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  1. theSLAYER

    theSLAYER

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  2. suloku

    suloku

    Innovator


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  3. Kaphotics

    Kaphotics

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  4. Fëanen

    Fëanen

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Popular Content

Showing content with the highest reputation since 04/11/21 in all areas

  1. I think most fans who've played Stadium know that nicknamed Pokemon can have different colors. But why? How? After a lot of time and effort, I've worked it out - well, mostly! Since PKHeX was critical to my success, this seems like an appropriate place to share my results. My research was thorough and I made sure to explain things in a lot of detail, so the full write-up is in a Google Doc here. But if that's TL;DR (I get it, life is short and the internet is full of content) here's a summary: The ASCII values of a Pokemon's OT name and nickname are added together, along with the va
    2 points
  2. Sorry for the necropost, but I think I won't be the only one stumbling into this problem and searching got me to this thread, which doesn't have a clear (user friendly) answer to the issue. Problem is that project64 (and probably other n64 emulators) don't round up savefiles to full n64 savetype filesize. In the case of pokémon stadium 2, as Kaphotics stated, project64 creates a 0x1FF00 file (130816 bytes) while PkHex expects a 0x20000 file for (USA/INT) stadium 1 and 2 savefiles (131072 bytes). One can manually solve this manually with any hex editor or file padder. I went ahead an
    2 points
  3. ty, fixed in latest commit https://github.com/kwsch/PKHeX/commit/aaae94b739f5715895e2eb69e9e088324b1439ca
    2 points
  4. Encryption Constant. This thing: Well yeah, it modifies the top half based on your TID/SID and PID. So given you're using the same PID, TID and SID, it gave you the same result; there's only one modification formula (for forced shinies), so if all the variables are the same, the result is the same.
    1 point
  5. If I'm not mistaken, the factors connected to the seed are PID, IVs, HT, WT, EC. So yeah, you can't change any of them haphazardly.
    1 point
  6. Ah that makes sense. To my understanding that is how games force shininess. From what I understand, the games rolls a shiny check, *before* the seed is rolled. (Which the seed is used to determine various stats such as PID, IVs, Height , Weight, EC, etc), and the result from the shiny check would result in either (1) Shiny or (2) Not Shiny. So if you rolled a shiny for the shiny check, but the resulting PID from the seed is not shiny, that is supposedly how the game assigns you a forced shiny PID (by modifying the top half of the PID). [which is square shiny] [extra info: if
    1 point
  7. No problems. I replied cause I happened to be online, I can't say the same for my future reply, but as long as I have details, I'll answer it when I see it. On a partially unrelated note, I see that all 3 of your SoJ has the same stats and PID. Did you use a cheat to get them or something?
    1 point
  8. Because you modified the PID beyond legal bounds. The new version of PKHeX added a check to overworld/fishing/symbol encounters from gen 8 (if you control + click the legality symbol, you'll see the PID type now being called overworld8), and checks whether their PIDIV and other stats are properly legal. (basically can reverse engineer those stats, and see if any legal seed was used to generate them). Here's a tool that might be of interest, provided you have your legal copy of the Swords of Justice. Do note you can not change their IVs. (You could just hyper train them if you want)
    1 point
  9. Hello, If the player never did a mystery gift, a default trainer can be met in the Trainer House located in Viridian City (with the highest evolutions of the threee Johto starters). But if a player did a mistery gift, the default trainer is replaced by the party of the latest player connected for a mistery gift. Some research has been done about the Trainer House (located in Viridian City) and the offsets in the save file. See here. It'd be awesome to have a feature in PKHeX allowing to update this data. I thought about it and here's how I think it could be integrated
    1 point
  10. At that point, the question becomes "y tho"; most edits don't need the time investment / bloat that a GUI requires, if they're just simple one-off edits that not many people use.
    1 point
  11. @BlueGold Based on what you linked, let's take a look: It shows that the Trainer's House Trainer's mon isn't even full data, it's just some bytes. In otherwise, it doesn't contain the full Pokemon data, unlike box or PC data. As such, I see your suggestion as infeasible/pointless, in terms of data extraction. If your goal is merely to edit the mons you get to battle, then maybe that makes sense.
    1 point
  12. Read the changelog and the first post in this thread. Working as intended.
    1 point
  13. Preferably, we'll also need screenshots of (1) it in GO, (2) the stats it has in GO, (3) images of the transfer process (both in GO and HOME), and (4) it being in HOME. I have many reasons to doubt this Mew, and think that it is simply a genned file. Alternatively, you could just wait for a copy we upload.
    1 point
  14. It seems that, with FW 12.0.0 and new Atmosphere version (0.19.0), Checkpoint no longer works. Until FlagBrew release a new Checkpoint version it's better to stay in FW 11.0.1 and Atm 0.18.1. EDIT: Meantime SciresM, the main Atmosphere developer, has released a potentially broken but working version > Releases · SciresM/Checkpoint (github.com)
    1 point
  15. yo aun no, sigo atorada con los tipo dragon y tipo fantasma pero cuando lo tenga de seguro lo subire aqui
    1 point
  16. Please post the pk5 here so we can take a look.
    1 point
  17. I've looked into the Stadium 2 savefile to locate registered teams and also coded a dumper that exports the registered pokémon as pk2 files ready to use with pkhex. This may help some people get their original pokémon back, if they ever registered them on Stadium 2. As a bonus, this can be used to dump the rental pokémon if you register them. Note about the dumps: registered pokémon lose the extra 0x50 terminators in the nickname (when a pokémon is never nicknamed, all extra bytes are set as 0x50, when nicknamed they are set to 0x00). This has no real impact, but it's a pitty they aren't
    1 point
  18. Seems my program only dumped "Gym Leader Castle" registered teams. For some reason I did find the correct Pokérus byte and caught data bytes, but didn't update the file structure (neither here or in the main.c file), but pk2 dumps should be correct. Thanks @ShadowMario3 for the detailed teams structure. Pkhex now supports all stadium savefiles, including registered teams, but I tested it earlier and seems to have some bugs (I tested registering a celebi, then dumping and the dumped file became japanese somehow). I'll post an issue in pkhex's github, for now I've updated the dumper co
    1 point
  19. I'd use PKHeX, you can find the download (I think) from this site. Open your savefile using PKHeX and under the "Other" tab, there is an option to give yourself whatever items you want. Edit: Be careful about using HeX though; when I used it to change the nature of my starter, it reset the stats on my Wormadam to that of the base game.
    1 point
  20. Since I did stumble upon prop case flags while trying to improve memory link, I decided it wouldn't hurt to code a simple prop case editor since pkHex doesn't seem to have one. https://github.com/suloku/BW_tool/releases 16 march 2021 17:45 (BUILD 2021316_17468) * Added Prop case editor for BW and B2W2 (thanks to bulbapedia for listing them in order and hosting the sprites) * Fixed crash when changing flags in Memory Link * Grotto table images are now embedded (no need for grotto tables folder and files)
    1 point
  21. A wild update appeared! EDIT: I found where props are stored, so I went and added an unlock all button for memory link and props will be imported from BW savegame (if for some reason you wouldn't want every prop...) Some fixes I got pointed out, dream radar and memory link should properly work now. I may look into prop case editing since I've noticed pkhex is missing it (or maybe I just couldn't find it). No promises. Unfortunately, medal editing and join avenue are as buggy and incomplete as prior release. https://github.com/suloku/BW_tool/releases
    1 point
  22. Version 1.0.4

    3000 downloads

    This page hosts Pokémon that were obtained from direct GO -> HOME transfers. OT, TID, SID, PID, EC has been randomized; and HOME tracker was zeroed out. The above has been done for the sake of maintaining contributor privacy. As of now, these would appear illegal in PKHeX, since it has yet to update for GO legality checks. (The dev build already has some GO legality, but not completely)
    1 point
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