3 files can be found here.
  8. 17 points

    Version 20200618


    A collection of Pokemon from every game. See thread for more information and progress: And GitHub for latest updates: https://github.com/ReignOfComputer/RoCs-PC
  9. 17 points
    Hello ProjectPokemon! A friend of mine has stumbled upon Japanese NR Gamecube Discs, memory cards, and cart reader that were used for the Gotta Catch Em All Station at Pokemon Center NY distributions back in the day. We are planning on backing up & preserving everything. I'm posting here to reach out to those in the community who are way more well-versed than we are in the nitty gritty of Pokemon Event Distributions to help dig into the mystery of these discs/carts. If you're familiar with this at all please feel free to respond to this thread, PM me on here, or DM me on Discord. (RetroAli#6666) Thank you! (Also sorry if I posted this in the wrong place lol... figured this was the best section.)
  10. 16 points

    Version 2.2.1


    All of the 400+ Pokemon in this save file are legal and will pass as legit. Every pokemon that can legally be obtained as a shiny has its shiny form in the save file, the other pokemon are there in non-shiny form. The currently unobtainable legendaries are in box 20. A majority of the pokemon (and nearly all of the Gen8 Pokemon) will be level 70 with 6IV. The other Pokemon are level 100 and with competitive natures and stats. The movesets are not the best, but with a move-re-learner in every pokemon center this was not as much of a big deal to me. In the future the movesets will improve. This save does not have any "level 0" pokemon like lots of the other save files currently circulating the internet. Some of the Pokemon will appear in game to have stats/HP of 0. To fix this put any Pokemon displaying this problem in any slot 2-6 in your party and go and battle a wild pokemon. After the battle the pokemon should appear fainted, and can be healed at the Pokemon Center; with all of its stats returning to normal.
  11. 15 points
    Edited ROMs can only be played on exploited consoles. Please do not ask (nor private message me) how to obtain/dump/decrypt/unpack/repack ROMs as that is unrelated to the functionality of this program. Download Link At Bottom of Post pk3DS is a ROM editor for 3DS games with tools from various contributors. All editors displayed are fully functional. Simply feed it a folder (drag/drop or by File->Open) which contains the game romfs & exefs extracted content folders. Randomizers available: Trainer Battles (Pokemon / Items / Moves / Abilities / Difficulty / Classes) Wild Encounters (Species, Level, Gen/Legend Specific, ORAS DexNav won't crash!) Personal Data (Pokemon Types / Stats / Abilities / TM Learnset) Move Randomizer (Type / Damage Category) Move Learnset (Level Up / Egg Move) Evolutions TM Moves Special Mart Inventory etc Download the latest version here (click on latest run at the top, then click Artifacts (Published), and download the 'drop' folder) Example: Source code is available on my GitHub.
  12. 15 points
    Following our recent hack, we’ve finally restored our infrastructure: the forums have been migrated to IP.Board, and we’ve brought back the wiki. Special thanks to our entire administration team, @xorhash, and @ReignOfComputer for helping to set things up. Invision Power Board Invision Power Board (IP.Board, IPB) is a state-of-the-art forum software with a better security reputation than vBulletin, which we used to use. As vBulletin 4 approached EOL and clearly showed its age, we were considering how to proceed: with vBulletin 5 or something else entirely. The choice, as you can clearly see, has been made. Some of you have already asked why we didn’t choose the software du jour XenForo. This is due to a few reasons: peer, our new technical administrator, has worked with XenForo in the past and repeatedly hit its (and peer’s) limits. We had an IP.Board license readily available, whereas we’d have had to purchase XenForo separately. Looking at the track record of vBulletin for security, and seeing how XenForo is mostly the old vBulletin guys starting a new project, there were security concerns. If you have any questions about using Invision Power Board, please create a thread in the Forums Feedback forum. Staff Changes Due to concerns in real life, @Alpha has decided to no longer be the primary administrator. This means he’ll still be around, but will be less active than usual. We thank him for his hard work maintaining Project Pokémon, and his absence is a loss to Project Pokémon. Helping to fill his place will be myself and @peer, who is our new technical administrator. Furthermore, we’d like to announce the promotion to super moderator for @Kaphotics, @SciresM, and @theSLAYER. Data Loss The hackers deleted a large quantity of data, including some of our more recent backups. As a result, we have lost one year of forum attachments and a up to a few hours of forum posts. The good news is that @theSLAYER, our event moderator, has stockpiled generations of events and several programs, so the situation could have been far worse. @peer is looking into setting up automatic offsite backups to prevent this from happening again. Hashed passwords are still in the wild. We strongly encourage you to immediately change your passwords here and everywhere you’ve used the same passwords. While hashed passwords are not supposed to be reversible (i.e. your password shouldn’t be able to be derived from the hash), vBulletin’s hashing algorithm is very weak, making it that much more important you change your passwords. The Future Let’s not let the data loss get us down; it’s time to move forward. With the recent release of Pokémon Sun and Moon, there still cool things to discover, technical details to be researched, and ROM hacks to be created. (Not to mention there’s some cool stuff going on in the Pokémon Mystery Dungeon side of things - more on this later.) As a reminder, the User-Submitted News forum was introduced a few weeks ago to help bring attention to things such as updates to Save and ROM editors, ROM hacks, and other cool stuff worthy of the front page. If you know of anything noteworthy, post it there so it has a chance to be seen by all! Closing Statements We would like to, once more, apologize for any inconvenience caused. If you have any questions, please don’t hesitate to contact our staff, create a thread in the appropriate feedback forum, or ask in our IRC channel.
  13. 14 points


    This page contains several savefiles dumped from cartridges that were distributed a plethora of event pokemon directly from the Pokemon Center New York PCNY distribution hardware that recently surfaced. Hopefully it provides enough public satisfaction for everyone, while the preservation team undertakes this grand and lengthy task of hopefully enabling the software to become usable via emulation, as well as hopefully producing hardware mods for a publicly feasible physical method of distributing. This is our most major project by a long shot and will likely take quite some time, however now that everything is permanently in Project Pokemon's possession, any roadblocks toward the final goals would be on the technical side. Luckily the best minds are at work on each aspect of this project, so without revealing any further details in regards to that, have patience and remain optimistic. -------------------- For Generation III, a full box per campaign was distributed, with the TID for each incrementing from 00001 to 00030. The Ruby savefile is a male trainer so the OT names are all blue colored, and was loaded using the PCNYc memory card in Slot B of the NR GameCube. The Sapphire savefile is a female trainer so the OT names are all red colored, and was loaded using the PCNYd memory card in Slot B of the NR GameCube. Seven Gen 3 campaigns were preserved from the Slot A memory cards obtained. Each box in both savefiles have at least a few of every pokemon from the respective campaigns. For Generation II, three full boxes per campaign were distributed, with the TID for each incrementing from 00001 to 00060. This Gold savefile was loaded using the PCNYc memory card in Slot B of the NR GameCube. Four Gen 2 campaigns were preserved from the Slot A memory cards obtained. Each box will have at least a few of every pokemon from the respective campaigns, even those with normally extremely rare unlikely odds. -------------------- Generation III: Evolution Stone Campaign: 30 Aug 2003 - 4 Sept 2003 Pikachu Lv50 - Thunder Stone 25% Gloom Lv50 - Sun Stone 25% / Leaf Stone 25% Staryu Lv50 - Water Stone 25% ----- Monster Week 1 Campaign: 18 Oct 2003 - 24 Oct 2003 Cacturne Lv50 - 25% Duskull Lv25 - 25% Shuppet Lv25 - 25% Shedinja Lv50 - 25% ----- Campaign 1: 15 May 2004 - 22 May 2004 Houndour Lv5 - 50% Mareep Lv5 - 50% ----- Campaign 3: 31 July 2004 - Aug 6 2004 Azurill Lv5 - 20% / Soothe Bell 5% Wynaut Lv5 - 25% Gorebyss Lv20 - 25% Huntail Lv20 - 25% ----- Campaign 4: 7 Aug 2004 - 13 Aug 2004 Zangoose Lv18 - 20% / Quick Claw 5% Seviper Lv19 - 25% Milotic Lv35 - 25% Kingdra Lv35 - 25% ----- Campaign 5: 14 Aug 2004 - 20 Aug 2004 Armaldo Lv40 - 25% Sableye Lv18 - 20% / Bright Powder 5% Mawile Lv18 - 25% Cradily Lv40 - 25% ----- Campaign 6: 21 Aug 2004 - 27 Aug 2004 Machamp Lv30 - 20% / Choice Band 5% Ludicolo Lv20 - 25% Shiftry Lv20 - 25% Golem Lv30 - 25% -------------------- Generation II: Silver Cave Campaign: 1 Nov 2002 - 7 Nov 2002 Synthesis Tangela Egg - Normal 17% / Shiny 3% Low Kick Ponyta Egg - Normal 17% / Shiny 3% Low Kick Doduo Egg - Normal 17% / Shiny 3% Hypnosis Misdreavus Egg - Normal 17% / Shiny 3% Rage Larvitar Egg - Normal 17% / Shiny 3% ----- Union Cave Campaign: 8 Nov 2002 - 14 Nov 2002 Twister Staryu Egg - Normal 18.5% / Shiny 3.5% Metal Claw Krabby Egg - Normal 18.5% / Shiny 3.5% Sharpen Onix Egg - Normal 18.5% / Shiny 3.5% Swords Dance Goldeen Egg - Normal 18.5% / Shiny 3.5% Future Sight Lapras Egg - Normal 11% / Shiny 2% ----- Johto Legend Campaign: 15 Nov 2002 - 21 Nov 2002 Shiny Raikou Lv40 - 33% Shiny Entei Lv40 - 33% Shiny Suicune Lv40 - 33% Shiny Lugia Lv40 - 0.5% Shiny Ho-oh Lv40 - 0.5% ----- Celebi Present Campaign: 22 Nov 2002 - 28 Nov 2002 Celebi Lv5 - 98.5% Shiny Celebi Lv5 - 1% Shiny Mew Lv5 - 0.5%
  14. 14 points
    Full Documents Related to the Distribution, the full copy of Pokemon Power Volume 6 is attached to this post: In the Fall of 1998 Nintendo Power held a contest to “Win Mew for your Pokémon collection!” 151 winners of this contest would be given the chance to mail their cartridge into the Nintendo Power Headquarters and receive it back with a brand-new mew on their game save. Contest winners were notified by mail by 2/28/1999 that they had won the contest, making this the earliest known Mew distribution in the west. Recently while browsing reddit, I ran across a post from Th4tGuyUKn0 showcasing his Original Red cartridge that was one of the lucky recipients of this contest. After scrolling through the thread, Th4tGuyUKn0 stated that the battery on the game had not yet dried out; upon reading this I immediately messaged him explaining Project Pokémon and asked him if he would be interested in dumping his game save. Luckily, he was all for it! The only problem was he could not remember which of his five Pokémon cartridges he left the mew on, and did not want to risk draining the more than two decades old cartridge battery by checking. Th4tGuyUKn0 graciously decided to send me all of his cartridges so that I could backup the saves and hopefully find the mew. With the amazing research done by @suloku on these save files, we are confident that we have found the Mew in question. In the Pokemon Blue game save we discovered a Mew with the TID 51273 (the same Mew ID# printed on the back of the cartridge) and the OT ‘MARIO’. Suloku has concluded that this Mew is definitely legit. It shares the exact same DVs as the YOSHIBA Mew, matches Mew machine distributions data-wise, and has the same OT Nintendo character naming convention that several forum posts from 2000~ reference. While this does raise questions about what distribution the supposed ‘NINTEN’ Mews are a part of, this Nintendo Power Mew is most certainly legit. Suloku was also able to find the Mew in the red save file as a deleted Pokémon (moved or deleted pokémon can be found in box savedata if it was not overwritten by another pokémon being stored in the same slot). Attached is the the .pk1 of the 1998 Nintendo Power 'MARIO' Mew. Thanks very much again to Th4tGuyUKn0 for sending and trusting us with these cartridges and Suloku for all of the great research, none of this would have been possible without them. Happy holidays and enjoy! 151 - MEW - C23C.pk1 Pokemon Power vol 6.pdf
  15. 14 points
    Hello everyone, Today I bring you a legit Celebi tour Celebi! This Celebi belongs to @Dr.Matt and he retrieved it back in 2001 in the spanish stop of the Celebi Tour; in fact he provided most of the data for it a year ago, data I posted here: https://projectpokemon.org/forums/forums/topic/13226-pokemon-crystal-version-with-pcny-event-pokemon/?do=findComment&comment=196197 This week I was able to finally meet in person with Dr.Matt. He was able to keep his Celebi from battery dying by storing it in his Stadium 2 cartridge and because he owned a Mega Memory Card which allowed him to backup and dump savegames (but not to transfer over to computer), and with that he also was able to keep multiple copies of the Celebi, including an untouched one just as he received from the Celebi Tour Truck. Unfortunately his Mega Memory card glitched long ago and he lost most of his untouched saves, so after changing the battery to his cartridge he had to restore a save that had AR codes used on it to retrieve the celebi from Stadium 2 (he didn't have the time to play trough the game to reach the point in which Stadium 2 allowed him to retrieve the pokémon), which is why instead of dumping his savegame he traded it over to mine (which is completely clean). Data-wise this should have no effect at all, since the AR codes were used BEFORE any transfer or trade took place, and the AR codes were never used in the process of getting the Celebi out of stadium and trading, but that is the reason why it is my savegame which being uploaded and not his. Only real hardware has been used for all the Stadium 2 transfer and trade process, here are some pictures (sorry for the blurry ones, we were in kind of a hurry): The Celebi as Dr.Matt had in his Stadium 2 (this picture is from a clone he fully trained). Dr.Matt's authenticity certificate, my laptop and my GBC Cart reader/flasher: Dr.Matt's certificate, his Mega Memory and his Gameboy (sorry for blurryness) A close up of the ID number on the certificate. As you can see it's 2234 and the Celebi actually has 02233. Dr.Matt thinks distribution started at ID 00000 but they wrote 1 in the first certificate they gave and they just keept adding numbers. Some pictures of the actual trade (I brought two gameboys just in case and we used mine which had full batteries): The savefile contains both an untouched Celebi as Dr.Matt received in 2001 and the same Celebi at level 100 and EV maxed. As a bonus, I also included the legit EUROPE Mew that can be found here: https://projectpokemon.org/forums/forums/topic/40508-gen-1-europe-mew-denmark-event-mew/ The savegame also contains a full legit gen 2 living dex and unowndex in the boxes if anyone is interested. Download: Gold_europe_mew_celebi.sav Note: this is a Spanish Gold savefile, but it will load in any non japanese rom. All trades have been done using real hardware, no emulators or other means where involved in the process of getting the Celebi out of Stadium 2 until I dumped my savegame. Thanks to @theSLAYER for making it possible for me to get in contact with Dr.Matt, and lots of thanks to Dr.Matt himself for keeping the Celebi so many years and being so kind to meet with me so we all can enjoy an European Celebi. This had a special personal meaning to me, since I became aware my savegames banished in 2011 and finally re-completing the 251 original pokédex by getting the two exclusive legendaries in person is like reliving that moment in my childhood when I first completed my dexes.
  16. 14 points

    Version Gen 1 - Gen 8


    This is a collection of all possible Trades and Gifts of in-game NPC's credentials in every language possible. All Generation I-IV Trades are obtained at the lowest level possible with thorough research. Please refer to the .txt included in the collection archive for details on what to edit to make any of them to your personal liking. Credits: @Taargüs Taargüs - For providing the PK5s for all languages of B2W2 Yancy and Curtis trades, and also the Korean B2 Petilil! @RobustRabbit - For providing CHT SM and USUM trades! @ViolentDarkBrown - For providing all languages of trades in Let's Go, Pikachu/Eevee and Sword/Shield! Serebii and Bulbapedia - For providing the location whereabouts and details for the lowest levels possible of NPC's requested Pokemon. (Even though they contradict each other sometimes...) And of course, anyone who reports errors! If you would like to share this collection archive around other websites, you are free to do so, but please give credit to the mentioned users for their generosity to contributing. Thanks! PSA: If PKHeX flags any Pokemon as invalid, please do collate the files that do so and report them in the PKHeX forum. And if you think a Gen 1-4 Pokemon can't be at a certain level, please do notify me about it (and provide sources).
  17. 13 points
    As part of this year's annual Christmas releases to the Pokemon event community, today we present the first Mew ever known to be preserved from the distribution held at SpaceWorld 1997. Not only is this our first Mew from SW97, it is also the oldest/earliest pokemon event we've ever had the privilege of preserving. This Mew was recently discovered through a post on Reddit by u/salinbreezy, in which he shows the Mew on a Japanese Blue cart that he found at a thrift store alongside several other Japanese Pokemon cartridges. I'd like to give special thanks to @suloku and @HaxAras who both emailed me in late September to inform me of it, while suloku asked me to contact salinbreezy myself to counter the time and expense of overseas shipping. Thankfully salinbreezy happily agreed to ship me his cartridge to allow me to dump the savefile. After direct examination, we're positive that this Mew is very likely legitimate. This Mew was distributed like most events of the era, by a "Mew machine", which as we know distributes identical Mews with TIDs incremented by 1 to the player's party. Bulbapedia provides a bit further information on the event, stating: To be eligible to receive a Mew, players had to submit an application postcard; only 100,000 people were able to receive this Mew. While originally going to be run from November 22 to 23, 1997, the distribution was later extended to the non-exhibition day November 24, 1997. While this is the ヨッシー (YOSHI) OT variant of the SW97 Mew, one of the other known OT possibilities is ルイージ (LUIGI). This is TID 15219 of the ヨッシー Mews. Again, I'd like to thank salinbreezy for allowing us to preserve this Mew. It may very well be the only Mew we ever see from SpaceWorld 1997, as the life of the batteries retaining these old savefiles are at their very end. Japanese events from Generation I and II are extremely rare as it is, and to date the only other Japanese events from the era that we've preserved are four マクハリ (Makuhari) Mews from SpaceWorld 1999. ----- salinbreezy's image from Reddit: Dumping salinbreezy's Japanese Blue cart: SpaceWorld 1997 Mew Promotional Advertisement: In regards to further event rarities being released this year, there may be more to see tomorrow elsewhere on the internet 151 - ミュウ - 15219.pk1 Blue.sav
  18. 13 points
    Event Gallery Updates A few weeks ago, we introduced new sections to our Event Gallery for events from generations 1-3, and last week, we introduced the Unreleased/Beta Pokemon Data section to store files such as a Celebi that was on the Mystery Gift servers without being distributed (and was then later distributed on the Pokémon Bank), the partner Pokémon from the Diamond/Pearl Kiosk Demo, and the Totem Pokémon from Sun/Moon. Credit to @theSLAYER for organizing everything. We also could not have done this without the help of the community, so we are awarding those who helped some badges. Badges In the Project Pokémon forums, you may have noticed that some members have colored usernames and icons underneath their avatars. We refer to these icons as "badges", and they are awarded to users who have contributed something to the community. A full list of our badges, username colors, and what they mean can be found here. Today, we would like to recognize the contributions that some of our members have made toward our Event Gallery, and we are awarding them the following badges: Event Contributor @argus1963 and @BLACKBIRD have earned this badge for helping out with Gen 7 events, and @Real.96, @HaxAras, @Deoxyz, and @InsaneNutter have earned it for helping out with Gen 3 events. @ajxpk has earned this badge for providing events for legality checking. Also @Gold Ursaring slipped through the cracks and never got a badge for contributing PCNY event Pokémon from Pokémon Crystal. Better late than never, I guess. Image Contributor @HaxAras, @argus1963, @BLACKBIRD, and @katsuya have earned this badge for providing things such as photos of events and on-screen distribution text, which are being used in our Event Gallery. Game Save Researcher @ajxpk, @suloku, and @BlackShark have earned this badge for helping research the structure of Gen 3 event files (technically suloku already had it, but we're recognizing him anyway). RAM Researcher @jojo12100 and @thaleskpl have earned this badge for dumping unused and unobtainable Pokémon for our new Unreleased/Beta Pokemon Data section of the event gallery. If we left anyone out, or if you know of anyone who deserves a badge, let us know by nominating the user in the User Ranks thread or by sending me a private message. If you have badges that give different username colors, PM me if you'd like the display color to be changed. Front-Page News I would like to once again bring attention to our User-Submitted News forum, where topics you post can reach the front page to be seen by all. This is open to all topics related to Pokémon hacking, and is a great place to bring focus to things including cool research and editing program releases/updates. We also have an open staff position or two on our News Team. Look here for information about how to apply if you're interested.
  19. 12 points

    Version 1.1.0


    DISCLAIMER FROM MODS (DO NOT REMOVE THIS DISCLAIMER): 1) [Added via edit] I’ve been told it is patched, so locked 2) There's a chance that (in a future) people can get banned for using this method. I (theSLAYER) personally don't recommend it, but I also know we can't stop people. File info: This is a game file for Ultra Moon, in which I injected the shiny form of every new Pokemon in gen 8, including Meltan and Melmetal. They are all shiny. I have separately put the non-shiny forms of the legendaries of this generation in Box 4, with the shiny forms (the only illegal Pokemon) of the legendaries in box 3 with the rest of the Pokemon. They seem illegal, however once they are transferred, they will work fine as I have used Batch Editor to change the version and locations of the Pokemons' origins. Above I have attached a picture of what it looks like in the editor in Ultra Moon compared to how it looks in Sword and Shield. All the Pokemon will be legal to use online except for shiny Zacian, Zamazenta, and Eternatus, and can be transferred to sword and shield by putting this save file onto Ultra Sun or Ultra Moon, then putting them all into Pokemon Bank, and then transferring them to Pokemon HOME. At that point, they can be put into Pokemon Sword or Pokemon Shield and used online. They will not appear to be the Pokemon they are listed as until they reach HOME, where the data can be recognized. What This Has: All Pokemon between #808 and #890, shiny, and copies of Zacian, Zamazenta, and Eternatus non-shiny All of the above Pokemon in National Pokedex order All of the above Pokemon with 6 Perfect IVs Due to the Form Argument being difficult to manage in batch editor, I put in Shiny Galarian Yamask instead of Runerigus. If anyone can help to make a .pk7 file for Runerigus, it would be greatly appreciated. If you have any questions, feel free to leave a comment on this post. I'll get back to you as soon as I can. NOTE: The shiny forms of Zacian, Zamazenta, and Eternatus are located in box 3, and you may have some difficulty transporting them from your game to Bank, and Bank to HOME, as they are shiny Galar legendaries and therefore illegal, I apologize if that is the case. If you want me to add any Galarian Pokemon, just ask. I will likely update this file once the DLC is released in June, and then again in Fall of 2020 for both the Isle of Armor DLC and the Crowned Tundra DLC. After Testing, I have decided to announce two things: The Pokebank blank screen error occurs while disconnecting, not saving, so it's safe to save, and then directly try to import to home after restarting. You MUST rename the file 'main' before importing it or it will not work In the Batch Editor, with whatever Pokemon you choose to use, type in these commands(in place of X but the box number) =Box=X .PID=$rand .PID=$shiny .SID=$rand .EncryptionConstant=$rand If you doubt it worked, open a sword and shield window in PKHeX and drag it over, and press View then Set on the pokemon, if there is no illegal symbol, you were successful. I just got back from a short break from PKHeX and Project Pokemon. Not to bring up any controversy, but I’ll be available for probably at least a week straight starting most likely this Wednesday, as my school is having early dismissal tomorrow due to worries about Corona, with a chance of a full break. PLEASE send direct messages with any updates on files that don’t work, for example if you find a new one. Everyone that helps will get mentioned on this post, if you send a file or an update. Thank you all so much, I never thought I’d be getting 3,000 downloads on my first file upload! update!!! TO ALL THAT HAVE SEEN THE BLAINES VIDEO ON MISSINGNO, I AM WORKING ON GETTING A PK7 FOR IT THAT I WILL UPLOAD HERE. IT MAY NOT WORK, USE THIS FILE AT YOUR OWN RISK -Aster edit: Credit to @Sienna Uchiha for all the help!
  20. 12 points
    Introduced in the middle of February, Pokémon HOME allows for transferring from Bank and Let's Go Pikachu / Eevee as a central storage site with connectivity to Sword & Shield. When a Pokémon is transferred from Bank or Let's Go Pikachu / Eevee into HOME, it is assigned a unique 64 bit number to differentiate it from other uploads. Pokémon that have not yet visited HOME do not yet have a HOME tracker. Pokémon that are traded in-game without HOME do not get assigned a tracker (SW/SH <-> SW/SH). Pokémon that must travel thru HOME to reach the game it resides on must have a HOME tracker (SW/SH origin do not have a tracker). Pokémon that are uploaded in the same batch are not guaranteed to have a similar tracker (usually incremental). Pokémon that aren't yet in the PK8 format cannot have a tracker value assigned (Bank did not track). It is only a concern in PK8 format. What exactly might this value be used for? Differentiation of unique uploads, to prevent users from depositing & withdrawing the same data to boost their counts. Tracking how Pokémon are traded between users. Detecting if a Pokémon has been modified from the original upload. Detecting if a Pokémon is foreign from the HOME system (having a value of zero). When Pokémon with the same Tracker value are uploaded to HOME, they are discarded (deleted). It only retains the first unique Pokémon with that tracker value, on a per-account basis. It appears the best practice is to let the server assign you a tracker, rather than having a blatantly wrong tracker. Historically, GameFreak does not obsess over this metadata, so having arbitrary/lacking tracker values might not matter at all. Only HOME can determine if a tracker value is valid. Due to the described behavior, here are our recommendations: When cloning Pokémon in Sword & Shield, clear the tracker value for all clones you create. When creating new Pokémon that are from prior generations for Sword & Shield, leave the tracker blank and transfer it to HOME. When creating new Pokémon that originate in Sword & Shield, leave the tracker blank. When modifying Pokémon that have already visited HOME, zero out the tracker if you change anything that can't be changed in-game. Why not create a random tracker value? Again, only HOME can determine if a tracker value is valid. HOME can possibly check tracker values to see if the details match the original upload (modified data). HOME can possibly check tracker values to see if the details are on another user's account (cloned data). Uploading to HOME without a tracker value will automatically assign a new one. You can receive Pokémon that lack a tracker value from other players via trade (in addition to SWSH natives). PKHeX's default settings are to ignore missing tracker values (should be on every non-Gen8 origin Pokémon that is residing in Gen8+), but has a toggle setting to opt-in for strict checking. This is to allow users to create the most-legal data without forging an INVALID tracker value, which will be legal after transferring in & out of HOME.
  21. 12 points
    Hello everyone, I'm theSLAYER, your (hopefully) friendly moderator here! First of all, I'll like to thank everyone for their contributions and co-operation thus far! I've decided to have a fresh start for the contribution thread; hopefully more people will read this post, before they post Golden Rules on what is allowed on this thread: Contribution of events from users Pointing out whether said posted event(s) is legal or faked <The only discussion allowed here> Contribution of information regarding other events already posted or event missing from database Strictly no begging and no requests. Want to hype? Go to our Discussions and FAQ thread! HOW TO CONTRIBUTE! 1. Pokemon Link Extractions Dumping and injecting can be done via PKhex 2. Wondercard file (WC6) Extraction can be via Pkhex or using NTR method (recommended, especially for local events) Requirements for such contributions: 1. DO NOT SUBMIT EDITED <or faked> WONDERCARDS, or Wondercards from Private Servers <if you do not know what this is, don't ask> 2. Attach your wondercard in a .zip or .rar file, and upload onto our system while posting. 3. Submit a full video starting from the booting up of your device, and show the event location + receiving of the Pokemon MISSING WONDERCARDS! Please do not submit Powersaves extracted entries. Event Compilation Our individual files can be found at our on-site Event Gallery! If you know how to download files from Github (not sorted by region), an overall archive can be found here on our git page. I regularly move old posts to another thread, to prevent cluttering of this thread.
  22. 12 points
    Hello. Great job, Suloku. Thanks. I'm glad to have given you the Celebi.
  23. 11 points

    Version 20.6.23+50


    An experimental version of PKHeX meant for testing the latest features. This may corrupt your save file. Make backups of your saves before using. Use at your own risk.
  24. 11 points
    Not to be too nitpicky, but it's "theSLAYER", one word. Probably okay to be shortened if it's a nickname or something, but if you gonna say to full thing, please get it right Next, how am I supposed to give information regarding "when a hypothetical update to PKHeX will drop", when such information does not exist? The "wait patiently" reply I've been giving literally applies to everyone, including me. Now, learn how to have some self-control and wait patiently.
  25. 11 points

    Version 1.0.3


    NOTE: FOR THOSE HAVING SCREEN STRETCHING ISSUES IN DOLPHIN, use ShowMiiWads to match your system. Dolphin gets weird about Region-Free patching. https://www.wiibrew.org/wiki/ShowMiiWads Finally the Japan-exclusive WiiWare Pokémon Mystery Dungeon titles, the Adventure Squad series, have been translated! Patches for each game have been released after months and months of hard work from fans of the series. The team has also worked with the Wiimmfi and RiiConnect24 teams in order to restore the event Pokémon that were distributed for this game. Other features of the translation include: -Pokémon nickname limit expanded to 10 characters (Japanese 5) -Buddy Passwords fully functional. These can now be found by hitting the Wii Home button, then pressing the "Operations Guide" button. -Pre-patched with Wiimmfi and RiiConnect24 for ease of event access. Friend Rescues do not work currently, but are being looked into. -Item icons and many descriptions ported from Super Mystery Dungeon -Dummied/beta items ported from Explorers of Sky have been restored. Inaccessible in-game, can be accessed with cheats. -It's in English now, which is cool.
  26. 11 points
    MORE INFORMATION ABOUT THE MENU/ANIMATION AFFECTING THE RNG, READ HERE. First and foremost, although all of these Jirachi's are "legit" and can be in theory generated and retrieved by the Pokemon Channel game; in actuality lots of them could almost certainly not be redeemed through normal RNG on retail hardware/emulators. There is an entire methodology that goes into determining whether or not a certain Jirachi spread can actually be redeemed through RNG (due to the necessity to hit things are certain frames that would be impossible to interact with on actual hardware), and even if you follow that guide to a tee, sometimes redeeming that specific spread Jirachi will just not be possible. If you want to ensure that the Jirachi you are trying to redeem could actually be retrieved on hardware, there are more in-depth guides here and here. With that said, nothing "illegal" is being created through this process; the Pokemon Channel game can, in theory, produce all of these different spread / shiny Channel Jirachis. For this process you are going to need: A developer version of Dolphin Emulator at least 5.0+ and a PAL Copy of the Pokemon Channel A version of VBA + a western Ruby/Sapphire game that can redeem the Jirachi. The ability to run this python script RNG Reporter 10.3.4 (Optional) A list of very good possible Channel Jirachi Spreads One final note before starting, the majority of the research that was done into figuring this out was done by people with much more knowledge of RNGing Channel Jirachi than I will ever have. So if you want to know most of the logic behind it, I probably cannot help you haha. All I did was figure out how to put this guide together. First off, we are going to run RNG Reporter 10.3.4 and make sure the Method is set to 'Channel.' Then you are going to choose a desired seed, and the maximum amount of frames you are willing to go up to. For this example, and to keep things simple, I picked a random seed '83213901,' set the frame counter a very small amount (5000). and clicked off the "Shiny Only" box as I want to retrieve a shiny Channel Jirachi. Now we are going to run the python script linked in the requirements. I have set the IV and thresh to 0, in order to generate every possible spread between frames 0-5000. This takes longer, and for an actual desired spread you would want to find out what threshold the Jirachi would be at, in order to generate as few results as possible. Once we've run the python script, you want to find the PID of your desired spread. Make sure that the spread matches, and then copy down the highlighted memory address of your spread. This is the important part! Next you are going to want to launch Dolphin in developer mode. In order to do that you need to launch dolphin from CMD or command line with the '-d' parameter. At this point you want to setup VBA and make sure that it is ready to connect to Dolphin. Once that is done, launch the Pokemon Channel and proceed through the standard Jirachi redemption process to this screen: Once on this screen you want to find the Memory location '8033d888' and set the value equal to whatever you address that you copied from the python script. Now you can begin the redemption process: And retrieve your desired CHANNEL Jirachi! JKSM.cia JKSM.zip View full tutorial
  27. 11 points

    Version 2.0.0


    Gigantamax Pack legals in pkhex: Charizard, Buterfree, Pikachu, Machamp, Gengar, Kingler, Lapras ,Eevee, Snorlax, Garbodor, Corviknight, Orbeetle, Drednaw, Flapple, Appletun, Sandaconda, Centiskorch, Hatterene, Alcremie, Duraludon, Copperajah, Coalossal and Grimmsnarl
  28. 11 points
    FYI, The 1st NDS Japan Pokemon Distribution Cartridge has been preserved for all! Japan distribution cartridges are extremely rare. Indeed, this is the first Japan NDS cartridge that has been preserved. I had not even seen a picture of a Japan NDS distribution cartridge in the wild, until I made this purchase! Boy oh boy was this cartridge not cheap to obtain! I have seen pictures of GBA Japan distribution cartridges, but this remains the only Japanese one that we have seen pictures of for NDS. This cartridge is extremely rare. According to a Nintendo website archive, this event was distributed at under 1000 different locations in Japan. This cartridge is a true one of a kind cartridge, another one is not known to exist in private hands! My hopes is that preservation of this cartridge, will be seen by others who have distribution cartridges that have not yet been preserved. My hopes is that that they will be encouraged to forever preserve there distribution cartridges publicly for future generations to use. If anyone knows of others having this cartridge, please let me know. Or if others has pictures of Japan NDS cartridges, let me know. This is "Strongest Pokemon Distribution" from Japan that distributes Milotic, Dragonite, and Salamence. Happy Holidays to All!
  29. 11 points
    I went to a Pokemon center this month. I got much data. 0201 - おたんじょうび おめでとう!(Comfey).wc7 0201 - おたんじょうび おめでとう!(Eevee).wc7 0201 - おたんじょうび おめでとう!(Pikachu).wc7 0211 - サッポロおひっこし つめたいどうぐ(Aspear Berry).wc7 0211 - サッポロおひっこし つめたいどうぐ(Casteliacone).wc7 0211 - サッポロおひっこし つめたいどうぐ(Ice Heal).wc7 0211 - サッポロおひっこし つめたいどうぐ(Ice stone).wc7 0211 - サッポロおひっこし つめたいどうぐ(Icy Rock).wc7 0211 - サッポロおひっこし つめたいどうぐ(Never-Melt Ice).wc7 0211 - サッポロおひっこし つめたいどうぐ(Snowball).wc7
  30. 10 points

    Version 1.1


    Perfect 6IV 200AVs in all stats Shiny (excluding Mew, Meltan and Melmetan) Almost a perfect moveset with available moves in these games Legit (acccording to PKHeX) They are FRENCH, but you can quickly change that in PKHeX Ready to kill Master Trainer
  31. 10 points


    This page contains the first ever publicly available savefile that was dumped from an original Pokemon Red cart, which was used to distribute YOSHIRA Mew by direct trade. The distribution took place at Toys R Us stores in the United States from the 8th to 12th of December 1999. The players who were allowed to obtain a Mew were determined among the first 1500 customers at each Toys R Us store on 26 November 1999, where they were able to receive a special "Peel & Win" sticker card (pictured above). 200 of these cards at each store contained the text "Caught Me!" underneath the sticker of Mew. These Mew distribution carts are known to have been either a Red or a Blue cartridge, which were sealed into a GameBoy Pocket with official Nintendo non-tamper security tape. So far only two devices have publicly surfaced on the internet. The first one was a Blue cartridge still sealed into a silver GBP, of which pictures have been on the internet for several years (pictured above). This device is said to have been lost in shipping during ownership change in 2013. The second one is a Red cartridge that has since been cut loose from its GBP, but the Nintendo security tape is still intact on the cartridge (pictured above). This Red cartridge was first seen on Reddit several months back, which is owned by a former Toys R Us employee who personally distributed Mews from the cartridge back in 1999. I recently contacted this Redditor, and offered to ship her my cart dumper in order to get the savefile dumped and safely preserved. As save data in the first two generations rely on a low-power battery, after approximately 18 years it was clear that the savefile would not have survived much longer. Due to this and the extreme rarity of these devices, this may have very well been a one time opportunity to ever preserve save data from one of these carts. Every Mew has identical IV stats: 5 HP, 10 Attack, 1 Defense, 12 Speed, and 5 Special. Every Mew in this savefile has the Original Trainer name of YOSHIRA (none YOSHIRB). I can only speculate that perhaps those on the Blue cartridges contained YOSHIRB Mews. The Trainer IDs are all unique however, and imply the Mews were generated in groups of 5 (eg. 16385, 16386, 16387, 16388, 16389, then 16443, 16444, 16445, 16446, 16447, and so on). My theory is that the Mews were generated with a "Mew machine", which was a quicker method used at other event locations to distribute YOSHIRA/YOSHIRB Mews. We know these machines distributed Mews with TIDs that incremented by 1, so due to the Trainer IDs we see here, we could assume that each savefile had different Mews(or at least that several different savefiles may exist). So other than TID, the Mews on this savefile are all identical. The way I figure it, a cart was inserted in a Mew machine, a party full of 5 were generated, the cart was removed, and while someone manually placed those 5 Mews in a PC Box, another cart was in the machine having it's party filled. I don't figure it could have been practical to give every cart unique Mews, but multiple carts were filled to have a wider variation of existing TIDs. After a handful of carts were full of Mews, their savefiles were likely copied among the hundreds of carts send to Toys R Us stores. Keep in mind though, this is purely my speculation based of the information we have. All the traded pokemon from this savefile had been previously released, so only the Mews remain. Box 11 and 12 are totally empty. Box 5 and 10 are each missing one or two Mews. Boxes 1 to 4, and 6 to 9 remain fully untouched. I did return a few Mews from the party to their proper box slot, so the TIDs line up as they were originally. Any oddball TIDs that couldn't be matched up were placed in the Party. I also want to note that I did request the rom to be dumped as well, and it was 100% identical to any other retail Red cart. While we were 99% positive this was obviously the case, it's still nice to have that confirmation. In the past some people have speculated whether or not the rom was special and would have the PC filled with Mews if a New Game was started. Once again, I want to give special thanks to Jenn from Reddit, because without her generosity, we may have never been able to obtain one of these savefiles. She did promise to supply her personal experience/memory of the event and any details, so when she does, that will be shared here as well.
  32. 10 points
    I cracked the PCNYabcd algorithm! It uses a variation of BACD algorithm with unrestricted seeds. PIDH is xor'd against PIDL, TID, and SID. This algorithm makes antishiny detection easier (PIDH is less than 8 before alterations) and presumably if the pokemon becomes shiny, it could be easily modified. I don't have any specimens that require antishiny though. A few factors prevented this from being detected earlier. Mainly it was a bug in my check code from 2013. The check code didn't matter prior though cause it turns out almost all of the PCNY I received from people were hacks. The pokemon from Pokemon Secure are mostly hacks too. And of course the pokemon from GameFAQs on the box save are all completely legit. This is despite Pokemon Secure and others saying they werent.
  33. 10 points
    Tada. (Credit to Jay aka Upper90175 on Reddit) 0615 SM - NA Champs 17 Arcanine (ENG).wc7full
  34. 9 points
    Latest Version: v1.3.0 (2019-04-16) An enhancement hack of Pokémon Platinum. Summary Pokémon Renegade Platinum is an enhancement hack of Pokémon Platinum Version, similar to my other hacks such as Sacred Gold & Storm Silver and Blaze Black & Volt White. In a nutshell, this hack generally keeps the same story flow as the original Pokémon Platinum but adds in a significant number of gameplay differences, including but not limited to access to all 493 Pokémon in the game, revamped Trainers including tougher boss fights, lots of (optional) changes to weaker Pokémon to make them easier to use, the removal of trade only evolutions and a number of other quality of life changes. The specifics of what parts have been changed are explained in the paragraphs below. Features All 493 Pokémon Available All Pokémon that were originally in Platinum, from Bulbasaur to Arceus, are available to obtain within the game. The wild Pokémon for every single area have been modified extensively, now including species not ordinarily found in the Sinnoh region. It's possible to catch or obtain the majority of Pokémon before facing the Elite Four for the first time, meaning you can construct almost any team you want. In the cases where a Pokémon being in the wild would not be thematically appropriate - for example, starter Pokémon or legendaries - new events have been added to the game to make obtaining these Pokémon feel as unique as they normally would. The details for where to get each Pokémon can be found between the wild Pokémon and special events documents. Additionally, the correct locations for wild Pokémon are also shown in the Pokédex. (Big thanks to Mikelan98 for that feature!) Revamped Trainer Battles The Pokémon rosters of every Trainer in the game has been edited, now including Pokémon from the National Dex. Trainer levels have also been modified to fit the new level curve, which is now higher than before due to bigger Pokémon rosters and greater use of evolved Pokémon awarding larger amounts of EXP. Trainers can now expect their Pokémon to reach the 70s by the Elite Four, instead of the 50s that was the case in the original Platinum. Additionally, all Trainers use the AI that is normally only used by boss Trainers such as the Elite Four. The details for what each Trainer has can be seen in the Trainer Pokemon document. Please note that this feature is purely for the normal Trainer battles in the game; the Battle Frontier has not been changed. Harder Boss Battles Important battles such as the rival, Gym Leaders, Galactic Admins or the Elite Four have had their difficulty increased further than normal Trainers. Gym Leaders and Elite Four members now always use 6 Pokémon instead of the 3-5 from before, and all of these battles have them using high IV Pokémon with custom movesets, held items, and sometimes ideal natures. The first round Elite Four and the Champion also have the unique property of randomly picking from four teams to battle you with, making it impossible to know in advance what their lead Pokémon will be. They shouldn't be literally impossible to beat, but are definitely a much greater challenge than the original version. You can expect some of your Pokémon to faint in battle unless you bring some strategies of your own to the table. However, they do retain their aesthetics from the original, including their type focuses and signature Pokémon. Their signature Pokémon are also now equipped with a Poké Ball seal for some extra flair! The details for all of these battles can be seen in the Trainer Pokémon file in the documentation. Pokémon Modifications The Fairy-type from the Gen 6 games and later has been added in Renegade Platinum, replacing what was previously the ??? type. All Pokémon have had their typing, base stats and wild held items updated to match what they are as of Ultra Sun and Ultra Moon, meaning you can now use Pokémon such as Clefairy and Ralts with their Fairy-type as in the later games. Pelipper and Torkoal also gain their new Drizzle and Drought abilities from Gen 7, and a lot of Pokémon gain their Hidden Ability from Gen 5 and later as a secondary standard ability in this hack. All Pokémon have also had their level up move sets completely revamped. Pokémon will now learn their normal level up moves but now also learn other moves that enable them to be the best they can be, including TM moves, Egg moves and moves they only have access to in previous or later generations, up to and including Let's Go, Pikachu! and Let's Go, Eevee! Some Pokémon also get the chance to learn entirely new moves that they never could before, such as Megahorn for Pinsir and Earth Power for Typhlosion. The levels at which they learn the moves have been structured so that you can reliably access them just by naturally playing the game (i.e. you won't get moves at extremely high levels). Some Pokémon have also had their TM/HM compatibility modified, in some cases adding in moves that they could ordinarily only learn in later generations (such as Drain Punch for Toxicroak), and other cases granting them access to entirely moves by TM (e.g. Drain Punch for Dusknoir). Additionally, several TMs have been replaced with new moves, including Scald, Wild Charge, Bug Buzz, Hyper Voice, Dazzling Gleam and Hurricane. Pokémon TM compatibility has been adjusted to match their compatibility in later generations, or in the case of the newcomers Bug Buzz and Hurricane, my best generous guess has been made as to what might be able to learn them. There's also been much greater compatibility added for Fly, meaning you don't necessarily almost always need a Flying-type Pokémon to get anywhere conveniently. In addition to this, there are also a number of custom changes to make certain Pokémon unique and/or easier to use. Many Pokémon who are a bit weaker have received buffs to their base stats, meaning previously weak Pokémon like Butterfree and Ledian can now actually put up a fighting chance. Some Pokémon with decent stats in bad areas have had their stats reshuffled, such as Glaceon who is now faster but less defensive. Some Pokémon have also been given new types to play with, such as the now Bug and Dragon-type Flygon, or the Ghost and Fairy-type Mismagius. Some Pokémon also gain new abilities that they can't ordinarily get, such as Weavile gaining the Technician ability. If you don't like the sort of changes that are listed in that last paragraph, there is an additional patch you can use called "ClassicVersion.xdelta" which will erase these changes from the game, leaving them the same as they would be as of Ultra Sun and Ultra Moon. The details for these modifications can be found in the Pokemon Changes and Type Changes files in the documentation. Quality of Life Changes A number of quality of life changes have been made to the game. All Pokémon names are now decapitalised everywhere outside of standard NPC dialogue. This means in battle, the Pokémon status screen etcetera, all names show up as they would in Gen V and later. Pokémon natures are now displayed in the stat screen with their stat boost and reduction shown next to them (as stat highlights were not a thing in Platinum). For example, where it previously said "Brave nature.", you should now see "Brave (+Atk, -Spe)". All Pokémon have their egg cycles reduced to 0, meaning they hatch very quickly. The Poké Radar is now given to you near the beginning of the game. The Bicycle is actually given to you at the start of the game. The Pokétch, still given to you near the start, now includes all 25 Pokétch apps right off the bat. Additionally, the three coupon miniquest has been removed. The Move Relearner and the Move Tutors that previously required Heart Scales and Shards respectively no longer require payment for their services; you can just talk to them and they'll do their job for free. Additionally, all three Move Tutors now sit in the same house on the southern part of Route 212. The Move Deleter is now available as early as Oreburgh City, meaning you no longer need to wait until Canalave City to delete any HMs. When fishing with a rod, an encounter is now guaranteed, as opposed to previously where it was possible to 'not get a bite'. Honey trees have also been given a total overhaul and now give you a Pokémon instantly instead of you having to wait for several hours. The encounters for honey trees are different from before as they are now script driven - you can view what is on each tree in the Wild Pokémon document. TMs are now effectively infinite; picking up or obtaining a TM will reward you with 99 copies of that TM, and these can also be refreshed by talking to a new NPC at the Pokémon League. These TMs cannot be bought at any stores and also cannot be sold. Most TM locations have been reshuffled and can be seen in the Item Locations document. You will only find TMs from either picking them up off the ground or receiving them from NPCs. (It unfortunately proved impossible to make the TMs actually infinite, hence this method instead). The need to use HMs has been removed where possible. Surf, Waterfall and Rock Climb are still necessary, but Cut trees, Strength rocks (with one exception in the Distortion World), Rock Smash rocks and foggy weather have been completely removed from the game, meaning your Pokémon no longer need to learn these moves to progress. Where roadblocks are necessary, NPCs have replaced them and will disappear when necessary. This does mean there are now some cases where you can access areas much earlier than you were previously able to do. Additionally, any darkness on the map has also been removed, meaning Flash is also no longer ever necessary. The Pokémon sprites are those normally used in Heart Gold and Soul Silver, which for the most part look better than the Platinum equivalents. There are a couple exceptions to this where I've left the front sprite as the Platinum one for Pokémon such as Blastoise, Vaporeon, Jolteon, Tyranitar and Togekiss. Additionally, the mini sprites used in the Pokémon menu and the Boxes are now the Gen 6 icons (albeit some with some slightly off colours), with thanks to MeroMero for distributing a premade file containing them. Most of these changes are not documented anywhere, but you may notice them as you play through the game. Increased Shiny Rate By default, Renegade Platinum features a new shiny rate of 1/512, meaning while shiny Pokémon are still reasonably rare, it's significantly more likely that you'll come across one while playing the game. This shiny rate does not affect the Poké Radar's ability to generate shiny patches of grass, but does otherwise affect every other method of Pokémon encounter (eggs, gifts, wild etc). If this feature is undesirable, there are additional patches included in the download that can make the shiny rate 1/4096 (equal to Gen 6 and above) or 1/8192 (equal to Platinum's normal rate) instead. Increased Gameplay Speed The download includes a "SpeedUpPatch" which can be applied to Renegade Platinum which adds a few things to speed up the normally sluggish gameplay in Platinum. It does three things: all text will appear instantly, HP and EXP bars will no longer animate between positions and the 30 FPS cap of the game has been removed, allowing it to run up to a maximum of 60 FPS depending on the hardware capability. These changes together mean battles can go significantly faster. Please note that these speed up features are not included in the base Renegade Platinum and need to be applied via one of the additional patches supplied in the download. New Events and NPCs A number of small events have been added to the game, including an additional event with Team Galactic, small events to obtain starters and legendaries, more in-depth events to get mythical Pokémon such as Mew, Celebi and Arceus and more. Some new events have also been added that change the story flow slightly. For example, upon arriving at Eterna City, you will find that Gardenia isn't present at her gym. The player is instead required to make a short detour to Route 216 - which was previously inaccessible until gaining six badges - giving them the chance to pick up some Ice-type Pokémon much earlier than before. Another example is that the player now visits Pal Park between going to Celestic Town and Canalave City. You also now battle Lucas or Dawn a few times as you go about your adventure! In addition, there are also some battles with each of the stat trainers (Cheryl, Mira etc), related to their individual events. There are lots of small events that allow you to obtain Pokémon. For example, you can get an Eevee early in the game that is being taken care of by the player's mother. You can get a Lapras from an old lady in Pastoria City who has a small story to tell, and you can get a Beldum by talking to Steven, who is now taking up residence in Oreburgh City. And much more! There are also a number of additional NPCs that will do things such as sell you evolution items, give you items unique to certain Pokémon such as the Stick, and a whole new training NPC in Solaceon Town's Pokémon Daycare who will help you train your Pokémon in levels or EVs, making any necessary grinding a lot faster. The details for some of these modifications can be found in the NPC Changes and Special Events files in the documentation. Evolution Modifications Pokémon that previously had to be traded to evolve can now evolve within the game itself. Those that evolve by trade and did not require an item now simply evolve at Level 36. Those that did require an item can now evolve by having the item used on them, similar to an evolution stone. Additionally, a number of Pokémon have had their evolution levels lowered to make them easier to use. For example, Omanyte and Kabuto, who previously wouldn't evolve until a high level 40, now evolve at a much easier Level 30, allowing them to keep up with the other Pokémon in your teams. Finally, some evolution methods were changed to be less restrictive. Pokémon who could evolve from happiness at specific times of the day now just need to be happy, and Eevee, who previously required happiness and location evolutions, now uses standard evolutionary stones for all of its evolutions. The details for these modifications can be found in the Evolution Changes file in the documentation. Move Modifications A number of useless or rarely seen moves have been replaced with moves from later generations. Examples include Draining Kiss, Scald, Icicle Crash, Drill Run, Moonblast, Dazzling Gleam, Disarming Voice, Bulldoze, Play Rough, Hurricane and Wild Charge. New moves borrow animations from other moves that are similar (e.g. Drill Run uses Horn Drill's animation), or have animations that are slightly modified from a different move (e.g. Moonblast uses Mist Ball with a moon background). These new moves can be learnt by level up or in some cases, TM. In addition to this, a number of moves have had their stats adjusted slightly. For example, Shadow Punch and Shadow Claw are now a much stronger 80 base power. HMs in particular have been boosted to make them more attractive as battling moves, such as Fly now having 100% accuracy and Rock Climb being a Rock-type move. The details for these modifications can be found in the Move Changes file in the documentation. Item Modifications The locations of many items in the game have been shuffled around, allowing the player better access to them throughout the game. For example, the various evolution items are now found much earlier in the game, and can also be purchased from either the Veilstone Department Store, the Veilstone Game Corner or from an NPC in Snowpoint City. Locations for most items are shown in the Item Changes document. You'll be able to find items such as the EXP Share and the Soothe Bell much earlier than previously. TMs are now effectively infinite, as explained in the quality of life changes. Poké Balls, Great Balls and Ultra Balls have also been made cheaper to assist the player in what will likely end up being a greater amount of Pokémon caught than normal. A few previously unused items are now used or replaced with new Key Items as well, relevant to new events within the game. Additionally, the previously event only Key Items such as the Secret Key, Member's Card, Gracidea and Azure Flute can now be obtained and their relevant events unlocked within the normal gameplay. The details for these modifications can be found in the Item Changes file in the documentation. Trade Modifications The in-game trades found in Platinum have been adjusted to give you new Pokémon that are otherwise hard to find at the stage of the game the trade is at. For example, you can now trade for a Spheal in Oreburgh City. In addition to this, the obedience check that makes traded Pokémon not listen to you has been disabled, meaning you can use these traded Pokémon with no worries. The details for these modifications can be found in the Trade Changes file in the documentation. Documentation As you may have seen at the end of each section, there is documentation available in the form of text files for mostly every change that has been made in the game. The files are included in the download for the hack, but can also be viewed online at this link: https://pastebin.com/u/RenegadePlatinum. Screenshots Please open the spoiler below to see a number of screenshots of gameplay from Renegade Platinum. Tools Used BTX Editor: Made by KazoWAR, this tool was helpful for getting some new overworlds into the game, such as Steven, a few of the legendaries and more. crystaltile2: An invaluable tool for importing/exporting/locating particular files from NARCs, as well as being very helpful when implementing the Fairy-type. Hex Workshop: Helpful for those times where I needed to do things via hex editing. JackHack Tools: A number of tools from his site were used, including a Pokémon Editor, Attack Editor and Trade Editor. kiwiDS: Helpful for some cases where I needed to get the individual files for a NARC. Lua Scripts: A Lua script by Kaphotics that displayed the X/Y coordinate of the player on the map, allowing me to position overworlds correctly. PKHeX: While not used for actual development, it came in useful a few times to figure out how things worked. PokeDSPic Platinum: Used in a few cases where sprites had to be modified from their standard HG/SS versions. PPRE: Used primarily for scripting and placing overworlds on the map, as well as some text editing. Both 0.14b and 0.12 were used to get around the issues related to freezes caused when saving the script in 0.14b. SDSME: Used for editing text that wasn't tied to a map, as well as configuring the "weather" for places like Twinleaf Town and Wayward Cave. Tinke: Extremely helpful for some graphical changes, including the Steven trainer sprite and adding the Renegade Platinum logo to the title screen. I also used some tools that I made on my own to deal with the wild encounters and level up moves, as the existing tools had usability issues or bugs preventing me from doing what I wanted. These two tools aren't currently publicly available but I can hand them over on request, they're just a bit shoddy! Credits Alpha, SCV: The creators of PPRE, which was incredibly useful. JackHack96: I used a number of his tools when building the hack. JimB16: For his Platinum disassembly on GitHub. While it wasn't used to actually develop with, it came in useful quite a few times to locate certain bits of data (including the solution for dealing with the traded Pokémon obedience issue). Kaphotics: A very talented hacker in the data mining sense, Kaphotics' wealth of NDS knowledge helped me to avoid one or two potential issues as I was building the game; his advice was incredibly helpful. The Lua scripts for the player's position and the Instant Text code that is implemented into the "SpeedUpPatch" were both made by him, too. KazoWAR: For his BTX editor tool as well as his YouTube tutorial on adding Trainer sprites to Pt/HG/SS via Tinke. Markitus95: The creator of SDSME, which was also useful. MeroMero: Another extremely talented NDS hacker, MeroMero posted a lot of tutorials on Project Pokémon that were directly relevant to things I wanted to do, such as changing the shiny rate or finding out how to adjust the position of Pokémon sprites in battle. His tutorial for adding Fairy-type to HG/SS was also what I adapted to get it working in Platinum. Finally, the Gen 6 mini Pokémon icons were also completely thanks to him (as seen here: https://projectpokemon.org/home/forums/topic/36081-gen-6-pokémon-icons-for-gen-4-and-5/). mikelan98: An extremely talented NDS hacker, he produced lots of helpful tutorials for NDS hacking, and it was also him who provided files allowing me to show Pokémon locations in the Pokédex and for the Fairy-type icon to display correctly in the Pokédex. Both of these would have been impossible without him! sylphate: A talented graphics artist who made the logo for Renegade Platinum. He's also the artist for the logo for my Rising Ruby and Sinking Sapphire hacks! I'd also like to thank my fanbase in general, who are always very encouraging and excitable. It wouldn't be half as fun to make these without you guys around! Known Bugs Open the spoiler if you want to see any known bugs for the game. All known bugs are inconsequential and shouldn't cause any real problems when playing, but a lot are rather difficult to fix. Download The download for Renegade Platinum's patches can be found at my Google Drive at this link: https://t.co/pljSVD0yyG. The RenegadePlatinumV130.zip contains a few things. There's documentation text files, a patch to change a Platinum ROM into a Renegade Platinum ROM, and then some additional patches which can be applied to a Renegade Platinum ROM which can give you the classic version (less Pokémon changes), increase speed and/or change the shiny rate. It also includes a recommended patcher called Delta Patcher Lite (which may only be usable on Windows - Mac users can try MultiPatch), a changelog for the game and some instructions on how to patch. There's also Readme files in each patch folder to further explain what each of the different files do and what you need to do to get it working correctly. If you get into any problems, make sure you've read the Readme files first. Generally, you will need to get a Platinum ROM (which you'll have to obtain by yourself), then use the correct patch for that as there's a v1 and a v1.1 of Platinum. After that, you can then apply additional patches to it with Delta Patcher Lite, but you may need to uncheck the "checksum validation" when using additional patches to be able to apply more than two of them to your game. The changelog and the documents are also available at that link if you wish to see them online. Contact If you wish to contact me for any reason, the fastest way is to shoot me a message on my Twitter: @Drayano60.
  35. 9 points
    Event/Promoted Raids and Dynamax Crystal data Download Rules data Official Competition Data Fashion More to come.. maybe? note: this page isn’t a FAQ. Go to the appropriate thread for that.
  36. 9 points
    Please, always keep a backup of your savegames! To know where this comes from, please read this thread: https://projectpokemon.org/forums/showthread.php?46883-GEN-3-Mystery-Gift-Research PC Version: https://github.com/projectpokemon/Gen3-WCTool/releases/ GC/Wii Homebrew: https://github.com/suloku/gba-link-cable-dumper/releases/ NDS Homebrew: https://github.com/suloku/savegame-manager/releases/ e-Reader savegames for Eon Ticket transfer (all regions) via Link Cable with real hardware: EON_ticket_ereader_savegames.zip Sorry, I can't make a propper post right now. I'll try to get this decent tomorrow. There are some readme included. FAQ: Q: What's the diference between using any of these injection apps and sending my cartridge to nintendo? A: None. Q: I have a ESP/GER/ITA/FRE game. If I inject the USA Mystic ticket, will this be legit? A: All evidence suggests that the USA Wondercard distributions were compatible with all non-japanese games. Game release dates make it also technically possible to have received an Emerald Mystic ticket on an European game, and we know the USA Aurora Ticket distribution device is compatible with European games (but it only distributed the english wondercard, fully opetational though). - USA and UK games are the very same game rom, so all the english events apply to both, regarless of being European or USA. - The spanish Emerald Aurora ticket wondercard is fine, Nintendo messed up and left Vermillion city instead of updating the wondercard text to Hoenn. The event was never done in Spain, but it could be received at other countries if you used the spanish cart, so it is totally legit, so don't worry, nintendo was very sloppy with this. - Nintendo also messed up the german Eon Ticket (there is photo proof from oficial german distribution that this was already known). EON_ticket_ereader_savegames.zip WC3Tool 0.1e.zip
  37. 9 points
    Hey everyone! Just wanted to share a little gem. It is a perfect Jirachi! For anyone that isn't aware, multiple events in 2003 including World Hobby Fair and Festa 2003 used Gamecube Dev systems with Pokemon Machine v2 attachments and a GBA slot to distribute Jirachi. This was the same machine that was used at PCNY for generation 2 and generation 3. Note: There are actually 6 possible PIDs with perfect IVs. None are Timid sorry RS - ネガイボシ 6IV Jirachi (D694C91C) (JPN).pk3
  38. 9 points
    Hello everyone, today I bring you yet another Gen I Mew contribution, this time thanks to Vezokair who was kind enough to share the Mew with all of us. A month ago TotalTS contacted me about this reddit post where Vezokair was asking for help to determine if the Pokémon Red cartridge she just bought contained a legit Mew on it, as there was a distribution in Finland and the OT and TID matched the known data about the distribution. She posted this image, but the mew is not fully stat (EV) trained so DV (or IV) data couldn't be accurately calculated and know if it had the known fixed DVs gen I mews had. I contacted Vezokair and talked about the possibilty of dumping the savegame and preserving the mew, and she was willing to help, so after exposing several backup options she decided to acquire a backup device and a couple days ago I was sent the dumped savefile. She also told me the savefile seems to have been glitched in some way and that there are multiple mews on it, but after analizing the data of the mews and comparing the data with other known legit distributions we have these were my conclusions: - All of the mews present in the savefile are clones of the same mew (only difference is stat experience which is normal if the mew were used after cloning). - The original mew (or all of them) were stored in a generation II game at some point and the held item was removed or used (bitter berry) before cloning and transfering to this cartridge. - All the data in the mew(s) indicate it is a legitimate mew. My hypothesis: original owner traded the mew to gen 2 for pokedex completion and gameplay use. At some point the mew got confused and used the bitter berry it got when traded to gen 2. Later that mew was cloned multiple times (since box cloning in gen 2 games was a really easy method) and then they were trasnfered to the pokémon Red cartridge Vezokair bought. This is the third european Mew were are able to collect, the fourth if we count the spanish mew (it has a bogus story and different DVs, you can read the story in it's own thread). Due to fixed DVs it is not interesting gameplay wise, but as preservation is concerned and the batteries being almost dry every single event pokémon we can get is gold. Best regards FINLAND MEW.zip
  39. 9 points
    Introduction Howdy all. After the nightmare that is the question-fest in the comment section of the Japanese Shiny Tapu Koko, I decided to take my time to write this, in hopes that it will shed light on some questions surrounding this, and also future events. Groundwork in terminology To ensure we are all on the same page, some refresher on the terms that will be used. 3DS region refers to the region that your 3DS belongs to, named as per seen in your system settings page. Examples inside: Game Save Language refers to the language you selected at the start of the game. If you have PKhex, it's this: Wonder Card Language refers to the language of the wonder card, identified by the distribution text and distribution title. That is how our wonder cards are categorized in our Event Gallery. Pokemon Language refers to the language of origin of the Pokemon itself. Most wonder cards are programmed to have the generated Pokemon follow the Game Save Language, as opposed to the Wonder Card Language. Region locked: Event redemption (usually code) only redeemable on that one region. Region Free: Event redemption not restricted by regions. Region Expanded: Event may allow multiple regions, but not all. Now that we are all caught up, more reading! Types of distributions in Generation 7 Right now, these are the primary types of distributions, and how they are categorized: QR code events are not included, as Magearna's and Partner Cap Pikachu events were both hard coded into the game. Presently, there's no other QR code event. (unless they release a patch or something) Wonder cards from Pokemon Bank comes only in English, for some odd reason (prior to Alola Starters with HA). Examples of Region Free Serial Code Events are usually anything that is tied to PGL competition gifts, Global Missions Gifts, or the ongoing monthly Mega Stone Gifts. [This means your PGL serial code can be given to someone of a different 3DS region] It's possible for similar or identical events to run across regions, however the serial code itself can be Region Locked. Importance of understanding Wonder Card Language The reason this is important, is because: To maintain save legality, it's important to know what wonder card language your save is allowed to have. The table below illustrates how wonder card language is determined, by 3DS region and game save language. ^ this table isn't valid for local wireless/infrared Region Free events. You'll find out below. So example, using a Serial Code on a US 3DS, and your Game Save Language is JPN, you'll end up with a ENG wonder card language. The one thing you must know, is that if a gift is Region Locked to JP, for example, you cannot have the wonder card on your save if your 3DS region isn't JP. I mean, isn't it obvious? It's called "Region Locked" for a reason. Note, that are exceptions to the table above, that is due to the nature of Region Expanded events. An example of such a scenario is the Lunar Shiny Magikarp. Also, it appears that for HKTW unique distributions, you can only receive the distribution on EU 3DS, If your game save language is ENG, JPN, KOR, CHS or CHT. (thanks @Kirzi ) [meaning otherwise, you won't be able to receive the wonder card] The simplicity of Local Distribution events Most, if not all, of Local Wireless and Infrared Region Free events only broadcast the wonder card in one language, which is normally the native language spoken in that country. Example, events held at Mega Tokyo Pokemon Center in Tokyo, Japan usually have Wonder Card Language as JPN. Events held in some mall in South Korea usually has Wonder Card Language as KOR. And since these events are Region Free, you can go and receive them on any 3DS region. Don't get duped by the Language Tab in a summary screen Ah, that black box that is the stuff of nightmares. During the release of the JPN Tapu Koko, people thought that only one that bears the "JPN" can be legit. WRONG. The language of the Pokemon (that we know is generated by Game Save Language) isn't the same as 3DS Region. It'll show up as long as language of Pokemon is different from game save language. Here's an example of the Legal Tapu Koko. As you can see, name and language is ENG, language tag doesn't appear (because game save language is same as PKM language), and 3DS Region is JP, meaning it's completely legal. It is possible for an event to force the pkm language to match the wonder card language, but so far it's only done on Ash-Greninja. Always be aware if the event is Region Locked, and whether it forces the Language of the Pokemon to follow Wonder Card Language. PS: PKHeX isn't programmed to deal with region locked events, as the wonder card themselves doesn't show whether it is region locked. So you may have a Pokemon with the wrong region, and PKHeX wouldn't correct you on it. Conclusion And there you have it. I've imparted all the knowledge I know regarding this. Make good use of this information. I'll give you a potato for surviving this long post, but I can't. Feel free to ask questions, However, anyone who posts questions that have the answers in this, (basically giving me the impression that you didn't read this) shall be royally punished. Haven't thought of how. Do we have any form of community service here, I wonder?
  40. 9 points
    For several years now Pokemon distributions for the Gen 3 GameBoy Advance games have been turning up on sites like Ebay. With that in mind you might think it’s controversial I have recently shared how these official GBA development flash carts these are been sold on can easily be re-flashed: Flash / Write Official GBA Development Flash Carts With An Nintendo DS This means GBA prototypes and Pokemon Distributions can now easily be duplicated, with replicas sold on as the real thing for significant amounts of money on Ebay. The Problem: Although not talked about, the sad reality of the situation is method of re flashing GBA devcarts has been exploited in certain circles to keep selling clones of rare Pokémon event distributions for many €1000’s on Ebay, passing them off as originals. Myself and others in the Pokemon community have long since suspected this was been done, however no conclusive proof has ever been obtained on how this was been done. Even asking on communities such as Assmebler Games which deal with obscure development hardware revealed little to suggest it was easy to clone these distributions, or the official GBA development hardware was readily available to purchase. With that in mind people have been happy to purchase these distribution replicas, sometimes for as much as €2000 on Ebay, believing their genuine and were used at past Nintendo events. When certain Pokemon distributions have been dumped it been possible to see remnants of what was previously flashed to the card, as these Official GBA Development Flash Carts are much larger than the actual Pokemon event distribution software. In one such example we can see Mortal Kombat Advance had simply been overwrote on this particular cart. This was always suspicious as we very much doubted Game Freak has been using second hand development cartridges obtained from Midway Games, although not impossible. What is somewhat ironic is myself and others had basically worked out how GBA devcarts were been re flashed a long time ago, it was just never possible to test the theory. It's possible to Flash / Write Official GBA Development Flash Carts With An Nintendo DS using the FAS1 homebrew application, as shown in the video below: I’d personally been using FAS1 to flash my old Flash2Advance flashcard for years, using an Nintendo DS Lite. I knew later versions of FAS1 were supposed to have support for GBA development flashcards, although at the time I had no compiled binaries of newer versions of FAS1 or even a GBA development flashcard to test this theory with. That all changed earlier this year when a compiled version of FAS1 was was obtained and two different GBA development carts were purchased for testing. Needless to say re flashing a official GBA development flash cart now took less time than it did to make a good cuppa tea. Genuine Pokemon Generation 3 Distributions: Now you might be thinking real distributions must have been on the market at some point for the distributions out there today to be dumped. You’d be correct, some of these sold in 2012 on Nintendo Age, these were of course sealed in a GBA. To assist you with potentially identifying these in the future here are images of original GBA Pokemon Gen 3 distributions that we know of, sealed in their respective units: 10 ANNIV: Aura Mew: BFG Shiny Zigzagoon: US Aurora Ticket: EU Eon Ticket: (Probably dumped, however not dumped / released that I know of): Where is the conclusive proof? You'd be right in thinking I've made a lot of claims and not posted much proof, I honestly don't have any interest in all the drama that comes with that. If you wan't to believe me thats great, if not that's cool, I'd sooner people just know how easy it is to clone Gen 3 Pokemon distributions that are on development hardware and have as much information as possible to enable them to make an informed purchasing decision in the future. Myself and various people in the Pokemon event community have seen said proof of such activities earlier in the year, so its out there and if you ask around i'm sure you will also find it. Conclusion: I think I've shared enough information on how its been done to bring widespread awareness to the practice, which will hopefully make people think twice before spending a lot of money on a distribution which has already been dumped and released just to "own something original". In the event something genuine does surface you have a good idea of what it might look like from the above images, certainly i'd be a lot more inclined to believe its an original if it was sealed in a GBA. So at least now the information is out there people can make an informed decision before purchasing a Pokemon Distribution in the future. If it’s a standalone devcart please think twice before purchasing it, hopefully meaning theirs less chance of a replica getting passed off as the genuine thing on Ebay. Approximately 5 or less sealed units of each GBA event should theoretically exist, other than clearly not accounting for as many that have been sold over the years, no one with the original unit in their right mind would destroy the seal to dump the rom when there are ways to do it via the link port if they did some research. In addition anyone wants to develop homebrew for the GBA and has an official GBA development card can now make use of it and easily write their own homebrew to it, just as developers did all those years ago. Credits: @Deoxyz and @YoshiMoshi significantly contributed with a lot of the information / research in this post.
  41. 9 points
    So I wanted to provide a general overview of how Nintendo/GF originally created the savefile that was used on these FireRed carts. It's been said in the past that they filled a completed FireRed savefile with 426 Mews, and then copied the save to hundreds of retail carts to send to Toys R Us stores across the country to use for the distribution. This is true, but what hasn't been said publicly is how the Mews themselves were generated. I decided to share this visual that I had made about a year ago, which helped me better visualize what we had learned from the data about the generation process. Basically what they had was a very similar version of the pokemon distribution software/rom that we all know from 10ANNIV, etc. This software however completely filled the party with Mews, rather than just generating one at a time. (This is likely similar to what we saw with the Shroomish/Barboach test distributions in the German Debug Ruby rom.) They started with only one pokemon remaining in the party (possibly the over-leveled Blastoise seen in the Hall of Fame), then ran the distribution software which generated their first group of 5 Mews. The "Blastoise" was then released, and the first 4 Mews were placed vertically, top to bottom on the bottom right side, in Box 14. The distribution software was ran again, then the next group of 5 Mews were moved to the PC in the same order, with the 5th Mew on top of the previous column. This process was repeated many times until every single PC box was full. working backwards from Box 14 to Box 1. When the final group of 5 were generated, the 3rd Mew from that group was move to Box Slot 1,1 to fill the last hole in the PC. The 5th Mew from the first group generated remained in the party the entire time. And while trivial, for whatever reason, the first two Mews from the third-to-last group were shifted upwards two slots in Box 1, with the 5th Mew from the second-to-last group placed in the middle of the column rather than at the top. The distribution software was ran one final time to generate a Mew to fill the last empty slot in the party. Since this last Mew was generated by itself, there's no relative data to reference, therefore impossible for us to recreate it. The other 5 party Mews were able to be recreated based off data from the Mews generated in their same group of 5. Though what wasn't possible until a few days ago was recreating them to also include their trashbytes. While trivial, trashbytes are important for legality and preservation purposes. That's why the 5 recreated party Mews weren't public until now. Thanks a bunch to @ajxpk for successfully cracking this case. Every time we think we've gotten as far as we ever will regarding Mystery Mew, somehow we get lucky and gain another step forward. Who knows if Mystery Mew #426 will ever surface... It's possible someone who attended the original distribution in 2006 still owns a cartridge with Mew #426, but it's unlikely they'll ever know they have the most important Mew from this event.
  42. 9 points
    In my current mindset, I (or anyone else) can say and feel like I could play for my entire life. However, realistically speaking if I am alive by then: assuming I don't develop memory loss or any other critical illness, have dropped interest in the series due to more crucial things developed in my life or the future staff not having done something dreadful to the series in general at that time (this part seems plausible ngl), I hope so. Maybe I'd look back on old games for nostalgia. I'd hope to get my possible future (grand)kids into it but I'm pretty doubtful about that, it's not like I could enforce them to live out my hobbies, but if they do I'd be proud, but again, with what the future generation of kids are looking like, I honestly don't hold a lot of hope in this. I as a long time fan have had a really great time with the series and don't regret picking a GBC up and still playing the games up to this point despite many of my old school friends have long given up since DP on the series. tl;dr Time will tell for me how long I'll be committed let alone be alive for. Same applies for anyone else (yes even someone like Serebii's or Pokejungle's webmasters).
  43. 9 points
    I'm sorry to burst your bubble love, but If you used codes to get the item to unlock the event, its not legit, its not legal. It's illegal. (besides, something isn't even legal, it cannot be legit) Also, with the lack of Crystal and the GS Ball event in VC right now, it is not possible to get any Celebi during normal gameplay, (even glitches to obtain the GS ball is questionable, but right now Crystal isn't even out) Important point: I'm am not denouncing your effort. I think it is amazing that people have the patience to SR something until it is shiny. But, just because you put in effort doesn't mean it isn't hacked/cheated. The entire process has to be legit, for the Pokemon to be legit. People put in a lot of effort to remove the shiny lock, to SR for a shiny Zygarde, and it is impressive, but not legal nor legit. [I put in a lot of effort to glitzer pop a Shiny Celebi, and it's illegal lol] Now, to go back to your question (on how to be legal and shiny concurrently), which I'll address from a VC point of view: 1. Even if Crystal is released, they could choose to not give away GS ball 2. Even if they decide to give it away, it may be Japan only. If your Celebi is caught in a non-Japanese game, there is almost no chance it'll be legal, since only Japan got the GS ball event previously. 3. Wait for PokeTransporter update. If Poketransporter allows a Shiny Celebi to be transferred, despite it not being obtainable, just proclaim it to be "glitched", not "legal", not "legit", and you get your wish. I mean, isn't the most important thing, having your prized possession in Gen 7 through legitimate means?
  44. 8 points
    I just want to thank everyone involved in this project. Is always amazing to find, recover and preserve events that we thought lost, but this is something special. From finding this hardware we've learned tons about the mechanics of the distribution machine itself and the code making possible to recreate even more events/campaigns. I hope that with this kind of discoveries and videos makes people know and get even more interest in this world. Some of us thought this would never be possible, now I think that everything can be. Probably we'll find the Mew/Celebi Machine too! Thanks to the owner of the device for letting us preserve the information about this. Thanks to RetroAli and Hard4Games - Tony for your effort and dedication to make people know about this. Flood the market! Thanks to our amazing event research team for their time and love for preservation. @Sabresite @Deoxyz @ajxpk @Gridelin And thanks everyone in this community for supporting this project.
  45. 8 points
    Project Pokémon OP GBATemp OP PokéCommunity OP Reddit /r/3dshacks OP ROM hack of: Sun and Moon (3DS) Pokémon Nova Sun and Umbra Moon are mods for Pokémon Sun and Moon. Like my Rutile Ruby and Star Sapphire hacks, their main purpose is to provide a more challenging game experience while not artificially limiting the player. The premier feature of Nova Sun and Umbra Moon is the ground-up redesign of Pokémon Trainers in the world to increase the game's challenge. Every trainer in the game has been edited, and the level curve expects use of the Experience Share, which means that the player levels up very quickly. Every Pokémon in Trainers' teams has a hold item and a proper moveset. The end-game of the main story features trainers with Levels in the mid-nineties. Nova Sun and Umbra Moon's secondary focus is inspired by Super Smash Bros. Melee's "20XX Hack Pack" which enables features for competitive players to practice and grind. In Nova Sun and Umbra Moon's Legit Build, everything obtainable is 100% legal and legitimate for real online battles or trades. In all Builds, some features are designed to make preparing competitive teams much less of a hassle. Competitive hold items are much more available, a 6IV Ditto is available through an in-game trade (holding a Destiny Knot), Eggs hatch in one cycle, and Level 100 Memento Blissey battles are available in the Battle Buffet once the main story has been beaten. (As discussed, link removed as it directs to page that host files from ROMs. Please upload files accepted by the forum, thanks )
  46. 8 points
    For anyone on the fence with contributing I know Deoxyz has personally invested a lot of his own money (were talking $1000's) in both the 10ANNIV and Aurora Ticket Distribution then released them for free asking for nothing in return. In addition he was the one who got us a distributed set of the French, German, Italian and Spanish 10ANNIV Pokemon, along with the Aura Mew in English, French, German, Italian and Spanish for the GEN 3 event save myself and HaxAras has spent a lot of time on last year. Something we learned a lot later on that the research team here didn't even have these Pokemon. So needless to say if you value these old, rare Pokemon event's and want to see people enjoy them now and in the future it's well worth donating anything you can justify in my opinion. Sadly these old events are usually hoarded away in private collections never to be seen again, when a chance to obtain them comes up its often very costly unfortunately, Deoxyz has absorbed this up front on PayPal credit, however this and anything in the future is only going to be viable if the community comes together to make it happen. If this comes off their is also another event in the works, which has been for many months now. This is close to been finalised too, so this year could potentially be another good year for GEN 3 events.
  47. 8 points
    Eevee friends event(Kor).zip These are Eevee friends wc7full files. I used NTR CFW.
  48. 8 points
    Every single thing he trades is fake. You don't need to look into the ID number. As soon as you check the OT, you'll know it's the guy who is a plague on WT, trading away his hacked garbage to unsuspecting people.
  49. 8 points
    What's New? - Added: Gen 7 Support 11/18/16 - New Update Added: Sun/Moon Support Initial legality checking. Postgame encounters (Scan/Poke Pelago/etc) unsupported at this time. QR Exporting for use with custom firmware patched code. Trainer Editor and limited Pokedex editor Added: KChart, a personal info (base stats) viewer. Hold Shift when opening the PKM Database from the Tools drop-down. Added: Legal move suggestion (click Move groupbox), as well as indicating basic legal moves in the Move drop-downs. Legality: Extensively updated to support Generation 6 and 7 games. Please report issues on the forum. Fixed: Many bugs/issues with existing/new features. Too many people to thank
  50. 8 points
    Project Pokémon does not support or condone cheating at the expense of others. While this community contains research, information, and utilities allowing people to alter the games' behavior or create their own Pokémon, we do not agree with using them against players who are unaware that significantly hacked* Pokémon are in use because they are an unfair advantage and can ruin everyone's online experience. This includes, but is not limited to, Random Match-up and Tournaments. We also do not support the distribution of hacked Pokémon through trading with unsuspecting players. This includes, but is not limited to, the GTS and Wonder Trade. What we do allow using cheats or significantly hacked Pokémon for: Private Collections In-Game Use Battling with friends locally if they are aware that your Pokémon are hacked Battling with friends online if you have exchanged Friend Codes and they are aware that your Pokémon are hacked What we do not allow using cheats or significantly hacked Pokémon for (will result in infractions if you do any of these): Online battles against unsuspecting opponents Random Match-ups Trading with GTS Trading through Wonder Trade What we especially do not allow using cheats or significantly hacked Pokémon for (will result in an instant ban if you do any of these): Tournaments (official or otherwise) Users asking for or knowingly providing cheats or significantly hacked Pokémon for use with online play will receive official warnings, as well as users participating in such discussion. If you see anyone who's clearly cheating, please report the post, and a staff member will take care of it as soon as possible. Please help us keep everyone's online experience as clean as possible by using hacks responsibly. *Please note that when we say "significantly hacked", we mean that a Pokemon's immutable state has changed. Any illegal Pokémon (that is, any Pokémon that cannot ever be obtained using official methods) is also considered "significantly hacked". If official legality checks determine a Pokémon of yours is hacked, then it qualifies as "significantly hacked", and falls under the policy outlined above. Examples of edits that define significantly hacked Pokémon include: Species PID IVs (At least, until Sun/Moon are released) Sun/Moon hyper training doesn't modify IVs Poké-ball OT What is not considered "significantly hacked" includes shortcut-ted efforts, clones, or any edits that could be made in-game using official methods. Examples of edits that do not count as significantly hacked: Maxed out EVs (but not over the maximum) Experience Egg steps Changing an ability using an Ability Capsule Legal form changes Legal move combinations Modifying Events to work on Wonder Trade/GTS (Example: Removal of Ribbons from Event Pokémon) While I think the description above covers everything, if you have any questions about what counts as cheating, feel free to PM a moderator (like me).
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