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evandixon

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Everything posted by evandixon

  1. After making the changes you've always wanted, it's time to put everything together. Setting the 3DS output If you're editing 3DS ROMs, you may want to choose what kind of output you want. By default, it will output a folder whose contents you paste onto your 3DS's SD card for use with Luma 3DS game patching, but you can choose a variety of other formats. Refer to this section for instructions. Building Luckily, this is a one-step process. Simply click Solution > Build: Sky Editor will start doing a lot of things: Then it will open up another form that applies all your changes to a ROM so you can try it out. Don't touch this window: When it's all done, "Modpack"'s status should be Complete: The files you want are on disk under (Solution Directory)/Modpack/Output. You should see two things: a zip file, and a either a NDS ROM, 3DS ROM, or a directory labled "SD Card". The zip file is the distributable patcher. You can give this to anyone you want, and they'll be able to apply your changes to their ROM. The other thing is the result of the patches for your use only. Do not distribute this, as it is illegal to share ROMs even if they are modified.
  2. @Norvill Rodgers Try redownloading Sky Editor, making sure to unblock the zip file as described in the introduction. At the time of writing, that part starts at step 5.
  3. This guide is outdated. Use this one instead. ------------------------------------------------------------- Often times, people wish to edit their Pokemon save file with PKHeX, but can't because they either don't know how, or don't have the hardware. This guide is intended to show the easiest ways of backing up (and restoring) save files either with what you have, or to show you what you need to buy. Do you have a 3DS with CFW? (See this guide for details). Yes: No: I have insufficient hardware. So what now? Oh, by the way, if you have Pokemon HeartGold/SoulSilver, and need a special backup tool for that (like if you have the NDS Backup Adapter, not the plus version), you can try this if you are confident enough: http://gbatemp.net/topic/215641-pokemon-soul-silver-sav-tofrom-cartridge-success/
  4. Can you screenshot it? Simplest way is to use the Snipping Tool in Windows.
  5. You're right: I'll look into it when I can. Do you know off-hand if Mega evolutions have different descriptions in the in-game Pokedex? The solution might be to either not show a description or to use the one from the normal form.
  6. Something I saw at Serebii: The point of this game is for members to count as high as possible (+1 per post) until someone with under 100 posts comes and resets it to 0. I'm sure we have some users who fit that category, so this might work. I'll start off. 1
  7. The latest version is 4.1.x. Try getting the latest linked to in the introduction: With your version, you can proceed by right-clicking in the Base ROM project, and choosing "Add Existing File", but you may encounter other issues if you don't upgrade.
  8. Now it's time to create the modpack. Creating a Modpack Click File -> New Solution. Enter the requested information. The name what you want the modpack to be called. This must be something that can be in a filename, as no error checking is currently done (pending #31). Under "type", choose "DS Modpack". Under "Location", choose or create any directory with a decent amount of free space. The modpack and all child mods will be created inside a subfolder of this directory, which is referred to as the solution directory. When you're done, click OK. Go through the wizard that appears. The first step is just an introduction. Read it, then click "Next >". The second step asks for a ROM. You can give it any decrypted 3DS or NDS ROM. For the purpose of this tutorial, I'll be using Pokémon Mystery Dungeon: Explorers of Sky. After you browse to a supported ROM, click the Extract button, and wait for the extraction to complete. When it's done, click the Finish button. Click File -> Save -> Save Solution. You can get away without doing it, but if there's a problem further on, this will keep you from needing to repeat these steps. I recommend doing this before and after every time you create, edit, or delete projects. Refer to "Opening a Modpack" below for instructions on how to reopen this solution. In the Solution Explorer, expand Directory. Right-click Directory. (If you don't see any context menu items, try left-clicking it, then right-clicking it.) Then click Create Project. You should be presented with this window: Like when creating a solution, make sure the Name you choose doesn't contain any invalid path characters. Making Mods There's a lot of different mods you can make. Please refer to these pages for descriptions of them: All Games (NDS and 3DS) Generic Mod Pokémon Mystery Dungeon: Blue Rescue Team Starter Mod Pokémon Mystery Dungeon: Explorers of Sky Starter Mod Portrait Mod Background Mod Stats Util Project Pokémon Mystery Dungeon: Gates to Infinity Script Mod Pokémon Super Mystery Dungeon Starter Mod Portrait Mod Model Mod Script Mod Opening a Modpack If you close Sky Editor after saving the solution, here's how to reopen it. Click File -> Open -> Open (Auto-Detect File Type). Browse to the directory you chose in step 2 of the previous section. Then open the directory matching the name you chose. Choose the file ending in "*.skysln". If you do not see a file with that extension, and you are 100% sure you are looking in the right location, you did not save your modpack and will need to recreate it. Your solution is now open, and you can continue at step 5 in the previous section.
  9. This mod lets you customize the Pokémon portraits. Additionally, it will copy the default emotion to empty slots, for use with the Starter Mod. Before continuing, please make sure you've reached the "Making Mods" section of the Sky Editor guide to ROM editing. Instructions On the New Project window, choose "Portrait Mod" in the dropdown, and fill in the name with something that makes sense. Then click OK. Wait for the loading to complete. This may take a while depending on your computer. Portraits should be under (Solution Directory)/(Project Directory)/Pokemon/Portraits. Sky Editor has no UI for this, so you will need to use another program. Remarks Portraits can only have 15 colors. Sky Editor currently relies on KaoUtil by @psy_commando, which requires the images are indexed PNGs. Pending Issue #68, this may change in the future.
  10. It is, but only if you take care of resizing the portraits and reducing the number of colors yourself. They need to be 40x40 and have no more than 15 colors. (Maybe 16; it's been a while since I looked.)
  11. Is there anything in ~/Modpack/Output? If not, is there anything in the error window?
  12. I just pushed an update that should fix it. It also drops the requirement to use indexed PNG's, so now any kind of PNG that .Net can read should work. Here's the download link for Sky Editor, and here's a modpack that uses your portraits. I don't know what player you want, so I left the player selection alone. Nice work on the portraits btw. Starly's face shows how I felt after finally getting it working.
  13. Could you upload your portraits please?
  14. This mod patches a lot of things to bring the best possible playing experience. Here's what it will patch for you: Starter editing - Makes playing as other Pokémon possible High-Res model patching - Prevents your model from disappearing during certain closeups Portrait patching - Shows the default portrait in the absence of a more specific emotion portrait Animation patching - Substitute missing story animations with dungeon ones to avoid the attack animation being used for everything And something else in the scripts that can't be mentioned without revealing spoilers. It is the last item in a similar list in this video if you're fine with being spoiled, or if you've seen it before. This mod only works for Pokémon Super Mystery Dungeon, and you must have Java on your computer to use this. Instructions On the New Project window, choose "Starter Mod" in the drop-down, and fill in the name with something that makes sense. Then click OK. Wait until the loading is complete. This is one of the heavier mods, and may take some time even on beefier computers. Save the solution, to avoid having to repeat step 2 if something goes wrong. Expand the project you just created and open "fixed_pokemon.bin". You can do this either by double-clicking or by right-clicking and clicking Open. Edit things to your liking. You should see this: For the purpose of this guide, I'll do this: Things to consider: Each Pokémon must have 4 moves. It's been a while since I tried having less, but I remember things not working with fewer than 4 moves. In my example, I got the first three moves from the level up, and the fourth from Zorua's set of egg moves, although you are not required to stick to these; you can pick anything you want. The evolution must be the final evolution in the line. If you pick a Pokémon with multiple evolutions, the first on will be used. Refer to the PSMD Pokédex index to find which evolution comes first (for example, if the starter is Eevee, the first evolution is Vaporeon). Click File -> Save -> Save File. You can now rebuild the mod-pack. Note that this may take a while.
  15. In the Modpack/Output folder, there should be a zip file. Could you upload that please?
  16. If you have CFW on your 3DS, you can use this guide to edit your starter:
  17. evandixon

    whats good

    Welcome to the forums, xRi!
  18. Was there anything in the Errors window? That looks like a UI error. Do you remember clicking anything in particular prior to encountering this? This window lets you create a file. For the most part, this won't be useful. For PSMD editing, all files will be created for you, so you'll instead want to create a new project.
  19. Sky Editor comes bundled with psy_commando's tools, and this project is a wrapper for StatsUtil, letting you edit scripts, Pokémon data, and more. Before continuing, please make sure you've reached the "Making Mods" section of the Sky Editor guide to ROM editing. Instructions On the New Project window, choose "Stats Util Project" in the drop-down, and fill in the name with something that makes sense. Then click OK. Wait for the loading to complete. This may take a while depending on your computer. All of the XML files that statsutil created are in (Solution Directory)/(Project Directory). Do not touch the "Raw Files" directory, since that's for Sky Editor's use only. Editing Scripts Due to the lack of documentation regarding the XML statusutil generates, the best way to learn how to modify it is to look at the existing scenes and compare it to what happens in-game. However, it's important to have a basic understanding of the script nodes: LSDTable - This is basically a list of script definitions. ScriptSet ScriptData - controls how the map is set up (like which actors are on the map and their locations) ScriptSequence - controls what happens afterward (this is where the bulk of the stuff happens). Remarks Refer to psy_commando's thread for additional instructions regarding statsutil. You shouldn't have to worry about any of the command-line stuff, since Sky Editor handles that. At the time of writing, he has an imgur album with instructions on how to deal with the XML. You can skip to the 7th image, where the XML files have already been created, and you can stop at the 3rd to last one, since building the modpack with Sky Editor accomplishes the same thing:https://imgur.com/a/bBnmQ If you have any additional questions, you can either ask in psy_commando's thread or create your own thread in the ROM Editing Help forum.
  20. You'd also need to take care of the graphics and animations. @psy_commando's gfx_crunch can help with that, but I don't even know everything that'd be involved with inserting Pokemon. If you try out what you can, I'd love to hear your findings.
  21. After a few hours of being offline, we're finally back! Not only are we on a shiny new server, we have some new goodies: The Dark Theme As most programmers can tell you, light themes are, well, too light. This new dark theme, which you're probably already using now that it's the default, was carefully chosen to be easier on your eyes and blend with our existing aesthetic. If you don't like it and want to go back to the old one, then don't panic! Simply scroll to the bottom of the page, and there's a theme selector at the bottom left of the page. Choose "Site Theme" if you want our previous default, or choose "IPS Default" for maximum brightness. No More Ads For years, this site has been funded with the bane of the internet: advertisements. However, thanks to the generous donations of our Patrons on Patreon, we no longer need to rely on advertisements, so we have disabled them for everyone. As always, we'll continue to work to make the site even better than it is. We'd love your help by giving us your thoughts and feedback. We also have some open moderator positions for anyone who is interested. View full article
  22. After creating a modpack, one such mod you can add for Pokémon Mystery Dungeon: Explorers of Sky is the Starter Mod, a modification that changes the available starters you can use. Before continuing, please make sure you've reached the "Making Mods" section of the Sky Editor guide to ROM editing. Creating the Project On the New Project window, choose "Starter Mod" in the dropdown, and fill in the name with something that makes sense. Then click OK. Expand the project you just created and open "Starter Pokemon". You can do this either by double-clicking or by right-clicking and clicking Open. Edit things to your liking. You should see something that looks like this: For the purpose of this guide, we'll do this: You can also go to the Partner tab and customize things. Be careful, since the game will not let you choose anything with the same type as the player. For the purpose of this guide, we'll do this: Click File -> Save -> Save File. You can now build the modpack, continue editing, or move create another project. The Result When you create a new save, you should see the results of your modifications as you would expect. Here's what my example edits look like: Remarks Observe how there's no portraits for Grovyle or Porygon. This is because many unplayable Pokémon do not have all of the usual emotions, like the grin that's normally here. We'll want to copy the default portrait to the other emotions to be less distracting. Luckily, this is very simple, as the Portrait Mod does this as soon as you create the project. Follow the instructions for the Portrait Mod, then build them together: The result of the two working together works like this:
  23. Sorry for the late reply. I pushed an update that will force the dropdown to pay attention to the backspace key: https://teamcity.projectpokemon.org/repository/download/SkyEditor_SkyEditorROMEditor_B/42409:id/SkyEditor.ROMEditor.UI.WPF Build 196.zip If you choose not to update, you'll need to specifically choose Mew from the dropdown without typing it in. Testing this is kinda making me want to try playing as Mew some day:
  24. This program will let you edit various things in the saves of Pokémon Mystery Dungeon: Red and Blue Rescue Team and Explorers of Time, Darkness, and Sky, and some parts of the ROM for Pokémon Mystery Dungeon: Explorers of Sky! You need the .Net Framework 4.6 to use 4.0.4 and above. Other versions only require 4.5. Last Update: 12/23/2016 Latest Version: v4.0.11 Beta Download Changelog: Current Features: Credits: -evandixon (Developer) -Grovyle91 (Research of item structure) -Prof. 9 (Team Name character encoding) -matix2267 (Research of Pokémon structure) -Demonic722 (Help with cheat generation) -psy_commando (lots of stuff for ROM editing) Old Downloads: -Sky Editor 4.0.5 - Only save editing -Sky Editor 4.0.4 - Only save editing -Sky Editor 4.0.3 - Only save editing -Sky Editor 3.2.zip -Sky Editor 3.2 (No DeSmuMe).zip - same as above, but without DeSmuMe integration to keep the file size low. -Sky Editor 3.2 (Full).zip - Contains debug symbols and XML comments. Only useful if you're a developer. -Sky Editor 3.2 (Source).zip - Contains the source code for Sky Editor 3.2. When you download a zip file, it's important that you right-click on it, got to Properties, then general, then click the button that says "Unblock" near the bottom. Otherwise, you might not be able to do anything with Sky Editor. Source on GitHub Other downloads: Sky Editor v2.0 R.zip Sky Editor v2.1..zip Sky Editor v2.2..zip Sky Editor v2.3..zip Sky Editor v2.6..zip Sky Editor v3.0.1.zip Sky Editor 3.1 Final.zip Sky Editor 3.2 (No DeSmuMe).zip
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