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  1. 20 points

    Version 20.06.22

    2862635 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Decrypted 3DS Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (svdt, save_manager, JKSM, or SaveDataFiler). We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
  2. 11 points
    Not to be too nitpicky, but it's "theSLAYER", one word. Probably okay to be shortened if it's a nickname or something, but if you gonna say to full thing, please get it right Next, how am I supposed to give information regarding "when a hypothetical update to PKHeX will drop", when such information does not exist? The "wait patiently" reply I've been giving literally applies to everyone, including me. Now, learn how to have some self-control and wait patiently.
  3. 8 points

    Version 20.6.23+50

    5875 downloads

    An experimental version of PKHeX meant for testing the latest features. This may corrupt your save file. Make backups of your saves before using. Use at your own risk.
  4. 7 points
    So you expect me to read the wall of text, and then comment? Okay -after some time- Lol, the very first mon I loaded up has errors. This is going to be just great. Shiny Bulbasaur that was hatched, yet has Cherish Ball, and has fateful encounter flag. Lol Shiny Original Cap Pikachu caught in HeartGold? lolol Shiny Mew not from Emerald? LOLOLOL Yup, almost everything is illegal. Whoever thought it was a good idea to hack these in: Nope, they're not "secret events". Just plain illegal. Nothing to do with the (falsely) claimed The illegality of these mons are so outrageous that they're practically plain as day to see. There are some real events sprinkled throughout, but all in all, these files are just horrible. Too much illegals. User claiming they're legal. Hiding the post cause user is misrepresenting what they are. (I'll be leaving the quoting of the post intact, but removing the upload) I can't even imagine that I'm going to thank you for this (cause I typically get mentally turned off at wall of texts without line breaks nor proper grammar usage), but thanks @Delta Blast Burn for bringing such an egregious post to my attention. Based on the content of said user, the user is also on my watchlist now. And lastly: You're such a joke. You clearly don't understand the meaning of legal (Or maybe you're a troll, which in that case, well done, now shoo). Why don't you understand what legal means, before you try to create mons, huh? Edit: Clarification for clarification's sake. I don't see the merit in critique with no constructive feedback. Getting horrible hacks to pass through online services is not the definition of legal (appears to be the basis of the misinformed point you were trying to make). Legal typically refers to a mon that is indistinguishable from stuff you can obtain in-game (or via events) without abnormal gameplay. (Stuff like glitches or ACE constitute abnormal gameplay) For example, your Original Cap Pikachu from HeartGold? Totally not legal. Pikachu variant in the form of the Original Cap Pikachu does not exist in HeartGold. And that variant will not exist until distributed in Gen 7. Not to mention, as of writing, all of the cap variants (besides Partner Cap) were distributed as shiny locked. So if we compare your mon to one that was legally available, yours fail the mark miserably. Hence illegal. PKHeX is working as intended. Keep in mind the real definition of legal when you decide to craft mons. Check various databases (online sites like Serebii, Bulbapedia etc) to see if the mon you wanna make ever legally existed to begin with. So that fellow readers have an inkling to what I'm referring to, marvel at this hot piece of garbage:
  5. 6 points
    I've been lurking for a while now, but I think I'm finally ready to add what information I know about the distribution ROM. I apologize if I repeat something that was already known, but I checked the last 5 or so pages, and I didn't find the information I have. The actual script data for the Aurora Ticket distribution starts at 0x12728. It is the raw data - unencrypted and uncompressed. Noteworthy is the fact that the checksum and header are not stored here. I edited the script to give me both the Aurora Ticket and Mystic Ticket, and it worked! This means the checksum is calculated dynamically, rather than stored elsewhere on the ROM. The Wonder Card starts at 0x14FB8. At least, that is where the checksum would be. I haven't confirmed if the checksum is calculated dynamically, but I can't find it stored anywhere in the ROM, so I'm assuming it's dynamic. I tried my hand at disassembly. Here's what I've learned: The disassemblers designed for generic ARM7-TDMI code don't like disassembling THUMB code. The disassemblers designed specifically for the GBA (e.g. luvdis) don't like disassembling ARM code. Overall, I'm bad at reading assembly code. Something (maybe) useful: the Wireless Adapter uses the 32-bit "normal" serial communication mode. (It sends data by writing to register 0x04000120.) Not strictly about the distribution ROM, but the "virtual" script functions (opcodes B8 through BF) can access data in the Wonder Card and Wonder News sections. Thus, a properly crafted Wonder Card could add an additional 320 bytes of script data. Finding a way to distribute Wonder News would add another 440 bytes of usable script data. I've been doing some digging into the decompilation projects, and I've found two functions that might be responsible for Emerald rejecting the distribution: "ValidateMEventClientHeader" / "sub_801B6A0" FireRed: https://github.com/pret/pokefirered/blob/2880cf2a51ea36fa36f00d9ecf07177e5955c882/src/mevent.c#L788 Emerald: https://github.com/pret/pokeemerald/blob/4dd3cc7b7691afb8ecd2e8af8b2ebfa717dd2414/src/mevent2.c#L380 "CheckCompatibility" Ruby: https://github.com/pret/pokeruby/blob/f839afb24aa2c7b70e9c28a5c069aacc46993099/src/mystery_event_script.c#L38 FireRed: https://github.com/pret/pokefirered/blob/2880cf2a51ea36fa36f00d9ecf07177e5955c882/src/mystery_event_script.c#L30 Emerald: https://github.com/pret/pokeemerald/blob/4dd3cc7b7691afb8ecd2e8af8b2ebfa717dd2414/src/mystery_event_script.c#L28 Given that "ValidateMEventClientHeader" appears in FRLG and Emerald, but not RS, I suspect it is this function that is used for the Wireless Adapter, while "CheckCompatibility" is used for the eReader. Regardless, as long as it is one of these two functions, the remedy is the same. Replace a 0x1 somewhere with 0x5, and replace a 0xF with 0x20F or 0x38F. Unfortunately, like the checksums, these values do not appear to be stored directly on the ROM. They are likely caused by MOVS or ADDS instructions, instead. I hope this helps, and let me know if there's anything else I can do to help.
  6. 6 points
    But it trades so must be legal. My heartgold shiny original cap pikachus forged from the dust of Arceus. Bless me oh sysbot with this mon for it is indeed legitimate and disregard pkhex since it has garbage integrity
  7. 6 points
    Dear fellow members, Please know that every game update will cause PKHeX to not work with any saves made in that game update. (PKHeX should continue to work for any other game saves, just not for the one from the recent game update.) As such, there is no need to keep posting threads and asking about it. Everyone knows about it. This kind of thing takes time to document and resolve. Probably nobody besides the PKHeX devs will know when PKHeX will be updated. And they have no obligation to give us an expected release date either. So everyone, let's just wait patiently, and check back regularly, alright Cheers. edit: View full article
  8. 5 points

    Version 1.0.35e

    102549 downloads

    Non Shiny Living Dex | Shiny Living Dex Key Description: This is probably one of the most comprehensive collections out there! This page hosts several save files, that have stored all available Pokemon in the Boxes. Presently, there are saves for RBYG, GSC, RSE, FRLG, DPPt, HGSS, BW, B2W2, XY, ORAS, SM, USUM, LGPE and SWSH. As of update 1.0.16, the RS save is ready for Eon Ticket distribution to Emerald via Record Mixing (RS needs to be player 1) Key things you should already know (but I'll remind you just in case): - Non-JPN Ilex Forest's Celebi will appear illegal on PKHeX, only if it's a .sav. (won't occur on a sav.dat) This is because the Celebi encounter for non-JPN games only occurred in VC games, not physical cart. - If you're importing into a VC game, the save must be named sav.dat - If you're importing into a 3DS (non-VC) game, the save must be named main (with no extension) - If you're importing into a Switch game, the save must be named main (with no extension) Extra Note: Note that variants for a few form change Pokemon were excluded from the main sets, as the saves were already full. Those are: Arceus, Furfrou, Silvally, Unown, Vivillon. Additionally, these form changes were not included, as they cannot legitimately exist in PC: Deoxys Pre Gen IV, Castform, Cherrim, Shaymin Pre Gen VII, Darmanitan, Kyurem only one at a time, Meloetta, Aegislash, Hoopa Pre Gen VII, Wishiwashi, Minior (the shelled up versions), Mimikyu (the busted disguise versions) Also, on an unrelated note, Celebi on ENG Gen II will show up as illegal, if the save isn't named sav.dat, as for the English versions, Celebi was only available to the Virtual Console versions. (so it is legal for VC versions [hence renaming to sav.dat]) Also do note, you not necessarily supposed to play with the saves. These saves are just a neat way to hold the mons. You could play with them if you want, but they're all across random parts of the story. Last Word: Despite these Pokemon being legal, I still need to say this: ProjectPokemon.org is not liable, if you somehow managed to get yourself banned with these Pokemon.
  9. 5 points
    I give you my most sincere opinion, I have been playing pokemon since I was 17 years old, I am already 39 on my way to 40, I have seen pokemon grow, by his side many people have grown up who have wanted to safeguard unique things from past generations, for example, Many of us want that pichu ear piku or pokemon that marked our childhoods or better times, to return, but always those of us who have understood microcomputing and programming, have respected the game itself, I use pkhex, but I almost always do it for events that may be forgotten over time, otherwise I do not edit or believe, because I like to breed pokemon, which is the grace of it, but keeping the events that are coming is like the conservation work that is now with the old games from the 80s, good jewelry is lost, because there is no mentality to preserve the good. Being here I have seen people who have kept the most wonderful events that we could not have in Europe or events that many could not have because they did not have those friends that they did, it is missing, but today, there is much interested who uses this tool for their own benefit rather than to preserve wonderful pokemon. Sorry for this long text, but I had to say it or it exploded.
  10. 4 points
    O0 is Orion 0; aka galar dex R1 is Rigel 1; aka armor dex R2 is Rigel 2; aka crown dex The asterisks are duplicate entries as the galar dex has the same entry. The game uses the first available dex data. So don't edit asterisk entries. Orion is the codename of sword shield used internally by the game; Rigel is the codename for the two DLCs.
  11. 4 points

    Version 20200715.1

    1137 downloads

    The latest build of SysBot.NET; compiled and ready to run (64 bit)!
  12. 4 points
    Hi Guys, I was feeling nostalgic last week so I decided to fire up my red and blue games to take a look at them. I also wanted to look at my mews that I got back in 1999 at Toys R Us giveaway during Black Friday. My sister, and brother and I were able to run through the line multiple times until we each got the sticker sheet that had the mew, thankfully the guy handing them out didn’t mind. I let my sister use one of my games to get the mew so I have two, though I’m unsure if my brother still has his. That led me to wonder how rare these are now which led me to here. Here are the two mews I have if you need any of their info or are interested in looking at them!
  13. 4 points
    I just wanted to say thank you to the managers and those who keep this site running. Thank you for helping those like myself. I encourage others who have benefited from their knowledge to show some appreciation and to have some patience when new updates come out. THANK YOU!
  14. 3 points
    Long-winded story in the spoiler tag. TL;DR: Rather than the games checking the compatibility header, the distribution ROM does. Patch instructions below. (If anyone wants to make an IPS/UPS/BPS patch, go ahead! I just don't feel like downloading one more program for this project to make one.) Due to space constraints, it is impossible to patch a fix in to the same location. However, it is possible to patch out the check completely. Replacing 0x714C through 0x7173 (inclusive) with 0x00 patches out the region, game, and language checks. It leaves the sanity check, however. (Also, see below regarding the language check.) Why does this matter? Using direct injection, I already knew that it is possible to use "comparefarbytetobyte 0x80000AE 'E'" (ASCII 'E', not the proprietary encoding 'E') to check for whether a game is Emerald or not. "comparefarbytetobyte 0x80000AF" can also be used to check for language. Thus, while scripts for both versions - and texts for all languages - would need to fit into 1000 bytes, it is now possible to make a multi-version multi-language distribution ROM. One last thing. I found a glitchcity forum post (Reply #35 at https://forums.glitchcity.info/index.php?topic=7114.30) that confirmed my suspicions regarding the CheckCompatibility function. FireRed, LeafGreen, and Emerald act as Japanese cartridges, regardless of their actual language. This carries over to ValidateMEventClientHeader. Thus, all games can receive the Mystery Gift, regardless of the language of the distribution. This does leave a question as to how the European distribution ROM knew which version to send. It may be the case that only English carts act as Japanese carts. However, without a European decompilation, and without a European cart of my own, I'm left without means to test this hypothesis.
  15. 3 points
    In this guide I'll be going over the (very) simple process of dumping your Nintendo Switch Pokémon titles for use with pkNX. This will work with the following games: • Pokémon: Let's Go, Pikachu! / Pokémon: Let's Go, Eevee! • Pokémon Sword / Pokémon Shield* * For Sword and Shield, pkNX operates under the assumption that your dumped ROM includes the Ver. 1.2.0 patch. What you'll need: • A Nintendo Switch running Custom Firmware (preferably Atmosphère) • The latest release of NXDumpTool • The latest build of pkNX (steps on how to get the latest build can be found on its forum post) • Your console keys/title keys (you can obtain these files using Lockpick_RCM; send the RCM payload to your console, dump keys from your specified NAND, and boot into CFW) • A microSD Card with enough free space to dump your game (~5GB for LGPE, ~11GB for SWSH) • Means of transferring files between your microSD Card and computer • A computer running any recent Windows OS in order to run pkNX Steps: 1. Get into The Homebrew Menu as per your Custom Firmware 2. Run NXDumpTool 3. Select Dump gamecard content if you have a physical copy of the game, and make sure your Game Card is inserted 4. Select Dump installed SD card / eMMC content if you have a digital copy of the game, and navigate to your game of choice 5. Select RomFS options 6. Navigate to Use update/DLC and press Right on your D-Pad to change it from No to the latest patch The latest patch will read as follows, depending on your game: (Ver. 1.0.2) Pokémon: Let's Go, Pikachu! - 010003F003A34000 v131072 (0.0.2.0) (UPD) (Ver. 1.0.2) Pokémon: Let's Go, Eevee! - 0100187003A36000 v131072 (0.0.2.0) (UPD) (Ver. 1.2.0) Pokémon Sword - 0100ABF008968000 v196608 (0.0.3.0) (UPD) (Ver. 1.2.0) Pokémon Shield - 01008DB008C2C000 v196608 (0.0.3.0) (UPD) (Ver. 1.2.1) Pokémon Sword - 0100ABF008968000 v262144 (0.0.4.0) (UPD) (Ver. 1.2.1) Pokémon Shield - 01008DB008C2C000 v262144 (0.0.4.0) (UPD) 7. Navigate back to the top of the list and select RomFS section data dump This process will take some time; be patient, let it properly dump all of the contents and don't power off your console! 8. Press B to back out several times, and repeat Steps 3 through 7, only this time instead of selecting RomFS options, select ExeFS options 9. Your dumps will be located in the following path on your SD Card: sd:/switch/nxdumptool/ 10. Inside the RomFS folder, and the ExeFS folder, you should be greeted to your ROM dump 11. The folders inside RomFS and ExeFS will be named after your ROM dump; rename them to romfs and exefs respectively, and then move them to one big folder containing both of these folders So, for example, you will have one massive folder named Sword and inside this folder there will be two other folders named romfs and exefs 12. Run pkNX and load the merged folder you just moved to your computer 13. Edit/randomize away! Once your changes have been made, a patch folder for use with LayeredFS will be generated in your ROM dump folder. Move this folder to sd:/atmosphere/contents/ (or whichever other location if you choose to not use Atmosphère) in order for your changes to be reflected in-game.
  16. 3 points
    if you try that method to send gen 8 from gen 7 pokebank to home they will become bad eggs in home
  17. 3 points
    Geez can you wait. HOME is crashing right now. It'll be added when it can be claimed. edit: Here it is:
  18. 3 points
    that's effectively the TL;DR of the long rant from that user
  19. 3 points
    Ok so I think I have found another one. It’s a different trainer but the same one as mentioned above by @TotalTS being ヨッシー same IVs and it’s level 100. I will upload save file but just to show I’m not making this up any scrutiny of these save files is welcome and here is a pic to show I’ve gone through an aweful lot of cartridges to find these two
  20. 3 points
  21. 3 points

    Version 1.2.1

    1398 downloads

    Info: As stated above, i've been working on a full list of the new pokémon from Isle of Armor. It can be that i've been missing out on some of them. Please tell me when you miss a pokémon from the Isle of Armor DLC that i've been missing out. I'll get them on here as soon as possible. I hope you can use this. GMAX: 001 - Bulbasaur 002 - Ivysaur 003 - Venusaur 007 - Squirtle 008 - Wartortle 009 - Blastoise NON-Shiny: 001 - Bulbasaur 002 - Ivysaur 003 - Venusaur 007 - Squirtle 007 - Squirtle 008 - Wartortle 009 - Blastoise 027 - Sandshrew 028 - Sandslash 039 - Jigglypuff 040 - Wigglytuff 054 - Psyduck 055 - Golduck 060 - Poliwag 061 - Poliwhirl 062 - Poliwrath 063 - Abra 064 - Kadabra 065 - Alakazam 072 - Tentacool 073 - Tentacruel 079 - Slowpoke - different form 080 - Slowbro 081 - Magnemite 082 - Magneton 083 - Farfetch'd 098 - Krabby 099 - Kingler 102 - Exeggcute 103 - Exeggutor 104 - Cubone 105 - Marowak 108 - Lickitung 113 - Chansey 113 - Chansey 114 - Tangela 115 - Kangaskhan 116 - Horsea 117 - Seadra 120 - Staryu 121 - Starmie 123 - Scyther 127 - Pinsir 128 - Tauros 137 - Porygon 173 - Cleffa 174 - Igglybuff 183 - Marill 184 - Azumarill 186 - Politoed 199 - Slowking 206 - Dunsparce 212 - Scizor 214 - Heracross 214 - Heracross 227 - Skarmory 230 - Kingdra 233 - Porygon2 241 - Miltank 242 - Blissey 242 - Blissey 293 - Whismur 294 - Loudred 295 - Exploud 298 - Azurill 318 - Carvanha 319 - Sharpedo 319 - Sharpedo 403 - Shinx 404 - Luxio 405 - Luxray 427 - Buneary 428 - Lopunny 440 - Happiny 440 - Happiny 462 - Magnezone 465 - Tangrowth 474 - Porygon 506 - Lillipup 507 - Herdier 508 - Stoutland 527 - Woobat 543 - Venipede 544 - Whirlipede 545 - Scolipede 548 - Petilil 549 - Lilligant 551 - Sandile 552 - Krokorok 553 - Krookodile 570 - Zorua 571 - Zoroark 587 - Emolga 590 - Foongus 591 - Amoonguss 619 - Mienfoo 620 - Mienshao 621 - Druddigon 626 - Bouffalant 636 - Larvesta 637 - Volcarona 661 - Fletchling 662 - Fletchinder 663 - Talonflame 690 - Skrelp 691 - Dragalge 692 - Clauncher 693 - Clawitzer 702 - Dedenne 707 - Klefki 744 - Rockruff 745 - Lycanroc 745 - Lycanroc - different form 753 - Fomantis 754 - Lurantis 764 - Comfey 767 - Wimpod 769 - Sandygast 770 - Palossand 891 - Kubfu 892 - Urshifu 892 - Urshifu - different form Shiny: ★ - 001 - Bulbasaur ★ - 002 - Ivysaur ★ - 003 - Venusaur ★ - 007 - Squirtle ★ - 008 - Wartortle ★ - 009 - Blastoise ★ - 027 - Sandshrew ★ - 028 - Sandslash ★ - 039 - Jigglypuff ★ - 040 - Wigglytuff ★ - 054 - Psyduck ★ - 055 - Golduck ★ - 060 - Poliwag ★ - 061 - Poliwhirl ★ - 062 - Poliwrath ★ - 063 - Abra ★ - 064 - Kadabra ★ - 065 - Alakazam ★ - 072 - Tentacool ★ - 073 - Tentacruel ★ - 079 - Slowpoke - different form ★ - 080 - Slowbro ★ - 081 - Magnemite ★ - 082 - Magneton ★ - 083 - Farfetch'd ★ - 098 - Krabby ★ - 099 - Kingler ★ - 102 - Exeggcute ★ - 103 - Exeggutor ★ - 104 - Cubone ★ - 105 - Marowak ★ - 108 - Lickitung ★ - 113 - Chansey ★ - 113 - Chansey ★ - 114 - Tangela ★ - 115 - Kangaskhan ★ - 116 - Horsea ★ - 117 - Seadra ★ - 120 - Staryu ★ - 121 - Starmie ★ - 123 - Scyther ★ - 127 - Pinsir ★ - 128 - Tauros ★ - 137 - Porygon ★ - 173 - Cleffa ★ - 174 - Igglybuff ★ - 183 - Marill ★ - 184 - Azumarill ★ - 186 - Politoed ★ - 199 - Slowking ★ - 206 - Dunsparce ★ - 212 - Scizor ★ - 214 - Heracross ★ - 214 - Heracross ★ - 227 - Skarmory ★ - 230 - Kingdra ★ - 233 - Porygon2 ★ - 241 - Miltank ★ - 242 - Blissey ★ - 242 - Blissey ★ - 293 - Whismur ★ - 294 - Loudred ★ - 295 - Exploud ★ - 298 - Azurill ★ - 318 - Carvanha ★ - 319 - Sharpedo ★ - 319 - Sharpedo ★ - 403 - Shinx ★ - 404 - Luxio ★ - 405 - Luxray ★ - 427 - Buneary ★ - 428 - Lopunny ★ - 440 - Happiny ★ - 440 - Happiny ★ - 462 - Magnezone ★ - 465 - Tangrowth ★ - 474 - Porygon ★ - 506 - Lillipup ★ - 507 - Herdier ★ - 508 - Stoutland ★ - 527 - Woobat ★ - 543 - Venipede ★ - 544 - Whirlipede ★ - 545 - Scolipede ★ - 548 - Petilil ★ - 549 - Lilligant ★ - 551 - Sandile ★ - 552 - Krokorok ★ - 553 - Krookodile ★ - 570 - Zorua ★ - 571 - Zoroark ★ - 587 - Emolga ★ - 590 - Foongus ★ - 591 - Amoonguss ★ - 619 - Mienfoo ★ - 620 - Mienshao ★ - 621 - Druddigon ★ - 626 - Bouffalant ★ - 636 - Larvesta ★ - 637 - Volcarona ★ - 661 - Fletchling ★ - 662 - Fletchinder ★ - 663 - Talonflame ★ - 690 - Skrelp ★ - 691 - Dragalge ★ - 692 - Clauncher ★ - 693 - Clawitzer ★ - 702 - Dedenne ★ - 707 - Klefki ★ - 744 - Rockruff ★ - 745 - Lycanroc ★ - 745 - Lycanroc - different form ★ - 753 - Fomantis ★ - 754 - Lurantis ★ - 764 - Comfey ★ - 769 - Sandygast ★ - 770 - Palossand
  22. 3 points
    The National Ribbon is only legal on Shadow Pokemon that have been purified.
  23. 3 points

    Version 1.3.0

    720 downloads

    PKHeX plugin to import and export generation 3 event files. This includes the following: Mystery Gifts (WC3) for FireRed, LeafGreen and Emerald Mystery Events (ME3) for Ruby, Sapphire and Emerald e-Card Trainers (ECT) for all generation 3 games e-Card Berries (ECB) for Ruby, Sapphire and Emerald Wonder News (WN3) for FireRed, LeafGreen and Emerald All checksums are fixed on import. If you want to edit any of the files you need to use suloku's Gen 3 Mystery Gift Tool. How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). Credits Kaphotics for PKHeX. suloku for his Gen 3 Mystery Gift Tool. Source
  24. 3 points
  25. 3 points

    Version 20200618

    28670 downloads

    A collection of Pokemon from every game. See thread for more information and progress: And GitHub for latest updates: https://github.com/ReignOfComputer/RoCs-PC
  26. 3 points
    Oh look, everyone is asking for an update for something that just came out. Just wait patiently. It is out when it is out.
  27. 3 points
    Just discovered this. Source: https://www.mercari.com/jp/items/m97703664853/
  28. 3 points
    The info is now online: https://www.pokemon-movie.jp/tickets/benefits.php
  29. 3 points
    Project Pokémon is a community of Pokémon fans that focuses primarily on the research of Pokémon games and the development of tools to enhance them. This allows us to do things such as the following: Collect events for the enjoyment of all Provide platforms for researchers to publish editing programs such as PKHeX Publish research about the inner workings of video games We are funded by the generous donations of our Patrons on Patreon.
  30. 2 points
    Hello all, For those who do not know me, I studied under a video game development program in the early 2000's. While I did not end up pursuing development as a career, I still actively apply the knowledge to trying to understand what's under the hood of the franchise that first made me want to go into video game development: Pokémon. I am not a code hunter. I am more of enthusiast who enjoys sharing this information with the masses so we all can maintain a database of LIVE RAM Edits for the insight and befenfit of the community as a whole to increase the overall understanding of what is and isn't possible with the games. The Atmosphere CFW OS for CFW uses a built-in cheat app called Edizon which means every single CFW Switch owner with Atmosphere OS are forced to use it. The homebrew app Edizon does not allow for a manual ON/OFF of individual codes which means people interested in experimenting have to maintain their own database of codes and go through the hassle of deleting and re-adding codes to the .TXT file for the codes for the game on a FREQUENT basis. The Atmosphere OS Live requires codes to be located under a specific system folder which is sorted into folders under the TitleID of each game with separate .TXT file for each BuildID (aka version of the game): GAME TitleID BuildID (for v1.2.1) Pokémon Shield 01008db008c2c000 896900182175428b Pokémon Sword 0100abf008968000 157abfb96262aeb9 (New Encountered Wild/Egg/Fossil Pokemon) Shiny Codes [Always Shiny Star Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 007702D4 1400003A 04000000 007702E4 14000036 04000000 00780E54 52000C29 [Always Shiny Square Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 007702D4 1400003A 04000000 007702E4 14000036 04000000 00780E54 2A0103E9 (New Encountered Wild/Egg/Fossil Pokemon) IV Codes (Custom) [Always "Best" Hit Point (HP) IV Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770AD4 528003E1 [Always "Worst" Hit Point (HP) IV Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770AD4 528003E0 [Always "Best" Attack IV Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770AE0 528003E1 [Always "Worst" Attack IV Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770AE0 528003E0 [Always "Best" Defense IV Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770AEC 528003E1 [Always "Worst" Defense IV Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770AEC 528003E0 [Always "Best" Sp. Attack IV Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770AF8 528003E1 [Always "Worst" Sp. Attack IV Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770AF8 528003E0 [Always "Best" Sp. Defense IV Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770B04 528003E1 [Always "Worst" Sp. Defense IV Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770B04 528003E0 [Always "Best" Speed IV Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770B10 528003E1 [Always "Worst" Speed IV Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770B10 528003E0 (New Encountered Wild/Egg/Fossil Pokemon) IV Codes (Pre-Sets) [Always 31/31/31/31/31/31 IVs Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770AD4 528003E1 04000000 00770AE0 528003E1 04000000 00770AEC 528003E1 04000000 00770AF8 528003E1 04000000 00770B04 528003E1 04000000 00770B10 528003E1 [Always 31/0/31/31/31/31 IVs Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770AD4 528003E1 04000000 00770AE0 528003E0 04000000 00770AEC 528003E1 04000000 00770AF8 528003E1 04000000 00770B04 528003E1 04000000 00770B10 528003E1 [Always 31/31/31/31/31/0 IVs Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770AD4 528003E1 04000000 00770AE0 528003E1 04000000 00770AEC 528003E1 04000000 00770AF8 528003E1 04000000 00770B04 528003E1 04000000 00770B10 528003E0 [Always 31/0/31/31/31/0 IVs Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770AD4 528003E1 04000000 00770AE0 528003E0 04000000 00770AEC 528003E1 04000000 00770AF8 528003E1 04000000 00770B04 528003E1 04000000 00770B10 528003E0 (New Encountered Wild/Egg/Fossil Pokemon) Gender Codes [Always Female Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770A88 52800021 [Always Male Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770A88 52800001 [Always Genderless Wild/Egg/Fossil Pokemon(v1.2.1)] 04000000 00770A88 52800041 [Always Species Default Gender Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770A88 79406261 (New Encountered Wild/Egg/Fossil Pokemon) Nature Codes [Always Adamant Nature Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800061 04000000 00770A7C 52800061 [Always Bashful Nature Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800241 04000000 00770A7C 52800241 [Always Bold Nature Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 528000A1 04000000 00770A7C 528000A1 [Always Brave Nature Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800041 04000000 00770A7C 52800041 [Always Calm Nature Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800281 04000000 00770A7C 52800281 [Always Careful Nature Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 528002E1 04000000 00770A7C 528002E1 [Always Docile Nature Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 528000C1 04000000 00770A7C 528000C1 [Always Gentle Nature Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 528002A1 04000000 00770A7C 528002A1 [Always Hardy Nature Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800001 04000000 00770A7C 52800001 [Always Hasty Nature Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800161 04000000 00770A7C 52800161 [Always Impish Nature Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800101 04000000 00770A7C 52800101 [Always Jolly Nature Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 528001A1 04000000 00770A7C 528001A1 [Always Lax Nature Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800121 04000000 00770A7C 52800121 [Always Lonely Nature Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800021 04000000 00770A7C 52800021 [Always Mild Nature Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800201 04000000 00770A7C 52800201 [Always Modest Nature Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 528001E1 04000000 00770A7C 528001E1 [Always Naive Nature Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 528001C1 04000000 00770A7C 528001C1 [Always Naughty Nature Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800081 04000000 00770A7C 52800081 [Always Quiet Nature Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800221 04000000 00770A7C 52800221 [Always Quirky Nature Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800301 04000000 00770A7C 52800301 [Always Rash Nature Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800261 04000000 00770A7C 52800261 [Always Relaxed Nature Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 528000E1 04000000 00770A7C 528000E1 [Always Sassy Nature Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 528002C1 04000000 00770A7C 528002C1 [Always Serious Nature Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800181 04000000 00770A7C 52800181 [Always Timid Nature Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800141 04000000 00770A7C 52800141 (New Encountered Wild/Egg/Fossil Pokemon) Ability Codes [Always 1ST Ability Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770B20 3940D262 04000000 00770B38 3940D268 04000000 00770B4C 3940D268 04000000 00770B60 3940D268 04000000 00770B20 52800002 04000000 00770B38 52800008 04000000 00770B4C 52800008 04000000 00770B60 52800008 [Always 2ND Ability Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770B20 3940D262 04000000 00770B38 3940D268 04000000 00770B4C 3940D268 04000000 00770B60 3940D268 04000000 00770B20 52800022 04000000 00770B38 52800028 04000000 00770B4C 52800028 04000000 00770B60 52800028 [Always Hidden Ability Wild/Egg/Fossil Pokemon (v1.2.1)] 04000000 00770B20 3940D262 04000000 00770B38 3940D268 04000000 00770B4C 3940D268 04000000 00770B60 3940D268 04000000 00770B20 52800042 04000000 00770B38 52800048 04000000 00770B4C 52800048 04000000 00770B60 52800048 A Few Words about LIVE RAM Editing in Sword & Shield: In order to accomodate new features in v1.2.0, the stored memory active in RAM witnessed drastic changes. The change from v1.1.1 to v1.2.0 shifted the location in memory of all the ENCOUNTERS handling BUT thankfully the entirety of it was moved together. The memory shift was found and applied to all the existing ENCOUNTERS related codes. The Sword & Shield titles ONLY have error handling for "impossible" Pokémon. There are no such "legality" checks built into the mainline Pokémon games furthermore GameFreak currently has no such services immplimented on the Pokémon Home servers. There is an error handler for Pokémon encountering mons outside of the National Dex range which drops in a Pikachu called "Egg." There is also an error handler for illegal gendered Pokémon (for example: Female Mew OR Genderless Charmander) which is displayed in-game by replacing the 2D sprite shown in menus or on Raid preview screens with a 2D sprite of a black PokéBall symbol. Since there's no error handling for "legit" Pokémon, the game is not tracking for LIVE RAM Edits. This means there's no error handling to correct a mistake you make (like that Genderless Charmander) and as such the game will allow it to occur. When a new Pokémon is encountered (whether it's in-game trade, wild, Raid, or even newly discovered Egg), there's a module which puts together all of the pieces of data which make up that Pokémon in a single sector of memory. The single module uses the EXACT same sector of memory for ALL types of encountered Pokémon from in-game Gift Pokémon to Fossil Pokémon, from eggs to Pokémon in tall grass. The module checks for any all the known (predetermined information like how in-game Gift Pokémon have pre-determined IVs) and plugs those values in. Next, the module randomizes any of the unknowns (like Nature when not Synconized OR Ability two ability mons.) After assembling the COMPLETED the module sends the whole Pokémon back to the game's code to use. Since all Pokémon are passing throught the same sector of memory, we can apply LIVE RAM Edits/codes to set the results of one or more charactistics which over-writes randomization and predetermined values. (Once again, the game will not attempt to correct any mistakes you make like assigning a Hidden Ability to a Route 1 wild Pokémon.) Since there's currently neither the mainline games nor Home are preforming any legality checking, you can VERY easily make ILLEGAL Pokémon. LIVE RAM Editing should be something in which is not taking lightly to ensure no ILLEGAL Pokémon spawn in-game as a result. While the game may not show your mistakes now, PKHeX will and down the road one day maybe even Pokémon Home will but when that happens chances are the mon will be deleted from the server. Everyone here is against the creation and sharing of ILLEGAL Pokémon so keep that in mind!
  31. 2 points
    This is what I said in the first message, how you can't load gen 7 events in different generations. This problem is still caused because your gen 8 information is being used for a gen 7 event, making the program think you SwSh file self-obtained a gen 7 Pokemon Bank event. This still results in illegal Pokemon. Your fix this time is to change the OT, ID or SID on the Incineroar so it doesn't match the details of the file you're trying to load it in to. Again, you can't be the OT on a different generation event.
  32. 2 points
    I'm working on testing DexNav as well. I'll report back with my results when I'm done.
  33. 2 points
    This, I'm curious about. Getting someone to test transfer from VC. I'll look into ORAS dexnav shortly. Don't think Weezing/Koffing is in friend safari. From what I can tell, anything from Entree forest will be HA, unless it doesn't have HA (at that time). (As far as I can tell, ability information isn't sent to the game. It's generated solely by the game)
  34. 2 points
    Redid the Platinum variants of the codes since I didn't like how the original ones looked, turns out that the original step code had a useless line in the code. The other two codes while true worked, they were designed to constantly write in memory, which depending on certain scenarios can cause performance drops depending on the environment the game and cheat engine is on, the fixes I put in place is designed to write only once and it's permanent to that location until you restart the system (hard reset basically). Also for the Japanese variants for Diamond and Pearl, I still have to dig into to figure out the Safari Ball situation, however you have a Great Marsh step code for those at least. Diamond and Pearl: Pocket Monsters - Diamond/Pearl (Japan) Pocket Monsters - Diamond (Japan) (Beta) Pocket Monsters - Diamond/Pearl (Japan) (Rev 5) Pocket Monsters - Diamond/Pearl (Japan) (Rev 6) Pocket Monsters DP - Dialga/Palkia (Korea) Pokemon - Diamant/Perl-Edition (Germany) (Rev 5) Pokemon - Diamond/Pearl Version (Europe) (Rev 13) Pokemon - Diamond/Pearl Version (USA) (Rev 5) Pokemon - Edicion Diamante/Perla (Spain) (Rev 5) Pokemon - Version Diamant/Perle (France) (Rev 5) Pokemon - Versione Diamante/Perla (Italy) (Rev 5) Platinum: Pocket Monsters - Platinum (Japan) Pocket Monsters Pt - Giratina (Korea) Pokemon - Edicion Platino (Spain) Pokemon - Platin-Edition (Germany) Pokemon - Platinum Version (Europe) (Rev 10) Pokemon - Platinum Version (USA) Pokemon - Version Platine (France) Pokemon - Versione Platino (Italy)
  35. 2 points
    The method has since been patched by HOME. So no point. Locking thread.
  36. 2 points
    Using the English wondercard is impossible because the format is slightly different. But there's a test Aurora Ticket wondercard for Japanese Emerald from official debug ROMs. You can find it here.
  37. 2 points
    Hello all, For those who do not know me, I studied under a video game development program in the early 2000's. While I did not end up pursuing development as a career, I still actively apply the knowledge to trying to understand what's under the hood of the franchise that first made me want to go into video game development: Pokémon. I am not a code hunter. I am more of enthusiast who enjoys sharing this information with the masses so we all can maintain a database of LIVE RAM Edits for the insight and befenfit of the community as a whole to increase the overall understanding of what is and isn't possible with the games. The Atmosphere CFW OS for CFW uses a built-in cheat app called Edizon which means every single CFW Switch owner with Atmosphere OS are forced to use it. The homebrew app Edizon does not allow for a manual ON/OFF of individual codes which means people interested in experimenting have to maintain their own database of codes and go through the hassle of deleting and re-adding codes to the .TXT file for the codes for the game on a FREQUENT basis. The Atmosphere OS Live requires codes to be located under a specific system folder which is sorted into folders under the TitleID of each game with separate .TXT file for each BuildID (aka version of the game): Game TitleID BuildID (for v1.2.0) Pokémon Shield 01008db008c2c000 e38a27bc77702548 Pokémon Sword 0100abf008968000 5a7eebf172343616 [Always Encounter Modifier Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A20 18FFFE68 04000000 00770A4C 18FFFD01 04000000 00770A58 18FFFC81 04000000 00770B1C 18FFF680 04000000 00770B24 18FFF621 04000000 00770B80 18FFF360 04000000 00770B84 18FFF321 [* Note: This code alone is incomplete. The codes immediately below in combination with this code (WHICH must be placed immediately below this code in your CHEAT file) will modify all encounters to the selected Species & Form selected from below. Only one code below can be used with this code at the same time.] + (Encountered Wild/Egg/Fossil Pokemon)[/B][/U] Mythical Pokemon [Always #0151 Mew Wild/Egg/Fossil Pokemon (v1.2.0)] 08000000 007709E8 00000097 00000000 [Always #0251 Celebi Wild/Egg/Fossil Pokemon (v1.2.0)] 08000000 007709E8 000000FB 00000000 [Always #0385 Jirachi Wild/Egg/Fossil Pokemon (v1.2.0)] 08000000 007709E8 00000181 00000000 [Always #0647 Keldeo Wild/Egg/Fossil Pokemon (v1.2.0)] 08000000 007709E8 00000287 00000000 [Always #0801 Magearna Wild/Egg/Fossil Pokemon (v1.2.0)] 08000000 007709E8 00000321 00000000 [Always #0801 Magearna (Original Color) Wild/Egg/Fossil Pokemon (v1.2.0)] 08000000 007709E8 00000321 00000001 [Always #0802 Marshadow Wild/Egg/Fossil Pokemon (v1.2.0)] 08000000 007709E8 00000322 00000000 [Always #0807 Zeraora Wild/Egg/Fossil Pokemon (v1.2.0)] 08000000 007709E8 00000327 00000000 [Always #0808 Meltan Wild/Egg/Fossil Pokemon (v1.2.0)] 08000000 007709E8 00000328 00000000 [Always #0809 Melmetal Wild/Egg/Fossil Pokemon (v1.2.0)] 08000000 007709E8 00000329 00000000 [Always #0893 Zarude Wild/Egg/Fossil Pokemon (v1.2.0)] 08000000 007709E8 0000037D 00000000 [* Note: The third 8-digit HEX value establishes the Species by National Dex # and the fourth 8-digit HEX value established the form based upon the Sword & Shield version of the National Dex (which means 0 is the Galar form for those with Regional variants.)] (New Encountered Wild/Egg/Fossil Pokemon) Shiny Codes [Always Shiny Star Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 007702D4 1400003A 04000000 007702E4 14000036 04000000 00780E54 52000C29 [Always Shiny Square Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 007702D4 1400003A 04000000 007702E4 14000036 04000000 00780E54 2A0103E9 (New Encountered Wild/Egg/Fossil Pokemon) IV Codes (Custom) [Always "Best" Hit Point (HP) IV Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770AD4 528003E1 [Always "Worst" Hit Point (HP) IV Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770AD4 528003E0 [Always "Best" Attack IV Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770AE0 528003E1 [Always "Worst" Attack IV Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770AE0 528003E0 [Always "Best" Defense IV Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770AEC 528003E1 [Always "Worst" Defense IV Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770AEC 528003E0 [Always "Best" Sp. Attack IV Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770AF8 528003E1 [Always "Worst" Sp. Attack IV Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770AF8 528003E0 [Always "Best" Sp. Defense IV Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770B04 528003E1 [Always "Worst" Sp. Defense IV Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770B04 528003E0 [Always "Best" Speed IV Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770B10 528003E1 [Always "Worst" Speed IV Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770B10 528003E0 (New Encountered Wild/Egg/Fossil Pokemon) IV Codes (Pre-Sets) [Always 31/31/31/31/31/31 IVs Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770AD4 528003E1 04000000 00770AE0 528003E1 04000000 00770AEC 528003E1 04000000 00770AF8 528003E1 04000000 00770B04 528003E1 04000000 00770B10 528003E1 [Always 31/0/31/31/31/31 IVs Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770AD4 528003E1 04000000 00770AE0 528003E0 04000000 00770AEC 528003E1 04000000 00770AF8 528003E1 04000000 00770B04 528003E1 04000000 00770B10 528003E1 [Always 31/31/31/31/31/0 IVs Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770AD4 528003E1 04000000 00770AE0 528003E1 04000000 00770AEC 528003E1 04000000 00770AF8 528003E1 04000000 00770B04 528003E1 04000000 00770B10 528003E0 [Always 31/0/31/31/31/0 IVs Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770AD4 528003E1 04000000 00770AE0 528003E0 04000000 00770AEC 528003E1 04000000 00770AF8 528003E1 04000000 00770B04 528003E1 04000000 00770B10 528003E0 (New Encountered Wild/Egg/Fossil Pokemon) Gender Codes [Always Female Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A88 52800021 [Always Male Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A88 52800001 [Always Genderless Wild/Egg/Fossil Pokemon(v1.2.0)] 04000000 00770A88 52800041 [Always Species Default Gender Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A88 79406261 (New Encountered Wild/Egg/Fossil Pokemon) Nature Codes [Always Adamant Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800061 04000000 00770A7C 52800061 [Always Bashful Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800241 04000000 00770A7C 52800241 [Always Bold Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 528000A1 04000000 00770A7C 528000A1 [Always Brave Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800041 04000000 00770A7C 52800041 [Always Calm Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800281 04000000 00770A7C 52800281 [Always Careful Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 528002E1 04000000 00770A7C 528002E1 [Always Docile Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 528000C1 04000000 00770A7C 528000C1 [Always Gentle Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 528002A1 04000000 00770A7C 528002A1 [Always Hardy Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800001 04000000 00770A7C 52800001 [Always Hasty Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800161 04000000 00770A7C 52800161 [Always Impish Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800101 04000000 00770A7C 52800101 [Always Jolly Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 528001A1 04000000 00770A7C 528001A1 [Always Lax Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800121 04000000 00770A7C 52800121 [Always Lonely Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800021 04000000 00770A7C 52800021 [Always Mild Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800201 04000000 00770A7C 52800201 [Always Modest Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 528001E1 04000000 00770A7C 528001E1 [Always Naive Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 528001C1 04000000 00770A7C 528001C1 [Always Naughty Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800081 04000000 00770A7C 52800081 [Always Quiet Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800221 04000000 00770A7C 52800221 [Always Quirky Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800301 04000000 00770A7C 52800301 [Always Rash Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800261 04000000 00770A7C 52800261 [Always Relaxed Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 528000E1 04000000 00770A7C 528000E1 [Always Sassy Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 528002C1 04000000 00770A7C 528002C1 [Always Serious Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800181 04000000 00770A7C 52800181 [Always Timid Nature Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770A70 79406661 04000000 00770A7C 79406661 04000000 00770A70 52800141 04000000 00770A7C 52800141 (New Encountered Wild/Egg/Fossil Pokemon) Ability Codes [Always 1ST Ability Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770B20 3940D262 04000000 00770B38 3940D268 04000000 00770B4C 3940D268 04000000 00770B60 3940D268 04000000 00770B20 52800002 04000000 00770B38 52800008 04000000 00770B4C 52800008 04000000 00770B60 52800008 [Always 2ND Ability Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770B20 3940D262 04000000 00770B38 3940D268 04000000 00770B4C 3940D268 04000000 00770B60 3940D268 04000000 00770B20 52800022 04000000 00770B38 52800028 04000000 00770B4C 52800028 04000000 00770B60 52800028 [Always Hidden Ability Wild/Egg/Fossil Pokemon (v1.2.0)] 04000000 00770B20 3940D262 04000000 00770B38 3940D268 04000000 00770B4C 3940D268 04000000 00770B60 3940D268 04000000 00770B20 52800042 04000000 00770B38 52800048 04000000 00770B4C 52800048 04000000 00770B60 52800048 A Few Words about LIVE RAM Editing in Sword & Shield: In order to accomodate new features in v1.2.0, the stored memory active in RAM witnessed drastic changes. The change from v1.1.1 to v1.2.0 shifted the location in memory of all the ENCOUNTERS handling BUT thankfully the entirety of it was moved together. The memory shift was found and applied to all the existing ENCOUNTERS related codes. The Sword & Shield titles ONLY have error handling for "impossible" Pokémon. There are no such "legality" checks built into the mainline Pokémon games furthermore GameFreak currently has no such services immplimented on the Pokémon Home servers. There is an error handler for Pokémon encountering mons outside of the National Dex range which drops in a Pikachu called "Egg." There is also an error handler for illegal gendered Pokémon (for example: Female Mew OR Genderless Charmander) which is displayed in-game by replacing the 2D sprite shown in menus or on Raid preview screens with a 2D sprite of a black PokéBall symbol. Since there's no error handling for "legit" Pokémon, the game is not tracking for LIVE RAM Edits. This means there's no error handling to correct a mistake you make (like that Genderless Charmander) and as such the game will allow it to occur. When a new Pokémon is encountered (whether it's in-game trade, wild, Raid, or even newly discovered Egg), there's a module which puts together all of the pieces of data which make up that Pokémon in a single sector of memory. The single module uses the EXACT same sector of memory for ALL types of encountered Pokémon from in-game Gift Pokémon to Fossil Pokémon, from eggs to Pokémon in tall grass. The module checks for any all the known (predetermined information like how in-game Gift Pokémon have pre-determined IVs) and plugs those values in. Next, the module randomizes any of the unknowns (like Nature when not Synconized OR Ability two ability mons.) After assembling the COMPLETED the module sends the whole Pokémon back to the game's code to use. Since all Pokémon are passing throught the same sector of memory, we can apply LIVE RAM Edits/codes to set the results of one or more charactistics which over-writes randomization and predetermined values. (Once again, the game will not attempt to correct any mistakes you make like assigning a Hidden Ability to a Route 1 wild Pokémon.) Since there's currently neither the mainline games nor Home are preforming any legality checking, you can VERY easily make ILLEGAL Pokémon. LIVE RAM Editing should be something in which is not taking lightly to ensure no ILLEGAL Pokémon spawn in-game as a result. While the game may not show your mistakes now, PKHeX will and down the road one day maybe even Pokémon Home will but when that happens chances are the mon will be deleted from the server. Everyone here is against the creation and sharing of ILLEGAL Pokémon so keep that in mind!
  38. 2 points
    Does anyone have any pk8 files for the new Isle of Armor pokemon yet? Thanks!
  39. 2 points
    Got banned the other day, can say that you cannot use pokemon home whilst banned.
  40. 2 points
    A huge thanks man. Love you. This forum might have the fastest replies i have ever seen in my life and it is mostly you
  41. 2 points
    I'll never leave this site, just in the hopes to see things like yours. Very nice you found them with the save files intact.
  42. 2 points
    PKHeX is a save editor for core-series Pokémon games. With it, users can manipulate various save files including: .sav, .dsv, .dat, .gci, .raw, and .bin types. PKHeX can also read and write: .pk files, which are individual Pokémon files, and .pgt, .pcd, .pgf, .wc, which are Mystery Gift files. Version 20.06.19 of PKHeX has been released, bringing support for The Isle of Armor DLC. Change log: Download | FAQ | Support Forum View full article
  43. 2 points
    I see that you are planning to add support for dungeon editing so I would like to help by posting everything I know about dungeon data in EoS, which I have compiled in this document: https://docs.google.com/document/d/1UfiFz4xAPtGd-1X2JNE0Jy2z-BLkze1PE4Fo9u-QeYo I hope this helps with the development and makes everything easier. I'll join the Discord too, so feel free to ask me anything if you want.
  44. 2 points
    Closing this thread. Zarude isn't Legal. If you don't even see if, you don't have a v1.2 save file open.
  45. 2 points
    Zarude is not obtainable yet, therefore it is not legal until it is officially released (via Mystery Gift/etc).
  46. 2 points
    Bruh. Where did you even get PKHeX in the first place?
  47. 2 points
    @CenkEsin read the first post.
  48. 2 points
    Since downloading the update for Pokemon sword for the new Dlc my save file is flagging as too large to open, not sure if will have to wait for a new pkhex update or not for this to be resolved but felt like it may help others just in cass they run into the same issue i am if it's noted on the forums that it is flagging for that
  49. 2 points

    Version 1.0.3

    2741 downloads

    NOTE: FOR THOSE HAVING SCREEN STRETCHING ISSUES IN DOLPHIN, use ShowMiiWads to match your system. Dolphin gets weird about Region-Free patching. https://www.wiibrew.org/wiki/ShowMiiWads Finally the Japan-exclusive WiiWare Pokémon Mystery Dungeon titles, the Adventure Squad series, have been translated! Patches for each game have been released after months and months of hard work from fans of the series. The team has also worked with the Wiimmfi and RiiConnect24 teams in order to restore the event Pokémon that were distributed for this game. Other features of the translation include: -Pokémon nickname limit expanded to 10 characters (Japanese 5) -Buddy Passwords fully functional. These can now be found by hitting the Wii Home button, then pressing the "Operations Guide" button. -Pre-patched with Wiimmfi and RiiConnect24 for ease of event access. Friend Rescues do not work currently, but are being looked into. -Item icons and many descriptions ported from Super Mystery Dungeon -Dummied/beta items ported from Explorers of Sky have been restored. Inaccessible in-game, can be accessed with cheats. -It's in English now, which is cool.
  50. 2 points
    Just made some. To make them shiny, use Method 1 Reverse PID. Gen 3 - Shiny Unown incomplete.sav note: It's gonna be hard to control the forms, since forms is tied to PID in Gen 3. probably easier to simply gen a TID/SID combo that is legal with the PID of existing Unowns additional note: it appears PKHeX doesn't verify the forms legality in terms of location. (edit: it doesn't at time of writing. It does now) it might not check for encounter slot too.
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