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theSLAYER

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Everything posted by theSLAYER

  1. yup cannot be shiny (already knew what that flag was), cannot be caught (just thought I figured it out), but apparently has forced IVs now. I hoping I didn't mistake the forced IVs flag for the cannot be caught flag.. urgh. Probably need to test out a custom event raid file later. A bit busy at the moment edit: Found the real value for catchability, and also found where IVs were written.
  2. If IVs are forced, I need to add that too..
  3. ID Offset Species Form Can G? Level Chance Shiny Status Some form of catch rate? Set IVs Game Tier 59 2358 Bulbasaur 17 20 Regular Odds 2 1 SW 1★ 58 2278 Charmander 17 20 Regular Odds 2 1 SW 1★ 57 2198 Squirtle 17 20 Regular Odds 2 1 SW 1★ 56 2108 Krabby 17 10 Regular Odds 3 1 SW 1★ 55 2078 Impidimp 17 10 Regular Odds 3 1 SW 1★ 54 1FE8 Toxel 17 20 Regular Odds 3 1 SW 1★ 53 1F58 Bulbasaur 30 20 Regular Odds 2 2 SW 2★ 52 1EC8 Charmander 30 20 Regular Odds 2 2 SW 2★ 51 1E38 Squirtle 30 20 Regular Odds 2 2 SW 2★ 50 1DA8 Kingler 1 30 10 Regular Odds 3 2 SW 2★ 49 1D18 Impidimp 30 10 Regular Odds 3 2 SW 2★ 48 1C88 Toxtricity 30 20 Regular Odds 3 2 SW 2★ 47 1BF8 Bulbasaur 40 20 Regular Odds 2 3 SW 3★ 46 1B68 Charmander 40 20 Regular Odds 2 3 SW 3★ 45 1AD8 Squirtle 40 20 Regular Odds 2 3 SW 3★ 44 1A48 Kingler 1 40 10 Regular Odds 3 3 SW 3★ 43 19B8 Morgrem 40 10 Regular Odds 3 3 SW 3★ 42 1928 Toxtricity 1 40 20 Regular Odds 2 3 SW 3★ 41 1898 Ivysaur 50 20 Regular Odds 2 4 SW 4★ 40 1808 Charmeleon 50 20 Regular Odds 2 4 SW 4★ 39 1778 Wartortle 50 20 Regular Odds 2 4 SW 4★ 38 16E8 Kingler 1 50 10 Regular Odds 3 4 SW 4★ 37 1658 Grimmsnarl 1 50 10 Regular Odds 2 4 SW 4★ 36 15C8 Toxtricity 1 50 20 Regular Odds 2 4 SW 4★ 35 1538 Kingler 1 60 20 Regular Odds 3 5 SW 5★ 34 14A8 Grimmsnarl 1 60 20 Regular Odds 2 5 SW 5★ 33 1418 Toxtricity 1 60 30 Regular Odds 2 5 SW 5★ 32 1388 Mewtwo 100 10 Shiny Locked Cannot be caught 6 SW 5★ 31 12F8 Mewtwo 100 10 Shiny Locked Cannot be caught 6 SW 5★ 30 1268 Mewtwo 100 10 Shiny Locked Cannot be caught 6 SW 5★ 29 1138 Bulbasaur 17 20 Regular Odds 2 1 SH 1★ 28 10A8 Charmander 17 20 Regular Odds 2 1 SH 1★ 27 1018 Squirtle 17 20 Regular Odds 2 1 SH 1★ 26 F88 Dottler 17 10 Regular Odds 3 1 SH 1★ 25 EF8 Hatenna 17 10 Regular Odds 3 1 SH 1★ 24 E68 Toxel 17 20 Regular Odds 3 1 SH 1★ 23 DD8 Bulbasaur 30 20 Regular Odds 2 2 SH 2★ 22 D48 Charmander 30 20 Regular Odds 2 2 SH 2★ 21 CB8 Squirtle 30 20 Regular Odds 2 2 SH 2★ 20 C28 Orbeetle 1 30 10 Regular Odds 3 2 SH 2★ 19 B98 Hatenna 30 10 Regular Odds 3 2 SH 2★ 18 B08 Toxtricity 1 30 20 Regular Odds 3 2 SH 2★ 17 A78 Bulbasaur 40 20 Regular Odds 2 3 SH 3★ 16 9E8 Charmander 40 20 Regular Odds 2 3 SH 3★ 15 958 Squirtle 40 20 Regular Odds 2 3 SH 3★ 14 8C8 Orbeetle 1 40 10 Regular Odds 3 3 SH 3★ 13 838 Hattrem 40 10 Regular Odds 3 3 SH 3★ 12 7A8 Toxtricity 1 1 40 20 Regular Odds 2 3 SH 3★ 11 718 Ivysaur 50 20 Regular Odds 2 4 SH 4★ 10 688 Charmeleon 50 20 Regular Odds 2 4 SH 4★ 9 5F8 Wartortle 50 20 Regular Odds 2 4 SH 4★ 8 568 Orbeetle 1 50 10 Regular Odds 2 4 SH 4★ 7 4D8 Hatterene 1 50 10 Regular Odds 2 4 SH 4★ 6 448 Toxtricity 1 1 50 20 Regular Odds 2 4 SH 4★ 5 3B8 Orbeetle 1 60 20 Regular Odds 2 5 SH 5★ 4 328 Hatterene 1 60 20 Regular Odds 2 5 SH 5★ 3 298 Toxtricity 1 1 60 30 Regular Odds 2 5 SH 5★ 2 208 Mewtwo 100 10 Shiny Locked Cannot be caught 6 SH 5★ 1 178 Mewtwo 100 10 Shiny Locked Cannot be caught 6 SH 5★ 0 E8 Mewtwo 100 10 Shiny Locked Cannot be caught 6 SH 5★
  4. didn't realize that was a thing. will do some checks later edit: found it. None of the Mewtwos can be caught. Everything else is fair game. added the column to my tool
  5. was a Mewtwo generated by editing event raids or ROM hacking standard raids? Tho I assume editing either wouldn't create a "cannot be caught flag", if the edits were focused on the species only.
  6. erm, that's because they don't exist in SWSH? PKHeX uses the personalinfo file of that game, that's how it assigns abilities and moves correctly. Since SWSH personalinfo doesn't have those mons, you can't gen those mons. They won't be usable in SWSH anyway, so let it go.
  7. If we're talking about Gen 6 - 8 games (excluding ORAS and LGPE), not an easy swap. clothings and event flags gets all messed up. Info for that isn't documented as well. So just start a new game.
  8. @Niels1234 or you could try this: 1. Open your Gen 7 save on window A 2. Open a blank PKHeX (with Gen 8 as the blank save) on window B 3. Temporarily drag a mon into Gen 8 on window B 4. See what is reported by window B Edit: Consider adding these to batch editor .Move1=9 .Move2=0 .Move3=0 .Move4=0 .Move1_PP=$suggest .Move2_PP=$suggest .Move3_PP=$suggest .Move4_PP=$suggest .EncryptionConstant=255 .FatefulEncounter=False .FormArgument=0 .Nickname=Melmetal .PKRS_Strain=0 .PKRS_Infected=0 .Met_Level=20 .Met_Location=50 .Ball=4 Only transfer mons that match the IV system used by Go Park. Easy solution is to change all the IVs to 31 by hand (I can't seem to get it done by Batch editor) Here's of an example of my changes making it legal. As always, use at your own risk.
  9. The mon that you transferred (in this case, mons caught in past generations) cannot have the same OT as your present save.
  10. Even though right now you can HOME such stuff over (including it having the eg: Galar mark [I totally faked a HOME glitched Magearna a while back]), if it's detected by HOME, it'll become a bad egg, and that slot is permanently not usable. Read: the horribly translated notes example of bad egg So even if you hack the details to be legal, you are transferring a "gen 8" mon from a gen 7 game. So use at your own risk. S
  11. Not sure if you set level to 100, since the files stores the data as experience, not as a flat level. In any case, I think this is the max experience points. Based on my experience, this amount converts all to lv 100, hopefully it's enough: .EXP=1250000 As for max happiness, try: .OT_Friendship=255
  12. If I'm not mistaken, it's Reverse Method 1, but with limited origin seeds (Hence BACD_R). Honestly, you're better off just using the files we have.
  13. how is anything you said related to the batch editor? If you want to ask about your unrelated topic, or give kudos to that, start a new thread
  14. Only if their origin is Sword or Shield. (the markings, whether is it GB or Pentagon or Clover or GO, is based on origin game)
  15. erm, the first post of this thread literally has a spreadsheet listing the ID numbers. You can refer to it next time if you need it.
  16. For ranked s1 and s2 it restricted use of non-Galar, so you can't use stuff like Kyurem or Reshiram. Unsure if they restricted it to bred/caught in Galar-only, tho.
  17. You can only used them in ranked battles only if they're within the Galar Pokedex What mons did you try to use?
  18. Are you sure? (images in spoiler) Notice how the images are from an USUM save. >< Can you attach some screenshots to prove your point? a. Attach while batch editing (as I showed you) b. attach after you perform the batch editing.
  19. Erm, that only works for Gen 8, of course it wouldn't work. Okay, load an empty PKHeX with a gen 8 blank save. drag the mons over, use the ctrl + click method to obtain square shiny PID, Then use those PIDs on another PKHeX window that is editing your gen 7 save.
  20. We don't allow ROMs on our site. Learn to randomize your own games. Thread locked.
  21. They probably won't, or not till the end of the season. It is to promote the games and promote using the games. In any case this doesn't have anything to do with us, and it doesn't seem you want any more help from us.
  22. Wait, so you were trying to use Kyurem on ranked battles? Come on, one of the rules (I just checked) said Galar Pokedex. Kyurem isn't one of those. Maybe the online battle didn't use the ranked battle rules, that why you could use it there.
  23. Switch games aren't region locked. Birthday Pikachu and Eevee are to be received as Serial codes from a Pokémon Center in Japan. Though you could always just get the codes from a friend or buy it from eBay. We also have these 2 events posted on our Event Gallery > Gen 8 Singapore Pokémon Center Birthday Gifts are not announced yet, but since we found the wonder cards being distributed, we guess it's probably coming soon. Also, given the TID on a mon usually correlates to the start of the event date It's probably scheduled to begin 2020, 1st March.
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