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Everything posted by evandixon

  1. This means your computer doesn't have enough free RAM. This one is a bug coming from the UI library that I don't know how to fix. It doesn't always happen, so try saving everything then restarting Sky Editor.
  2. Are there any errors in the errors dialog? (Because of a bug, it won't appear until you run a build after displaying the window.)
  3. This is an old topic, and the policies in the previous replies have changed. If anyone needs an account deletion, please create a thread in the Private Feedback & Account Services forum. Alternatively use the Contact Us link at the bottom of the page.
  4. It's interesting to note that these Lua files don't consist entirely of Lua. It's instead composed of blobs identified by text such as the following: -- <<★ActAssetBlob -- <<★ActCommandBlob -- <<★LuaBlob Text that appears after any of these blob identifiers is treated as such. For example, text after "-- <<★LuaBlob" is treated as Lua until the next blob declaration.
  5. I just now tried it, and it does! I actually didn't know Citra supported cheats until now. I like how much progress it's made.
  6. The #1 issue with Gates to Infinity is the super slow text speed. Luckily, @shutterbug2000 discovered how to fix it. Short version is to use Luma 3DS cheats and create a text file at (Your SD Card)/luma/titles/00040000000BA800/cheats.txt: [Infinite Text Speed] 00278FAC 00000000
  7. What operating system are you using, and is it 32 bit or 64 bit? Sky Editor will let you specify a lot of combos, but the game won't pick those up. If you don't set the evolutions properly, then when a special story event happens, your stats won't turn out right. For Pokémon that don't evolve, this can't be helped.
  8. Did the ModPack project show up in the Build Progress dialog? If not, there should either be errors in the errors dialog, or the mods are still building. Only 3 Pokémon can be edited because the game has separate checks to make sure Pikachu and Tepig are starters for some reason (as a sanity check maybe), and because you only need to edit 2 Pokémon to choose your player and partner, fixing it hasn't been a priority. As for stats and moves, that just hasn't been researched thoroughly enough, and it also hasn't been a priority. In Super Mystery Dungeon, the moves are required to be present when modifying starters, while in Gates to Infinity, it just works.
  9. Are there any errors in the errors dialog?
  10. Version 0.1.84


    A work-in-progress ROM editor for PMD: RTDX that doesn't have a proper name yet. See this thread for more details:
  11. The UI does a bad job of indicating you can do this, but you can use the Left and Right buttons to see more pages of options.
  12. The starter model touches both the models and the portraits. This can be disabled by right-clicking the project, clicking Properties, unchecking the appropriate checkboxes, and saving.
  13. What changes did you make, and which output ROM type did you specify?
  14. Over the past few months, I and others have been working on a ROM editor for Pokémon Mystery Dungeon: Rescue Team DX. It's still very much a work-in-progress, but there's enough there to warrant a thread about it. This ROM editor has two target audiences: users and developers. For users, it's designed to be as easy to use as possible. Just give it your already extracted ROM (this will be made easier in the future), and follow the prompts. For developers, C# and Lua can be used to make more advanced changes, while being able to distribute your work to users, without making things any more complicated than what's shown in the below User screenshots. Users The UI is designed to be as simple as possible, guiding you through the editing process without hand-holding. Screenshots: Developers The tutorial for users includes a step to choose a modpack. This is where developers come in. Using the built-in mod support, you can use C# or Lua scripts to automatically change things not present in the UI. Example use-cases: Addition of model data that's not already present Randomization of data such as playable starters Bulk alteration of stats that would otherwise be impractical to make with a UI See the readme in GitHub and the sample mods in the console app project for more details. A standalone package to create mods is planned but not yet available. Also note that because the editor is in active development, things like namespaces and method signatures are subject to change. If this impacts you, please let me know so I can know to publish breaking changes somewhere. This post will be updated when this is no longer the case. Download This ROM editor is not yet ready for widespread use, but should otherwise work fine. Source Code: https://github.com/evandixon/SkyEditor.RomEditor.Rtdx Prerelease binaries of the UI can be found here: Look here for additional binaries, such as that of the console app.
  15. You'll need to install the .Net Core SDK 3.0 to build PKHeX. Alternatively, you can find the latest development build of PKHeX here:
  16. Successes and failures of hacking Pokémon Mystery Dungeon: Rescue Team DX
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