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  1. Version 26.07.07

    13392204 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    24 points
  2. Version 2.0.0

    19310 downloads

    PKVault is a Pokemon storage & save manipulation tool based on PKHeX. This tool is similar to Pokemon Home, for an offline use. Don't wait and test it here -> https://pkvault-demo.chnapy.dev PKVault is available for multiple systems: Desktop app Windows Linux + SteamDeck: checkout https://github.com/Chnapy/PKVault Web app Docker: checkout https://github.com/Chnapy/PKVault --- Features: Storage & save manipulation compatible with all pokemon games, from first generation to Pokemon Legends: Z-A transfer pokemons between saves convert pokemon to any generation (ex. G7 to G2) store pokemons outside saves using banks & boxes allow use of multiple "versions" for stored pokemons move/delete actions edit pokemon moves, EVs & nickname evolve pokemons requiring trade or trade + held-item (ex. Kadabra -> Alakazam) link a save pokemon with all his versions, sharing data like exp & EVs sort pokemons in storage & saves synchronize pokedex between storage & saves backup all saves & storage before any save action backups listing backups restore always possible Centralized Pokedex based on all listed saves views with forms & genders multiple filters: species name, seen/caught/owned, types, ... possible living dex possible shiny dex Dynamic saves listing based on paths & globs Dark mode & sprite sizing Checkout project-pokemon discussion ! This tool allows you to manage all your saves storage, moving pkm between banks, boxes, saves and local storage. You can also edit pkm, evolve them (when trade is required), create "version" of them for specific generations. All generations are supported, starting from Gen1 to Pokemon Legends: Z-A ! For example you can take a Kadabra from your save of Pokemon Black (Gen5), create a "version" for your save Pokemon Crystal (Gen2), then move pkm to it. PKVault allows you to bypass all generation constraints, you can move a pkm from Gen3 to Gen1, from Gen2 to Gen7, and so on. The app includes a centralized Pokedex with search filters (by name, games, types, etc), as well as living-dex and shiny-dex support. An auto-backup system prevents data loss. Saves & pkms are backed up before any write actions ! Saves are read from your file system, you don't have to upload them to PKVault, provide your saves paths and the app will get them itself. PKHeX is used under the hood, so all your stored pkm are in PKHeX format and can be manipulated by PKHeX directly. Compatibility & legality PKVault aims to be compatible with every save file supported by PKHeX. Creating a pkm "version" means converting a copy between generations, which may cause legality issues with origin, moves, etc. These issues are all displayed on the app, and you can use PKHeX to fix them. Currently, English + French + German are supported by the app. It can evolve depending on feedbacks. Bugs & issues A backup system exists to avoid any data loss even in case of bugs when writing save. You can still encounter bugs and other issues. Please report any issue on github or project-pokemon discussion to help improve the app. Why I made this app My good old first gens Pokemon games lost their saves due to empty internal battery. So I decided to replay the first games and continue through to the latest generations, with the goal of fully completing all the pokedex. I was frustrated about barriers between some generations (2->3, 4->3, ...), and by how difficult it was to get some pkms, like Slowpoke in Gen3 even though I already had one in my Crystal (Gen2) save. Also it's hard today to get all trade-only evolutions like Alakazam, and I didn't like the limited usability of TMs in the early generations. While PKHeX can fix all these issues and more, but I wanted something more tailored to my needs, and more restricted: PKVault restricts cheating possibilities. Finally I wanted something like Pokemon Home, but for the old games as well. For all these reasons I created PKVault. Please share your feedback --- Source code & license: https://github.com/Chnapy/PKVault
    12 points
  3. Hello! I was just recently gifted this absolute gem of Pokemon history: one of the original GameBoy Pockets with a Pokemon Blue save file for the YOSHIBA Mew Toys R' Us event. I got this from my brother-in-law who works with a guy who (apparently) worked at a Toys R' Us at the time of the event. From what I was told, the guy just took it with him after the event ended and has just been hanging onto it ever since then. This guy then was working with my brother-in-law and saw how much he loved Pokemon and decided to give it to my brother-in-law so it'd go to someone who appreciated it more than he did. When my brother-in-law got it he then turned to me (who is also a huge Pokemon nerd lol) and gifted it to me! No idea what Toys R' Us this is from and I haven't had a chance to really look into all that it has for fear of the battery dying. Since this is a gift and I only have the above story to go off of I have no clue how worn the battery is on this game... But I just recently learned about the Epilogue GB Operator, bought one just to save this save, and finally managed to get the save onto my computer! Pokemon - Blue Version (USA, Europe) (SGB Enhanced).sav
    10 points
  4. So this hack has been out for a few months but I've been putting off on posting it here for a while. But now that I've finished 1.1 with a slew of new features, I decided it was finally time! The goal of Explorers of Fortune was to add extra content and quality of life to Explorers of Sky as possible, while keeping the original's difficulty level and spirit! Sky was always a comfort game for me, so I didn't gel with similar hacks that focused more on difficulty. Thus I set out to create my own take on an expanded Sky, and I ended up very pleasantly surprised with the result! So without further ado... Story and characters: QoL and features: Dungeons: Pokemon: -New additions: -Regional Variants: -Added forms: -Shinies: Misc: -The game has a new title screen to tie into Zacian's questline! -The UI is now gold! -Intimidator's activation odds have been lowered. What's new in 1.2? Screenshots: Credits: Anonymous: Appraise All, Choose Starter, Expand Poke List, Add Experience Share, Add Types, Dungeon Interrupt, Implement Fairy Gummies, Move Shortcuts, Fix Evolution Glitch, Change Evo System, Change Fixed Floor Properties, Change Text Box Background, Externalize Mappa File, Externalize Waza File, Extract Anim Data, Extract Bar Item List, Extract Dungeon Data, Extract Hardcoded Item Lists, Extract Item Code, Extract Move Code, Extract Object Table, Extract SP Code, Provide ATUPX Support Frostbyte: Disable Tips, No Weather Stop, Same Type Partner, Better Enemy Evolution, Move Shortcuts, Compress IQ Data, Edit Extra Pokemon, Extra Space Cipnit: Far Off Pal Overdrive, Partners Trigger Hidden Traps, Reduce Jumpcut Pause Time, Complete Team Control Adex: Pitfall Trap Tweak, Special Actor Name, a TOOOOON of special processes psy_commando: Actor and Level Loader Jawshoeuh: Ivy Cudgel Happylappy, Chesyon, and I, with help from Adex, Hecka, Mond, deltaflare, and Frostbyte: StarterMenuTool Quiz Recreation Adex, Gelius, and Delta L: ManyNEWAbilities HappyLappy: CustomSpeciesFormChange Waaaaaaaaaaaaaaaaaaaaaaaay too many spriters to list here. check the included sprites/portraits credits document for the full list! Misc credits to Mond, happylappy, and Sergey, who were instrumental in me learning SkyTemple, and without, this hack would not be possible. Download You will need a US rom of Explorers of Sky. Use XDeltaUI to install the patch. Enjoy!
    4 points
  5. Version 1.1.0

    1355 downloads

    Mystery Gift History Editor is a PKHeX plugin designed to edit Mystery Gift history records. (Not the Mystery Gift itself). Core Features Multi-Game Support: Automatically detects and edits Mystery Gift history form save files of Pokemon Scarlet/Violet and Pokemon Legends Z-A. Comprehensive Record Editing: Time & Date: Modify the received date and time with automatic validation. Timezone Control: Adjust timestamps using a UTC offset selector. Hex Editor: Directly edit the raw hexadecimal timestamp for precise control. Randomizer: Instantly generate valid random received times. User Interface Modern Grid View: Displays Gift Name, Received Time, and Gift ID. Multi-Selection: Supports Ctrl+Click, Shift+Click, and Ctrl+A to select and manipulate groups of records. Context Menu: Right-click rows to quickly copy the Gift Name, ID, or Decimal Timestamp to the clipboard. Rich Data Display: Correctly parses and displays names for Pokemon, Items (with quantities), Clothing, Money/LP, and Event Flags. Dark Mode: Full UI support for Dark Mode. File & Batch Operations Supported Formats: Import and export support for .msv (Scarlet/Violet) and .mza (Legends: Z-A) records. Partial import support for .wc9 and .wa9 files (Pokémon Mystery Gifts only). Smart Import: Bulk Processing: Drag-and-drop multiple custom files at once; imports run asynchronously to keep the UI responsive. Duplicate Prevention: Automatically detects and skips duplicate Gift IDs during import. Batch Export: Single Export: Save individual records to your custom file format. Multi-Export: Select multiple rows to automatically batch export them into separate files. Record Management Reordering: Move single or multiple records Up and Down to organize history. Cleanup Tools: Delete Duplicates: One-click removal of all duplicate entries. Delete All / Single: Clear the entire history or remove specific unwanted records. Full Undo/Redo: Robust history support for every action (Edits, Moves, Deletes, Imports). I have included most of the Pokémon Legends: Z-A Mystery Gift records, which you can import into your save file. Please note: This is my first PKHeX plugin, and it is relatively complex. I chose not to release it until all planned features were implemented, in order to ensure reliability and to establish a solid foundation for future plugins. As this is the first public release, please report any bugs or issues you encounter. Special thanks to Kaphotics (GitHub kwsch) and theSLAYER for their outstanding work and invaluable contributions to the Project Pokémon community.
    4 points
    3 years later, this is STILL the best Pokémon save editor out there.
    4 points
  6. Version 2.3.18

    59952 downloads

    This is a ROM Hack of Pokémon Mystery Dungeon: Explorers of Sky that adds an entirely new starter roster, new mechanics, as well as tweaking the expressions and dialogue of the entire main story! Hey, my name is Gala and I wanted to share a hack I created! This hack has been in the works since October of 2023, and is a very big feat of mine. The game’s plot itself is largely unchanged, but bits of everything else have been altered in minor or major ways. I’ll go into some of the more important changes below, but there is an in-depth spreadsheet here. If you don’t feel like reading a wall of text, that’s okay! Download it for yourself and enjoy! Join the Discord to keep up to date on the latest news regarding PMD: Explorers Remixed! You can also check out my YouTube! This hack alters aspects of the game’s story. Some characters look different and have new names. The entire game's script has edited dialogue to remedy poor translations and poorly conveyed emotions. The portraits of characters are more expressive where possible. However, that is the extent of my meddling. This isn’t EoS rebuilt from the ground up, it’s more-so a modified experience that allows me to learn the ropes of making an EoS ROM Hack! We are planning to rework the post-game in a later update, but for now, the majority of our changes land in the main storyline before you graduate the guild. All of the pre-graduation dungeons have had their spawn tables revised with our new Pokémon. You are able to evolve your starter and partner as soon as you discover the Luminous Spring! Thanks to an amazing skypatch, ‘StarterMenuTool’ (credits to Chesyon, Adex, HeckaBad, Irdkwia), we have been able to expand the starter list drastically. Our community has voted on 85 Pokémon to be included as starters! There are even some unique picks such as Golett, Wimpod, and even Cosmog! We have also included every single traditional starter from the mainline games! We’ve worked hard to modernize all our starter learnsets. This hack includes the Fairy type, along with 39 added moves and 22 added abilities! We've included many Mega Pokemon! You evolve into them at Luminous Springs. It is not a temporary form like in the mainline games, however, you can devolve back into your previous form. The following Pokemon unfortunately didn't receive animations in time, so we are using the Shiny versions as a placeholder: Mega Venusaur, Mega Blastoise, Mega Meganium, Mega Dragonite, Mega Blaziken, Mega Swampert, Mega Froslass, Mega Metagross, Mega Golurk, Mega Chesnaught, Mega Delphox, Mega Greninja, Iron Treads, Mega Sceptile, Mega Scizor, Mega Pinsir, Mega Heracross, Raging Bolt, Mega Absol Z, Gouging Fire, Mega Golisopod, Mega Emboar, Mega Chandelure, Mega Raichu X, Mega Raichu Y, Mega Gyarados, Mega Meowstic, Mega Lucario Z, Mr. Rime, and Toedscruel. We have added most SkyTemple community patches, which includes things such as Manual Team Control, the Move Growth system from modern PMD titles, Non-interruptive Weather, and many more! It all comes together to make the experience fresh and exciting! We’ve also included the necessary applications to apply this patch to an untampered, US ROM of Pokémon Mystery Dungeon: Explorers of Sky. Assets were provided by many people through places such as the PMD Sprite Repository, so check it out to give the artists some love! Due credit is on the spreadsheet. (Hack Created by Gala1D, with Darkpawra & TinchoX)
    3 points
  7. Looks like I gotta bring this out again. Reminder to all, please read the content of the quote. Also, I've removed the offending posts
    3 points
  8. Version 3.1.3-0

    51327 downloads

    Pre-HOME HOME Non Shiny Living Dex | Shiny Living Dex Switch Core Living Dex (Regular and Shiny) Pokémon GO Transfers Key Description: This page hosts several pcdata.bin files, that have stored all available Pokemon in the Boxes. Simply drag the pcdata.bin onto a save of that file's version-pair. (For example: drag SWSH pcdata.bin into a SW save or SH save.) The Pokémon in these files are compatible with Pokémon HOME, as long as you don't change any of the stats. DO NOT CHANGE any of immutable values (EC, PID, IVs, shininess, etc), it can be transferred across games via HOME, and would have the correct stats, regardless of whichever HOME compatible Switch title you inserted it into first. DO NOT blank out nor manually change the HOME tracker (doing so defeats the purpose of this collection); when deposited into HOME, if the HOME tracker already exists on the servers (even if it were to be in another player's HOME account), a fresh tracker will be assigned, while maintaining existing connectivity. If you want to have a brief understanding of why you should not change immutable values, check here. (you'll also find an example there) Folders you will find: Note: if you're looking to complete HOME's Game-Origin living dex for a particular version, use the Regular pcdata.bin for that version. Folder Description Potential Uses 1. Lets Go's Pikachu and Let's Go Eevee Full living dex of every shiny & non-shiny Pokémon originating from Let's Go Pikachu & Let's Go Eevee 1. Inside LGPE (no HOME tracker) Self explanatory 2. Outside LGPE (with HOME tracker) LGPE Pokémon format (pb7) do not store HOME trackers. Thus, the Pokémon are sent into other games where it'll continue to show LGPE origin and also retain the tracker. At present, there are no Switch core series that can hold Alolan Rattata/Alolan Raticate with a tracker. (Reminder that when LGPE mons enter another game, it can no longer be transferred back into LGPE) The Regular pcdata.bin could be used to complete the player's Pokémon HOME's Pokédex for the Let's Go Pikachu & Let's Go Eevee games, in order to receive the gift Shiny Meltan. 2. Sword and Shield SWSH Regular pcdata.bin: Full living dex of every non-shiny Pokémon originating from Sword or Shield SWSH Shiny pcdata.bin: Also contains every avaialble shiny Pokémon, with some being transferred in from other games. The Regular pcdata.bin could be used to complete the player's Pokémon HOME's Pokédex for the Sword & Shield games, in order to receive the gift Shiny Keldeo. 3. Brilliant Diamond & Shining Pearl BDSP Regular pcdata.bin: Full living dex of every non-shiny Pokémon originating from Brilliant Diamond & Shining Pearl BDSP Shiny pcdata.bin: Also contains every avaialble shiny Pokémon, with some being transferred in from other games. The Regular pcdata.bin could be used to complete the player's Pokémon HOME's Pokédex for the Brilliant Diamond & Shining Pearl games, in order to receive the gift Shiny Manaphy. 4. Legends Arceus PLA Regular pcdata.bin: Full living dex of every non-shiny Pokémon originating from Legends: Arceus PLA Shiny pcdata.bin: Also contains every avaialble shiny Pokémon, with some being transferred in from other games. The Regular pcdata.bin could be used to complete the player's Pokémon HOME's Pokédex for the Legends: Arceus game, in order to receive the gift Shiny Enamorus. 5. Scarlet & Violet SV Regular pcdata.bin: Full living dex of every non-shiny Pokémon originating from Scarlet & Violet SV Shiny pcdata.bin: Also contains every avaialble shiny Pokémon, with some being transferred in from other games. The Regular pcdata.bin could be used to complete the player's Pokémon HOME's Pokédex for the Scarlet & Violet games, in order to receive the gift Shiny Meloetta. 6. Legends: Z-A ZA Regular pcdata.bin: Full living dex of every non-shiny Pokémon originating from Legends: Z-A. ZA Shiny pcdata.bin: Also contains every avaialble shiny Pokémon, with some being transferred in from other games. The Regular pcdata.bin could be used to receive the gift Shiny Volcanion, from completing Pokémon HOME's Lumiose Pokédex and Hyperspace Lumiose Pokédex, done using Pokémon with origins from Legends: Z-A. Kindly keep in mind that completing HOME's Mega Evolution Pokédex is also required; To achieve this, complete the Mega Evolution Pokédex (for Lumioise and Hyperspace Lumiose) in the Z-A save (one does not need event flags nor the Mega Stones in their bag); This is something that cannot be accomplished by these files, and will require player intervention (using PKHeX, for example) 7. Virtual Console FireRed & LeafGreen (not included at this moment, but being planned) Planned to include the Full living dex for every non-shiny Pokémon originating from Virtual Console FireRed & LeafGreen, if HOME identifies these entries as separate from retail FireRed & LeafGreen. Completion reward currently not announced Extra note: together with having all the regular pcdata.bin sets above in your HOME account, if you can also get the Spinda (via other methods such as from GTS or Bank transfer), you'll be able to get the HOME Magearna gift. Exceptions: - Spinda is missing; while Spinda exists in BDSP, its implementation was bugged thus it cannot be deposited from BDSP into HOME (and vice versa) - Gift and Recruit Pokémon could not be transferred out of Pokémon Champions, thus those will not be in these files. Last Word: Despite these Pokemon being legal, and HOME has not taken any actions on cloned tracker deposits for the past 5 years (cloned trackers get overwritten with fresh trackers), I still need to say this: ProjectPokemon.org is not liable, if you somehow managed to get yourself banned with these Pokemon. Also, don't be stupid or don't do stupid things. I can't possibly give every directive or comment on every possibility. Be reasonable, alright :3 And don't use them on Pokémon Champions! (Cheating against unsuspecting Pokémon are against our rules, and injections count as cheating; them's the rules)
    3 points
  9. Version 26.7.8+37

    103993 downloads

    An experimental build of PKHeX meant for testing changes since the last stable release, and is not intended for general consumption. This may make certain features inoperable or corrupt your save file. Make backups of your saves before using. Use at your own risk. Looking for where to download PKHeX? Click here!
    3 points
  10. Version 26.02.02

    575 downloads

    Have you ever wondered where that shiny fletchling or pidgey that is shown on the misc tab for Pokémon ZA is located? Then this plugin is for you! In Pokémon ZA the game stores shinies that spawn in the overworld into their own block. This plugin reads that block and shows you the approximate location of these spawns. How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). [You may have to unblock, reblock, then unblock again to get it to work] Example of how to unblock: Usages Can be used with either a ZA save file loaded into PKHeX or via a live read using sys-botbase. Connecting is optional. Click on the sprites in the plugin to have their locations shown on the map. Support for support or bug issues please utilize github
    3 points
  11. Looks like it just came out a few hours ago. Please wait patiently
    3 points
  12. Hi there. How do I download this? There is a message stating I do not have permission to view it. **edit (for those finding this page with a search engine) - I found it on the downloads section**
    3 points
  13. Version 1.5

    4509 downloads

    this is the fashion data blocks for z-a I went though on pkhex and manually painstakingly checked every box so you don't have to Pokémon Legends: Z-A – Full Fashion Unlock Each file in this zip corresponds to a fashion category in PKHeX’s Block Editor. To use: 1. Open your save in PKHeX. 2. Go to Sav → Block Editor. 3. Locate each “fashion____” category. 4. Click “Import folder” and select the matching folder. (e.g., *Object KFashionTops→ "tops" folder , *Object KFashionBottoms → "bottoms" folder) 5. Save your file and reload it in-game. If certain clothing items do not appear after importing the fashion block files into your save, don’t worry—they’re already owned. Pokémon Legends: Z-A uses separate internal flags for “owned” and “discovered/unlocked.” PKHeX sets the ownership flag, but the game won’t display an item until the shop discovery flag is triggered. To fix this, simply visit every boutique or clothing shop once in-game after importing and saving; the shops will refresh their inventories, recognize your ownership data, and all hidden items will instantly appear in your wardrobe. You do not need to re-import or edit anything—just enter each shop to sync the list.
    3 points
  14. Revise the event work block that stores Mable's counts. F7B11ED70170BB0A MOMIJI_COUNT_0021 Evolving via Link Trade After you set it to whatever value you want, you have to evolve any Pokémon to trigger the game to re-check the status.
    3 points
  15. Yeah of course. There are multiple save teams with this Mew, Some are loaded with HMs and others not so much. POKEMONSTADIUMG.fla 0151 - ミュウ - 60D0.sk2
    3 points
  16. Yes, they were all random. To confirm, here is another Celebi I managed to save from the event at La Maquinista, Barcelona. My friend received it, cloned it via the good'ol box swap method, traded it to another friend, and around 2010 the battery was still alive and we copied it to a Stadium 2 cart as we knew those don't rely on save batteries, thus the extension. As stated by others, they went by consecutive IDs and on the certificate picture you can see the previous ID number imprinted, they probably had the papers on a pile and just kept writing on top. This one is 42489 and you can (kind of) read 42488 on top of it. I hope this is useful to everyone, and I also hope pkHex team updates their legality checks, as this Celebis do show problems as the data is particular: they were meant to be distributed to Gold and silver carts only, as Crystal or Stadium 2 were not released when the event took place. But The games were already finished, and the Celebi does have the tag for location and lvl encounter, set as "Event". The reason for that is that Crystal was around the corner and on those Celebi tours they let people try Stadium 2 before release, and whoever won got a Gold/Silver cart with 20 Celebi copies to dsitribute to friends, if they managed to distribute them and return the cart to Nintendo within 15 days, they would get a free copy of Crystal, thus why the Celebi is already "Crystal-formatted". Finding one of those dstribution carts intact is impossible I guess, but if anyone has any more copies of NICO, FRANCO, CTOUR or JENS Celebis please share them. The more evidence we have the better. 0251 - CELEBI - D33B.sk2
    3 points
  17. PKVault 2.0 is out ! New design, made for SteamDeck, Desktop & Docker - try it ! --- Hi everyone, It's been some months I'm working on an app based on PKHeX, allowing to manage pkms in saves, moving them between boxes, saves and local storage. Also allowing to edit any pkm (moves, nickname, EVs). And a centralized Pokedex grouping all saves pokedex. The goal was to offer something easy to use, less raw than PKHeX, more limited and safe too. An app somewhat similar to Pokemon Home. I put most details in file page, not sure if I should move them here. Note that a web-app also exists (backend + frontend) for homelab environments. More in github repo: https://github.com/Chnapy/pkvault For the tech part backend is C# (using PKHeX.Core) and frontend Typecript/React, the two being used by WinForm desktop app via WebView2. --- I made this tool for my specific use-case: I want to transfer my pkms between my saves, without any generation barrier, I don't want to be blocked by trade-only evolves, and I'm tired of TM unique use in early gens. With PKVault I can replay my good old Pokemon games in the conditions I want today, and maybe it can help some people here. Big thanks to PKHeX contributors, to be honest I'm not sure I would have continue playing Pokemon games without this tool.
    2 points
  18. About this release General idea Explorers of Alpha has been developed with replayability and accessibility in mind. Ever since injecting custom code has been normalized in the Sky modding community, most of the changes aim to implement new mechanics and provide the most complete and interesting experience possible while retaining the core Explorers of Sky story and environment. About starters and getting started All leader/partner combinations are available to the player, meaning the starter and partner can now share the same type or species (credits to Frostbyte). Starter List Selector - You can choose any player and partner independently from the six following lists: - If you'd like your starter to be randomized, a "Surprise me!" option is available. Each time it's selected, it generates a fully random list. - The starters screen has proper descriptions for all normal starters, explaining their stat curves, moves, starter moves, typing, IQ group, and more (credits to Adex for the code). The base game's starter and partner restrictions have been lifted. Starter Selection by Inputting an ID This ID corresponds to the entry's internal ID and is strictly between 1 and 552. No guide is linked to this option as it is not intended to be fully user-friendly but rather an option for those who want a fully customized game experience. The game lets you preview the selected entry as both leader and partner so you can decide before starting a playthrough. With both options, your starter receives an egg move depending on its ID: Additionally: Ascend Stone Mark I and Mark II are now the common evolution items for your starter and partner. They evolve via normal means otherwise. Completing a one-attempt optional dungeon after Sky Peak grants you two Mark I stones, unlocking earlier evolution. 2 Mark II stones are awarded after clearing Zero Isle Center. General game feel changes The general game UI has been overhauled. This includes Arceus-themed splash screens for the start menu, taken directly from HeartGold/SoulSilver. You start the game with a 48-slot bag and 1,000 slots in storage. Super Mystery Dungeon-style item icons appear before item names (patch created by me). Upon joining the guild, you will receive a set of useful starting items. Game modes After finishing Beach Cave and registering as a new Exploration Team, you can choose from the following game options: L-Trigger Overworld Menu The L-trigger in the overworld opens a menu where you can manage various in-game options: Recruitment Toggle Enable or disable recruitment at any time (still disabled in certain story dungeons). Experience Share Toggle Exp. Share on or off. The default experience amount depends on the upgrade level (see below). Challenge Management Forfeit challenges (if allowed) or switch challenges if new ones are unlocked. Level Scaling Enable or disable level scaling. Inverse Mode Toggle Reverse type matchups. Unlock this mode by recruiting Palkia. Note: Inverse mode interactions account for special mechanics such as Psychic moves on Dark-types affected by Miracle Eye or the Metang Scarf, and Scrappy effects on Ghost-types. Inverse mode can be disabled even during forced scenarios. Daily cutscenes Enable or disable daily cutscenes (Sharpedo Bluff, Guild eating). Allows to circumvent some game issues. Difficulty Adjustment Before Darkrai, you can only lower your difficulty if it's too challenging. All difficulties are unlocked after defeating Darkrai. Vanilla and Difficult difficulties can be switched freely at all times. Text Speed Change the speed of in-game text at any time. Custom Typings Toggle custom typings on or off. Player oriented Quality of Life An update system ensures that save files from previous versions are compatible with the latest version. The FAQ board in Guild Sublevel 1 has been revamped to provide an actual Explorers of Alpha FAQ. It also includes a section crediting everyone who contributed to the game. NPC changes Croagunk’s Swap Shop - Costs have been increased to 250 (previously 150). - With a password, Croagunk allows access to higher-quality items even if you lack the full requirements. - No items are needed for transactions in God Mode. Chimecho’s Assembly Menu - Menu options have been optimized for faster navigation (credits to an anonymous contributor). Xatu’s Appraisal - Appraisal cost has been reduced to 100 (previously 150). - An "Appraise All" option has been implemented to uncover every box in your inventory at once (credits to an anonymous contributor). Electivire’s Link Shop - Linking costs are increased to 1,000 (previously 500). - Shop options have been reorganized for a more natural flow. Wynaut’s Recycle Shop - Expanded item selection and reorganized menu options for clarity. - Stat-boosting items (Protein, Iron, Calcium, Zinc, and Life Seeds) become available after recycling 50–55 items. - Recycle Shop has even more offers ! New Normal offers: Special offers: Spinda’s Juice Bar - Ginseng can no longer be selected for a drink. - New items (Sweet Heart, Aspear Berry) added for juice recipes. - Juices provide stronger effects (e.g., +4 Max HP instead of +2 for status berries). - Golden Apple juice has a 50% chance of giving a Miracle Drink or Event Drink effect. - Plain Seed juice guarantees a reduction in stats by 1–3 points. Clefairy - She is found outside of Wigglytuff’s Guild and gives rewards based on the number of unique species recruited Wigglytuff - He grants rewards for recruiting legendary Pokémon, They can be claimed after unlocking Marine Resort. Dusclops - Dusclops is unlocked after increasing your money pouch capacity. He lets you store and withdraw stacks of $99,999, allowing more than $100,000 in your bag. Porygon2 (New NPC at Crossroads) - Porygon2 is a very important NPC now found at Crossroads. They offer a bunch of utilities: some are always available like the Password menu, some are based on your rank. Gliscor - Gliscor is found at the Passage of Time after unlocking Destiny Tower. He trades some of the best items in the game for rare resources. System changes Crossroads Adventure Menu has been changed: - After graduating from the guild, a direct access to Luminous Spring is unlocked. - After starting the Shaymin event, a direct access to Shaymin Village is unlocked. - After finishing Special Episode 5 and completing the Darkrai events, a direct access to the Passage of Time is granted. This is the only way to explore Future Dungeons, including Atomic Wastes and Forgotten Inlet in future versions. Some NPCs can only be found in this location. Mission Rankings - Missions now reflect the actual difficulty of the game and rewards have been adjusted to align with these rankings. Sharpedo Bluff - The base warp now provides direct access to Crossroads, with the option to choose Sharpedo Bluff’s outside area. Wonder Mail S - It is automatically unlocked at the start of the game in God Mode. In other modes, it is unlocked after completing Destiny Tower on any difficulty. Gameplay Additions and Changes - A new overworld section has been added between the Stockade and Chasm Cave. This segment includes a unique challenge that impacts gameplay if failed. - The Fairy-type, Fairy Gummi, and Fairy-type relationships have been introduced (credits to an anonymous contributor). Several Pokémon now have the Fairy typing, and Fairy-exclusive items are available. - Following new quests and game events, a bunch of new dungeons have been added and others have been updated: - You can now rematch story bosses in harder fights by using a Dream Catcher in specific places. Dream Catchers can be found at the end of certain dungeons. Rewards include the boss's 3-star exclusive item and a high chance of receiving a Dream Shard. - An Emergency Bag is available through Porygon2 mid-dungeon NPCs in Vanilla and Difficult difficulties. It provides useful supplies to ensure success in story dungeons. In Difficult mode, the bag is available only once per dungeon and requires clearing a dungeon to refresh the option. - Pelipper Island offers additional support for story dungeons before Darkrai events (excluding Hardcore difficulty). Major dungeon changes Revamped Dungeon UI - HP Bar displays the HP ratio instead of just the first 112 HP. Thanks to an anonymous contributor and Frostbyte for implementation support. - New UI indicators show current difficulty, level scaling option, and Pokémon Belly on the main screen. - When pressing L, players can see their Pokémon's raw stats, stat boosts, and whether Inverse Mode is active alongside the move list. Thanks to Nov for key implementation help. Story Dungeon Adjustments All story dungeons now emphasize unique mechanics across all difficulties. Changes include: Beach Cave: Contains general supplies on each floor. Mystifying Forest: Kecleon Shops guarantee Evolution Items every three floors, starting from Floor 1. Oran Forest: Replaced with Nectar Forest, a dungeon for farming Nectars. Aegis Cave: Puzzle mechanics are now less frustrating. A new section has been added, housing Regidrago and Regieleki. Destiny Tower: Adjusted to match the Super Mystery Dungeon (SMD) variant. Mazes: Offer a gradual difficulty curve and opportunities to farm Gummies. Access is limited to once per day before defeating Dialga. Grid Rooms, taken from Gates to Infinity, are special in-dungeon sections featuring puzzles, mini-bosses, or unique encounters with special enemies. Their availability varies based on dungeon difficulty. They are often found in story dungeons. New Gameplay Mechanics Enemy rosters are now more varied. Spawn rates for enemies, traps, and items now scale based on difficulty settings. When a Pokémon’s HP is critically low, a pain portrait is shown (if available), thanks to Chesyon’s patch. The map dynamically updates like in recent Pokémon Mystery Dungeon titles, courtesy of Chesyon. Free Camera Mode: A new mode allows players to look around a room using Select and the D-pad: Enemy Inspection: Pressing A on an enemy shows its typing, level, and abilities. Target Display: Holding R and pressing Y when facing a target provides similar details. Team members are teleported to the team leader before purchases to prevent exploitative setups. Enemies can now regenerate HP, preventing exploits that break the game balance. Improved Visual Feedback Enemies in a "pinch" are now marked with an exclamation mark above their heads, signifying abilities like Blaze could be active on it. Level-up summaries are more concise and faster to process. Using the last PP of a move now triggers an animation and notification. Other Adjustments Stat boosts and drops have been overhauled for balance. Offensive stat caps have been lifted. The turn-based speed system has been adjusted for fairness: Pokémon can no longer chain infinite movements after attacking. This change is disabled in Vanilla mode for players seeking a classic experience. A new status condition, Frostbite, behaves as a special burn: It reduces special attack and causes damage over time. The chance of inflicting Frostbite with moves is higher in Hail or Snow. Ice-types are immune to Frostbite. It is cured by walking on lava or being afflicted with burn, poison, or paralysis. Permafrost is introduced as a Frostbite-inflicting move with its own TM. Critical Hits now ignore the attacker’s drops and the defender’s buffs, matching main-series mechanics. Default chance is 1/32. High critical-hit ratio moves have a 1/16 chance to crit. Scope Lens, Super Luck, Sharpshooter, and Patsy Band now double chances. Focus Energy multiplies critical-hit chances by 8 and lasts 15 turns. Type-Advantage Master now grants +50% critical-hit damage on super-effective hits, stacking with Sniper. Complete Team Control (by Cipnit) - Automatic mode only allows you to control the party leader. - Manual mode allows you to control party members individually. Following action order, you decide how to spend each party members turn. They can do anything the leader can do, even opening the Treasure Bag! However, their Belly will deplete during their turn. This mode can be triggered on and off by pressing Start on your Leader's turn. A Manual mode indicator has been added to improve clarity for players. - Belly consumption is applied correctly to all allies, preventing exploits like walking through walls without Belly depletion. Mysteriosity System The Mysteriosity System, inspired by Gates to Infinity, introduces a dynamic layer of unpredictability to dungeon exploration. This feature becomes available after defeating Darkrai and operates daily based on two variables: V-Wave Type The Windmill at Crossroads reveals the V-Wave type for the day. Effects: Pokémon of the V-Wave type (both allies and enemies) deal 50% more damage in dungeons. Level of Weirdness Determined each morning by your partner’s dialogue: - Great day: Level 0 (15% chance) - Bright day: Level 1 (25% chance) - Fantastic day: Level 2 (25% chance) - Amazing day: Level 3 (20% chance) - Fascinating day: Level 4 (10% chance) - Wonderful day: Level 5 (5% chance) - Stressful day: Level 6 (0.025% chance) Effects by Weirdness Level - Level 1 Increased item density (+70%), enemy density (+50%), and trap density (+20%). Sticky items have a 5% chance of appearing. 1-species floors (10% chance, not present at Level 5 or higher). - Level 2 Adds random effects such as Embargo, Heal Block, Gastro Acid, Taunt, or Mist. Monster House spawn rate increases (10% chance). - Level 3 Locked rooms appear, requiring a key to access rare items. Golden Rooms have a 10% chance to appear. - Level 4 Golden Halls have a 1% chance of appearing, transforming entire floors into Golden Rooms with Sitrus Berries, Golden Apples, Joy Seeds, etc... Cursed Halls (4% chance) appear, tripling Belly depletion. - Level 5 Enemies no longer experience damage reduction. Terra Incognita, a mysterious location, becomes accessible (planned for future updates). Managing Mysteriosity - Flygon is a new NPC found in Shaymin Village. He will use a Mystery Part in your bag to manually adjust the Weirdness Level. He also can disable the Mysteriosity System for free if desired. - Mystery Parts are found in dungeons like Mysterious Geoglyph, Fallen Star Remains, Fire Field, and Trackless Forest through wall excavation. Restrictions Mysteriosity is disabled in certain key dungeons, including Future Dungeons, Hidden Land, Temporal Tower, Chaotic Wilds, Spacial Rift, Zero Isles, Destiny Tower, and Special Episodes. Ginseng System The Ginseng mechanics have been completely reworked, adding depth to move upgrades and power scaling. Previously, using a single Ginseng increased a move’s base power by 1. Moves now level up with Ginseng, affecting multiple aspects such as base power, accuracy, and PP: - Levels 1–10: Requires 1 Ginseng per level. - Levels 11–20: Requires 2 Ginsengs per level. - Level 20–Crown: Requires 3 Ginsengs per level. - Level Crown: The maximum upgrade level through regular Ginsengs. Crowned moves gain significant power, accuracy, and PP boosts. - Level Infinity: Achieved with a Ginseng Infinity after reaching Level Crown. Unlocks ultimate evolution, granting even greater stat boosts and PP. Note: PP boosts vary by move type and are capped differently for balance. Pokemon additions Several new forms and species have been added, each with unique portraits, stats, movesets, exclusive items, and sprites: - Unovan Forms: Zoroark-line. - Alolan Forms: Raticate-line, Raichu, Sandslash, Ninetales, Dugtrio, Persian, Muk, Golem, Marowak. - Galarian Forms: Rapidash-line, Cursola-line. - Hisuian Forms: Arcanine-line, Electrode-line, Sneasler-line, Overqwil-line, Zoroark-line. - New Evolutions: Ursaluna, Annihilape, Farigiraf. Exclusive Evolution Methods: - Ursaluna: Evolves from Ursaring using a Coronet Rock and Lunar Ribbon. - Annihilape: Evolves from Primeape with a Broken Bangle and Lunar Ribbon. Gains damage reduction while under the Rage status. - Farigiraf: Evolves from Girafarig when its IQ reaches 950+ and it knows Double Hit. The move Psybeam hits twice instead of once. Legendary Pokémon Additions: - Regidrago and Regieleki: Both have been added with exclusive items: Volt Sash: Protects Regieleki from stat reduction. Drake Sash: Protects Regidrago from stat reduction. - Genesect comes with three exclusive items: G-Pulse: Prevents PP consumption when attacking. G-Drive: Protects Genesect from move-disabling effects. G-Fuel: Absorbs Fire damage and converts it into HP recovery. - Diancie: Comes with the Royal Jewel, which protects her from critical hits. - Marshadow: Comes with the Zenith Torc, granting a chance for invisibility when taking a hit. - Eternatus: Comes with the Nuclear Core, which allows him to ignore Reflect and Light Screen when attacking. Note: Exclusive items for all non-legendary Pokémon are available in Croagunk’s Swap Shop. Pokemon changes Many Pokémon have received updated typings to reflect modern games and provide a different gameplay experience: NOTE: A toggle in the L-menu allows players to disable non-Vanilla typings if desired. The standard for Vanilla typings is Generation 6. - All stages of evolution now benefit from rebalanced and personalized level-up stats, allowing them to remain viable throughout all the game's content. - Dialga, Palkia, and Giratina can hold their respective items (Adamant Crystal, Lustrous Globe, or Griseous Core) to switch between Alternate and Origin forms. Origin forms provide significant boosts to STAB moves and alter stats. - Kyogre and Groudon can undergo Primal Reversion by holding Alpha or Omega Shards. Their primal forms summon super-weather conditions (Harsh Sunlight or Heavy Rain) with enhanced effects. - Rayquaza can Mega Evolve when holding the Delta Shard. It also summons Strong Winds, reducing Flying-type weaknesses. - Diancie Mega Evolves with the Diancite, trading defensive stats for heightened offenses. Shiny system - Strong Foes from RTDX have been added to the game, they are Shiny Pokémon that can now appear in specific dungeons, offering recruitment opportunities for rare species. Shiny Pokémon have enhanced stat curves, sometimes unique ability sets and special IQ groups. Item Changes - Golden Mask: Boosts recruitment rates by 25%. - Miracle Chest and Wonder Chest: Adjusted boosts for balance. Miracle Chest provides 1.5× the previous Wonder Chest boost, while Wonder Chest now provides 1.3× the previous Miracle Chest boost to account for rarity differences. - World Treasures now boost recruitment rates by 30%. The term "World Treasures" has replaced "Seven Treasures" to reflect the expanded pool of treasures and related events. - Amber Tear has been replaced with Holy Lyre, granting a 100% recruitment boost. - Updated exclusive items following Fairy-type implementation: Stern Sash, Afire Collar, Barrier Bow, Friend Torc, and Fairy Bow. - Exclusive effects from Nidoking-line, Dewgong-line, Blissey-line, Pelipper-line, Plusle, Minun, Roserade-line, Wailord-line, and Lunatone who recover their PP upon being damage have a chance reduced from 30% to 10%. - Old Brooch (Aerodactyl) now protects from thrown items. - Life Ring (Mew) extends self-move effects to the entire team. - Silver Veil (Lugia) matches Rainbow Veil, occasionally bouncing status moves back to the attacker. - Ice Sash (Regice) halves damage taken from special moves. - Steel Sash (Registeel) reflects status moves back to the user with a chance. - Revive Robe (Deoxys) now gives a chance to consume no PP when using a move. - New Exclusive Items: Manaphy: Oceanic Globe increases Movement Speed by 1 in Rainy Weather. Shaymin: Gratitude Bouquet extends self-move effects to the entire team. Primal Dialga: Corrupted Shield protects from status problems and boosts Defense/Special Defense. Primal Palkia: Corrupted Blade protects from status problems and boosts Attack/Special Attack. Antagonist Darkrai: Harbinger’s Robe allows attacks to bypass Reflect and Light Screen. Moves Changes General Updates - Move Names have been updated to match the most recent names from the main series. - Certain outdated moves, such as Kinesis, Sharpen, Spider Web, Barrage, and Vacuum-Cut, have been removed. These are replaced with newer-generation moves in learnsets. Balance changes - Moves generally have increased accuracy and PP to match higher spawn rates and enemy difficulty. - Fixed AI behavior for moves that previously acted incorrectly like Ice Shard. Move additions A variety of moves from Gen V onward have been implemented, complete with unique animations and effects: Moves down below have been introduced following Fairy-type implementation: Move reworks - Regular attacks now always hit their target. To balance this, their power is quartered instead of halved. All instances of the Sure-Hit Attacker IQ Skill have been replaced by Cautious Creeper. - Bone Club, Bone Rush, and Bonemerang deal double damage when used by Marowak or Alolan Marowak. When used by Alolan Marowak, these moves become Ghost-type and gain Same Type Attack Bonus. - SmellingSalt, Mega Kick and Mega Punch are now Fighting-type - Dream Eater has been replaced by Soul Eater, a Ghost-type clone of Giga Drain. When used by Drowzee or Hypno, it becomes Psychic-type instead. - Thrash functions as a clone of Outrage or Petal Dance. - Pursuit now deals damage, with power doubled if the target has a status condition. - Avalanche deals direct damage, with power doubled if the target is below 50% HP. - Tail Glow boosts Special Attack by 3 stages. - Growth boosts Attack and Special Attack by 1 stage by default and heals some HP if used under Sunlight. - Moonlight, Synthesis, and Morning Sun heal a percentage of HP based on the weather instead of a fixed amount. - Roost now heals a percentage of Max HP instead of flat 40 HP. - Recoil Moves now deal recoil damage based on the actual damage dealt. Most recoil moves now also pounce the user toward the target, allowing them to hit from a distance. - Memento reduces the target’s Attack and Special Attack by 5 stages, sets the user’s HP to 1 but no longer warps them. It also fails on boss floors. - Charm lowers the target's Attack by 3 stages. - Screech lowers the target's Defense by 3 stages. - Aurora Beam lowers the target's Attack by 2 stages. - Hidden Power now always has a base power of 12. - Crush Grip deals damage while ignoring the target's stat boosts. - Aqua Ring triggers every 2 turns and restores 1/16th of the user’s Max HP. - Magic Coat reflects status moves, even those used at a distance. - Wish affects the entire party and lasts 100–150 turns, but its PP has been heavily reduced. - Stealth Rock deals 1/6th of the target's Max HP to all non-Rock-type Pokémon. - Frustration and Return now scale damage based on IQ, with fixed-damage variants available by holding the corresponding item (available via Kecleon Shops in Zero Isles) - U-Turn, Flip Turn and Volt Switch now swap the user with the Pokémon directly behind, following GtI+ mechanics. - Rage deals damage while maintaining its classic effect like in GtI+ games (credits go to Kuz) - Knock Off deals bonus damage to targets holding items; removes the item if the target survives. (credits to Adex once again) - Hyper Beam/Giga Impact has range extended to 10 tiles and causes wall-breaking explosions. - Nature Power has more diverse effects in dungeons. Here's the list of available moves: Status duration reworks Area and Range adjustments Abilities Updated abilities Removed Duplicate Abilities Added abilities IQ Mechanics overhaul - All IQ groups now have 32 skills (previously 24). - IQ Group S contains 48 skills, exclusive to Shiny Legendaries and Purple Kecleon. - IQ Group Alpha contains 56 skills, exclusive to Arceus. - Feeding gummies and Nectars grants way more IQ points. Skill Adjustments - Lava Evader is replaced with Heat Protector, granting immunity to burns. - Sure-Hit Attacker is Removed and replaced by Cautious Creeper, which prevents waking sleeping enemies when walking past them. - Multitalent now increases max PP by 25% of the base value instead of +5 PP. - Trap Buster no longer destroys Wonder Tiles. - Brick-Tough now increases HP by 1/8 of the Pokémon’s max HP instead of a flat +10 boost. - Intimidator has its proc rate reduced from 32% to 18%; no longer drains PP unless interrupting multi-hit moves. Boss fights Important Notes - In Expert and Hardcore, bosses no longer run out of PP. This change prevents defensive setups from forcing bosses into a self-KO using Struggle. - Field effects are disabled in Vanilla and Difficult. - Boss stats (except HP) scale with difficulty: Vanilla: Approximately 75% of Expert stats/levels. Difficult: Approximately 88% of Expert stats/levels. - In Expert and Hardcore, bosses deal more damage than regular enemies. - Items cannot be stolen or knocked off during boss floors to prevent the loss of critical items. Field effects Boss battles sometimes operate under certain conditions. When the message "A mysterious aura flared to life!" appears at the start of the fight, it means you are under these conditions! Currently, the active field effect is only displayed in the message log, with no direct visual indicator. When the aura strengthens the boss, it may recover from status effects more quickly. Depending on the location, here are the auras that can affect bosses: Sometimes, auras boosts stats: Sometimes, auras summon cataclysms: Some fields only trigger for specific species: Sometimes, auras are detrimental to your party: Miscellanous and various dungeon additions Inventory and Item Changes - On Vanilla difficulty and God Mode, you retain your full inventory even if you lose in a dungeon. - A password system allows you to keep your inventory across other modes as well. - Heavenly Apple replaces Mime Jr. in the Secret Bazaar. It is a dungeon-exclusive item that disappears after you leave the dungeon. - An Escape Orb replaces Shedinja in the Secret Bazaar, as both items served the same function. - Grab Bags from Swalot no longer have a fixed 50% chance to provide an Oran Berry. The available items list has been expanded and normalized across all dungeons. - The game’s mechanic, which replaced duplicated items in Fixed Rooms with Reviver Seeds, has been removed. Weather Adjustments - Rain and Sun effects now increase Water/Fire-type damage and decrease Fire/Water-type damage by 25% (previously 50%). - Cloudy weather no longer reduces Ghost-type move damage. - Foggy weather reduces Flying-type move damage. - Hail now boosts Ice-types' Defense, similar to Sandstorm boosting Rock-types' Special Defense. - Weather damage no longer cut you off from running in a hallway (courtesy of Frostbyte). Likewise, this game behavior has been applied to secondary terrain. Status and Mechanics Adjustments - Burn: Reduces physical damage by 25% and no longer affects special damage. - Attempting to poison a Pokémon already poisoned will trigger Bad Poison, which increases damage over time, capping at 20 HP per tick. - Electric-types are now immune to Paralysis. - Grass-types are immune to Powder and Spore moves. - Ghost-types are immune to Shadow Hold. Dungeon Mechanics Updates - "immune" damage has been nerfed (50% -> 25%), Same Type Attack Bonus has also been nerfed (50% -> 33%) - Spammy messages like “is watching carefully” or “protected by Magic Guard” now appear only in the Message Log to avoid slowing down gameplay. - Trying to leave a floor with a pending mission triggers a warning to prevent accidental progression. - After reviving Luminous Spring, you receive a passive 1.25× EXP boost and gain additional Explorer Points from missions, easing the grind toward higher ranks. - Non legendary room moves have an AI range of 2-tiles away - Camera transition are 3 times faster than in normal game - Allies can now trigger traps on their own - Magnezone and Magnemite clients have fixed stats and movesets (and are also Shiny in dungeon now). This has been done to reflect their importance in the Pokémon world. Gameplay Updates - Sentry Duty has upgraded rewards - Kangaskhan Rocks are replaced by Porygon2 in dungeons. They allow for more options in general to prepare for the upcoming boss fight. - An optional evolution-related event has been added after completing Sky Peak. - You can now feed Manaphy with a Blue Gummi or Wonder Gummi. Feeding it a Wonder Gummi triggers a slightly different cutscene. - An optional boss fight against “Cresselia” has been added in The Nightmare. - Some areas now feature permanent dungeon field effects. - Future Dungeons (Chasm Cave, Dark Hill, and others): Pokémon’s most proficient stats are boosted in higher difficulties. In Difficult, the enemy damage reduction is lifted instead. - Hidden Land Segment: Time Gears provide a 1.1× stat boost (except Accuracy and Evasion) during the first visit in all difficulties except Hardcore. - Spacial Rift and Chaotic Wilds: These dungeons feature permanent Inverse Mode. - Explorer Rank upgrade dungeons are unlocked after recycling 150 times along with Zero Isle Center if you have beaten World Abyss. Updating the game won't unlock the dungeons, they will be unlocked instead from the Crossroads menu - Zero Isle North proposes a new restriction: you're given a survival bag, and your goal is to finish the dungeon with it. At the end of the dungeon, you will keep your inventory. The bag pools are fixed and you have a fixed chance to get any of them: 3 bags are at 30% and focus on one specific type of item management, 2 bags are at 5% and focus on overall survivability... or not. - Zero Isle East is a stat-reset dungeon where all entries stats are recalculated following the main series formula. You cannot gain any Exp and the stats return back to normal when leaving the dungeon. For limitation reasons, your stats other than HP are calculated using half your level. That means a level 86 Pokémon will have its HP at level 86 with 252 EVs while it will have its Attack at level 43 with 252 EVs and a neutral nature. The speed stat is also taken in account for the crit chance, which is calculated like in Gen 1 (barring the glitches) depending on the Base Speed. - Zero Isle South is a level-reset centered around item management and replayability inspired by Etrian Odyssey. Legendaries have a special restriction which drains their belly drastically faster, this is to make up for the higher level 1 stats they have. Screenshots New Title Screens New UI More Starter choices Systems added to the game A few game additions Some QoL features A fraction of Porygon2's features Small look into new puzzles and events A bunch of dungeon changes ... and more to experience! Known bugs - Using the Inspector mode with R+Y messes up with your game - Swapping from Alternate to Origin forms or Mega-Evolving Diancie/Manectric has a chance to cause ally sprites to disappear. Also "apparent" forms might not be affected by exclusive item effects - Triggering the anti-steal check or the no-proximity check from Kecleon shops in specific positions might cause a very very long loop of warps - Ultimate Items calculation might work incorrectly. The feature is still experimental, don't forget to post all feedbacks! - Deoxys and Shaymin might be unstable. Report bugs related to them if you find one! - Randomizer and Starter selector don't check for total duo size when validating your party. Don't report bugs related to them as I am currently not in capacity of handling them. Also if you replaced sprites in the game and it crashes, you brought this upon yourself... - MelonDS Mobile is having a lot of issues with the game. The emulator is initially very unstable due to its experimental nature so I'll recommand you change to another emulator if you find bugs on it in order to make sure the bug isn't emulator-tied. Upcoming plans Explorers of Alpha 4.0 aims to include all the mons, moves, abilities from Gen I to Gen IX in Explorers of Sky's setting while retaining Explorers of Sky's mechanics (Exclusive Items, IQ Skills, etc), expanding on field effects and custom mechanics even more. As per usual, no ETA, it's going to be a long journey doing that alone. Special Thanks Frostbyte, Adex, Hecka, Nov and an anonymous contributor: they helped me a lot with all the tech support all along. Working alone on the tech part of the project is very hard sometimes, they helped me a lot with my bug fixing process and I can't thank them enough for that. Fafnir, Anpyron, VOID, Kalor, Eixalde, Argon, Tokie, Aerophii, FlowerSnek and Picalex: they are my beloved testers and did most of the work for me, testing through the game over and over again, patch after patch, providing bug reports and feedback, helping to make the most fulfilling experience for everyone. NikolaP: he is an idea guy and the best source of ideas I came across in this community. He provided so much gameplay ideas that I'm sometimes frustrated that I don't have time to test them all but I'm still happy to see him post his 452186451th idea nonetheless! CapyPara, Audino, techticks, PsyCommando and UsernameFodder: they worked on documenting the game and developing tools around understanding and editing the game. They completely carry developers on their back at times and I can't thank them enough for the resources they put at our disposal. baroness faron, emmuffin, FunnyKecleonMeme, Soulja, Deeshura, Cait Sith, JaiFain, Garbage, Nooga... They are working on filling in assets for SpriteCollab. I wanted to credit the most active ones because they are absolutely cracked. Here is the xdelta patch for the 3.0.3 patch: Alpha_303.xdelta. It is meant to be patched on a clean US Explorers of Sky ROM with xDelta UI. It should be completely compatible with all supports. If you'd like to contact me, you can try to shoot me a DM on Discord (@lingeringlifeline) or on Twitter (@EoAlpha_off).
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  19. Behind the scenes we are starting to prepare for a major upgrade of the forum software. More details will be shared when they're available, but one change of note relates to how you sign into your account. Currently, everyone signs in with their username and password. However, the next version requires everyone to sign in with their email and password. To limit the number of changes happening at once, we will switch to email + password sign in on September 1st. If you do not remember your email address, please make note of it in your Account Settings page. If you have any questions, please feel free to reply to this post, send me a DM, or use the Contact Us form at the bottom of the page. I would like to thank those who help us out with server costs on Patreon. However, for several months this income has not met our server costs, so unfortunately we have to bring back ads to help pay for hosting. The specifics will be fine tuned over the next few days/weeks, but anyone who's an active patron will be exempt no matter what. If you are a patron and see ads while signed in, please send me a DM either on this site, on Patreon, or with the Contact Us form at the bottom of the page. View full article
    2 points
  20. Latest commits of PKHeX no longer flag these PP values if they exclusively match the VC's values Add Gen1/2=>7 VC pp table & check bypass · kwsch/PKHeX@c6cde06
    2 points
  21. Here is my setup for my ledyba. Glad for the update. Now I will try venipede next playthrough. I also carry morning dew in bag so my bug is extra fast. Then weather band to ignore weather.
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  22. PKHeX/PKHeX.Core/Resources/text/script/gen3/flags_frlg_en.txt at master · kwsch/PKHeX pokefirered/include/constants/opponents.h at 70b76a15df8c6a6dd03d7a09e8f9eddd2e4dc29d · pret/pokefirered (opponent flags start at 0x500, so 1718 - 0x500 = 438) pokefirered/data/scripts/hall_of_fame.inc at 70b76a15df8c6a6dd03d7a09e8f9eddd2e4dc29d · pret/pokefirered It's automatically cleared when you enter the hall of fame, so you can consider it a "temporary" flag.
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  23. at long last, 1.2 is here! check the original post for more info!
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  24. Version 1.2.0

    2002 downloads

    Pokémon Colosseum: Dustborn drops you back into the lawless deserts of Orre, where a new shadow looms over the land. Team Cipher has returned, and their sinister experiments have gone further than ever before: Pokémon not only bound by darkness, but twisted into Orrean forms, warped reflections of the creatures you once knew. These Dustborn Pokémon embody the harshness of the desert, their bodies reshaped by Shadow energy and the unforgiving land itself. Only by braving the storm and confronting the Dustborn can you uncover the truth, and decide the fate of Orre. Pokémon Colosseum: Dustborn is a reimagining of the original Gamecube classic. Every Shadow Pokémon has been replaced with a unique Dustborn variant, new regional forms with altered typings, stats, and abilities. The story has been rewritten with more challenging battles, modern mechanics, and quality of life changes. Dustborn offers both longtime fans and new players a new immersive journey through Orre. SUMMARY OF CHANGES (version 1.2.0) Dustborn Forms * 105 unique Dustborn variants across 81 evolutionary lines. * Each Dustborn form features new typings, abilities, base stats, and/or appearances. Updated Gameplay & Balance * Revised pacing & EXP gain reduces (but probably won't eliminate) the need for grinding. * Overhauled level curve for a smoother experience, without making battles too easy or difficult at certain points in the game. Story & World * Expanded storyline with new dialogue options. * Deeper lore connecting Orre’s Shadow Pokémon experiments with the Dustborn phenomenon. Modern Mechanics * Physical/Special move split. * Fairy type introduced. * Select moves up through Gen 9 have been backported. * Updated learnsets and TM/HM distribution. * TMs are infinite use. HUGE shoutout to StarsMmd for developing the tools that made this possible, and the community in the Pokemon Gamecube Hacking Discord for the endless resources and feedback. To apply the Patch, use any UPS Patching Tool on a clean .iso version of Pokemon Colosseum (US Version). The base .iso should have the following validations: CRC32: 0704554f MD5: e3f389dc5662b9f941769e370195ec90 SHA-1: 96b2b686d202a13dd15261fb7cffbcb2f08c0a77 Known issues/bugs in v.1.2.0 * Shadow Pokemon with unknown moves show as Fairy type. * Certain spread moves with secondary effects (Bulldoze, Discharge) are in the game, but because of how the move effects are coded, I can't have them hit allies even though they should. I figured the secondary effect of speed drop/para was more important, so they just hit both foes rather than foes+allies. * For any added moves that are spread moves + hit allies with no secondary effect (ie. Boomburst), these moves copy Earthquake's secondary effect, and can hit Pokemon who are underground. * It's possible to encounter duplicate Shadow Pokémon during certain battles (such as the Admin rematches in Cipher). This generally occurs when you capture their Pokémon but you later wipe out. When you go to rematch it's possible they will have the Shadow Pokémon again. * Similarly, some Shadow Pokémon are single encounter only and cannot be rematched in the future, so your only guaranteed way to unlock the final encounter is to catch 'em all! Full list of changes to the game documented here.
    2 points
  25. Did not receive Mystic Ticket, yet can travel to Navel Rock? Hasn't even shown the Aurora ticket to the captain, yet has the flags to be able to travel to both event islands. Every single pokemon in the boxes has default friendship. Articuno/Moltres/Zapdos all share the same unremarkable PID/IV. Possible modified from each other. Snorlax PID/IV is exactly the same as ^ except with the top bits flipped. Very suspicious. Eevee (leftmost) has the exact same IV spread. Extremely suspicious for an egg. Venusaur and Blastoise are level >90 and have 0 EVs. Venusaur has all ribbons (including contest stats) without any pokeblocks used. Insanely suspicious. The Suicune in the Roamer data does not match the Suicune they captured. Every single TM is owned (in bag), but multiple Pokemon have TM moves learned. Somewhat suspicious. Initial E4 clear has an entirely different Charizard PID (4A5E25BB) from the one in party (C2947D2E). Both are level 100. The TID/SID is different from the novelty TID of the save file, implying that the save file TID/SID was changed. The Hall of Fame only has 2 entries, implying the Hall of Fame was only cleared one extra time. Strange that the team has none of their OT present, and instead shows level 100s from various trainers instead. 4/6 party members have 3/3 PP Ups. All have 252/252/6 EVs (except Venusaur, as mentioned above, has no EVs). The save file has only been saved 60 times. Very suspicious for someone with 600 hours played. Only 124 Pokémon were captured. Very hard to fill out boxes with such a small amount. Only healed in the pokecenter 19 times. Crazy low amount. Only received ribbons once, which makes sense for the duplicate Hall of Fame clears. Used the daycare 8 times? hatched less than 2 dozen eggs? getting vgc-player vibes here. Only did 9 trades. lmao. You can't complete the pokedex with only 9 trades, sorry. Pokedex is complete, but Spinda's PID is still uninitialized (zero), implying the pokedex was cheated to complete. Lugia has the exact same IVs as the other 3 birds. Come on. Only traded 9 times, deoxys has been trained, yet still has 0 friendship. Entirely possible it was traded away then traded back and never touched again, still sus. Nickname trash bytes missing on every single pokemon is incredibly suspicious -- except the Ditto sequestered in the daycare (which has trash bytes as expected!). Zero link battles recorded, yet has the sticker for link battles. nope. This is not a clean save file.
    2 points
  26. about @Ferchu1511's issue HERE, i also found this bug, not only ambipom, but all the pokemon that requires certain move to evolve. These pokemon are Ambipom, Lickilicky, Tangrowth, Yanmega and Mamoswine. If any of these pokemon originally came from gen 4 (or evolved at gen 4 if theyre from gen 3 games) at level 100 and reaches Gen 7 (onward), they'll be flagged with this error: "Invalid: Moves combinations is not compatible with Ambipom evolution" the problem is not really about the move combination. if we change the met level below 100 (for example 99) it will be legal/valid pokemon. I think this is false positive flagging since we can originally move other pokemon from gen 3/4 at level 100 without this illegal flag.
    2 points
  27. Version 2.0.1

    14420 downloads

    This is a rom hack of Pokémon Mystery Dungeon: Explorers of Sky that adds in all starter Pokémon from across gens 5-9! On top of just adding the standard starters, Zorua, Axew and Rockruff have also been made starters, Eevee can evolve into Sylveon, and all partner pokémon across all rescue team and explorers games are available. New portraits and animations have been added to existing starters. Alolan Raichu, Alolan Marowak and Hisuian Typhlosion have also been added as branch evolutions for their respective base starters (as of v1.3.0). Hisuian Samurott and Hisuian Decidueye have been added as per 2.0.0. Implements the fairy type, updating all fairy pokemon and moves to have the correct typing. Disarming Voice and Moonblast have been added. Note that if you had a Pokémon with one of these moves in an existing save on MIDDAY or MIDNIGHT and have upgraded to DUSK version, you may see Milk Drink or a move with a name comprised of symbols in your moveset. This can be fixed by going to the Electevire Link Shop and relearning Disarming Voice/Moonblast. Due to limitations to the amount of partners in the game, the mod used to be split into two separate patches, MIDDAY version and MIDNIGHT version, separating out starter choices and gender-locking each starter. As of DUSK version (2.0.0), these restrictions are no longer in place, and all starters from all PMD games are available as well as a few new ones, with no gender-locking! Applies several quality of life patches that come bundled with skytemple - such as exp share, move shortcuts, mass-appraisal of boxes and fairy gummies. A full list with credits can be found in the document included in the zip file and by talking to a new NPC on the Crossroads. A copy of XDeltaUI has been included in the zip file for ease of patching. Instructions for patching the game can be found in the document included in the zip file. XDeltaUI might not work if you're on a mac - if not, I've been told this tool works instead: https://www.romhacking.net/utilities/746/ UniPatcher works well for Android devices. This is purely a starter modification hack - there are no story changes. More starters are on the way in the next update - such as Hisuian Zorua, Yamper and Espurr! Learnsets, IQ Groups and evolution info can be found in this spreadsheet: https://docs.google.com/spreadsheets/d/1Spq9U_TCTqxT-NTovtm_c9Mzv1kTuTujd-BpPp0jj4U/edit?usp=sharing Updates! NEW 10/09/25: Small hotfix! It was pointed out to me that Moonblast and Disarming Voice no longer did anything due to some missing data after moving their move ids. This has now been fixed. Additionally, both moves have shiny new animations and Moonblast now affects all enemies in the room. Be especially sure to update if using a pokémon that learns these moves, like Popplio or Sylveon! NEW 25/08/25: DUSK VERSION IS HERE! Gender-locking and hero/partner restrictions have been lifted, and all heroes and partners can now be accessed in the same version, at the cost of the personality test at the start of the game. All starters can now evolve and all current regional evolutions have been implemented. (Quaxwell doesn't have sprites in the sprite repository at this time, and has been omitted - Quaxly evolves into Quaquaval for now). No additional starters have been added yet, but stay tuned for the next update. 23/05/24: A lot of you reported issues with Grovyle's sprite not behaving as intended. This has now been fixed. A bug causing the game to occasionally freeze when advancing floors should also now be resolved. 10/03/24: Axew and Grookey added as starters, replacing Shinx and Riolu respectively. Shinx and Riolu are still available as partners in MIDNIGHT, to use them as heroes use version 1.2.1 or below. Additional portraits/sprites have been added for evolutions of all playable heros/partners where applicable, and sleep animation has been copied over to EventSleep where missing. Greninja's moveset has been updated and Sobble's full evolution line is now implemented. Alolan Raichu, Alolan Marowak and Hisuian Typhlosion are now available for evolution (see ingame evolution help via new cyndaquil NPC on the crossroads, alongside sprite/portrait/patch credits, or check learnset spreadsheet linked above. 15/06/23: The evolution flag for Litten and Froakie was erroneously still set to false in the previous update, but this is fixed as of 1.2.1, so be sure to update if you have either of those two. Despite doubts expressed in the changelog I can now confirm the update DOES work for existing save files! 08/06/23: Litten now evolves into Incineroar - and Froakie evolves into Greninja (mid-stages aren't available yet). Now includes a version compatible with Melon, RetroArch and DraStic emulators. Fairy gummis can now be bought or received as mission rewards, and existing pokémon that learn moonblast and disarming voice in sun and moon now learn it here. (Accidentally said Dazzling Gleam in the txt and changelog, but this is what I meant!). Several other bugfixes and improvements included - check the changelog for details! 17/05/23 Sobble is now available as a starter! This means Skitty had to be removed as a hero unfortunately (but is still a partner) - if you'd like Skitty as a hero, be sure to download version 1.0.0 of this mod instead of the latest version. Sobble is also now available as a partner in MIDNIGHT version. For full list of heroes and partners, check the last two preview images for this hack. Updated the rescue team partners (Cubone, Psyduck, Machop) to use additional sprites and portraits created for the PMD Sprite Repository. Splashscreen credits for the artists have been swapped over to the title screen for readability and visibility. Disclaimers: All portraits and sprites are the work of artists contributing to the pmd sprite repository (Spreadsheet of individual credits with links when provided is here). Because work on the repository is ongoing, evolutions for Chespin, Fuecoco, Spritgatito and Quaxly are unimplented as of now, as are Torracat and Frogadier. Certain portraits may not show up in-game for the same reason. A set of exclusive items have been added and set across all new pokémon (Enigma bow, brooch and scarf, and ultima prism) - but I've not yet figured out how to modify the functionality of these yet so they're likely pretty useless as of now. Due to the size of the expanded starter list, all starters are sadly gender-locked. Check the document to verify what gender to select in the quiz in order to get your preferred hero. I've not ran into any issues so far with this, but feel free to message me here if you notice anything. I'm also contactable on tumblr (pyromaniac-cynadquil) and bluesky(@pyrocyndaquil.bsky.social). I'm currently looking into a potential version 2.0.0 featuring a third version with extra new starters as well as an overhaul to stats and patches used, but this is up in the air right now. Sprite and portrait credits (Detailed fully here) Chunsoft, Emmuffin, Garbage, 0palite, Bwappi, Grimlin, Emboarger, Miju, baronessfaron, PhillipsYoung, felis_licht, Audino, JFain, ShyStarryRain, dmDash, Vynnyal, Ginnie, NeonCityRain, lemongrass, NOLASMOR, C_Pariah, Caitemis, Deeshura, Noo, Luna-Alex, Blanky, Murpi, XModxGodX, lovefulpup, Smalusion, NeroIntruder, Noivern, NikolaP, 3P1C, Gust, ◥θ┴θ◤, TopKec, Soulja, MilesFarber, Ichor, FrivolousAqua, Pink_no_tori, Jhony-Rex, Azifel, TawnySoup, Reimu\_needs\_$$$, CamusZekeSirius, Kawaiitron, avalancheman, mixy:3, Fable, JustAGunk, RelicCipher, EzerArt, HopeBurnsBright2008, distress, LazerBlitz, pi3.14, and various anonymous contributors.
    2 points
  28. I encountered this same issue so I did some testing and here's what I observed: When connecting to HOME, all Pokemon regardless of whether or not they are actually moved will have all PP set to 0 and their Height and Weight adjusted to be equal to the Scale value (e.g. a Pokemon with Scale 137 will have both Height and Weight set to 137). This happens even if you immediately save and quit without moving any Pokemon. I don't know if there are any other changes, but these are the two issues that violate PKHeX's current legality check. The HOME tracker is still all 0s for Pokemon that were never put in HOME. After a save file is accessed in HOME and you start up the game, PP can be corrected under certain conditions. I haven't tested this extensively, but it seems to be automatically corrected for Pokemon in your party and for Pokemon in boxes if you alter their moves such as swapping move positions. Even if you swap just two of a Pokemon's moves, all their moves will have their PP fixed. But Pokemon that don't meet these conditions will still have 0s for their PP. In PKHeX, if you change a Pokemon's PP back to their normal values and set their Height and Weight back to 0, it will pass the legality check. If you then save and restore that save file, access it in HOME, and then open that save in PKHeX, that edited Pokemon will again have their Height and Weight set equal to the Scale value and PPs all set to 0. I don't know if editing a Pokemon this way will have any repercussions though (I used a separate basic account of HOME in just in case). After a save has been accessed by HOME, newly-caught Pokemon in Z-A will still have Height and Weight at 0 and non-zero PP values as long as HOME is not accessed again. The takeaway is that HOME seems to be altering certain values for all Pokemon in the save regardless of their origin and whether they were moved in HOME or not. The Height/Weight change is probably for future-proofing those values. iirc Legends Arceus had the opposite problem since Scale didn't exist back then, Pokemon transferred from that game simply had their scale set to 0 until a later HOME update. The PP issue might just be HOME ignoring PP values for Z-A (since the game doesn't utilize it) and just sets it all to 0 when it alters the save, especially since the game corrects it anyways under certain conditions. I haven't gone as far as comparing pa9 files for other possible alterations though.
    2 points
  29. Version 1.0.0

    5055 downloads

    A weekend project that got really out of hand turned into this. DISCLAIMER: THERE IS A LOT THAT CAN POTENTIALLY HAPPEN WITH THIS, AND THOUGH I DID DO RIGOROUS TESTING, THERE IS STILL NO GUARANTEE THAT THIS WON'T POTENTIALLY DO DAMAGE TO YOUR GBA SAVE FILES. I AM NOT LIABLE FOR POSSIBLE DATA CORRUPTION HERE. PLEASE HAVE SAVE BACKUPS BEFORE USING THIS UTILITY TO BE SAFE! Pokemon Box: Ruby & Sapphire is a cool storage utility, but it has some pretty big drawbacks... so I fixed 'em. (This is also 100% compatible with original Box Ruby/Sapphire save files!!) CHANGES: -compatible with all language Gen 3 Pokemon games on the same save file (official cartridges only) (R/S/E/FR/LG) -in the original game, you can ONLY withdraw Pokemon you didn't deposit if your save file has caught 100 Pokemon in the Pokedex. This limitation has been removed -in the original game, in FR/LG and Emerald, a certain flag was checked on the save file that only gets set if you handed the Sapphire to Celio (FR/LG) or beat the Elite Four (Emerald). This prevents you from withdrawing OR depositing Pokemon until the postgame on both of these games. This limitation has been removed CURRENT BUGS: (may or may not get fixed in the near future) -currently all Ruby/Sapphire games are detected as Ruby. This is purely cosmetic and should not affect usage of the storage utility. This WILL cause only Ruby to be booted in Adventure mode, but there is a Gamecube Action Replay code you can run to make it Sapphire instead: USA: Force Sapphire Version [Ralf, Absol] 0403009C 38000000 040300A0 28000000 040300AC 38000001 PAL: Force Sapphire Version [Ralf, Absol] 040310C0 38000000 040310C4 28000000 040310D0 38000001 JP: Force Sapphire Version [Ralf, Absol] 0402F788 38000000 0402F78C 28000000 0402F798 38000001 -in the PAL version, Adventure mode will only boot the English Ruby/Sapphire despite whatever version you are actually using - I may look into this feature to restore the multi-language adventure mode files eventually. -the boot screen on the GBA will always display the Japanese splash screen - that is because in order to make this all possible, modifications were made to the JP multiboot GBA file HOW TO APPLY PATCH: 1. download the appropriate .xdelta patch for the version of the game you wish to run (usa, jp, or pal). You will also need a Pokemon Box iso for the appropriate version of the game you are looking for (obviously, not provided here). If your file is a .nkit.iso, you will need to convert it from that to a .iso file before patching it. 2. use delta patcher (https://www.romhacking.net/utilities/704/) to apply the patch to your .iso 3. You will now have a new .iso file to run on your modded Wii/modded gamecube and will be able to use all the new features
    2 points
  30. Lake afar You can download it here also, uh, no, there's no ""Offical" Box Art" for the hack.
    2 points
  31. Happy Pokémon day everyone! I've added legality checks and fixes to PKMDS. Give it a try!
    2 points
  32. Hello all. Just some recent updates: Pokémon Slot Pokémon in party/box slots now show icons indicating if they are shiny, alpha, or in a Let's Go party slot Held items are now shown directly in the Pokémon slot Editing Added Move Shop and Alpha Move editors for Pokémon in Legends: Arceus saves Added a Plus Flags editor Added editors for Relearn Moves and TR flags Canceling a dialog now discards changes instead of saving them Bag Bag edits now save correctly to your save file Improved bag loading performance App Added an update check button to the menu Improved stats chart display
    2 points
  33. Did you know underleved still exist nowadays ? I didn't. Thanks to ProfessorRex here a list of the non event ones in SV : -Tera Poison Sliggo (lv30) in wild tera -4* Tera Raid Bisharp (lv45) -4* Tera Raid Drakloak (lv45) -4* Tera Raid Zweilous (lv45) And here all I found in Grand Underground at level 16 in BDSP (with National Dex and 1 badge) Spacious Cave Raticate Gloom Venomoth Primeape Rhydon Houndoom Mightyena Crawdaunt Sandslash (Pearl) Shelgon (Pearl) Graveler Golbat Machoke Grassland Poliwhirl Weepinbell Skiploom Cacturne Ariados Ledian Purugly (Pearl) Skuntank (Diamond) Fountain Dewgong Gastrodon Rocky Pupitar (Diamond) Lairon Camerupt Vibrava Volcanic Magcargo Swampy Weezing Tangrowth Dazzling Banette Dusclops Kirlia Some remain mystery (if you can really get them underleved) such as the ones where you need Surf (Lanturn, Tentacruel, Whiscash) or the Icy Cave (Walrein, Glalie, Sealeo). I don t think it s possible, but maybe lv33 Glalie/Walrein can be a thing at least ? Did you find any other ones in BDSP/SV/ZA ?
    2 points
  34. also fyi I haven't been active in this thread much because answering questions and all that kinda stresses me out when I'm not in the right mood, haha
    2 points
  35. Use $suggest or $suggestAll similar to the other properties that support suggestion requests
    2 points
  36. All pokemon, in alpha/shalpha variations I believe (forms / male / female), including DLC pkmdb_LZA+DLC.zip
    2 points
  37. @BilKoChal thanks for your feedback, your point about pokedex will be fixed in next release. I keep in mind the rest. @AnHeroGold thanks, your battle-revolution save should be displayed, it's just wrong named (as "Pokemon") and has a grey neutral icon. This point will be fixed in next release. Please check if your save is present in save list, otherwise share it so I can see the issue. About your issue related to Gen 4 I'm not sure to understand, can you share any screenshot to see what's wrong ? @Vladcik thanks for your report, I'll try to fix these issues.
    2 points
  38. I mean, of course. It’s not like PKHeX updates immediately -.- requires human hands to identify and forge the program; the process isn’t magic. please wait patiently.
    2 points
  39. FOUUUUUUND IIIIIIT! Work > index 50 name 60416F9A89DB0499 Just change the value to what you aim for (for Taunie you should change to 14 then get the ticket to battle her and get Floette)
    2 points
  40. Found a silly issue: in a Black 2 or White 2 save, checking the EntreeForest tab in Block Data (no need to edit anything there), then checking the Forest tab in Misc Editor will report tons of invalid Pokemon being present while it should not happen.
    2 points
  41. The program will need to be updated. Each new game is different from the last. Estimated timelines for support: please do not ask "eta wen"; if support is going to be added / release windows, they will be announced.
    2 points
  42. Thank you for intervening haha, I wasn't sure about what to do... I let that slide but still had me note down useful stuff so it's a W in my book haha Hardcore difficulty + Illuminate party + one-room should do the trick 1. They can be hunted at fixed places in Destiny Tower 2. Without a thorough explanation for the suggestion, I'm not sure if I am the man for the job that's determining which emotion portrait could fit X or Y situation 3. This fun bug is fixed in the upcoming version haha Thanks for the thorough feedack! I will answer to this message separarely after reviewing everything in it. After evaluation, it's 10 seconds gained for 6 months of work, and 6 months of work on something poorly documented and way too complicated to setup for no real long-term benefit
    2 points
  43. Hey, so after hours of head scratching, I've got something up. During my tests, it don't seem to work fully properly for Japanese saves, but it should work. Also, the auto legality isn't fully working. In most scenarios, it appears to work, but there's always something that trips it up. Best if that is done manually Tested to (mostly) work on the latest PKHeX Dev build. BattleTower.dll
    2 points
  44. Here we go! Got the .pk1 files zipped up and named the same way the EventsGallery would expect them https://github.com/projectpokemon/EventsGallery Toys R Us Blue Version OT Gary YOSHIBA Mews.zip
    2 points
  45. What a fantastic first post and back story! thanks for taking the time to dump and preserve this part of early Pokemon history. I like how the OT of this Blue event save is GARY and the OT of the previously dumped Red event save is ASH. Nice attention to detail from whoever was responsible for setting up these saves back then. Edit - I presume if you dump a rom of this Blue cart, the SHA-1 is the same as the retail English Blue cart? d7037c83e1ae5b39bde3c30787637ba1d4c48ce2
    2 points
  46. I don't think it's said enough how awesome this truly is. Like the amount of stuff you are making and has already been added to the game is insane and I really appreciate this love and dedication to the game, thank you again!
    2 points
  47. Hi! I’d like to share some additional information about the Celebi Tour held in Barcelona. A friend of mine (the webmaster of the now-defunct Pokémon Safari website) attended the event and managed to download more than 10 Celebis. He sent me one of them in 2009 along with the event papers (diploma, promo material, etc.). My Celebi had the OT: NICO and ID: 01446, the same as the diploma (which, funnily enough, is in French — maybe the staff mixed up the language of the paperwork). Unfortunately, the other day I checked my copy of Pokémon Crystal and the battery had died. It’s a bit sad because I have the GB Transferer 2 since 2008, but it didn't work back in 2009 when I tried exporting my save file (due to issues with Windows XP). Before that, I had successfully exported some saves, but none of them contained the Celebi yet. Another important detail is that these Celebis all had different IVs, something important that my friend confirmed. Attached are my images:
    2 points
  48. I'm very sorry about the inconvenience. I don't use Windows on any of my computers so I haven't tried building on Windows yet. Otherwise I would have just given it by now. I will try setting up a VM later this week and make an announcement once I get the binaries and test it. Thank you for support, I really appreciate it. Not making any promises about Elite Redux yet, but Emerald Imperium will definitely be added to the backlog. Can't give a timeline of "when", but presumably after I'm done the mundane tasks.
    2 points
    I was lost before finding this save file. This save file changed my life. I now know who I am as a person thanks to this file. Thank you
    2 points
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