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Showing content with the highest reputation since 09/01/20 in all areas

  1. 4 points
    Various stores around Europe are about to release promo codes that allow users to redeem a Dynamax Crystal for a Gigantamax Centiskorch. Once used the Crystal, Centiskorch can be encountered at the Watchover Ruins. Source: Gamestop CH Gamestop DE Gamestop AT Gamestop IT Smyth Toys UK FNAC Stores SP PicWicToys FR Intertoys NL The wondercard has been uploaded to the latest BCAT and will be available on the Event Gallery as soon as the Event will be officially released. Wonder Card ID #0506: Dynamax Crystal Gift Here's what you got: ★Sgr6859 x1 | SWSH | Only One Allowed | Sep. 25 - Oct. 25 2020 0506_Orion_GCentiskorch.wc8 ID Species Crystal Level Stars Host Catch Rate Nonhost Catch Rate Move 1 Move 2 Move 3 Move 4 Shield Thickness HP% 1st shield Extra Move 1 Ex move 1 priority HP% 2nd shield Extra Move 2 Ex move 2 priority Max # of moves Gender Nature Dy level Shiny? Ability? Game Entry Index HP IV ATK IV DEF IV SATK IV SDEF IV SPE IV Dy Boost 599 Centiskorch ★Sgr6859 35 4 Guaranteed 3 Fire Lash Lunge Coil Power Whip 3 45 Coil Last move for that turn 0 Splash Disabled 1 Random Random 5 Regular Odds Hidden Ability SH 7 31 31 31 255 255 255 1.9 Rewards: ID Species Crystal Stars Shiny? Game Rand Reward Entries Fixed Reward Entries 593 Centiskorch ★Sgr6859 4 Regular Odds SW Bottle Cap 2% Rare Candy 25% Figy Berry 80% Tamato Berry 80% Rare Bone 35% Nugget 35% Big Nugget 35% TR88 (Heat Crash) 100% TR41 (Blaze Kick) 100% TR55 (Flare Blitz) 100% Exp. Candy M x3 Exp. Candy L x5 Dynamax Candy x2
  2. 3 points
    Thanks for the great summary and testing. I have been making a lot of Milcery rank curry, but am not that organized in recording my numbers. I'll try to get better about that with my next round. I didn't realize that Pokemon's levels might have an effect ... that's an interesting initial result. I'll be using a team of level 100 max friendship Pokemon from now on. I pulled the numbers out of the initial YouTube video by だま / Dama that I found. Dama’s results below are [the number of Pokemon attracted] / [the total number of curries made at that rank]. Of course, we don’t have all the details (i.e., the level of his Pokemon, their friendship level), so take this with a grain of salt. But it looks like he did a lot of tests. Koffing: 2/170 Wobuffet: 8/170 Milcery: 1056/7063 (14%) Copperajah: 23/300 (8%) Charizard: didn’t test (the video notes it’s too difficult :)) ### If you are interested in Curry Mark Shiny hunt testing, here are some tips that might help: Obtainable Pokemon by route/area: Dama shared this list on on his Twitter, which is the only list like this that I've seen so far (https://twitter.com/monst_dama/status/1236942855538487296?s=21). I have not verified the accuracy of this list, however, from my tests on Route 1, Route 4, Route 10 (Near station), and Glimwood Tangle, it seems accurate so far. Pick a Pokemon you'd like to hunt for but keep in mind theSLAYER's theory about Curry Mark encounter rates being the reverse of that route's normal encounter rates. Easy Milcery curry: (note that theSLAYER's initial tests indicate higher ranks of curry bring better encounters) You don’t even need to touch the controller to get Milcery rank:2,200 ingredient (Smoke-Poke Tail, Large Leek, Fancy Apple, Boiled Egg, Fruit Bunch, Moomoo Cheese) + 10 berries from Wedgehust Berry Grocer. If you’re willing to button-mash (or use a Pro controller): 400 ingredient + 10 berries Stating the obvious: This is sort of stating the obvious, but it’s something I didn’t consider at first. For the Pokemon in your camp, pick small Pokemon that are easy to see around. For example, I had a Coalossal on my team during my initial testing and while Coalossal is a favorite of mine, he kept obscuring the screen and telling him to go play and move took extra time for checking if there was a Curry Mark Pokemon behind him. Pokemon with low profiles (Eevee, Yamper, Pikachu, etc.) or that are easy to see around are your best bet for quick check. If a Curry Mark Pokemon appears, you shouldn't have to adjust your game's camera to see it. You don't have to look alllll the way to the left of your camp and all the way to the right of your camp or up or down to see the Pokemon. Keep in mind if you have large Pokemon in your camp, they might be obscuring the Curry Mark Pokemon. If you attract a Pokemon to your camp, be very careful about avoiding the B button. When a Pokemon comes to your camp, the dialogue “Oh…? <This Pokemon> has come to your camp. <Pokemon> seems to want to be with you. Do you want to add it to your team?” If you hit B, that will select “No” and the Pokemon will go back into the wild. There’s no confirmation screen or “are you sure” sort of dialogue if you say no. Once the Curry Mark Pokemon is gone, it’s gone. ### For the point "It appears that encounter rates for curry encounters are reversed.": Including my Curry Mark encounters and the encounter rate from Bulbapedia below. From my Route 4 testing (shared this in Discord yesterday -- nothing new): 8 Ferroseed (1%) 3 Joltik (10%) 3 Milcery (20%) 2 Budew (4%) 1 Wooloo (25%) From my Route 10 (near station) testing: 12 Darumaka (5%) 10 Snom (10%) 8 Klang (30%) 5 Rhydon (25%) 5 Vanillish (30%) Crazy question: Could having Curry Mark Pokemon hanging out in your camp maybe increase the odds? I don't think so because I haven't heard anything about the other Marks having other effects outside of adding a title to the Pokemon's name, but if I have the time (haha) to max out the friendship on a team of Curry Mark mons, I might try this too. Other Shiny “proof” clips: I can’t vouch if these were hacked or using CFW, but they show what a shiny Pokemon looks like in Camp. Similar to the Dama video that's already linked to. https://mobile.twitter.com/suibotu6kai/status/1257637025936596993 https://mobile.twitter.com/ntIV0zU0ROsGkJ2/status/1257846914860515330 https://mobile.twitter.com/Ludicolo_comic/status/1307684485262049283
  3. 3 points
    Haha after slacking for months I finally decided to implement this on PKHeX, so you can expect it on the next release, whenever that happens. (sorry for the double post after soo long)
  4. 3 points
    Thanks, resolved in latest commit. Should generate fine now; other refactorings made the first part show up as legal. https://github.com/kwsch/PKHeX/commit/39e5c9000d3992a2d52bd333d73771644cfb09d7
  5. 2 points
    .IsNicknamed=True on batch editor
  6. 2 points
    This post is a compilation of some info found, including some stuff I found. Most of them will be anecdotal evidence, since it's not from digging through the game's code. The information here will be changed as there's any new discoveries. This is the TL;DR version, more details below the page break: - Curry encounters can go into Poké Ball, Great Ball or Ultra Ball. - Curry encounters draw from the "Wild Encounters Grass" (not overworld) pool. - It only works in caves along routes, or routes. - It appears that encounter rates for curry encounters are reversed. - It is believed that you need a full party of max friendship to yield the highest encounter chance. - It is believed that Shiny charm doesn’t affect odds of getting a Shiny Curry encounter - Curry encounters may potentially be able to be shiny - The berries you use may matter (not just curry rank) - Level of your team matters ? -> It is believed Milcery rank curry gives the best odds of an encounter So general curry steps/instructions: - Use one of the 2,200 ingredients: Smoke-Poke Tail, Large Leek, Fancy Apple, Boiled Egg, Fruit Bunch, Moomoo Cheese - Use 10x berries (try to use the best berries you have; they may matter.) - Use a full team of tiny Pokémon (I recommend Joltik), at max friendship, and at max level. - You can use whatever website to check for that route, what mon exists in the Grass pool (not overworld pool). Do note the encounter rate seems reversed. - Only make curries on mainland Galar, anywhere along routes (inc. caves). No wild areas. - Do not do co-op camping. - Don't press "no" nor the B button when a mon asks to join. There is no confirmation screen for rejecting them; it'll leave then and there and never come back.| More specific info: - Curry encounters can go into Poké Ball, Great Ball or Ultra Ball. (source) (will attach image soon) If your bag does not have Poké, it'll default to Great. If your bag does not have Poké & Great, it'll default to Ultra. If your bag does not have Poké & Great and Ultra, it'll default back to Poké. - Curry encounters draw from the "Wild Encounters Grass" (not overworld) pool. (source) Most clear example would be Galar Mine No.1 The encounters there draw from the overworld pool, making me question why is there a grass pool listed on Serebii (which if I'm not mistaken, the data comes being mined from the final games), and then I tested which pool curry encounters are pulling from. - It only works in caves along routes, or routes. So doesn't work in cities or wild areas (including Isle of Armor). - It appears that encounter rates for curry encounters are reversed. For example, 1% encounters become 99%, etc. For example, I got a lot more Ferroseed, and a lot more Antique Sinistea, than everything else. - No spawns from co-op camping I've never gotten a spawn during co-op camping, be it NPCs or real players. - It is believed that you need a full party of max friendship to yield the highest encounter chance. (source) My tests below, while mini, does seem to align with this. ? -> It is believed Milcery rank curry gives the best odds of an encounter (source) Based on the test below, I doubt this is true. While Dama has a larger sample size, which I would in general think that is a better result, we do not know whether the party members were consistent in all tests. Dama may have used different berries throughout too. - It is believed that Shiny charm doesn’t affect odds of getting a Shiny Curry encounter (source) While this probably can only be properly verified by digging into the game code, it seems plausible; Shiny charm only works for wild encounters and eggs, not raids and gifts (looking for the old source). With that, curry encounters could swing either way.. - Curry encounters may potentially be able to be shiny (source) While some may argue the video is clear cut evidence of it (being able to be shiny), I'll like to point out that the code to make all mons shiny (commonly used on Edizon) can make Curry encounters shiny. Not saying the video is faked, but I'm saying it's inconclusive evidence, that can be argued either way by bull-headed individuals. What I'll say, is there is a chance of the devs intending this encounter to be shiny, given that it plays a shiny animation when you talk to it. No other interaction with shiny mons you own in the camp brings forth that animation. Why program in the animation, if it's unintended? (of course, they could disable it at the end of the day, but it is something regardless ;x) - The berries you use may matter (not just curry rank) It's the reason why I used Starf Berries for my test. Using other berries seem to not give me as many encounters. Probably based on rarity as seen here: https://bulbapedia.bulbagarden.net/wiki/Curry#Ingredients - Level of your team matters Check post below. ? -> Higher rank curry increases chance of encounter Check post below. Keep in mind of Dama's results too.
  7. 2 points
    This is a legit Norway Mew for GEN 1 Pokemon games, distributed by Club Nintendo. TID: 10595 OT: NORWAY The Club Nintendo Mew distribution ran in Norway from October 15th 2000, to November 20th 2000 and required you to be a Club Nintendo member to receive a Mew. Club Nintendo members could post their game cartridge to Club Nintendo, Nedre Rommen 5, 0988 OSLO. Once the cartridge was received by Nintendo a Mew would be distributed to it, before the game cartridge was posted back. This Mew was obtained by Digiex Member Golden Toilette back when he was 9 years old. So do send a big thanks his way for preserving this Mew 19 years later. Magazine Scans and Translation: Download: Club Nintendo Norway Mew.zip Included is the original save, the extracted Level 100 Norway Mew and also the Mew reverted to Level 5. All credit to Golden Toilette for this release, he sent everything my way on Digiex so I could write up and share it for everyone to enjoy.
  8. 2 points
    Join my team! I'm a pro player since Day 1 and now at stage 359. We're looking for more players to feed Snorlax and possibly future team event mons. The code is XT223C6RBVGF for those who are in mobile (so you can copy it). Thanks and please consider joining Shine Team!
  9. 2 points
    https://3ds.hacks.guide/ universal 3ds hacks guide. The guide that Slayer provided you cover all steps to recover the save, except where to find the tool needed. I think it's leaked official Nintendo content so not sure if it can be shared into this and other sites
  10. 2 points
    @MajinDJX so you have a 00000001.sav from your 3DS, but you can't load it back, is that the main gist of it? if so: 0) DO NOT FORMAT YOUR 3DS 1) Install CFW on your 3DS 2) Install savedatafiler (can't tell you where) 3) Run savedatefiler, remove the secure value of the game 4) Off the console, place 00000001.sav into where it's supposed to be 5) Now on the console, load the game. Effectively:
  11. 2 points
    https://3ds.hacks.guide/troubleshooting Found it, the first guide here fixed my issue. Thanks!
  12. 2 points
    Hello i can help. Please trade me a low level pokemon you caught
  13. 2 points
    That Alolan Raichu has been caught by me during the Event Raid, then modified in PKHeX to edit TID, SID and IVs. You can edit it to match your IDs. You can also edit the IV, but to to mantain it fully legal, IVs-Nature-Pid-EC should match the RNG calls. You can use a calculator such as Raid Finder for that. 026-01 ★ - Raichu - 0E4E1D4EF79B.pk8
  14. 2 points
    It was hardcoded for Diamond & English; latest commit now uses the trainer version & language if they're gen4 games (not KOR) https://github.com/kwsch/PKHeX/commit/187ed9775a5827770e2c429662a6b9573b22c74c
  15. 2 points
  16. 2 points
  17. 2 points
    I used 1 YOSHIRA Mew shared on this site for my Pokémon Blue run. I also traded Charmander and Zapdos from the Twitch Plays Pokémon savestates. Someday I will upload it to my Blue Cartridge. It was a fun experience. Also in Gen 2 I've been doing some shiny hunting, I use PkHex to preserve my shiny Pokémons for future Gen 2 runs.
  18. 2 points
    Mine does not work, but i know there are some models that works for GBA too. You need to read the description of the dumper you're going to buy. Anyway, for GBA save file you don't need a dumper if you have a DS Fat/Lite with a Flash Card like an R4:
  19. 2 points
    I made my first plugin for PKHex. It sorts boxes based on different regional dexes and is located at https://github.com/foohyfooh/PKHexSortingPlugin
  20. 2 points
  21. 1 point
    you can do it with any mon and any gen (gen 3 onwards), just that I named Gen 8 for simplicity sake. Just make sure you're rolling EC/PID correctly for the mon. Again, whether it's EC or PID depends on the generation the mon was caught in.
  22. 1 point
    I have no idea what will happen after another E4 run. It could fix the Hall of Fame. Maybe keep a backup and try it. I noticed that the block ID of block A and B were wrong and block A contained data that doesn't belong there. Normally block A would store your Pokemon from box 5 but that wasn't Pokemon data. It looked like partial HoF data, but moving it to the proper offset wouldn't restore HoF though. So I just removed the faulty data and restored the block ID and the save loaded again.
  23. 1 point
    Given the complexities of the various RNG systems for Gen 3 events, such as restricted seeds, OTG or SID being part of the generation procedure etc, I recommend against editing PID/IV/Nature/OTG/ability/SID any 3rd gen event. Hence, no legality guide will be linked (not sure if one even exists for those) If you're importing such a mon into one of the later gens, there isn't a real need to get flawless IVs etc. Gen 6: Ability capsule, can change the mon's ability, from (1) to (2) [and vice versa] if those abilities differ Gen 7: ^ + Hyper Training can max out IVs (they'll appear to have flawless IVs, and will function that way in battle). Gen 8: ^ + mints to change stat nature. (edit: and if the leaked content relating to Crown Tundra stays the same [GF added some CT content in the IoA update; for abilities, you can also 1/2 -> HA)
  24. 1 point
    Updates are constant, but there are only release versions when they feel it's stable enough and/or there are significant changes. You can, however, manually compile it from the PKHeX github yourself with all the latest commits, if you have the tools and knowledge.
  25. 1 point
    Thank you very much, that's exactly what I wanted to know. No local logs at all, server logs unknown, then. I hope they don't log it at all
  26. 1 point
    Just as a curiosity, for collectors, this mew and the European mew (https://projectpokemon.org/home/forums/topic/40508-gen-1-europe-mew-denmark-event-mew/) are from the same event (Club Nintendo Mew), search a little in bulbapedia and cross both information, and well, according to bulbapedia, the OT of these mew can be EUROPE, NORWAY , FINLAND and DENMARK; Of course, there are other events where the OT is the same, however, these pokemon were distributed to members of the Nintendo club, as mentioned by both owners of these mew, only that one received a mew with OT Norway and the other with Europe , but they are from the same event. I thought for a long time that they would be different events, because there is a Norway mew, but that event was held in person during a tour in Norway, while those of this event, the players had to send their cartridges to Bergsala (Nintendo's distributor in the countries Nordic and Baltic), as mentioned by the owners. Another characteristic that they have in common and that makes them belong to the same event is that the two mew have the same IVS: 5 HP, 10 Attack, 1 Defense, 12 Speed, and 5 Special; which were characteristics of the mew distributed in the Club Nintendo event. One thing that made me doubt is that there is an event called Norway Pokémon Tour Mew (which made me think that the Norway Mew of Project Pokémon was from this event) but no, because the OT of this Norway Pokémon Tour Mew is FINLAND, and the Project Pokemon was NORWAY, so it doesn't match. Well, here I leave the link and the screenshots for you to corroborate. Regards.
  27. 1 point
    A repository for random distribution devices used across the years. Quick rundown of the images that we have presently Gen 1 (VC) UK VC Mew Redemption (and Save Restore screen on the distribution device!) JP VC Mew Redemption Gen 1 & 2 (Retail) Toys R Us security sealed Mew Cartridge and Gameboy Mew and Celebi Machine (and article) Spaceworld Mew screen (has different sprite than standard Mew) Gen 3 Pokémon Day 2004, Germany - Multilingual selection screen (Eon Ticket?) Aura Mew Distribution Device 10ANNIV/10 ANIV Distribution Device (Groudon GBA SP and Yellow GBA SP) Pokémon Festa 2005, Japan - Festa Metang Device and Redemption Mystic Ticket Distribution, Japan European Shiny Zigzagoon Old Sea Chart Redemption (device can't be seen) Gen 4 Crown Entei (Slot 2) Regigigas Redemption Video (Slot 2) Battle Festa, Diamond - Magmar (Slot 2) 10TH Deoxys (Slot 2) Misc. Distribution carts (User YoshiMoshi's collection photograph) Gen 5 Misc. Distribution carts (User YoshiMoshi's collection photograph) Gen 6 & 7 Various distribution 3DSes: Movie 18, Korea PC Birthday 2017, Japan Pop-up Store Charizard, Korea WCS Mew, Korea Eevee Friends, Korea Melemele Shiny Tapu Koko, Korea Worlds18 Meloetta distribution relay
  28. 1 point
    I think that the majority of Meltan and Melmetal that people have is genned without an Home tracker value, due to Sysbots. Also, I don't think GF will ever decide to turn all of them into bad eggs, cause really lot of people have them, and it can also be traded normally in game. Anyway, a Pokémon without an Home tracker value, just get a new value once depositated into Home as before, there is no reportage of Bad Eggs appearing due to this.
  29. 1 point
    Yes, it is deletes Go Park. Stuff in Go Park is tied to the save. Why don't you create a new user profile on your Switch; that way, you can keep your current save (provided you don't delete the current user), and have a new save (tied to the new user). :3
  30. 1 point
    1. Get a complete save file 2. Respawn legendaries by toggling their event flag 3. ??? 4. Profit!
  31. 1 point
    I've read that the keys can be sent via local wireless or infrared, so if it's not detecting, probably isn't an "infrared weirdness issue" (as per your title). Try having both games take turns to use poketransfer at the transfer lab to receive something from a Gen 4 game. Apparently if they game thinks the save has hacked elements, that will cause a "no compatible cart" in the other device during the download play segment. Who knows if the keys system have that kind of functionality as well. Besides that, I can't think of anything
  32. 1 point
    Never tried, may be possible, provided the file isn't signed. Also, even if you edit the rule on your end, it may not work for battles with others in general. Using event raids as an example, when an event raid is edited on one console, only another console with the same edits can see it locally. (I know I mentioned locally, and here's online event raids for comparison: when you try to bring the edited raid online, the server forces the console to use the current event raid file. It's the same as going online with an out-of-date event raid). As such, even if you edit the rules on your end, it is plausible that the other party would need to have the same edits on their console. Additionally, when you mentioned "timer", it also makes one wonder if that's a game mechanic (hence cannot be changed) or an editable feature. There's a lot of unknowns really. And who's to say bringing edited rules online is not a magnet for plausible bans.. I'm interested to see how this goes either way, if you do stuff locally (to prevent bans, see if it works).
  33. 1 point
    I know how to use Batch editor to apply to *one* box, but not *some boxes* (and ignore others). If you want batch editor to work for some boxes (so more than one), open another same generation save, and import the boxes (that you wanted modified) into that save, then run batch editor there. Alternatively, run the edits box by box. Example, to remove mons in Box 1: =Box=1 .Species=0
  34. 1 point
    OT effects nothing, but TID and SID could effect the PID if the Pokémon is shiny.
  35. 1 point
    If you're dumping a save with Checkpoint, might as well just open it in PKHeX and add a ton of Rare Candies
  36. 1 point
    thanks slayer, your a big help
  37. 1 point
    Renaming a zip file to "exe" doesn't unzip the file. This isn't hard.
  38. 1 point
    Though not rumours, but rather claims made in official promotional media. -Gen 6 ORAS trailer Mega Blaziken used Ice Punch on Flygon. Can’t find the video anymore so this might not be true. -Gen 6 Pokémon 20th Anniversary article on the Pokémon website giving tips on how to train your gift Manaphy claimed it could learn Hydro Pump. Source https://www.pokemon.com/us/strategy/mythical-pokemon-distribution-round-up-part-2/
  39. 1 point
    oki, thanks for all the response ^^
  40. 1 point
  41. 1 point
    Timeframe? No one knows, just wait. Developer build may break your save, keep a safe backup. Preferably wait for the stable build..
  42. 1 point
    I personally restore them into my actual carts. The goal is to have two (Jap and non-jap) carts per gen with all the possibile events.
  43. 1 point
    Was looking for a legit real one of these
  44. 1 point

    Version 0.0.3


    I hacked this UI together in less than an hour, if there are any bad bugs I'm sorry! Randomizer for Pokémon Mystery Dungeon Explorers of Sky. This randomizer randomizes... - ... all NPCs on the overworld (with matching portraits and names) - ... all dungeon layouts (including tilesets, music, weather, darkness, traps, items, Pokémon spawns, etc.) Pokémon level are randomized between -3/+3 of the minimum/maximum level that the Pokémon on that floor had in the original game. Moves, stats, starters, boss fights etc. are not randomized. Most hard-coded values are also not randomized. Part of the SkyTemple project: Support Please join our Discord server for support: https://discord.gg/4e3X36f Install on Windows Download the Installer and install it. After this run "SkyTemple Randomizer" Install on Linux The Linux version can be installed via Pip. For this Python 3.6+ must be installed and GTK+ (which you most likely both have): pip install --upgrade skytemple-randomizer You may need to run pip3 instead and/or need to update pip by running: pip3 install --upgrade pip After this, you can run skytemple_randomizer to run it. If this doesn't work, you don't have ~/.local/bin in your PATH. Run ~/.local/bin/skytemple_randomizer instead.
  45. 1 point
    I'll be doing that later on, not to worry. edit:
  46. 1 point
    Here's 111 Ageto Celebis from the Japanese Colosseum Bonus Disc, Version 1. All transferred to an Emerald Save if anyone wanted to Pal Park this Event. This should also work with English Emerald, as the saves are compatible with each Region. This many were transferred strictly for variety of stats, different Natures, and helping out with the legality checker. Update #1: Pal Park files added from Heart Gold. Update #2: PokeShifter files added from Black.
  47. 1 point
    @theSLAYER Here is the .pk3 for a shiny Channel Jirachi that I just retrieved from Dolphin + VBA. 385 ★ - JIRACHI - FB7B74EC90CB.pk3
  48. 1 point
    Project Pokémon is a community of Pokémon fans that focuses primarily on the research of Pokémon games and the development of tools to enhance them. This allows us to do things such as the following: Collect events for the enjoyment of all Provide platforms for researchers to publish editing programs such as PKHeX Publish research about the inner workings of video games We are funded by the generous donations of our Patrons on Patreon.
  49. 1 point
    Hello Everyone! Purpose of this thread, is to research grabbing of WC7FULL from RAM dumps from Local Wireless/Infrared events. This thread will definitely get technical, however I'll try to simplify details wherever I can. Some screenshots are outdated, but the principle applies. What you'll need: 1. CFW (Preferably Luma on A9LH) 2. NTR (this implemention works great) 3. A save manager (I think this is what I have) Steps inside: Video Tutorial (thanks to @ReignOfComputer)
  50. 1 point
    READ THIS POST BEFORE YOU COMMENT "THE DRAG AND DROP DOESN'T WORK FOR ME" HOW TO UPDATE from Nova Sun & Umbra Moon v1.4 (or lower) to v1.5+: If you're updating the Drag & Drop pack of Nova Sun or Umbra Moon to v1.5+ from a previous version, you need to delete the old files. v1.5+ places the ROM hack files in a different SD card location, and no longer requires code.bin. Delete THESE files/folders from your SD card before copying v1.5+ to the SD Card. SD:\luma\titles\0004000000164800 SD:\luma\titles\0004000000175E00 SD:\luma\code_sections\0004000000164800.bin SD:\luma\code_sections\0004000000175E00.bin SD:\SaltySD\Nova_Sun SD:\SaltySD\Umbra_Moon You also NEED to update Luma3DS if you're on a version lower than 7.0. Drag & Drop packages of Nova Sun & Umbra Moon v1.5+ support (and require) Pokémon Sun & Moon v1.2. FAQ "HELP! The game freezes when I talk to a shopkeeper!" This happens when you have a version mismatch on the Shop.cro file If you're using a Drag & Drop install of the game, make sure Sun or Moon are updated to v1.2. If you're getting shop freezes while Sun or Moon are updated to v1.2, update the ROM hack by redownloading the Drag & Drop package and follow the instructions for updating from NS/UM v1.4- to v1.5+. If you're using a *.3ds or *.cia install, make sure Sun or Moon are not updated at all. Uninstall updates from "Data Management" on the 3DS. You can also apply the Drag and Drop package over the NS/UM CIA; if you do this, you can update Sun/Moon and continue to play NS/UM. "I want to randomize the game and still use the Drag & Drop pack!" PK3DS currently requires a complete ROM file system to be present to function. This means you need to follow these instructions to play a randomized game through Drag & Drop. Download the Drag & Drop pack of the Lite Build of NS/UM and copy the /luma/ folder to your SD card. Follow all instructions included with the Drag & Drop Download the Distribution Pack for NS/UM and follow the instructions as if you want to build a CIA of the Expanded Build. When you reach the part where you can randomize your wild encounters, say Yes and use PK3DS to randomize them. Once you've randomized your Wild Encounters, copy /Extracted_ROM/romfs/a/0/8/2 and /Extracted_ROM/romfs/a/0/8/3 to the /luma/titles/16DIGITTITLEID/romfs/a/0/8 folder on your SD card. If there is no "8" folder inside romfs/a/0, create one. Booting Sun or Moon should load Nova Sun or Umbra Moon with randomized wild encounters. "HELP! I want to use a cheat menu or NTR plugin, but (insert tool here) breaks with this mod!" It's not up to me to fix these sorts of tools. The reason these tools will sometimes break with Nova Sun / Umbra Moon is that they aren't capable of handling Luma3DS's LayeredFS implementation. If you want to complain to someone about incompatibility, complain to the developers of the cheat menu or plugin that their tool doesn't support Luma3DS LayeredFS. "HELP! I get a black screen when I click Sun/Moon when using the Drag & Drop pack!" Make sure you have properly removed any SaltySD-based hacks (including older builds of Nova Sun/Umbra Moon) from your 3DS SD card as detailed at the top of this post. Try deleting the files from SD:/luma/titles and re-copying them over to the SD. Plug your SD into your computer instead of using FTP or MicroSD Management for best results. Update your Luma3DS install to the latest stable version and make sure "Enable Game Patching" is enabled. It's possible Luma3DS's "hourly" builds could break something important for the LayeredFS feature. Make sure your 3DS firmware is on version 11.0 or greater (this is a requirement to run Pokémon Sun & Moon). Make sure you have the Sun/Moon v1.2 update installed. "HELP! I am having trouble building a CIA/*.3DS of this!" Because computers are different from user to user, I cannot provide personal troubleshooting for the Distribution Pack used to build *.cia/*.3ds files or HANS packs. If you're using custom firmware on your 3DS, I recommend using the Drag & Drop package if you're having any difficulties whatsoever with building a CIA. The files included in the Distribution Pack can be used to build a CIA or 3DS file with any method (romfs builder, Asia81's PackHack, the included 3dstoolkit by evandixon...). "WHICH BUILD HAS LEGENDARIES!?" This ROM hack does not add Legendary Pokémon to the wild. This is a design choice made for the following reasons: 3DS ROM hackers currently (and for the foreseeable future) can't alter the game script to add events, so adding Legendary Pokémon would just be sticking them in random grass patches as low-percentage encounters. That's ugly, feels hacky, and removes the reason Legendary Pokémon are cool in the first place. Nova Sun and Umbra Moon are not balanced around the player using 650+ BST monstrosities. If I added Legendary Pokémon to the grass, they'd turn the supposedly challenging game into a cakewalk. If I balanced the game *around* Legendary Pokémon, you'd basically be required to either use them or grind and overlevel your team. Hacked Legendary Pokémon cannot be converted to legitimate Pokémon by altering their data to make them "hatched from an egg". This means using Legendary Pokémon as a post-game reward is absolutely and completely pointless. And finally: I personally believe the game is more fun without them, and I want to present the most fun (in my opinion) way to play Pokémon in my ROM hacks.
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