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  1. theSLAYER

    theSLAYER

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  2. Kaphotics

    Kaphotics

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  3. SkyLink98

    SkyLink98

    Event Staff


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  4. Poke J

    Poke J

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Popular Content

Showing content with the highest reputation since 07/04/21 in all areas

  1. At time of writing, while ban reports have significantly trickled off since earlier this year, we are still receiving the occasional ban report on the PPORG and PKHeX Development Discord servers, seemingly related to the HOME banwave in January. We've been able to track some of the reports to earlier offenses, such hosting hacked raids prior to the hacked raid banwave during early Isle of Armor, or ranked/tournament cheating. It seems that they audited server logs and cleaned up a few stragglers they had neglected to ban earlier, and tacked them onto the HOME banwave. Given that they've demonstrated that HOME can track and accurately ban users who used the methods that resulted in the banwave, just because the banwave appears to be "pretty much over, and I wasn't banned despite doing X or Y bannable action" doesn't mean they aren't continuing to monitor network traffic and banning anyone foolish enough to attempt trafficking illegal pokemon via HOME going forward. The HOME banwave is thought to be the result of a permanent, ongoing security feature, not a one-off wave. As well, they've also shown the ability to view and edit Pokemon stored on the savefile, (including those in Poke Jobs AND in both Daycares, sending them there doesn't "hide them from HOME"), as HOME was used to automatically fix movesets for Alolan Form GO-origin Pokemon that had their opposite regional form moveset due to a bug with GO -> HOME transfers. This means that any illegal pokemon, glitch pokemon, etc. may be viewed by HOME any time you load your savefile into HOME, even if you don't place them into HOME storage itself. If you kept any illegal/glitch Pokemon on your savefile, proceed with caution with that infomation in mind. (Alternatively simply avoid using HOME altogether, or store any illegal/glitch pokemon on a profile/savefile, secondary switch, or emuNAND that is not going to be accessed by HOME.)
    3 points
  2. The dumping logic adds in the swarm slots after the base slots are dumped; issue is, there are two "Dark Cave" tables with the same ID, and the "First()" call returns the high-leveled dark cave instead of the low level one where the swarm is present for. https://github.com/kwsch/PKHeX.EncounterSlotDumper/blob/8f3a5ce58f3318fd3a6ce8732d97445f29526df7/Gen4/Dumper4.cs#L292-L298 https://github.com/kwsch/PKHeX.EncounterSlotDumper/blob/8f3a5ce58f3318fd3a6ce8732d97445f29526df7/Gen4/Dumper4.cs#L702-L746 I need to check if there's any other instance where a parent location ID has multiple tables, then ensure that the correct table gets the correct swarm mutations to slot0/1/etc. edit: just marill and dunsparce have multiple tables/location. Need to have a small workaround and redump Resolved on latest commit: https://github.com/kwsch/PKHeX/commit/fc03076093dbafb1bd9741b99d8d3570043aaa82
    2 points
  3. hacking is not allowed in competitions, full stop.
    2 points
  4. You can, but it hurts the spirit of the game and is unfair to unsuspecting players if you do so, as well as, against online play rules. Also keep in mind that this forum does not condone or support the use of hacked or edited Pokémon for online play even if they are legal.
    2 points
  5. Details for Index 77 of normal_encount and normal_encount_rigel1 and normal_encount_rigel2 (minor differences, in raid chance) Rewards for Index 77 of normal_encount and normal_encount_rigel1 and normal_encount_rigel2 (minor differences, in raid chance) Details for Index 77 of dai_encount Rewards for Index 77 of dai_encount
    2 points
  6. fixed on latest
    2 points
  7. As a follow up to my previous post, with the help of BlackShark's tutorial on making custom e-Cards the translated Japanese e-Reader Berries are now in .bin and .raw format. This in the case of the .raw files would allow you to print out dot codes and scan them into an actual e-Reader while .bin and .raw can also be used through emulation. As with the .ecb files which are also included these are unofficial as they were never actually released in English but some people might want to use them. With thanks to BlackShark for making that tutorial as this would not have been possible without it. Translated e-Reader Berry Cards.zip
    2 points
  8. Well there is this (haven't used it yet though) https://gbatemp.net/threads/release-ndsi-savedumper.515520/ Running homebrew on DSi is easy as well nowadays https://dsi.cfw.guide/
    2 points
  9. As I mentioned over in the Discord I became interested in the e-Reader again and decided to translate the Japanese e-Reader Berries so they could be used with English Ruby/Sapphire save files by using the ECB Editor. These are .ecb files so you'll need to use the Inject e-berry option in Mystery Gift Tool to make use of them. These are unofficial of course as they were never released in English but I figured some people might want them. Credits to all involved in researching Gen 3 as well as Bulbapedia for the English translations of the Japanese e-Reader Berries' tag descriptions. Translated e-Reader Berries.zip
    2 points
  10. Very few of them got banned, mostly for hosting raids of unobtainable species. This happened after the Zeraora raid event last year, when we suppose they added some Raid telemetry. I suggest to get rid of any glitchmon, they can be detected by HOME and cause issues. In the past HOME would crash by detecting it. Now the application should work regularly, but GF/TPCi can still ban you, if they decide to. As of now there are no known bans for altering a SwSh/LGPE save files with PKHeX. Still, they can ban if they want to. We know the telemetry is there. In the past generations there were bans reports for save files with unobtainable editings, hence the suggestion to only do legal editings. Until now, no ban has been ascertained for the use of these tools. Bans mostly happens for checks within the games server. If playing online, never use someone else savefile that has been online at least once, never use unobtainable character/items/things, only do legal edits. This applies to any game.
    2 points
  11. 106 downloads

    This is a Wild Area event held by Sword and Shield. This event features Pokémon that appear on the ranking of Curry made in Pokémon Camp. As a result, this event allows players to get Gigantamax Charizard and Gigantamax Copperajah. This event also has a guaranteed 2% Shiny Copperajah slot in the 5-star raids. This event also gives players a chance to acquire the ingredients that are normally version exclusive. To import these files into your save, use PKHeX's block importing function. Our tutorial should guide you through it. Our first post of this page contains some data relevant to the importing stage. There's info and some common questions regarding Wild Area Events here. To see other Wild Area Events, here.
    2 points
  12. It would probably be easier to just create an entirely new save file, change your ID/SID to the ID/SID of your previous save file, and import all the Pokemon you want from your previous save file to the new/fresh one.
    1 point
  13. The Dance moves in Gen XY are: Feather Dance, Fiery Dance, Dragon Dance, Lunar Dance, Petal Dance, Quiver Dance, Swords Dance, & Teeter Dance - there aren't many Pokemon that even learn two of them, even more so when you ignore the Feather Dance... I'd recommend doing some combination of the following: Edit Feather Dance to have a more useful effect Edit an existing Mega to have a Type/Ability combination that makes sense with some combination of these moves Make an existing Forme Change into a Mega Evolution (for example, you can use the Mega Evolution editor to make Cherrim Mega Evolve into its Sunshine Forme when holding the Venusaurite, and then edit Cherrim Sunshine Forme's stats & Ability to match that). Cherrim is a particularly tempting choice because you could make Cherrim Sunshine into a Grass/Fire Type (and still make sense), and have it be able to learn Fiery Fance, Petal Dance, and Quiver Dance as a decent moveset. You'd probably want to give Cherrim Sunshine a different Ability, though (what I usually do for things like this is only edit the Hidden Ability, and then for the trainers who I give the Mega to, I make sure to set that Pokemon to its Hidden Ability). For Tierno - Medicham, Mawile, Alakazam, Gengar. Alakazam is the most obvious. Alternately, you could make Zen Mode Darmanitan into a Mega (since it's basically all head).
    1 point
  14. Already reported and fixed, will be fine in the next release. https://github.com/kwsch/PKHeX/commit/7ee60d9e98ea6902733e40435c78de1f9e5da876#diff-5f2545732600db97b50b7bc2a2214cbc60c4689ce5a887f144930dae611e52d4
    1 point
  15. 7 downloads

    The Players Cup 4 was an online tournament where players around the world could take part to win prizes. During the stream, a Beast Ball was distributed to viewers and players around the world, via serial code PC4F1NALSBEAST. As of LGPE, wonder cards are no longer stored in saves. As such, players will not be able to inject this event into their save using PKHeX. Wonder Card ID #0517: Beast Ball Gift Here's what you got: Beast Ball x1 | SWSH | Only One Allowed | From July 30 to Aug 2, 2021 Format Ver.2.1.0-1b, Post Updated Date:20210731_2244
    1 point
  16. Hello! I'd like to showcase my first ever ROM hack - A slight difficulty and quality of life hack for Pokémon Mystery Dungeon Explorers of Sky. My main goal with this hack is to introduce quality of life changes, new dungeon variety, new Pokémon spawn lists all while making the original game harder! (But not Kaizo hard) I am also trying to steer away from unnecessary dialogue additions and anything that could take away from a player's experience or ruin immersion. While not directly influenced by Drayano or his hacks, this ROM hack shares similarities in the way Drayano approaches hacks, keeping the original game vanilla and building onto it's gameplay systems all while slightly increasing difficulty. Exact specifications of what has and will be changed will be included with every version I release with previous changes always archived in each and every changelog as there already is way to much for me to include as is without keeping this post short and simple. The hack is fully completed in terms of revamping every dungeon and improving the base game, but additional features are to be added in the future. Trailers: Special features include: - Arceus is now in the game! Recruit the Alpha Pokemon at the top of Destiny Tower! - Exp. Points are now distributed to the entire team -- including off-roster team members! (Like in Gates to Infinity and Super!) - You can now select whatever starter you want if you don't like your Personality Quiz result! (Like in Super!) - Complete Team Control, You can manually control your partner and team members turns in dungeon! - New postgame events! -- Revisit the Future after recruiting Dialga, Explore a new Ruin dungeon after defeating Regigigas, visit new unique Far Away dungeons after recruiting Palkia or explore the Magnagate after collecting all Seven Treasures! - New moves! Unused moves like Spin Slash and Excavate are back in the game! - Fairy Type moves with custom move animations: - Sweet Kiss, Charm, Moonlight, Dazzling Gleam, Disarming Voice, Fairy Wind, Play Rough, Draining Kiss, Moonblast, Crafty Shield, Baby-Doll Eyes and more! - Moves from future generations too: - Petal Blizzard, Bulldoze, High Horsepower and more! - Fairy Type, with Fairy Type gummis in game too! - Sylveon! - Custom Frames! - Revisitable Future -- with recruitable shiny Celebi! - The weather trio now have their exclusive moves, Precipice Blades, Dragon Ascent and Origin Pulse! - The Luxio Tribe is back from Time/Darkness, fully replacing the Manectric gang. (Complete with a Luxray Clear Mark icon.) - New dungeons! Explore the all new Metal Crag, Magic Alcove, Avian Terrene, Drake Fjord, Poison Bog and Battle Hill! - All starter evolutions now have overworld sleeping sprites for the postgame (Including gender differences!). - All new spawnlists, revamped difficulty, and a whole new way to play the game! - Some dungeons now have certain gimmicks, EX: Drenched Bluff has a dangerous 6th floor, Waterfall Cave is always rainy and max darkness, there's no food in the Northern Desert, etc. - Alolan Vulpix has replaced normal Vulpix as a starter/partner - A quick tunnel from Sharpedo Bluff to Crossroads - Espurr is now a partner Pokemon! - Chikorita isn't useless now! - Completely reworked Marowak Dojo system! - All Starters and Partners have reworked level up movepools, and will always have access to a powerful STAB move at level 50. Some starters/partners have had ability reworks like Eevee having Anticipation instead of Run Away, Skitty having Scrappy instead of Normalize, and Riolu having Own Tempo instead of Inner Focus! - Quality of Life improvements. Tired of all those tips trying to help you out? Say no more, they're all disabled thanks to DisableTips. Want to hold the L button and use one of your four moves without opening the move menu? Move Shortcuts has got you covered! Ever wanted to have a partner that matches your type? SameType Partner allows you to do just that! Tired of watching and suffering through Spinda's Café animation every time you want to make a drink? I removed it! Tired of Far-Off Pals taking too long to play out? It's quicker now! Kangaskhan Rocks in the Marowak Dojo Hub and Spinda Cafe! - Revamped Item values - Vitamins, Joy Seeds and Ginsengs now rarely appear in the Kecleon Shop - Revamped Rank-Up rewards! - All Evolution Items now have an equal chance to spawn in the Kecleon Wares Shop - Xatu now unboxes faster! -Optional dungeons are automatically unlocked after graduating! - Seven Treasure dungeons are unlocked after Dark Crater! - Aegis Cave is no longer full of unnecessary unowns! - Mt. Blaze and Mt. Thunder are back in the game! Along with Zapdos and Moltres boss fights! - Region Variants! (Note that these new varients DO NOT replace the original games Pokémon, normal Vulpix/Ninetales are still in the game, just no longer a starter/partner.) - Zero Isles now have rare evolution items at the end of the dungeon to reward players for exploring them! - Destiny Tower now allows recruiting, has had it's grudge traps removed, and has had wonder tiles added into upper floors. - All dungeons have been revamped! Special Thanks: *** Thank you to End45 for creating the Move Shortcuts, DisableTips, and SameType Partner patches. *** Thank you to Irdkwia for creating the ChangeMoveStatDisplay, ChangeEvoSystem, ExpandPokeList, Exp. Share, Fairy Type, and Choose Starter patches. Thank you for also working on Move Shortcuts. *** Thank you to Cipnit for creating the Complete Team Control patch. *** Thank you to NeroIntruder for creating Espurr, Meowstic (Male and Female), and Alolan Ninetails portraits/sprites. *** Thank you to DunkinDo for creating Arceus sprites, Galar Corsola sprites, Cursola sprites and my commissioned Regidrago/Regieleki sprites. *** Thank you to CamusZekeSirius for creating Regidrago and Regieleki sprites. *** Thank you to Davilos for creating Arceus portraits. *** Thank you to Emmuffin for creating Sylveon and galarian Corsola portraits. *** Thank you to EZERART for creating Cursola's portrait. *** Thank you to MonochromeKirby for creating Victini's sprites and portraits. *** Thank you to whoever created Sylveon's sprites, I'm unable to find whoever originally submitted it. *** Thank you tofor creating art and a menu background featuring Silveon, Espurr and Alolan Ninetales! Massive thank you to my Discord community for feeding me ideas, suggestions, advice and inspiration to keep working this hard! Thank you to the reader for reading all of this and mayhaps even playing my take on the game! Here's a hyperlink to my Discord where you can report any issues, suggestions, or problems with the game and talk directly to me. We also have a channel with instructions on how to patch and what you will need (We do NOT distribute ROMS): v v v v v v v >>>>>> My Discord <<<<<< ^^^^^^^^ PLEASE DO NOT USE SAVE STATES, IF YOU USE SAVE STATES THOSE SAVES WILL NOT BE COMPATIBLE WITH ANY FUTURE RELEASES/PATCHES. SAVE WITH THE IN-GAME SYSTEM IF YOUR EMULATOR SUPPORTS IT. Downloads: Version 1.16 Explorers of Skies Patch (V1.16).xdelta Changelogs contain ALL changes made, and documents the newest changes as well. Version 1.16 Changelog ChangelogV1.16.txt There are multiple versions of Explorers of Sky, this Hack uses a specific one, you can read more below. Instructions on how to patch Patching Skies for Dummies.txt (You can also get help through my Discord with the link above) Known Issues: Dungeons that reset the player to Level 1 don't restore when being defeated -- This can be fixed by using Chimecho's Assembly. Screenshots/Pictures: New Dungeons:
    1 point
  17. I would say ask Citra support. But seeing your CPU in the logfile I'm pretty sure your hardware just isn't strong enough for Citra. From their FAQ: Your CPU is rated with a score of only 860 (see here). Besides that, wrong forum. This has nothing to do with PKHeX.
    1 point
  18. @Kaphotics I can confirm this to be an issue. I caught 2 Lv2 Dunsparce during a swarm. Cute Charm'd and regular. 206 - DUNSPARCE - 7EB91FF6B7B0.pk4206 ★ - DUNSPARCE - 742000000003.pk4 The same thing doesn't happen to lv 13-14 Marill caught during Swarms (Swarm Lvs: 13-15, Wild Lv: 15), so I wonder if Dunsparce just got left out from the swarm table..
    1 point
  19. Edited ROMs can only be played on exploited consoles. Please do not ask (nor private message me) how to obtain/dump/decrypt/unpack/repack ROMs as that is unrelated to the functionality of this program. Download Link At Bottom of Post pk3DS is a ROM editor for 3DS games with tools from various contributors. All editors displayed are fully functional. Simply feed it a folder (drag/drop or by File->Open) which contains the game romfs & exefs extracted content folders. http://i.imgur.com/iEsoudA.png Randomizers available: Trainer Battles (Pokemon / Items / Moves / Abilities / Difficulty / Classes) Wild Encounters (Species, Level, Gen/Legend Specific, ORAS DexNav won't crash!) Personal Data (Pokemon Types / Stats / Abilities / TM Learnset) Move Randomizer (Type / Damage Category) Move Learnset (Level Up / Egg Move) Evolutions TM Moves Special Mart Inventory etc Download the latest version here (click on latest run at the top, then click Artifacts (Published), and download the 'drop' folder) Example: Click on the most recent one (typically the link on top) [you can check the dates on the right, to determine which is the most recent one] You'll then be brought to this page. Click on where I circled portion, for that page. Then go ahead and download it (the circled portion on that page) Source code is available on my GitHub.
    1 point
  20. I mean you’re the one who’s making the edits so it comes down to how good you are at editing. Additionally, you should not be using hacked or edited Pokémon for online play.
    1 point
  21. No you need Homebrew to import and export a save. If it’s just Pokémon edits that you want you can use a sysbot on a some discord servers. That way you can get the Pokémon you want to edit with PKHeX and then have sysbot trade you the Pokémon.
    1 point
  22. Consider that, in order to dump save files, you need access to Slot-1, so DSiWare exploit isn't enought, you have to install Unlaunch (following ALL the guide linked by @BlackShark).
    1 point
  23. @Asia81 Thank you very much! I highly appreciate it!
    1 point
  24. Already behaves fine on the latest commits; was fixed before any of this was reported.
    1 point
  25. @theSLAYER Thank you, I'll do my best to bring them back.
    1 point
  26. PKHeX calculates stats for whatever the regular mainline game stats should be. The game doesn't always store the calculated stats in all formats. For generation 3, boxed PKM data is stored without stats, so withdrawing in-game will cause the game to re-calculate, and depositing via PKHeX will discard whatever stats are calculated. PKHaX exists to skip some user-convenience logic like stat calculation and ability list narrowing. Use responsibly.
    1 point
  27. Details for Index 76 of normal_encount and normal_encount_rigel1 and normal_encount_rigel2 (no differences) Rewards for Index 76 of normal_encount and normal_encount_rigel1 and normal_encount_rigel2 (no differences) Details for Index 76 of dai_encount Rewards for Index 76 of dai_encount
    1 point
  28. Resetting the flags does not effect if the Pokémon can be shiny or not, you’re just having bad luck. Remember the odds of finding a shiny does not mean you’re guaranteed to find a shiny within that number if attempts.
    1 point
  29. Crossover encounter legality for LGPE is not implemented at this time.
    1 point
  30. While this isn't official behaviour (since there's no official way to transfer saves from one version to another), it is known behavior for paired games. I won't go so far to call it a "glitch". Presumably, this happens because paired games were in development at the same time, so it's essentially just the one same game instead of two different games; all they did was flip a few flags to make certain mons appear differently, aka version exclusives. Since they are one same game, their save recognition system also works the same way, hence: if you were to bring a save over from another game of the same pair, it can be read. While future games (3DS titles, Switch titles) might softlock the game if you do this kind of swap and try to progress the story (because more than just encounter flags get flipped, and more complicated than just simple flipping; they actually programmed in both sets of dialogue, both sets of "version exclusive" NPC interactions, both sets of in-game triggers etc), the same phenomenon you observed still occurs with non-story related version exclusive encounters. It is also possible older games have certain elements in the story that can cause soft-locks (when save swapped), but it has to be documented. I've did it with a few games but did not notice anything untoward happening.
    1 point
  31. Yeah in game you can't differentiate the difference, and HOME probably doesn't care. But if you look into the data, it is illegal.
    1 point
  32. To be clear, when you say "mark+region", you're referring to the symbols like Pentagon, Clover, GB etc, that show where a mon came from, right? Those are all governed by referencing the origin game data. Those things are not data by itself. (Also if you're referring to the line met in johto [for example], that line is also based on the origin game) it would be? because such a mon is not legal to begin with? Like I said, origin game persists. So, for example, if Yveltal was caught in Pokemon X, that is illegal. Just because the game doesn't know it's illegal, doesn't mean it isn't.
    1 point
  33. When you collect the mon from the delivery person, be it pokemon center or pokemon mart. (the delivery person waits at different places, depending on which generation you play)
    1 point
  34. Best way is to check the Pokémon's data using PKHeX's legality checker. It's better than the official online-checker in 99.999999% of all cases.
    1 point
  35. A question, technically with this method you can search for jirachis with good iv, right? because I'm trying with this seed, and instead of getting a Jolly Jirachi with those IVs, I get a jirachi with other IVs and a docile nature the docile jirachi I finally got the desired jirachi ^.^
    1 point
  36. you're a monster tbh, thanks for the quick answer
    1 point
  37. Version 21.05.21

    3832071 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Decrypted 3DS Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (svdt, save_manager, JKSM, or SaveDataFiler). We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    1 point
  38. Sorry for the necropost, but I think I won't be the only one stumbling into this problem and searching got me to this thread, which doesn't have a clear (user friendly) answer to the issue. Problem is that project64 (and probably other n64 emulators) don't round up savefiles to full n64 savetype filesize. In the case of pokémon stadium 2, as Kaphotics stated, project64 creates a 0x1FF00 file (130816 bytes) while PkHex expects a 0x20000 file for (USA/INT) stadium 1 and 2 savefiles (131072 bytes). One can manually solve this manually with any hex editor or file padder. I went ahead and coded a simple app that will pad n64 savegames to the nearest savetype (depending on the input savefile). Originally I only intended to make it pad the stadium savegames, then I saw Japanese Stadium 1 (or stadium 0) uses a different savetype, so I went ahead and made a more general app that can work with any n64 savegames. Just drag and drop a savefile onto the .exe file and you will get a file with the "_pad" suffix added to it. n64savepad.zip
    1 point
  39. I generated a Polteageist to have flawless stats with curry mark and it showed up as legal. I used an ability patch in game to get its hidden ability and now it's showing up as illegal. Why is this? When I revert its ability to its standard ability on PKHeX it shows up as legal again. 855-01 - Polteageist - 3D8B933B5F35.pk8
    1 point
  40. This guide is for those who are interested in editing an actual trainer/berry e-Card to use with the real e-Reader. If you are capable of save editing or you are playing on an emulator it's probably easier to inject the trainer/berry into your save file directly. Requirements your custom Trainer (ECT) or Berry (ECB) of course (can be created with this tool) e-Reader dev tools (https://caitsith2.net/ereader/devtools.htm) e-Card headerfix tool headerfix.zip (source) a hex editor (like HxD) a raw e-Card which we will use as a base (English, Japanese) Editing the raw e-Card Decode your raw e-Card with nedcenc like this: nedcenc.exe -i card.raw -d -o card.bin Open the decoded card in your hex editor. Copy the header (the first 83 (0x53) bytes as seen above) and save them for later. Copy and save the VPK (starting at offset 0x53 with "vpk0") into a new file. The full VPK size can be found at offset 0x51. Keep in mind that this is written as little endian, which means if these two byte are "81 07" the actual size is 0x781 (from 0x53-0x7D3). The rest of the decoded card is just padding, you can ignore/delete it for now. You have saved the VPK into a new file, now decompress it with nevpk: nevpk.exe -i trainer.vpk -d -o trainer_decompressed.vpk Open the decompressed VPK in your hex editor. For trainers: navigate to offset 0xD50, that's where the actual trainer data (ECT) is located, it's 188 (0xBC) bytes. For berries: the data (ECB) is at offset 0x4EA, it's 530 (0x212) bytes. For trainers: replace the data from 0xD50-0xE0B with your custom trainer and save the file. For berries: replace the data from 0x4EA-0xA19 with your custom berry. Compress your edited VPK with nevpk: nevpk.exe -i mytrainer.vpk -c -o mytrainer_compressed.vpk Note the size of your new compressed VPK! Create a new file in your hex editor and paste the header you have saved earlier in step 3. Paste your compressed VPK right after the header at offset 0x53. Now fix the VPK size at 0x51 to match the new size. Remember to write it as little endian! Fix the size info at 0x26: in the image above the value is 0x020F0622 bit 9-23 is the same as your VPK size + 2 bits are counted from left to right starting with 0 the original VPK size is 0x781 + 2 = 0x783 or in bits 0000 0111 1000 0011 0x020F0622 in bits: 0000 0010 0000 1111 0000 0110 0010 0010 convert your new VPK size into bits replace the bits marked in red in the size info convert the size info value back into hexadecimal write it back to offset 0x26 Pad the card to a proper size of 2112 (0x840) bytes. You can fill the area after the VPK until 0x83F with FF. Fix the cards checksums by droping it on headerfix.exe and you are done! You are done! You can now encode your edited card back into a raw e-Card: nedcenc.exe -i custom.bin -e -o custom.raw You can use the dotcode printer from the devtools for printing, it can print dotcodes in raw or bmp format. Keep the DPI at 300, choose your card and your printer and print it! You could as well just convert your raw card into bmp (raw2bmp.exe -i card.raw -o card.bmp) and print that. So, I hope everything was clear enough, if there are still questions feel free to ask!
    1 point
  41. Version 1.0.12

    105469 downloads

    Non Shiny Living Dex | Shiny Living Dex Key Description: This page holds files that contains shinies, based on the generation's format. Use PKHeX's import system to import all the wanted .PKX files. Make sure you keep an extra safe backup of the save, before performing any modifications and imports. .rar name Creatures in folder Excluded Creatures Special Mentions Comments Gen 1 #001 to #151 #151 VC Mew distributed with set DVs NIL VC Gen 1 can be imported into Gen 7 saves Gen 2 #001 to #251 #151 VC Mew distributed with set DVs #251 Celebi could be shiny in VC Crystal VC Gen 2 can be imported into Gen 7 saves Gen 3 #001 to #386 #251 Celebi #151 Mew shiny via Old Sea Map event (JPN) #385 Jirachi shiny via WISHMKR distribution #386 Deoxys shiny via Aurora ticket event Soft reboot of series; Gen 3 couldn't import creatures from Gen 1 and 2 Gen 4 #387 to #493 #493 Arceus #490 Manaphy shiny via egg traded then hatched #491 Darkrai shiny via In-game encounter (event) #492 Shaymin shiny via In-game encounter (event) Missing creatures can be imported from Gen 3 Gen 5 #494 to #649 #494 Victini #643 Reshiram #644 Zekrom #647 Keldeo #648 Meloetta #649 Genesect shiny event (JPN & KOR) Missing creatures can be imported from Gen 3 & 4 Gen 6 #493 #650 to #721 #718 Zygarde #720 Hoopa #721 Volcanion #493 Arceus shiny (via event) #643 Reshiram shiny (Fabled Den) #644 Zekrom shiny (Fabled Den) #719 Diancie shiny event (JP) Missing creatures can be imported from Gen 3 to 5 Gen 7 (3DS) #722 to #807 #789 Cosmog #790 Cosmoem #801 Magearna #802 Marshadow #807 Zeraora #025 Partner Cap Pikachu via bad programming #251 Celebi could be shiny in VC Crystal #718 Zygarde shiny (via event) #785 Tapu Koko shiny (via event) #786 Tapu Lele shiny (via event) #787 Tapu Bulu shiny (via event) #788 Tapu Fini shiny (via event) #791 Solgaleo shiny (via event) #792 Lunala shiny (via event) #800 Necrozma shiny (via event) & Alolan Formes (shiny) Missing creatures can be imported from Gen 1 to 6 Gen 7 (Switch) #001 to #151 AND #808 to #809 #151 Mew event not shiny #808 Meltan shiny via Pokémon GO #809 Melmeltal shiny via Pokémon GO & Alolan Formes (shiny) Compatible with series that can withdraw from HOME. Gen 8 (SWSH + IoA + CT) - Articuno (Galar), Zapdos (Galar), Moltres (Galar), Keldeo, Volcanion, Zacian, Zamazenta, Eternatus, Kubfu, Urshifu, Zarude, Glastrier, Spectrier, Calyrex #807 Zeraora. Wasn't shiny in its own generation. HOME is now available. Promotes compatibility with every gen (if Pokémon species exist in SWSH) For clarity sake, I shall describe how the folder system works: For example, if you're playing on a Generation 5 game, to have all complete (excluding illegals), import mons from Gen 3.rar, Gen 4.rar and Gen 5.rar Just remember, the transfer system works similarly to the official system the games use:
    1 point
  42. Version 20201114

    37459 downloads

    A collection of Pokemon from every game. See thread for more information and progress: And GitHub for latest updates: https://github.com/ReignOfComputer/RoCs-PC
    1 point
  43. Version 1.1

    11352 downloads

    Perfect 6IV 200AVs in all stats Shiny (excluding Mew, Meltan and Melmetan) Almost a perfect moveset with available moves in these games Legit (acccording to PKHeX) They are FRENCH, but you can quickly change that in PKHeX Ready to kill Master Trainer
    1 point
    I was lost before finding this save file. This save file changed my life. I now know who I am as a person thanks to this file. Thank you
    1 point
  44. Done! PWT.zip (all extracted from the server data) I also put together an archive of all the C-Gear/Pokedex Skin files. Index numbers were changed to match the server indexes, also they were named by their official names. CGB.zip PDS.zip I might make an archive of the missing musical files as well but they are missing some data that has to be recreated as well.
    1 point
  45. Project Pokémon does not support or condone cheating at the expense of others. While this community contains research, information, and utilities allowing people to alter the games' behavior or create their own Pokémon, we do not agree with using them against players who are unaware that significantly hacked* Pokémon are in use because they are an unfair advantage and can ruin everyone's online experience. This includes, but is not limited to, Random Match-up and Tournaments. We also do not support the distribution of hacked Pokémon through trading with unsuspecting players. This includes, but is not limited to, the GTS and Wonder Trade. What we do allow using cheats or significantly hacked Pokémon for: Private Collections In-Game Use Battling with friends locally if they are aware that your Pokémon are hacked Battling with friends online if you have exchanged Friend Codes and they are aware that your Pokémon are hacked What we do not allow using cheats or significantly hacked Pokémon for (will result in infractions if you do any of these): Online battles against unsuspecting opponents Random Match-ups Trading with GTS Trading through Wonder Trade What we especially do not allow using cheats or significantly hacked Pokémon for (will result in an instant ban if you do any of these): Tournaments (official or otherwise) Users asking for or knowingly providing cheats or significantly hacked Pokémon for use with online play will receive official warnings, as well as users participating in such discussion. If you see anyone who's clearly cheating, please report the post, and a staff member will take care of it as soon as possible. Please help us keep everyone's online experience as clean as possible by using hacks responsibly. *Please note that when we say "significantly hacked", we mean that a Pokemon's immutable state has changed. Any illegal Pokémon (that is, any Pokémon that cannot ever be obtained using official methods) is also considered "significantly hacked". If official legality checks determine a Pokémon of yours is hacked, then it qualifies as "significantly hacked", and falls under the policy outlined above. Examples of edits that define significantly hacked Pokémon include: Species PID IVs (At least, until Sun/Moon are released) Sun/Moon hyper training doesn't modify IVs Poké-ball OT What is not considered "significantly hacked" includes shortcut-ted efforts, clones, or any edits that could be made in-game using official methods. Examples of edits that do not count as significantly hacked: Maxed out EVs (but not over the maximum) Experience Egg steps Changing an ability using an Ability Capsule Legal form changes Legal move combinations Modifying Events to work on Wonder Trade/GTS (Example: Removal of Ribbons from Event Pokémon) While I think the description above covers everything, if you have any questions about what counts as cheating, feel free to PM a moderator (like me).
    1 point
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