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theSLAYER

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Everything posted by theSLAYER

  1. Only Max Raid or hatched (and subsequent) Corviknight can have the Hidden Ability. Since yours is caught at Route 1, it is correct that giving yours its HA will lead it to be marked illegal.
  2. No, just one Pokemon. Also, PKHeX can dump everything from a save into a folder with one click. so it really isn't that difficult.
  3. what do you mean "cannot restore"? As in when you do it via Checkpoint, Checkpoint stops you? Or when you restore, it was successful but no changes? Also. do you happen to have Emunand but no changes in Sysnand?
  4. For Invalid Console Region, read this thread in its entirety. As for Contest Stats, I can't imagine it not being 0, since the stats don't exist in SWSH. @richmFTW where did said mon come from. Mind uploading the file?
  5. PKHeX is presently unable to change the language for save files.
  6. yeah so you indeed typed . instead of ! Now you know, and everyone else knows to just copy paste the code rather than risk getting the sign wrong ><
  7. Erm, did you mess up the code? As far as I know, one of the ways to mass delete creatures are: .Species=0 For !Species=0, did you accidentally change ! to . when typing the code? You mind uploading your save (the copy that still has creatures in it?) I wanna try my working code. Here's an image of the code I gave previously fixing the entries.
  8. @ShiKong, please note that a Review isn't for asking questions. That's what the comment section of the file can be used for. As for the Exclamation marks, it's an error of PKHeX recently reported and will be fixed in the next update. There's nothing wrong with those Pokémon.
  9. Version .

    18 downloads

    Due to using the Last Rare Candy in Bag glitch (name tentative), players are able to force the in-game Gigantamax Eevee to evolve. As you can in the screenshots, the 1st slot was the one that gained level, but the 2nd slot was the one that evolved. While it will bear the Gigantamax symbol, there is no special Gigantamax form programmed for it; it'll bear its standard Dynamax form when Dynamaxed in battle. As this evolution was obtained using a glitch, it will be marked as illegal on PKHeX. We bear no responsibility if you're banned for using this file, no matter how unlikely that is.
  10. Just want to be sure it's reproducible, else I imagine it would be tedious for the devs to go bug hunting. @Kaphotics this may be a thing.
  11. I tried your method, by opening 2 PKHeX windows, and dragged a mon from Diamond to Pearl (without dragging to my Desktop first), and the mon appeared. For your method, are you able to reproduce the error every time, or is it sporadic?
  12. Version .

    27 downloads

    Due to using the Last Rare Candy in Bag glitch (name tentative), players are able to force the in-game Gigantamax Eevee to evolve. As you can in the screenshots, the 1st slot was the one that gained level, but the 2nd slot was the one that evolved. While it will bear the Gigantamax symbol, there is no special Gigantamax form programmed for it; it'll bear its standard Dynamax form when Dynamaxed in battle. As this evolution was obtained using a glitch, it will be marked as illegal on PKHeX. We bear no responsibility if you're banned for using this file, no matter how unlikely that is.
  13. Version .

    24 downloads

    Due to using the Last Rare Candy in Bag glitch (name tentative), players are able to force the event Gigantamax Meowth to evolve. As you can in the screenshots, the 1st slot was the one that gained level, but the 2nd slot was the one that evolved. While it will bear the Gigantamax symbol, there is no special Gigantamax form programmed for it; it'll bear its standard Dynamax form when Dynamaxed in battle. As this evolution was obtained using a glitch, it will be marked as illegal on PKHeX. We bear no responsibility if you're banned for using this file, no matter how unlikely that is.
  14. Sorry, I can't seem to recreate your problem. 1. Open Ruby save on PKHeX 2. Dragged the Groudon onto my desktop (to get pk3 file) 3. Open Platinum save on PKHeX (dsv) 4. Drag the Groudon straight into PC 5. Save the save, launch the game. As you can see, the Groudon is there
  15. You could try saving the edit as a .sav, then import the .sav into desmume using the import battery option, and see if that works. Also while you're editing the dsv, make sure desmume is closed (or running a different game)
  16. Are you sure you made the edits correctly? Send me your edited dsv. I just edited 2 dsv (Diamond and Soulsilver), and they both launch with the edits done.
  17. @Vladcik did you use PKHeX to edit a .sav or .dsv?
  18. Use a unmodified Zeraora, and wait for PKHeX's update.
  19. Probably the same for any other language to any other language. This issue originally existed for LGPE too; based on my research (for LGPE), the game does not refer to usual location that has the language byte is stored. So while that byte correctly shows the game language, editing that byte won't make a difference, as it is never referred to by the game again. The byte that controls the language is apparently somewhere else. If SWSH is anything like LGPE, chances are that byte is elsewhere as well
  20. don't think that's a thing. It's bundled together with PKHeX.
  21. Version .

    27 downloads

    Due to using the Last Rare Candy in Bag glitch (name tentative), players are able to force the in-game Gigantamax Eevee to evolve. As you can in the screenshots, the 1st slot was the one that gained level, but the 2nd slot was the one that evolved. While it will bear the Gigantamax symbol, there is no special Gigantamax form programmed for it; it'll bear its standard Dynamax form when Dynamaxed in battle. As this evolution was obtained using a glitch, it will be marked as illegal on PKHeX. We bear no responsibility if you're banned for using this file, no matter how unlikely that is.
  22. The alert message literally told you what's wrong. Did you change the OT name of JPN Ditto?
  23. No, PKHeX. The value on the left of the colon (:) is the Constant (1), and the value on the right of the arrow is the value you need to change to (2). So change the value in the box as per the Constant (1), and change the value as per seen (2) does this image help?
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