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Showing content with the highest reputation on 06/24/19 in all areas

  1. 2 points
    I was going to ignore this thread, however as its been mentioned myself and others have this distribution i'll provide some context for current happenings. The above video was filmed by me and recently leaked (with my blessing) by someone in our event presentation team. Without going in to detail at this moment in time, we decided it would be a benefit for the above video to be "out there" based on information we had. The plan has always been to continue with tradition and release on Christmas day for the Pokemon community to enjoy, or sooner if a devcart with the distribution on turned up on Ebay before then. At the moment more than anything what you should take away is it’s extremely easy to re-write a GBA devcart, I can assure you the Doel Deoxys distribution wasn’t on that devcart when it came in to my posetion. We've speculated the GBA distributions that have been sold on Ebay over the last couple of years were reproductions, however have never been able to prove this until recently thanks to information provided by @Deoxyz before he retired. Things have been happening behind the scenes, so lots will soon be ready to share which will hopefully put an end to any reproductions been passed off as the real thing.
  2. 2 points

    Version .

    5 downloads

    This Super Secret Base allows users to farm for EXP, by battling the Gym Leader PPorg who has 3x Blissey. It can be located south of the Shoal Cave. Flying straight to Route 125 would land the player at the mini islet that hosts the SSB.
  3. 1 point
    Found the pointers to the wondercard in Japanese Diamond: 0x30BC20 points to 0x100100 0x30BC50 points to 0x100000 It doesn't look like there's any other pointer nearby. The first pointer seems to exists in US Diamond at 0x2FC7AC.
  4. 1 point
    Thanks to all the collected cartridges we learned of many things and determined the exact position of all the Mews and even more details about how they were generated and with this one we also learned about a new initial Seed which has lead us to the Seeds of a couple of more Mews. The Mews that were placed in the Team. I was thinking about reconstructing the missing Mews as we might never get a chance to get them otherwise, but the problem is we never understood about these Trash Bytes and what kind of data they originated from. I'm happy to announce that after a long time I was able to solve the puzzle and with this I was finally able to fully reconstruct the Mews. Missing Mystery Mews.zip Edit: The collection is finally complete!
  5. 1 point
    I think we should start finding a way to restore the save back to its original state. I found that the Pokemon Trades stat should be 82. Next I am going to try and see if steps and time should be reverted. One thing I am not sure is how the "Previously on your quest..." works. But that would be key to reverting the save back properly. Edit: Saves should be 240. Steps and TIme will be hard.
  6. 1 point
    Either Mew # 3 in Box 1 Slot 1 was the result of a trade, or they generated 5, moved #3, released the other 4, and generated another 5. This means there are a total of 430: 426 in the save, and 4 that were unreleased/deleted/unused. All of them are now on our Github page: FR - MYSTRY MEW (426) (R) Save 426 MYSTRY MEW (Individual PK3 Files) Unreleased/Deleted MYSTRY Mews
  7. 1 point
    BIG UPDATE All of the 426 Mews are finally together and even the mysteries about their placements are solved thanks to @Sabresite's newest findings. A completely new Set of 5 Mews was discovered with the initial seed 0x5E2B. In fact it appears Mew #1, #2, #4 and #5 of the Seed 0x6065 (which I reconstructed earlier and we believed them to be in the Party) were deleted in order to generate the new Set. This leaves number #3 of Seed 0x6065 (to be found in Box 1, Slot 1) the only Mew of its Set that was actually traded/distributed, so from now on the rest of the Set will be moved to the category of "Unreleased Events". This was confirmed by Sabresite based on some old collected data and while all 5 Mews of the new 0x5E2B set were traded, 4 of the 5 0x6065 Mews weren't, so they were not on the save file when it was ready for the Distribution. The most confusing part to me is "WHY?" but then I came to the conclusion that it must have been because of how the software works. It was edited with minimal effort and otherwise works much the same as the newer Multi Boot software we know. Before the generation it checks how many Pokémon are in hand and if it's greater than 5 it returns false without generating anything with the respective error code. For Mystery Mew they changed it to greater than 1 and in addition they returned from the modified GenerateMew Subroutine (Mystery Mew is basically Hadou Mew btw...) with the loop inside and after the return they add 5 instead of 1 to the Team Slot. When I reconstructed Mystery Mew for the research I was thinking too complicated first and wanted to do it in a way that is smart, convenient and works smooth and dynamically, but from what I see now having analyzed different revisions and code from NOA they like keep it simple. Where the loop starts and where it ends was a big question to me as it could have been in or outside of the main function, but it is definitely within the function. The srand function is in it and this would result in a reseed everytime you call it, so it is very clear that the loop starts after the srand() call and it ends with a recalculation for the Team Slot and i+1 which is checked against the number 5 to end the loop. The most important thing however is the static number 5 being added to the Pokémon Team Count after the return and this can only mean that the check before the generation was changed too, they just swapped the numbers. Obviously the software was planned to generate no less than 5 Mews and this means that they were forced to sacrifice 4 Mews to finally fill all of the 6 Party Slots. Huge thanks to Sabresite for resolving this. The case was already closed to me, so I'm really happy that he gave it another shot.
  8. 1 point
    This is a patch for the recently leaked debug version of Pokemon Diamond. It will translate the debug menu (just that) to English. Creator wants to be anonymous. POKEMON_D_ADAJ01_00_translated-debug.zip
  9. 1 point
    A repository for random distribution devices used across the years. Quick rundown of the images that we have presently Gen 1 (VC) UK VC Mew Redemption (and Save Restore screen on the distribution device!) JP VC Mew Redemption Gen 1 & 2 (Retail) Toys R Us security sealed Mew Cartridge and Gameboy Mew and Celebi Machine (and article) Spaceworld Mew screen (has different sprite than standard Mew) Gen 3 Pokémon Day 2004, Germany - Multilingual selection screen (Eon Ticket?) Aura Mew Distribution Device 10ANNIV/10 ANIV Distribution Device (Groudon GBA SP and Yellow GBA SP) Pokémon Festa 2005, Japan - Festa Metang Device and Redemption Mystic Ticket Distribution, Japan European Shiny Zigzagoon Old Sea Chart Redemption (device can't be seen) Gen 4 Crown Entei (Slot 2) Regigigas Cart and Redemption (Slot 2) Battle Festa, Diamond - Magmar (Slot 2) 10TH Deoxys (Slot 2) Misc. Distribution carts (User YoshiMoshi's collection photograph) Gen 5 Misc. Distribution carts (User YoshiMoshi's collection photograph) Gen 6 & 7 Various distribution 3DSes: Movie 18, Korea PC Birthday 2017, Japan Pop-up Store Charizard, Korea WCS Mew, Korea Eevee Friends, Korea Melemele Shiny Tapu Koko, Korea
  10. 1 point
    Ah I effed up. I guess I was too ready for summer...
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