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Showing content with the highest reputation since 11/30/16 in Posts

  1. 13 points
    Event Gallery Updates A few weeks ago, we introduced new sections to our Event Gallery for events from generations 1-3, and last week, we introduced the Unreleased/Beta Pokemon Data section to store files such as a Celebi that was on the Mystery Gift servers without being distributed (and was then later distributed on the Pokémon Bank), the partner Pokémon from the Diamond/Pearl Kiosk Demo, and the Totem Pokémon from Sun/Moon. Credit to @theSLAYER for organizing everything. We also could not have done this without the help of the community, so we are awarding those who helped some badges. Badges In the Project Pokémon forums, you may have noticed that some members have colored usernames and icons underneath their avatars. We refer to these icons as "badges", and they are awarded to users who have contributed something to the community. A full list of our badges, username colors, and what they mean can be found here. Today, we would like to recognize the contributions that some of our members have made toward our Event Gallery, and we are awarding them the following badges: Event Contributor @argus1963 and @BLACKBIRD have earned this badge for helping out with Gen 7 events, and @Real.96, @HaxAras, @Deoxyz, and @InsaneNutter have earned it for helping out with Gen 3 events. @ajxpk has earned this badge for providing events for legality checking. Also @Gold Ursaring slipped through the cracks and never got a badge for contributing PCNY event Pokémon from Pokémon Crystal. Better late than never, I guess. Image Contributor @HaxAras, @argus1963, @BLACKBIRD, and @katsuya have earned this badge for providing things such as photos of events and on-screen distribution text, which are being used in our Event Gallery. Game Save Researcher @ajxpk, @suloku, and @BlackShark have earned this badge for helping research the structure of Gen 3 event files (technically suloku already had it, but we're recognizing him anyway). RAM Researcher @jojo12100 and @thaleskpl have earned this badge for dumping unused and unobtainable Pokémon for our new Unreleased/Beta Pokemon Data section of the event gallery. If we left anyone out, or if you know of anyone who deserves a badge, let us know by nominating the user in the User Ranks thread or by sending me a private message. If you have badges that give different username colors, PM me if you'd like the display color to be changed. Front-Page News I would like to once again bring attention to our User-Submitted News forum, where topics you post can reach the front page to be seen by all. This is open to all topics related to Pokémon hacking, and is a great place to bring focus to things including cool research and editing program releases/updates. We also have an open staff position or two on our News Team. Look here for information about how to apply if you're interested.
  2. 8 points
    For anyone on the fence with contributing I know Deoxyz has personally invested a lot of his own money (were talking $1000's) in both the 10ANNIV and Aurora Ticket Distribution then released them for free asking for nothing in return. In addition he was the one who got us a distributed set of the French, German, Italian and Spanish 10ANNIV Pokemon, along with the Aura Mew in English, French, German, Italian and Spanish for the GEN 3 event save myself and HaxAras has spent a lot of time on last year. Something we learned a lot later on that the research team here didn't even have these Pokemon. So needless to say if you value these old, rare Pokemon event's and want to see people enjoy them now and in the future it's well worth donating anything you can justify in my opinion. Sadly these old events are usually hoarded away in private collections never to be seen again, when a chance to obtain them comes up its often very costly unfortunately, Deoxyz has absorbed this up front on PayPal credit, however this and anything in the future is only going to be viable if the community comes together to make it happen. If this comes off their is also another event in the works, which has been for many months now. This is close to been finalised too, so this year could potentially be another good year for GEN 3 events.
  3. 7 points
    Wow! I would love to get a copy! This is super important! We had a lot of hypotheses about how it worked based on testimony from people who have gotten the event. I have determined part of the algorithm based on actual Pokemon from the event. But there are lots of unknowns that we would love to figure out by reading the code. I've been looking for this disc for 12 years!
  4. 7 points
    BIG UPDATE All of the 426 Mews are finally together and even the mysteries about their placements are solved thanks to @Sabresite's newest findings. A completely new Set of 5 Mews was discovered with the initial seed 0x5E2B. In fact it appears Mew #1, #2, #4 and #5 of the Seed 0x6065 (which I reconstructed earlier and we believed them to be in the Party) were deleted in order to generate the new Set. This leaves number #3 of Seed 0x6065 (to be found in Box 1, Slot 1) the only Mew of its Set that was actually traded/distributed, so from now on the rest of the Set will be moved to the category of "Unreleased Events". This was confirmed by Sabresite based on some old collected data and while all 5 Mews of the new 0x5E2B set were traded, 4 of the 5 0x6065 Mews weren't, so they were not on the save file when it was ready for the Distribution. The most confusing part to me is "WHY?" but then I came to the conclusion that it must have been because of how the software works. It was edited with minimal effort and otherwise works much the same as the newer Multi Boot software we know. Before the generation it checks how many Pokémon are in hand and if it's greater than 5 it returns false without generating anything with the respective error code. For Mystery Mew they changed it to greater than 1 and in addition they returned from the modified GenerateMew Subroutine (Mystery Mew is basically Hadou Mew btw...) with the loop inside and after the return they add 5 instead of 1 to the Team Slot. When I reconstructed Mystery Mew for the research I was thinking too complicated first and wanted to do it in a way that is smart, convenient and works smooth and dynamically, but from what I see now having analyzed different revisions and code from NOA they like keep it simple. Where the loop starts and where it ends was a big question to me as it could have been in or outside of the main function, but it is definitely within the function. The srand function is in it and this would result in a reseed everytime you call it, so it is very clear that the loop starts after the srand() call and it ends with a recalculation for the Team Slot and i+1 which is checked against the number 5 to end the loop. The most important thing however is the static number 5 being added to the Pokémon Team Count after the return and this can only mean that the check before the generation was changed too, they just swapped the numbers. Obviously the software was planned to generate no less than 5 Mews and this means that they were forced to sacrifice 4 Mews to finally fill all of the 6 Party Slots. Huge thanks to Sabresite for resolving this. The case was already closed to me, so I'm really happy that he gave it another shot.
  5. 7 points
    The Mew contained in this Pokemon Blue save file is legit and was obtained from a ToysRus distribution in 1999. The first 1,500 customers at each Toys "R" Us store around the United States received a special 'Peel & Win' sticker card on November 26, 1999. 200 at each store contained the text "Caught Me!" underneath, which allowed players to receive a Mew from December 8 to 12, 1999. Legitimate Mews for GEN1 Pokemon games are extremely rare these days, due to the fact the save games on Pokemon Red, Blue and Yellow game cartridges get erased when the battery inside the game cartridge runs out. Luckily wilykat from the EverDrive forums had backed has save game up so was able to share this rare Pokemon GEN1 event Pokemon with us. Download Pokemon GEN1 Legit Mew Save From 1999 Read More on Pokemon GEN1 Events at Bulbapedia
  6. 7 points
    Hey everyone, hope ya'll are enjoying the new and final 3DS core series games! So as promised, I spent the last 4-5 days researching UM for new data it holds, and I've gotten enough that I wanted to. Luckily, I'm kinda apathetic towards these games in general, so I didn't mind spoiling myself on anything about the story before I start my personal playthrough on Friday. Now to start off, I've updated my legal Pokedex and Item codes to include the new titles. You can check them out by clicking here (link also in my signature)! If anyone wants and can, feel free to create a program to inject them into saves, because I doubt PKHeX would. Next is what was literally the most tedious thing for me (took me a day just for one character), and that is the Player's wardrobe codes for legal, illegal and New Game blocks. I've scrutinized the codes, specifically the legal ones to ensure that they're dye-free same way the Rick and Morty staff tries to perfect their work and am confident they're ready to be posted/implemented. Of course, if you think something is wrong, please don't hesitate to say so. Male (Copy+Paste Write into offsets 42600-42B84): New Game All Legal (No Pastel/Bright/Dark variants) All (Illegal) (NOTE: DO NOT ACCESS A DYE SHOP APPLYING THIS OR YOU WILL CRASH RE-BOOT): Female (Copy+Paste Write into offsets 42600-42BA8): New Game All Legal (No Pastel/Bright/Dark variants) All (Illegal) (NOTE: DO NOT ACCESS A DYE SHOP APPLYING THIS OR YOU WILL CRASH RE-BOOT): Next up, I've re-documented the offsets for Festival Plaza, which you can find and inquire about in its respective thread by clicking here. You can shoot me a message if you want to learn how to hex edit them until PKHeX implements this. I've also re-documented the data for Poke Pelago: Next, exclusive to USUM, here are the offsets for Mantine Surf high scores for each island and the highest number the game can record: Melemele Island score: 4538 (0-999999) Akala Island score: 453C (0-999999) Ula'Ula Island score: 4540 (0-999999) Poni Island score: 4544 (0-999999) And finally, here are some USUM stats that I've posted before on the PKHeX sub-forum, but also found a few more to add: 70 - Roto Lotos 073- Mantine Surf BP Earned 160 - Pelago Treasure Hunts (Also for SM) 189- Mantine Surf Plays 190- Photo Club Photos saved 195- Photo Club Sticker usage 196- Photo Club Photo Shoots 198- Highest Mantine Surf BP Earned That's all I have to share for now, gotta finish up other personal things. Once more, if you have any inquiries, do post about it or shoot me a message. I'll try to respond when I have the time. Enjoy!
  7. 7 points
    Project Pokémon does not support or condone cheating at the expense of others. While this community contains research, information, and utilities allowing people to alter the games' behavior or create their own Pokémon, we do not agree with using them against players who are unaware that significantly hacked* Pokémon are in use because they are an unfair advantage and can ruin everyone's online experience. This includes, but is not limited to, Random Match-up and Tournaments. We also do not support the distribution of hacked Pokémon through trading with unsuspecting players. This includes, but is not limited to, the GTS and Wonder Trade. What we do allow using cheats or significantly hacked Pokémon for: Private Collections In-Game Use Battling with friends locally if they are aware that your Pokémon are hacked Battling with friends online if you have exchanged Friend Codes and they are aware that your Pokémon are hacked What we do not allow using cheats or significantly hacked Pokémon for (will result in infractions if you do any of these): Online battles against unsuspecting opponents Random Match-ups Trading with GTS Trading through Wonder Trade What we especially do not allow using cheats or significantly hacked Pokémon for (will result in an instant ban if you do any of these): Tournaments (official or otherwise) Users asking for or knowingly providing cheats or significantly hacked Pokémon for use with online play will receive official warnings, as well as users participating in such discussion. If you see anyone who's clearly cheating, please report the post, and a staff member will take care of it as soon as possible. Please help us keep everyone's online experience as clean as possible by using hacks responsibly. *Please note that when we say "significantly hacked", we mean that a Pokemon's immutable state has changed. Any illegal Pokémon (that is, any Pokémon that cannot ever be obtained using official methods) is also considered "significantly hacked". If official legality checks determine a Pokémon of yours is hacked, then it qualifies as "significantly hacked", and falls under the policy outlined above. Examples of edits that define significantly hacked Pokémon include: Species PID IVs (At least, until Sun/Moon are released) Sun/Moon hyper training doesn't modify IVs Poké-ball OT What is not considered "significantly hacked" includes shortcut-ted efforts, clones, or any edits that could be made in-game using official methods. Examples of edits that do not count as significantly hacked: Maxed out EVs (but not over the maximum) Experience Egg steps Changing an ability using an Ability Capsule Legal form changes Legal move combinations Modifying Events to work on Wonder Trade/GTS (Example: Removal of Ribbons from Event Pokémon) While I think the description above covers everything, if you have any questions about what counts as cheating, feel free to PM a moderator (like me).
  8. 5 points
    Edited ROMs can only be played on exploited consoles. Please do not ask (nor private message me) how to obtain/dump/decrypt/unpack/repack ROMs as that is unrelated to the functionality of this program. Download Link At Bottom of Post pkNX is a ROM editor for the Nintendo Switch Pokémon games with tools to edit various game data. All editors displayed are fully functional. Simply feed it a folder (drag/drop or by File->Open) which contains the game romfs & exefs extracted content folders. Edited files will be saved to a patch folder (named after the game's title ID), and will preferentially load edited files before defaulting back to the unmodified files in the romfs/exefs folders. Edited files are only saved when the program closes, and edits in individual windows can be discarded by hitting Close (X) rather than Save. Randomizers available: Trainer Battles (Pokemon / Items / Moves / Difficulty / Classes) Wild Encounters (Species, Level) Personal Data (Pokemon Types / Stats / TM Learnset) Move Learnset (Level Up) Evolutions etc Download the latest version here (click on latest run at the top, then click Artifacts - published, and download the folder) Source code is available on my GitHub.
  9. 5 points
    Hello all, Tony just uploaded the video.
  10. 5 points
    This program is a mass editor for every Pokémon file you can open or create with PKHeX, so that you don't have to do it for several Pokémon manually. Originally this idea came up here: http://projectpokemon.org/forums/showthread.php?44675-PKM-mass-editor and got then realized by me But let's show pictures and not words: It's really simple: You just drag and drop the folders or files that should be edited into the free space Click on the changes you want to apply and configure it as much as you want After you configured everything the way you want it, you just click the big "Mass Edit" button and your Pokémon have been edited Since "Manage Attachments" won't work for me, here is the download link: https://github.com/FullLifeGames/Mass-Editor/blob/master/bin/Release/Mass%20Editor.exe?raw=true (Here is the download link for the Gen 6 version: https://github.com/FullLifeGames/Mass-Editor/blob/master/bin/Release/Gen 6 Mass Editor.exe) How does this work?: I use C# and this whole tool is based off PKHeX's source if you really are interested in it, here is the source code: https://github.com/FullLifeGames/Mass-Editor Thanks to vinnycl for supporting and testing and credits to SunWukong for the idea!
  11. 5 points
    Hey all! This thread will be used to preserve and figure out how data works for the Gen II games. Here is what has been documented. Pokemon Gold/Silver: (International) (Japanese) (Korean) Pokemon Crystal: (International) (Japanese)
  12. 5 points
    I was going to ignore this thread, however as its been mentioned myself and others have this distribution i'll provide some context for current happenings. The above video was filmed by me and recently leaked (with my blessing) by someone in our event presentation team. Without going in to detail at this moment in time, we decided it would be a benefit for the above video to be "out there" based on information we had. The plan has always been to continue with tradition and release on Christmas day for the Pokemon community to enjoy, or sooner if a devcart with the distribution on turned up on Ebay before then. At the moment more than anything what you should take away is it’s extremely easy to re-write a GBA devcart, I can assure you the Doel Deoxys distribution wasn’t on that devcart when it came in to my posetion. We've speculated the GBA distributions that have been sold on Ebay over the last couple of years were reproductions, however have never been able to prove this until recently thanks to information provided by @Deoxyz before he retired. Things have been happening behind the scenes, so lots will soon be ready to share which will hopefully put an end to any reproductions been passed off as the real thing.
  13. 5 points
    The pk2 structure is identical to the final games. Basically a pk2 looks like this. General PK2 Structure 0x00 0x01 0x01 Species ID 0x02 0xFF 0x03 - 0x32 Pokemon data https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_Generation_II 0x33 - 0x3D OT 0x3E - 0x48 Nickname As you may know OT names and nicknames are stored separately from the rest and the first 3 bytes are not present in the save file. This is also the case for the demo. For the save file the offsets are as follows: 0x2000 Party Pokemon count 0x2001 - 0x2007 Party Pokemon species IDs (+ 0xFF as terminator at the end of the list) 0x2008 - 0x2007 Party Pokemon (30 bytes) 0x2128 - 0x214B OTs (6 bytes, 0x50 as padding bytes) 0x214C - 0x216F Party nicknames (6 bytes, 0x50 as padding bytes) In the RAM you will find the same structure starting with the party Pokemon count at 0xD6AA.
  14. 5 points
    Normaly, distributing ROM hacks for NDS ROMs involves an XDelta patch applied to the entire ROM. 3DS hacks usually involves tedious ROM extraction and file replacement. Patches applied to the ROM as a whole do not support multiple regions of games, and tedious ROM extraction and file replacement is a chore. DS ROM Patcher aims to fix that: a single easily-distributable zip file contains everything that's needed to apply a hack to a ROM. The supported input and output formats are the same as in my .Net 3DS Toolkit: 3DS, CIA, Hans, and Luma Layered FS. Instructions for creating and applying hacks can be found at the GitHub Readme page. Requires the .Net Framework 4.6.2. Download: GitHub
  15. 5 points
    It's that time of year. Pokémon Ultra Sun and Ultra Moon datamining has begun. To start, @SciresM has extracted the following resources: Game Text Story Text Egg moves Encounter tables Level up moves Personal entries Trainers Tutor moves Pokemon with Shiny and Alternate forms This article will be updated as new information is found. The link below contains the research done so far: https://projectpokemon.org/research/usum/ Warning: SPOILERS ahead (Only Links given right now to avoid lagging spoiler tags from accidentally revealing itself). Island Scans Data (note: Time and location data are not yet discovered) View full article
  16. 5 points
    Wow, a lot of feedback built up while PP was supposedly down. I'll get back to all you guys soon but I'm a little busy with work and a guide for a game I'm trying to hammer out at the moment. It's great to see the continued support from everyone even after release. And nice to see you again HaxAras
  17. 4 points
    Hey, so I suppose that this thread will also be used for Let's Go stuff if anyone wants down the road. lol Anyways, figured I'd share some ways to give and aid anyone who'd want to edit their save file(s) with completely legal and obtainable data on their PokeDex and inventories: !Make a backup of your save if you attempt to do any of this! Let's Go legally complete PokeDex The following will give you a complete PokeDex with all the 153 obtainable Pokemon except Shiny forms of Starter Pikachu (Starter Eevee doesn't have its own page) and Mew. Instructions (for Windows): Download and install HxD if you don't have it. Open your savedata.bin into the program. Click on Edit-->Select Block... (or Ctrl+E). Input 2A88 for Start-offset and 4AEF for End-offset. Click OK. Highlight and copy the entire values in the spoiler below, and then right-click the highlighted part in the program and select Paste write (or Ctrl+B): 7. Select File-->Save (or Ctrl+S). 8. Open the hex edited savedata.bin into PKHeX, and feel free to change the PokeDex displayed forms along with Min and Max Height/Weight values to your desire if needed, then export the save file and import it back into your game. Let's Go legal Inventory guide The following will help you with injecting legal and non-Key Item inventory assets. Medicine Pouch: Set the count to whatever you want and press Give All-->All TM Pouch: Set Count to 1 and press Give All-->All (If you happen to obtain a TM you didn't get in-game after doing so, just set it to 1 again) Ball Pouch: Set the count to whatever you want and press Give All-->All Item Pouch: Give yourself the following if you don't have them, and then modify their individual count if you'd like: Repel Super Repel Max Repel Tiny Mushroom Big Mushroom Pearl Big Pearl Stardust Star Piece Nugget Heart Scale Helix Fossil Dome Fossil Old Amber Bottle Cap Gold Bottle Cap Lure Super Lure Max Lure Battle Item Pouch: Give yourself the following if you don't have them, and then modify their individual count if you'd like (Mega Stones are Key Items in this game as well as the Key Stone itself and must have a quantity of 1): Guard Spec. Dire Hit X Attack X Defense X Speed X Accuracy X Sp. Atk X Sp. Def Power-Up Pouch: Set the count to whatever you want and press Give All->All Candy Pouch: Set the count to whatever you want and press Give All->All Finally on a side-note if anyone cares, I've added the recent games' NPC trades in all languages! So feel free to use and modify them however you'd like using the .txt included. I know and apologize it wasn't really anything, though, I should hopefully be back for proper researching with Gen 8 in I suppose late 2019 or whenever then and I get the time, so this is adieu with Gen 7 for me.
  18. 4 points
    Hi, I open this little thread to reference all possible hints of Gen8 in Alola. I noticed 3: -Backpacker Perdy which you can find in Vast Pony Canyon which speaks you about explore the world after your island challenge in USUM and says "There are so many undiscovered Pokemon" -The dark Granbull in the police station -The guy speaking about a sandman Pokemon in Iki Town (a future Ground/Fairy Pokemon?) Artwork of Fakemon Zable from ???
  19. 4 points
    Meaning 9 different scenarios (Wii, GameCube, emulator, each in PAL, NTSC and PAL60), of which 3 (the emulator ones) have only an academic purpose, while 6 are actually related to actual possible legit gameplay. I can help in a few months, but this is gonna be a LOT of work ? EDIT: PAL60 isn't supported, but NTSC 480p is. However, that should not be any different from 480i regarding timings, so we're down to NTSC/PAL on GC and Wii
  20. 4 points
    No and i doubt i'll be alive at your specified time frame op, but in the off chance i am then i'd prolly be yelling at kids that approach me with their absurd super high tech phones like "back in my day we bought a game for full price and used our skills and wits to complete it!" and whip out my belt when my own kids ask for microtransactions or whatever the new stupid gimmicky shit is then
  21. 4 points
    I generally don't watch a lot of gaming related content on YouTube, however one channel i'm subscribed to is Trainer Tips which is interesting if your in to Pokemon Go. I find the video's interesting where Trainer Tips goes to different places around the world to play with locals in that area. In particular I like the video where he goes to Singapore to play with Brandon Tan, it's an eye opener just how hardcore some of the players over there are.
  22. 4 points
    EVERYTHING. For starters, look at the dex: edit: Screenshots of dex entries:
  23. 4 points
    Last September, Project Pokémon held an art competition in order to update the branding art for its social media pages, Patreon and eventually, incorporate the design into the site theme. Submissions were excepted until October 13, 2017. After the submission period ended, voting came next. The competition included; BlackShark, wrathsoffire76, theSLAYER, Jovie and Got_Eevees. The community was given approximately one month to cast their votes. On November 16, 2017, the winner of the art competition was announced on the Portal. BlackShark and wrathsoffire76 tied for second place with just four votes each. Jovie’s art received 16 votes, making Jovie the winner. Today, Jovie impressed Project Pokémon staff with a new variant of the original winning submission. We applied Jovie’s art to the default site theme for all to enjoy! Again, thank you @Jovie for your contributions to Project Pokémon! View full article
  24. 4 points
    So, yeah, I found a fun new Pokemon forum, while randomly surfing Pokemon pages in general, and made sure I joined I'm actually a long time Pokemon fan, I got into the franchise around the age of 12 (i'm a young woman now; haven't really bothered stating my age in my profile, not yet, though). You can call me CorniFan (my name here); Or "Jirachu" (my pokemon forum username i've used in general for years). Korrina is my most favorite Pokemon character ever and I have a serious crush on her (and trust me I daydream about her a lot too lol). I don't seem to get picked on for liking her too much, dispite her being female, not real, ext, thankfully. I have aspergers syndrome too so she's my 'special interest' right now that seems to keep me feeling calm and happy nowadays For years before I became a Korrina fangirl (which is a more resent thing, mind you) I have had depression a lot; due to my autism and general confusion about the world. I'm glad I finally found something that helps me. But, outside Korrina, I really do enjoy Pokemon in general; The battles, the cute characters, the music, the stories, the gameplay, ext.....its all just so awesome to me. Pokemon is my most favorite franchise ever really And being into Korrina in general has helped me feel more 'in touch' with that again too I hope we can all be friends and I enjoy it on here a lot! (and, yes, i've watched her anime arc several times now x3)
  25. 4 points
    I've been gone for a long time as college and work are taking most of my time (and most of my spare time is now spent at keeping up with seasonal animes), but happened to be lurking here last night and saw jojo's request regarding Poké Pelago, so decided to try it out, as I had plenty of research material -- by which I mean hundreds of save backups on a recycle bin that hasn't been emptied in years. This is what I found out: The encounter with Mohn after the fire trial is controlled by event constant 470. When he's ready to show up, its value is 18000, and after he talks to you becomes 18200. However, as I expected beforehand, changing that alone won't do any good, as the menu will lack the Pelago icon even if the event is flagged as done. After a long and extremely tedious search in HxD, found the menu data. Then replaced the values between offsets 4600-462F with this: That enabled a functional Pelago icon on the menu, so I tried it on an even earlier save (before being dragged to the Trainers' School) and worked just fine, got access to Poké Pelago without having even completed the first trial. No Charizard ride flag needs to be manipulated. So, got these and dumped'em: 041 - Zubat - 7D4CC628B493.pk7 086 - Seel - BBC8B9E66C4A.pk7 278 - Wingull - 61E2C8C68B7D.pk7 731 - Pikipek - 4556223AD842.pk7 Lacking Cutiefly Also, these three stayed, so here, in case you want the things to have actual trainer data: 086 - Seel - B5D8B9E66C4A.pk7 278 - Wingull - E954E6BE24C2.pk7 731 - Pikipek - BA51A9B71124.pk7 Seel is the same as the dumped one, but Wingull and Pikipek are different. Also, met dates might seem impossible as of today, but that's just cuz I changed my device's date to accelerate the process. *All of this applies solely to USUM. Haven't checked whether SM is any different or not.
  26. 4 points
    I took the very first value in HxD (block 00 in offset 0) and changed it to 01, but after opening in PKHeX and saving, my checksum did not change. Why would this be? And thanks! EDIT: I did, however, get the checksum to 00 F5 by changing my TID to 44405 (and keeping my SID the same at 40171). How can I tell if this is a valid TID/SID combo given the vast amount of seeds that could be obtained with a live battery? The only way I can think of is to search each minute of each hour of each calendar day, which is impossible. EDIT2: I got the checksum to 00 F5 by changing my game time to 5 hr 26 min 30 sec. EDIT3: I GOT IT! Thanks everyone for all your help!
  27. 4 points
    Based on existing RAM Dumps, I've made a mini program to easily dump the WC7FULL out of the ram dumps! So far it only reads from the same addresses, and works with the RAM we got from ROC previously! edit: it's been updated for more dynamic searching.
  28. 4 points
    Hey! I founded pokeCalcNTR for Gen 7 RNG. Tomorrow my team is releasing the tools needed for Gen 6 RNG along with guides! Get your games ready - it's finally here!
  29. 4 points
    Fixed. If this affects anyone else, or if anyone has multiple badges and wants the primary one changed (so the username color changes), just let me know.
  30. 4 points
    There has been something bothering me for a long time: there's no GB emulator with infrared link support. It is understandable, as not many titles use that function and even then it's a really minor feature and doesn't really hinder gameplay. For Gen 2 pokémon games the feature was really minor, but it still provides things that can currently only be obtained either via real hardware or emulating pokemon stadium 2 and the transfer pack. I would normally prefer IR emulation over savegame editing, but for the Gen 2 pokémon games we have something not available for other IR games: full disassemblies: https://github.com/PikalaxALT/pokegold https://github.com/pret/pokecrystal Since we have the disassemblies, we can know exactly how the IR connection works, which data is sent, which data is expected to be received and how the connection alters the savegame. I don't exactly know asm language, but someone who does could write a program that given two savegames from GSC as input simulates the IR connection between them. By simulating I mean mantaining the 5 trainers per day limit, same random chances to get each item/decoration, etc. I think it would be great to have such a program. At the very least if someone knows asm I would like him to tell me exactly what is changed in the savegame after the transfer, since while my ideal would be a simulator program, adding editing capabilities to pkhex would also be nice (decoration and the trainer house at viridian city). This is what I understand from the gift connection: - Randomly, item or decoration is selected with 50% chance. - Randomly, a slot is selected. It seems some slots are rarer than others (can't really understand the code). - Some trainer and party data is sent for the trainer house (I would need to know the data exactly) - OT ID is stored to prevent another transfer with the same trainer. - Trainer and party data is stored at trainer house. - Gift is stored to be received at pokemon center. This is my rough understanding of the disassembly, but I'm missing things for sure, so propper understanding of the process data-wise would be great if someone is able to provide it. ps: pokémon pikachu color apparently can always send gift, I suspect this is due to it sending ID 00000, but something else might be in place in the connection, like a direct skip of the 5 trainer a day limit.
  31. 4 points
    I am a native English speaker, but I study French on the side. One day, I thought to myself, "Why not try playing Pokémon Mystery Dungeon in French?" So I did. I started with Explorers of Sky, and there's not really much to say about it besides practicing reading a foreign language while learning one really helps. When Pokémon Super Mystery Dungeon came out, I lost interest in that playthrough and moved on. While the French Explorers of Sky (Explorateurs du Ciel) was pretty straightforward translation that said more-or-less the same thing as its English counterpart, in Super Mystery Dungeon (Pokémon Méga Donjon Mystère) it's clear that the team took a few liberties... and it worked out great, especially in comparison to the English translation, where at some points there's obvious errors in translation. I'm going to point out a few of my favorite differences, including the English text, the French text, and my best loose translation of the French text back into English (literal translations are hard to read, so oftentimes loose translations are better). This post contains unmarked spoilers. Stop reading now if you have not played the game and want to avoid spoilers. 1. Realizing you're a child English Nuzleaf: Why, your childish pranks even got me caught up in your mess, I reckon! Hero: (Childish pranks? Do I look like a child or something to the Pokémon in this world...?) French Pifeuil: Heu là ! Avec tes bêtises, me v'là embringué dans des histoires de gamin ! Héro: (De... de gamin ? Est-ce que je suis un Pokémon enfant, dans ce monde ?) French -> English Nuzleaf: Why, your nonsense got me caught up in the business of a child! Hero: (Of... of a child? Am I a Pokémon child in this world?) This difference is a minor one, but shows that instead of simply looking like a child, you've become one. Gates to Infinity's English translation did the same thing: you think to yourself about how you look like a Pokemon, rather than thinking how you've become one; however, I don't know off-hand what the French version says. 2. Entering Foreboding Forest English Pancham: [To hero] Where'd you come from? You're not from the village. Pancham: What's the matter? Skitty got your tongue? Shelmet: Well, no one's gonna understand you if you don't ever speak up. French Pandespiègle: D'où tu sors ? T'es pas un gamin du village, ça c'est sûr. Pandespiègle: ... Bah alors ? T'as perdu ta langue ? Escargaume: Tu sais, y'a un truc qu s'appelle « communiquer ». C'est pratique. French -> English Pancham: Where did you come from? You're not a child from the village, that's for sure. Pancham: ... So? Have you lost your tongue? Shelmet: You know, there's this thing called "communication". It's useful. It took an extra few months for the European version to be released, presumably to perfect the non-English translations. I say it certainly shows with things like this. 3. School Life: Evolution English Audino: All right, children! It's time for health class. Audino: Today we will be learning about evolving. Shelmet: What? Evolution?! Partner: Isn't that, like, maturing quickly? Pancham: What are you talking about? Don't you know what Evolution is? Pancham: Evolving just means that you get bigger. I for one want to get bigger. Audino: Well... That's one way to sum it up, yes. Goomy: What? We'll get bigger?! Audino: It's not only your bodies growing larger, though. It causes many other changes. Audino: Evolving does bring you closer to being an adult... so in that sense... Audino: [Partner]'s assumptions are not entirely off base. Deerling: (What's that supposed to mean?) French Nanméouïe : C'est l'heure du cours de sciences ! Nanméouïe : Aujourd'hui, les enfants, je vais vous parler de l'évolution. Escargaume: Lévo... l'évolu-quoi ? La Partenaire: L'ébullition ? Genre quand ça bout et qu'il y a des bulles ? Pandespiégle: Pfff, n'importe quoi ! T'es complètement à l'ouest ! Pandespiègle: L'évolution, c'est quand tu deviens un grand Pokémon balèze ! Ça me fait trop envie ! Nanméouïe: Hé bien... oui, on peut voir ça comme ça. Mucuscule: C'est vrai, on peut devenir plus grand ? Nanméouïe: Oui, sauf que l'évolution ne concerne pas que la taille, mais aussi bien d'autres aspects. Nanméouïe: Elle permet en quelque sorte de devenir adulte... Votre corps bouillonne... Nanméouïe: [La Partenaire] n'avait pas tout à fait tort en parlant d'ébullition, en fait ! Vivaldaim: (Je ne vois pas trop le rapport, mais si Madame Nanméouïe le dit...) French -> English Audino: It's time for science class! Audino: Today, children, we're going to talk about evolution. Shelmet: Evo... evolu-what? The Partner: Boiling? Like when it boils and there's bubbles? [Note: the difference between the words for "boiling" and "evolution" is the same as the difference between "b" and "v"] Pancham: Pfff, whatever! That's completely wrong! Pancham: Evolution, that's when you become a big strong Pokémon. That makes me want to evolve too! Audino: Well, yes. One could see it like that. Goomy: That's true, you can become bigger? Audino: Yes, except evolution is not just about size, but also a bunch of other aspects. Audino: It allows you in some way to become an adult... your body boiling/seething... Audino: [The Partner] is not entirely mistaken when talking about boiling, in fact! Deerling: (I don't see how that relates, but if Mrs. Audino says so...) This is probably my favorite. Too bad this joke just doesn't work in English (and that the English translation team missed out on opportunities like this). 4. School Life: The Temperature English [The bell sounds] Goomy: Phew! I thought today would never end! Pancham: It's a real drag lately, huh? And it's been so crazy hot all the time. The Partner: Yeah. When it gets this hot, I feel feverish and my brain gets flunky! Shelmet: Your brain gets "flunky," huh? More like you're kind of flaky, [Partner]! Espur: [Partner], I don't think that's the word choice you were going for. French Mucuscule: Pfiouuu, c'est enfin fini ! Pandespiègle: J'suis trop crevé... Vous trouvez pas qu'y fait super chaud ? La Partenaire: Ouais... Il fait vraiment chaud, c'est la faute du « réchauffage climatique » ! Escargaume: Bouahaha ! Mais quelle gourde ! Elle sait même pas parler correctement ! Espur: Mais non, [Partner], on dit le « réchauffement climatique ». French -> English Goomy: Phew, it's finally here! [Summer vacation] Pancham: I'm so exausted... Do you not find that it's super hot? The Partner: Yeah, it's really hot; it's the fault of "global reheating"! Shelmet: Hahaha! What a blockhead! She doesn't even know how to speak correctly! Espur: No, [Partner], it's called "global warming". As an inexperienced French reader, this is the same kind of mistake I'd probably make. Note the difference in the suffix of "réchauffage" and "réchauffement". "-age" is more in the context of cooking, while "-ment" is what she meant. Also, in case you didn't know, the French translation assumes the player to be male and the partner to be female (hence Shelmet referring to the partner as "she"). This is because there's not that much wiggle room to control what the characters say in response to the gender of the player and partner. Items Most of the item names are more-or-less the same in both languages. A few of the emera's stand out. The Type Bulldozer is an "Ignore-Type", which doesn't sound as cool in my opinion. They make up for it by making the Toughness Emera the "Esprit Tenace", or Tenacious Spirit, which is way cooler. There's various other differences, but these stood out to me. Overall, both translations do the game justice, and the partner is just as adorable in both. ("[Hero]! Good mor-ning!" and "Ohé, [Héro] ! Coucooou !"). Hopefully this was an interesting read. If anyone who's more experienced in French found I made any mistakes in the translations, feel free to let me know. [Upon learning the Nexus is destroyed regularly] English: "(From what I saw yesterday, I can imagine...)", French: "(Eh ben, la vie n'est pas facile pour ce pauvre Pilier Atlas...)", French->English: "(Oh, well, life is not easy for the poor Pokémon Nexus)".
  32. 4 points
    The purpose of this thread is to discuss, document and make public the resources available for RNG manipulation in Gen 7. Gen 7 RNG manipulation Ressources: RNG Calculators: wwwwwwzx's SMEncounterRNGTool Quandra’s PokemonSunMoonRNGTool For Mac users, jasenyoface has kindly made available a Wine bundle (v2.10a) for Quandra’s calculator, which can be downloaded here. NB.: You will require a timer for stationary and gift pokemon RNG manipulation. For Windows users, EonTimer is recommended. As another alternative, both Windows & Mac users can use emtimer (jap.). ***NEWS*** A port of wwwwwwzx's SMEncounterRNGTool and Quandra's PokemonSunMoonRNGTool is curently in development for web browsers. This will allow almost any device with a browser to run these calculators. It’s being developed by the same people who made pokeCalcNTR. You can access the project’s official GitHub link here. Other useful RNG manipulation tools: pokeCalcNTR is an overlay plugin that allows the user to view in real-time IVs, Nature, Seed, frames and much more in Sun & Moon. Plans are being made to make it compatible with Gen 6 as well. Do note however that in order to run this plugin you will require CFW, FBI and NTR Selector to be installed on your console. Also, you will need to have your copy of Sun or Moon on the latest firmware 1.1 in order for pokeCalcNTR to properly display the initial seed and current frame (otherwise “initial seed" will incorrectly be stuck on 0 while frames will remain fixed on a given number). Tutorials & other links of interest: This post shall be updated as new tools and ressources are made available.
  33. 4 points
    Too much... I died. Source: Twitter Event_Fan
  34. 4 points
    According to this article at the Japanese ポケモンWiki the Mews that were distributed at the Nintendo Space World Events had these OT Names: Nintendo Space World '97 マクハリ Nintendo Space World '99 マリオ ルイージ ピーチ ヨッシー クッパ Also I noticed that the Japanese Event Pokemon (Gen 1) article at Bulbapedia was edited over the time. New information was added to the Mew that was distributed at Nintendo Space World '97. Didn't took too long and I found the source and it was this YouTube video: In the scene of this video we see one of the Mews that was distributed at Nintendo Space World Event. It has the OT Name ヨッシー and since this video obviously is from 1997 (Talking about Porygons and seizures...!) there is no doubt that this Nintendo Space World '97. This should proof that the OT Names マリオ, ルイージ,ピーチ,ヨッシー &クッパ were being used for this Event. Earlier @suloku posted a link with a picture. (Great find btw!) It shows a Mew that was distributed at Nintendo Space World '99. And in the picture we can see the OT Name マクハリ. Since this is from a coverage of the Nintendo Space World '99 Event it confirms that this OT Name was being used for this Event.
  35. 3 points
    Gen1-3 events were created by an external process (event machine/device) then injected to the recipient's savegame. Gen4 events onwards send the game the template, which whe game uses to generate the gift when redeemed in-game. https://github.com/projectpokemon/EventsGallery/tree/master/Released PKHeX compares the pkm against the event templates. No templates for gen1-3? Can't compare against what is not available!
  36. 3 points
    I found the flag to reactivate the Roamers from the basement of the Burned Tower, in Pokémon GS. For GS, tested to work on INTL, KOR and JPN version, and for C, tested on INTL version. [JPN version of event flags doesn't seem to work properly on PKHeX right now] For GS, Both of these has to be done: Unset Flag 1867 Event Constant 41: set to 0 For Crystal, Both of these has to be done: Unset Flag 1867 Event Constant 54: set to 0
  37. 3 points
    Hopefully this is the correct place for this. So, back in the Summer/Fall of 2001, Celebi was given out at various Six Flags locations as part of the Pokémon Fun Fest. The Celebi that I got from the Agawam Six Flags was still on my copy of Crystal when it died. This is probably a long shot. I'm wondering if anyone has any save from GSC that still has a legit Pokémon Fun Fest Celebi on it?
  38. 3 points
    Project Pokemon, Just wanted to drop by and let the community checkout something I've been developing for awhile now. I've set up home brew on 6 consoles, and wrote a rather unique system powered by Django/Python/C#. I tried my best, with the limited free time I have, to re-create a sort of "Online PkHex" for the community to use. My bot software runs on my Twitch channel, where viewers can see their trades happen in real time on the feed. There is an immense amount of mini games and such I built into the channel as well. Trades are performed on the SUMO/USUMO platforms, via the GTS. The bot currently supports a lot of custom move sets and such, but some more love could be given to it, as I don't support moves from every generation at the moment. (As far as egg moves go). However, you should still be able to create some highly competitive / custom Pokemon of your choice! The system is operated via chat commands on my Twitch channel, you can check out the live stream visiting the channel below: https://www.twitch.tv/pokenursery This system is 100% free for the viewer, no strings attached. There can be a slight learning curve for new users/viewers, as there really isn't anything else like it. Once you learn the system though, I'm sure you will love it! I'll give a general breakdown of how to trade on my channel below. Hope to see some new faces around! Thanks! First once on the channel you must save your friend code. To do this, type into the chat !savefc 0000-1111-2222 - The bot will reply once it has successfully saved your friend code. You only need to do this step once! (Unless you change consoles). Next you need to deposit your fodder Pokemon on the GTS, and request any Pokemon of your choice, excluding Mythical Pokemon. Once you've made your deposit and requested your Pokemon, type !trade Deposit: X into the chat, where X = the Pokemon you deposited onto the GTS. (Example: !trade Deposit: Pikipek) Finally sit back and wait for your trade! Typically takes 30 seconds - 5 minutes to receive your Pokemon, depending how busy the stream is at the time. Please note! The above is just a very basic trade command. The bot can take MANY custom parameters to further customize your trade. I'll leave one complex trade command example below to give an idea of what can be done! Advanced Trade Example: !trade Level: 50, Nickname: Doge, Ability: Pressure, Nature: Timid, Atk: 252, Spe: 252, HP: 4, TID: 12345, SID: 12345, Item: Gengarite, 1: Tackle, 2: Leer, 3: Poison Jab, 4: Protect, OT: PokeNursery Important! Yes! The custom held item command above DOES in fact work. We have figured out how to trade MEGA STONES over the GTS! The game does not expect this behavior/functionality, but for whatever reason, it bypasses the GTS check on mega stones / primal orbs. You can also customize the IVs. (I didn't show that in the above advance command). Anyways, hope at least a few people find use for this! Thank you for reading! ~ Mikey (PokeNursery)
  39. 3 points
    Along with your 3DS, just change your Computer time and date to the date the event was active, BEFORE opening PKHeX or downloading or saving the wonder card event. I left an example below, sorry if anything is misspelled or anything, I was in a rush. Example to this Wonder Card Date fix Problem: Lets say you want the (2018) Get a Legendary Pokemon! "Shadowy Yveltal!" Wonder Card, which was only available/redeemable from May 4th 2018 to August 28th, 2018. Step 1. Make sure everything on your computer is closed, internet, photoshop, games, PKHeX, etc. Step 2. On your computer, go to Settings>Date & Time. Step 3. In the Date & Time settings: "Set time automatically" - Make sure this is turned OFF. "Set time zone automatically" - Make sure this is turned OFF. "Change the date and time" - Change the Date to the date the event was active, so from May 4th 2018 to August 28th, 2018. I will set my date to May 4th 2018. (Note you can only change this when everything else is turned OFF) "Adjust for daylight savings time automatically" - Make sure this is turned OFF. Step 4. Close out of settings and open PKHeX. Step 5. In PKHex go to Tools>Data>Mystery Gift Database> and find the Wonder Card your looking for. Mine is the "Shadowy Yveltal!", Right Click on the event and "Save Gift" to Desktop, or whatever folder you choose. Step 6. Load up your games Sav. file into PKHeX, then open the "Mystery Gift" box and drag and drop the event you just saved to your desktop into your events, hit save, then save your Sav. File. Step 7. Take your SD/Micro SD card out of your computer, and put your SD/Micro SD back into your 3DS. Step 8. Turn your 3DS back on, and go to your settings and change your 3DS time and date, to the time and day you set your computers too. So, I would set my 3DS to May 4th 2018. Step 9. Close out of settings, open checkpoint or whatever you use to restore your new Sav files to your game. Step 10. Start your Game and go collect your Event Pokemon, after that save your game and check your wonder card. Step 11. Restore your Computers time and date settings and your 3DS time and date back to normal. Hope I helped.
  40. 3 points
    Status : Incomplete / In progress Edit 1 : Method 1 is complete (maybe in the future I will make small edits, like adding tips or a couple of additional examples) Edit 2 : Method H is complete (as stated above, future alterations are possible) Hello ! In this thread, I will try to show you how to RNG abuse in 3rd Gen (R/S/E/FR/LG) using an emulator. RNGing in emulators has many benefits, like save states, speed boosts, memory viewing and the ability to use lua scripts (which will be used very extensively in this tutorial). The guide will focus on 3 basic methods : Method 1 (for static, starter and gift pokemon), Method H (for wild pokemon encountered in tall grass, caves, while surfing/ fishing etc.) and the method to breed pokemon in Emerald. Regardless of the method you want to choose, there are certain tools you need to have : Other things to note : 1) Method 1 2) Wild Pokemon (Method H) 3) Pokemon Breeding RNG (Emerald focus only) I hope this guide will help you ! Pokemonstats lua script : http://forums.pokemonspeedruns.com/viewtopic.php?t=314 There are instructions to use it on this site, apart from the dl link. You can also check these guides at reddit : EmuRNG Emerald stationary abuse : https://www.reddit.com/r/pokemonrng/comments/1nz3x7/guide_emerald_emurng_stationary_abuse_repost/ Emerald EmuRNG Breeding Abuse : https://www.reddit.com/r/pokemonrng/comments/2c5ipb/guide_emerald_emurng_breeding_abuse/
  41. 3 points
    Ironically I wanted to post something about this Pokémon but I was busy with other stuff. Things are getting interesting. I don't know if you already know about this but for years there are many rumors about the connection between Ditto and Mew. That Ditto actually isn't a natural Pokémon and a result of failed attempts of cloning Mew. Which is why both have the ability to transform. Also they both have equal base stats, they share the same weight of 8,8 lbs. They have similar colors and the same shiny colors. Then we had this Space Center Demo leak with an unreleased Ditto evolution "Animon". A steel type. Now this Pokémon appears... having a similar look as Ditto and apparently a Steel type? Coincidence? For some reasons Dittos were transforming to it. What's also interesting is that it exactly weights twice the same as Ditto, 17,8 lbs. Not to mention that Meltan sounds a little bit similar like Metamon. There is a remake of the first Pokémon Movie coming out next year and you can bet that the Pokémon is in it. One of the most interesting theories in Pokémon history might come true?
  42. 3 points
    Because some are legal, and some are not. Certain encounters have certain PID restrictions (ie a Starter / Stationary encounter must be Method 1) while wild encounters can be Method 1/2/4. The method-1 only encounters are generated fast enough on actual hardware, but the emulator does not generate the pkm fast enough and gets interrupted, resulting in method 2 & 4. Wild encounters need to wait for a valid PID (nature/gender) which can also be interrupted by the screen needing to refresh.
  43. 3 points
    They'll learn about Pokémon, as they see me playing it. Then it'll pique their interest, and they'll want to join me. Then I'll have them hooked for life! Get your kids hooked on Pokémon, and they will never have money for drugs...
  44. 3 points
    Don't gte me wrong i like the Totodile line, is cool. But in my eyes a starter based on the plesiosaurus (or at least an out dated reconstruction of a plesiosaurus) is more cool then a crocodile/aligator. Also the final evolution also have this element of hid design that remind me a bit of Dragonair. I hope they re use the idea in the future, not necessarly for a starter.
  45. 3 points
    @RoyitoDePiña pokemon_esmeralda_esp.sav
  46. 3 points
    I can't do designs to save anyones life, but I was bored so... GIF version Animated PNG version
  47. 3 points
    We just got finished applying some back-end server updates. Nothing particularly interesting, but we have some other exciting announcements. Discord For years, we've used IRC as our primary instant messaging service. Now, we have a Discord guild where you can discuss anything. Advantages of Discord over IRC: See message history without having to be connected Cross platform - use it on desktop, mobile, or in a web browser More formatting options, including the same reactions as what we have in the forums Guild link: https://discord.gg/pmATjZw IRC isn't going anywhere, and we still plan to use it for more technical discussions. Patreon Project Pokémon gets its funding from two sources: advertisements and administrators. Nobody likes advertisements, and things can get expensive when only a few people bankroll a dedicated server. Thanks to Patreon, hopefully we can fix that. Patreon is a place where users can help support us, helping give Project Pokémon a more stable future. People who donate will receive the following rewards: No more advertisements Gold username on the forums and Discord Sneak-peeks of upcoming features Project Pokémon Patreon The Image Gallery Speaking of sneak-peeks of upcoming features, one new feature that's been in the works for quite a while is now ready. Today, we introduce our Image-dex. Here, you can find a collection of Pokémon images from various games and generations. Art Competition We need a new banner and icon for things like Twitter, Facebook, and Patreon, so we're holding an art competition. The winner will be awarded a special username color on the forums and Discord, a forum badge, and credit wherever the image is used. Details are in the art competition thread: View full article
  48. 3 points
  49. 3 points
  50. 3 points
    I remember 10 aniv. I'll go over them again when I can and give you a list. The new legality checks i have are more extensive than legality checker.
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