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evandixon

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Everything posted by evandixon

  1. Can confirm this works on the US version too. Sky Editor will now do this automatically in the latest update. Nice find, @End45!
  2. Please attach the .zip file that Sky Editor makes. Not only is it smaller, it also contains the tools needed to build for output formats other than LayeredFS. (Also there's potential legal implications with uploading complete files like that, which are summarized here.)
  3. I pushed an update that fixes this.
  4. Looks like it's 0x001E0E00 in the US version, and 0x1800 in overlay 13, but I haven't tried it yet. I'll have to add it in Sky Editor if I can get it working.
  5. psy_commando's tools are what you're looking for: Sky Editor can make the setup a little easier, since it has stats_util (the thing that can edit the scripts and cutscenes) bundled:
  6. The latest version is 4.2.9.
  7. Welcome to the forums, Rockman_96!
  8. Those animations consist of two images with bouncing and stretching. We have the individual images in the gallery, but I lack the skills to get the bouncing/stretching or turn them into gifs.
  9. That's odd, since the solution explorer should show a baserom and a modpack project regardless of how successful the extraction went. Is there anything in the error window? And what version are you using?
  10. The Pokémon Company has announced it will be holding a press conference on Tuesday, May 28 at 6 PM Pacific Daylight Time (or for those of you not in the US, Wednesday, May 28 at 1 AM UTC). Last year's press conference was about 45 minutes long, announcing Pokémon Quest and the Pokémon Let's Go games. This year's is expected to cover the new Pokémon Sword and Shield games, and perhaps more. Watch it here: Source View full article
  11. There's a lot of different kinds of Linux. Which distro/version?
  12. I've never tested it outside of Windows. I make no promises I can get it working, but I can take a look at least. What OS are you using? Also could you upload the modpack zip file in the output directory?
  13. Fixed in the latest commit. Please let me know how well it works. You've chosen a version of a Pokémon that might experience other issues.
  14. Using some of psy_commando's statsutil (there's a mod for it), it's possible to a certain extent, but I think adding Pokemon from future generations is beyond current know-how. In any case, it'll be quite a lot of work.
  15. I'm afraid I know nothing about NDS emulation on the Wii U. If the saves are imported and exported in raw format, it should work fine. If Sky Editor correctly displayed all the data, then it sounds like the save restore didn't work.
  16. Here you go. Player is a Charmander, partner is a female Treecko (not that gender matters much in this game, but because the European translations assume the partner to be female, I always make this selection). Neither are nicknamed, but you can change both from the main menu after you progress through the story some. The save should start right before the scene with Deoxys and Rayquaza. 00001746.zip
  17. If you try to use both at the same time, it will fail because my patchers don't know how to safely merge things yet. For the time being, you'll need to either disable the starter mod's portrait patching (right-click the project, click properties, uncheck the appropriate checkbox, and save) or don't use the portrait mod.
  18. Are you using the starter, portrait, and model projects all at once? The starter mod also modifies portraits and models by default, and the patcher doesn't currently know how to merge those patches. Please either try again without the portrait and model mods, or turn off the starter mod's portrait and model patching by right-clicking the project, clicking properties, unchecking those two options, and using File -> Save All.
  19. I have little experience with image editing. I usually use MS Paint for simple stuff and GIMP for slightly more complex stuff, but actual artists may have different preferences. Actually editing portraits is out of my skill set, unless I do something silly like add a mustache or a top hat, which I'd probably do in paint. And that's the extent of my art skills
  20. I'm sorry for the late reply. I must have missed the notification for your post. I just pushed an update that fixes this, which can be downloaded here. Those are the paths to the source code on the machine that built the program, i.e. my build agent. The C:\BuildAgent part doesn't really mean much, but it's super helpful seeing which lines of which files the errors occurred at. All I'm trying to do is replace two starters with Petilil and Honedge. I have no idea what's going wrong. Please make sure you unblock the zip file before extracting it, as shown in the introduction:
  21. Could you attach the modpack zip located in (Solution Directory)/Modpack/Output?
  22. It looks like that save is half the size it needs to be, so the patch might not have worked right. Your general info and item data looks OK, but all the Pokemon data is corrupt, which is likely partly why it crashes when you try saving. It's been ages since I patched RRT to work on my 3DS, so I don't really remember how I did it, but this guide may help if you try again.
  23. Yes, but much slower than in the past. My current focus is rewriting the code that extracts and repacks 3DS ROMs to greatly improve speed and to remove another barrier in the way of supporting non-Windows systems. There's no dedicated guild, but for now, I think the Project Pokémon Discord guild will suffice (link's on our chat page). There's no channels dedicated specifically to Sky Editor, but if Sky Editor becomes a more popular topic, that may change in the future.
  24. Could you upload your save file, please? You can send me a private message if you don't want it to be public.
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