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Showing content with the highest reputation since 02/23/23 in all areas
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Version 1.0.0
393 downloads
A weekend project that got really out of hand turned into this. DISCLAIMER: THERE IS A LOT THAT CAN POTENTIALLY HAPPEN WITH THIS, AND THOUGH I DID DO RIGOROUS TESTING, THERE IS STILL NO GUARANTEE THAT THIS WON'T POTENTIALLY DO DAMAGE TO YOUR GBA SAVE FILES. I AM NOT LIABLE FOR POSSIBLE DATA CORRUPTION HERE. PLEASE HAVE SAVE BACKUPS BEFORE USING THIS UTILITY TO BE SAFE! Pokemon Box: Ruby & Sapphire is a cool storage utility, but it has some pretty big drawbacks... so I fixed 'em. (This is also 100% compatible with original Box Ruby/Sapphire save files!!) CHANGES: -compatible with all language Gen 3 Pokemon games on the same save file (official cartridges only) (R/S/E/FR/LG) -in the original game, you can ONLY withdraw Pokemon you didn't deposit if your save file has caught 100 Pokemon in the Pokedex. This limitation has been removed -in the original game, in FR/LG and Emerald, a certain flag was checked on the save file that only gets set if you handed the Sapphire to Celio (FR/LG) or beat the Elite Four (Emerald). This prevents you from withdrawing OR depositing Pokemon until the postgame on both of these games. This limitation has been removed CURRENT BUGS: (may or may not get fixed in the near future) -currently all Ruby/Sapphire games are detected as Ruby. This is purely cosmetic and should not affect usage of the storage utility. This WILL cause only Ruby to be booted in Adventure mode, but there is a Gamecube Action Replay code you can run to make it Sapphire instead: USA: Force Sapphire Version [Ralf, Absol] 0403009C 38000000 040300A0 28000000 040300AC 38000001 PAL: Force Sapphire Version [Ralf, Absol] 040310C0 38000000 040310C4 28000000 040310D0 38000001 JP: Force Sapphire Version [Ralf, Absol] 0402F788 38000000 0402F78C 28000000 0402F798 38000001 -in the PAL version, Adventure mode will only boot the English Ruby/Sapphire despite whatever version you are actually using - I may look into this feature to restore the multi-language adventure mode files eventually. -the boot screen on the GBA will always display the Japanese splash screen - that is because in order to make this all possible, modifications were made to the JP multiboot GBA file HOW TO APPLY PATCH: 1. download the appropriate .xdelta patch for the version of the game you wish to run (usa, jp, or pal). You will also need a Pokemon Box iso for the appropriate version of the game you are looking for (obviously, not provided here). If your file is a .nkit.iso, you will need to convert it from that to a .iso file before patching it. 2. use delta patcher (https://www.romhacking.net/utilities/704/) to apply the patch to your .iso 3. You will now have a new .iso file to run on your modded Wii/modded gamecube and will be able to use all the new features4 points -
As we all know, if you want to migrate pokemon from Ruby/Sapphire/FireRed/LeafGreen/Emerald to Gen4, you need to use Pal Park to migrate. You have to insert Diamon/Pearl/Platinum/HeartGold/SoulSilver into slot1 of NDS(L), and insert Gen3 cartridges into slot2. Then from the start menu of Gen4 game you can find an option to migrate pokemon from Gen3. What needs to be noted is that: 1.For jap/eng/fra/ita/ger/spa Gen4 rom, Gen3 rom must have the same language as Gen4 rom to migrate. 2.For kor Gen4 rom, it can migrate both from jap Gen3 rom and eng Gen3 rom. So is there anyway for Gen4 rom to migrate from any region of Gen3 rom? The following are several methods for Gen3 Region Unlock (Reading this Guide requires some basic knowledge of hexadecimal and RomHack experience): Method 1: Hack GBA Rom header (Emu or GBA flashcart) Principle: Changer the Language code of Romheader. Practice: Take jap Gen4 & eng Gen3 as an example. 1.Open the eng Gen3 with a hex editor, you can see ‘POKEMON RUBYAXVE’ at address 0xA0. Below ‘AXVE’ you can see ‘0x41’ at address 0xBD。 2.Change language code: Since jap Gen4 is where we need to receive pokemon, we should make eng Gen3 rom like jap Gen3 rom. The ‘E’ of ‘AXVE’ is language code, so we change it to ‘J’-‘AXVJ’. 3.Change header checksum: While ‘E’ changed to ‘J’, it hex value also changed from ’0x45’ to ‘0x4A’, which 0x45 + 0x5 = 0x4A. So we need to change header checksum at address 0xBD, let ‘0x41’ minus 0x5, which 0x41 – 0x5 = 0x3C. So change checksum from ‘0x41’ to ‘0x3C’. 4.After that, this hacked eng Gen3 rom can be recognized by jap Gen4 rom through emulator or flashcart. Here are other language code (note capitalization): Japanese-J, English-E, French-F, Italian-I, German-D, Spanish-S. Method 2: Hack NDS language value (Emu or NDS flashcart) Principle: Let the language values which NDS use for checking GBA rom all change to the values matching NDS language. Practice: Take jap Gen4 (Diamond) & eng Gen3 as an example. 1. Use CrystalTile2 to open Diamond rom, search for ‘AXVJ’, you can find several columns of similar characters, 5 Gen3 versions, and 6 languages. Versions: Ruby-AXV, Sapphire-AXP, Fire Red-BPR, LeafGreen-BPG, Emerald-BPE. Languages: Japanese-J, English-E, French-F, Italian-I, German-D, Spanish-S. Combine a total of 30 corresponding Gen3 game codes. The following analyzes the structure of this table, using ‘AXVJ’ as an example, every 8 bytes in groups: ‘41 58 56 4A 00 00 01 00’ The first 4 bytes are the Ascii code corresponding to ‘AXVJ’, and the second half only needs to pay attention to the 7th byte, ‘0x01’, here as the language value Japanese to judge. The correspondence of language values: Japanese-0x01, English-0x02, French-0x03, Italian-0x04, German-0x05, Spanish-0x07。 When the Gen3 cartridge is inserted, the NDS side compares the first 4 bytes of the game code with gba haeder, and when it finds a value that matches, it returns the 7th byte (language value), and only when the language value matches the language value of the NDS game, the Migration option will be opened. 2. According to the above, you can know that as long as all the language values returned by 30 game codes are changed to the language values of nds, then Gen 3 games in all languages are compatible. In this ezample, the Jap Gen4 (Diamond) needs to change all 30 language values to 0x01 Japanese. 3. After saving edit, you can make this Jap Gen4 (Diamond) recognize the Gen 3 cartridge in all languages. It should be reminded that in the Rom of Diamond/Pearl/Platinum, these game code and language value are uncompressed, while in HeartGold/SoulSilver, this part of the content is compressed and cannot be directly searched to find, you need to decompress ‘overlay 9_0074.bin’ file (this file name is unpacked from CT2, the name may be different if you use other tools to unpack) to find the corresponding data, and after hacking, you also need to compress it. Method 3: Hack NDS asm code (Emu or NDS flashcart) Principle: Hack the function mechanism of Migration judgment. Practice: 1. At the beginning of the guide, it was mentioned that jap/eng/fra/ita/ger/spa Gen4 rom can only receive the same language of Gen3 rom, but Kor Gen4 can receive jap&eng of Gen3 rom. Therefore, there are essentially two Migration judgment mechanisms in Gen4 game. In Gen4 ROM, the file where the Migration judgment function is located is: Diamond/Pearl: overlay9_0083 Platinum: overlay9_0097 Heart Gold/Soul Silver: overlay9_0074 (1) Codes for Jap/Eng/Fra/Ita/Ger/Spa version (taking the pret project Eng HeartGold as an example): see this file and line number ‘/asm/overlay_74_thumb.s #L832’ (the following is the assembly code, If you don't understand it, you can skip it directly, see the description below). ——————————————————————————————————————— _0222767E: 0x0222767E 1C20 add r0, r4, #0 0x02227680 FF16F5F2 bl sub_0201A4B0 0x02227684 68A8 ldr r0, [r5, #8] 0x02227686 FF69F602 bl Pokedex_GetNatDexFlag 0x0222768A 2800 cmp r0, #0 0x0222768C D00B beq _022276A6 0x0222768E F99BF00C bl PmAgbCartridge_GetLanguage 0x02227692 4905 ldr r1, _022276A8 ; =gGameLanguage 0x02227694 7809 ldrb r1, [r1] 0x02227696 4281 cmp r1, r0 0x02227698 D105 bne _022276A6 0x0222769C FF98FF00C bl PmAgbCartridge_GetVersionInternal 0x0222769E 1C40 add r0, r0, #1 0x022276A0 6268 str r0, [r5, #0x24] 0x022276A2 FCE7F00E bl ov74_02236074 _022276A6: 0x022276A6 BD38 pop {r3, r4, r5, pc} .balign 4, 0 _022276A8: 0x022276A8 020F5670 .word gGameLanguage ——————————————————————————————————————— The code here roughly means about migration: 1) whether to obtain the national pokedex, if passed, go to 2, and if do not pass, ends; 2) Check whether the GBA Rom language value is equal and compare with the NDS Rom language value, if it is equal, go to 3, and if not equal, ends; 3) Check the GBA Rom version, which is displayed in the menu when migrate. (2) Codes for Kor version (taking the Kor HeartGold as an example, some function naming is modeled on the naming of the pret project) :(the following content is assembly code, if you can't understand it, you can skip it directly, see the description below). ——————————————————————————————————————— _0222807E: 0x0222807E 1C20 add r0, r4, #0 0x02228080 F9E2F5F2 bl #0x201a448 0x02228084 68A8 ldr r0, [r5, #8] 0x02228086 FBB3F602 bl #0x202a7f0 ;Pokedex_GetNatDexFlag 0x0222808A 2800 cmp r0, #0 0x0222808C D00D beq _022280AA 0x0222808E F9A1F00C bl #0x22343d4 ;PmAgbCartridge_GetLanguage 0x02228092 2801 cmp r0, #1 0x02228094 D003 beq _0222809E 0x02228096 F99DF00C bl #0x22343d4 ;PmAgbCartridge_GetLanguage 0x02228098 2802 cmp r0, #2 0x0222809C D105 bne _022280AA _0222809E: 0x0222809E F993F00C bl #0x22343c8 ;PmAgbCartridge_GetVersionInternal 0x022280A2 1C40 adds r0, r0, #1 0x022280A4 6268 str r0, [r5, #0x24] 0x022280A6 FCDFF00E bl #0x2236a68 _022280AA: 0x022280AA BD38 pop {r3, r4, r5, pc} ——————————————————————————————————————— The code here roughly means about migration: 1) whether to obtain the national pokedex, if passed, go to 2, and if do not pass, ends; 2) Check whether the GBA Rom language value is 1 (i.e. Japanese), go to 4 if it is equal, and go to 3 if not equal; 3) Continue to check whether the GBA language value is 2 (i.e. English), if it is equal, go to 4, and if not equal, ends; 4) Check the GBA Rom version, which is displayed in the menu when migrate. 2. So what we need to do is to change ‘if not equal, ends’ to ‘if not equal ,continue’ . In two cases above, you only need to change 0xD105 to 0xD1FF, that is, you only need to change one byte 0x05→0xFF. After that the region restriction will be unlocked. The following is a list of the addresses where 0x05 needs to be changed to 0xFF in each language version of Gen4 rom: Version language ROM address RAM address Assisted search code Diamond/Pearl Jap 0x0030169A 0x0223083A E0 04 24 00 E0 03 Diamond/Pearl Eng 0x002F1718 0x0222D6D8 (ibid) Diamond/Pearl Fra 0x002F1918 0x0222D8D8 (ibid) Diamond/Pearl Ita 0x002F1918 0x0222D838 (ibid) Diamond/Pearl Ger 0x002F1918 0x0222D898 (ibid) Diamond/Pearl Spa 0x002F1918 0x0222D8F8 (ibid) Diamond/Pearl Kor 0x002F2D1C 0x0222D83C (ibid) Platinum Jap 0x0038D918 0x0222A378 (ibid) Platinum Eng 0x0038F518 0x0222AF78 (ibid) Platinum Fra 0x0038F318 0x0222B158 (ibid) Platinum Ita 0x0038F318 0x0222B0D8 (ibid) Platinum Ger 0x0038F318 0x0222B118 (ibid) Platinum Spa 0x0038F518 0x0222B178 (ibid) Platinum Kor 0x0039051C 0x0222BE7C (ibid) HeartGold/SoulSilver Jap 0x00235D09 0x02226BD8 (ibid) HeartGold/SoulSilver Eng 0x00236B0E 0x02227698 (ibid) HeartGold/SoulSilver Fra 0x00236B10 0x022276B8 (ibid) HeartGold/SoulSilver Ita 0x0023670E 0x02227638 00 04 24 00 E0 03 HeartGold/SoulSilver Ger 0x00236910 0x02227678 E0 04 24 00 00 E0 HeartGold/SoulSilver Spa 0x00236B0F 0x022276B8 E0 04 24 00 E0 03 HeartGold/SoulSilver Kor 0x00237113 0x0222809C E0 04 24 00 E0 00 * Assisted search code is used in fan translated ROM which the address may changes to help find the location of the migration function and 0x05 more quickly. Method 4: Cheat code hack NDS asm code (Can use for Cartridge) Principle: Same as Method 3, but don’t need to change the ROM while this method change the RAM. Practice: 1. For codes of migration function will be loaded to RAM, so we can use cheat codes to edit RAM without edit ROM. It means we can apply this region unlock hack on Real Gen4 cartridges by using tools like Aciton Replay, NitroHax etc. (see video link Jap HeartGold migrate from Eng Emerald (Pal Park region unlock) ) I’ve made the region unlock codes written in Action Replay format for NitroHax and can also be used for emulator. You can download this file ‘cheats.xml’. Pal Park region unlock code: Diamond/Pearl: Platinum: HeartGold/SoulSilver: cheats.xml3 points
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Version 1.0.1
78 downloads
A collection of 100% save files from the Pokémon mini console. Available games and regions: -Pokémon Party mini (Japan, USA, Europe) -Pokémon Puzzle Collection Vol. 1 (Japan, USA, Europe, France, Germany) -Pokémon Tetris (Japan, Europe) -Pokémon Puzzle Collection Vol. 2 (Japan, English fan-translation) -Pichu Bros. Mini (Japan, English fan-translation) -Togepi's Great Adventure (Japan, English fan-translation) Additionally, the Pokémon Tetris save files have the event-exclusives Pokémon Mew and Celebi unlocked!3 points -
4408 downloads
Event description This is an event raid held by Scarlet and Violet. Notably, with this event you get a chance to encounter Tera raids featuring a level 75 Walking Wake in Scarlet and a level 75 Iron Leaves in Violet. This event ran from February 27 to March 12, 2023. What can be done with these files The files to be imported into your save file are placed in the Files directory. We also provide human-readable data in Json format, and an Identifier.txt file containing the event index. To import these files into your save, use the PKHeX's block importing function. Our tutorial should guide you through it. The event files are mapped in the save blocks as following: event_raid_identifier -> *Object KBCATEventRaidIdentifier fixed_reward_item_array -> *Object KBCATFixedRewardItemArray lottery_reward_item_array -> *Object KBCATLotteryRewardItemArray raid_enemy_array -> *Object KBCATRaidEnemyArray raid_priority_array -> *Object KBCATRaidPriorityArray After importing you may need to advance one day in the Date/Time from your console System Settings, to reroll the dens. To see other Poké Portal Events, here.3 points -
The very link you shared explains to you why these three are flagged as illegal: You can not have a Rowlet/Cyndaquil/Oshawott gift with the met date 5/18/2022 or 5/19/2022 if the Language is not Japanese.2 points
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Thanks to the required blocks being labelled in the most recent PKHeX commit, I made a plugin to change the overworld Vivillon spawns. It can be found at https://github.com/foohyfooh/SVivillonPlugin and you can go to the releases page for the compiled dll.2 points
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GitHub Source Code Download Latest Release About This tool aims to make past Mystery Gift event contents back again in all the Pokémon games for Nintendo Switch. Since those games won't allow event injection in the SAV file, this tool creates a forged BCAT package, injectable with homebrews like JKSV. This allows wondercards to be redeemed through the In-Game Mystery Gift Menu. The use of this tool does not involve hacking the game ROM nor hacking the game SAV. Video example: Compatible files Let's Go Pikachu and Let's Go Eevee wondercard full files (.wb7full) Sword and Shield wondercard files (.wc8) Brilliant Diamond and Shining Pearl wondercard files (.wb8) Legends Arceus wondercard files (.wa8) Scarlet & Violet wondercard files (.wc9) BCAT wondercard files, either with mutiple or single wondercards (no file format extension) Compatible games Pokémon Let's Go Pikachu and Eevee Pokémon Sword and Shield Pokémon Brilliant Diamond and Shining Pearl Pokémon Legends Arceus Pokémon Scarlet and Violet Disclosure Neither I nor the Project Pokémon staff takes any responsibility for possible adverse outcomes or bans due to the use of this tool. Use at your own discretion. N.B: Some BCAT files contain sensible console-specific informations, which you should keep safe. Don't share your BCAT to others! Usage Tutorial The following tutorial refers to the Windows Form app. The .CommandLine app is currently just a simple script that calls the .Core functions and can run on any popular OS. Its usage is similar to the Windows Form app and should be fairly intuitive. Ensure you have the required .NET Desktop Runtime 7.0.x correctly installed Download the latest tool release from GitHub Dump your game's BCAT with JKSV and keep some copies somewhere safe Open the Switch Gift Data Manager tool and select your game of choice Import wondercard files of your choice (by drag & drop or by clicking the `Open Files` button) Eventually edit the wondercard id (WCID) if you have invalid WCs and click `Apply` [N.B: doing this step in SV games might result in invalid Pokémon since the preset TID/SID, if present, is tied to the WCID. Read the FAQ for more info] Click the `Save as BCAT Package` button and select your dumped BCAT folder in the "Source BCAT Path" section. The path must lead to the folder containing the files "directories.meta", "etag.bin", "list.msgpack", "na_required", "passphrase.bin" [N.B: if your dumped BCAT only has the "passphrase.bin" file, it means it was not initialized properly. Connect in-game and use any Mystery Gift feature at least once to initialize the BCAT. Downloading Wild Area News or Poké Portal News works too] Click the "Save" button A folder called "Forged_BCAT_{Game}" should appear next to your dumped BCAT (or in whatever path you selected in "Destination BCAT Path") Restore the forged BCAT with JKSV To redeem the old fashion events, open your game -> Menu -> Mystery Gift -> redeem via Internet When you're done, restore your original BCAT package with JKSV (not doing so may cause sync issues) N.B: BCAT Sync usually occurs between 12:00 AM (UTC) and 01:00 AM (UTC) if there is new BCAT content in the servers. I suggest to not follow this procedure during that timeframe to avoid a desync. If you experience a desync, follow one of these methods to resync: Open JKSV, select BCAT, hover over your game and press X to open the menu, then click `Reset Save Data`. Download the latest BCAT for your game from my bcat_updates repo or from citrusbolt's website and add the missing files to your dumped BCAT, then restore it with JKSV. If you find any bug or you need support, please read carefully the FAQ section. Comment this post with your question if you still need help. Credits PNZeml for the CRC-16/CCITT-FALSE with lookup table implementation Kurt, Matt and all the PKHeX and pkNX devs and contributors for a lot of offsets and resources theSLAYER for his researches in the Sword and Shield fashion block and for the clothing names resources All the Events Gallery contributors for the archival efforts that made this possible2 points
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I made a plugin to import raid blocks for SwSh and SV rather than having to use Block Data Editor. It is at https://github.com/foohyfooh/PkmRaidImportPlugin and you can go to the releases page for the compiled dll.2 points
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The official legality checks do not care about RNG restrictions, but fan tools can catch things you modify. As is always the case, the answer always depends; does the encounter have an RNG correlation that generates immutable values, and is this correlation reversible back to the original seed? If the answer is yes, then the correlation can be checked & validated to see if the immutable values have been tampered with. Gen8 raids have this correlation for multiple values. Due to a higher-than-normal amount of CPU calculation required and not wanting to lag the GUI as you flip through boxes, PKHeX does not implement this as a live check -- you must manually check it with other tools/plugins. Gen8 overworld encounters have this correlation for multiple values. Since the seed is constrained to only 32 bits, the calculation is instant, thus done by PKHeX. (raids use a 64 bit seed, thus a 2^32 search space needed). Gen5 mystery gifts that are shiny have a simple correlation for PID. Unmentioned: again, depends on the encounter.1 point
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I don't do much on this site but I wanted to share what I found that could possibly solve the problem that many Pokemon Diamond, Pearl, and Platinum players been having in the Underground that surprisingly had little to no answers in these past 15-16 years. So, essentially, there has been an issue players had in the Underground where they're trying to give Goods to other players to get that elusive 'Pink Crystal' from Mr. Goods for gifting 100 goods, or maye just wanted to give a good that the other person didn't have, but every time they try to do so, they get this: "Thanks for the offer, but I'll pass. See you again tomorrow." After looking around for the past several days, and finding little to no answers, I was about to give up any hope of finding an answer... when suddenly, as of today, my Diamond and Pearl games started allowing me to give goods to each other, with no problem. (Some had stated this has happened with seemingly no explanation). Well, now I believe I finally have an answer! After testing it, I have found that the game has a penalty that people might not be aware of. Essentially, you know how the game forces you to save before entering the Underground every time? Well, I think there's a reason for it. Because if at any point, if you turn off your game while in the Underground, the game will penalize you in a way where the next time you go into the Underground, the game will not let you trade goods with other players period. The phrase above even overrides the phrase you get if you try to trade something valuable (like Mr. Goods' items) And it doesn't stop there. If you go back up aboveground, and you turn off your game without saving afterwards (essentially your last save being the one right before going undergound), the game will penalize you Now, the solution is simple I believe. You just have to wait till the next day or so (24-48 hours), without doing the above mentioned things, and it should let you trade goods again. I hadn't done much testing afterwards, but I do believe this is what causes that accursed phrase you get. Also, random note: You cannot trade dolls. It doesn't matter if the doll is National Dex only, one of the kind, of something you can get from the start, you cannot trade them TL;DR: Don't turn off your game in the Underground or without saving after leaving the Underground if you want to trade goods that aren't dolls1 point
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I've made a simple tool to quickly check all 2^32 raid seeds in order to maximize drops. Currently I focused on Herba Mystica as it seems to be the most valuable drop. Turns out you can get as much as 10 herbs from a single raid! I found idea of raid seed injection interesting because it allows a single person with CFW to inject a seed (via PKHeX or cheats) and host that raid over and over for other people. You can e.g. help your friends to farm herbs quickly and make their shiny hunts much easier. Currently I generated seeds just for Herba Mystica but if anyone is interested in different drops and/or shiny Pokémon just let me know here or open an issue in my GitHub repository (https://github.com/MewTracker/sv-research). Herba Mystica (8, 9 and 10 drops): Scarlet Seeds / Violet Seeds Ability Patches (5 drops): Scarlet Seeds / Violet Seeds Shiny 6IV: Scarlet Seeds / Violet Seeds Credits: RaidCrawler - original drop generation logic PKHeX/pkNX - file formats, structures, etc. RaidCalc Current RaidCalc version: 4.0.0 (download link) Easy to use seed finder: blazing fast performance - much faster than any PKHeX-based utility filtering by Pokémon parameters (species, shininess, IV ranges, tera type, ability, nature, gender) filtering by raid reward count (you can filter for specific rewards) filtering by raid difficulty configurable game version, story progression and raid boost seed viewer EDIT: Added seeds for Ability Patches EDIT2: Added 6IV shinies EDIT3: Added RaidCalc release info1 point
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If you haven't actually played the game then you can use these blank saves which have the missions you are missing1 point
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You can either directly edit the save file in the RAM (though I don't know where the slates are stored, you would have to research it), or you can use some AR codes to beat the last temple more easily. I used this codes: - Battle Codes: 1 Loop Capture - Battle Codes: Attack Never Hits Line - Temple Codes: Activate Dual/Quad Switches Alone - Temple Codes: Quest Time Never Decrease - Movement Speed Multiplier v2: Movement Speed x4 You can find these codes in DeadSkullzJr's NDS(i) Cheat Databases. Keep in mind that the temple codes only work for the US version, but the save files are compatible between versions. It will take a lot of runs, but with these codes it will be way easier!1 point
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*byte fsys_vivillon or something similar to that name. (can’t recall exact name cause not on PKHeX atm, but pretty sure it’s something close to that)1 point
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There isn't anything in the GUI to do that. Not sure of what your use case is besides something one-off. There are 67 Larvitar encounters in Scarlet. Magikarp? 170. I don't think it's at all advisable to load everything from results directly into boxes.1 point
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Use a more recent computer. PKHeX is a 64 bit Windows application.1 point
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PKHeX is a save editor for core-series Pokémon games. With it, users can manipulate various save files including: .sav, .dsv, .dat, .gci, .raw, and .bin types. PKHeX can also read and write: .pk files, which are individual Pokémon files, and .pgt, .pcd, .pgf, .wc, which are Mystery Gift files. Version 23.02.27 of PKHeX has been released, now with support for Scarlet and Violet v1.2.0, and several other new and improved features. As before, this version requires .NET 7 to run. Take note that other related applications will still need time to update, and updated versions of SysBot may not be immediately available. Change log: Download | FAQ | Support Forum View full article1 point
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Ok, Preface first, I managed to run PKHeX on Linux, although I haven't test whether the edited save works or not because I didn't have my game atm. Anyways this (hopefully) should be foolproof, considering I'm one and I managed to do it.... Oh and another disclaimer, don't expect the GUI will be pretty. Btw, I'll try to be as concisely as possible, I'm on my phone writing this. 1. Install PlayOnLinux. It's hassle free Wine from my limited experience, no need to manually set prefix or the like. Foolproof. 2. Download PKHeX and extract the compressed file like you would on Windows. 3. Right click .exe and choose the first option. [please refer to scr1 image] 4. The program will tell you that you missing dotnet (insert dotnet version here) and offer to download it for you by opening your browser (should be legit, it's legit Microsoft website after all). 5. Open the downloaded dotnet using the same step of the 3 step [please refer to scr2 image] and proceed to install it like you would on windows. 6. Magic(?) [scr3 image] As you can see, the GUI doesn't seems displayed properly but hey, as long as it works some cosmetics imperfections can be overlooked. Btw, just like I said on first paragraph, I haven't test whether the edited save works or nah because I currently didn't have any Pokemon games on hand, but it should works. If you have any Pokemon save game file you can test and report. Hopefully this actually works and helping many people that currently on Linux. Edit: Tested on Ultra Sun. Editing Pokemon is working [scr4 image]. So far afaik the only problem that I've encountered is in inventory editor, instead limit the items per category if you pick item on the drop-down it shows all items, irregardless of choose category [scr5 image (even if I'm on berries category but the drop-down show all items, although the Give all give category specific items)]1 point
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It's the "Old Man" slot. https://github.com/kwsch/PKHeX/blob/0c0651f7192cda4f344507b6ca19c3d64c03ff63/PKHeX.Core/Editing/Saves/Slots/Extensions.cs#L115 Daycare slots are faded, to indicate that the data there has been retrieved. The game doesn't clear the data, only marks it as inactive. GTS: The "inactive" flag is undocumented, so it won't fade if unused. These slots just show extra data, if you're looking for it.1 point
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All the results you see are manually calculated from a single value, the seed. Pikachu uses a different (custom) scale range, which isn't account in the calculation formula in the software revision of Tera Finder you're using.1 point
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Was broken, but is now fine in the latest release. In the changelog: - Fixed: Update Available link now works as intended on .NET 7 Just download it manually for upgrading to 23/02/27.1 point
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Great, thanks for the information. I am familiar with most things in that post. Unfortunately superhyong isn't a person I'm aware of or had on my list, but it's possible that is the person who was the contact for my friend or was where that contact obtained the wondercard files. These AR codes seem to be generated through Pokesav, if they are real someone may have backed up their game save file and loaded it up in Pokesav to export an AR code for people to use. It's one of the ways people used to trade Korean Pokemon back then, since Korean games couldn't connect with any other language games they needed to back up a save file to transfer Pokemon using pkm/pcd files. Fenzo666 was the owner of PKMDB.com, back during the gen 4 years I was told PKMDB was the predecessor to this site (Project Pokemon). Pokemon Mystery Gift Editor is what I used today to look at these wondercard descriptions (I also used it back in 2010), but it seems a few of the Korean characters are improperly read. MGE was used to reload wondercards on your save file for the purpose of redeeming multiple Pokemon from the same wondercard. I have had the ID 27 Milotic wondercard since a few weeks after the event took place (as well as 15, 19, 20, and 24 from research material I was given). I assume Milotic is one of the more common Korean wondercards but that number also matches up with this donation. Leaf Guard is definitely the correct ability, I fixed that information on Bulbapedia a few months ago. Xaewon was the perfect source since his documentation was great. The reason why PKHeX currently lists the ability error is because the wondercard isn't in the database yet so it looks at the PID of Tangrowth and shows that it should have Chlorophyll. Even if these wondercards come from Action Replay codes that were made in 2010, I do believe that at least the Pikacafe trio are real since certain information couldn't have been faked. The wondercard titles and descriptions weren't publicly known knowledge until I found them recently, and other than the 2 typos I made for Tangrowth's description, they match perfectly, even seeing how Electivire and Magmortar's description matches Tangrowth's template. My expertise for these Pikacafes is about the distribution details and the spread in the trade community, so I might not be the best source to talk about the wondercards, but hopefully someone else can confirm or deny if these are real as well. Still, I love this find!1 point
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The cards were given as action replay codes from one of the blogs more than a decade ago. Source: https://blog.naver.com/PostView.naver?blogId=superhyong&logNo=80113064521 Then I extracted the pcd files from the save file I used with the codes. The blog owner mentioned three websites: Project Pokemon - http://projectpokemon.org/events The Pokémon Database - http://www.pkmdb.com/ PKM 다운로드 - http://pkmdb.com/Fenzo Loves You.zip Only the first link is working, which is THIS website, while other twos are already down. Unfortunately, the author did not mention how he/she got the pcd file code but it is thought to be created using "Pokemon Mystery Gift Editor.exe" which is mentioned in his/her newer blog post. If the method he/she used is true, then the mystery remains how did the blog owner correctly identified the card numbers for at least 15, 16, 24, 29, 30, 31, 63, and 65. These respective card numbers from the 164.132.44.106 or 178.62.43.212, matched with ones from the blogpost. Nevertheless still gives me the legal, legitimate Pokémon from a deliveryman. BTW there is an oversight in PKHeX where saying Tangrowth's ability cannot have H.A. (Hidden ability Leaf Guard (2)) although the Pokémon should have that ability according to Korean community blog, who have received this gift, as suggested in the first image poster: https://blog.naver.com/PostView.naver?isHttpsRedirect=true&blogId=xaewon&logNo=559955851 point
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You are just going to have to wait since it is definitely the update which broke compatibility. The backup was most likely just not replaced yet by the game so that is why it still works and will likely stop working if it got replaced by when the game determines it should be.1 point
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Yes, exactly. Story progress Min stars Max stars None 1 2 3* unlocked 1 3 4* unlocked 1 4 5* unlocked 3 5 6* unlocked 3 6 For events: Event progress Min stars Max stars 2* unlocked 1 2 3* unlocked 1 3 4* unlocked 1 4 7* unlocked 3 71 point
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As I researched in Korean webpages, I was able to find bunch of wonder cards (Almost everything!) from the first distribution (Manaphy in March 29 2008), including Pikacafe trios. BTW, Oak's letter was never distributed to Korean Games so when I attempted to download this gift on Korean Pokémon diamond version from 164.132.44.106 or 178.62.43.212, I received English version instead, giving the card "Card # 0020 - Get Oak’s Letter!.pcd" so one of the card's ID I have found from the Korean webpage overlaps with "Card # 0020 - 스크린에서 찾아온 아르세우스" (Arceus). Also interestingly two Munchlax (0012 and 0013) were giving identical cards. I have attached the files if you are interested in. GenIV.zip1 point
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This should already be fixed in the latest development build.1 point
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Not just about the font, also about the fact it’s distributing a funfest event. Those carts haven’t been seen in the wild at all.1 point
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As I said in my pervious reply, “ I haven’t seen a duplication glitch that doesn’t copy the Pokémon exactly as it is”. I’ll say be careful with that glitch since from experience you can corrupt your save. Make sure you save twice between attempts.1 point
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Here's proof that this one exists in private collections. http://pikachuftt.blog82.fc2.com/blog-entry-1263.html This blog, I remember going through and translating it, there was a manaphy distribution entry, and translated it, saying the cartridge sold for a high amount on auction sites, so at least in theory if that's true, it's in private collections as well.1 point
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In gens 1 and 2 female starters can never be shiny since both gender and shiny is determined by the Pokémon DVs. A female starter has an attack DV of either 0 or 1 and the lowest attack DV a shiny Pokémon can have is 2. So for a starter Pokémon to be shiny it has to be male since an attack DV of 2 will result with the Pokémon being male; therefore, starters that are female and shiny is impossible.1 point
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I will increase that limit in the next version. It's a completely arbitrary UI limit from times we were mostly looking for ability patches, herba mystica and other rare items that won't ever go above 20-30. Once I push the change you will be able to download test build from here: https://github.com/MewTracker/sv-research/actions See 3.5.0 patch notes above. Distribution groups apply to 7 star raids as well. Changing seed and den type is mandatory but you still need correct den location. Most recent PKHeX has a button that propagates single den's seed and type to all other dens, so just use that and check a few dens in-game. You need to have shift button pressed while clicking the button to propagate the seed. Also double check if you injected BCAT data correctly. I wish we had a map with those den groups but I currently don't have time to do this.1 point
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No one has ever been banned so far for editing saves and bcats for legit pokemon games in SysNand. If you'll be banned, chances are you did something fishy like piracy and went online with it. Probably yes. The game checks the internet connection to A) Assign a Sync ID if not already assigned B) Init BCAT data if not already initialized If the emulated servers can manage to handle these two points, then yes, it would work.1 point
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Version 1.0.0
129 downloads
As i got motivated from the Japanese HG catridge i purcahsed to complete the japanese version of these games using OT name of Japanese HG save file i posted earlier,ALL Story and side quest is completed in both games,All shadows pokemons of both games are snagged and captured in their respective games,in pokemon colosseum even that three rare E-reader pokemon that are scanneing to e-reader cards that has only been released in japan are also snagged and purified and all 3 e-reader pokemons that are caught are shinies obtained to shiny hunted.MATTLE Battle(battle mode) in pokemon colosseum is saved after completing 99th battle,you need to complete 100th battle to get MATTLE HOHO and in Pokemon XD all jhoto starters( which are also shinies procured through shiny hunting ) are also obtainedafter completing Mattle battle.Ageto celebi from pokemon japanese bonus disk obtained in pokemon colosseum,Orre colosseum and Battle cd's completed in pokemon XD,Also starter of pokemon XD evee is shiny which is shiny hunted inspired from the heartgold save file shiny evvelutions i founnd and shiny Duking Larvitar which was also shiny hunted.Extra competitive pokemons are traded from gba i breeded ,and a shiny modest nature deoxy obtained through rnging to both irrespective games for completeing Oree challenge and MT.battle challenge,yeah japanes version of these save are limited in online,so i created 2 completed save of these games,i hope all of you enjoy this saves Thanku,1 point -
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Hey, am back again, just to tell you that everything worked perfectly. Here is what i did for other people to not ask again and have a faster idea what they can do: -> I transferred my save data of PKMN scarlet from my non hacked switch to my sys stock on my hacked switch. -> Then I booted into syscfw and used jksv to make save data/back up. -> Afterwards I connected my hacked switch with my pc. -> The next step to was copy the whole folder of my save file to another location as a backup. -> Then I copied it again and edited that copy in pkhex. After that, I exported the edited file to the 2nd copy of main and replaced it. The replaced copy then was added into the save folder on my SD card of my hacked switch. -> I booted into syscfw restored the save file via jksv and then booted into stock sys. -> I used the regular data transfer method to get my edited save file from a hacked to a non hacked switch: press + on the games icon (both consoles): -> select data management and transfered the edited save file from stock sys (hacked console) to my non hacked one. -> i tested the game and went online with my non hacked switch. I joined a random raid and everything works fine. my edits also came through. if anything happens in the future i will share with you1 point
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Ive changed PC and HDD multiple times already and wont be of much help but I hope this project takes off1 point
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Introduced in the middle of February, Pokémon HOME allows for transferring from Bank and Let's Go Pikachu / Eevee as a central storage site with connectivity to Sword & Shield. When a Pokémon is transferred from Bank or Let's Go Pikachu / Eevee into HOME, it is assigned a unique 64 bit number to differentiate it from other uploads. Pokémon that have not yet visited HOME do not yet have a HOME tracker. Pokémon that are traded in-game without HOME do not get assigned a tracker (SW/SH <-> SW/SH). Pokémon that must travel thru HOME to reach the game it resides on must have a HOME tracker (SW/SH origin do not have a tracker). Pokémon that are uploaded in the same batch are not guaranteed to have a similar tracker (usually incremental). Pokémon that aren't yet in the PK8 format cannot have a tracker value assigned (Bank did not track). It is only a concern in PK8 format. What exactly might this value be used for? Differentiation of unique uploads, to prevent users from depositing & withdrawing the same data to boost their counts. Tracking how Pokémon are traded between users. Detecting if a Pokémon has been modified from the original upload. Detecting if a Pokémon is foreign from the HOME system (having a value of zero). When Pokémon with the same Tracker value are uploaded to HOME, they are discarded (deleted). It only retains the first unique Pokémon with that tracker value, on a per-account basis. Edit: As of time of edit, HOME tracker assigns a fresh tracker to any entries entering HOME, that bear a duplicate tracker when compared to an entry already in HOME. It appears the best practice is to let the server assign you a tracker, rather than having a blatantly wrong tracker. Historically, GameFreak does not obsess over this metadata, so having arbitrary/lacking tracker values might not matter at all. Only HOME can determine if a tracker value is valid. Due to the described behavior, here are our recommendations: When cloning Pokémon in Sword & Shield, clear the tracker value for all clones you create. When creating new Pokémon that are from prior generations for Sword & Shield, leave the tracker blank and transfer it to HOME. When creating new Pokémon that originate in Sword & Shield, leave the tracker blank. When modifying Pokémon that have already visited HOME, zero out the tracker if you change anything that can't be changed in-game. Why not create a random tracker value? Again, only HOME can determine if a tracker value is valid. HOME can possibly check tracker values to see if the details match the original upload (modified data). HOME can possibly check tracker values to see if the details are on another user's account (cloned data). Uploading to HOME without a tracker value will automatically assign a new one. You can receive Pokémon that lack a tracker value from other players via trade (in addition to SWSH natives). PKHeX's default settings are to ignore missing tracker values (should be on every non-Gen8 origin Pokémon that is residing in Gen8+), but has a toggle setting to opt-in for strict checking. This is to allow users to create the most-legal data without forging an INVALID tracker value, which will be legal after transferring in & out of HOME.1 point
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This is my thread of wild Legendary Pokémon in Pokémon Emerald. All the code types are: GameShark v3 (ActionReplay) I hope you enjoy it. Articuno C4AAC854 8C7E0BA3 B7ADF5B2 E13A4A70 060EEC16 4916C3A0 Zapdos C4AAC854 8C7E0BA3 B7ADF5B2 E13A4A70 44AA97E5 A8441994 Moltres C4AAC854 8C7E0BA3 B7ADF5B2 E13A4A70 E19374E5 A9D68366 Mewtwo C4AAC854 8C7E0BA3 1E27526C CD7851BB D027D341 E184CF59 Mew C4AAC854 8C7E0BA3 FB1F4204 06DCBA63 401245E0 7D57E544 Raikou C4AAC854 8C7E0BA3 3F6E5195 E35FC426 062E3C09 E0221DDD Entei C4AAC854 8C7E0BA3 3F6E5195 E35FC426 EF460FBA 18A8BA67 Suicune C4AAC854 8C7E0BA3 3F6E5195 E35FC426 D7645936 7D7326D0 Lugia C4AAC854 8C7E0BA3 1E27526C CD7851BB 1CA7B8D8 B774D7CE Ho-Oh C4AAC854 8C7E0BA3 1E27526C CD7851BB E9EF5CA7 0B0030CF Celebi C4AAC854 8C7E0BA3 FB1F4204 06DCBA63 6AC40667 8D0908BC Regirock C4AAC854 8C7E0BA3 3F6E5195 E35FC426 7C7C1496 7E6BB02D Regice C4AAC854 8C7E0BA3 3F6E5195 E35FC426 1E78B119 A3ECF1F4 Registeel C4AAC854 8C7E0BA3 3F6E5195 E35FC426 A452C892 CE4E0111 Latias C4AAC854 8C7E0BA3 3F6E5195 E35FC426 DE293378 1BEE391D Latios C4AAC854 8C7E0BA3 3F6E5195 E35FC426 AB8A705F 3A30F6D8 Kyogre C4AAC854 8C7E0BA3 1E27526C CD7851BB C8E17608 4386D1C3 Groudon C4AAC854 8C7E0BA3 1E27526C CD7851BB 39C78907 3814C2E0 Rayquaza C4AAC854 8C7E0BA3 1E27526C CD7851BB F5E36E5E CFCDF0F0 Jirachi C4AAC854 8C7E0BA3 FB1F4204 06DCBA63 D701BCFD B7D4FD1C Deoxys C4AAC854 8C7E0BA3 FB1F4204 06DCBA63 921B908A 24D8CB83 Fortunately, these codes work in any version/language/region of the game. For some reason the Pokémon Emerald codes seem to have been made in global like 5th generation I guess...1 point
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Due to concerns over malicious code, we have forked the WC Tool here, where we can support it and update as necessary. The release 0.1e has been compiled directly from the source by me and if there are still false positives, then there is not much we can do. The app has no external dependencies, and the targeting version has been upgraded to v4.7.2 in case of issues with the CLR.1 point
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Project Pokémon is a community of Pokémon fans that focuses primarily on the research of Pokémon games and the development of tools to enhance them. This allows us to do things such as the following: Collect events for the enjoyment of all Provide platforms for researchers to publish editing programs such as PKHeX Publish research about the inner workings of video games We are funded by the generous donations of our Patrons on Patreon.1 point
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THANKS TO EVERYONE WHO CONTRIBUTES TO OUR EVENT COLLECTION! The Event Gallery page can be found here. Here is a collection of Generation V events that we have collected so far, in pgf format. Use this thread to contribute events as they are released and collected. Please submit the pgf file as an attachment in a zip file. Use Pokegen to extract pgf files from your sav file. Feel free to add screenshots, and Event/Wonder Card descriptions in the post, if you like. Please also state how you obtained the event itself. Please submit some photos from the event location as well, preferably of any poster with the distro information on it, or of the location itself. DSi and 3DS have a built-in camera, so that shouldn't be too difficult. Only make posts here if you have a submission, a comment regarding the validity of submitted events, have noticed an error in the collection files, or have noticed a missing event. If you want to make a notification of an upcoming (or missed ongoing) event, make a new thread in the "Event Pokemon" forum and include a link to the source (sources are very helpful, especially for non-English and non-Japanese events). Examples of good contribution posts: Not yet contributed events: Singing Pikachu (POKEMON with YOU Tour) (Japan, Aug 9-10, 13-14, 17-18, Sept 3, 2011) Event Info Thread World Chapmionships 2012 Flying Pikachu (Hawaii, Aug 12, FRA/ITA/SPN) (ENG/GER card has been contributed, JPN/KOR use ENG) Event Info Thread Korea Strongest Single Battle Pokemon (6) (Korea, Feb 24 - May 5, 2013) Event Info Thread Team Rocket Meowth (Italy, Mirabilandia, Pokemon Day, July 13 - 14, 2013) (ITA contributed, ENG, FRA, GER, ITA, SPN langauges possibly also distributed) Korea Movie 2013 Red Genesect Recently added to Gallery: Thanks, people! If you missed the announcements, the Event Gallery page is now open and can be found here. Latest Version: 11/11/2013 (First update of the zip in over a year, added everything that was missing) Recent updates: PPorg_GenV_WCs..zip1 point
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Download links at the bottom of this post. Please do not submit wondercards edited with this program to the Event Contributions. This is a program that allows you to view the details of (and edit) 6th Generation Wondercard (.wc6) files. If you want to inject a wondercard in to your save, use PKHeX. Credits: Kaphotics, for making PKHeX, without which this program could not exist. Update History: 12-11-14: Added support for ORAS exclusive stuff. 8-10-14: Fixed "Flawless" mistake as well as added OTGender control. Downloads: WC6 Editor.zip WC6 Editor (ORAS Support).zip1 point
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make a folder called pk3ds put the exefs folder & romfs folder into the pk3ds folder rename exefs folder to exe rename the code.bin to .code.bin drag the pk3ds folder into the program and it should load make sure u use the latest version1 point