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  1. 6 points

    Version MAY 31 2019

    23271 downloads

    All of the 920+ Pokemon in this save file are legal and will pass as legit. Every pokemon that can legally be obtained as a shiny has its shiny form in the save file, the other pokemon are there in non-shiny form. 90% of the Pokemon in this save file were hatched/captured in USUM meaning that they can be used on battlespot. The first evolutions of almost all of the Pokemon will be level 1; the middle evolutions are often level 70. A majority of the final stage evolution pokemon are a smogon set. I hope this save helps some people out there. All of the complete 806 pokemon sets I could find online were either completely riddled with illegal pokemon, or all of the pokemon only knew 1 move; that is not the case with this save file. Enjoy ! Youtube Video showcasing the savefile: https://youtu.be/-YBj6WgP_ro
  2. 6 points
    BIG UPDATE All of the 426 Mews are finally together and even the mysteries about their placements are solved thanks to @Sabresite's newest findings. A completely new Set of 5 Mews was discovered with the initial seed 0x5E2B. In fact it appears Mew #1, #2, #4 and #5 of the Seed 0x6065 (which I reconstructed earlier and we believed them to be in the Party) were deleted in order to generate the new Set. This leaves number #3 of Seed 0x6065 (to be found in Box 1, Slot 1) the only Mew of its Set that was actually traded/distributed, so from now on the rest of the Set will be moved to the category of "Unreleased Events". This was confirmed by Sabresite based on some old collected data and while all 5 Mews of the new 0x5E2B set were traded, 4 of the 5 0x6065 Mews weren't, so they were not on the save file when it was ready for the Distribution. The most confusing part to me is "WHY?" but then I came to the conclusion that it must have been because of how the software works. It was edited with minimal effort and otherwise works much the same as the newer Multi Boot software we know. Before the generation it checks how many Pokémon are in hand and if it's greater than 5 it returns false without generating anything with the respective error code. For Mystery Mew they changed it to greater than 1 and in addition they returned from the modified GenerateMew Subroutine (Mystery Mew is basically Hadou Mew btw...) with the loop inside and after the return they add 5 instead of 1 to the Team Slot. When I reconstructed Mystery Mew for the research I was thinking too complicated first and wanted to do it in a way that is smart, convenient and works smooth and dynamically, but from what I see now having analyzed different revisions and code from NOA they like keep it simple. Where the loop starts and where it ends was a big question to me as it could have been in or outside of the main function, but it is definitely within the function. The srand function is in it and this would result in a reseed everytime you call it, so it is very clear that the loop starts after the srand() call and it ends with a recalculation for the Team Slot and i+1 which is checked against the number 5 to end the loop. The most important thing however is the static number 5 being added to the Pokémon Team Count after the return and this can only mean that the check before the generation was changed too, they just swapped the numbers. Obviously the software was planned to generate no less than 5 Mews and this means that they were forced to sacrifice 4 Mews to finally fill all of the 6 Party Slots. Huge thanks to Sabresite for resolving this. The case was already closed to me, so I'm really happy that he gave it another shot.
  3. 5 points
    I was going to ignore this thread, however as its been mentioned myself and others have this distribution i'll provide some context for current happenings. The above video was filmed by me and recently leaked (with my blessing) by someone in our event presentation team. Without going in to detail at this moment in time, we decided it would be a benefit for the above video to be "out there" based on information we had. The plan has always been to continue with tradition and release on Christmas day for the Pokemon community to enjoy, or sooner if a devcart with the distribution on turned up on Ebay before then. At the moment more than anything what you should take away is it’s extremely easy to re-write a GBA devcart, I can assure you the Doel Deoxys distribution wasn’t on that devcart when it came in to my posetion. We've speculated the GBA distributions that have been sold on Ebay over the last couple of years were reproductions, however have never been able to prove this until recently thanks to information provided by @Deoxyz before he retired. Things have been happening behind the scenes, so lots will soon be ready to share which will hopefully put an end to any reproductions been passed off as the real thing.
  4. 3 points
    I found the flag to reactivate the Roamers from the basement of the Burned Tower, in Pokémon GS. For GS, tested to work on INTL, KOR and JPN version, and for C, tested on INTL version. [JPN version of event flags doesn't seem to work properly on PKHeX right now] For GS, Both of these has to be done: Unset Flag 1867 Event Constant 41: set to 0 For Crystal, Both of these has to be done: Unset Flag 1867 Event Constant 54: set to 0
  5. 3 points
    Hopefully this is the correct place for this. So, back in the Summer/Fall of 2001, Celebi was given out at various Six Flags locations as part of the Pokémon Fun Fest. The Celebi that I got from the Agawam Six Flags was still on my copy of Crystal when it died. This is probably a long shot. I'm wondering if anyone has any save from GSC that still has a legit Pokémon Fun Fest Celebi on it?
  6. 3 points
    赤外線通信カートリッジ = Infrared Communication Cartridge
  7. 3 points
    use Gold Bottle Cap
  8. 3 points
    Hey, so I suppose that this thread will also be used for Let's Go stuff if anyone wants down the road. lol Anyways, figured I'd share some ways to give and aid anyone who'd want to edit their save file(s) with completely legal and obtainable data on their PokeDex and inventories: !Make a backup of your save if you attempt to do any of this! Let's Go legally complete PokeDex The following will give you a complete PokeDex with all the 153 obtainable Pokemon except Shiny forms of Starter Pikachu (Starter Eevee doesn't have its own page) and Mew. Instructions (for Windows): Download and install HxD if you don't have it. Open your savedata.bin into the program. Click on Edit-->Select Block... (or Ctrl+E). Input 2A88 for Start-offset and 4AEF for End-offset. Click OK. Highlight and copy the entire values in the spoiler below, and then right-click the highlighted part in the program and select Paste write (or Ctrl+B): 7. Select File-->Save (or Ctrl+S). 8. Open the hex edited savedata.bin into PKHeX, and feel free to change the PokeDex displayed forms along with Min and Max Height/Weight values to your desire if needed, then export the save file and import it back into your game. Let's Go legal Inventory guide The following will help you with injecting legal and non-Key Item inventory assets. Medicine Pouch: Set the count to whatever you want and press Give All-->All TM Pouch: Set Count to 1 and press Give All-->All (If you happen to obtain a TM you didn't get in-game after doing so, just set it to 1 again) Ball Pouch: Set the count to whatever you want and press Give All-->All Item Pouch: Give yourself the following if you don't have them, and then modify their individual count if you'd like: Repel Super Repel Max Repel Tiny Mushroom Big Mushroom Pearl Big Pearl Stardust Star Piece Nugget Heart Scale Helix Fossil Dome Fossil Old Amber Bottle Cap Gold Bottle Cap Lure Super Lure Max Lure Battle Item Pouch: Give yourself the following if you don't have them, and then modify their individual count if you'd like (Mega Stones are Key Items in this game as well as the Key Stone itself and must have a quantity of 1): Guard Spec. Dire Hit X Attack X Defense X Speed X Accuracy X Sp. Atk X Sp. Def Power-Up Pouch: Set the count to whatever you want and press Give All->All Candy Pouch: Set the count to whatever you want and press Give All->All Finally on a side-note if anyone cares, I've added the recent games' NPC trades in all languages! So feel free to use and modify them however you'd like using the .txt included. I know and apologize it wasn't really anything, though, I should hopefully be back for proper researching with Gen 8 in I suppose late 2019 or whenever then and I get the time, so this is adieu with Gen 7 for me.
  9. 3 points
    Since our site was founded, we at Project Pokemon have asked that people distribute ROM hacks using patches (such as IPS or XDelta), and not by directly distributing modified ROMs, not even individual files within them. This is because copyright law prohibits the distribution of copyrighted works, bringing stiff penalties for anyone who does so anyway. Using patches, it is possible to only distribute the modifications and not the copyrighted bits. This worked nicely for GBA and NDS games, because all GBA and NDS roms are essentially identical to each other (mostly), regardless of how they are dumped. Things got more complicated with 3DS games, however. There are a variety of different formats for 3DS ROMs that don't always store the exact same information, so traditional patching methods won't work. Some people made patches for just the romfs and exefs portions of ROMs, which for the most part works, but is rather inconvenient for the end user. That's when I created the DS ROM Patcher, an easy-to-use tool designed to make this whole process simpler. Using this tool, an easy-to-use zip file contains all the tools and patches needed to use a ROM hack. It accepts decrypted ROMs in a variety of formats, and can output ROMs in a variety of formats. As the 3DS hacking scene progressed, eventually LayeredFS was invented, and it became possible to just distribute all the modified files in an easy to use zip file without the need for additional tools. While this is undoubtedly the most convenient way to use ROM hacks, it's not exactly the most legal. Copyright law not only prohibits distributing copyrighted works, but it also forbids distributing portions of these works too. For some 3DS games it may not be an issue, as a single small file can be replaced rather easily, but most ROM hacks distributed on this site are for the mainline Pokemon games developed by Game Freak. Instead of containing individual files, these games contain obfuscated archives each containing hundreds of smaller files. When using LayeredFS, changing even one of the files within requires distributing the entire archive. Changing several files from across different archives results in needing to distribute a significant portion of the original ROM, and with each file it steps closer and closer to distributing the whole ROM. Because distributing entire ROMs has always been against the rules at our site, we decided to not allow hacks to be distributed in this way any longer. We have deleted links to ROM hacks that were already distributed this way, but because of the widespread use, no one will get any closer to a ban unless they do so after having been directly told. We are not banning 3DS ROM hacks, as there are still legal ways to distribute them, like the DS ROM Patcher. No one is required to use this tool (if you have an alternative, I encourage you to bring it up), but no one is allowed to distribute whole modified files as is commonly done with LayeredFS. If anyone has any questions, comments, or concerns, please create a thread in the Feedback forum or send me a private message. If anyone has any concerns about my tool, the DS ROM Patcher, please let me know here.
  10. 3 points
    Along with your 3DS, just change your Computer time and date to the date the event was active, BEFORE opening PKHeX or downloading or saving the wonder card event. I left an example below, sorry if anything is misspelled or anything, I was in a rush. Example to this Wonder Card Date fix Problem: Lets say you want the (2018) Get a Legendary Pokemon! "Shadowy Yveltal!" Wonder Card, which was only available/redeemable from May 4th 2018 to August 28th, 2018. Step 1. Make sure everything on your computer is closed, internet, photoshop, games, PKHeX, etc. Step 2. On your computer, go to Settings>Date & Time. Step 3. In the Date & Time settings: "Set time automatically" - Make sure this is turned OFF. "Set time zone automatically" - Make sure this is turned OFF. "Change the date and time" - Change the Date to the date the event was active, so from May 4th 2018 to August 28th, 2018. I will set my date to May 4th 2018. (Note you can only change this when everything else is turned OFF) "Adjust for daylight savings time automatically" - Make sure this is turned OFF. Step 4. Close out of settings and open PKHeX. Step 5. In PKHex go to Tools>Data>Mystery Gift Database> and find the Wonder Card your looking for. Mine is the "Shadowy Yveltal!", Right Click on the event and "Save Gift" to Desktop, or whatever folder you choose. Step 6. Load up your games Sav. file into PKHeX, then open the "Mystery Gift" box and drag and drop the event you just saved to your desktop into your events, hit save, then save your Sav. File. Step 7. Take your SD/Micro SD card out of your computer, and put your SD/Micro SD back into your 3DS. Step 8. Turn your 3DS back on, and go to your settings and change your 3DS time and date, to the time and day you set your computers too. So, I would set my 3DS to May 4th 2018. Step 9. Close out of settings, open checkpoint or whatever you use to restore your new Sav files to your game. Step 10. Start your Game and go collect your Event Pokemon, after that save your game and check your wonder card. Step 11. Restore your Computers time and date settings and your 3DS time and date back to normal. Hope I helped.
  11. 2 points
    There are several ways to edit saves on real cartridges, check out the tutorial. https://projectpokemon.org/tutorials/save-editing/managing-nds-saves/ Once you got your save file you can open it in PKHeX, go to Misc Edits > Pokewalker and select Unlock all, you don't need the wondercards. https://projectpokemon.org/home/files/file/1-pkhex/
  12. 2 points
    >System.Windows.Forms.SaveFileDialog.CreateVistaDialog() Make sure your operating system is up to date (service packs etc)
  13. 2 points
    Images above are from XY, ORAS, SM and USUM, respectively. Disclaimer This guide requires a hacked 3DS, and will use Luma3DS LayeredFS to achieve the desired result. For non-shiny locked entries, this shiny patch will shinify wild encounters, static encounters, gifts, fishing, eggs when received from breeder, and wonder card redemptions. Note: this ROM patch may affect some event redemptions that were not meant to be shiny. Wonder cards that have preset/fixed PID may get their PID overwritten and end up being shiny. Those specific cases will be illegal. (I experienced this with Ash-Greninja) Unlike shiny patches of previous generation games, these Pokémon retain their shininess even when transferred to games that do not have the shiny patch. While PK3DS does have a shiny rate editor, this guide is for people who somehow can't get it to work (maybe computer compatibility issues, unable to extract all the necessary files from the games, etc), or simply doesn't like to use it. We will not be providing any exefs.bin or code.bin, as linking to or providing data files extracted from ROMs are against our forum's rules. However do not fear, as the steps regarding how to extract them from your own purchases, are included in this guide. Additional Misc. Info While it is possible to compile the edited code.bin into a .3DS/.cia, that is not the focus of this tutorial. Do note that if you're running a version of the game that is updated (i.e you have the update patch installed), you'll have to dump the exefs.bin of the update patch instead. Instructions for this step is included below as well. If you have the update patch installed, and you use the exefs.bin/code.bin from the main game (instead of the one in the update patch), it will definitely result in a crash when the game is being loaded. Additionally, this patch will not work on any entries that's shiny locked, and it also won't work on entries that use a different method of generating their PIDs, such as non-legends/non-UB wild Wormhole encounters, Partner Cap Pikachu, Poké Pelago etc. The 4 easy steps: 1. Extracting the exefs.bin 2. Decompressing exefs.bin to obtain the decompressed code.bin 3. Performing the edit 4. Pasting the code.bin into Luma Extracting the exefs.bin Decompressing exefs.bin to obtain the decompressed code.bin Performing the edit Pasting the code.bin into Luma Congratulations, shinies await you! Original source of this method is from our one and only, @SciresM. This method was adopted from his tweet back during Pokémon Sun & Moon's release. It took me a while, but I've come to realize the leading bytes were exactly the same across the 3DS Pokémon games, making this method work for Gen 6 and 7 3DS games. View full tutorial
  14. 2 points
    The trouble is it’s the scammers who already know how to do this and have been abusing the ability to do so. GBA prototypes have already been purchased and re flashed with Pokemon distributions, destroying that prototype, so the worst-case scenario has already happened. At this point keeping the information private is only benefitting people who wish to abuse the knowledge. Most people think its basically impossible to do, so are less likely to be suspicious about buying a devcart. Its pretty hard to give anymore of a meaningful demonstration than what has already been show in the original post of this topic, without showing exactly what is done. I think with the information out there people are going to be a lot more sceptical about buying random distributions which are not sealed in a GBA unit, like the originals were. If people have the knowlage to make a more informed buying descision, that's the best we can hope for in 2019 and beyond.
  15. 2 points
    Hello! So I have been messing around with the assembly code in explorers of sky for a while now. I saw this and thought it would be interesting to try to find the code that prevents partners of the same type as you from appearing in the list. And I managed to find the exact instruction that has to be removed (turned into a NOP instruction) to make it happen. I tested it with an european rom of EoS, but it should work for any other version since the code is probably the same. To change it yourself, open the rom in a hex editor and search for this sequence: 000195e7 000088e1 000019e1 0700001a 002094e5 701392e5 There should be only one match in the whole rom (0x001e0000 in my european version). Now you just need to replace 0700001a with 0000a0e1, save and try it out. Tell me if it works for you! Fun fact: You can even pick the same pokemon as player and partner
  16. 2 points

    Version .

    393 downloads

    This gift was distributed to players via Local Wireless, to players that went to the site of the Korean League, at the Seouliteum. Players with Ultra Sun received Latias, and players with Ultra Moon received Latios. Species Latios Nickname (default, save lang) OT 코리안리그 TID 190504 Distribution Local Wireless Location a lovely place Dates May 04 to May 05, 2019 PID Cannot Be Shiny Games All Regions 3DS: UM Lv. 100 Nature Random Ability Levitate (1) Item Gold Bottle Cap Bundled Item None Card Per Save Only One Allowed Moves (ITALIC means Relearnable) Luster Purge Psychic Draco Meteor Tailwind WC ID 1154: 「무한포켓몬 라티오스 선물!」's receiving text 0x2B Thank you for coming to the Pokémon event! Please pick up your gift from the deliveryman in any Pokémon Center. Classic 무한포켓몬 라티오스 선물! 2018-19 코리안리그 S3 개최를 기념하여 무한포켓몬 라티오스를 선물합니다! Format Ver.1.0.8-0, Post Updated Date:20190505_1337
  17. 2 points
    You are correct! It was the European Shiny Zigzagoon cartridge, but that one was, too, security-sealed to a Game Boy Advance handheld console.
  18. 2 points
    If I remember correctly, some of the older event Pokemon in an earlier version of this save file had an OT that was too long for Gen2/3, or was impossible to have (specific English characters on a Japanese event) etc... And as @theSLAYER said, this save file was never intended to have all of the event Pokemon. There are some event Pokemon in here, but nowhere near all of them. There is a save file that has nearly every gen 3 event Pokemon, but I'm not sure if something similar exists for the other generations. The GitHub or PkHex mystery gift database is probably your best bet on that end.
  19. 2 points
    If it doesn't line up with the RNG algorithms (PKHeX nor RNG Reporter), it's likely something wrong on the user's end (emulation, active cheats, idk).
  20. 2 points
    Thank you very much for posting this! I've been after this knowledge for ages but I had no idea how to figure this out. Thank you again, this is a simple change but such a good quality of life improvement to the games. edit: Ah, sorry, I don't think I can actually use this in my hacks. It looks like while it does make the TMs infinite, it makes everything else infinite too. So you can use Rare Candies infinitely, give/take items from Pokémon to duplicate held items etc. It's very abusable. But this is still good for a personal playthrough on vanilla Platinum/HG/SS so it's still great that you've shared this! Is there any reason you chose to replace 49 with BD specifically, by the way? I tried some other bytes in place of BD to see what would happen and I got the infinite item effect with a few others like FF. This was all tested on Platinum, by the way.
  21. 2 points
    I wrote a small program that edits a/0/5/6 (trpoke) from HGSS, increasing the level curve to smoothly rise from 5 to 100 (Elite 4 are roughly the same level as they are in RBY, post-E4 trainers scale from their through 100 (by distance from Vermillion City)). The beta release can be downloaded from my Github at: https://github.com/ABZB/Gen-IV-Level-Recurver/releases/tag/0.9
  22. 2 points
    There are no perfect IVs. With RNGReporter use Reverse Method 1 and a seed range of 0 to 65535.
  23. 2 points
    The phonebook is in the save file at 0xC0EC - 0xC136. An empty book is filled with 0xFF, a full book can be filled with the following values 0x4B and any higher value results into a duplicated entry of the mother. If the first entry is empty (0xFF) the game will crash. A trainer will get added again when you battle him after he was removed. Fill Phonebook with non-Trainer numbers only (Press L+R) 94000130 FCFF0000 62111880 00000000 B2111880 00000000 D5000000 00000000 2000C0FC 00000000 2000C0FD 00000001 2000C0FE 00000002 2000C0FF 00000005 2000C100 00000006 2000C101 00000007 2000C102 00000009 2000C103 0000000F 2000C104 00000018 D5000000 000000FF C0000000 00000041 D8000000 0000C105 D2000000 00000000 Edit: if any important person is missing or if any person that isn't useful gets added with my code, let me know and I will fix it!
  24. 2 points
    Yeah, this and others we have had since 2007. We are just uploading them now to the gallery from our GitHub collection thanks to @theSLAYER
  25. 2 points
    Heatran's hidden ability Flame body has not been released
  26. 2 points
    I found the offset controlling shininess of non-legends, it's offset 0x4535. 0x00 for non-shiny, 0x01 for shiny. (Changing that made my shiny Barbaracle into standard Barbaracle) This table will document the various values, as I move along. old words:
  27. 2 points
    Hi, I open this little thread to reference all possible hints of Gen8 in Alola. I noticed 3: -Backpacker Perdy which you can find in Vast Pony Canyon which speaks you about explore the world after your island challenge in USUM and says "There are so many undiscovered Pokemon" -The dark Granbull in the police station -The guy speaking about a sandman Pokemon in Iki Town (a future Ground/Fairy Pokemon?) Artwork of Fakemon Zable from ???
  28. 2 points
    GO transfer IVs are locked to a specific pattern; hacking the IVs arbitrarily usually won't align with the requirements. Speed is random, defense ivs must be equal, attack ivs must be equal, and every iv except speed must be odd.
  29. 2 points
    Iirc there was an ar code somewhere in this thread that allows you to reset every berry patch in the game in such a way that it acts like it's your first time visiting the route (for berries only, it doesn't affect any other events). Best of luck to you
  30. 2 points
    Starting a topic related to reverse engineering game code, specific for the switch pkm titles. Reverse engineering code of Nintendo Switch titles is most commonly done with the Interactive Disassembler (IDA) and the Hex-Rays extension, which converts the assembly code to easier to understand c code. Using SwitchIDAProLoader, you can load the game .nso file which generates the .i64 database used for 'disassembling' the game code. With the disassembly in hand and a blind understanding of how the code is laid out, finding your bearings within the millions of instructions is hard. It is recommended to search for a sequence of values, such as the list of TM Moves (ordered TM01, TM02, TM03), then branch out from there. Keep in mind that the games were programmed by humans, but the compiler may optimize things into relative gibberish. Useful hotkeys: F5 with cursor placed on/within a function = go to function definition x = cross reference list for selected variable/function / = add new comment n = rename variable/function escape = go back (e.g. if you go to definition then press escape, this will pop you back out to where you were before peeking). Here's some hints: byte sequence (68 96 40 39 94 06 00 11 9F 02 08 6B). This will put you in the method that creates the pkm's PID, which is called every time a new Pokémon is generated (sub_71007399B0). Search "Immediate value" for '632' (Shiny Charm item ID). Filter by MOV instruction. The third result=sub_71002F6760 (which is the first that actually uses 632 immediately in a function call) is the wild catch combo shiny rate/IV determination method. Search "Immediate value" for '874' (new Silph Scope item ID). Filter results by MOV instruction again. This will get you the 'has inventory item' function (first=sub_71002BF180 and second result=sub_71002fe3c8). The latter result from above is the main wild spawn function sub_7100300B84 (gets the Height group xs/s/normal/l/xl) which is called by the above method, is also used by sub_710082D89C. This method is the 'exp boost' factor which gives bonuses based on throw type/etc. Feel free to discuss your findings about the game code here!
  31. 2 points
    They should all be fixed. @Omnipotent Arceus, let me know if you find more. Note: To take advantage of the changes now, download the repository here and extract it to a folder called mgdb in the same folder as PKHex.
  32. 2 points
    PKHeX uses this site's event gallery to validate mystery gift encounters; if it's not in the repo then PKHeX doesn't know about it PKHeX checks for 100% matches for gifts... would have to be contributed (or added fake-legal gift data) for it to be recognized!
  33. 2 points
    I would like to help, but what exactly do you mean here? Transfering Pokemon with short nicknames to see as much trash as possible?
  34. 2 points
    "I was told", "I heard"... This is an example of how rumors are being spread. Like I already said you will get different results from emulator to emulator, which we have learned from recent research and there is more research that needs to be done from here, we ain’t done yet. That's the only honest answer we can give to people. Besides that "emulator" is a generalized term in this context. Every emulator behaves different, especially if the core was programed independently and therefore would have to be seen as an individual "medium" as you called it. As for the Trash Bytes, no like I said the rumors are wrong. There are no different patterns and if they are as you say we would be good to document it and compare our data. According to my research it's not the case and it was done one both real hardware and emulator. Btw. the reason why they are identical is not even a surprise because memory and stacking are supposed to work exactly the same on emulators and real hardware. Otherwise it would cause serious issues like stacking issues and data being read from wrong memory locations. It would essentially mean things are out of control... so that should not happen. You have to keep in mind that this is all based on math and has not just to do with the emulation of the processor, this is just about the memory. That's why I was questioning these strange rumors from the beginning. I would also like to point out that the documentation was never completely finished... You're of course very welcomed to help with it. @Sabresite would be happy. Unfortunately I don't have time because I'm very busy working on some other research projects. It's not really my highest priority at the moment.
  35. 2 points
    I'm not allowed to edit the main post so you can download the latest version below: https://www.pokecommunity.com/showthread.php?t=329029 (link appears to be dead?) Our page here: Update. ---v0.4.7.4 - Lyra has been partially replaced with Leaf. - Gender Selection screen now has proper Red/Leaf sprites. - Red's sprite is now shown when using HMs/swimming. - Nidoran is now shown instead of Marill on the intro. - ROM icon replaced with a red one. - Fixed Flashcart compatability.
  36. 1 point
    There was a file attached to my post that contained some data, but this is obsolete anyway so use suloku's tool instead (it's easier to use as well)
  37. 1 point
    that's the process, just watch tutorial videos. again, you'll have to have a vulnerable web browser version in order to use it. I'm pretty sure a vulnerable version can be installed with cfw, but that's outside the realm of PKHeX.
  38. 1 point
    Looks like it's 0x001E0E00 in the US version, and 0x1800 in overlay 13, but I haven't tried it yet. I'll have to add it in Sky Editor if I can get it working.
  39. 1 point
    even without translating the moves , i can already tell that they will be the same as the 2018Legends events
  40. 1 point
    pokemon colosseum played on an emulator can cause RNG frames that prevent shadow pokemon from being shiny but can cause PIDs to have mismatching natures/stats
  41. 1 point
    1. I downloaded the TWLSaveTool .zip file and extracted it to the root of my microSD card. 2. I also downloaded the .cia file and left it in microSD/cias/TWLSaveTool.cia 3. I switched to my 2DS XL with pokemon dream radar installed. Then I launched homebrew but TWL save tool had an undecipherable caption and lauching it only loaded one line of text (see pictures provided.) After that. the only thing i can do is power off my 2DS which leads to the picture provided that starts with "An exception occurred." 4. Since homebrew didnt work, i tried installing the .cia file now using fbi first and then dev menu. I got the TWLSaveTool to appear on the home menu but launching it results in the scenario i mentioned; black screen with one line of text. WHAT AM I DOING WRONG? CHECK VIDEO PROVIDED AS WELL OF MY 3DS MICRO SD CARD. 20190513_203832.mp4
  42. 1 point
    It opens fine in the latest release of the program.
  43. 1 point
    @Kaphotics data below is probably useful for PKHeX, for language and gender changing :3 I'm still working out how to more specfically trigger skin/hair color. Language While byte 0x1035 does display the correct language, changing this byte makes absolutely no difference in-game. To make things worse, there's no other offsets between 2 fresh saves (of different languages) that appears to have the same location for bearing language bytes. It appears that 0x5600 controls in-game language display. I can also confirm that changing this value causes the in-game displayed language to change. The ? refers to other half-byte; it's actual value is not important (example: 0x0? could be 0x01 or 0x02 etc): Value Language 0x0? JPN (Kana) 0x1? JPN (Kanji) 0x2? ENG 0x3? FRE 0x4? GER 0x5? ITA 0x6? SPA 0x7? KOR 0x8? CHS 0x9? CHT (after 0x5600 discovery edit: it seems pointless that 0x1035 byte seems to follow the in-game language; it’s the config block that controls the displayed language. I wonder if the language byte of captured Pokémon is affected by this.. edit again: no it doesn't affect captured mons too, weird.) Player's Gender Same as the language issue above, 0x1005 displays the correct gender, but changing this doesn't affect anything in-game. So gender is probably stored elsewhere, and perhaps using a different format... It appears that 0x4DE80 to 00 or 01 may change with the gender as well, but after changing this, so far I have yet to notice any effect on the game. I've found the offsets for player's gender manipulation. 0x1005 controls Cut-scenes (like petting Pikachu when it first comes out of the ball) 0x1108 controls the overworld model. If 0x1005 and 0x1108 aren't the same value, it's possible for the overworld model and cutscene model to be canonically mismatched. Starter's Gender I have reason to believe that 0x10B9 controls the starter's gender. 0x00 for Male, 0x01 for Female. I've yet to check if changing this value (before capturing it) would change the encounter's gender. edit: Editing this byte indeed changes the gender before it's capture! Avatar's-color Offset and code (for male and female) [don't bother with endianness; just replace the data in the same sequence] For the record, this is what I meant by 1st, 2nd, 3rd, 4th color: (top is first, bottom is fourth, go figure) BTW, it appears the 2-byte word has to be paired with the 1-byte. (0x1110-0x1111 paired with 0x1115, for example) Also, if the pairing is broken (or if user tries to throw in their own color scheme), the game will default to using the 1st color. Notes: If you're trying to follow the data above, don't forget to open your save in PKHeX, and export the save, so as to correct the file's checksums! Research portion
  44. 1 point
    Cant exactly remember if the player is in default clothes or not but here you go!
  45. 1 point
    You need to fill in the TID/SID when creating the pokemon in order for it to be shiny even with an egg
  46. 1 point
    Eh, I might as well try this out. Anyone know where I could possibly make one of those fake cards everyone has been posting?
  47. 1 point

    Version .

    187 downloads

    This gift was distributed to players who won a lucky draw, and could redeem it when they attended the SpaceWorld 1997. Big thanks to @Deoxyz and u/salinbreezy for helping us preserve this rare Mew! Original Thread
  48. 1 point
    or maybe nintendo's hack checker is still shitty
  49. 1 point
  50. 1 point
    Pokémon SunGold & Pokémon MoonSilver Info: Base Rom: HeartGold & SoulSilver [uS] Release Date: March 29th, 2016 The idea of making this hack started for several reasons. Several months ago, I completed Drayano’s Blaze Black 2, which is, honestly, the best Pokemon game I’ve ever played, and this made me wanna try out his other hack of HGSS. Thanks to MeroMero’s tutorial on adding the Fairy-type to HGSS, I was so inspired and started to think about making an expansion for Drayano’s famous hack Sacred Gold & Storm Silver in which I’d not only put in the Fairy-type, update the moves, but also introduce some of my ideas about new attacks, Pokemon changes and the more balance and fascinating new Type Chart. At first I thought I’d just make a mini hack with not so much changes for myself to enjoy as soon as possible, but as I progressed, new ideas kept popping up so I add them to the game. Today, when my hack had ended up with a significant amount of changes in Pokemon, Moves and the Type Match-Ups, I share it with anybody interested in returning to the nostalgic but also full-of-novelty Johto region. Pokemon Changes: The main point of all changes is to bring out the potential every Pokemon from rarely-used to over-used so that players can use their favorite Pokemon in tough battles. That also means, not only weaker Pokemon are made better (with reasonable stat boost, new moveset,…) the commonly-seen ones are given new abilities, moves or even type to create a fresher experience. Some notable type change include: • Fairy-type Pokemon: Beside 20 Fairy pokemon in gen VI official game, there are additionally 13 suitable Pokemon receiving Fairy as their secondary type (e.g., Meganium, Mareep line, Milotic, Misdreavus, etc.). • New Dragon-type Pokemon: Charizard, Onix, Steelix, Sceptile and Huntail. • Other than that, some Pokemon have their type modified to match their appearance better (e.g., Gyarados – Water/Dragon, Seviper - Poison/Dark, etc.) and/or, hopefully, more competitively viable (e.g., Ledian – Bug/Fighting, Quilava & Typhlosion - Fire/Ground, Butterfree - Bug/Psychic, etc.). Starters are now more competent with new abilities, moves and type changes such as Venusaur with Thick Fat, Blastoise with Drizzle, Feraligatr with Shed Skin, Sceptile with Adaptability, or the Water/Ice-type Empoleon with Snow Warning. However, to maintain the balance in game evolution level are raise to 25 for 2nd stage and 46 for final stage Pokemon, whose Lv-up rates are also changed to slow. I think it’s great to spend more time in game with the 1st and 2nd stage Pokemon. All details are fully documented. Moves Changes: There is a total of 157 moves receiving changes in this hack. Generally, there are 3 levels of change: 1. Slight adjustments in terms of power or accuracy. 2. More significant revamps such as type or category changes (e.g., Pay Day is now a special Steel-type move with 65 power while its ‘bonus-gold’ effect is still there). These moves are indicated in bold in the document. • Rarely-used early status moves such as Tail Whip, Sand Attack, Smokescreen,… are now either special or physical damaging moves with their effects kept unchanged. Leer is now an early way to get items from wild Pokemon in the first routes since they may now hold some useful items. • Sonic Boom, Peck, Power Whip now hits 3 times in a row with their power double after each hit. 3. And lastly, 30 moves have been totally tranformed into new ones with new effects, type and power (although their animations are not changed). These moves are indicated in red in the document. Some notable groups include: • Draining Moves: Draining Kiss, Vampiric Bite, Vampiric Aura, Purification and Cold Embrace. • Raise-all-stat Moves: Sacred Fire, Primal Light, Nature Grace and Lucky Break. All moves from this group (including Ancient Power, Silver Wind and Ominous Wind) have had their power and effect chance boosted to 72 and 20%, respectively. Lucky Break is the only move in this group having an increased priority and it’s only available to the Lv-up movesets of low-stat Pokemon. • Cool-looking-but-rarely-used moves such as Blast Burn, Frenzy Plant, Storm Blast, Fissure, Mist Ball,… have been greatly revamped for competitive use as well as distributed to the Lv-up moveset of many relevant Pokemon. • Random Effect Moves (like Tri Attack): Dragon Breath, Void Vortex and Ghost Punch • Gen 5 and 6 similar moves: PowerUpPunch, Volt Switch, Steam Shower (same as Scald), and some Fairy-type moves. • And lastly, two ‘theme’ moves of this hack: Sunraze and Moonraze have also been distributed to the movesets of 29 suitable Pokemon. Check out the Pokemon Changes document to see which Pokemon can learn these new moves. In-game move description texts have also been changed to match the new effects. All details are carefully documented. Type Match-Up Chart: There is a total of 32 changes made in the type chart, which also has its own document. Overall, the idea is to, hopefully, further balance the game as much as I can while also considering the logical factor. Not all changes come from my personal experience. There are also ideas that I gathered from fans in many discussion threads and then selected the ones that make sense to put in the game. Notable changes are from the Fairy type. Offensively, Fairy is now s.e. against Dark, Ghost and Dragon; deals normal damage to Fire, Fight and Poison; and is ineffective against Normal, Grass and itself. To explain, I wanna turn the Fairy type into something ‘holier’ or more ‘sanctified’ so that it’ll fit better with the new moves such as Primal Light and Purification. And since fairies are supposed to be good creatures who protect nature, this type should deal less damage to Grass, Normal and itself. To balance the game, Fighting is now weak to Ghost and no longer resists Bug; and Ghost Pokemon are no longer weak to Ghost-type moves. Version Differences: While both versions had all the changes and add-ons I mentioned above, there are still defferences. In SunGold, you’ll play with the followings: • Original story of HGSS. • Randomized Wild Encounter (with similar strength to the original so that it won’t break the game). However, I’ve modified it so that the Kanto, Hoenn, and Sinnoh starters will appear at the first 3 areas in game, Route 29, 30, and 46, respectively. Isn’t this great for Nuzlocke Challenge? • Gym Leaders and Elite Four now all have mix-typed teams with increased difficulty and adjusted level curve. • Instant Text Speed And MoonSilver can be regarded as an expansion of Sacred Gold & Storm Silver since it maintains most of Drayano’s scripts. However, there are changes including the followings: • Most trainers and Leaders’ Pokemon now have their movesets updated with the new moves. • Gym Leaders’ Pokemon’s levels are slightly adjusted to further reduce the gap with player’s Pokemon’s levels. Falkner and Whitney’s first team now has 4 and 5 Pokemon, respectively, instead of 6. Some trainers as well as Gym Leaders have been given new Pokemon in their team, especially those who received substantial enhancement like starters. For instance, Lance (or Clair, I don’t remember clearly), who has the full-dragon team, now has one of his Dragonairs replaced with Sceptile, a new Dragon-type in this game. • The places where you received Kanto starters and Sinnoh starters by Quiz Masters have been swapped so that Piplup (Water/Ice-type) or Turwig (who now learns a rock-type move very early) can assists you in the battle with Falkner. There is also a slim chance that you’ll now encounter Bulbasaur/Charmander/Squirtle in the morning/day/night at the very first place to catch wild pkm, route 29. • Cynthia now gives you a Castform instead of an Eevee since I think having one of the eeveelutions (whose stats are too high for early game) would likely make the game less challenging. Don’t worry, you’ll still be gifted an Eevee later by Billy at Goldenrod City. • A note for those who’re playing this version, when you’ve progressed to Route 43, where an additional event of Drayano (which is indeed very cool) about Team Rocket taking over the Safari Zone takes place, remember to save often since the game may crash at any moment. Other than that, I’ve never had that kinds of issue in this game. Download Link: https://drive.google.com/folderview?id=0B14JlYsxMtNqM1FGV0tlSHpiOUE&usp=sharing Remember to patch them with clean HGSS [uS] rom. Credits and Special Thanks: :: Drayano for letting me use his hack as a base. :: MeroMero for making the Fairy-type tutorial and helping me with the Fairy-type icon and solving errors. :: JackHack for his useful tools. And all the creators of PPRE and CrystalTiles.
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