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Showing content with the highest reputation since 11/30/16 in Posts

  1. 13 points
    Event Gallery Updates A few weeks ago, we introduced new sections to our Event Gallery for events from generations 1-3, and last week, we introduced the Unreleased/Beta Pokemon Data section to store files such as a Celebi that was on the Mystery Gift servers without being distributed (and was then later distributed on the Pokémon Bank), the partner Pokémon from the Diamond/Pearl Kiosk Demo, and the Totem Pokémon from Sun/Moon. Credit to @theSLAYER for organizing everything. We also could not have done this without the help of the community, so we are awarding those who helped some badges. Badges In the Project Pokémon forums, you may have noticed that some members have colored usernames and icons underneath their avatars. We refer to these icons as "badges", and they are awarded to users who have contributed something to the community. A full list of our badges, username colors, and what they mean can be found here. Today, we would like to recognize the contributions that some of our members have made toward our Event Gallery, and we are awarding them the following badges: Event Contributor @argus1963 and @BLACKBIRD have earned this badge for helping out with Gen 7 events, and @Real.96, @HaxAras, @Deoxyz, and @InsaneNutter have earned it for helping out with Gen 3 events. @ajxpk has earned this badge for providing events for legality checking. Also @Gold Ursaring slipped through the cracks and never got a badge for contributing PCNY event Pokémon from Pokémon Crystal. Better late than never, I guess. Image Contributor @HaxAras, @argus1963, @BLACKBIRD, and @katsuya have earned this badge for providing things such as photos of events and on-screen distribution text, which are being used in our Event Gallery. Game Save Researcher @ajxpk, @suloku, and @BlackShark have earned this badge for helping research the structure of Gen 3 event files (technically suloku already had it, but we're recognizing him anyway). RAM Researcher @jojo12100 and @thaleskpl have earned this badge for dumping unused and unobtainable Pokémon for our new Unreleased/Beta Pokemon Data section of the event gallery. If we left anyone out, or if you know of anyone who deserves a badge, let us know by nominating the user in the User Ranks thread or by sending me a private message. If you have badges that give different username colors, PM me if you'd like the display color to be changed. Front-Page News I would like to once again bring attention to our User-Submitted News forum, where topics you post can reach the front page to be seen by all. This is open to all topics related to Pokémon hacking, and is a great place to bring focus to things including cool research and editing program releases/updates. We also have an open staff position or two on our News Team. Look here for information about how to apply if you're interested.
  2. 8 points
    For anyone on the fence with contributing I know Deoxyz has personally invested a lot of his own money (were talking $1000's) in both the 10ANNIV and Aurora Ticket Distribution then released them for free asking for nothing in return. In addition he was the one who got us a distributed set of the French, German, Italian and Spanish 10ANNIV Pokemon, along with the Aura Mew in English, French, German, Italian and Spanish for the GEN 3 event save myself and HaxAras has spent a lot of time on last year. Something we learned a lot later on that the research team here didn't even have these Pokemon. So needless to say if you value these old, rare Pokemon event's and want to see people enjoy them now and in the future it's well worth donating anything you can justify in my opinion. Sadly these old events are usually hoarded away in private collections never to be seen again, when a chance to obtain them comes up its often very costly unfortunately, Deoxyz has absorbed this up front on PayPal credit, however this and anything in the future is only going to be viable if the community comes together to make it happen. If this comes off their is also another event in the works, which has been for many months now. This is close to been finalised too, so this year could potentially be another good year for GEN 3 events.
  3. 8 points
  4. 8 points
    I'll be paying serious money for any and all carts that I buy in the future as well. I don't care about the perceived value of something in somebody elses collection or the value to some seller. Information should be free and public. Any and all distribution devices I ever buy, I will be making public. The only reason I haven't dumped my DS distribution carts is because I currently do not have the means to do so. I have massive respect for Metropolis both for their Gen 1-3 conversion tool as well as their offer to dump the modified ROM. If they spent a ton of money on it and care about the value, that's their business. I'll be spending whatever it takes to get one of these ROMs and dumping it no matter what. That's been my plan since I first learned about them in 2012. The only thing I care about is preservation. If it's the real thing or a 20$ cart. I guess we will have to find out. As for making it public. I can't control what scumbags do on Ebay or uneducated people buy on that website. They should do research before buying something like that.
  5. 7 points
    BIG UPDATE All of the 426 Mews are finally together and even the mysteries about their placements are solved thanks to @Sabresite's newest findings. A completely new Set of 5 Mews was discovered with the initial seed 0x5E2B. In fact it appears Mew #1, #2, #4 and #5 of the Seed 0x6065 (which I reconstructed earlier and we believed them to be in the Party) were deleted in order to generate the new Set. This leaves number #3 of Seed 0x6065 (to be found in Box 1, Slot 1) the only Mew of its Set that was actually traded/distributed, so from now on the rest of the Set will be moved to the category of "Unreleased Events". This was confirmed by Sabresite based on some old collected data and while all 5 Mews of the new 0x5E2B set were traded, 4 of the 5 0x6065 Mews weren't, so they were not on the save file when it was ready for the Distribution. The most confusing part to me is "WHY?" but then I came to the conclusion that it must have been because of how the software works. It was edited with minimal effort and otherwise works much the same as the newer Multi Boot software we know. Before the generation it checks how many Pokémon are in hand and if it's greater than 5 it returns false without generating anything with the respective error code. For Mystery Mew they changed it to greater than 1 and in addition they returned from the modified GenerateMew Subroutine (Mystery Mew is basically Hadou Mew btw...) with the loop inside and after the return they add 5 instead of 1 to the Team Slot. When I reconstructed Mystery Mew for the research I was thinking too complicated first and wanted to do it in a way that is smart, convenient and works smooth and dynamically, but from what I see now having analyzed different revisions and code from NOA they like keep it simple. Where the loop starts and where it ends was a big question to me as it could have been in or outside of the main function, but it is definitely within the function. The srand function is in it and this would result in a reseed everytime you call it, so it is very clear that the loop starts after the srand() call and it ends with a recalculation for the Team Slot and i+1 which is checked against the number 5 to end the loop. The most important thing however is the static number 5 being added to the Pokémon Team Count after the return and this can only mean that the check before the generation was changed too, they just swapped the numbers. Obviously the software was planned to generate no less than 5 Mews and this means that they were forced to sacrifice 4 Mews to finally fill all of the 6 Party Slots. Huge thanks to Sabresite for resolving this. The case was already closed to me, so I'm really happy that he gave it another shot.
  6. 7 points
    The Mew contained in this Pokemon Blue save file is legit and was obtained from a ToysRus distribution in 1999. The first 1,500 customers at each Toys "R" Us store around the United States received a special 'Peel & Win' sticker card on November 26, 1999. 200 at each store contained the text "Caught Me!" underneath, which allowed players to receive a Mew from December 8 to 12, 1999. Legitimate Mews for GEN1 Pokemon games are extremely rare these days, due to the fact the save games on Pokemon Red, Blue and Yellow game cartridges get erased when the battery inside the game cartridge runs out. Luckily wilykat from the EverDrive forums had backed has save game up so was able to share this rare Pokemon GEN1 event Pokemon with us. Download Pokemon GEN1 Legit Mew Save From 1999 Read More on Pokemon GEN1 Events at Bulbapedia
  7. 7 points
    Project Pokémon does not support or condone cheating at the expense of others. While this community contains research, information, and utilities allowing people to alter the games' behavior or create their own Pokémon, we do not agree with using them against players who are unaware that significantly hacked* Pokémon are in use because they are an unfair advantage and can ruin everyone's online experience. This includes, but is not limited to, Random Match-up and Tournaments. We also do not support the distribution of hacked Pokémon through trading with unsuspecting players. This includes, but is not limited to, the GTS and Wonder Trade. What we do allow using cheats or significantly hacked Pokémon for: Private Collections In-Game Use Battling with friends locally if they are aware that your Pokémon are hacked Battling with friends online if you have exchanged Friend Codes and they are aware that your Pokémon are hacked What we do not allow using cheats or significantly hacked Pokémon for (will result in infractions if you do any of these): Online battles against unsuspecting opponents Random Match-ups Trading with GTS Trading through Wonder Trade What we especially do not allow using cheats or significantly hacked Pokémon for (will result in an instant ban if you do any of these): Tournaments (official or otherwise) Users asking for or knowingly providing cheats or significantly hacked Pokémon for use with online play will receive official warnings, as well as users participating in such discussion. If you see anyone who's clearly cheating, please report the post, and a staff member will take care of it as soon as possible. Please help us keep everyone's online experience as clean as possible by using hacks responsibly. *Please note that when we say "significantly hacked", we mean that a Pokemon's immutable state has changed. Any illegal Pokémon (that is, any Pokémon that cannot ever be obtained using official methods) is also considered "significantly hacked". If official legality checks determine a Pokémon of yours is hacked, then it qualifies as "significantly hacked", and falls under the policy outlined above. Examples of edits that define significantly hacked Pokémon include: Species PID IVs (At least, until Sun/Moon are released) Sun/Moon hyper training doesn't modify IVs Poké-ball OT What is not considered "significantly hacked" includes shortcut-ted efforts, clones, or any edits that could be made in-game using official methods. Examples of edits that do not count as significantly hacked: Maxed out EVs (but not over the maximum) Experience Egg steps Changing an ability using an Ability Capsule Legal form changes Legal move combinations Modifying Events to work on Wonder Trade/GTS (Example: Removal of Ribbons from Event Pokémon) While I think the description above covers everything, if you have any questions about what counts as cheating, feel free to PM a moderator (like me).
  8. 6 points
    Why should we let scammers dictate what the legitimate users can or can't have? That and you pretty much just admitted it yourself that "all distribution carts on ebay" are already fakes, so how much more harm can it do? If every cart on ebay was genuine then perhaps having the rom publicly available anywhere online could open up the doors for people to do that. But if they're "already all fakes" then it doesn't matter because they're already doing it anyway. Besides, they don't even need it to be public, because they can just get a hold of a genuine one, dump the rom, keep it for themselves, and just make a bunch of fakes for ebay anyway. I mean, did you think they'd really just sell theirs? It's easy enough to dump GBA roms and save files that they would be stupid not to dump those before selling so that they could re-use it themselves afterwards. We went over this already with the Mew saves, making it publicly available only hurts the scammers. As for the people who paid serious money for what they hope is a genuine cartridge, I don't think it should matter if a rom is available online, because hey who cares, they have the actual physical thing. Unless every download of the rom creates a 100% genuine distribution cartridge out of thin air, they're not really losing anything. This was a little bit different with the Mew cartridges, because the save files can definitely be used to produce indistinguishable and for all purposes genuine Mew distro cartridges, but for 10 Anniv distro carts that isn't really the case.
  9. 5 points
    Hey all! This thread will be used to preserve and figure out how data works for the Gen II games. Here is what has been documented. Pokemon Gold/Silver: (International) (Japanese) (Korean) Pokemon Crystal: (International) (Japanese)
  10. 5 points
    I was going to ignore this thread, however as its been mentioned myself and others have this distribution i'll provide some context for current happenings. The above video was filmed by me and recently leaked (with my blessing) by someone in our event presentation team. Without going in to detail at this moment in time, we decided it would be a benefit for the above video to be "out there" based on information we had. The plan has always been to continue with tradition and release on Christmas day for the Pokemon community to enjoy, or sooner if a devcart with the distribution on turned up on Ebay before then. At the moment more than anything what you should take away is it’s extremely easy to re-write a GBA devcart, I can assure you the Doel Deoxys distribution wasn’t on that devcart when it came in to my posetion. We've speculated the GBA distributions that have been sold on Ebay over the last couple of years were reproductions, however have never been able to prove this until recently thanks to information provided by @Deoxyz before he retired. Things have been happening behind the scenes, so lots will soon be ready to share which will hopefully put an end to any reproductions been passed off as the real thing.
  11. 5 points
    This program is a mass editor for every Pokémon file you can open or create with PKHeX, so that you don't have to do it for several Pokémon manually. Originally this idea came up here: http://projectpokemon.org/forums/showthread.php?44675-PKM-mass-editor and got then realized by me But let's show pictures and not words: It's really simple: You just drag and drop the folders or files that should be edited into the free space Click on the changes you want to apply and configure it as much as you want After you configured everything the way you want it, you just click the big "Mass Edit" button and your Pokémon have been edited Since "Manage Attachments" won't work for me, here is the download link: https://github.com/FullLifeGames/Mass-Editor/blob/master/bin/Release/Mass%20Editor.exe?raw=true (Here is the download link for the Gen 6 version: https://github.com/FullLifeGames/Mass-Editor/blob/master/bin/Release/Gen 6 Mass Editor.exe) How does this work?: I use C# and this whole tool is based off PKHeX's source if you really are interested in it, here is the source code: https://github.com/FullLifeGames/Mass-Editor Thanks to vinnycl for supporting and testing and credits to SunWukong for the idea!
  12. 5 points
    The pk2 structure is identical to the final games. Basically a pk2 looks like this. General PK2 Structure 0x00 0x01 0x01 Species ID 0x02 0xFF 0x03 - 0x32 Pokemon data https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_Generation_II 0x33 - 0x3D OT 0x3E - 0x48 Nickname As you may know OT names and nicknames are stored separately from the rest and the first 3 bytes are not present in the save file. This is also the case for the demo. For the save file the offsets are as follows: 0x2000 Party Pokemon count 0x2001 - 0x2007 Party Pokemon species IDs (+ 0xFF as terminator at the end of the list) 0x2008 - 0x2007 Party Pokemon (30 bytes) 0x2128 - 0x214B OTs (6 bytes, 0x50 as padding bytes) 0x214C - 0x216F Party nicknames (6 bytes, 0x50 as padding bytes) In the RAM you will find the same structure starting with the party Pokemon count at 0xD6AA.
  13. 5 points
    Normaly, distributing ROM hacks for NDS ROMs involves an XDelta patch applied to the entire ROM. 3DS hacks usually involves tedious ROM extraction and file replacement. Patches applied to the ROM as a whole do not support multiple regions of games, and tedious ROM extraction and file replacement is a chore. DS ROM Patcher aims to fix that: a single easily-distributable zip file contains everything that's needed to apply a hack to a ROM. The supported input and output formats are the same as in my .Net 3DS Toolkit: 3DS, CIA, Hans, and Luma Layered FS. Instructions for creating and applying hacks can be found at the GitHub Readme page. Requires the .Net Framework 4.6.2. Download: GitHub
  14. 5 points
  15. 5 points
    It's that time of year. Pokémon Ultra Sun and Ultra Moon datamining has begun. To start, @SciresM has extracted the following resources: Game Text Story Text Egg moves Encounter tables Level up moves Personal entries Trainers Tutor moves Pokemon with Shiny and Alternate forms This article will be updated as new information is found. The link below contains the research done so far: https://projectpokemon.org/research/usum/ Warning: SPOILERS ahead (Only Links given right now to avoid lagging spoiler tags from accidentally revealing itself). Island Scans Data (note: Time and location data are not yet discovered) View full article
  16. 5 points
    I'd change that to "I don't have the skills", but it seems someone has already covered the difficult part!: http://forums.glitchcity.info/index.php?topic=7861.0 Basically, it's a custom rom that gets sent over to GBA and does stuff to the savefile. The example changes the player name's first letter to "z", but adding a pokémon to the party/first slot would be easy. The only thing really missing would be pokemon generation algorythm, the downside is that this uses gamecube/wii connection, but maybe doing it over two GBA wouldn't be that difficult for someone familiar with GBA development. Edit: I think it does alter the savefile in RAM, so changes only apply if the player runs the game and saves afterwards.
  17. 5 points
    Apart from the fact that doing so would be devastating to people like Metropolis who paid serious money for the distribution system, all 10ANNIV distribution carts (carts, not devices) that have appeared on ebay over the years are custom flashed ROMs into Nintendo dev carts. What I'm saying here is that if you have just the cartridge from the event, the chances are it contains a modified ROM that distributes legit 10ANNIV events and not the ROM untouched. There are some collectors who buy cheap Nintendo dev/prototype cartridges, like a dev cart for an unfinished Catwoman demo for example, for ~$20 and they flash rarer ROMs into these carts and sell them online for 10x prices. This piece of information comes from collectors of the AssemblerGames forums. Last but not least, making a ROM like that public, would have the same results on the ebay world as the Mystry Mew saves did. Casual eBayers who have no idea what Project Pokemon is as a site, would have no idea if they bought public or not distro devices.
  18. 5 points
    Wow, a lot of feedback built up while PP was supposedly down. I'll get back to all you guys soon but I'm a little busy with work and a guide for a game I'm trying to hammer out at the moment. It's great to see the continued support from everyone even after release. And nice to see you again HaxAras
  19. 4 points
    Hi, I open this little thread to reference all possible hints of Gen8 in Alola. I noticed 3: -Backpacker Perdy which you can find in Vast Pony Canyon which speaks you about explore the world after your island challenge in USUM and says "There are so many undiscovered Pokemon" -The dark Granbull in the police station -The guy speaking about a sandman Pokemon in Iki Town (a future Ground/Fairy Pokemon?) Artwork of Fakemon Zable from ???
  20. 4 points
    Meaning 9 different scenarios (Wii, GameCube, emulator, each in PAL, NTSC and PAL60), of which 3 (the emulator ones) have only an academic purpose, while 6 are actually related to actual possible legit gameplay. I can help in a few months, but this is gonna be a LOT of work ? EDIT: PAL60 isn't supported, but NTSC 480p is. However, that should not be any different from 480i regarding timings, so we're down to NTSC/PAL on GC and Wii
  21. 4 points
    No and i doubt i'll be alive at your specified time frame op, but in the off chance i am then i'd prolly be yelling at kids that approach me with their absurd super high tech phones like "back in my day we bought a game for full price and used our skills and wits to complete it!" and whip out my belt when my own kids ask for microtransactions or whatever the new stupid gimmicky shit is then
  22. 4 points
    I generally don't watch a lot of gaming related content on YouTube, however one channel i'm subscribed to is Trainer Tips which is interesting if your in to Pokemon Go. I find the video's interesting where Trainer Tips goes to different places around the world to play with locals in that area. In particular I like the video where he goes to Singapore to play with Brandon Tan, it's an eye opener just how hardcore some of the players over there are.
  23. 4 points
    EVERYTHING. For starters, look at the dex: edit: Screenshots of dex entries:
  24. 4 points
    Last September, Project Pokémon held an art competition in order to update the branding art for its social media pages, Patreon and eventually, incorporate the design into the site theme. Submissions were excepted until October 13, 2017. After the submission period ended, voting came next. The competition included; BlackShark, wrathsoffire76, theSLAYER, Jovie and Got_Eevees. The community was given approximately one month to cast their votes. On November 16, 2017, the winner of the art competition was announced on the Portal. BlackShark and wrathsoffire76 tied for second place with just four votes each. Jovie’s art received 16 votes, making Jovie the winner. Today, Jovie impressed Project Pokémon staff with a new variant of the original winning submission. We applied Jovie’s art to the default site theme for all to enjoy! Again, thank you @Jovie for your contributions to Project Pokémon! View full article
  25. 4 points
    So, yeah, I found a fun new Pokemon forum, while randomly surfing Pokemon pages in general, and made sure I joined I'm actually a long time Pokemon fan, I got into the franchise around the age of 12 (i'm a young woman now; haven't really bothered stating my age in my profile, not yet, though). You can call me CorniFan (my name here); Or "Jirachu" (my pokemon forum username i've used in general for years). Korrina is my most favorite Pokemon character ever and I have a serious crush on her (and trust me I daydream about her a lot too lol). I don't seem to get picked on for liking her too much, dispite her being female, not real, ext, thankfully. I have aspergers syndrome too so she's my 'special interest' right now that seems to keep me feeling calm and happy nowadays For years before I became a Korrina fangirl (which is a more resent thing, mind you) I have had depression a lot; due to my autism and general confusion about the world. I'm glad I finally found something that helps me. But, outside Korrina, I really do enjoy Pokemon in general; The battles, the cute characters, the music, the stories, the gameplay, ext.....its all just so awesome to me. Pokemon is my most favorite franchise ever really And being into Korrina in general has helped me feel more 'in touch' with that again too I hope we can all be friends and I enjoy it on here a lot! (and, yes, i've watched her anime arc several times now x3)
  26. 4 points
  27. 4 points
    I took the very first value in HxD (block 00 in offset 0) and changed it to 01, but after opening in PKHeX and saving, my checksum did not change. Why would this be? And thanks! EDIT: I did, however, get the checksum to 00 F5 by changing my TID to 44405 (and keeping my SID the same at 40171). How can I tell if this is a valid TID/SID combo given the vast amount of seeds that could be obtained with a live battery? The only way I can think of is to search each minute of each hour of each calendar day, which is impossible. EDIT2: I got the checksum to 00 F5 by changing my game time to 5 hr 26 min 30 sec. EDIT3: I GOT IT! Thanks everyone for all your help!
  28. 4 points
    Based on existing RAM Dumps, I've made a mini program to easily dump the WC7FULL out of the ram dumps! So far it only reads from the same addresses, and works with the RAM we got from ROC previously! edit: it's been updated for more dynamic searching.
  29. 4 points
    Hey! I founded pokeCalcNTR for Gen 7 RNG. Tomorrow my team is releasing the tools needed for Gen 6 RNG along with guides! Get your games ready - it's finally here!
  30. 4 points
    Fixed. If this affects anyone else, or if anyone has multiple badges and wants the primary one changed (so the username color changes), just let me know.
  31. 4 points
    There has been something bothering me for a long time: there's no GB emulator with infrared link support. It is understandable, as not many titles use that function and even then it's a really minor feature and doesn't really hinder gameplay. For Gen 2 pokémon games the feature was really minor, but it still provides things that can currently only be obtained either via real hardware or emulating pokemon stadium 2 and the transfer pack. I would normally prefer IR emulation over savegame editing, but for the Gen 2 pokémon games we have something not available for other IR games: full disassemblies: https://github.com/PikalaxALT/pokegold https://github.com/pret/pokecrystal Since we have the disassemblies, we can know exactly how the IR connection works, which data is sent, which data is expected to be received and how the connection alters the savegame. I don't exactly know asm language, but someone who does could write a program that given two savegames from GSC as input simulates the IR connection between them. By simulating I mean mantaining the 5 trainers per day limit, same random chances to get each item/decoration, etc. I think it would be great to have such a program. At the very least if someone knows asm I would like him to tell me exactly what is changed in the savegame after the transfer, since while my ideal would be a simulator program, adding editing capabilities to pkhex would also be nice (decoration and the trainer house at viridian city). This is what I understand from the gift connection: - Randomly, item or decoration is selected with 50% chance. - Randomly, a slot is selected. It seems some slots are rarer than others (can't really understand the code). - Some trainer and party data is sent for the trainer house (I would need to know the data exactly) - OT ID is stored to prevent another transfer with the same trainer. - Trainer and party data is stored at trainer house. - Gift is stored to be received at pokemon center. This is my rough understanding of the disassembly, but I'm missing things for sure, so propper understanding of the process data-wise would be great if someone is able to provide it. ps: pokémon pikachu color apparently can always send gift, I suspect this is due to it sending ID 00000, but something else might be in place in the connection, like a direct skip of the 5 trainer a day limit.
  32. 4 points
    I am a native English speaker, but I study French on the side. One day, I thought to myself, "Why not try playing Pokémon Mystery Dungeon in French?" So I did. I started with Explorers of Sky, and there's not really much to say about it besides practicing reading a foreign language while learning one really helps. When Pokémon Super Mystery Dungeon came out, I lost interest in that playthrough and moved on. While the French Explorers of Sky (Explorateurs du Ciel) was pretty straightforward translation that said more-or-less the same thing as its English counterpart, in Super Mystery Dungeon (Pokémon Méga Donjon Mystère) it's clear that the team took a few liberties... and it worked out great, especially in comparison to the English translation, where at some points there's obvious errors in translation. I'm going to point out a few of my favorite differences, including the English text, the French text, and my best loose translation of the French text back into English (literal translations are hard to read, so oftentimes loose translations are better). This post contains unmarked spoilers. Stop reading now if you have not played the game and want to avoid spoilers. 1. Realizing you're a child English Nuzleaf: Why, your childish pranks even got me caught up in your mess, I reckon! Hero: (Childish pranks? Do I look like a child or something to the Pokémon in this world...?) French Pifeuil: Heu là ! Avec tes bêtises, me v'là embringué dans des histoires de gamin ! Héro: (De... de gamin ? Est-ce que je suis un Pokémon enfant, dans ce monde ?) French -> English Nuzleaf: Why, your nonsense got me caught up in the business of a child! Hero: (Of... of a child? Am I a Pokémon child in this world?) This difference is a minor one, but shows that instead of simply looking like a child, you've become one. Gates to Infinity's English translation did the same thing: you think to yourself about how you look like a Pokemon, rather than thinking how you've become one; however, I don't know off-hand what the French version says. 2. Entering Foreboding Forest English Pancham: [To hero] Where'd you come from? You're not from the village. Pancham: What's the matter? Skitty got your tongue? Shelmet: Well, no one's gonna understand you if you don't ever speak up. French Pandespiègle: D'où tu sors ? T'es pas un gamin du village, ça c'est sûr. Pandespiègle: ... Bah alors ? T'as perdu ta langue ? Escargaume: Tu sais, y'a un truc qu s'appelle « communiquer ». C'est pratique. French -> English Pancham: Where did you come from? You're not a child from the village, that's for sure. Pancham: ... So? Have you lost your tongue? Shelmet: You know, there's this thing called "communication". It's useful. It took an extra few months for the European version to be released, presumably to perfect the non-English translations. I say it certainly shows with things like this. 3. School Life: Evolution English Audino: All right, children! It's time for health class. Audino: Today we will be learning about evolving. Shelmet: What? Evolution?! Partner: Isn't that, like, maturing quickly? Pancham: What are you talking about? Don't you know what Evolution is? Pancham: Evolving just means that you get bigger. I for one want to get bigger. Audino: Well... That's one way to sum it up, yes. Goomy: What? We'll get bigger?! Audino: It's not only your bodies growing larger, though. It causes many other changes. Audino: Evolving does bring you closer to being an adult... so in that sense... Audino: [Partner]'s assumptions are not entirely off base. Deerling: (What's that supposed to mean?) French Nanméouïe : C'est l'heure du cours de sciences ! Nanméouïe : Aujourd'hui, les enfants, je vais vous parler de l'évolution. Escargaume: Lévo... l'évolu-quoi ? La Partenaire: L'ébullition ? Genre quand ça bout et qu'il y a des bulles ? Pandespiégle: Pfff, n'importe quoi ! T'es complètement à l'ouest ! Pandespiègle: L'évolution, c'est quand tu deviens un grand Pokémon balèze ! Ça me fait trop envie ! Nanméouïe: Hé bien... oui, on peut voir ça comme ça. Mucuscule: C'est vrai, on peut devenir plus grand ? Nanméouïe: Oui, sauf que l'évolution ne concerne pas que la taille, mais aussi bien d'autres aspects. Nanméouïe: Elle permet en quelque sorte de devenir adulte... Votre corps bouillonne... Nanméouïe: [La Partenaire] n'avait pas tout à fait tort en parlant d'ébullition, en fait ! Vivaldaim: (Je ne vois pas trop le rapport, mais si Madame Nanméouïe le dit...) French -> English Audino: It's time for science class! Audino: Today, children, we're going to talk about evolution. Shelmet: Evo... evolu-what? The Partner: Boiling? Like when it boils and there's bubbles? [Note: the difference between the words for "boiling" and "evolution" is the same as the difference between "b" and "v"] Pancham: Pfff, whatever! That's completely wrong! Pancham: Evolution, that's when you become a big strong Pokémon. That makes me want to evolve too! Audino: Well, yes. One could see it like that. Goomy: That's true, you can become bigger? Audino: Yes, except evolution is not just about size, but also a bunch of other aspects. Audino: It allows you in some way to become an adult... your body boiling/seething... Audino: [The Partner] is not entirely mistaken when talking about boiling, in fact! Deerling: (I don't see how that relates, but if Mrs. Audino says so...) This is probably my favorite. Too bad this joke just doesn't work in English (and that the English translation team missed out on opportunities like this). 4. School Life: The Temperature English [The bell sounds] Goomy: Phew! I thought today would never end! Pancham: It's a real drag lately, huh? And it's been so crazy hot all the time. The Partner: Yeah. When it gets this hot, I feel feverish and my brain gets flunky! Shelmet: Your brain gets "flunky," huh? More like you're kind of flaky, [Partner]! Espur: [Partner], I don't think that's the word choice you were going for. French Mucuscule: Pfiouuu, c'est enfin fini ! Pandespiègle: J'suis trop crevé... Vous trouvez pas qu'y fait super chaud ? La Partenaire: Ouais... Il fait vraiment chaud, c'est la faute du « réchauffage climatique » ! Escargaume: Bouahaha ! Mais quelle gourde ! Elle sait même pas parler correctement ! Espur: Mais non, [Partner], on dit le « réchauffement climatique ». French -> English Goomy: Phew, it's finally here! [Summer vacation] Pancham: I'm so exausted... Do you not find that it's super hot? The Partner: Yeah, it's really hot; it's the fault of "global reheating"! Shelmet: Hahaha! What a blockhead! She doesn't even know how to speak correctly! Espur: No, [Partner], it's called "global warming". As an inexperienced French reader, this is the same kind of mistake I'd probably make. Note the difference in the suffix of "réchauffage" and "réchauffement". "-age" is more in the context of cooking, while "-ment" is what she meant. Also, in case you didn't know, the French translation assumes the player to be male and the partner to be female (hence Shelmet referring to the partner as "she"). This is because there's not that much wiggle room to control what the characters say in response to the gender of the player and partner. Items Most of the item names are more-or-less the same in both languages. A few of the emera's stand out. The Type Bulldozer is an "Ignore-Type", which doesn't sound as cool in my opinion. They make up for it by making the Toughness Emera the "Esprit Tenace", or Tenacious Spirit, which is way cooler. There's various other differences, but these stood out to me. Overall, both translations do the game justice, and the partner is just as adorable in both. ("[Hero]! Good mor-ning!" and "Ohé, [Héro] ! Coucooou !"). Hopefully this was an interesting read. If anyone who's more experienced in French found I made any mistakes in the translations, feel free to let me know. [Upon learning the Nexus is destroyed regularly] English: "(From what I saw yesterday, I can imagine...)", French: "(Eh ben, la vie n'est pas facile pour ce pauvre Pilier Atlas...)", French->English: "(Oh, well, life is not easy for the poor Pokémon Nexus)".
  33. 4 points
    The purpose of this thread is to discuss, document and make public the resources available for RNG manipulation in Gen 7. Gen 7 RNG manipulation Ressources: RNG Calculators: wwwwwwzx's SMEncounterRNGTool Quandra’s PokemonSunMoonRNGTool For Mac users, jasenyoface has kindly made available a Wine bundle (v2.10a) for Quandra’s calculator, which can be downloaded here. NB.: You will require a timer for stationary and gift pokemon RNG manipulation. For Windows users, EonTimer is recommended. As another alternative, both Windows & Mac users can use emtimer (jap.). ***NEWS*** A port of wwwwwwzx's SMEncounterRNGTool and Quandra's PokemonSunMoonRNGTool is curently in development for web browsers. This will allow almost any device with a browser to run these calculators. It’s being developed by the same people who made pokeCalcNTR. You can access the project’s official GitHub link here. Other useful RNG manipulation tools: pokeCalcNTR is an overlay plugin that allows the user to view in real-time IVs, Nature, Seed, frames and much more in Sun & Moon. Plans are being made to make it compatible with Gen 6 as well. Do note however that in order to run this plugin you will require CFW, FBI and NTR Selector to be installed on your console. Also, you will need to have your copy of Sun or Moon on the latest firmware 1.1 in order for pokeCalcNTR to properly display the initial seed and current frame (otherwise “initial seed" will incorrectly be stuck on 0 while frames will remain fixed on a given number). Tutorials & other links of interest: This post shall be updated as new tools and ressources are made available.
  34. 4 points
    Too much... I died. Source: Twitter Event_Fan
  35. 4 points
    According to this article at the Japanese ポケモンWiki the Mews that were distributed at the Nintendo Space World Events had these OT Names: Nintendo Space World '97 マクハリ Nintendo Space World '99 マリオ ルイージ ピーチ ヨッシー クッパ Also I noticed that the Japanese Event Pokemon (Gen 1) article at Bulbapedia was edited over the time. New information was added to the Mew that was distributed at Nintendo Space World '97. Didn't took too long and I found the source and it was this YouTube video: In the scene of this video we see one of the Mews that was distributed at Nintendo Space World Event. It has the OT Name ヨッシー and since this video obviously is from 1997 (Talking about Porygons and seizures...!) there is no doubt that this Nintendo Space World '97. This should proof that the OT Names マリオ, ルイージ,ピーチ,ヨッシー &クッパ were being used for this Event. Earlier @suloku posted a link with a picture. (Great find btw!) It shows a Mew that was distributed at Nintendo Space World '99. And in the picture we can see the OT Name マクハリ. Since this is from a coverage of the Nintendo Space World '99 Event it confirms that this OT Name was being used for this Event.
  36. 4 points
    When I was given the 10ANNIV rom 3 1/2 years ago, the person who gave it to me asked me not to give it out or anything to preserve the cart's value. The same goes for a few others. Some of the stuff isn't even private, there just hasn't been anyone who has really cared, as far as I knew. Like this for example: It's an unreleased gen 3 event, METEOR Jirachi. I found its multiboot rom in.. some game. I've told people about it and given out archives, but nobody really seemed to care that much. I spent awhile gathering the multiboot roms and checking them out and to be honest, I didn't realize there was much interest in them anymore until Sabresite mentioned them not too long ago.
  37. 3 points
    (I hope I posted this in the correct forum) PMDe is an editor for Pokémon Mystery Dungeon: Red Rescue Team, that allows you to edit most aspects of the game; a full list of features can be found below. It is programmed in Java and developed using the Netbeans IDE. PMDe uses ini4j to store important offsets in the ROM. Additional icons were taken from various Pretty Office Icons sets. Tileset previews were created by SilverDeoxys563. Also, huge thanks to BRNMan and Crocodile91! They have already documented a lot about the game's data and ROM structure. More information, screenshots and download links can be found on the Github repo: https://github.com/SunakazeKun/PMDe Current features edit dungeon data (map positions, floors, layouts, Pokémon, traps, ...) edit friend area data edit general Pokémon data (types, stats, evolutions, ...) edit general item data view moves data edit available starter and partner Pokémon edit POKé money factors
  38. 3 points
    赤外線通信カートリッジ = Infrared Communication Cartridge
  39. 3 points
    use Gold Bottle Cap
  40. 3 points
    Since our site was founded, we at Project Pokemon have asked that people distribute ROM hacks using patches (such as IPS or XDelta), and not by directly distributing modified ROMs, not even individual files within them. This is because copyright law prohibits the distribution of copyrighted works, bringing stiff penalties for anyone who does so anyway. Using patches, it is possible to only distribute the modifications and not the copyrighted bits. This worked nicely for GBA and NDS games, because all GBA and NDS roms are essentially identical to each other (mostly), regardless of how they are dumped. Things got more complicated with 3DS games, however. There are a variety of different formats for 3DS ROMs that don't always store the exact same information, so traditional patching methods won't work. Some people made patches for just the romfs and exefs portions of ROMs, which for the most part works, but is rather inconvenient for the end user. That's when I created the DS ROM Patcher, an easy-to-use tool designed to make this whole process simpler. Using this tool, an easy-to-use zip file contains all the tools and patches needed to use a ROM hack. It accepts decrypted ROMs in a variety of formats, and can output ROMs in a variety of formats. As the 3DS hacking scene progressed, eventually LayeredFS was invented, and it became possible to just distribute all the modified files in an easy to use zip file without the need for additional tools. While this is undoubtedly the most convenient way to use ROM hacks, it's not exactly the most legal. Copyright law not only prohibits distributing copyrighted works, but it also forbids distributing portions of these works too. For some 3DS games it may not be an issue, as a single small file can be replaced rather easily, but most ROM hacks distributed on this site are for the mainline Pokemon games developed by Game Freak. Instead of containing individual files, these games contain obfuscated archives each containing hundreds of smaller files. When using LayeredFS, changing even one of the files within requires distributing the entire archive. Changing several files from across different archives results in needing to distribute a significant portion of the original ROM, and with each file it steps closer and closer to distributing the whole ROM. Because distributing entire ROMs has always been against the rules at our site, we decided to not allow hacks to be distributed in this way any longer. We have deleted links to ROM hacks that were already distributed this way, but because of the widespread use, no one will get any closer to a ban unless they do so after having been directly told. We are not banning 3DS ROM hacks, as there are still legal ways to distribute them, like the DS ROM Patcher. No one is required to use this tool (if you have an alternative, I encourage you to bring it up), but no one is allowed to distribute whole modified files as is commonly done with LayeredFS. If anyone has any questions, comments, or concerns, please create a thread in the Feedback forum or send me a private message. If anyone has any concerns about my tool, the DS ROM Patcher, please let me know here.
  41. 3 points
    Starting a topic related to reverse engineering game code, specific for the switch pkm titles. Reverse engineering code of Nintendo Switch titles is most commonly done with the Interactive Disassembler (IDA) and the Hex-Rays extension, which converts the assembly code to easier to understand c code. Using SwitchIDAProLoader, you can load the game .nso file which generates the .i64 database used for 'disassembling' the game code. With the disassembly in hand and a blind understanding of how the code is laid out, finding your bearings within the millions of instructions is hard. It is recommended to search for a sequence of values, such as the list of TM Moves (ordered TM01, TM02, TM03), then branch out from there. Keep in mind that the games were programmed by humans, but the compiler may optimize things into relative gibberish. Useful hotkeys: F5 with cursor placed on/within a function = go to function definition x = cross reference list for selected variable/function / = add new comment n = rename variable/function escape = go back (e.g. if you go to definition then press escape, this will pop you back out to where you were before peeking). Here's some hints: byte sequence (68 96 40 39 94 06 00 11 9F 02 08 6B). This will put you in the method that creates the pkm's PID, which is called every time a new Pokémon is generated (sub_71007399B0). Search "Immediate value" for '632' (Shiny Charm item ID). Filter by MOV instruction. The third result=sub_71002F6760 (which is the first that actually uses 632 immediately in a function call) is the wild catch combo shiny rate/IV determination method. Search "Immediate value" for '874' (new Silph Scope item ID). Filter results by MOV instruction again. This will get you the 'has inventory item' function (first=sub_71002BF180 and second result=sub_71002fe3c8). The latter result from above is the main wild spawn function sub_7100300B84 (gets the Height group xs/s/normal/l/xl) which is called by the above method, is also used by sub_710082D89C. This method is the 'exp boost' factor which gives bonuses based on throw type/etc. Feel free to discuss your findings about the game code here!
  42. 3 points
    Don't gte me wrong i like the Totodile line, is cool. But in my eyes a starter based on the plesiosaurus (or at least an out dated reconstruction of a plesiosaurus) is more cool then a crocodile/aligator. Also the final evolution also have this element of hid design that remind me a bit of Dragonair. I hope they re use the idea in the future, not necessarly for a starter.
  43. 3 points
    It's related to JoySpot Battles. Source: http://blog.livedoor.jp/cowboy2501/archives/5763212.html @lostaddict had the theory in this Thread that the Mystery Gift Battle Events made use of Wonder Cards and Wonder News. Unknowingly(?) he was correct. The American Auroraticket ROM contains Wonder News strings related to the system. The News served for informing you about the rank and saving it on your save file and who knows what else...
  44. 3 points
  45. 3 points
    If you flip one line of code in BFG, it will generate normal BACD events like wshmkr, but with antishiny. It looks like the generation function remained virtually the same between NegaiBoshi & Pre-Standard (GCEA) minus the copy/paste fuck up with Wshmkr. The standard generation is pretty similar too actually. They just refined it for later distribution types and made it more robust so it didn't require stuff to be done before calling it. The way they used the generation function (doing weird seeding, lookup table then calling generation function, etc) was different.
  46. 3 points
    Pokémon Ultra Sun and Ultra Moon have been released today, and with them comes some relevant site updates. Pokedex For the past few months, we've been working on a Pokédex containing information from Pokémon Sun and Moon, and we're now ready to release it along with support for Ultra Sun and Ultra Moon. From here we will continue working to make it even better, so all feedback is appreciated, including feature requests and bug reports. Ultra Sun and Ultra Moon Pokédex Sun and Moon Pokédex Pages A few weeks ago, we opened a new section to house information about games like Pokémon Sun and Moon. Thank to our pages team and some helpers, we're now ready to open a subsection for Pokémon Ultra Sun and Ultra Moon. This section will be updated periodically as new information is discovered and documented, and if you would like to help write some of these pages, we have some openings on our Pages Team. Anyone interested should fill out the application after registering and reaching a post count of 50. Staff We have some new additions to our staff: @Cecillia has joined our News Team, and @Reisyukaku has become a moderator of the ROM and RAM editing forums. View full article
  47. 3 points
    Even if they do release Crystal (and it is looking likely at this point based on what dataminers have found), unless they release the GS ball event, Shiny Celebi will still be illegal. There is nothing you can do to get around this. It was not the intention of the VC release to be able to put our "original saves" back on there (and many of them are long gone. My USA crystal died over 7 years ago.). Even if you somehow managed to get lucky enough to get a GS Ball back in the day (which, was probably rather rare...I can't seem to find any numbers on it), and managed to save the original save data using an external tool, it's not something that is going to be recognized by Gamefreak as legal by any stretch of the imagination. It requires methods that are unsupported by Gamefreak/Nintendo. It's not going to stop me from using my "recreation" of original save with my original TID and DVs on my favorite pokemon, but it's still not the intention of the developers. In my case though, they can be generated in the VC, so they will be "legal" when I move my save over. (Providing I don't send anything over that would be unobtainable outside the VC, like say a surfing pikachu from Pokemon Stadium) GS Celebi right now, cannot be generated by normal means. If they -do- release GS ball event, it will need to be released on the language your celebi is on in order for it to be legal. If they only release it for Japan, and your Celebi is English, it will still be illegal. (See: Shiny Mew from Emerald, even if Gamefreak's hack checks are terrible and will pass up English Mews lol) Just keep your fingers crossed that they do the event if they release crystal. Otherwise... Celebi is doomed to be forever illegal.
  48. 3 points
    I did this with a lua bot using VBA RR actually. SRing this would be like hell... And even with a bot and VBA RR at full speed it can still take hours to find them. My lua bots only supporting the Japanese versions for now. I will have to modify them to support the other versions. If there is interest in this I might release them. Then you can catch them yourself. Would this be something? Take a look at this:
  49. 3 points
    pkm doesn't have max affection which is required for the ribbon (there's no way to lower affection)
  50. 3 points
    We just got finished applying some back-end server updates. Nothing particularly interesting, but we have some other exciting announcements. Discord For years, we've used IRC as our primary instant messaging service. Now, we have a Discord guild where you can discuss anything. Advantages of Discord over IRC: See message history without having to be connected Cross platform - use it on desktop, mobile, or in a web browser More formatting options, including the same reactions as what we have in the forums Guild link: https://discord.gg/pmATjZw IRC isn't going anywhere, and we still plan to use it for more technical discussions. Patreon Project Pokémon gets its funding from two sources: advertisements and administrators. Nobody likes advertisements, and things can get expensive when only a few people bankroll a dedicated server. Thanks to Patreon, hopefully we can fix that. Patreon is a place where users can help support us, helping give Project Pokémon a more stable future. People who donate will receive the following rewards: No more advertisements Gold username on the forums and Discord Sneak-peeks of upcoming features Project Pokémon Patreon The Image Gallery Speaking of sneak-peeks of upcoming features, one new feature that's been in the works for quite a while is now ready. Today, we introduce our Image-dex. Here, you can find a collection of Pokémon images from various games and generations. Art Competition We need a new banner and icon for things like Twitter, Facebook, and Patreon, so we're holding an art competition. The winner will be awarded a special username color on the forums and Discord, a forum badge, and credit wherever the image is used. Details are in the art competition thread: View full article
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