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    theSLAYER

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    Atrius97

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  3. Kaphotics

    Kaphotics

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Showing content with the highest reputation since 04/22/22 in all areas

  1. Kurt/Kaphotics figured this issue out in the PKHeX Dev server. You need to progress the game further/open your boxes at least once before trying to edit the game in PKHeX. This isn't a bug with PKHeX, it's a feature of Pokemon Yellow.
    2 points
  2. Hello everyone, I've been working on a project that I started last year, and decided to share my progress with you all. My goal with this project is to extract as much wonder card information as I can from whatever distribution methods that exists to maintain 100% accuracy with said wonder card information. Generations IV and V are my current priorities given all the newer generations seem to be accounted for well enough for the time being. The difference between these extractions versus the traditional save extraction variants, they lack date received information, and in some cases, my extractions have encrypted data where some of the save extracted variants are decrypted (not that it's a bad thing of course, but distributions for these generations are always encrypted so, take that as you will). This is of course all work in progress and I will keep updating this for the future. Download: https://mega.nz/file/cJZkCZiA#Vz1HWL5i_-k_cyWCKqGt-P5pMC2raxk67UVnfc_NmUA As a small side project, I decided to invent wonder cards of my own for events that never got distributed (currently only for generation IV), I made sure to keep them in line with official wonder cards to make them as authentic as possible down to the data, making these technically 100% accurate. While some of these events are available in one form or another, this is my attempt at a "clean" distribution as if it was official. I provided PGT and WC4 variants of these wonder cards, that way you can use what you feel for your game(s). Just keep in mind there is a PCD box limit of three, PGTs carry the event data needed in-game. Mystery Gift Wonder Card List: Download: https://mega.nz/file/RV4AELaI#Potm-P8W8WWcaErmjO_aSSLba78mApmsuxABc6bZNDc
    2 points
  3. If you have access to a hacked switch, you can easily add this Swampert to your savefile. (Back the save up with JKSV or Checkpoint, open in PKHeX, drop the Swampert in) If you do not have a hacked switch/have an unhackable switch, you can use one of the various Sysbot.NET discord bots to have them trade you your Swampert.
    2 points
  4. You need at least one Pokémon on each box, then the next time you use the PC you'll have more boxes.
    2 points
  5. It looks like you had multiple glitch pokemon in your boxes. After withdrawing the glitched starter Pikachu into party slot 6 (cannot be released, since it behaves as a starter Pikachu) and deleting several others until the boxes appeared no longer glitched/didn't contain any remaining glitch pokemon, the save loads: YellowSave.sav Chances are PKHeX just had trouble reading your boxes with all the garbage data that was there.
    2 points
  6. 384 downloads

    This gift was distributed to celebrate the start of the Europe International Championships. This Pokémon is based on the Marco Fiero Silva's Dracovish, used in the 2020 Oceania International Championsip. The redemption code was EU1C2022G1FT. As of LGPE, wonder cards are no longer stored in saves. As such, players will not be able to inject this wonder card into their save using PKHeX, for the purposes of redeeming it in-game. Wonder Card ID #0523: Marco's Dracovish Species Dracovish TID 220422 Distribution Serial Code Location a Battle Competition Dates April 22 to 25, 2022 PID Cannot Be Shiny Games SWSH Nature Adamant Ability Strong Jaw (2) Item Choice Scarf IVs EVs HP 31 4 ATK 31 252 DEF 31 0 S.ATK 31 0 S.DEF 31 252 SPE 31 0 Lv. 50 Moves (ITALIC means Relearnable) Fishious Rend Rock Slide Crunch Dragon Rush Battle Champion Ribbon Lang Slot Mon's Lang Nickname OT Name OT's Lang JPN Dracovish Marco ITA ENG Dracovish Marco ITA FRE Dracovish Marco ITA ITA Dracovish Marco ITA GER Dracovish Marco ITA SPA Dracovish Marco ITA KOR Dracovish Marco ITA CHS Dracovish Marco ITA CHT Dracovish Marco ITA Only One Redemption Allowed Format Ver.2.1.2-12, Post Updated Date:20220422_1254
    2 points
  7. Oh ok lol I’ll try those options and absolute last option is I’ll just SOS for one in USUM lol thank you for your help!
    1 point
  8. Kleavor with Gameboy, Sinnoh, Kalos, Alola, Galar, Let's Go, and Go symbols, or no Symbol at all Wyrdeer, Ursaluna, and Hisuian Typlosion with Gameboy, Sinnoh, Kalos, Alola, and Go Symbols or no Symbol at all Hisuian Samurott with Kalos, Alola, and Go symbols or no Symbols at all Hisuian Lilligant and Hisuian Braviary with Kalos, Alola, Galar, and Go Symbols or no Symbol at all Hisuian Sliggoo, Hisuian Goodra, and Hisuian Avalugg with the Kalos, Alola, Galar, and Go Symbols Hisuian Decidueye with the Alola, Galar, and Go Symbols Sylveon and Galarian Weezing with the Sinnoh Symbol Galarian Mr. Mime and Mr. Rime with the Sinnoh and Hisui Symbols Johtoian Typlosion, Unovan Lilligant, Unovan Braviary, Kalosian Sligoo, Kalosian Goodra, Kalosian Avalugg, and Alolan Decidueye with the Hisui Symbol Currently there is no way to get Unovan Samurott at all without transferring from Bank to Home, but it is unable to be put into any games. Edit: Also, not including anything that might not being in Scarlet and Violet, these are all of the possible Ribbon Masters(aka Shadow Pokemon from the Gamecube titles that are coded into all five two-way transfer switch tiles), since all of the games have at least one exclusive Ribbon: Kantonian Vulpix, Kantonian Ninetales, Remoraid, Octillery, Mantine, Sudowoodo, Johtoian Sneasel, Weavile, Swinub, Piloswine, Mamoswine, Heracross, Togepi, Togetic, Togekiss, Spheal, Sealeo, Walrein, Ralts, Kirlia, Gardevoir, Gallade, Duskull, Dusclops, Dusknoir, Snorunt, Glalie, Froslass, Roselia, Roserade, Tangela, Tangrowth, Magneton, Magnezone, Golduck, Magmar, Magmortar, Pinsir, Rapidash, Lickitung, Lickilicky, Scyther, Scizor, Kleavor, Chansey, Blissey, Electabuzz, Electavire, Snorlax, Mr. Mime, Rhydon, Rhyperior Of the above, so far only Golduck, Chansey, Blissey, Magneton, and Magnezone have all been confirmed for Scarlet and Violet. Also to get Kleavor as a Ribbon Master you need to get all of the SwSh and BDSP exclusive Ribbons on the Scyther before evolving it in Legends.
    1 point
  9. I assume they are talking about this Space World Mew that was distributed to RGB in 1999 https://bulbapedia.bulbagarden.net/wiki/List_of_Japanese_event_Pokémon_distributions_(Generation_I)#Nintendo_Space_World_.2799_Mew Most events from Gen 3 and up should be able to successfully be brought to newer generations. However Event Pokemon that were distributed to the original cartridge versions of Gen 1 & 2, like that Mew, are stuck there forever. They were never able to migrate to any newer generation since there has never been an official way to transfer them up. While it is possible to get Pokemon from the Virtual Console re-releases of Gen 1 & 2 into Gen 7 and up, it still lacks an official way to interact between cartridge and VC versions. So those Pokemon will always be illegal in newer generations. Some Pokemon like the PCNY might look legal because they don't really differ from Pokemon that were caught in the wild.
    1 point
  10. Please stop multi-posting. If no one responded to your latest unanswered post, edit the new info into your latest unanswered post, and continue to wait for a response. It's possible no one that continues to browse here has the information you want. Or maybe someone with the info wouldn't be here until a few days later. So instead of asking every day, just wait, alright? :3
    1 point
  11. Yep, that is the cloning method I use for BDSP and it works perfectly. The only requirement for banning clones is that it needs to be the only one in your game at the time. If you trade, you don't have it anymore, but you can reload a backup save where you still have it and the backup save hasn't realized it's been traded yet and it's still tradeable. It does count as cloning, but since it's tradeable many people wouldn't know it's cloned.
    1 point
  12. Hey i definitely do not have the skills currently but i will learn how to do it
    1 point
  13. I mostly wanted the option to transfer for a much later use because I'd like to shiny hunt on SS and just if later If I feel like I want to pass them onto another game but again I appreciate the offer to help. Annoying to have to go through tedious ways since pokemon ds games are so expensive now lol
    1 point
  14. I'll showcase here my first PMD Hack: Pokemon Mystery Dungeon: Explorers of Alpha! This hack is named after the Alpha Pokemon Arceus, and you got it: the crux of this hack is the implementation of Arceus in the game as the final battle. Already present in the game, but unused and lacking both sprites and portraits, I first wanted to add Arceus to the game. But that's not the main goal of this hack. I've spent a lot of time in my childhood playing Explorers of Sky, grinding mons up to stats cap by hand, figuring out the game mechanics etc... But I felt like the game could be optimized and made harder, with more QoL features and Pokemon reworks like you could see in Drayano hacks. 2.0 Patch Notes (STILL UNDER HEAVY DEVELOPMENT): FYI: Explorers of Alpha has a Twitter where I post updates from time to time ! Follow @EoA_off on Twitter if you wish to see more updates on Alpha ! SkyTemple's Discord is the PMD Discord I'm active on, so don't hesitate to hang out here for informations about my work too ! I know it's been a while I haven't shown anything here about the new Explorers of Alpha version. Supposedly 1.3 before, the amount of implemented stuff convinced me in changing the naming for 2.0 (a kind of Explorers of Alpha: Platinum Version if you want). No ETA, I'm having issues with my life but still slowly working on my new update ! However, because I know there are people thinking this project is dead, I will post patch notes about Explorers of Alpha 2.0 down below. Without further ado, let's get started. I'm not mentioning bug fixes for now, it's not needed and the patch notes are already full of things to read lol I may have forgotten some stuff because the next update is full of things I've implemented in Alpha... But I hope you are hyped for the next update. Just remember there's no ETA, but it should be out by June (I think) 1.2 Patch Notes: 1.1 Patch Notes: 1.0.1 and 1.0.2 Patch Notes: Here are the features this game has so far Global dungeon related features: - you can now change leader after graduation in a large majority of dungeons - an increased spawn rate: in base games, an enemy spawns every 36 turns and a Kecleon spawns every 3 turns. Now an enemy spawns every 5 turns and a Kecleon spawns every turn. - as a result you will have to face more enemies and use more moves: moves PP and move Accuracy have been increased for a large majority of them, some other deserved nerfs like Imprison or Teleport being great all around moves. - along with Accuracy and PP fixes come what I'd call "AI Fixes" of Blizzard, Powder Snow and Ice Shard, not being handled correctly by the AI - moves are updated so they behave like in Rescue Team DX or Super Mystery Dungeon in terms of range (Light Screen benefits to the whole team, Air Slash is a line of sight move) - Gen 6+ Steel-Type - recruitment rate is higher in dungeons - post-credits Kecleon shops now feature all evolutionary items, including Sun Ribbon and Sun Stone - Shiny System: now some gender-exclusive pokemon have a shiny form, working in a similar way as Strong Foes in RTDX during early main dungeons. Way stronger than normal, they have a low spawn rate and a very low recruitment rate, which as a result gives you 1/4000 chance to recruit a shiny without any recruitment boost applied Pokemon related features: - Pokemon having an hidden ability already present in Gen 4 now have this ability in some way. This include Drought Ninetales for instance, but doesn't include Unburden Sceptile for Balancing reasons - gender dependant abilities - Pokemon having a mega now have their mega typing (Normal/Fighting Lopunny or Grass/Dragon Sceptile). Other pokemons deserving a better typing are changed aswell, following some of Drayano hacks changes (Electric/Dark Luxray for instance) - a large majority of Pokemons now have a moveset according to their Gen 8 movesets. It includes (but isn't limited to) Close Combat Lopunny, Brave Bird Ho-oh or Earth Power Venusaur. Other Pokemon having their types changed now learn stab moves more frequently (like Dragon Pulse Charizard as Level-up) or even learn new moves (like Bug Buzz Flygon) - new TMs: Icy Wind, Fire Punch, ThunderPunch, Ice Punch, AncientPower, Aqua Tail, Earth Power, Gunk Shot, Heat Wave, Iron Head (1.2.1), Outrage, Seed Bomb (1.2.1), Signal Beam (1.2.1), Superpower (1.2.1), Zen Headbutt (1.2.1), Super Fang, Helping Hand, Hyper Voice, Low Kick, Megahorn, Close Combat, Aura Sphere, and Power Whip. Note that only a few are available in 1.2.0, but all will be available in 1.2.1 with a new NPC - egg moves are now part of level up moves - pokemon have a better stats curve/better base stats, so they are easier to grind for endgame dungeons (still need to implement stats curve for a large majority of final evolutions tho). That means as the game goes, pokemon are better all-around. - experience buffs to some final evolved mons, to stick with the global level curve of the hack - legendary Pokemon now have a shiny form with other abilities and better stats QoL features: - you start the game with a 48-Sized bag and 1000 slots in Storage - your starting bag has a plethora of useful items - GtI experience share, giving Standby Pokemon 50% the exp gain you get in dungeon (credits go to Irdkwia) - Move Shortcuts, Disable Tips and Same Type Partner patches are included in this hack - Beach Cave now allows the player to farm useful supplies quickly and easily, in order to prepare yourself for Scenario dungeons - IQ gains are increased: Wonder Gummi gives +50 IQ, same type Gummies give +25, favored type Gummies give +16, neutral type Gummies give +9, unfavored type gummies give +4, Nectar gives +25 - Dojo Dungeons have a high replay ability, permiting an easier gummi farm for Type-Exclusive Mazes, and an easier vitamins farm for Final Maze - though Mazes are restricted to one visit per day before you beat the game. The purpose of this change is mainly because of Gummies being present in here, virtually allowing a quick and infinite Stat boosts farm - Juice Bar animation has been cut - an Experience farming dungeon is unlocked after beating the full game (not Dialga mind you). You can grind your team here, as well as farming gummies and Reviver Seeds in the second floor - you have an higher chance to have a Big Win in Spinda Café - Sentry Duty rewards are more generous - Kangaskhan Rocks are replaced by Porygon2 in dungeons, having more options for the player - IQ Groups have been reworked: Lava Evader and Course Checker are replaced by Multitalent and Gap Prober for every IQ group. IQ Groups already having these skills now have other skills, PP Saver or Erratic Player for example - a new IQ Group: Group S. This group has an unique combination of IQ Skills and is exclusive to shiny legendaries and some other specific species - Mission ranking now follows the real difficulty of the game. Mission rewards are now more relevant for harder missions. - Kecleon Supply shop now offers better items at the end of the game - Surrounded Sea have 2 Blue Gummies in first visit (yes, it's a QoL feature lol) - you can now recruit Shiny Celebi and Purple Kecleon Gameplay related features: In order to offer a better experience to the player, this game proposes hard-but-fair challenges: - Complete Team Control Patch from Cipnit, you can now control the whole team, permiting new strategies and combinations. You can toggle on and off full team control by pressing Start at the beginning of a turn - allies can now trigger traps - dungeon have new gimmicks (weather oriented dungeons, debuffing enemies, PP consuming dungeons, etc...) - in these dungeons, some floors have Reviver Seeds guaranteed to spawn (Quicksand Pit B10F for instance) - dungeon partners are more reliable (Cresselia is no longer a burden lol) - some dungeons now have a completely revamped spawn table according to a specific "property" of the species in it (typing, IQ Group, abilities, starter exclusive dungeon, sudo exclusive dungeon, etc...) - dungeons now have increased IQ enemies (expect 330 IQ enemies after Chasm Cave) - Burn damage now occurs every 10 turns - Intimidator IQ Skill now activates 24% of the time instead of 32% of the time - you can no longer stall bosses: you have a low number of turns required to beat a boss (50 Turns for Spiritomb, 30 for Dialga) - bosses are made harder and also have new gimmicks - Aegis Cave puzzle has been removed - new quests and endgame challenges - speed related effects last earlier, it does include Slow Start - level curve adapted to the fact you gain more exp. Expect yourself to be level 100 by the end of the story! - an anti-cheat was added: you can no longer use Type-Exclusive gems in story dungeons. If you try to bring them to a dungeon, they'll be removed from your inventory before post-Dialga, and removed from your bag during story missions - along with that, you can no longer enter Wonder Mail S from the main menu. If you try to generate basic missions for first floors in order to have free Exploration Points, it'll not work anymore. You can't generate missions targeting the first floor of a dungeon too. - some dungeons have more floors, it includes Seven Treasures dungeons, Surrounded/Miracle Sea, and Spacial Rift Depths - Zero Isle has been made harder (North doesn't allow rescues and items when entering it, South scales up to level 45, Center expects you to beat it in one blow with IQ Skills disabled) - Destiny Tower is now SPMD one, allows recruiting and has unique species in it Screenshots: Title screens were changed so they use HGSS' Mystri Stage cutscene images UI has been revamped: it's now constant dark mode This hack features Item Icons like in SPMD (patch made by me) Here's a screen showing other QoL features More diverse recruitment tables, along with recruitment enabled in a large majority of dungeons, and even new species recruitable! New dungeons, and even more boss battles/gimmicks Speaking of bosses, here are screenshots of harder boss fights In order to make the game harder, some bosses were changed New events showcase, including new boss fights Bosses are now indefinitely repeatable, and now give better rewards New exclusive items for new Pokemon, along with Arceus exclusive items New TMs, with flavor text. Here are 4 examples Shiny System and more! As of 1.2.0, here are the main "issues" you can expect: - Arceus still has the dummy sprite - Rotom-Forms have Rotom sprite, though portraits, stats, movesets and typings are implemented - You can't enter Spacial Rift from Crossroads with more than 24 items - Some TMs may have incorrect compatibilities/some compatibilities missing, don't hesitate to DM me on Discord so I can correct these moveset errors on further releases - 1.0 and 1.1 Saves may have some pokemon reverted to Shiny in 1.2 - I haven't uploaded any documentation yet Here's the to do list: - adding Arceus and Rotom forms sprites (since I'm not a spriter, it doesn't depend of me) - for 1.3: finish new TMs compatibility, add the reward intended for Special Episode 5 completion, improve the Dojo anti-abuse check, custom move effects, custom moves such as Shell Smash, and move fixes like Gen 5+ Tail Glow - documentation Special thanks: The most important part of this post for me! Because this project wouldn't have made this far without them! - Parakoopa: he's SkyTemple developer and always here to help when it's necessary for me. The community around SkyTemple is so kind and so cheerful that I couldn't thank him enough for that. Here's the link of SkyTemple Discord. - PsyCommando: one of the very first to research and investigate PMD Sky in this post. His tool gfxcrunch helped me with sprite editing in the early days. - UsernameFodder: the author of this Google Doc where you can find a useful list of IDs by index for quite everything, from Item IDs to Dungeon IDs. A great help when scripting! - Audino: he programmed SpriteBot featuring a more than never easy way to import sprites in a PMD Sky Rom - gromcrunch for Tilesets - Fable_Amare for Arceus portrait and Rotom Forms portrait. Make sure to check their work! - Lumi for Grovyle's asset Lasts but no least: - Cipnit/Jirt: The one who made this Complete Team Control Hack - techticks: worked on an ASM Editor which works similar to softs like algobox. It still lacks a lot of structures, but for now the UI itself is huge to build at least 80% of Gen V+ move effects along with eos-move-effects project examples - Irdkwia: he helped the community a real lot recently with his research. Fixed Room, Mission Ranking, Treasure Town Shops and a plethora of sprite assets are editable thanks to him. GtI experience system and future custom move effects ASM hack are by him. - End45: this man is cracked. Without him, half of this hack features wouldn't be possible. I'll list all the help he provided to me: IQ Gain table editing, Type Table editing, IQ Groups editing, Doom Desire move effect, exclusive items editing, control patches, and even more! Always knowledgeable, and always reseaching a ton of stuff, helping others to succeed in their own research, I think we can't thank him enough for all the stuff he's doing for the community The xdelta patch is found here (last update: 2/22/2021): PMD Explorers of Alpha 12.xdelta. You need to patch an US Explorers of Sky Rom in order to make it work. This hack is expected to be played on an emulator so I'm clueless about playing it on real hardware (it seems to work on real hardware from what I've heard). Don't hesitate to join SkyTemple Discord if you want to ask me for help or report any bug (Discord Tag: Solace?#7229 or Mond#3823), however even with my Discord tag, I highly recommand you to join SkyTemple Discord since I'm mostly active here
    1 point
  15. Only the language has to be different. OT/IDs don't matter, as far as I'm aware it literally only checks the language tag.
    1 point
  16. That is, in this case, incorrect, Kaphotics. Retroarch mupen64 uses the .srm file extension, but it is not a save state - it's the cartridge save file bundled together with four controller pak saves. https://github.com/drehren/ra_mp64_srm_convert has a tool that can extract them, and when I do that it loads in pkhex fine (All your boxes are empty and there's teams registered for Anything Goes and Poké Cup, correct?)
    1 point
  17. If I’m not mistaken VBA should have a memory viewer/memory dump options. Just look through options/debugger options, if any. well, you need to be battling the trainer, if you want to dump their mons. basically, for any device, even phones, whatever is shown on screen is a result of the data being in Random Access Memory (RAM). So if you want something to be in RAM, gotta make sure you’re in that scenario on screen. also, as an added note, don’t upload the RAM. The ROM data is in the RAM. (The ROM needs to be loaded into the devices’ temporary memory, in order for the device to do whatever)
    1 point
  18. pcdata.bin comes from PKHeX, and PKHeX has a report window that shows everything and can export to csv. Is that not sufficient?
    1 point
  19. Thank you so much! I really appreciate the assistance. Worked perfectly.
    1 point
  20. thank you bro, this works perfect for me
    1 point
  21. You should screenshot the error message (click on the red flag next to the mon's icon), or upload us the .PKx if you want assistance with the modifications you're doing. Use the encounter database (Tools -> Data -> Encounter Database) to generate a proper Rayquaza from an origin game of your choice. When you're doing modifications to some Pokémons, please keep in mind that there are PID-IV RNG correlations. Here's the tutorial for Gen 3 stuff:
    1 point
  22. I think all that is left is for you to update the residence. In Gen 6, the Residence info is updated on trades. Other than that what you described seems right :3
    1 point
  23. Releases now available on ProjectPokemon's Downloads page! CLICK HERE. Just a note that the latest updates will be posted to GitHub over at https://github.com/ReignOfComputer/RoCs-PC Update: We continue into 2019 and beyond! Little project I'm working on to go through all the Pokémon games and establish a library in 2016-2018. Yes, some people have done so before me - but this is more of a personal goal to well... Complete the PokeDex. Though my Pokémon journey started in ~1998, it never really took off until 2006 with the release of Diamond/Pearl. With the GTS and the going online, meeting many like-minded people from communities such as PokemonGTS, ProjectPokemon, and Secure, I can see how peaking behind the curtain got me to where I am today. Still here? Cool. In this thread you can find my collection, amassed since 2006 through my own game-play, The Global Terminal, friends, and more. This includes quite a number of 3rd Gen events (pre-PalParked, see 13 - Gen IV - Gen III Pal Park, rough file list here). I'm still digging through my archive folders so there's probably a lot more, but with the sheer amount of files this will take some time. Also as a disclaimer, it's been so long that I can't tell if any of the events are hacked (especially those GCEA, WISH, etc). I wouldn't assume everything is legit. I'm working on creating updated 2016-2018 versions of every game's PokeDex since I'm playing through everything from Gen I to VII (#completionist), but you can find my old 2011/2013 5/6th Gen files in zArchive. Lots of files belonging to other people, if I didn't credit you, let me know. Progress: Tools used: Thanks: Download:
    1 point
  24. Hi, today we begin this huge thread which collect of the other thread I opened about demo, prototype, bug, unused, unreleased Pokemon. The aim is to collect them all. What we did: -Unused trade pokemon in gen 1 Here SUCCESS -Debugger Pokemon in gen 1 Here SUCCESS -Bug Contest Unused Slot Venomoth in gen2 Here SUCCESS -Hidden Event Pokemon in gen3 Here SUCCESS -Altering Cave Pokemon in Gen3 SUCCESS -XD Salamence, Bonsly, Mew SUCCESS -Battle Pyramid and Pike Pokemon Here SUCCESS -Demo Kiosk Pokemon in Gen 4 Here SUCCESS -Azure Flute via Pokemon Ranger Prototype in gen 4 Here SUCCESS -FunFiesta exclusive mission Pokemon in gen5 Here FAILED -Prototype Wondercard in Distro Rom (Bulbasaur done,Litwick done) SUCCESS -ORAS Demo Pokemon in gen 6 ALMOST DONE -Ghost Marowak in Gen1 and Gen3 HERE SUCCESS -Ghetis Kyurem in gen 5 SUCCESS -Japanese Exclusive Pokewalker Pokemon (x18) SUCCESS thanks to @HaxAras and @suloku -Pokemon Sun/Moon uncatchables (totem, allies, demo ...) ! Here SUCCESS thanks to @thaleskpl @theSLAYER and me -Wailord beta test in gen4 SUCCESS thanks to @BlackShark -Extra Shadow Pokemon in Colosseum Here FAILED -X D Beta starters and beta pokestop geodude SUCCESS thanks to @StarsMmd -Japanese Crystal Debuggers pokemon SUCCESS -Tuto Catch Pokemon SUCCESS thanks to @BlackShark -Pokestar Pokemon in B2W2 HERE ALMOST DONE -Main Battle Debuggers Pokemon in Stadium2 Here SUCCESS thanks to @BlackShark -DP IV Ally Pokemon SUCCESS -RFLG TV Teachy Pokemon SUCCESS -GSC Carrie's and Cal's Pokemon SUCCESS -Debug Battle Rhydon SUCCESS -Stadium 1 and 2 Rentals thanks to @SwagKey SUCCESS -Yellow Bug Town Pokemon SUCCESS - Beta E-card SUCCESS -Battle Revolution Rental Pokemon thanks to @BlackShark SUCCESS -Unused Roaming Darkrai thanks to @Aurum SUCCESS -XY Unused Static Encounters thanks to @Cstylzzz SUCCESS -Crystal Cavern Glitch Pokemon SUCCESS -German Debug Treecko thanks to @BlackShark SUCCESS -WCS17 QR Rental Teams thanks to @Holla! SUCCESS -SM Unused Static Pikachu thanks to @Cstylzzz SUCCESS -Glitch Gen1 Trades ALMOST DONE -SM Illegal Kommo-o and Shuckle thanks to @Ruby Genseki SUCCESS -USUM Morimoto and Iwao Pokemon thanks to @BlackShark SUCCESS -Test Pidove Wondercard thanks to @Sabresite SUCCESS -USUM Uncatchables thanks to @Ruby Genseki SUCCESS -GSC Safari Beta Zone Pokemon SUCCESS -Unused Entei Script SUCCESS -XD Bingo Pokemon IN PROGRESS -Shiny Trainers Pokemon thanks to @SwagKey SUCCESS -XD Demo Pokemon SUCCESS -Colosseum Demo Pokemon thanks to @BlackShark SUCCESS -Unused Pelago Pokemon thanks to @Ruby Genseki @Poke J and me SUCCESS -Zeraora from Battle Video SUCCESS What we found: XY (with 6 pokemon); BW (with 5 pokemon); Ruby/Saphir; FireRed/LeafGreen; Emerald demos are still unavaible. Maybe one day? Unrelased Proto Pokemon(07-05).rar
    1 point
  25. Incorrect reasoning. As background, Gen 5 only had differently language’d carts, no region. people do use the language to double as a pseudo-region lock, but not always the case. Wifi: language’d wonder cards were only distributed to games carts of the same language. local: for most cases, language’d wonder cards were only distributed to games carts of the same language. it doesn’t matter if you’re physically there. The exceptions would be WORLDS events (like WORLD CROBAT). If you own a JP 3DS, you can be physically outside of Japan and still receive JP events under that criteria. Those specific look for what 3DS model you’re holding, as opposed to actual physical location. Also, there are exceptions: HKTW events using Nintendo zone & serial code can be received by EU 3DS (language only English), as HKTW imports both JP and EU 3DS. So there are a limited amount of JP events that may be receivable on EU 3DS. This isn’t one of them. Someone can trade you a JP Diancie, there’s no issues there. Just make sure the region is JP, and Geolocation is updated under trainer tab. if you want to redeem the event yourself, yes it has to be EU or Region Free (for Gen 6/7). Anyhow, it you do you good to read the entirety of this:
    1 point
  26. because region info itself isn't stored on the wonder card, so PKHeX can't check for it. The event can have the wrong region (EU 3DS for example) but it would be incorrectly legal. only if the 3DS region is JP, not EU. And Not Handling OT is your name. I think the geolocation list needs to be updated.
    1 point
  27. In Gen 6, you could start the game with any language. In most scenarios language isn’t a problem. Language is not an issue in this scenario. Since you did the entire “a person going from Spain” spiel, perhaps you’re confusing language with 3DS region. If you look at the summary image in the description, this is only for JP 3DS. (JP as in the region, not the language) If I’m not mistaken, people in Spain most commonly have access to EU units. Thus, those units won’t be able to receive this event.
    1 point
  28. Okay I restarted the game and everything looks normal now. I went to Goldenrod as well and did not get the GS Ball like before in terms of the other topic. Kind of strange to me using a lua script like that to soft reset would cause such changes. I guess I got lucky with the GS Ball but every Pokemon I catch is messed up with the location and what not so that's unlucky. I really wonder what would be changed to just mess up every Pokemon I catch, I can understand the GS Ball being flags. And thank you for your time and help!
    1 point
  29. Well anyhow: I know you said Gen 4, but as long as your mons aren't hatched, using Method 1 from what this gives you should work. For example, I'll use AAAAAAAA: Using those IVs: Darkrai was legal with PID and IVs! For Pokemon caught on routes, you may have to do an extra step, to ensure Poke Finder can generate that PID for that met level and encounter slot (basically, for routes, not every PID can occur for every encounter)
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  30. Their SysBot is likely based on the latest stable PKHeX. They would need to update it to make Darkrai tradable.
    1 point
  31. Yeah in the future if you got issues with your save, maybe upload the block that seems to be the issue, rather than the save. Last thing you want is someone using your save and getting you banned (if that is at all possible)
    1 point
  32. Cheat codes are often sloppy when editing values. Chances are it just sets everything to 999, doesn't bother to check if that's a possible value. If you have certain impossible values when going to interact with some of the legendaries or mythical pokedex entries, the game just soft-locks, or will even prevent you from catching that legendary/mythical because it refuses to spawn. This is also why you should keep savefile backups, with JKSV or Checkpoint. If you had an older savefile from BEFORE using that cheat, you would be able to just undo the damage yourself by restoring an old clean backup. Now if you want to fix it you unfortunately have to do Slayer's suggestion of fixing your pokedex progress by hand.
    1 point
  33. Oops, silly mistake. Should be fixed for real now: https://github.com/kwsch/PKHeX/commit/1f49574be1d0f75ee37df932336707ce05e2510d I noticed the max name length was 1 character too short too, so that behaves correctly too now (nobody reporting that in 6 years)
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  34. Thanks for double checking, I missed one final thing... It was one of the oldest implemented code sections, so I figured it would be better to rewrite it -- should be fixed for good now. Thanks for reporting back!~ https://github.com/kwsch/PKHeX/commit/f5358e0e374f9cf903fe8dee8fd274dd72a23a83
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  35. Yeah, that's the thing that baffles me the most. I would assume that you would have saved multiple times leading up from the start of the game to Sky Pillar, so if the 26 second came from a very early point of your playthrough, that should have been overwritten at this point. Anyway sorry I couldn't help.
    1 point
  36. Quick update. After opening the GBA cartridge I did some searching for ways to extract saves from corrupt fake copies with the all the text and numbers that are on the internal parts but sadly couldn't find anything useful. However after cleaning the circuit board with an alcohol wipe and reassembling it and then testing it in my Nintendo DS Lite, the cartridge worked again, or at least it gave the message that the save would be loaded. But of course, the save it loaded was the 26 second save. So with that I think it's fairly save to assume my old save is just completely gone. RIP Rayquaza. Once again, thanks for your help theSLAYER and sorry for wasting your time.
    1 point
  37. Glad to be here! I was told to come here from the GBATemp forums, I'm a pretty newbie hacker but I've got some decade old experience hacking old GBA games lol!
    1 point
  38. Explorers of Memories Official Demo v.1.1 Explorers of Memories is a romhack where the protagonist never lost their memories, and this effects the story in many ways causing events to never happen or making events happen earlier than they should. However, this is not a retelling of the original story, instead it is a brand-new story with elements of the original. This should be played after you finished the original sky as it spoils many things. Chapters 1-9 are currently completed as of this demo. This patch is for US versions of the game and works with Xenophobia and Clean roms. Fixes: Added 'Made by Skytemple' screen Increased the spawn rate of Chanseys in the side path dungeons Changed side path dungeons to have six floors Miscellaneous text/cutscene/dungeon fixes Added Misdreavus Starter Animations (by Emboarger) Explorers of Memories is currently on hiatus (temporary) due to real life issues. Once things settle down development will continue. I will still be working on Memories and may release minor updates to fix any bugs or issues found. Thanks for playing! QoL Changes: Beginner Tips are disabled! Experience Share has been added! Once your Team gains experience in Dungeons any backup Pokemon will also gain 80% of the experience as well. You can now choose the starter you want. You and your partner can now be the same type/species! Move shortcuts have been added so you can now use shortcuts like in Gti, Super, and DX. Evolution Glitch has been fixed, so now characters with 10 letters can evolve. Text Speed is faster. You can now control your teammates in Dungeons after pressing Start. To disable this once its activated press Start when it is the Leader's turn. Starter Changes: Phanphy has been removed as a starter/partner choice Ralts, Misdreavus, and Buneary are new starters/partners Abra and Misdreavus are new starters; however, Abra is Male only while Misdreavus is Female only Eevee and Riolu can now be chosen regardless of gender Ralts line base stats have been reduced since it is a starter/partner now (HP 25, Atk 4, Sp. Atk 4, Def. 4, Sp. Def 4) Buneary line base stats have been reduced since it is a starter/partner now (HP 24, Atk 4, Sp. Atk 3, Def. 5, Sp. Def 5) Abra line base stats have been reduced since it is a starter now (HP 23, Atk 4, Sp. Atk 4, Def. 4, Sp. Def 4). Misdreavus line base stats have been reduced since it is a starter now (HP 24, Atk 4, Sp. Atk 4, Def. 3, Sp. Def 3) Chikorita base stats (evolutions included) and stats have been increased (Attack 5, Sp. Atk. 5 instead of 4 for both) Torchic and Eevee along with their evolutions stats have been increased All new starters and partners have their stats changed to match the growth of the other starters/partners Starter/Partner Moveset changes are in a separate document Ability Changes: All Enemies have their hidden abilities if they have them and they do not have two abilities already (and it doesn't break early game). If the evolution has a hidden ability, but the pre-evolution does not then the pre-evolution will also get the hidden ability. Hidden Abilities are only given to Pokemon if they are released and can be legitimately found on that Pokemon. All Starters and their evolutions have two abilities if they did not have two abilities before. Most of the abilities added to the starters are based on their hidden ability (if available/not broken) or community feedback. Some hidden Abilities that damage the Pokemon, such as Solar Power, are not added to starters, but instead to their evolutions. Starter abilities are listed in the README documents Enemy and Dungeon Changes: The Exp. Yield for certain enemies are lower if they appear within the first 3 dungeons All dungeon enemies through chapters 1-3 have been edited, so enemies do not spam moves like Mudshot constantly Most dungeon enemies have egg moves\tm moves if they need them. Not all enemies will have egg moves\tm moves, since some do not have any at all or other Pokemon in the dungeon covers starter weaknesses if there are multiple of the same type All Dungeons have atleast one enemy that is strong against the starters/partners The side path dungeons in chapter 7-8 (Side Path, Rock Path, and Forest Path) have Chanseys to help the player level up if they need it Enemies in dungeons get progressively harder as the floors go on Bosses have been buffed Enemy Moveset changes are featured in a separate document while Dungeon level changes are listed in the README. Other Changes: Title Screen music was changed (the music is currently A Wish For Peace and may be changed in a future update) Moved Igglybuff episode to unlock after beating Groudon (this is temporary for demo) Teammates can now trigger hidden traps (to help balance being able to control them in dungeons) All added starters have sleep animations/portraits Special Thanks Thank you to everyone listed below along with those beta tested Explorers of Memories. You are amazing! Portrait/ Sprite Credits: Grovyle portraits: Davilos Buneary Portraits: frostibirb Ralts Portraits: DonkinDo Ralts Sprite: DonkinDo Misdreavus portraits: RoyalRust Misdreavus Sprite: Emboarger Abra Portraits: DonkinDo Dusknoir Portraits: drawsstuff Sableye Portraits: drawsstuff, Phillips196 Duskull Portraits: baronessfaron Patch Credits: ChooseStarter - irdkwia DisableTips - End45, irdkwia SameTypePartner - End45 Experience Share - irdkwia MoveShortcuts, irdkwia - End45 FixEvolutionGlitch - irdkwia UnusedDungeonChance - End45 ExtractDungeonData - irdkwia ActorandLevelLoader - psy_commando CompleteTeamControl - Cipnit PartnersTriggerHiddenTraps - Cipnit ReduceJumpcutPauseTime - Cipnit EditExtraPokemon - End45 Here are some picture that shown some of the changes I've made: Explorer of Memories Official Demo V.1.1.rar
    1 point
  39. I did tests regarding Wisps a few months ago, just never cared enough to share in more detail. Relevant vanish flags for Wisps: Toggling those flags will toggle the visibility of each Wisp in the overworld, but that doesn't actually have any effect on what can be reported to Vessa. KWispsFoundArea0* all take values ranging from 0-20 (7 for Area00 -- Jubilife Village), while KWispsFoundTotal is how many you've found across all of Hisui, and KWispsReported is how many Wisps have been reported to Vessa (both range from 0-107). A cheat to make it to the end of the Spiritomb request would be: • Set the first 107 vanish flags (MKRG_ID_001, MKRG_ID_002, ... ... MKRG_ID_107) to Bool2 (true) • Set KWispsFoundArea00 to 7 • Set KWispsFoundArea01-05 to 20 • Set KWispsFoundTotal to 107 Talking to Vessa in-game would then allow you to advance the request to its final section, where you can find the 108th Wisp in the Crimson Mirelands to encounter Spiritomb and finish the request.
    1 point
  40. Hi everyone! This is my first romhack that I developed specifically for me and some close friends to run through in a nuzlocke format; however they encouraged me to release it for the general public because they found it really fun. -About the rom: Do you love the generation 3 games? Specifically do you think Emerald Kaizo looks fun but just a little too difficult? Then this romhack is for you! Some of the biggest features are: -Completely rebalanced and buffed almost all pokemon to be viable in a normal or nuzlocked playthrough of the game. -Higher difficulty bosses and trainers in an attempt to make the game challenging yet not completely overbearingly difficult. Also a big attempt at keeping the theme of the original trainers (AKA Maxie mostly has fire and dark types, Archie has water and darks and so on) -Reworked some pokemon such as Smeargle or Wobbuffet to make them more viable while still keeping their normal gimmicks in a toned down manner. -Barring legendaries, all pokemon from generations 1 through 3 are available in some form. -Made all trade evos be level-up evolutions or friendship evolutions depending on the evolutionary line. -Made evolutionary stones easily found through wild pokemon. -Planned Features: This is my first hack so it could be improved in a lot of ways, if it gets enough attention I will consider updating the post-game as well to include new areas with added difficulty! Documentation will be coming soon! Thank you for reading I hope you give my romhack a chance and enjoy it if you do! Attached is the patch! Rose Emerald.zip
    1 point
  41. Hello folks! (smiles) So, here I am with a romhack (and it is coming from a noob so don't expect a beautiful gameplay!) It is a Romhack on Pokemon Soul Silver! Just started with the romhack, so just a demo version available, but it will receive frequent updates like an update ever 4 months! Pokemon Energy ============== Introduction ------------ The story is about a young trainer Tabby who sets out his journey along with his friend Lucas to become the champion of Primelea region. But as they go on, rouge organization, Team Rocket, start to emerge and declare their return after they were disbanded in Kanto. Tabby needs to stop Team Rocket as well as solve the mystery of the presence of dark forces in the horizon of Primelea. Events take place in -------------------- Primelea, a region where people live in cooperation with nature. Years ago, the arrival of a mysterious huge shadow in Primelea led to the destruction of its various towns. With time, Primelea has changed rapidly from a rural, small region to a bustling metropolitan centre, with major credit to the Pokeranger organisation. However, the various myths of the region have lived on through its people who still fear the happenings of the past! At the present day the Team Rocket organisation try to uncover this mystery to take over the control of Primelea and declare their eventual return. Features -------- * Brand New Region - Primelea (don't ask me for the region map, I am trying to make one, but, I am no expert at map making) * Better, Bigger, Bulkier story than core series (sorry for the forced repeatation) * No HMs (well they will be there but as a side quest in the post-game) * Gyms replaced with Gym trails (they are the same, but you need to defeat 3 powerful pokemon to access them) * Tons more to come... Tools used ---------- * PPRE 0.14b and PPRE 0.12b - Changing, creating and removing events, editing wild encounters, etc * PDSMS 1.18 - for creating maps, editing tilesets and things related to mapping * SDSME - for editing matrices, trainers, map headers and things related to mapping * BTX Editor - for inserting Custom Sprites * Blender - Ripping tiles * HGSS lua scripts * Desmume emulator - for testing * Pokemon SoulSilver Thanks to --------- * Alpha and creators of PPRE * Spiky, Creator of SDSME * Trifindo, Creator of PDSMS * Kaphotics, Creator of HGSS lua scripts * Creator of BTX Editor * Creators of Blender * Creators of Desmume emulator * Game Freak and Nintendo, Creator of the best Pokemon games, HGSS * Whole Deviant Art community, Pokecommunity and everybody who have helped me (you can't name 'em all) Changelog --------- Demo version(15.06.2020?) - Ancorage Town added - Iparus Mines added(I didn't forget Deeper Caves, no worries folks) - Ice Chamber added (demo ends in rival battle vs Lucas) Bugs ---- ------------------------{Don't worry, you will have a ton of them later...}---------------------------- How to Patch ------------ A patch file has been provided as a link with the video. You can use xDeltaGUI to apply patch on a clean USA version of Pokemon SoulSilver rom. Enjoy! ----------------------------------------------------------------------------------------------------------------------------------------------- You can watch its video here, Here are screenshots for next update (still not added to the game!
    1 point
  42. Version 22.05.08

    4879771 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Decrypted 3DS Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (svdt, save_manager, JKSM, or SaveDataFiler). We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    1 point
  43. Hi there people! I was doing some research on how exactly e-reader cards work. I could figure out a bunch myself but now i'm stuck on the way the .vpk files inside a e-card are compressed. When I decompress a .vpk file with CaitSith2's nevpk tool, everything goes well, but when I compress it back the "recompressed" .vpk looks totally different from the original compressed .vpk (when looking at hexadecimals). When decompressing with the tool, no option can be chosen, but when compressing, you can pick options like LZwindow, LZsize, Method 0 or 1 and Level 0, 1, 2 or 3. Can someone explain to me if it is actually possible to decompress a .vpk file and then compress it back so that the newly compressed file is exactly the same as the original compressed file? I want to know this, because then we know what exact compression Nintendo used for their e-reader cards, which is really interesting to me. Thank you very much for reading and possibly responding! Sunicune
    1 point
  44. Typing in .SpeciesID1 and/or .Species in the Batch Editor doesn't work for out-of-bounds Pokemon on Gen 1. It may or may not work for Gen 4, as I tested it and it worked with Pokemon #494 but didn't seem to work with a Hybrid Pokemon. Might need to test that again.
    1 point
  45. Starting a topic related to reverse engineering the romfs, specific for the switch pkm titles. Reverse engineering ROM filesystem data for the Let's Go! Pikachu/Eevee games is easier than the previous games for the 3DS, as the games lack usage of NARC/GARC packed files in favor of having mostly unpacked contents. The romfs is obtained by decrypting the ROM and unpacking with tools such as hactool. The Nintendo Switch patching system uses delta patching and full-file replacement with a virtual romfs. The 3DS patching method only had a virtual romfs file used full file replacement. Smaller patches are now possible, with best results if most files aren't packed together/compressed. The Nintendo Switch uses LZ4 as its primary (de)compression method as it is insanely fast relative to other methods. A fair amount of content is kept between games; certain data structures are reused without change, as there's no need to reinvent the wheel. This is advantageous for reverse engineering, as we can compare known past game data to the current games. By comparing old and new, the updated data structures can be documented quickly and noted for changes. One of the common problems in game development is translating human readable data into concise blobs of data for the game to use. Programs like pk3DS, pkNX, and various parsers are created to visualize the binaries the game uses, but during the game design phase, serialization from words -> data is much more difficult. To alleviate this issue, it appears that GameFreak has employed FlatBuffers as a way to handle irregular data structures like Wild Encounter data, Pokémart data, and others. They likely serialize (with a custom parser) from an excel spreadsheet into json, then compile the json with a flatbuffer schema to get the compiled binary and source code to read the compiled data. Reversing FlatBuffers is much more difficult than concatenated structures due to vtables and other annoyances, but it is possible with enough dedication The NDS and 3DS games used .narc and .garc as their main way to package files; this is no longer the case for LGPE. All files are unpacked, although they still use .sarc, mini, and other various sdk containers to bundle together some files (e.g. GUI assets). To replace the blz/lz11 compressed files, they now use lz4 in addition to 'zipping' into a .gfpak archive. LGPE fortunately include filenames in the 12,000+ files that you'll get with unpacking the romfs. The game retrieves files starting with the root folder ("bin"), followed by the subfolder path (with "/" directory separators). A fair amount of indirect / non-hardcoding is present for loading game assets, which is accomplished by some data structures storing a 64bit hash [hashing a file's path starting with "bin" or only the filename]. This hash is computed via a 64-bit FNV hash one character at a time. The game keeps various hashtables (file magic "AHTB"), which stores the hash and the string that was hashed. This allows for easy retrieval of the value's index within an array (e.g. to set an event flag based off the name of the flag, rather than the absolute index). Feel free to discuss your findings about the game romfs here!
    1 point
  46. I thought i'd share a story of some really old Pokemon I found this weekend. These we're on a 17 year old floppy disk, dating back to 07/05/2000 by the looks of it. Back then Pokemon Gold / Silver had only been released in Japan and would not be released in Europe until almost a year later, however i didn't know any of that back then. I remember one weekend my friend who's Granddad lived a few houses down the street came around to visit. He said someone at his school said he had a new Pokemon game called Gold and Silver which was only out in Japan and could play it on his PC with something called an Emulator. To us this seemed amazing as we had no idea more Pokemon games than Red and Blue even existed, keep in mind at this point Pokemon Yellow hadn't even been released in Europe yet. Emulators and roms didn't really mean anything to either of us, however I did have limited access to the internet. For some context back then the internet was just becoming affordable, 1p a minute dial-up internet was something Freeserve started to offer here in the UK, which finally persuaded my parents to let us get the internet. I was however limited to 1 hour a week on the internet so we didn't get a really expensive phone bill. As it happened I'd not used my internet allowance for the weekend yet, so I remember we connected to the internet and searched on Yahoo. We found a Geocities site which had the NO$GMB emulator and a vary basic translation of Pokemon Gold, i seem to remember this had the menu's, items and Pokemon names along with the story to around the 3rd gym translated to English. Needless to say we were amazed and slowly downloaded it. What was even more cool at the time was the NO$GMB emulator could emulate the game twice, meaning we could both play using different keys on the keyboard and trade Pokemon with each other. I remember my friend took a copy on a floppy disk home with him so he could play on his PC too. We would then go to eachothers house with our save games on a floppy disk to play Pokemon together and trade. With Windows 98 been as stable as it was back then the younger me was smart enough to backup my save games on floppy disks, as i'd already lost everything more than once due to multiple PC crashes. This floppy with all my save games is something i recently came across, despite not been touched for 17+ years going by the dates of the files on it I was able to copy everything off it. On this disk was a zip with various saves from the NO$GMB emulator, including the save from the somewhat translated Pokemon Gold we used to play. So I now have my very first: Typhlosion at level 58 Feraligatr at level 56 Meganium at 54 I also appear to have in my party: Togepi at level 5, i believe I had the egg in my party for almost the entire game for it to eventually hatch Marill at level 15 Pidgey at level 5 The zip file with my emulator saves: Save game data in PKHex: It appears i'd played for 20 and a half hours back then and managed to get the first 10 gym badges. With the recent announcement of Pokemon Gold and Silver for the 3DS VC I will certainly have to transfer my first GEN 2 Pokemon up to GEN 7! I'd totally forgotten about this until I found the old floppy.
    1 point
  47. As annonced I'm trying to get the developpers leftovers Pokemon in the first version, I successed to obtain the 5 ones from Pokemon Red but I'll need some little help to get those from Pokemon Yellow and the Japanese versions so please anybody interested? Sources: the Video and the forum 051 - DUGTRIO - 74FE.pk1 103 - EXEGGUTOR - 1096.pk1 135 - JOLTEON - 7DA5.pk1 144 - ARTICUNO - A6F9.pk1 151 - MEW - 3380.pk1
    1 point
  48. Done. It was really easy. 049 - AEROMITE - 515C.pk2
    1 point
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