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Showing content with the highest reputation since 02/27/26 in all areas

  1. Version 26.03.20

    12793609 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    3 points
  2. Lake afar You can download it here also, uh, no, there's no ""Offical" Box Art" for the hack.
    2 points
  3. Happy Pokémon day everyone! I've added legality checks and fixes to PKMDS. Give it a try!
    2 points
  4. Hello all. Just some recent updates: Pokémon Slot Pokémon in party/box slots now show icons indicating if they are shiny, alpha, or in a Let's Go party slot Held items are now shown directly in the Pokémon slot Editing Added Move Shop and Alpha Move editors for Pokémon in Legends: Arceus saves Added a Plus Flags editor Added editors for Relearn Moves and TR flags Canceling a dialog now discards changes instead of saving them Bag Bag edits now save correctly to your save file Improved bag loading performance App Added an update check button to the menu Improved stats chart display
    2 points
  5. (Maybe I used the wrong save or it was added in a new revision, but I didn’t see it in my save of the other tab on the current PKHeX revision. Or maybe it didn’t show the slots cause my resort could have been empty? It’s an old save so I don’t remember clearly. In any case, I’ll download the latest and check again >< thanks for helping them) So far HOME doesn’t ban for duplicates, and don’t seem to apply action for that. FYI any bans or actions so far: The banned HOME accounts were related to targeted individuals who were buying and selling via using HOME as a platform to complete the transaction. Eternal Bad eggs occurred for those who brought up hacked Eternal Flower Flower (caught in XY); transformation was species+form based, not targeted; suggests it was more to block Eternal flower Floette, rather than a targeted strike against users. HOME previously blocked entry for duplicates of a HOME tracker (is was due to the tracker, not because of the regular details), but trackerless duplicates enter just fine. They’ve since allowed for tracker duplicates now (gets reassigned a tracker); this suggests it was more of a technical issue caused by an assumption they had, rather than actual action Granted, they keep a log for every piece of detail, but they’ve not taken action.
    1 point
  6. And a change in any data can influence the checksum. Anyhow, since I do not know how to extract Resort data from PKHeX, I'll recommend something else: This may work, even if you're using a save as opposed to a ram dump.
    1 point
    I’ve been playing the HeartGold version of this hack (haven't tested Diamond or Pearl yet), and I am currently up to Morty. I have to say, the construction of this project is incredibly interesting! First off, "Project Caramel" is a genuinely funny and fitting name for what this hack does—taking the vanilla experience and heating it up until it's dark and intense. What I appreciate most is how well it preserves the integrity of the base game. There are no unnecessary gimmicks or artificial bloat; the added features are super cool, straightforward, and make the game purely, wonderfully difficult. The absolute best part is the sheer element of surprise. You walk into a boss fight thinking you know what to expect from your childhood, and suddenly you're getting half your team absolutely swept by a Metapod! It completely catches you off guard and forces you to actually use competitive strategies. If I had to point out one minor critique, it would be the pacing of the difficulty. Because the regular route trainers remain completely untouched, there is a very jarring whiplash between steamrolling through a route with zero effort and suddenly hitting an absolute brick wall at the Gym Leader. However, these are small gripes in what is otherwise a fantastic, challenging spin on Generation 4 that perfectly respects the original games. Highly recommended!
    1 point
  7. 1. it's somewhere on the map, but it hasn't been captured yet so it has no location value set. 2. Alola, Raichu - Side Missions - Pokémon Legends: Z-A - the game remembers what you gave her in the scripted event.
    1 point
  8. The Combee starter would have the same problem mentioned with a Salandit starter, that she doesn't want gender-limited evos for starters. But the next update should make it easier to just add it yourself if you want.
    1 point
  9. 1 point
  10. Could you, like, not post cheats here? You have no guarantee that they will work for other users and versions, and also there's already a cheat in place that goes around the evolution restriction. Keeping this here can lead to people trying it on possible future versions and encountering more issues. In general, asking the creator if you could post it is common sense If you quicksaved in dungeon, that's too late. If you used save states, you are advised to not use them as they are not a proper way to save your progress.
    1 point
  11. New release 1.6.1 focused on a new main feature: use of external PKM files, from outside PKVault. This was a feature asked for some months @Vladcik @yeyizo @WraithTDK This new feature is still quite basic & raw, but should answer most needs I read here.
    1 point
  12. Thank you so much, that worked perfectly. Devines bless your kind heart.
    1 point
  13. Not really no. No clue, sorry... Q^Q
    1 point
  14. You changed the PID at some point in time. Use the encounter database to regenerate it with the IVs/Nature you currently have, and see what the resulting PID is.
    1 point
  15. did you fail when marowak was there? I don't think it'll return if you lost/win. Using action replay code to get the item might be the only way to get ascend stone 1.
    1 point
  16. projectpokemon/RecoverSaveGen3: Try and recover a Gen3 save file via console app!
    1 point
  17. Yes, I can also confirm this bug. I was aware of it, but for some reason I forgot to write it. Added to the OP, thanks @WonderSquid
    1 point
  18. goto skytemple and use the search function to find both zorua/hisui zorua then goto sprites and use the built in sprite browser to change their sprites into their shiny variants. id recommend just making a separate for shiny zorua also shiny hisui zorua already has an entry so you can just add it into the hero’s starter list. now, if you’re unsure how to edit the starter list just look further back in the thread theres like 3 guides at this point i think lul
    1 point
  19. Since I use LaunchBox, the absence of box art was kinda bugging me too. So I did something about it! I'm not an expert at Photoshop or anything, but 'ave a look. Should do as a placeholder if nothing else. Resources used: Spriters Resource Explorers of Sky rip of Fortune Ruins, ripped and uploaded by RRen, upscaled in Photoshop. DS Game Cover Template by o0TheForgotten0o House of Terror font And my friend's Photoshop account
    1 point
  20. Depends how many, and your ability/attachment to the old data. Probably easier for you to just remake whichever ones you care about; the encounter database in PKHeX can help you with starting values.
    1 point
  21. Version 1.0.0

    4602 downloads

    A weekend project that got really out of hand turned into this. DISCLAIMER: THERE IS A LOT THAT CAN POTENTIALLY HAPPEN WITH THIS, AND THOUGH I DID DO RIGOROUS TESTING, THERE IS STILL NO GUARANTEE THAT THIS WON'T POTENTIALLY DO DAMAGE TO YOUR GBA SAVE FILES. I AM NOT LIABLE FOR POSSIBLE DATA CORRUPTION HERE. PLEASE HAVE SAVE BACKUPS BEFORE USING THIS UTILITY TO BE SAFE! Pokemon Box: Ruby & Sapphire is a cool storage utility, but it has some pretty big drawbacks... so I fixed 'em. (This is also 100% compatible with original Box Ruby/Sapphire save files!!) CHANGES: -compatible with all language Gen 3 Pokemon games on the same save file (official cartridges only) (R/S/E/FR/LG) -in the original game, you can ONLY withdraw Pokemon you didn't deposit if your save file has caught 100 Pokemon in the Pokedex. This limitation has been removed -in the original game, in FR/LG and Emerald, a certain flag was checked on the save file that only gets set if you handed the Sapphire to Celio (FR/LG) or beat the Elite Four (Emerald). This prevents you from withdrawing OR depositing Pokemon until the postgame on both of these games. This limitation has been removed CURRENT BUGS: (may or may not get fixed in the near future) -currently all Ruby/Sapphire games are detected as Ruby. This is purely cosmetic and should not affect usage of the storage utility. This WILL cause only Ruby to be booted in Adventure mode, but there is a Gamecube Action Replay code you can run to make it Sapphire instead: USA: Force Sapphire Version [Ralf, Absol] 0403009C 38000000 040300A0 28000000 040300AC 38000001 PAL: Force Sapphire Version [Ralf, Absol] 040310C0 38000000 040310C4 28000000 040310D0 38000001 JP: Force Sapphire Version [Ralf, Absol] 0402F788 38000000 0402F78C 28000000 0402F798 38000001 -in the PAL version, Adventure mode will only boot the English Ruby/Sapphire despite whatever version you are actually using - I may look into this feature to restore the multi-language adventure mode files eventually. -the boot screen on the GBA will always display the Japanese splash screen - that is because in order to make this all possible, modifications were made to the JP multiboot GBA file HOW TO APPLY PATCH: 1. download the appropriate .xdelta patch for the version of the game you wish to run (usa, jp, or pal). You will also need a Pokemon Box iso for the appropriate version of the game you are looking for (obviously, not provided here). If your file is a .nkit.iso, you will need to convert it from that to a .iso file before patching it. 2. use delta patcher (https://www.romhacking.net/utilities/704/) to apply the patch to your .iso 3. You will now have a new .iso file to run on your modded Wii/modded gamecube and will be able to use all the new features
    1 point
  22. Ok, So after a bit of playing around with this and setting everything up the way I like it, i have to say, this is an insanely awesome program, and just what I was looking for. I make props for cosplay (but never actually cosplay ironically...), and this is perfect for the PC prop I'm making. Its modeled after the PCs from the gen 1 games, and with this program it'll actually work. Im curious if there's a way to integrate it with Flagbrew's PKSM/GPSS, but that's something I'll fiddle with on my free time. I just want to say, this is an excellent program, and good job!
    1 point
  23. Thank you so much you absolute legend!
    1 point
  24. Yes, of course. It should in fact happen in real time - watch for your max HP to increase / decrease as you adjust the IVs for the Pokémon. Bear in mind, the stat formula means small adjustments will be more noticeable at higher levels. I suggest you do a bit of reading / watching videos to learn how stats work before you mess around:
    1 point
  25. Option 1: Database Option 2: PKHeX + AutoModPlugins https://github.com/santacrab2/PKHeX-Plugins The PKHeX application and the plugin must match in version as shown in the images. PKHeX.mp4
    1 point
  26. They do. All of the switch games do. https://fxtwitter.com/meatball_132/status/2027821668068970622?s=46 That same dataminer stating they did not intend to fear monger everyone.
    1 point
  27. So I have a hacked Switch, and with the recent releases of FireRed and LeafGreen I figured it would be a great time to inject my LeafGreen save that I completed last summer. The good news is I was able to just take my save file and rename it to what the save file from the Switch version was called and it was all good. Now the thing is I want to take my FireRed file from my Switch and make the Squirtle I chose shiny. However, I came across a thread from a dataminer that says Nintendo is taking telemetry on the Switch copies. Now I have never had any issues with editing saves in the past, so if games such as Scarlet/Violet or ZA took telemetry then based off my experience with that it should be fine. So aside from that the next thing I wonder is if editing the save will somehow have an impact on stuff such as the guy giving you all the event tickets after beating the elite four. I was just wondering what everyone's thoughts were on this.
    1 point
  28. Yeah so here are the steps I took: The first thing that must be done is to get a save from FR/LG. Just simply start the game, name your person and rival whatever, and as soon as you get into the world just save. The next step is to go into the Switch Homebrew Menu and go to your save managing app (either JKSV or Checkpoint, which is what I personally use) and go to your game, then make a backup of that save. For ease in locating this save later, I would name it something like your character name or something, but that's up to you. After that, you need to go into USB File Transfer app, then hook your Switch up to your PC. You go into SD card, into the "switch" folder, then you should see a folder with your save manager app's name (in my case Checkpoint), then you go to the "saves" folder, and you should then see a bunch of hexcode strings and game names. You are going to have to find the folder for your game (which the Pokemon games typically don't have a name next to them so they can be a bit harder to find), then you should just see a folder named after the backup we made earlier. You go in that folder and you should see your save (either "FireRed_e.sav" or "LeafGreen_e.sav"). Now you can delete the save file you see there and drag your save you plan on importing over into this folder. Make sure to rename the file to the previous file name (As seen above in the quotation marks). From there you just disconnect your switch from the PC, go back into your save manager and find the game, and simply hit "Restore". If you followed everything exactly, you should see your save data that you imported once you get past the starting screen.
    1 point
  29. If it should learn X move and the move isn't breaking anything, it should be added in the learnset in some way. Solorun is ultra experimental and I think for gauntlets I had to keep partner because it posed team management issues I think There's 8 if you account those that are planned for future updates haha. Light Tetrahedron obtention is currently bugged and it might be the only one you are missing with the Holy Lyre.
    1 point
  30. A Plus Move is the signature mechanic of Pokémon Legends: Z-A
    1 point
  31. Look at what game you have open for editing.
    1 point
  32. this is...a first for me. o.o you absolutely *should* be able to? or install the Fix Memory Softlock or Anti Softlock patches in SkyTemple depending on what you're playing it on, you can either import your save, or just replace the old rom with the new one (and name it the same thing) and your save should carry over yes! every mainline starter will be available in the next update
    1 point
  33. Version 26.02.02

    320 downloads

    Have you ever wondered where that shiny fletchling or pidgey that is shown on the misc tab for Pokémon ZA is located? Then this plugin is for you! In Pokémon ZA the game stores shinies that spawn in the overworld into their own block. This plugin reads that block and shows you the approximate location of these spawns. How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). [You may have to unblock, reblock, then unblock again to get it to work] Example of how to unblock: Usages Can be used with either a ZA save file loaded into PKHeX or via a live read using sys-botbase. Connecting is optional. Click on the sprites in the plugin to have their locations shown on the map. Support for support or bug issues please utilize github
    1 point
  34. For anyone who finds this post in the future .PlusMoves=$suggestAll in the batch editor worked for me! If this helped, a like on this post will be very appreciated ^.^
    1 point
  35. Use $suggest or $suggestAll similar to the other properties that support suggestion requests
    1 point
  36. i was able to get it using the fashion editor by a way theSLAYER mentioned in a different topic open fashion -> click allinone tab -> scroll down until you see 65535 repeating -> replace the topmost 65535 value with 3021111 -> check isquipped & isowned that's what i did but idk if the value you replace matters or if there is any other check. i had already obtained every other piece of clothing/cosmetic/hair color legitmately already before doing this if that helps
    1 point
  37. Version 1.5

    3845 downloads

    this is the fashion data blocks for z-a I went though on pkhex and manually painstakingly checked every box so you don't have to Pokémon Legends: Z-A – Full Fashion Unlock Each file in this zip corresponds to a fashion category in PKHeX’s Block Editor. To use: 1. Open your save in PKHeX. 2. Go to Sav → Block Editor. 3. Locate each “fashion____” category. 4. Click “Import folder” and select the matching folder. (e.g., *Object KFashionTops→ "tops" folder , *Object KFashionBottoms → "bottoms" folder) 5. Save your file and reload it in-game. If certain clothing items do not appear after importing the fashion block files into your save, don’t worry—they’re already owned. Pokémon Legends: Z-A uses separate internal flags for “owned” and “discovered/unlocked.” PKHeX sets the ownership flag, but the game won’t display an item until the shop discovery flag is triggered. To fix this, simply visit every boutique or clothing shop once in-game after importing and saving; the shops will refresh their inventories, recognize your ownership data, and all hidden items will instantly appear in your wardrobe. You do not need to re-import or edit anything—just enter each shop to sync the list.
    1 point
  38. Hello everyone! I don't know if there was any demand for this or if anyone really cared, but I've spent what little free time I had over the past 6-7 months creating this. It's a Fire Red save file you can open/import in any GBA emulator, and it contains every single pokemon, shiny, with legitimate stats, holding every legal ribbon it can own, having perfect IV's/EVs/ with Smogon competitive movesets. Basically anything you can possibly think of, it's on here. All completely "legal" in the sense that it will (should) pass all legality checkers and will transfer over to the newer generations without any red flags. NFE Pokemon like Charmander are level 98 and Charmeleon 99 in case you want to evolve them. For every non-bred Pokemon, I used the relevant PID Finder Method to ensure legitimate PID values for the designated event. I also gave the trainer 999 of every time, max money, etc etc. It took me forever to make this, but I finally finished it and want to share it with the world! I plan on sharing this via Dropbox to YouTube, but I thought ProjectPokemon should hear about this first, especially if the community might find some use for this in terms of research & development. Here are the files along with a copypasta from the Readme I plan on attaching to the Dropbox: <attachments below> [Mods: I wasn't exactly sure where to post this, since it does contain many Event files but is obviously more than just events. If you need me to move this or remove it, please let me know and I will be more than happy to oblige.] Thank you for your time, isleep2late
    1 point
  39. Version 26.3.21+9

    100010 downloads

    An experimental build of PKHeX meant for testing changes since the last stable release, and is not intended for general consumption. This may make certain features inoperable or corrupt your save file. Make backups of your saves before using. Use at your own risk. Looking for where to download PKHeX? Click here!
    1 point
  40. Great man! Very hard work there. Thank you
    1 point
    3 years later, this is STILL the best Pokémon save editor out there.
    1 point
  41. It works!! Oh my god, I can't believe I was just about to sit down and manually recreate 30 Pokemon in PKHex. It would have taken days. This is really amazing, thank you both so much for your help. Seems silly since we know they're just bits of data, but I lost Pokemon from as far back as when I was in high school playing Platinum and was really heartbroken about it. Thank you for helping me bring them back to life. To the best of your knowledge, is it risky to bring these up into Home? Of course the data is as vanilla as possible now, but given that I've already imported these Pokemon into Home in the past, I imagine it's feasible for Home to say 'wait, weren't these exact same guys sent off to Scarlet? How are they appearing now from Poke Transporter?'. I know we don't know the full extent of exactly what Game Freak looks for, but does this pattern match any stories of bans you've heard?
    0 points
  42. Thank you for being so consistent and creating something so beautiful . Every step in the game excites me. I created this account just to comment. I hope everything is going great for you.
    0 points
  43. Key items do not unlock the feature, you have to toggle event flags.
    0 points
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