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  1. evandixon

    evandixon

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    Kaphotics

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    theSLAYER

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    Nuren

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Popular Content

Showing content with the highest reputation on 01/17/21 in all areas

  1. Over the past few months, I and others have been working on a ROM editor for Pokémon Mystery Dungeon: Rescue Team DX. It's still very much a work-in-progress, but there's enough there to warrant a thread about it. This ROM editor has two target audiences: users and developers. For users, it's designed to be as easy to use as possible. Just give it your already extracted ROM (this will be made easier in the future), and follow the prompts. For developers, C# and Lua can be used to make more advanced changes, while being able to distribute your work to users, without making things any
    2 points
  2. If you have CFW like Atmosphere, you can use LayeredFS to have modded game files on the MicroSD card even if you're using a physical cartridge for the game itself. NXDumpTool can dump all the files you need straight into the LayeredFS directory, and it's this method that Sky Editor DX was designed to work with.
    1 point
  3. I'm assuming you're looking at one of my older WC6 trackers. Genderless, Random, Female, Male Same card for USA and EUR. So categorization is based on language, not region. If you're not looking to contribute events, nor to maintain our files (not that you have the rights to that), there's no real need for you to understand it. There's no such thing as "injecting legit wc". Did you mean legal? Well, depends on the region of the event. Read the first post of this thread. This is not a thread for people to ask for help relating injections.
    1 point
  4. 1. You are right! I pressed select while in-game to get the code to work from the 3rd attempt to work and it did! Many thanks! 2. 'Select' is the right button. Thanks for your time and your help. I learned a lot from this experience and I hope you did too!
    1 point
  5. You can browse the source code to see what properties are exposed for editing. https://github.com/kwsch/PKHeX/blob/bfd948ee2b38a30394123a5b018c4b3c25bafcab/PKHeX.Core/PKM/PK8.cs#L428 BattleVersion is an int, so you need to set a number rather than true/false. It's the same kind of value as Version, just indicating on what version it was made "Battle Ready" on (which wipes its relearn moves and resets the current moves).
    1 point
  6. Selecing BattleVersion in the drop-down tells you it's an int32, not a boolean. You need to set a version ID, same as the pkm's version.
    1 point
  7. PBR support just has minimal editing of stored data. If the community wants more editing functionality, they'll need to research and document where/how data is stored. PKHeX is open source; pull requests are accepted.
    1 point
  8. Thank you for this thread. It was such a nice journey
    1 point
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