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theSLAYER

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Everything posted by theSLAYER

  1. I just checked with the latest PKHeX, and the plugin is working Make sure: 1. You're using the latest plugin found here and latest PKHeX found here 2. Placed in the "plugins" folder next to the PKHeX.exe 3. The plugin should be unblocked (Right Click > Unblock)
  2. Okay just to be sure. Load a LGPE/SWSH/BDSP save into PKHeX. Does the tool show up then?
  3. Given 3DS online servers has gone done, it’s not like we can trade it to you. Follow this link to hack your 3DS: https://3ds.hacks.guide/
  4. Sorry, confused to what you’re doing. You won’t need to build PKHeX nor the plugin. On the latest PKHeX, if other plugins show up, and only that plugin is missing, then I’ll need to take a look. Do other plugins show up?
  5. You got a homebrew’d 3DS? You’ll be able to modify saves, and with save modification, you can inject the event.
  6. Yeah I don’t think I use those box names. In any case the file you’re referring to (for mine) is complete. The goal was to fill up the box for the National Dex ID with minimal events (they’re only there when necessary). The goal for these files isn’t to be a repository for events. In the USUM scenario, there’s more PC slots than National Dex ID. Is there anything else you deem to be missing?
  7. AFAIK I have idea how that’s decided in the save. However I do have saves for those legendaries (keep in mind saves for ZA can’t be shared, but that would help with research). For now, under block editor, set the pity count to 254 or something. The next special scan (or one after) would be a legend/mythical portal.
  8. And hello! Also gonna ask, what is your main area of interest?
  9. Well hey! For such instances, I think changing the OT name is fine (for mons without a HOME tracker). Make sure you keep it consistent for all the mons who share the same origin (tho realistically, at least based on present standards, HOME doesn’t check it)
  10. Non-event mons from retail carts of Gen 1 or 2 would likely not be flagged, as they are identical to copies caught in virtual console of Gen 1 / 2. You probably shouldn't let the OT be PKHeX. This questions also implies you're creating mons from scratch, not actually transferring them in. Genning for usage against unsuspecting players would be against our rules, and I implore you to not gen mons for online play. Just transfer them normally. Mons captured in Gen 1 and 2 do not have a "captured date"; the date assigned by Poke Transporter would be the "date transferred".
  11. Welcome! What is your main area of interest?
  12. Looking at your picture, there's a shiny partner cap Pikachu. So you're supposedly looking at my USUM bin. I'll be using that moving for. Just to be clear, you are using my pcdata.bin files as reference right, not a save file from me or something? IIRC pcdata.bin doesn't contain box names.. Those come from whatever file you're using as the base save. What they look like on my end. For the record, box 28 is the last filled box. I've got a non-shiny Zeraora as the last slot (it was the last available Pokemon in the dex for USUM, and a shiny variant was not released then.) pcdata.bin is just a dump of all the slots in the pc, not every slot has to be filled. So was your issue the box names suggesting there'll be stuff, or was it the presence of empty boxes?
  13. You should select a Pokemon from the encounter database, rather than create it from scratch. Also, trying to change the IVs/PID/Shininess could cause illegality, as the information is 'calculated based on a formula'. I believe you can set up specific stats you want in the encounter database.
  14. Yes, would need to go online with a modded Switch. Using a modded Switch to go online currently isn't a problem (only a problem for pirates or those with any kind of sketchy installation etc)
  15. Thanks for the clarification, I didn’t know I could do that! @Makotoitou with that in mind, you can grab the csv for every save, combine them into a single spreadsheet, then check for duplicates.
  16. Hey @Kaphotics, sorry to ping, is it possible to add the HOME tracker ID to the Box Data Report in PKHeX? I've tried taking a look at it for SV and PLA, and I don't see it there
  17. I was doing it partway, but realized there's way too much to be worth my time (it isn't a simple task) If possible, make a single upload, with all the version for each language. Then I can go ahead and hide the old version.
  18. If you aren't good at soldering, you could use a service that solders for you. Use it at your own risk!
  19. You'll need a Switch that can be hacked. Switch (launch revision) can undergo software hacking (easy) Later models (Switch Lite / Switch [mariko] / presumably OLD) will need hardware modification Switch 2 is currently unhackable. if you don’t own a model that has been hacked nor easy to hack, then there isn’t much we can say. What Switch do you currently own? For the record, hacked Switches can use HOME; it’s the Switches with pirated content that cannot go online.
  20. I don't think every part of every save has been broken down and documented. You may be able to use ALM, but to some extent you're gonna have to "suffer" and do it one by one. Another option is (1) play the game fully, or (2) use "complete packs" that people have uploaded (at your own risk)
  21. So hyper training sets a flag (for each stat) on the Mon, so that games know it’s an hyper trained stat (so that games can display the perfect stat), and the flag is retained in HOME transfers.
  22. Just use mints for nature, and hyper training for IVs. It would do you good to be suspicious of any flawless legendaries you receive/find, as those, are likely hacked. (they are possible to obtain, but what are the chances of them being shiny and perfect?)
  23. At your own risk.
  24. 1. I don't remember what the value should be, and 2. I think they *do* undergo regrowth cycle, if ignored for too long.
  25. Grab the save file (extract from console or cartridge or emulator) load the save in PKHeX insert the Mon into PKHeX export the modified save from PKHeX Inject the save back into the system (same options as first point)
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