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    theSLAYER

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  2. SkyLink98

    SkyLink98

    Event Staff


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    Kaphotics

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    BlackShark

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Popular Content

Showing content with the highest reputation since 08/04/20 in all areas

  1. Version 21.05.21

    3831892 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Decrypted 3DS Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (svdt, save_manager, JKSM, or SaveDataFiler). We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    45 points
  2. Version 1.0.6

    3552 downloads

    This page hosts Pokémon that were obtained from direct GO -> HOME transfers. OT, TID, SID, PID, EC has been randomized; and HOME tracker was zeroed out. The above has been done for the sake of maintaining contributor privacy. As of now, these would appear illegal in PKHeX, since it has yet to update for GO legality checks. (The dev build already has some GO legality, but not completely)
    13 points
  3. Hello to all fellow Pokémon fans and trainers! As I had found my Pokémon Yellow save file to be still alive and containing probably the rarest still-living distribution Mew (or at least one of the rarest), I decided to share with everybody. But first, let me tell you a short story here. When I was about 10 years old, my parents took me with them to receive Mew on my GB cartridges, and I was excited like never before! Of course, I did know nothing about the glitch back then, so this felt even more special to me. The event, as I remember, took place on 2 days (friday and saturday) only, and from talking to all of my friends, it seems that event was only held in Vienna, Austria, and only in one small shop called "Jipitoy" in the shopping mall "Gerngross". Even without knowing all this, it is the most cherished memory since. I am so thankful that my parents made it possible to receive this Mew on both, red and yellow version. I want to share my happiness and joy with all of you, so you can experience it too. The game saves I extracted with a GB01 cart reader from submodule.co, which I paid about 64€ for (incl. shipping). On my journey to restore and backup saves, I lost the game save of red (through a different device, called Mega Memory Card, which also was about 60€ ... pathetic device ...) but was able to distribute the yellow one to other cartridges too. I even bought a blue cartridge, so I can provide you all three versions of the Gen-1 games with that Mew. It was very hard to remember all the details about the distribution event, I found out that the original shop was shut down many years ago, but with a little support from the new shop there I was able to get the shop's name at least. Not even Nintendo of Austria was able to find any further details, as I requested them to share with me. Back then, not only were these events rare in Europe but also not recorded online, or poorly. DrLava and SnorlaxMonster from Twitter / Bulbapedia helped me a lot with this project full of passion. You can find me on Twitter too, if you want to say "Hi" or just wanna share your excitement and happiness with me. --> DocMartin_HG p.s. see entry on Bulbapedia: AUSTRIA Mew (Jipitoy 2000) p.p.s. note, that the ".sav" files are in german language. (scroll down to download) EDIT August 20th / 2020: I uploaded pk1 files of both, the stock condition and the trained condition from my original savefiles. Have fun but PLEASE don't forget to inform me beforehand and credit me if you forward data to a third person. Pokémon Blaue Edition.sav Pokémon Gelbe Edition Special Pikachu Edition.sav Pokémon Rote Edition.sav 151 - MEW - AUSTRIA Lv40 EV trained.pk1 151 - MEW - AUSTRIA Jipitoy 2000 Lv5 event condition.pk1
    9 points
  4. Toggling the states of event flags works quite a bit different for Sword & Shield when using PKHeX. The usual event flag editor isn't available for SWSH save data, so what we can instead do is toggle save data blocks! Access the Save Block Editor by navigating to: SAV > Block Data You should be greeted to a window that looks like this: You're almost done! Included below is a table full of notable flags that I've collected that may be useful for a lot of users. 1. Copy the value under "Block Key in PKHeX" for whichever flag you wish to toggle. 2. Paste this value into the dropdown, and you'll find your desired Block Key. Click it to bring it up. 3. You'll see a dropdown that reads either Bool1 or Bool2. Change this value to whichever is opposite to enable/disable the flag. NOTE: Do not set this value to Bool3. 4. You're done! Exit the editor and export your save data. Any and all contributions in terms of flags that should be added to the table below are always welcome. NOTES: • If you wish to capture the opposite Legendary Titan from what you initially chose at the Split-Decision Ruins, search for *UInt32 KRegielekiOrRegidragoPattern and set the value to 0, in addition to toggling the below flag(s) for Regieleki/Regidrago. This will make it so the game thinks you never chose either the electric pattern or the dragon pattern, and will be able to choose it again. • If you wish to re-capture Galarian Articuno or Galarian Moltres, all of the flags below pertaining to them must be toggled. Galarian Zapdos requires only one flag to be toggled. Block Key in PKHeX Flag Name What The Flag Dictates DE0EEF6F FSYS_LIVE_COMM_OPEN Unlocked Y-Comm D0E267EB FSYS_JUDGE_OPEN Unlocked IV Judge 7526A53C FSYS_FLAG_NAMINORI_OPEN Unlocked Rotom Bike (Water Mode) 32A339E9 FSYS_SECRET_BOX Unlocked 32nd PC Box B99A1E28 FSYS_CHIKA_UB_OPEN Unlocked Ultra Beasts in Dynamax Adventures 10572415 FE_COMP_RIGEL1_ZUKAN_COMPLETED Completed Pokédex (Isle of Armor) E28C29F0 FE_COMP_RIGEL2_ZUKAN_COMPLETED Completed Pokédex (Crown Tundra) 7943F690 FSYS_RAIDNPC_OPEN_KURARA Unlocked Max Raid Battle Ally (Klara) 29D9A4B5 FSYS_RAIDNPC_OPEN_SEIBORI Unlocked Max Raid Battle Ally (Avery) 931C9879 FSYS_RAIDNPC_OPEN_SYAKUYA Unlocked Max Raid Battle Ally (Peonia) 6C143D25 FSYS_RAIDNPC_OPEN_PIONI Unlocked Max Raid Battle Ally (Peony) 1C74460E FSYS_PLAY_LETSGO_PIKACHU Has Play Records for Pokémon: Let's Go, Pikachu! C804E4AF FSYS_PLAY_LETSGO_EEVEE Has Play Records for Pokémon: Let's Go, Eevee! BF24DDAE FSYS_PLAY_POKEMON_QUEST Has Play Records for Pokémon Quest 4CAB7DA6 EF_R2_FURIIZAA_GET Captured Galarian Articuno DA5A3BB6 z_wr03onload_SymbolEncountPokemonGimmickSpawner_WR03_Freezer_left_d Galarian Articuno (Left) is Visible 253CFF8B z_wr03onload_SymbolEncountPokemonGimmickSpawner_WR03_Freezer Galarian Articuno (Middle) is Visible 3990C82D z_wr03onload_SymbolEncountPokemonGimmickSpawner_WR03_Freezer_right_d Galarian Articuno (Right) is Visible 284CBECF EF_R2_SANDAA_GET Captured Galarian Zapdos F1E493AA EF_R2_FAIYAA_GET Captured Galarian Moltres 33F23EF4 z_wr02onload_SymbolEncountPokemonGimmickSpawner_WR02_FIRE Galarian Moltres is Visible EE3F84E6 FE_CAPTURE_REGIROCK Captured Regirock DAB3DD3A FE_CAPTURE_REGIICE Captured Regice EE1FD86E FE_CAPTURE_REGISTEEL Captured Registeel 4F4AEC32 FE_CAPTURE_REDEN Captured Regieleki 4F30F174 FE_CAPTURE_REDRA Captured Regidrago C4308A93 FE_CAPTURE_REGIGIGASU Captured Regigigas BB305227 z_wr0312_SymbolEncountPokemonGimmickSpawner_WR03_Sanjyuusi Captured Cobalion 750C83A4 z_wr0322_SymbolEncountPokemonGimmickSpawner_WR03_Sanjyuusi Captured Terrakion 1A27DF2C z_wr0304_SymbolEncountPokemonGimmickSpawner_WR03_Sanjyuusi Captured Virizion A097DE31 z_wr0321_SymbolEncountPokemonGimmickSpawner_WR03_Sanjyuusi Captured Keldeo F75E52CF FSYS_CHIKA_LEGEND_03 Captured Articuno F75E5635 FSYS_CHIKA_LEGEND_01 Captured Zapdos F75E511C FSYS_CHIKA_LEGEND_02 Captured Moltres F75E4DB6 FSYS_CHIKA_LEGEND_04 Captured Mewtwo F75E4C03 FSYS_CHIKA_LEGEND_07 Captured Raikou F75E4A50 FSYS_CHIKA_LEGEND_06 Captured Entei F75E4F69 FSYS_CHIKA_LEGEND_05 Captured Suicune F75E621A FSYS_CHIKA_LEGEND_08 Captured Lugia F75E63CD FSYS_CHIKA_LEGEND_09 Captured Ho-Oh F760948B FSYS_CHIKA_LEGEND_10 Captured Latias F76092D8 FSYS_CHIKA_LEGEND_11 Captured Latios F760963E FSYS_CHIKA_LEGEND_12 Captured Kyogre F76097F1 FSYS_CHIKA_LEGEND_13 Captured Groudon F7609B57 FSYS_CHIKA_LEGEND_14 Captured Rayquaza F76099A4 FSYS_CHIKA_LEGEND_15 Captured Uxie F7609D0A FSYS_CHIKA_LEGEND_17 Captured Mesprit F7609EBD FSYS_CHIKA_LEGEND_16 Captured Azelf F76086F3 FSYS_CHIKA_LEGEND_18 Captured Dialga F7608540 FSYS_CHIKA_LEGEND_19 Captured Palkia F7582323 FSYS_CHIKA_LEGEND_21 Captured Heatran F7582170 FSYS_CHIKA_LEGEND_20 Captured Giratina F75824D6 FSYS_CHIKA_LEGEND_22 Captured Cresselia F7582689 FSYS_CHIKA_LEGEND_23 Captured Tornadus F758283C FSYS_CHIKA_LEGEND_24 Captured Thundurus F7582BA2 FSYS_CHIKA_LEGEND_26 Captured Reshiram F7582D55 FSYS_CHIKA_LEGEND_27 Captured Zekrom F75829EF FSYS_CHIKA_LEGEND_25 Captured Landorus F7582F08 FSYS_CHIKA_LEGEND_28 Captured Kyurem F75830BB FSYS_CHIKA_LEGEND_29 Captured Xerneas F75B3AF9 FSYS_CHIKA_LEGEND_30 Captured Yveltal F75B3946 FSYS_CHIKA_LEGEND_31 Captured Zygarde F75B3793 FSYS_CHIKA_LEGEND_32 Captured Tapu Koko F75B35E0 FSYS_CHIKA_LEGEND_33 Captured Tapu Lele F75B41C5 FSYS_CHIKA_LEGEND_34 Captured Tapu Bulu F75B4012 FSYS_CHIKA_LEGEND_35 Captured Tapu Fini F75B3E5F FSYS_CHIKA_LEGEND_36 Captured Solgaleo F75B3CAC FSYS_CHIKA_LEGEND_37 Captured Lunala F75B46DE FSYS_CHIKA_LEGEND_39 Captured Nihilego F769AAC6 FSYS_CHIKA_LEGEND_40 Captured Buzzwole F769AC79 FSYS_CHIKA_LEGEND_41 Captured Pheromosa F769A760 FSYS_CHIKA_LEGEND_42 Captured Xurkitree F769B192 FSYS_CHIKA_LEGEND_44 Captured Celesteela F769A913 FSYS_CHIKA_LEGEND_43 Captured Kartana F769B345 FSYS_CHIKA_LEGEND_45 Captured Guzzlord F75B4891 FSYS_CHIKA_LEGEND_38 Captured Necrozma F769B85E FSYS_CHIKA_LEGEND_48 Captured Stakataka F769AFDF FSYS_CHIKA_LEGEND_47 Captured Blacephalon 11C12005 FE_CAPTURE_MIKARUGE Captured Spiritomb 0F529035 z_wr02onload_SymbolEncountPokemonGimmickSpawner_WR02_Hoeruo_0 Wailord Visible on Isle of Armor 4F240749 FE_R1_HUSHIGIDANE_GET Received Gift Gigantamax Bulbasaur 178159E5 z_t0101_i0202_MONSBALL Received Gift Gigantamax Charmander 08F829F8 FE_R1_ZENIGAME_GET Received Gift Gigantamax Squirtle 9D95E9CA FE_SUB_037_PIKACHU_CLEAR Received Gift Gigantamax Pikachu 855235FF FE_SUB_037_EEVEE_CLEAR Received Gift Gigantamax Eevee 2AB6CECC z_bt0101_POKE_NUL Received Gift Type: Null 52F6F77F z_wr0301_i0401_COSMOG Received Gift Cosmog 4B3C9063 z_d0901_BEBENOM Received Gift Poipole C41B40F7 FE_SUB_005_CLEAR Received Gift Toxel 99F05F57 FSYS_GST_HOP Unlocked Hop in the Galarian Star Tournament 9967549C FSYS_GST_BEAT Unlocked Bede in the Galarian Star Tournament F421E6F1 FSYS_GST_MALI Unlocked Marnie in the Galarian Star Tournament FEDA9809 FSYS_GST_YARO Unlocked Milo in the Galarian Star Tournament 787337A7 FSYS_GST_RULINA Unlocked Nessa in the Galarian Star Tournament 46552331 FSYS_GST_KABU Unlocked Kabu in the Galarian Star Tournament 64E5B186 FSYS_GST_SAITO Unlocked Bea in the Galarian Star Tournament ED8E9B71 FSYS_GST_ONION Unlocked Allister in the Galarian Star Tournament F5D09992 FSYS_GST_POPRA Unlocked Opal in the Galarian Star Tournament 7A0A2B4A FSYS_GST_MAKUWA Unlocked Gordie in the Galarian Star Tournament 5F9D5BFD FSYS_GST_MERON Unlocked Melony in the Galarian Star Tournament F3C24CB8 FSYS_GST_NEZU Unlocked Piers in the Galarian Star Tournament F33517E0 FSYS_GST_KIBANA Unlocked Raihan in the Galarian Star Tournament BE14CF20 FSYS_GST_DANDE Unlocked Leon in the Galarian Star Tournament 7890C9BF FSYS_GST_SODDO Unlocked Sordward in the Galarian Star Tournament 8C42D0E4 FSYS_GST_SIRUDHI Unlocked Shielbert in the Galarian Star Tournament 7D695530 FSYS_GST_KURARA Unlocked Klara in the Galarian Star Tournament 3B03E415 FSYS_GST_SEIBORI Unlocked Avery in the Galarian Star Tournament F70DF773 FSYS_GST_MASTERDO Unlocked Mustard in the Galarian Star Tournament 40ADAE85 FSYS_GST_PIONI Unlocked Peony in the Galarian Star Tournament
    8 points
  5. Version 1.1

    1127 downloads

    Reset the caught flag of your Dynamax Adventures + Current Implemented Features version 1.1 Reset the caught flag for Dynamax Adventures. *NEW * Change the noted pokemon @ the scientist and modify Peonia's hint. Regi Reset (Reset which new Regi you decided to catch) Swords of Justice Caught reset To be safe please always keep a clean backup of your save just in case! * We want to make sure to say a big thanks to the PKHeX crew for all their hard work on the main PKHeX application thus making this plugin possible.
    7 points
  6. With every post complaining about PKHeX's lack of support of CT (or a post along a similar vein), the public release of the updated PKHeX would probably get delayed. Good luck everyone.
    7 points
  7. Edited ROMs can only be played on exploited consoles. Please do not ask (nor private message me) how to obtain/dump/decrypt/unpack/repack ROMs as that is unrelated to the functionality of this program. Download Link At Bottom of Post pk3DS is a ROM editor for 3DS games with tools from various contributors. All editors displayed are fully functional. Simply feed it a folder (drag/drop or by File->Open) which contains the game romfs & exefs extracted content folders. http://i.imgur.com/iEsoudA.png Randomizers available: Trainer Battles (Pokemon / Items / Moves / Abilities / Difficulty / Classes) Wild Encounters (Species, Level, Gen/Legend Specific, ORAS DexNav won't crash!) Personal Data (Pokemon Types / Stats / Abilities / TM Learnset) Move Randomizer (Type / Damage Category) Move Learnset (Level Up / Egg Move) Evolutions TM Moves Special Mart Inventory etc Download the latest version here (click on latest run at the top, then click Artifacts (Published), and download the 'drop' folder) Example: Click on the most recent one (typically the link on top) [you can check the dates on the right, to determine which is the most recent one] You'll then be brought to this page. Click on where I circled portion, for that page. Then go ahead and download it (the circled portion on that page) Source code is available on my GitHub.
    6 points
  8. Version .

    633 downloads

    For the 25th Anniversary of Pokémon, an event to celebrate Kanto was held. By purchasing a paid ticket, players were able to capture a Shiny Mew. At the time of this post, there is no unpaid version of the Shiny Mew. In order to obtain this Shiny Mew, players had to complete a Special Research line that was pretty tedious. Some tasks included reaching trainer level 40 in Pokémon GO, catching a Pokémon 30 days in a row, walking 151 km, catching 1510 Pokémon, completing 151 research tasks. Various details on this file has been changed to keep the provider's account details private. Thanks to @Beyonder107 for providing a copy of this Mew, as well as the necessarily evidence for this Mew. Original article and discussion: https://projectpokemon.org/home/forums/topic/58269-go-shiny-mew/
    6 points
  9. Every time someone asks, the developer will delay it's release.
    6 points
  10. can you wait patiently?
    6 points
  11. I made my first plugin for PKHeX. It sorts boxes based on different regional dexes and is located at https://github.com/foohyfooh/PKHexSortingPlugin Go to the releases page to get the compiled dll file.
    6 points
  12. Version July 22 2021 (FFF)

    98126 downloads

    All of the 920+ Pokemon in this save file are legal and will pass as legit. Every pokemon that can legally be obtained as a shiny has its shiny form in the save file, the other pokemon are there in non-shiny form. 90% of the Pokemon in this save file were hatched/captured in USUM meaning that they can be used on battlespot. The first evolutions of almost all of the Pokemon will be level 1; the middle evolutions are often level 70. A majority of the final stage evolution pokemon are a smogon set. I hope this save helps some people out there. All of the complete 806 pokemon sets I could find online were either completely riddled with illegal pokemon, or all of the pokemon only knew 1 move; that is not the case with this save file. Enjoy ! Youtube Video showcasing the savefile: https://youtu.be/-YBj6WgP_ro
    5 points
  13. 1206 downloads

    This Plugin is meant to allow people to dump and view infos from those Pokémons that are stuck in HOME beyond the first Box, or that for some reason the owner does not want to transfer away (eg. Unique GO/HOME Symbol sticker or SWSH unavailable mons). This Plugin is not intended to allow users to edit Pokémon Infos directly from HOME and it will never allow to. Note that the Pokémons that are currently unavailable in Sword end Shield will be flagged as illegal. GitHub Source code For more details on the usage or for any problems, please comment in the appropriate thread. The release is tested on PKHeX 21.05.21
    5 points
  14. It was announced by PokemonGoLive.com, that for the upcoming 25th Anniversary of Pokémon, an event to celebrate Kanto will be held. (As explained, the focus is on Kanto, because Kanto is the region that started it all) By purchasing a paid ticket, players will eventually be able to capture a Shiny Mew. It is not known whether Niantic will hold an unpaid version of a Shiny Mew event in the future. At this moment in time, while it is expected to be able to be transferred to HOME, there is no confirmation on the site regarding whether this Shiny Mew can be transferred to Pokémon HOME. Source: https://pokemongolive.com/post/pokemongotour-kanto/?hl=en
    5 points
  15. Version 1.0.0

    206 downloads

    During the early wave of GO->Home transfers, a bug was found that involved Pokémon that were Regional Variants of species that existed in LGPE. These regional variants, when transferred from GO, had their LGPE moveset instead of their own moveset. Pokémon HOME has since fixed this bug, and they've also put out a statement saying they will retroactively fix the bugged Pokémon. Thus, these Pokémon were sent to SWSH and dumped, for archival purposes. -mons missing from SWSH removed until further notice-
    5 points
  16. Version 1.0.2

    139 downloads

    EXPERIMENTAL! Load a Fashion Block bin into the app. Select Male or Female. Then scroll through the options. Use at your own risk. I strongly recommend you keep a backup of your unedited fashion bin. If there's bugs, report em here: https://projectpokemon.org/home/forums/topic/58291-fashion-block-tool-bug-report-thread/ Please don't PM me to ask for help etc etc.
    5 points
  17. Version .

    1538 downloads

    This gift was distributed as part of the Pokémon Get Challenge campaign. The gift codes can be obtained from participating products in Japan. Wonder Card ID #0129: Mythical Pokémon Marshadow Gift Species Marshadow TID 201120 Distribution Serial Code Location a lovely place Dates 20 Nov '20 to 30 Apr '21 PID Cannot Be Shiny Games SWSH Nature Random Ability Technician (1) Item None IVs EVs HP RND, 3x 31 IVs ALL 0 ATK DEF S.ATK S.DEF SPE Lv. 60 Moves (ITALIC means Relearnable) Spectral Thief Drain Punch Force Palm Shadow Sneak Classic Ribbon Lang Slot Mon's Lang Nickname OT Name OT's Lang JPN マーシャドー ゲッチャレ JPN ENG マーシャドー ゲッチャレ JPN FRE マーシャドー ゲッチャレ JPN ITA マーシャドー ゲッチャレ JPN GER マーシャドー ゲッチャレ JPN SPA マーシャドー ゲッチャレ JPN KOR マーシャドー ゲッチャレ JPN CHS マーシャドー ゲッチャレ JPN CHT マーシャドー ゲッチャレ JPN Only One Redemption Allowed Format Ver.2.0.0-12b, Post Updated Date:20201120_1014
    5 points
  18. Here's a Yoshira Mew provided by @gwizofthestars (Website, Twitter, Instagram) from a registered team in Pokemon Stadium. gwiz was a winner of the Mew for the Millennium Nintendo Power contest. It seems this Mew was traded to Gen 2 at some point since it has a TwistedSpoon as its held item, and it is also at level 100. 151 - MEW - 4DBE.pk1
    5 points
  19. Version 20210609.1

    10066 downloads

    The latest build of SysBot.NET; compiled and ready to run (64 bit)!
    4 points
  20. Version 1.1.0

    5131 downloads

    This is a mod of Pokemon Rumble (Wii) that was made for the shiny hunting community event Rumble Weekend! The original Pokemon Rumble contains only the 1st and 4th gen Pokemon, but this mod reintroduces the 2nd & 3rd gen Pokemon (and their shinies) to the game in a new terminal known as "GX"! The layer of fog on all stages has also been removed, and the collection screen has been updated to support all 493 available Pokemon! The original base game also remains fully intact in order to preserve the rarity of certain Pokemon. Included are 3 bps patches to be applied to a USA version of Pokemon Rumble to get you into GX! Due to slight differences in dumps of the games out there, there were 3 patches made to ensure it works. (details on how to obtain the original game obviously not provided) If you want to play the newest version of the game (1.1.0), you will have to apply the bps patch to the Weekend Edition 1.0 file! This means that if you do not yet have Weekend Edition 1.0, you will need to download both .zip files available here, patch a clean Rumble file with 1.0, and then patch that file with 1.1. (Hope that makes sense!) This is fully cross-compatible with save files from the original Pokemon Rumble (USA natively, PAL/JP with some additional steps detailed in the FAQ doc linked below), and it can be installed on actual hardware via homebrew. This patch currently ONLY works with the USA version of the game due to slight scripting/file structure differences that exist in the JP/PAL versions of the game, so if you want to play it on a Japanese or PAL Wii, you will need to do some region changing upon installation with homebrew. This mod is still very much a work-in-progress, and for full details on what's available/what is planned for the future, read the readme file inside the zip folder! -NEW- There is now a document with frequently asked questions and answers! I hope to continue updating this as I keep updating the game! https://docs.google.com/document/d/1iVykfxF5ekN4cg3Nes07Akt5ABdmFFDdMr8GbpYmp48/edit?usp=sharing -"WindyPrairie"
    4 points
  21. I think most fans who've played Stadium know that nicknamed Pokemon can have different colors. But why? How? After a lot of time and effort, I've worked it out - well, mostly! Since PKHeX was critical to my success, this seems like an appropriate place to share my results. My research was thorough and I made sure to explain things in a lot of detail, so the full write-up is in a Google Doc here. But if that's TL;DR (I get it, life is short and the internet is full of content) here's a summary: The ASCII values of a Pokemon's OT name and nickname are added together, along with the values for the two bytes of its TID. The last byte of the result in hex is what I call it's name value (NV). This is converted into a hue adjustment based on a Pokemon's specifically programmed hue range - an NV of 0 is its minimum hue, and FF is its maximum. It'd take a hacker (I'm not - can't program my way out of a paper bag) to get the exact formula, but I've worked out an approximation that gives results that are at least super-close. Like, closer than the human eye can probably distinguish. I put my formulas into this spreadsheet which can be downloaded or copied to your own Google Drive to find the hue of your own nicknamed Pokemon, but to make use of it you'll need to read at least some of the document. I've also worked out how Smeargle's DVs effects its colors and why shiny Pokemon can look so different in Stadium 2. It turns out almost all shiny textures are modified using the HSL (hue, saturation and lightness) colorspace, just like the nickname palettes (which only use hue). I wrote down each Pokemon's hue range for nicknames and the HSL values for its shiny in Stadium 2 here. I got these using jrra's patch to re-enable the debug menu in Stadium 2, which has all this info and more. Finally, I've taken screencaps of every Pokemon's minimum and maximum colors, plus some in-between if there's a big range. For fun, I also took a handful of art, sprites and models and altered them using GIMP's HSL editor to create Stadium-style nickname colors and shinies. My gallery of screencaps and modified art can be found here. I'm open to comments, questions, and any other feedback. Hopefully some of you will find this interesting, and if you like what I've done, I welcome you to pass it on to anybody else who might like it! I'm also totally cool with my research and pics being freely distributed and used to edit stuff like Wikis so long as credit is given when possible.
    4 points
  22. The plugin needs to be compiled from source for now, I'll publish a new release tomorrow (Mirage Island and WC3 Plugin will be updated tomorrow as well).
    4 points
  23. This guide is for those who are interested in editing an actual trainer/berry e-Card to use with the real e-Reader. If you are capable of save editing or you are playing on an emulator it's probably easier to inject the trainer/berry into your save file directly. Requirements your custom Trainer (ECT) or Berry (ECB) of course (can be created with this tool) e-Reader dev tools (https://caitsith2.net/ereader/devtools.htm) e-Card headerfix tool headerfix.zip (source) a hex editor (like HxD) a raw e-Card which we will use as a base (English, Japanese) Editing the raw e-Card Decode your raw e-Card with nedcenc like this: nedcenc.exe -i card.raw -d -o card.bin Open the decoded card in your hex editor. Copy the header (the first 83 (0x53) bytes as seen above) and save them for later. Copy and save the VPK (starting at offset 0x53 with "vpk0") into a new file. The full VPK size can be found at offset 0x51. Keep in mind that this is written as little endian, which means if these two byte are "81 07" the actual size is 0x781 (from 0x53-0x7D3). The rest of the decoded card is just padding, you can ignore/delete it for now. You have saved the VPK into a new file, now decompress it with nevpk: nevpk.exe -i trainer.vpk -d -o trainer_decompressed.vpk Open the decompressed VPK in your hex editor. For trainers: navigate to offset 0xD50, that's where the actual trainer data (ECT) is located, it's 188 (0xBC) bytes. For berries: the data (ECB) is at offset 0x4EA, it's 530 (0x212) bytes. For trainers: replace the data from 0xD50-0xE0B with your custom trainer and save the file. For berries: replace the data from 0x4EA-0xA19 with your custom berry. Compress your edited VPK with nevpk: nevpk.exe -i mytrainer.vpk -c -o mytrainer_compressed.vpk Note the size of your new compressed VPK! Create a new file in your hex editor and paste the header you have saved earlier in step 3. Paste your compressed VPK right after the header at offset 0x53. Now fix the VPK size at 0x51 to match the new size. Remember to write it as little endian! Fix the size info at 0x26: in the image above the value is 0x020F0622 bit 9-23 is the same as your VPK size + 2 bits are counted from left to right starting with 0 the original VPK size is 0x781 + 2 = 0x783 or in bits 0000 0111 1000 0011 0x020F0622 in bits: 0000 0010 0000 1111 0000 0110 0010 0010 convert your new VPK size into bits replace the bits marked in red in the size info convert the size info value back into hexadecimal write it back to offset 0x26 Pad the card to a proper size of 2112 (0x840) bytes. You can fill the area after the VPK until 0x83F with FF. Fix the cards checksums by droping it on headerfix.exe and you are done! You are done! You can now encode your edited card back into a raw e-Card: nedcenc.exe -i custom.bin -e -o custom.raw You can use the dotcode printer from the devtools for printing, it can print dotcodes in raw or bmp format. Keep the DPI at 300, choose your card and your printer and print it! You could as well just convert your raw card into bmp (raw2bmp.exe -i card.raw -o card.bmp) and print that. So, I hope everything was clear enough, if there are still questions feel free to ask!
    4 points
  24. Looks like invalid pkrs values. https://github.com/pret/pokeemerald/blob/5d7c438efcd341c777c866a7eb3f8401f8548dc5/src/pokemon.c#L6036-L6058 The byte at 0x44 has "01", which decomposes to "strain 0, days 1". Can't get strain 0, and when it's cured (days elapsed), it will never remember it had pkrs. I simulated the numbers to generate a list of possible PKRS values: https://github.com/pret/pokeemerald/blob/5d7c438efcd341c777c866a7eb3f8401f8548dc5/src/pokemon.c#L5940-L5978 var list = new List<int>(); for (int i = 0; i <= 255; i++) { var val = i; if ((val & 0x7) == 0) continue; if ((val & 0xF0) != 0) val &= 7; val |= (val << 4); val &= 0xF3; val++; $"{i:000}: {val:X2}".Dump(); list.Add(val); } list.OrderBy(z => z).Select(z => $"{z:X2}").Distinct().Dump(); And here is the list of initial values: 12 23 34 41 52 63 74 92 A3 B4 C1 D2 E3 F4 Note how strain 0 and strain 8 are not generatable. === Did you hack in PKRS with a cheat?
    4 points
  25. Meanwhile I did some reverse engineering and I found the encryption/decryption algorithm, it's this function... unsigned int __fastcall PokemonRangerCrypt(int a1, unsigned int s_rand, int size, _DWORD *dest) { unsigned int i; // r5 unsigned int result; // r0 unsigned int rand; // ST04_4 unsigned int h_rand; // r0 for(i = 0; i < size/4;) { rand = 1566083941 * s_rand; // the initial seed is located before the decrypted/encrypted data h_rand = rand; s_rand = 1566083941 * rand; *dest ^= h_rand & 0xFFFF0000 | (s_rand >> 16); ++dest; // this increments by 4 (u32 data) ++i; } return result; } The initial seed for this comes right before the encrypted data itself... for example, the first two chunks include a header with the string "PKR-059 a00 ". Right after that (loc 0xC) there is the initial seed which becomes the first "s_rand" value, the encrypted data follows (at loc 0x10). The encrypted chunk size for the first chunk is 496 bytes, the 2nd chunk starts at location 0x200, size of this chunk is still unknown. We can't just loop through this thing from start to end and have to figure out where each chunk starts and hopefully their seeds are stored there as well, but I think this should be easy from here now and tests should reveal that... It's still unknown how the initial seed was originally calculated... (could be a checksum?). At least the two first chunks are sharing the same seed. It looks like there could be different initial seeds for other chunks, so if something doesn't decrypt properly watch out.
    4 points
  26. I know that this is an old thread and it's been over two years but I still wanted to inform you that I'm doing some research now. I just figured out that the flags are at location 0x0212E44A, setting each Special Mission's bit sets them back to "NEW!". in my case for example since I have all 4 missions in the game there are 4 bits (0-3), starting with bit 0 for the Manaphy Egg Mission and ending with bit 3 for the Mew Mission. I also learned that they originally planned 7 Special Missions. Edit: I just remembered that someone already figured this out. But it's a different location which is kinda weird...
    4 points
  27. Unusual bump. Here are some free codes. Please mention which code you used.
    4 points
  28. Version .

    4773 downloads

    This gift was given to players to commemorate the viewing of Pokémon M23: Coco. The serial code card was given away to the moviegoers at various Japanese movie theaters starting December 25, 2020. Players who somehow got the codes early were able to redeem the event a day earlier. Wonder Card ID #0110: Zarude (Dada) Gift Species Zarude (Dada) TID 201225 Distribution Serial Code Location a 2020 Pokémon movie Dates Dec 24 '20 to Mar 31 '21 PID Cannot Be Shiny Games SWSH Nature Adamant Ability Leaf Guard (1) Item Choice Scarf IVs EVs HP RND, 3x 31 IVs ALL 0 ATK DEF S.ATK S.DEF SPE Lv. 70 Moves (ITALIC means Relearnable) Jungle Healing Hammer Arm Power Whip Energy Ball Wishing Ribbon Lang Slot Mon's Lang Nickname OT Name OT's Lang JPN (default name) オコヤのもり JPN ENG (default name) Jungle ENG FRE (default name) Jungle FRE ITA (default name) Giungla ITA GER (default name) Dschungel GER SPA (default name) Selva SPA KOR (default name) 정글 KOR CHS (default name) 丛林 CHS CHT (default name) 叢林 CHT Multiples Redemptions Allowed Format Ver.2.0.0-14b, Post Updated Date:20201224_1347
    4 points
  29. Version 1.0.0

    5819 downloads

    Contains every legally possible egg in Sword and Shield, shiny. ZIP files for normal and shiny added 15/10.
    4 points
  30. To preface this: I think the video below is a great video, and it is pretty informative. However, people who do not know how to achieve ACE on Emerald may lose out. Anyhow, people would likely wonder/worry about how the event has not been known, or ask other questions about it. The point of this thread is to cover what is known regarding this Pichu event. (it's not about ACE) Video in question: Before I explain what this Pichu is, I need to do a brief explanation of WC3. Brief explanation of WC3 (for FRLG and E): Split WC3 sections: Wonder card data (wonder card text and checksum and other settings) and the wonder card script. [more detailed technical breakdown here] The wonder card script literally controls what the delivery person says, what flags get set, and what the delivery person gives. When the debugging versions of the games leaked, it was discovered that certain debugging wonder cards (such as Old Sea Map, Aurora Ticket, Altering Cave, a Pichu egg etc) were stored in the debugging game. It was also discovered that in the games, the wonder card script is stored separately from the wonder card header. (It was later discovered that the debugging games have a local distribution mode. The wonder cards can be found here) So what is this Pichu? 1) First angle of attack at the problem. Using the dialogue that the hipster-delivery person hybrid spoke, I was able to find the egg Pichu script. (just in case you wanna try it for yourself, be aware that Gen 3 text uses the character encoding) I compared the Pichu Egg script found in the final game, against the Pichu Egg script for debug wonder card (for Emerald). The image below is the comparison. Left data is script from the debugging wonder card, right data is the Pichu egg script taken from ENG Emerald game. Note: offset is 0x674D3D of Final game (ENG), 0x3E4 in size. Besides the offset pointers being different, the rest of the script are almost mostly the same. (If you're curious on how to identify offset pointers, it's B8 XX XX XX 08. For example, in the data of the right, it's B8 3D 4D 64 08. When you account for endianness, it points to 0x674D3D, as mentioned above) 2) Second angle of attack at the problem. The video linked to a pastebin with the relevant codes (useful if you wanna try it out). Comparing to the pastebin (https://pastebin.com/dFLaf2TB), if we ignore the 8 in that highlighted value below (could just be RAM address or something; I imagine ROM data is stored in RAM starting from 0x8000000) You can see that the highlighted value is the same value as the offset I found in (1) [this means the data I found is indeed the correct data] Conclusion/TL;DR: The Pichu Egg is merely a leftover script of a wonder card that was in the debugging versions of the game. There are other scripts that were leftover, such as changing the species in Altering Cave, getting Old Sea Map, getting Aurora Ticket, getting Mystic Ticket etc.
    4 points
  31. I suggest to use Visual Studio. Install it with the Xamarin extension. Clone the repo and open the .sln. Take your smartphone and activate the debug settings in the developer settings, then plug it in the PC and allow the USB debug. Your phone will be displayed in the run option. Select PKHeX.Android, build and run the project.
    4 points
  32. this is my baby lmfao fr went from 0-11k in a year with this save on yt. complete isle of armor and crown tundra galar tourney, footprints, main story, and more. hope u enjoy!! main
    4 points
  33. Version 1.0.0

    501 downloads

    Hi, guys if some one want's to have a complete curry dex in couple of minutes, here is how. Open your save in PKHeX, go to SAV/Block Data, choose "*Object KCurryDex", and import the correct .bin file to your game: "151 Charizard Class Curry Dex - Sword Cinderace and Dottler 12.13.2019 Hammerlocke Hills.bin" "151 Charizard Class Curry Dex - Shield Inteleon and Dottler 11.18.2019 East Lake Axewell.bin" You also need to edit the "campin" and "cooking" under Trainer Info of PKHeX, to make it legit, for my Data Blocks it should be: Sword - 2 times "campin" and 302 times "cooking". (cooked with 2 Pokemon all 151 curries twice). Shield - 2 times "campin", and 302 times "cooking". (cooked with 2 Pokemon all 151 curries twice). And also for your LEAGUE CARD "Curry Dex" entry, edit the "recipe" value to 151, and update it in a pokemon center. Save, and restore the save file back to your game. If you want to personalize your curry dex then, open the .bin file in a HEX editor and use this as a guide: In my opinion just edit: 1st Pokemon you Cooked with. 2nd Pokemon you Cooked with (But leaving Dottler is fine because you need to cook with a small pokemon to unlock the Small size). 1st and 2nd Place and Date of Cooking (Best solution to make them the same place and date for all 151 curries). In order to get your pokemon, place and date of cooking, just cook one curry with the chosen pokemon in your chosen place, or choose from existing one in your original "*Object KCurryDex", and replace all entries in my file (Use the "Replace" function in your HEX editor, to make it faster). And that's it enjoy. PS. For those who want to change the date here is an example: The date code is "77 13 0C 0D" (12/13/2019) in the "1st and 2nd Place and Date of Cooking" strings: HEX 77 = 119 (the game reads it like the 20 from 2019, for some reason, maybe it's like 1+19=20). HEX 13 = 19 (from 2019). HEX 0C = 12 (month). HEX 0D = 13 (day).
    4 points
  34. Various stores around Europe are about to release promo codes that allow users to redeem a Dynamax Crystal for a Gigantamax Centiskorch. Once used the Crystal, Centiskorch can be encountered at the Watchover Ruins. Source: Gamestop CH Gamestop DE Gamestop AT Gamestop IT Smyth Toys UK FNAC Stores SP PicWicToys FR Intertoys NL The wondercard has been uploaded to the latest BCAT and will be available on the Event Gallery as soon as the Event will be officially released. Wonder Card ID #0506: Dynamax Crystal Gift Here's what you got: ★Sgr6859 x1 | SWSH | Only One Allowed | 09/25/20 to 01/31/21 0506_Orion_GCentiskorch.wc8 ID Species Crystal Level Stars Host Catch Rate Nonhost Catch Rate Move 1 Move 2 Move 3 Move 4 Shield Thickness HP% 1st shield Extra Move 1 Ex move 1 priority HP% 2nd shield Extra Move 2 Ex move 2 priority Max # of moves Gender Nature Dy level Shiny? Ability? Game Entry Index HP IV ATK IV DEF IV SATK IV SDEF IV SPE IV Dy Boost 599 Centiskorch ★Sgr6859 35 4 Guaranteed 3 Fire Lash Lunge Coil Power Whip 3 45 Coil Last move for that turn 0 Splash Disabled 1 Random Random 5 Regular Odds Hidden Ability SH 7 31 31 31 255 255 255 1.9 Rewards: ID Species Crystal Stars Shiny? Game Rand Reward Entries Fixed Reward Entries 593 Centiskorch ★Sgr6859 4 Regular Odds SW Bottle Cap 2% Rare Candy 25% Figy Berry 80% Tamato Berry 80% Rare Bone 35% Nugget 35% Big Nugget 35% TR88 (Heat Crash) 100% TR41 (Blaze Kick) 100% TR55 (Flare Blitz) 100% Exp. Candy M x3 Exp. Candy L x5 Dynamax Candy x2
    4 points
  35. 5684 downloads

    This page contains several savefiles dumped from cartridges that were distributed a plethora of event pokemon directly from the Pokemon Center New York PCNY distribution hardware that recently surfaced. Hopefully it provides enough public satisfaction for everyone, while the preservation team undertakes this grand and lengthy task of hopefully enabling the software to become usable via emulation, as well as hopefully producing hardware mods for a publicly feasible physical method of distributing. This is our most major project by a long shot and will likely take quite some time, however now that everything is permanently in Project Pokemon's possession, any roadblocks toward the final goals would be on the technical side. Luckily the best minds are at work on each aspect of this project, so without revealing any further details in regards to that, have patience and remain optimistic. -------------------- For Generation III, a full box per campaign was distributed, with the TID for each incrementing from 00001 to 00030. The Ruby savefile is a male trainer so the OT names are all blue colored, and was loaded using the PCNYc memory card in Slot B of the NR GameCube. The Sapphire savefile is a female trainer so the OT names are all red colored, and was loaded using the PCNYd memory card in Slot B of the NR GameCube. Seven Gen 3 campaigns were preserved from the Slot A memory cards obtained. Each box in both savefiles have at least a few of every pokemon from the respective campaigns. For Generation II, three full boxes per campaign were distributed, with the TID for each incrementing from 00001 to 00060. This Gold savefile was loaded using the PCNYc memory card in Slot B of the NR GameCube. Four Gen 2 campaigns were preserved from the Slot A memory cards obtained. Each box will have at least a few of every pokemon from the respective campaigns, even those with normally extremely rare unlikely odds. -------------------- Generation III: Evolution Stone Campaign: 30 Aug 2003 - 4 Sept 2003 Pikachu Lv50 - Thunder Stone 25% Gloom Lv50 - Sun Stone 25% / Leaf Stone 25% Staryu Lv50 - Water Stone 25% ----- Monster Week 1 Campaign: 18 Oct 2003 - 24 Oct 2003 Cacturne Lv50 - 25% Duskull Lv25 - 25% Shuppet Lv25 - 25% Shedinja Lv50 - 25% ----- Campaign 1: 15 May 2004 - 22 May 2004 Houndour Lv5 - 50% Mareep Lv5 - 50% ----- Campaign 3: 31 July 2004 - Aug 6 2004 Azurill Lv5 - 20% / Soothe Bell 5% Wynaut Lv5 - 25% Gorebyss Lv20 - 25% Huntail Lv20 - 25% ----- Campaign 4: 7 Aug 2004 - 13 Aug 2004 Zangoose Lv18 - 20% / Quick Claw 5% Seviper Lv19 - 25% Milotic Lv35 - 25% Kingdra Lv35 - 25% ----- Campaign 5: 14 Aug 2004 - 20 Aug 2004 Armaldo Lv40 - 25% Sableye Lv18 - 20% / Bright Powder 5% Mawile Lv18 - 25% Cradily Lv40 - 25% ----- Campaign 6: 21 Aug 2004 - 27 Aug 2004 Machamp Lv30 - 20% / Choice Band 5% Ludicolo Lv20 - 25% Shiftry Lv20 - 25% Golem Lv30 - 25% -------------------- Generation II: Silver Cave Campaign: 1 Nov 2002 - 7 Nov 2002 Synthesis Tangela Egg - Normal 17% / Shiny 3% Low Kick Ponyta Egg - Normal 17% / Shiny 3% Low Kick Doduo Egg - Normal 17% / Shiny 3% Hypnosis Misdreavus Egg - Normal 17% / Shiny 3% Rage Larvitar Egg - Normal 17% / Shiny 3% ----- Union Cave Campaign: 8 Nov 2002 - 14 Nov 2002 Twister Staryu Egg - Normal 18.5% / Shiny 3.5% Metal Claw Krabby Egg - Normal 18.5% / Shiny 3.5% Sharpen Onix Egg - Normal 18.5% / Shiny 3.5% Swords Dance Goldeen Egg - Normal 18.5% / Shiny 3.5% Future Sight Lapras Egg - Normal 11% / Shiny 2% ----- Johto Legend Campaign: 15 Nov 2002 - 21 Nov 2002 Shiny Raikou Lv40 - 33% Shiny Entei Lv40 - 33% Shiny Suicune Lv40 - 33% Shiny Lugia Lv40 - 0.5% Shiny Ho-oh Lv40 - 0.5% ----- Celebi Present Campaign: 22 Nov 2002 - 28 Nov 2002 Celebi Lv5 - 98.5% Shiny Celebi Lv5 - 1% Shiny Mew Lv5 - 0.5%
    4 points
  36. The event is not out yet. I'll have the wonder card on site when it is out. edit: It is out now. However it'll take time for PKHeX to update. wait patiently.
    4 points
  37. Version 2.2.3

    45686 downloads

    The save file is fully updated with a new save file that contains all the Pokemon currently exist in SWSH. This includes both DLCs. Full Galar Dex [ Base Dex + Isle Of Armor + Crown Tundra ] There are some flags. Do check them but they're all minor flags Missing Pokemon as of now Victini, Volcanion, Diancie, Genesect [ Will add them when they get released ] Pokedex Main Galar Dex - Completed Isle of Armor - Completed Crown Tundra - Completed Main story - Completed Isle of Armor - Completed Crown Tundra - Main 3 quests were completed. Regis, Birds captured Side quests like Alolan Diglett hunting is still active
    3 points
  38. fixed in latest commit, ty 4 report https://github.com/kwsch/PKHeX/commit/2bfcdaf1481804eac779d0ca1b3037d695fbf379
    3 points
  39. Version 1.2.1

    5370 downloads

    PKHeX plugin to find and edit Feebas fishing spots in Gen 3 and 4. How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. Ruby, Sapphire and Emerald as well as Diamond, Pearl and Platinum are supported. Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). Credits Kaphotics for PKHeX. TuxSH for his extensive research about Feebas fishing spots (RSE, DPPt). suloku for his Feebas Fishing Spot tool that has inspired me to make this plugin. Source
    3 points
  40. I've fixed this in the latest batch of commits; just need to see if there's anything else that can be fixed prior to uploading a hotfix.
    3 points
  41. It's very hard to tell, especially if it was made shiny in the VC save before going into Transporter in the first place. Most Gen 1 Wild Pokémon can't be shiny, but since the game doesn't record a lot of data and Transporter sets the origin game to whatever VC game it was in right before Transporting, most could technically pass off as Gen-2-bred shinies. There's pretty much always an edge case that makes them technically possible.
    3 points
  42. Version .

    663 downloads

    This Pikachu has been released via serial code distribution to commemorate the 25th Anniversary Music event with guests of honor such as Katy Perry and Post Malone. Wonder Card ID #1636: Pikachu with Sing Gift Species Pikachu TID 210227 Distribution Serial Code Location a lovely place Dates Fe. 25 to Mar 25, 2021 PID Cannot Be Shiny Games SWSH Nature Random Ability Lightning Rod (HA) Item Light Ball IVs EVs HP ALL RND ALL 0 ATK DEF S.ATK S.DEF SPE Lv. 25 Moves (ITALIC means Relearnable) Sing Encore Celebrate Electro Ball Souvenir Ribbon Lang Slot Mon's Lang Nickname OT Name OT's Lang JPN (default name) GF JPN ENG (default name) GF ENG FRE (default name) GF FRE ITA (default name) GF ITA GER (default name) GF GER SPA (default name) GF SPA KOR (default name) GF KOR CHS (default name) GF CHS CHT (default name) GF CHT Only One Redemption Allowed Format Ver.2.1.0-1b, Post Updated Date:20210225_1425
    3 points
  43. Thanks for reporting; it's a regression. Egg moves for gen6+ have to be in the relearn moves list (unless it is a "shared" egg move via Gen8's mechanic, which this pk7 is not). I've been wanting to refactor the moveset validation for a while now... maybe soon It's now fixed in the development build; next release should be in the next day or so.
    3 points
  44. 3 points
  45. Version .

    603 downloads

    This Pokémon was distributed via serial code to players of Pokémon Sword and Shield at Pokémon Centers in Japan from November 1, 2020. The Pokémon was given during the user's Birthday month only if one brings valid identity document and a Nintendo Switch console with a copy of Sword or Shield. The present can also be redeemed by making an online request in the official Pokémon Center site. Starting from the 6th November, 2020 a new version of the card has been uploaded by Nintendo. The change made only regard the Set Nickname flag. Wonder Card ID #0122: Happy Birthday! Species Milcery TID 201101 Distribution Serial Code Location a Pokémon Center Dates Nov 01, '20 to Jan 31, '22 PID Cannot Be Shiny Games SWSH Nature Hardy Ability Sweet Veil (1) Item Ribbon Sweet IVs EVs HP ALL RND ALL 0 ATK DEF S.ATK S.DEF SPE Lv. 5 Moves (ITALIC means Relearnable) Celebrate Last Resort Entrainment Attract Birthday Ribbon Lang Slot Mon's Lang Nickname OT Name OT's Lang JPN マホミル ポケセン JPN ENG マホミル ポケセン JPN FRE マホミル ポケセン JPN ITA マホミル ポケセン JPN GER マホミル ポケセン JPN SPA マホミル ポケセン JPN KOR マホミル ポケセン JPN CHS マホミル ポケセン JPN CHT マホミル ポケセン JPN Only One Redemption Allowed Format Ver.2.0.0-12b, Post Updated Date:20201106_0003 Previous wondercard info:
    3 points
  46. Version .

    1359 downloads

    This gift was distributed as part of the Pokémon Get Challenge campaign. The gift codes can be obtained from participating products in Japan. Wonder Card ID #0127: Mythical Pokémon Genesect Gift Species Genesect TID 201120 Distribution Serial Code Location a lovely place Dates 20 Nov '20 to 30 Apr '21 PID Cannot Be Shiny Games SWSH Nature Random Ability Download (1) Item None IVs EVs HP RND, 3x 31 IVs ALL 0 ATK DEF S.ATK S.DEF SPE Lv. 60 Moves (ITALIC means Relearnable) Techno Blast X-Scissor Metal Claw Fell Stinger Classic Ribbon Lang Slot Mon's Lang Nickname OT Name OT's Lang JPN ゲノセクト ゲッチャレ JPN ENG ゲノセクト ゲッチャレ JPN FRE ゲノセクト ゲッチャレ JPN ITA ゲノセクト ゲッチャレ JPN GER ゲノセクト ゲッチャレ JPN SPA ゲノセクト ゲッチャレ JPN KOR ゲノセクト ゲッチャレ JPN CHS ゲノセクト ゲッチャレ JPN CHT ゲノセクト ゲッチャレ JPN Only One Redemption Allowed Format Ver.2.0.0-12b, Post Updated Date:20201120_1000
    3 points
  47. Version .

    1951 downloads

    This Charizard and a special Mewtwo for Pokémon Let's Go are redeemable through a local distribution in occasion of the screening of the Pokémon Movie 22: Mewtwo Strikes Back Evolution in Korean cinemas. Wonder Card ID #1007: 지우's Charizard Species Charizard TID 200930 Distribution Serial Code Location a Pokémon movie Dates Sep 30 to Nov 30, 2020 PID Cannot Be Shiny Games SWSH Nature Adamant Ability Blaze (1) Item None IVs EVs HP ALL RND ALL 0 ATK DEF S.ATK S.DEF SPE Lv. 50 Moves (ITALIC means Relearnable) Flamethrower Dragon Tail Slash Seismic Toss Wishing Ribbon Lang Slot Mon's Lang Nickname OT Name OT's Lang JPN 리자몽 지우 KOR ENG 리자몽 지우 KOR FRE 리자몽 지우 KOR ITA 리자몽 지우 KOR GER 리자몽 지우 KOR SPA 리자몽 지우 KOR KOR 리자몽 지우 KOR CHS 리자몽 지우 KOR CHT 리자몽 지우 KOR Only One Redemption Allowed Format Ver.2.0.0-11b, Post Updated Date:20201101_2112
    3 points
  48. Version .

    854 downloads

    This event was announced during the Crown Tundra premiere in September 29th, 2020. Starting from October 9th, this Pikachu can be redeemed with the code V0LTTACKLEP1KA. This is the fourth Hat Pikachu available through Mystery Gift on Sword and Shield. Wonder Card ID #1629: Pikachu (Sinnoh Cap) Gift Species Pikachu (Sinnoh Cap) TID 201023 Distribution Serial Code Location a Pokémon TV program Dates Oct 09 to Nov 30, 2020 PID Cannot Be Shiny Games SWSH Nature Hardy Ability Static (1) Item None IVs EVs HP ALL RND ALL 0 ATK DEF S.ATK S.DEF SPE Lv. 25 Moves (ITALIC means Relearnable) Thunderbolt Quick Attack Iron Tail Electroweb Extra Relearnable: Volt Tackle Classic Ribbon Lang Slot Mon's Lang Nickname OT Name OT's Lang JPN (default name) サトシ JPN ENG (default name) Ash ENG FRE (default name) Sacha FRE ITA (default name) Ash ITA GER (default name) Ash GER SPA (default name) Ash SPA KOR (default name) 지우 KOR CHS (default name) 小智 CHS CHT (default name) 小智 CHT Only One Redemption Allowed Format Ver.2.0.0-11b, Post Updated Date:20201101_2110
    3 points
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