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    theSLAYER

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Showing content with the highest reputation since 11/30/16 in Posts

  1. Hello everyone, I'm theSLAYER, your events moderator and forum manager here! First of all, I'll like to thank everyone for their contributions and co-operation thus far! How To Contribute: Wondercard file (WC7/WC7FULL) Extractions can be done via PKHeX or using NTR method (recommended, especially for local events) Requirements for such contribution: 1. DO NOT SUBMIT EDITED/HACKED/FAKE WONDERCARDS 2. Photos of redemption, with proof of user identity (some card with your username) 3. Context: ie. Self obtained? Location? Was it crowded? Collection Process etc. Upcoming and Missing Events: Please do not submit Powersaves extracted entries. edit: table removed. We'll update when we see something. Event Files: Our individual files can be found at our on-site Event Gallery! If you know how to download files from Github (not sorted by region), an overall archive can be found here on our git page. I regularly move old posts to another thread, to prevent cluttering of this thread.
    39 points
  2. Download Location Here PKMs and SAVs can be injected to 3DS games if you have any of the following: Homebrew Menu & any Save Manager App Hacked Console with Custom Firmware JP Cart+JP System using Cyber Save Editor & Dongle NO POWERSAVES. Datel does not allow edited save resigning. NO SKY3DS EITHER. Save files must be decrypted in order to load & save. Methods how to view (not inject) your Powersaves are in the X/Y Save File Research Thread. Complete list of shortcuts and update history is available within program via Options->About. Source code is available on my GitHub. Tutorial Video
    29 points
  3. Edited ROMs can only be played on exploited consoles. Please do not ask (nor private message me) how to obtain/dump/decrypt/unpack/repack ROMs as that is unrelated to the functionality of this program. Download Link At Bottom of Post pk3DS is a ROM editor for 3DS games with tools from various contributors. All editors displayed are fully functional. Simply feed it a folder (drag/drop or by File->Open) which contains the game romfs & exefs extracted content folders. http://i.imgur.com/iEsoudA.png Randomizers available: Trainer Battles (Pokemon / Items / Moves / Abilities / Difficulty / Classes) Wild Encounters (Species, Level, Gen/Legend Specific, ORAS DexNav won't crash!) Personal Data (Pokemon Types / Stats / Abilities / TM Learnset) Move Randomizer (Type / Damage Category) Move Learnset (Level Up / Egg Move) Evolutions TM Moves Special Mart Inventory etc Download the latest version here (click on latest run at the top, then click Artifacts (Published), and download the 'drop' folder) Example: Click on the most recent one (typically the link on top) [you can check the dates on the right, to determine which is the most recent one] You'll then be brought to this page. Click on where I circled portion, for that page. Then go ahead and download it (the circled portion on that page) Source code is available on my GitHub.
    22 points
  4. PKHeX for Mac Made with Wineskin Welcome to PKHeX for Mac Discussion thread! Please post here if you need help or are experiencing issues related to this Wineskin wrapper, and use the PKHeX Support forum for issues related to the program. This is a Mac App that was made using Wineskin; it is not a port of PKHeX onto the Mac operating system. With Wineskin, we can recreate an environment where executable files will launch on Mac. As far as what is known, all features in the original program work in this wrapper. There are a few differences though. PKHeX for Mac is styled with MacOS. Also, the app's icon is different from the original PKHeX program to better fit in with the theme of the app. Download Credit to Kaphotics Source: https://projectpokemon.org/home/files/file/1-pkhex/ Issues with Wine and PKHeX? This app not working for you? Check out the PKHeX on Mac guide:
    19 points
  5. Hello ProjectPokemon! A friend of mine has stumbled upon Japanese NR Gamecube Discs, memory cards, and cart reader that were used for the Gotta Catch Em All Station at Pokemon Center NY distributions back in the day. We are planning on backing up & preserving everything. I'm posting here to reach out to those in the community who are way more well-versed than we are in the nitty gritty of Pokemon Event Distributions to help dig into the mystery of these discs/carts. If you're familiar with this at all please feel free to respond to this thread, PM me on here, or DM me on Discord. (RetroAli#6666) Thank you! (Also sorry if I posted this in the wrong place lol... figured this was the best section.)
    16 points
  6. Full Documents Related to the Distribution, the full copy of Pokemon Power Volume 6 is attached to this post: In the Fall of 1998 Nintendo Power held a contest to “Win Mew for your Pokémon collection!” 151 winners of this contest would be given the chance to mail their cartridge into the Nintendo Power Headquarters and receive it back with a brand-new mew on their game save. Contest winners were notified by mail by 2/28/1999 that they had won the contest, making this the earliest known Mew distribution in the west. Recently while browsing reddit, I ran across a post from Th4tGuyUKn0 showcasing his Original Red cartridge that was one of the lucky recipients of this contest. After scrolling through the thread, Th4tGuyUKn0 stated that the battery on the game had not yet dried out; upon reading this I immediately messaged him explaining Project Pokémon and asked him if he would be interested in dumping his game save. Luckily, he was all for it! The only problem was he could not remember which of his five Pokémon cartridges he left the mew on, and did not want to risk draining the more than two decades old cartridge battery by checking. Th4tGuyUKn0 graciously decided to send me all of his cartridges so that I could backup the saves and hopefully find the mew. With the amazing research done by @suloku on these save files, we are confident that we have found the Mew in question. In the Pokemon Blue game save we discovered a Mew with the TID 51273 (the same Mew ID# printed on the back of the cartridge) and the OT ‘MARIO’. Suloku has concluded that this Mew is definitely legit. It shares the exact same DVs as the YOSHIBA Mew, matches Mew machine distributions data-wise, and has the same OT Nintendo character naming convention that several forum posts from 2000~ reference. While this does raise questions about what distribution the supposed ‘NINTEN’ Mews are a part of, this Nintendo Power Mew is most certainly legit. Suloku was also able to find the Mew in the red save file as a deleted Pokémon (moved or deleted pokémon can be found in box savedata if it was not overwritten by another pokémon being stored in the same slot). Attached is the the .pk1 of the 1998 Nintendo Power 'MARIO' Mew. Thanks very much again to Th4tGuyUKn0 for sending and trusting us with these cartridges and Suloku for all of the great research, none of this would have been possible without them. Happy holidays and enjoy! 151 - MEW - C23C.pk1 Pokemon Power vol 6.pdf
    15 points
  7. Introduced in the middle of February, Pokémon HOME allows for transferring from Bank and Let's Go Pikachu / Eevee as a central storage site with connectivity to Sword & Shield. When a Pokémon is transferred from Bank or Let's Go Pikachu / Eevee or their games of origin into HOME, it is assigned a unique 64 bit number to differentiate it from other uploads. Pokémon that have not yet visited HOME do not yet have a HOME tracker. Pokémon that are traded in-game (online/local trades) do not get assigned a tracker. Pokémon that must travel thru HOME to reach the game it resides on must have a HOME tracker (origin->current). Pokémon that are uploaded in the same batch are not guaranteed to have a similar tracker (usually incremental). Trackers are only a concern in PK8+ formats. Pokémon that aren't yet in the PK8+ (2019) do not have a field for this data. What exactly is this value be used for? Storing data for each game visited outside of HOME (ex. SW/SH, PLA, BD/SP, S/V...) Tracking how Pokémon are traded between users. Detecting if a Pokémon has been modified/cloned from the original upload. Detecting if a Pokémon is newly entered into the HOME system (having a value of zero). HOME trackers will be changed each upload, so a tracker value is not a permanent value. Only HOME can determine if a tracker value is valid. Best practice is to let the server assign you a tracker, rather than assigning a blatantly wrong tracker. For local/online gameplay, GameFreak does not obsess over this metadata, so having arbitrary/lacking tracker values does not matter. Validating a HOME tracker requires API access to HOME, and is not something the hacking community will ever have access to; currently, GameFreak does not validate HOME trackers for online play. Due to the described behavior, here are our recommendations: When creating new Pokémon that are from generations prior to Sword & Shield, transfer into HOME via Bank first. When creating new Pokémon that reside in their game of origin, leave the tracker blank. When creating new Pokémon that reside in a game different from their origin set, generate them in their game of origin then transfer. When modifying any (that have already visited HOME) immutable values (PID, IVs, etc), zero out the tracker then transfer starting from their origin games. Why not create a random tracker value? Again, only HOME can determine if a tracker value is valid. HOME will check tracker values to see if the details match the original upload (modified data). HOME will check tracker values to see if the details are on another user's account (cloned data). HOME will disallow uploads if the tracker doesn't match the data on their server (error code 10015). Uploading to HOME without a tracker value will automatically assign a new one (note: only when entering from the correct game). You can receive Pokémon that lack a tracker value from other players via trade (in addition to a game's natives). PKHeX's default settings are to ignore missing tracker values (should be on every non-Gen8 origin Pokémon that is residing in Gen8+, etc), but has a toggle setting to opt-in for strict checking. This is to allow users to create the most-legal data without forging an INVALID tracker value, for in-game play.
    15 points
  8. Hello everyone, Today I bring you a legit Celebi tour Celebi! This Celebi belongs to @Dr.Matt and he retrieved it back in 2001 in the spanish stop of the Celebi Tour; in fact he provided most of the data for it a year ago, data I posted here: https://projectpokemon.org/forums/forums/topic/13226-pokemon-crystal-version-with-pcny-event-pokemon/?do=findComment&comment=196197 This week I was able to finally meet in person with Dr.Matt. He was able to keep his Celebi from battery dying by storing it in his Stadium 2 cartridge and because he owned a Mega Memory Card which allowed him to backup and dump savegames (but not to transfer over to computer), and with that he also was able to keep multiple copies of the Celebi, including an untouched one just as he received from the Celebi Tour Truck. Unfortunately his Mega Memory card glitched long ago and he lost most of his untouched saves, so after changing the battery to his cartridge he had to restore a save that had AR codes used on it to retrieve the celebi from Stadium 2 (he didn't have the time to play trough the game to reach the point in which Stadium 2 allowed him to retrieve the pokémon), which is why instead of dumping his savegame he traded it over to mine (which is completely clean). Data-wise this should have no effect at all, since the AR codes were used BEFORE any transfer or trade took place, and the AR codes were never used in the process of getting the Celebi out of stadium and trading, but that is the reason why it is my savegame which being uploaded and not his. Only real hardware has been used for all the Stadium 2 transfer and trade process, here are some pictures (sorry for the blurry ones, we were in kind of a hurry): The Celebi as Dr.Matt had in his Stadium 2 (this picture is from a clone he fully trained). Dr.Matt's authenticity certificate, my laptop and my GBC Cart reader/flasher: Dr.Matt's certificate, his Mega Memory and his Gameboy (sorry for blurryness) A close up of the ID number on the certificate. As you can see it's 2234 and the Celebi actually has 02233. Dr.Matt thinks distribution started at ID 00000 but they wrote 1 in the first certificate they gave and they just keept adding numbers. Some pictures of the actual trade (I brought two gameboys just in case and we used mine which had full batteries): The savefile contains both an untouched Celebi as Dr.Matt received in 2001 and the same Celebi at level 100 and EV maxed. As a bonus, I also included the legit EUROPE Mew that can be found here: https://projectpokemon.org/forums/forums/topic/40508-gen-1-europe-mew-denmark-event-mew/ The savegame also contains a full legit gen 2 living dex and unowndex in the boxes if anyone is interested. Download: Gold_europe_mew_celebi.sav Note: this is a Spanish Gold savefile, but it will load in any non japanese rom. All trades have been done using real hardware, no emulators or other means where involved in the process of getting the Celebi out of Stadium 2 until I dumped my savegame. Thanks to @theSLAYER for making it possible for me to get in contact with Dr.Matt, and lots of thanks to Dr.Matt himself for keeping the Celebi so many years and being so kind to meet with me so we all can enjoy an European Celebi. This had a special personal meaning to me, since I became aware my savegames banished in 2011 and finally re-completing the 251 original pokédex by getting the two exclusive legendaries in person is like reliving that moment in my childhood when I first completed my dexes.
    14 points
  9. I have 200 to giveaway! DM me on-site (not Discord) for the codes. First come first serve. I may take a while to reply, but do know I'll be giving out codes in relation to the 'time/date I received the DMs'. Presently: Expired. Get em before they expire at the end of 2021! Big thanks to @Gridelin for getting the codes for us! (Also I reckon you definitely shouldn't bug him for codes ) Anyway, have fun! Cheers! edit: I have wiped the other posts in this thread. Hopefully people will focus on the big bold words. edit 2: Purportedly according to an e-mail with support, the expiry date is Dec 31, 2021.
    14 points
  10. Following our recent hack, we’ve finally restored our infrastructure: the forums have been migrated to IP.Board, and we’ve brought back the wiki. Special thanks to our entire administration team, @xorhash, and @ReignOfComputer for helping to set things up. Invision Power Board Invision Power Board (IP.Board, IPB) is a state-of-the-art forum software with a better security reputation than vBulletin, which we used to use. As vBulletin 4 approached EOL and clearly showed its age, we were considering how to proceed: with vBulletin 5 or something else entirely. The choice, as you can clearly see, has been made. Some of you have already asked why we didn’t choose the software du jour XenForo. This is due to a few reasons: peer, our new technical administrator, has worked with XenForo in the past and repeatedly hit its (and peer’s) limits. We had an IP.Board license readily available, whereas we’d have had to purchase XenForo separately. Looking at the track record of vBulletin for security, and seeing how XenForo is mostly the old vBulletin guys starting a new project, there were security concerns. If you have any questions about using Invision Power Board, please create a thread in the Forums Feedback forum. Staff Changes Due to concerns in real life, @Alpha has decided to no longer be the primary administrator. This means he’ll still be around, but will be less active than usual. We thank him for his hard work maintaining Project Pokémon, and his absence is a loss to Project Pokémon. Helping to fill his place will be myself and @peer, who is our new technical administrator. Furthermore, we’d like to announce the promotion to super moderator for @Kaphotics, @SciresM, and @theSLAYER. Data Loss The hackers deleted a large quantity of data, including some of our more recent backups. As a result, we have lost one year of forum attachments and a up to a few hours of forum posts. The good news is that @theSLAYER, our event moderator, has stockpiled generations of events and several programs, so the situation could have been far worse. @peer is looking into setting up automatic offsite backups to prevent this from happening again. Hashed passwords are still in the wild. We strongly encourage you to immediately change your passwords here and everywhere you’ve used the same passwords. While hashed passwords are not supposed to be reversible (i.e. your password shouldn’t be able to be derived from the hash), vBulletin’s hashing algorithm is very weak, making it that much more important you change your passwords. The Future Let’s not let the data loss get us down; it’s time to move forward. With the recent release of Pokémon Sun and Moon, there still cool things to discover, technical details to be researched, and ROM hacks to be created. (Not to mention there’s some cool stuff going on in the Pokémon Mystery Dungeon side of things - more on this later.) As a reminder, the User-Submitted News forum was introduced a few weeks ago to help bring attention to things such as updates to Save and ROM editors, ROM hacks, and other cool stuff worthy of the front page. If you know of anything noteworthy, post it there so it has a chance to be seen by all! Closing Statements We would like to, once more, apologize for any inconvenience caused. If you have any questions, please don’t hesitate to contact our staff, create a thread in the appropriate feedback forum, or ask in our IRC channel.
    14 points
  11. Please, always keep a backup of your savegames! To know where this comes from, please read this thread: https://projectpokemon.org/forums/showthread.php?46883-GEN-3-Mystery-Gift-Research PC Version: https://github.com/projectpokemon/Gen3-WCTool/releases/ GC/Wii Homebrew: https://github.com/suloku/gba-link-cable-dumper/releases/ NDS Homebrew: https://github.com/suloku/savegame-manager/releases/ e-Reader savegames for Eon Ticket transfer (all regions) via Link Cable with real hardware: EON_ticket_ereader_savegames.zip Sorry, I can't make a propper post right now. I'll try to get this decent tomorrow. There are some readme included. FAQ: Q: What's the diference between using any of these injection apps and sending my cartridge to nintendo? A: None. Q: I have a ESP/GER/ITA/FRE game. If I inject the USA Mystic ticket, will this be legit? A: All evidence suggests that the USA Wondercard distributions were compatible with all non-japanese games. Game release dates make it also technically possible to have received an Emerald Mystic ticket on an European game, and we know the USA Aurora Ticket distribution device is compatible with European games (but it only distributed the english wondercard, fully opetational though). - USA and UK games are the very same game rom, so all the english events apply to both, regarless of being European or USA. - The spanish Emerald Aurora ticket wondercard is fine, Nintendo messed up and left Vermillion city instead of updating the wondercard text to Hoenn. The event was never done in Spain, but it could be received at other countries if you used the spanish cart, so it is totally legit, so don't worry, nintendo was very sloppy with this. - Nintendo also messed up the german Eon Ticket (there is photo proof from oficial german distribution that this was already known). EON_ticket_ereader_savegames.zip WC3Tool 0.1e.zip
    13 points
  12. As part of this year's annual Christmas releases to the Pokemon event community, today we present the first Mew ever known to be preserved from the distribution held at SpaceWorld 1997. Not only is this our first Mew from SW97, it is also the oldest/earliest pokemon event we've ever had the privilege of preserving. This Mew was recently discovered through a post on Reddit by u/salinbreezy, in which he shows the Mew on a Japanese Blue cart that he found at a thrift store alongside several other Japanese Pokemon cartridges. I'd like to give special thanks to @suloku and @HaxAras who both emailed me in late September to inform me of it, while suloku asked me to contact salinbreezy myself to counter the time and expense of overseas shipping. Thankfully salinbreezy happily agreed to ship me his cartridge to allow me to dump the savefile. After direct examination, we're positive that this Mew is very likely legitimate. This Mew was distributed like most events of the era, by a "Mew machine", which as we know distributes identical Mews with TIDs incremented by 1 to the player's party. Bulbapedia provides a bit further information on the event, stating: To be eligible to receive a Mew, players had to submit an application postcard; only 100,000 people were able to receive this Mew. While originally going to be run from November 22 to 23, 1997, the distribution was later extended to the non-exhibition day November 24, 1997. While this is the ヨッシー (YOSHI) OT variant of the SW97 Mew, one of the other known OT possibilities is ルイージ (LUIGI). This is TID 15219 of the ヨッシー Mews. Again, I'd like to thank salinbreezy for allowing us to preserve this Mew. It may very well be the only Mew we ever see from SpaceWorld 1997, as the life of the batteries retaining these old savefiles are at their very end. Japanese events from Generation I and II are extremely rare as it is, and to date the only other Japanese events from the era that we've preserved are four マクハリ (Makuhari) Mews from SpaceWorld 1999. ----- salinbreezy's image from Reddit: Dumping salinbreezy's Japanese Blue cart: SpaceWorld 1997 Mew Promotional Advertisement: In regards to further event rarities being released this year, there may be more to see tomorrow elsewhere on the internet 151 - ミュウ - 15219.pk1 Blue.sav
    13 points
  13. Hello everyone, I'm theSLAYER, your (hopefully) friendly moderator here! First of all, I'll like to thank everyone for their contributions and co-operation thus far! I've decided to have a fresh start for the contribution thread; hopefully more people will read this post, before they post Golden Rules on what is allowed on this thread: Contribution of events from users Pointing out whether said posted event(s) is legal or faked <The only discussion allowed here> Contribution of information regarding other events already posted or event missing from database Strictly no begging and no requests. Want to hype? Go to our Discussions and FAQ thread! HOW TO CONTRIBUTE! 1. Pokemon Link Extractions Dumping and injecting can be done via PKhex 2. Wondercard file (WC6) Extraction can be via Pkhex or using NTR method (recommended, especially for local events) Requirements for such contributions: 1. DO NOT SUBMIT EDITED <or faked> WONDERCARDS, or Wondercards from Private Servers <if you do not know what this is, don't ask> 2. Attach your wondercard in a .zip or .rar file, and upload onto our system while posting. 3. Submit a full video starting from the booting up of your device, and show the event location + receiving of the Pokemon MISSING WONDERCARDS! Please do not submit Powersaves extracted entries. Event Compilation Our individual files can be found at our on-site Event Gallery! If you know how to download files from Github (not sorted by region), an overall archive can be found here on our git page. I regularly move old posts to another thread, to prevent cluttering of this thread.
    13 points
  14. Project Pokémon does not support or condone cheating at the expense of others. While this community contains research, information, and utilities allowing people to alter the games' behavior or create their own Pokémon, we do not agree with using them against players who are unaware that significantly hacked Pokémon are in use because they are an unfair advantage and can ruin everyone's online experience. See "Significantly Hacked Pokémon" for details about what qualifies. What we do allow using cheats or significantly hacked Pokémon for: Private Collections In-Game Use Battling with friends locally if they are aware that your Pokémon are hacked Battling with friends online if you have exchanged Friend Codes and they are aware that your Pokémon are hacked What we do not allow using cheats or significantly hacked Pokémon for (will result in infractions if you do any of these): Online battles against unsuspecting opponents Link trades with unsuspecting players Random Match-ups Trading with GTS Trading through Surprise/Wonder Trade What we especially do not allow using cheats or significantly hacked Pokémon for (will result in an instant ban if you do any of these): Tournaments (official or otherwise) Promoting activities that could potentially result in safe file damage, account, or console bans for unsuspecting players (see Dangerous Activities below) Users asking for or knowingly providing cheats or significantly hacked Pokémon for use with online play will receive official warnings, as well as users participating in such discussion. If you see anyone who's clearly cheating, please report the post, and a staff member will take care of it as soon as possible. Please help us keep everyone's online experience as clean as possible by using hacks responsibly. Significantly Hacked Pokémon Please note that when we say "significantly hacked", we mean that a Pokémon's immutable state has changed. Any illegal Pokémon (that is, any Pokémon that cannot ever be obtained using official methods) is also considered "significantly hacked". If official legality checks determine a Pokémon of yours is hacked, then it qualifies as "significantly hacked", and falls under the policy outlined above. Examples of edits that define significantly hacked Pokémon include: Species PID IVs Pokéball OT What is not considered "significantly hacked" includes shortcut-ted efforts, clones, or any edits that could be made in-game using official methods. Examples of edits that do not count as significantly hacked: Maxed out EVs (but not over the maximum) Experience Egg steps Changing an ability using an Ability Capsule Legal form changes Legal move combinations While I think the description above covers everything, if you have any questions about what counts as cheating, feel free to PM a moderator (like me). Dangerous Activities Some edits can be dangerous, and are just not worth it, as they can result in save file corruption, account, or console bans. This includes but is not limited to the following: Hacked raids Sword/Shield Egg Glitch Pokémon HOME transfers
    13 points
  15. Latest Version: v1.3.0 (2019-04-16) An enhancement hack of Pokémon Platinum. Summary Pokémon Renegade Platinum is an enhancement hack of Pokémon Platinum Version, similar to my other hacks such as Sacred Gold & Storm Silver and Blaze Black & Volt White. In a nutshell, this hack generally keeps the same story flow as the original Pokémon Platinum but adds in a significant number of gameplay differences, including but not limited to access to all 493 Pokémon in the game, revamped Trainers including tougher boss fights, lots of (optional) changes to weaker Pokémon to make them easier to use, the removal of trade only evolutions and a number of other quality of life changes. The specifics of what parts have been changed are explained in the paragraphs below. Features All 493 Pokémon Available All Pokémon that were originally in Platinum, from Bulbasaur to Arceus, are available to obtain within the game. The wild Pokémon for every single area have been modified extensively, now including species not ordinarily found in the Sinnoh region. It's possible to catch or obtain the majority of Pokémon before facing the Elite Four for the first time, meaning you can construct almost any team you want. In the cases where a Pokémon being in the wild would not be thematically appropriate - for example, starter Pokémon or legendaries - new events have been added to the game to make obtaining these Pokémon feel as unique as they normally would. The details for where to get each Pokémon can be found between the wild Pokémon and special events documents. Additionally, the correct locations for wild Pokémon are also shown in the Pokédex. (Big thanks to Mikelan98 for that feature!) Revamped Trainer Battles The Pokémon rosters of every Trainer in the game has been edited, now including Pokémon from the National Dex. Trainer levels have also been modified to fit the new level curve, which is now higher than before due to bigger Pokémon rosters and greater use of evolved Pokémon awarding larger amounts of EXP. Trainers can now expect their Pokémon to reach the 70s by the Elite Four, instead of the 50s that was the case in the original Platinum. Additionally, all Trainers use the AI that is normally only used by boss Trainers such as the Elite Four. The details for what each Trainer has can be seen in the Trainer Pokemon document. Please note that this feature is purely for the normal Trainer battles in the game; the Battle Frontier has not been changed. Harder Boss Battles Important battles such as the rival, Gym Leaders, Galactic Admins or the Elite Four have had their difficulty increased further than normal Trainers. Gym Leaders and Elite Four members now always use 6 Pokémon instead of the 3-5 from before, and all of these battles have them using high IV Pokémon with custom movesets, held items, and sometimes ideal natures. The first round Elite Four and the Champion also have the unique property of randomly picking from four teams to battle you with, making it impossible to know in advance what their lead Pokémon will be. They shouldn't be literally impossible to beat, but are definitely a much greater challenge than the original version. You can expect some of your Pokémon to faint in battle unless you bring some strategies of your own to the table. However, they do retain their aesthetics from the original, including their type focuses and signature Pokémon. Their signature Pokémon are also now equipped with a Poké Ball seal for some extra flair! The details for all of these battles can be seen in the Trainer Pokémon file in the documentation. Pokémon Modifications The Fairy-type from the Gen 6 games and later has been added in Renegade Platinum, replacing what was previously the ??? type. All Pokémon have had their typing, base stats and wild held items updated to match what they are as of Ultra Sun and Ultra Moon, meaning you can now use Pokémon such as Clefairy and Ralts with their Fairy-type as in the later games. Pelipper and Torkoal also gain their new Drizzle and Drought abilities from Gen 7, and a lot of Pokémon gain their Hidden Ability from Gen 5 and later as a secondary standard ability in this hack. All Pokémon have also had their level up move sets completely revamped. Pokémon will now learn their normal level up moves but now also learn other moves that enable them to be the best they can be, including TM moves, Egg moves and moves they only have access to in previous or later generations, up to and including Let's Go, Pikachu! and Let's Go, Eevee! Some Pokémon also get the chance to learn entirely new moves that they never could before, such as Megahorn for Pinsir and Earth Power for Typhlosion. The levels at which they learn the moves have been structured so that you can reliably access them just by naturally playing the game (i.e. you won't get moves at extremely high levels). Some Pokémon have also had their TM/HM compatibility modified, in some cases adding in moves that they could ordinarily only learn in later generations (such as Drain Punch for Toxicroak), and other cases granting them access to entirely moves by TM (e.g. Drain Punch for Dusknoir). Additionally, several TMs have been replaced with new moves, including Scald, Wild Charge, Bug Buzz, Hyper Voice, Dazzling Gleam and Hurricane. Pokémon TM compatibility has been adjusted to match their compatibility in later generations, or in the case of the newcomers Bug Buzz and Hurricane, my best generous guess has been made as to what might be able to learn them. There's also been much greater compatibility added for Fly, meaning you don't necessarily almost always need a Flying-type Pokémon to get anywhere conveniently. In addition to this, there are also a number of custom changes to make certain Pokémon unique and/or easier to use. Many Pokémon who are a bit weaker have received buffs to their base stats, meaning previously weak Pokémon like Butterfree and Ledian can now actually put up a fighting chance. Some Pokémon with decent stats in bad areas have had their stats reshuffled, such as Glaceon who is now faster but less defensive. Some Pokémon have also been given new types to play with, such as the now Bug and Dragon-type Flygon, or the Ghost and Fairy-type Mismagius. Some Pokémon also gain new abilities that they can't ordinarily get, such as Weavile gaining the Technician ability. If you don't like the sort of changes that are listed in that last paragraph, there is an additional patch you can use called "ClassicVersion.xdelta" which will erase these changes from the game, leaving them the same as they would be as of Ultra Sun and Ultra Moon. The details for these modifications can be found in the Pokemon Changes and Type Changes files in the documentation. Quality of Life Changes A number of quality of life changes have been made to the game. All Pokémon names are now decapitalised everywhere outside of standard NPC dialogue. This means in battle, the Pokémon status screen etcetera, all names show up as they would in Gen V and later. Pokémon natures are now displayed in the stat screen with their stat boost and reduction shown next to them (as stat highlights were not a thing in Platinum). For example, where it previously said "Brave nature.", you should now see "Brave (+Atk, -Spe)". All Pokémon have their egg cycles reduced to 0, meaning they hatch very quickly. The Poké Radar is now given to you near the beginning of the game. The Bicycle is actually given to you at the start of the game. The Pokétch, still given to you near the start, now includes all 25 Pokétch apps right off the bat. Additionally, the three coupon miniquest has been removed. The Move Relearner and the Move Tutors that previously required Heart Scales and Shards respectively no longer require payment for their services; you can just talk to them and they'll do their job for free. Additionally, all three Move Tutors now sit in the same house on the southern part of Route 212. The Move Deleter is now available as early as Oreburgh City, meaning you no longer need to wait until Canalave City to delete any HMs. When fishing with a rod, an encounter is now guaranteed, as opposed to previously where it was possible to 'not get a bite'. Honey trees have also been given a total overhaul and now give you a Pokémon instantly instead of you having to wait for several hours. The encounters for honey trees are different from before as they are now script driven - you can view what is on each tree in the Wild Pokémon document. TMs are now effectively infinite; picking up or obtaining a TM will reward you with 99 copies of that TM, and these can also be refreshed by talking to a new NPC at the Pokémon League. These TMs cannot be bought at any stores and also cannot be sold. Most TM locations have been reshuffled and can be seen in the Item Locations document. You will only find TMs from either picking them up off the ground or receiving them from NPCs. (It unfortunately proved impossible to make the TMs actually infinite, hence this method instead). The need to use HMs has been removed where possible. Surf, Waterfall and Rock Climb are still necessary, but Cut trees, Strength rocks (with one exception in the Distortion World), Rock Smash rocks and foggy weather have been completely removed from the game, meaning your Pokémon no longer need to learn these moves to progress. Where roadblocks are necessary, NPCs have replaced them and will disappear when necessary. This does mean there are now some cases where you can access areas much earlier than you were previously able to do. Additionally, any darkness on the map has also been removed, meaning Flash is also no longer ever necessary. The Pokémon sprites are those normally used in Heart Gold and Soul Silver, which for the most part look better than the Platinum equivalents. There are a couple exceptions to this where I've left the front sprite as the Platinum one for Pokémon such as Blastoise, Vaporeon, Jolteon, Tyranitar and Togekiss. Additionally, the mini sprites used in the Pokémon menu and the Boxes are now the Gen 6 icons (albeit some with some slightly off colours), with thanks to MeroMero for distributing a premade file containing them. Most of these changes are not documented anywhere, but you may notice them as you play through the game. Increased Shiny Rate By default, Renegade Platinum features a new shiny rate of 1/512, meaning while shiny Pokémon are still reasonably rare, it's significantly more likely that you'll come across one while playing the game. This shiny rate does not affect the Poké Radar's ability to generate shiny patches of grass, but does otherwise affect every other method of Pokémon encounter (eggs, gifts, wild etc). If this feature is undesirable, there are additional patches included in the download that can make the shiny rate 1/4096 (equal to Gen 6 and above) or 1/8192 (equal to Platinum's normal rate) instead. Increased Gameplay Speed The download includes a "SpeedUpPatch" which can be applied to Renegade Platinum which adds a few things to speed up the normally sluggish gameplay in Platinum. It does three things: all text will appear instantly, HP and EXP bars will no longer animate between positions and the 30 FPS cap of the game has been removed, allowing it to run up to a maximum of 60 FPS depending on the hardware capability. These changes together mean battles can go significantly faster. Please note that these speed up features are not included in the base Renegade Platinum and need to be applied via one of the additional patches supplied in the download. New Events and NPCs A number of small events have been added to the game, including an additional event with Team Galactic, small events to obtain starters and legendaries, more in-depth events to get mythical Pokémon such as Mew, Celebi and Arceus and more. Some new events have also been added that change the story flow slightly. For example, upon arriving at Eterna City, you will find that Gardenia isn't present at her gym. The player is instead required to make a short detour to Route 216 - which was previously inaccessible until gaining six badges - giving them the chance to pick up some Ice-type Pokémon much earlier than before. Another example is that the player now visits Pal Park between going to Celestic Town and Canalave City. You also now battle Lucas or Dawn a few times as you go about your adventure! In addition, there are also some battles with each of the stat trainers (Cheryl, Mira etc), related to their individual events. There are lots of small events that allow you to obtain Pokémon. For example, you can get an Eevee early in the game that is being taken care of by the player's mother. You can get a Lapras from an old lady in Pastoria City who has a small story to tell, and you can get a Beldum by talking to Steven, who is now taking up residence in Oreburgh City. And much more! There are also a number of additional NPCs that will do things such as sell you evolution items, give you items unique to certain Pokémon such as the Stick, and a whole new training NPC in Solaceon Town's Pokémon Daycare who will help you train your Pokémon in levels or EVs, making any necessary grinding a lot faster. The details for some of these modifications can be found in the NPC Changes and Special Events files in the documentation. Evolution Modifications Pokémon that previously had to be traded to evolve can now evolve within the game itself. Those that evolve by trade and did not require an item now simply evolve at Level 36. Those that did require an item can now evolve by having the item used on them, similar to an evolution stone. Additionally, a number of Pokémon have had their evolution levels lowered to make them easier to use. For example, Omanyte and Kabuto, who previously wouldn't evolve until a high level 40, now evolve at a much easier Level 30, allowing them to keep up with the other Pokémon in your teams. Finally, some evolution methods were changed to be less restrictive. Pokémon who could evolve from happiness at specific times of the day now just need to be happy, and Eevee, who previously required happiness and location evolutions, now uses standard evolutionary stones for all of its evolutions. The details for these modifications can be found in the Evolution Changes file in the documentation. Move Modifications A number of useless or rarely seen moves have been replaced with moves from later generations. Examples include Draining Kiss, Scald, Icicle Crash, Drill Run, Moonblast, Dazzling Gleam, Disarming Voice, Bulldoze, Play Rough, Hurricane and Wild Charge. New moves borrow animations from other moves that are similar (e.g. Drill Run uses Horn Drill's animation), or have animations that are slightly modified from a different move (e.g. Moonblast uses Mist Ball with a moon background). These new moves can be learnt by level up or in some cases, TM. In addition to this, a number of moves have had their stats adjusted slightly. For example, Shadow Punch and Shadow Claw are now a much stronger 80 base power. HMs in particular have been boosted to make them more attractive as battling moves, such as Fly now having 100% accuracy and Rock Climb being a Rock-type move. The details for these modifications can be found in the Move Changes file in the documentation. Item Modifications The locations of many items in the game have been shuffled around, allowing the player better access to them throughout the game. For example, the various evolution items are now found much earlier in the game, and can also be purchased from either the Veilstone Department Store, the Veilstone Game Corner or from an NPC in Snowpoint City. Locations for most items are shown in the Item Changes document. You'll be able to find items such as the EXP Share and the Soothe Bell much earlier than previously. TMs are now effectively infinite, as explained in the quality of life changes. Poké Balls, Great Balls and Ultra Balls have also been made cheaper to assist the player in what will likely end up being a greater amount of Pokémon caught than normal. A few previously unused items are now used or replaced with new Key Items as well, relevant to new events within the game. Additionally, the previously event only Key Items such as the Secret Key, Member's Card, Gracidea and Azure Flute can now be obtained and their relevant events unlocked within the normal gameplay. The details for these modifications can be found in the Item Changes file in the documentation. Trade Modifications The in-game trades found in Platinum have been adjusted to give you new Pokémon that are otherwise hard to find at the stage of the game the trade is at. For example, you can now trade for a Spheal in Oreburgh City. In addition to this, the obedience check that makes traded Pokémon not listen to you has been disabled, meaning you can use these traded Pokémon with no worries. The details for these modifications can be found in the Trade Changes file in the documentation. Documentation As you may have seen at the end of each section, there is documentation available in the form of text files for mostly every change that has been made in the game. The files are included in the download for the hack, but can also be viewed online at this link: https://pastebin.com/u/RenegadePlatinum. Screenshots Please open the spoiler below to see a number of screenshots of gameplay from Renegade Platinum. Tools Used BTX Editor: Made by KazoWAR, this tool was helpful for getting some new overworlds into the game, such as Steven, a few of the legendaries and more. crystaltile2: An invaluable tool for importing/exporting/locating particular files from NARCs, as well as being very helpful when implementing the Fairy-type. Hex Workshop: Helpful for those times where I needed to do things via hex editing. JackHack Tools: A number of tools from his site were used, including a Pokémon Editor, Attack Editor and Trade Editor. kiwiDS: Helpful for some cases where I needed to get the individual files for a NARC. Lua Scripts: A Lua script by Kaphotics that displayed the X/Y coordinate of the player on the map, allowing me to position overworlds correctly. PKHeX: While not used for actual development, it came in useful a few times to figure out how things worked. PokeDSPic Platinum: Used in a few cases where sprites had to be modified from their standard HG/SS versions. PPRE: Used primarily for scripting and placing overworlds on the map, as well as some text editing. Both 0.14b and 0.12 were used to get around the issues related to freezes caused when saving the script in 0.14b. SDSME: Used for editing text that wasn't tied to a map, as well as configuring the "weather" for places like Twinleaf Town and Wayward Cave. Tinke: Extremely helpful for some graphical changes, including the Steven trainer sprite and adding the Renegade Platinum logo to the title screen. I also used some tools that I made on my own to deal with the wild encounters and level up moves, as the existing tools had usability issues or bugs preventing me from doing what I wanted. These two tools aren't currently publicly available but I can hand them over on request, they're just a bit shoddy! Credits Alpha, SCV: The creators of PPRE, which was incredibly useful. JackHack96: I used a number of his tools when building the hack. JimB16: For his Platinum disassembly on GitHub. While it wasn't used to actually develop with, it came in useful quite a few times to locate certain bits of data (including the solution for dealing with the traded Pokémon obedience issue). Kaphotics: A very talented hacker in the data mining sense, Kaphotics' wealth of NDS knowledge helped me to avoid one or two potential issues as I was building the game; his advice was incredibly helpful. The Lua scripts for the player's position and the Instant Text code that is implemented into the "SpeedUpPatch" were both made by him, too. KazoWAR: For his BTX editor tool as well as his YouTube tutorial on adding Trainer sprites to Pt/HG/SS via Tinke. Markitus95: The creator of SDSME, which was also useful. MeroMero: Another extremely talented NDS hacker, MeroMero posted a lot of tutorials on Project Pokémon that were directly relevant to things I wanted to do, such as changing the shiny rate or finding out how to adjust the position of Pokémon sprites in battle. His tutorial for adding Fairy-type to HG/SS was also what I adapted to get it working in Platinum. Finally, the Gen 6 mini Pokémon icons were also completely thanks to him (as seen here: https://projectpokemon.org/home/forums/topic/36081-gen-6-pokémon-icons-for-gen-4-and-5/). mikelan98: An extremely talented NDS hacker, he produced lots of helpful tutorials for NDS hacking, and it was also him who provided files allowing me to show Pokémon locations in the Pokédex and for the Fairy-type icon to display correctly in the Pokédex. Both of these would have been impossible without him! sylphate: A talented graphics artist who made the logo for Renegade Platinum. He's also the artist for the logo for my Rising Ruby and Sinking Sapphire hacks! I'd also like to thank my fanbase in general, who are always very encouraging and excitable. It wouldn't be half as fun to make these without you guys around! Known Bugs Open the spoiler if you want to see any known bugs for the game. All known bugs are inconsequential and shouldn't cause any real problems when playing, but a lot are rather difficult to fix. Download The download for Renegade Platinum's patches can be found at my Google Drive at this link: https://t.co/pljSVD0yyG. The RenegadePlatinumV130.zip contains a few things. There's documentation text files, a patch to change a Platinum ROM into a Renegade Platinum ROM, and then some additional patches which can be applied to a Renegade Platinum ROM which can give you the classic version (less Pokémon changes), increase speed and/or change the shiny rate. It also includes a recommended patcher called Delta Patcher Lite (which may only be usable on Windows - Mac users can try MultiPatch), a changelog for the game and some instructions on how to patch. There's also Readme files in each patch folder to further explain what each of the different files do and what you need to do to get it working correctly. If you get into any problems, make sure you've read the Readme files first. Generally, you will need to get a Platinum ROM (which you'll have to obtain by yourself), then use the correct patch for that as there's a v1 and a v1.1 of Platinum. After that, you can then apply additional patches to it with Delta Patcher Lite, but you may need to uncheck the "checksum validation" when using additional patches to be able to apply more than two of them to your game. The changelog and the documents are also available at that link if you wish to see them online. Contact If you wish to contact me for any reason, the fastest way is to shoot me a message on my Twitter: @Drayano60.
    12 points
  16. MORE INFORMATION ABOUT THE MENU/ANIMATION AFFECTING THE RNG, READ HERE. First and foremost, although all of these Jirachi's are "legit" and can be in theory generated and retrieved by the Pokemon Channel game; in actuality lots of them could almost certainly not be redeemed through normal RNG on retail hardware/emulators. There is an entire methodology that goes into determining whether or not a certain Jirachi spread can actually be redeemed through RNG (due to the necessity to hit things are certain frames that would be impossible to interact with on actual hardware), and even if you follow that guide to a tee, sometimes redeeming that specific spread Jirachi will just not be possible. If you want to ensure that the Jirachi you are trying to redeem could actually be retrieved on hardware, there are more in-depth guides here and here. With that said, nothing "illegal" is being created through this process; the Pokemon Channel game can, in theory, produce all of these different spread / shiny Channel Jirachis. For this process you are going to need: A developer version of Dolphin Emulator at least 5.0+ and a PAL Copy of the Pokemon Channel A version of VBA + a western Ruby/Sapphire game that can redeem the Jirachi. The ability to run this python script RNG Reporter 10.3.4 (Optional) A list of very good possible Channel Jirachi Spreads One final note before starting, the majority of the research that was done into figuring this out was done by people with much more knowledge of RNGing Channel Jirachi than I will ever have. So if you want to know most of the logic behind it, I probably cannot help you haha. All I did was figure out how to put this guide together. First off, we are going to run RNG Reporter 10.3.4 and make sure the Method is set to 'Channel.' Then you are going to choose a desired seed, and the maximum amount of frames you are willing to go up to. For this example, and to keep things simple, I picked a random seed '83213901,' set the frame counter a very small amount (5000). and clicked off the "Shiny Only" box as I want to retrieve a shiny Channel Jirachi. Now we are going to run the python script linked in the requirements. I have set the IV and thresh to 0, in order to generate every possible spread between frames 0-5000. This takes longer, and for an actual desired spread you would want to find out what threshold the Jirachi would be at, in order to generate as few results as possible. Once we've run the python script, you want to find the PID of your desired spread. Make sure that the spread matches, and then copy down the highlighted memory address of your spread. This is the important part! Next you are going to want to launch Dolphin in developer mode. In order to do that you need to launch dolphin from CMD or command line with the '-d' parameter. At this point you want to setup VBA and make sure that it is ready to connect to Dolphin. Once that is done, launch the Pokemon Channel and proceed through the standard Jirachi redemption process to this screen: Once on this screen you want to find the Memory location '8033d888' and set the value equal to whatever you address that you copied from the python script. Now you can begin the redemption process: And retrieve your desired CHANNEL Jirachi! JKSM.cia JKSM.zip View full tutorial
    12 points
  17. Note: before we begin, this isn't a thread to ask for stuff or request stuff. It's purely for documenting the info. Event/Promoted Raids and Dynamax Crystal data Download Rules data Official Competition Data Fashion More to come.. maybe? note: this page isn’t a FAQ. Go to the appropriate thread for that.
    12 points
  18. Credits:Knox,Serkan WARNING:I won't continue this project anymore.I actally found some new codes like:Icon codes,custom keyboard,gts pokemon codes. Here is the new better Plugin: But thanks for over 70 downloads and your support! Hey,I decided to make a PSS Online working Cheat Plugin for Pokemon ORAS because i diddnt found a PSS cheats based Plugin.If you have any feedback,make sure to comment it down bellow. -------------------------------- How to install (Full Guide) ------------------------------------------------------------------------ works with O3ds,N3ds,O2ds,N2ds/XL You will need Cfw! 1.Open your FBI 2.Select TitleDb 3.Scroll to Ntr Cfw Selector and install it. (Click on Install and delete cia) Now a app should be added to your home menu.Open it and select 3.6 or 3.3 Done?Okay now you are ready to install the plugin. ------------------------------------------------------------------------------------------------------------------------------------ How to Use? 1.Put your sdcard out of your device,and put it into your PC. 2.If you already started and installed ntr (What u should have do),then there will be a folder called "Plugin"In the root of your sdcard. 3.Now,when you downloaded the Plugins.zip select the game you have (OR/AS) In the AS folder will be another folder called:000400000011C500 Copy the WHOLE folder into the Plugin folder of the sdcard. In OR there will be a folder called:000400000011C400 Just do the same like in AS. 4.Now put in your sdcard back to your 3ds/2ds and start ntr selector.It will load up the plugin.Enjoy! Now youre done. ------------------------------------------------------------------------------------------------------------------------------------------------------------------- Screenshots -------------------------------------------------- Quick Infos: 1.Remember that you can only have 1 plugin in the folder.So if you have another ORAS plugin in the "plugin" folder of your sd card,then they can make a bit trouble. 2.When your 3ds turns off then you have to start Ntr again.It will automaticly load the plugin. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Here you have a list of the Cheats that are aviable right now. Cheats: Unlimeted Nices \working / Unlimeted Cangratulations \working / Unlimeted battle wins,link trades \working / Unlimeted passerbys met \working / Unlimeted money \working / Unlimeted PokeAmi Headball Score .might crash. Unlimeted Combos (PokeAmi) .might crash. Unlimeted Pokemiles \working / Unlimeted GP \working / Set favourites to 1 Set favourites to 100 --------------------------------------------------------------------------------- Screenshots: --------------------------------------------------------------------------------- Maybe upcomming cheats: Custom Keyboard with hacked symbols PSS Icons (Troy,May,Pkcentre,Gift etc. ---------------------------------------------------------------------------------- Changelog: -1.0: -Release -1.1: -Added Pokeami Headball Cheat codes -Added 50.000 Nices/Birthday wishes -Added Unlimeted Pm -Added Unlimeted GP -Added Unlimeted favourites --------------------------------------------------------------------------------------------------------------- Download: Better Plugin: K&S PSS Oras Plugin v1.0.zip K&S PSS Oras Plugin v1.1.7z Plugins v1.1.7z
    12 points
  19. Event Gallery Updates A few weeks ago, we introduced new sections to our Event Gallery for events from generations 1-3, and last week, we introduced the Unreleased/Beta Pokemon Data section to store files such as a Celebi that was on the Mystery Gift servers without being distributed (and was then later distributed on the Pokémon Bank), the partner Pokémon from the Diamond/Pearl Kiosk Demo, and the Totem Pokémon from Sun/Moon. Credit to @theSLAYER for organizing everything. We also could not have done this without the help of the community, so we are awarding those who helped some badges. Badges In the Project Pokémon forums, you may have noticed that some members have colored usernames and icons underneath their avatars. We refer to these icons as "badges", and they are awarded to users who have contributed something to the community. A full list of our badges, username colors, and what they mean can be found here. Today, we would like to recognize the contributions that some of our members have made toward our Event Gallery, and we are awarding them the following badges: Event Contributor @argus1963 and @BLACKBIRD have earned this badge for helping out with Gen 7 events, and @Real.96, @HaxAras, @Deoxyz, and @InsaneNutter have earned it for helping out with Gen 3 events. @ajxpk has earned this badge for providing events for legality checking. Also @Gold Ursaring slipped through the cracks and never got a badge for contributing PCNY event Pokémon from Pokémon Crystal. Better late than never, I guess. Image Contributor @HaxAras, @argus1963, @BLACKBIRD, and @katsuya have earned this badge for providing things such as photos of events and on-screen distribution text, which are being used in our Event Gallery. Game Save Researcher @ajxpk, @suloku, and @BlackShark have earned this badge for helping research the structure of Gen 3 event files (technically suloku already had it, but we're recognizing him anyway). RAM Researcher @jojo12100 and @thaleskpl have earned this badge for dumping unused and unobtainable Pokémon for our new Unreleased/Beta Pokemon Data section of the event gallery. If we left anyone out, or if you know of anyone who deserves a badge, let us know by nominating the user in the User Ranks thread or by sending me a private message. If you have badges that give different username colors, PM me if you'd like the display color to be changed. Front-Page News I would like to once again bring attention to our User-Submitted News forum, where topics you post can reach the front page to be seen by all. This is open to all topics related to Pokémon hacking, and is a great place to bring focus to things including cool research and editing program releases/updates. We also have an open staff position or two on our News Team. Look here for information about how to apply if you're interested.
    12 points
  20. Hello. Great job, Suloku. Thanks. I'm glad to have given you the Celebi.
    12 points
  21. Introduction Howdy all. After the nightmare that is the question-fest in the comment section of the Japanese Shiny Tapu Koko, I decided to take my time to write this, in hopes that it will shed light on some questions surrounding this, and also future events. Groundwork in terminology To ensure we are all on the same page, some refresher on the terms that will be used. 3DS region refers to the region that your 3DS belongs to, named as per seen in your system settings page. Examples inside: Game Save Language refers to the language you selected at the start of the game. Wonder Card Language refers to the language of the wonder card, identified by the distribution text and distribution title. That is how our wonder cards are categorized in our Event Gallery. Pokemon Language refers to the language of origin of the Pokemon itself. Most wonder cards are programmed to have the generated Pokemon follow the Game Save Language, as opposed to the Wonder Card Language. Region locked: Event redemption (usually code) only redeemable on that one region. Region Free: Event redemption not restricted by regions. Region Expanded: Event may allow multiple regions, but not all. Now that we are all caught up, more reading! Types of distributions in Generation 7 Right now, these are the primary types of distributions, and how they are categorized: Serial code - Region locked or region expanded Local Wireless - Region Free Nintendo Network - Region locked An example of such a scenario is the Lunar Shiny Magikarp. Also, it appears that for HKTW unique distributions, you can only receive the distribution on EU 3DS, If your game save language is ENG, JPN, KOR, CHS or CHT. (thanks @Kirzi ) [meaning otherwise, you won't be able to receive the wonder card] Region locked options The simplicity of Local Distribution events Most, if not all, of Local Wireless and Infrared Region Free events only broadcast the wonder card in one language, which is normally the native language spoken in that country. Example, events held at Mega Tokyo Pokemon Center in Tokyo, Japan usually have Wonder Card Language as JPN. Events held in some mall in South Korea usually has Wonder Card Language as KOR. And since these events are Region Free, you can go and receive them on any 3DS region. Don't get duped by the Language Tab in a summary screen Ah, that black box that is the stuff of nightmares. During the release of the JPN Tapu Koko, people thought that only one that bears the "JPN" can be legit. WRONG. The language of the Pokemon (that we know is generated by Game Save Language) isn't the same as 3DS Region. It'll show up as long as language of Pokemon is different from game save language. Here's an example of the Legal Tapu Koko. As you can see, name and language is ENG, language tag doesn't appear (because game save language is same as PKM language), and 3DS Region is JP, meaning it's completely legal. It is possible for an event to force the pkm language to match the wonder card language, but so far it's only done on Ash-Greninja. Always be aware if the event is Region Locked, and whether it forces the Language of the Pokemon to follow Wonder Card Language. PS: PKHeX isn't programmed to deal with region locked events, as the wonder card themselves doesn't show whether it is region locked. So you may have a Pokemon with the wrong region, and PKHeX wouldn't correct you on it. Conclusion And there you have it. I've imparted all the knowledge I know regarding this. Make good use of this information. I'll give you a potato for surviving this long post, but I can't. Feel free to ask questions, However, anyone who posts questions that have the answers in this, (basically giving me the impression that you didn't read this) shall be royally punished. Haven't thought of how. Do we have any form of community service here, I wonder?
    11 points
  22. Not to be too nitpicky, but it's "theSLAYER", one word. Probably okay to be shortened if it's a nickname or something, but if you gonna say to full thing, please get it right Next, how am I supposed to give information regarding "when a hypothetical update to PKHeX will drop", when such information does not exist? The "wait patiently" reply I've been giving literally applies to everyone, including me. Now, learn how to have some self-control and wait patiently.
    11 points
  23. I went to a Pokemon center this month. I got much data. 0201 - おたんじょうび おめでとう!(Comfey).wc7 0201 - おたんじょうび おめでとう!(Eevee).wc7 0201 - おたんじょうび おめでとう!(Pikachu).wc7 0211 - サッポロおひっこし つめたいどうぐ(Aspear Berry).wc7 0211 - サッポロおひっこし つめたいどうぐ(Casteliacone).wc7 0211 - サッポロおひっこし つめたいどうぐ(Ice Heal).wc7 0211 - サッポロおひっこし つめたいどうぐ(Ice stone).wc7 0211 - サッポロおひっこし つめたいどうぐ(Icy Rock).wc7 0211 - サッポロおひっこし つめたいどうぐ(Never-Melt Ice).wc7 0211 - サッポロおひっこし つめたいどうぐ(Snowball).wc7
    11 points
  24. Find PKMDS for Web on... the web! https://www.pkmds.app/ GitHub Repo: https://github.com/codemonkey85/PKMDS-Blazor Issue tracker: https://github.com/codemonkey85/PKMDS-Blazor/issues Hello all. Some of you might remember me and / or PKMDS, but most likely not. But I have returned from years of quiet meditation (work and family) to bring PKMDS back to a modern generation of gamers. Introducing: PKMDS for Web! Built as an ASP.NET Core web app using Blazor WebAssembly for UI, and leveraging PKHeX.Core as the logical foundation, PKMDS for Web is intended to be a save editor for all Pokémon games, with support for all modern browsers (including mobile). Development will probably be very slow, since this is just a fun side-project for me. Contributions and suggestions are welcome - feel free to create an issue and / or pull request on the GitHub repo. Special thanks to @Kaphotics and everyone who contributed to PKHeX over the years. I'm standing on your collective shoulders (although feel free to steal as much as you want if you ever intend to make a web-based PKHeX ). EDIT: Please note, the app is under development and is super unfinished. Like, "construction zone" unfinished.
    10 points
  25. GitHub Source Code Download Latest Release About This tool aims to make past Mystery Gift event contents back again in all the Pokémon games for Nintendo Switch. Since those games won't allow event injection in the SAV file, this tool creates a forged BCAT package, injectable with homebrews like JKSV. This allows wondercards to be redeemed through the In-Game Mystery Gift Menu. The use of this tool does not involve hacking the game ROM nor hacking the game SAV. Video example: Compatible files Let's Go Pikachu and Let's Go Eevee wondercard full files (.wb7full) Sword and Shield wondercard files (.wc8) Brilliant Diamond and Shining Pearl wondercard files (.wb8) Legends Arceus wondercard files (.wa8) Scarlet & Violet wondercard files (.wc9) BCAT wondercard files, either with mutiple or single wondercards (no file format extension) Compatible games Pokémon Let's Go Pikachu and Eevee Pokémon Sword and Shield Pokémon Brilliant Diamond and Shining Pearl Pokémon Legends Arceus Pokémon Scarlet and Violet Disclosure Neither I nor the Project Pokémon staff takes any responsibility for possible adverse outcomes or bans due to the use of this tool. Use at your own discretion. N.B: Some BCAT files contain sensible console-specific informations, which you should keep safe. Don't share your BCAT to others! Usage Tutorial The following tutorial refers to the Windows Form app. The .CommandLine app is currently just a simple script that calls the .Core functions and can run on any popular OS. Its usage is similar to the Windows Form app and should be fairly intuitive. Ensure you have the required .NET Desktop Runtime 8.0.x correctly installed Download the latest tool release from GitHub Dump your game's BCAT with JKSV and keep some copies somewhere safe Open the Switch Gift Data Manager tool and select your game of choice Import wondercard files of your choice (by drag & drop or by clicking the `Open Files` button) Eventually edit the wondercard id (WCID) if you have invalid WCs and click `Apply` Click the `Save as BCAT Package` button and select your dumped BCAT folder in the "Source BCAT Path" section. The path must lead to the folder containing the files "directories.meta", "etag.bin", "list.msgpack", "na_required", "passphrase.bin" [N.B: if your dumped BCAT only has the "passphrase.bin" file, it means it was not initialized properly. Connect in-game and use any Mystery Gift feature at least once to initialize the BCAT. Downloading Wild Area News or Poké Portal News works too] Click the "Save" button A folder called "Forged_BCAT_{Game}" should appear next to your dumped BCAT (or in whatever path you selected in "Destination BCAT Path") Restore the forged BCAT with JKSV To redeem the old fashion events, open your game -> Menu -> Mystery Gift -> redeem via Internet When you're done, restore your original BCAT package with JKSV (not doing so may cause sync issues) N.B: BCAT Sync usually occurs between 12:00 AM (UTC) and 01:00 AM (UTC) if there is new BCAT content in the servers. I suggest to not follow this procedure during that timeframe to avoid a desync. If you experience a desync, follow one of these methods to resync: Open JKSV, select BCAT, hover over your game and press X to open the menu, then click `Reset Save Data`. Download the latest BCAT for your game from citrusbolt's website and add the missing files to your dumped BCAT, then restore it with JKSV. If you find any bug or you need support, please read carefully the FAQ section. Comment this post with your question if you still need help. Credits PNZeml for the CRC-16/CCITT-FALSE with lookup table implementation Kurt, Matt and all the PKHeX and pkNX devs and contributors for a lot of offsets and resources theSLAYER for his researches in the Sword and Shield fashion block and for the clothing names resources All the Events Gallery contributors for the archival efforts that made this possible
    10 points
  26. Hello everyone, today I bring you yet another Gen I Mew contribution, this time thanks to Vezokair who was kind enough to share the Mew with all of us. A month ago TotalTS contacted me about this reddit post where Vezokair was asking for help to determine if the Pokémon Red cartridge she just bought contained a legit Mew on it, as there was a distribution in Finland and the OT and TID matched the known data about the distribution. She posted this image, but the mew is not fully stat (EV) trained so DV (or IV) data couldn't be accurately calculated and know if it had the known fixed DVs gen I mews had. I contacted Vezokair and talked about the possibilty of dumping the savegame and preserving the mew, and she was willing to help, so after exposing several backup options she decided to acquire a backup device and a couple days ago I was sent the dumped savefile. She also told me the savefile seems to have been glitched in some way and that there are multiple mews on it, but after analizing the data of the mews and comparing the data with other known legit distributions we have these were my conclusions: - All of the mews present in the savefile are clones of the same mew (only difference is stat experience which is normal if the mew were used after cloning). - The original mew (or all of them) were stored in a generation II game at some point and the held item was removed or used (bitter berry) before cloning and transfering to this cartridge. - All the data in the mew(s) indicate it is a legitimate mew. My hypothesis: original owner traded the mew to gen 2 for pokedex completion and gameplay use. At some point the mew got confused and used the bitter berry it got when traded to gen 2. Later that mew was cloned multiple times (since box cloning in gen 2 games was a really easy method) and then they were trasnfered to the pokémon Red cartridge Vezokair bought. This is the third european Mew were are able to collect, the fourth if we count the spanish mew (it has a bogus story and different DVs, you can read the story in it's own thread). Due to fixed DVs it is not interesting gameplay wise, but as preservation is concerned and the batteries being almost dry every single event pokémon we can get is gold. Best regards FINLAND MEW.zip
    10 points
  27. Hello to all fellow Pokémon fans and trainers! As I had found my Pokémon Yellow save file to be still alive and containing probably the rarest still-living distribution Mew (or at least one of the rarest), I decided to share with everybody. But first, let me tell you a short story here. When I was about 10 years old, my parents took me with them to receive Mew on my GB cartridges, and I was excited like never before! Of course, I did know nothing about the glitch back then, so this felt even more special to me. The event, as I remember, took place on 2 days (friday and saturday) only, and from talking to all of my friends, it seems that event was only held in Vienna, Austria, and only in one small shop called "Jipitoy" in the shopping mall "Gerngross". Even without knowing all this, it is the most cherished memory since. I am so thankful that my parents made it possible to receive this Mew on both, red and yellow version. I want to share my happiness and joy with all of you, so you can experience it too. The game saves I extracted with a GB01 cart reader from submodule.co, which I paid about 64€ for (incl. shipping). On my journey to restore and backup saves, I lost the game save of red (through a different device, called Mega Memory Card, which also was about 60€ ... pathetic device ...) but was able to distribute the yellow one to other cartridges too. I even bought a blue cartridge, so I can provide you all three versions of the Gen-1 games with that Mew. It was very hard to remember all the details about the distribution event, I found out that the original shop was shut down many years ago, but with a little support from the new shop there I was able to get the shop's name at least. Not even Nintendo of Austria was able to find any further details, as I requested them to share with me. Back then, not only were these events rare in Europe but also not recorded online, or poorly. DrLava and SnorlaxMonster from Twitter / Bulbapedia helped me a lot with this project full of passion. You can find me on Twitter too, if you want to say "Hi" or just wanna share your excitement and happiness with me. --> DocMartin_HG p.s. see entry on Bulbapedia: AUSTRIA Mew (Jipitoy 2000) p.p.s. note, that the ".sav" files are in german language. (scroll down to download) EDIT August 20th / 2020: I uploaded pk1 files of both, the stock condition and the trained condition from my original savefiles. Have fun but PLEASE don't forget to inform me beforehand and credit me if you forward data to a third person. Pokémon Blaue Edition.sav Pokémon Gelbe Edition Special Pikachu Edition.sav Pokémon Rote Edition.sav 151 - MEW - AUSTRIA Lv40 EV trained.pk1 151 - MEW - AUSTRIA Jipitoy 2000 Lv5 event condition.pk1
    10 points
  28. FYI, The 1st NDS Japan Pokemon Distribution Cartridge has been preserved for all! Japan distribution cartridges are extremely rare. Indeed, this is the first Japan NDS cartridge that has been preserved. I had not even seen a picture of a Japan NDS distribution cartridge in the wild, until I made this purchase! Boy oh boy was this cartridge not cheap to obtain! I have seen pictures of GBA Japan distribution cartridges, but this remains the only Japanese one that we have seen pictures of for NDS. This cartridge is extremely rare. According to a Nintendo website archive, this event was distributed at under 1000 different locations in Japan. This cartridge is a true one of a kind cartridge, another one is not known to exist in private hands! My hopes is that preservation of this cartridge, will be seen by others who have distribution cartridges that have not yet been preserved. My hopes is that that they will be encouraged to forever preserve there distribution cartridges publicly for future generations to use. If anyone knows of others having this cartridge, please let me know. Or if others has pictures of Japan NDS cartridges, let me know. This is "Strongest Pokemon Distribution" from Japan that distributes Milotic, Dragonite, and Salamence. Happy Holidays to All!
    10 points
  29. Tada. (Credit to Jay aka Upper90175 on Reddit) 0615 SM - NA Champs 17 Arcanine (ENG).wc7full
    10 points
  30. Edited ROMs can only be played on exploited consoles. Please do not ask (nor private message me) how to obtain/dump/decrypt/unpack/repack ROMs as that is unrelated to the functionality of this program. Download Link At Bottom of Post pkNX is a ROM editor for the Nintendo Switch Pokémon games with tools to edit various game data. All editors displayed are fully functional. Simply feed it a folder (drag/drop or by File->Open) which contains the game romfs & exefs extracted content folders. Edited files will be saved to a patch folder (named after the game's title ID), and will preferentially load edited files before defaulting back to the unmodified files in the romfs/exefs folders. Edited files are only saved when the program closes, and edits in individual windows can be discarded by hitting Close (X) rather than Save. Randomizers available: Trainer Battles (Pokemon / Items / Moves / Difficulty / Classes) Wild Encounters (Species, Level) Personal Data (Pokemon Types / Stats / TM Learnset) Move Learnset (Level Up) Evolutions etc Download the latest version here (click on latest run at the top, then click Artifacts - published, and download the folder) Source code is available on my GitHub.
    9 points
  31. THE COMMANDS AND VALUES FOUND HERE ARE FOR SWSH AND BELOW. IT IS CURRENTLY NOT UPDATED TO WORK FOR NEWER GAMES. SOME COMMANDS/VALUES MAY WORK FOR NEWER GAMES. IT MAY TAKE A WHILE TO UPDATE THIS TUTORIAL FOR THE NEWEST GAMES. In this tutorial you will learn how to properly use the Batch Editor in PKHeX. The batch editor, when utilized fully and correctly, can be an extremely useful tool for fixing, and editing Pokemon. Please Note: The Batch Editor does NOT have an undo option and therefore all actions taken with the Batch Editor are FINAL unless you quit PKHeX without saving. As a result. MAKE SURE YOU HAVE BACKUPS OF YOUR SAVE BEFORE YOU EDIT IT WITH THE BATCH EDITOR. Section 1: Basic Fundamentals and operation of the Batch Editor The Batch editor works on the simple premise that all possible characteristics pertaining to a Pokemon, boil down to a set of numbers which correspond to certain values in the Pokemon games themselves. Because of this, changing, and editing Pokemon using the Batch Editor is like a mathematical statement, with if then, and true/false statements. The basic operators of the Batch Editor are: "." = Sets the desired value Equal to the value you input "=" = Narrows the editing of Pokemon down to the Pokemon which have the same value as your input value "!" = Narrows the editing of Pokemon down to the Pokemon which do not have the same value as your input value. As an example of how these operators are used, Once you select a variable you would like to change (OT Name, Pokemon Species, Pokemon Level, etc...) and the correct operator, click "Add". This will add your desired variable with your desired operator in the correct format. The next step is to create the formula in which the Batch Editor will run. As an example of a possible combination for use in the Batch Editor, the following formula will change the OT trainer name on Pokemon with a specific OT to a specified OT trainer name, as well as give every Pokemon with that filter, a Master Ball to hold. =OT_Name=PKHeX This line instructs the Batch Editor to narrow it's scope down to every Pokemon with the OT Trainer Name "PKHeX" .OT_Name=TEST This lines instructs the Batch Editor to set the OT Trainer Name for all of the previously filtered Pokemon to "TEST" .HeldItem=1 This line instructs the Batch Editor to set the Held Item for all of the previously filtered Pokemon to a Master Ball. Some Special Tricks to use in the Batch Editor, Courtesy of @Kaphotics (Creator of PKHeX) The Batch Editor window references the PKM that is currently viewed in the editing tabs. If you select a property name, the Batch Editor will indicate whether or not the tabs PKM has that property. If the tabs PKM has that property, the Batch Editor will display the property's current value as well as the data type (number, text, etc). To Randomize a PID, use ".PID=$rand". To Randomize EncryptionConstant, use ".EncryptionConstant=$rand" To Randomize a value within a range, use ".Nature=$x,y" for an inclusive range of [x,y]. To make a Pokémon Shiny: use ".PID=$shiny". To copy the Encryption Constant to the PID, use ".EC=PID" To delete a Pokémon, use ".Species=0" To set a date (Met / EggMet), use yyyyMMdd for the string. Example: ".MetDate=20160409" will set the Met Date to April 9th, 2016. Suggestions can be automatically applied for Moves, RelearnMoves, and Met_Location. Example: "Moves=$suggest" will retrieve and apply suggested moves from the legality interpreter, same as if you clicked on the Moves groupbox in the tabs editor. Legality can be used as a filter. Use "=Legal=false" to only modify illegal Pokémon. A full up to date list is available by reading the source code (BatchEditor.cs, ProcessPKM method). Section 2: ID Numbers for Use with the Batch Editor This section will focus on the input values you can use in conjunction with the Batch Editor. The Batch Editor uses the in-game index values to set the desired properties to Pokemon. Because of this you will need to use said index numbers instead of relying on the standard text based input present in PKHeX. As an example, to set the species of a Pokemon using the Batch Editor, you must use the equation .Species=150 Not .Species=Mewtwo Below are many of the common variables you may want to use, along with the possible values to use with those variables. Please Note: Some variables (like location, items etc...) have different ID numbers for different generations. Please ensure that you are using the correct ID numbers that correspond to the generation of the game you are editing. Ability: AbilityNumber: AltForm: Ball: Box: CanGigantamax ConsoleRegion: Country: CurrentFriendship: CurrentLevel: DynamaxLevel: Egg_Location: EggMetDate: EV_ATK,DEF, HP, SPA, SPD, SPE: FatefulEncounter: Gender: HeldItem: HPType: IsEgg: IsNicknamed: IV_ATK,DEF, HP, SPA, SPD, SPE: Language: Legal: MarkCircle, Diamond, Heart, Square, Star, Triangle: Met_Level: Met_Location: MetDate: Move1, 2, 3, 4: Move1_PPUps, 2, 3, 4: Nature: Nickname: OT_Gender: OT_Name: PID: RelearnMoves1, 2, 3, 4: Ribbons ShinyLeaf (Gen 4 HG/SS Only) SID or TrainerSID7: Slot: Species: Stat_ATK,DEF, HP, SPA, SPD, SPE: TID: Version: JUST IN CASE ANY OF THE VALUES ABOVE ARE NOT UPDATED: You can use Batch Editor to also view the particular values you want. Special Thanks to @theSLAYER for help with making and researching this guide with me View full tutorial
    9 points
  32. Hey everyone! Just wanted to share a little gem. It is a perfect Jirachi! For anyone that isn't aware, multiple events in 2003 including World Hobby Fair and Festa 2003 used Gamecube Dev systems with Pokemon Machine v2 attachments and a GBA slot to distribute Jirachi. This was the same machine that was used at PCNY for generation 2 and generation 3. Note: There are actually 6 possible PIDs with perfect IVs. None are Timid sorry RS - ネガイボシ 6IV Jirachi (D694C91C) (JPN).pk3
    9 points
  33. 『ポケットモンスター クリスタルバージョン & ポケットモンスター 緑』 お会いできて光栄です、自己紹介をします私の名前は『町田明日香』私はこのサイトに不慣れです、知人は彼の仕事とポケモンの物語に対する彼の好みについて私に話しました、そして私の知人の一人は私にこのサイトで彼らが編集することを教えてくれましたポケットモンスター私はこれについて何も知りませんでした、現在私は英語を理解していませんが、私の知人の一人が私に言って、あなたのゲームのゲームを保護する方法があることを私に知らせました(ポケットモンスターゲームボーイ)私の知人は、デバイスのおかげで、カートリッジに入っているゲームのセーブコピーを作成できたと説明しました。これは、デバイスが存在することに感銘を受けました。日本のカートリッジを販売する前に、知人から、私のコピーを作成するように言われました。日本語のカートリッジのゲームを保存してください。リクエストを受け入れて、自分で用意した2つのファイルをアップロードして、このWebサイトに登録するように求めました。申し訳ありませんが、英語が話せません。あまり上手ではありません。私の母国語は日本語なので、他の言語を話すときは、私のゲームについて覚えていることを説明しようと思いますポケットモンスター私が子供の頃、両親と祖父母は、非常に特別なポケットモンスターが配布される日本で宣伝されているさまざまな場所に私を連れて行きました。子供時代を過ごした後、私はこれらの素晴らしいポケットモンスターのいくつかを何とか手に入れました。なんとか入手できなかったのは非常にぼやけていますが、日本のフォーラムにアクセスして、これらの日本のイベントがどのように配布されたかについての情報を見つけることができました。ポケットモンスターを入手した方法について少し説明します。私の貢献ができることを願っています。便利ですが、そうでない場合は、ご不便をおかけして申し訳ございません。お早めにご回答させていただきます。 イベントでもらったセレビィです。 「Nintendoスペースワールド2000」&「ワールドホビーフェアセレビィ」 任天堂スペースワールド2000などのイベントで手に入れる (Lv5) セレビィ No.1「スペース」 セレビィ No.2「ワールド」 セレビィ No.3「トウキョー」「ワールドホビーフェアセレビィ」 (セレビィ入手)。 さる8月26日土曜日,かねて抽選に当たっていたセレビィを受け取りに,幕張で開催された「Nintendoスペースワールド2000」に行ってまいりました。会場に到着した時間帯にもよるのでしょうが,3年前ミュウを受け取りに行ったときにくらべると,ずっと空いていて,どこにもならぶことなく,まっしぐらに配布会場にかけつけ,無事に受け取ることができました。待ちかねたセレビィがようやくてもとにやってきてくれて,とても満足でした。スペースワールドでは,他にもいろいろなもよおし,展示がおこなわれていて,興味をひかれたのですが,妻子を待たせているので,ほとんど中を見ずに帰ってきてしまいました。でも,携帯電話を通じて,遠くの仲間ともポケモンの交換・対戦ができるという「モバイルギア」「ポケットモンスタークリスタル」や,高機能の「ゲームボーイアドバンス」は,その内容にちょっとふれただけでしたが,完成が待ちどおしいものでした。いつか,みなさんと直接対戦したり交換したりできるのを,楽しみにしております。また,そのおりには,ほしのや別館でも,みなさんがお互いに交換・通信をするのにべんりな情報交流の場をもうけられたらと,計画しております。 ジーエスボールを入手してイベントを起こす 「GSボール」(Lv30)タマゴけん セレビィ「GSボール」(Lv30)「町田明日香CV:あや」 ゲーム中でのセレビィ 前作とは違い、セレビィは金銀クリスタルのどのバージョンにおいてもその存在をにおわしています。ウバメの森の祠、森の神様、くさタイプのポケモン・・・。ウバメの森につながるゲートにいるおばあさんや女の子が森の神の存在を示し、祠には森の神様が祀られており、明らかに前作とちがい、幻のポケモンの存在をにおわしています。セレビィはミュウと同じステータスであり、体力・種族値・タイプなど様々な点で共通点があります。しかし、覚える技が少なく、LvUPで覚える技からして耐久型っぽいですが、体力が少ないので速攻型に育てたほうがよいこと、エスパー・くさというタイプ上、弱点が多いなど、さまざまな相違点や欠点も存在します。 モバイルなら野生のセレビィに遭遇える![2001年3月29日~5月29日]モバイルだからポケモンクリスタルが更におもしろい!!▮[野生のセレビィゲット]▮[バトルタワー]▮[なぞのタマゴ]▮[PPCトレードコーナー]▮[ともだちとモバイル] ⬤モバイルだからおもしろいポケモンクリスタルの魅力がいっぱい! ときわったりポケモン・セレビーがやってくる!! 2001年3月29日~5月29日、 幻のときわったりポケモンセレビィがキミのポケモンクリスタルに現れる! ポケモンクリスタルを持つトレーナーだけが遭遇える謎のポケモン・・・ その秘密はコガネシティのPPC (ポケモンコミニュケーションセンター)で読み込める「ポケモンニュース」にある! ⬤キミだけのセレビィをゲットしよう! モバイルで現れるのは野生のセレビィ(LV30)だ! うまく特まえられればすきな名前をつけられるし、親の名前はキミ自身。いってみれば「キミだけのセレビー」だね!! PPCで見たこともないどうぐをくれた! 「ジーエスボール」 ・・・それはいったい? やはりウバメの森には神様がいた!? 野生のセレビィ発見!! なんとしてもつかまえよう! サービス期間 2001年3月29日~5月29日 GSボール & タマゴけん ↑ヒワダとウバメの森をつなぐゲートにいるおばあさん。森の神様がいるというが・・・。 ↑ウバメの森の祠には森の神様が祀られている。 ↑森の神様は時間を超える?さらにこの少女、森の神様は「きっとくさポケモンなのね」とも言っている セレビィのステータス セレビィ タイプ エスパー      くさ 覚える技 Lvアップで覚える技    わざマシンで覚える技 ーやどりきのタネ     技03 のろい      技27おんがえし ーねんりき        技06 どくどく     技29 サイコキネシス ーじこさいせい      技09 じこあんじ    技30 シャドーボール ーいやしのすず      技10 めざめるパワー  技31 どろかけ L10しんぴのまもり    技11 にほんばれ    技32 かげぶんしん L20げんしのちから    技12 あまいかおり   技34 いばる L30みらいよち      技13 いびき      技35 ねごと L40バトンタッチ     技15 はかいこうせん  技37 すなあらし L50ほろびのうた     技17 まもる      技39 スピードスター              技18 あまごい     技40 まるくなる              技19 ギガドレイン   技42 ゆめくい              技20 こらえる     技43 みきり              技21 やつあたり    技44 ねむる              技22 ソーラービーム  技50 あくむ                          秘05 フラッシュ 見ての通り、覚える技が少ない・・・。覚える技からして、耐久型っぽいですが、エスパー・くさというタイプ上、弱点が多いので、明らかに速攻型に育てたほうがよい。 図鑑でのセレビィ 金・銀・クリスタルでは知っての通り、それぞれ図鑑の説明が違います。セレビィの裏技のデマの中に「セレビィのタマゴが~」というのがあるのは、銀の図鑑の記述の影響なのかもしれない。 金 銀 クリスタル 図鑑ではこのように表示されます。 ウバメの森 金銀発売当時,セレビィの入手法についてさまざまなデマや憶測が流れました。その多くが「ウバメの森の祠」がらみです。たとえば、「夜中の12時ぴったりに祠に行くとセレビィが出てくる」とか、「きんのはっぱ・ぎんのはっぱをきりのはこに入れて、祠に祀ればセレビィが出てくる」などです。これらのデマは、ゲーム中でセレビィの存在が匂わされているウバメの森や祠と関連づいて、ウソや誤解がデマとして出回ってできたものと考えられます。 ウバメの森の祠 デマの例 ・ホウオウとルギアに「にじいろのはね」「ぎんいろのはね」(または「きんのはっぱ」「ぎんのはっぱ」)を持たせて、育て屋に預けてウバメの森の祠を調べる。または、タマゴを生まれさせる ・特定の時間に祠に行き、祠を調べる。 ・図鑑を全て(250匹または251匹)完成させて祠を調べる。 ・祠の前で「あまいかおり」を2~3回し、あたりをうろつきまわる。(この方法については未確認情報だができたという報告がある) ・赤緑の初期版で「まんたんのくすり」を道具の上から19番目に置き、セレクトバグでミュウをピッピに変えて、金銀に送る。 ・殿堂入り後、シロガネ山のレッドを倒し、コガネシティに飛び、いつもはいないじいさんに話しかけて戦う。その後、「時の鈴」をもらい、ウバメの森の祠の前で使う。(↑こんなきちんとしたイベントであれば、とっくに公式発表されているはず)以上これらがデマの例です。他にも、ミュウ進化説、前作でバグポケを作って金銀に送るなど、セレビィに関するデマは数多く存在します。中にはデータ破損につながる可能性のあるデマも存在しますので、決してやらないでください。 ウバメの森の祠…… 森の神様を祀ってある このウバメの森の祠がらみのデマが広まった影響で、クリスタルではこのデマが形を変えて本当になった。デマがあまりにも広まったので、任天堂がそれを逆手にとってセレビィのイベントをクリスタルのデータに組み込んだのである。モバイルアダプタが必要だが、2001年3/29~5/29までに、コガネシティのPCCでポケモンニュース四月号か5月号を読み込み“時を越えたプレゼント”を選ぶ。4月号のじゃんけん勝負で何回か勝利。5月号ではクイズで全問正解する。すると、GSボールをもらえるので、それをガンテツさんに1日預けて、翌日それを受け取り、ウバメの森の祠にはめるとセレビィが出てくる。 これが、セレビィをゲットできる正規の方法である。2か月という期間限定だったので、この方法でゲットできた人はほんのわずかなのでは?本サイトではこの正規の方法を利用したセレビィの裏技も紹介しています。 任天堂スペースワールド2000 セレビィプレゼント コロコロコミック 別冊コロコロコミック2000年8月号 第13回次世代ワールドホビーフェア コロコロコミック2000年12月 コロコロコミック2001年8月 ポケモンセンターミステリーエッグ#1 ポケモンセンターミステリーエッグ#2 ポケモンセンターミステリーエッグ#3 「ポケモンのナゾのタマゴ」プレゼントなぞのタマゴ コロコロコミック2001年1月 月刊コロコロコミック2002年4月号 準備なぞのタマゴ チコリータ ピチュー クレファ ウパー ゴマゾウ スムーチュム ププリン コダック ホーホー ワニノコ ヒトカゲ フシギダネ 伝説のポケモンオファーミュウ\\\\\ イベントでもらったミュウです。 伝説のポケモンオファーミュウ ミュウ No.一「コロコロ」 ミュウ No.二「コロコロ」 ミュウ No.三「コロコロ」 ミュウ No.四「コロコロ」 ミュウ No.五「マリオ」 ミュウ No.六「クッパ」 ミュウ No.七「ルイージ」 ミュウ No.八「ピーチ」 ミュウ No.九「ヨッシー」 ミュウ No.十「ドンキー」 ミュウ No.十一「フクオカ」 ミュウ No.十二「トウキョー」 ミュウ No.十三「オーサカ」 ミュウ No.十四「サッポロ」 ミュウ No.十五「ナゴヤ」 ミュウ No.十六「マクハリ」 幻のポケモンプレゼント 月刊コロコロコミック1996年5月号(1996年の4月15日(月)発売) ポケットモンスター151種めのポケモンプレセント 独占スクーフ‼ 入手不可能?! 絶対につかまらない幻のポケモンがいた‼ 全部で150種しかいないはずのポケモンに、なんと151種めがいた!どこにいるの? との名も「ミュウ」‼ 実はこのポケモン、オーキド博士がつい最近発見した新種のポケモンなのだ。それをなんと、コロコロ読者だけに特別プレセントちゃうぞ! ワシもびっくるじゃ!こんなモンスターがいたとは、われながら大発見じゃ。でも今からあわてて自分のカセットで探しても見つかんぞ。え、なに、ほしい?うーん、コロコロ読者だけじゃそー ▲人手方去はコロコロに応募することだけ! ▲探してもムダ ミュウ・プロファイル 名前/ミュウ 種類/しんしゅポケモン エスパータイプ ⬤絶滅したはずのポケモン。知能が高く、なんでもおばえる。 な、なんと この幻のポケモンをコロコロ読者20名にプレセント‼ 珍ポケモン捕獲法伝授!! ミュウは探しても手に入らないけど、捕まえるのがむずかしいポケモンは他にもまだまだいるぞ! ここでその捕獲法を教えよう! カビゴン 先にねむらせる! 道路をふさいでいるカビゴンは、自分らねむって体力を回復してしまうので、弱らせて捕まえるのがむずかしい。先にねむらよう。 ▼ちょっとデブっだ。 ▲ねむるのが好きなようだ。 ストライク 「赤」にしか出現しない! 赤カードリッジにしか登場しないポケモン。実タマムシシティの、「おとなのあそびば」でコイン千五百枚ためる手に入るのだ。 ▲手ガカマになっているぞ! ▼もちろんバトルでも手に入るけれど、むずひしい。 ラッキー 2か所にしかいないー サファリゾーンと、ハナダシティの北西にあるどうくつにしか出現しない。 ハナダシティのどうくつのほうが出現率が高いぞ! ▼まるくてかわいいポケモンなのだ。 ▲見つかればホントにラッキ!? 「ミュウ」プレセント・応ぼのきまり 幻の151種めのポケモン「ミュウ」が欲しい人は、ハガキに①住所②氏名③学年④電話番号⑤1番好きなポケモンの名前と、その理由⑥1番嫌いなポケモンと、そな理由、を書いて左のあて先に送って下さい。抽選で20名に「ミュウ」をプレセントしますー (しめ切り/5月14日 発表/本誌7月号) ※当選者には、オーキド研究所へのカッセっての送り方の、くわしい説明が書かれた案内状が送られます。 〒101-01 東京神田郵便局私書箱93号 小学館コロコロコミック⑤ 「ポケモンプレセント係」 ⌾ハガキを書く時は、黒いペンを使おう。 お家の人に間違いがないかチェックしてもらってね。 応募の手順 コロコロ応ぼするのだ! 抽選に当たったそう〜! 研究所にキミのカッセットを送る キミのもとに「ミュウ」の入ったカッセットが送り返される! どしどし応ぼしてね!!待ってるよ‼ ポケモン「2」 製作スタート記念!!「ミュウ」100人プレセント!! 月刊コロコロコミック1996年8月号(1996年の7月15日(月)発売) ポケモン「2」 製作スタート記念!! 「ミュウ」100人プレゼント‼ 5月号で募集して以来大反響の 「ミュウ」 プレゼント‼ 今回は100名に大チャンスだあ~‼ みんな知ってる「ミュウ」 コロコロでしか絶対に入手不可能な、151種類目のポケモン、それが「ミュウ」だ。 プロフィール 名前/ミュウ (No.151) 種類/しんしゅポケモン 属性/エスパータイプ 「ミュウ」プレゼント・応ぼのきまり ポケモン「ミュウ」が欲しい人は、ハガキに①住所②氏名③学年④電話番号を書いて、左のあて先まで送ってください。抽選で100人に「ミュウ」をプレゼントします。 *当選者にはロムの送り方を書いた、案内状が送られます。 案内状がくるまで、絶対にロム本体を送らないでください! 〒101-01 東京神田郵便局私書箱93号 小学館コロコロコミック⑤ 「ポケモンプレセント係」 「ポケモンプレゼント係」 (しめきり/8月9日 発表/誌10月号) ▼応ぼの手順 コロコロにハガキで応ぼ ▼ 抽選に当たったぜ! ▼ ロムを送る! ▼ キミに「ミュウ」の入ったロムが来るぞ!! 20周年ありがとうコロコロ ありがとう!プレゼント1⃣ ポケモン「ミュウ」プレゼント‼ 月刊コロコロコミック1997年6月号(1997年の5月15日(木)発売) 20周年 ありがとう コロコロ ありがとう合計3110名超プレゼント‼ コロコロからの感謝の気持ちをこめて超スーパーなプレゼントを用意したぞ。 ありがとうプレゼント1 ポケモン「ミュウ」プレゼント!! キミの「ポケットモンスターソフトにミュウが入る‼」 ビッグチャンス‼ 幻のポケモン「ミュウ」が手に入る!当選した人のゲームボーイソフトに「ミュウ」を入れて送るそ。( 応募の時点てソフトは同封しないでください) *応募万法は次のページー ▶本物のミュウはコロコロが親だぞ‼ きりとりせん ポケモンミュウ応募券 ミュウに応募する人は幺すはろう‼ しめきり…6月12日 ⬤発表…8月号誌上 ポケモン2 アイディアコンテスト 月刊コロコロコミック1997年6月号(1997年の5月15日(木)発売) ご当選のお知らせ おめでとう。あなたに決まりました!! 今回は、「任天堂『なみのりピカチュウプレゼント』」キャンペーンに応募してくれて本当にありがとう。 たくさんの応募の中から抽選の結果、あなたに『なみのりピカチュウ』をプレゼントさせていただくことが決まりました。おめでとうございます!それであなたにお願いしたいことがあります。もう一枚の「ポケモンソフトの送り方」をよく読んで、あなたの『ポケモンソフト』を送ってください。 こちちの事務局に届いたら『みなのりピカチュウ』を入れて送りますので、楽しみに待っててください。 これからもNintendoのゲームをよろしくね!! 任天堂「みなのりピカチュウプレゼント」事務局 任天堂スペースワールド❜97ミュウプレゼント NINTENDOスペースワールド❜97の会場で 本物のがゲットできる。 幻のミュウを10万人にプレゼント‼ コロコロコミックのイベントやプレゼントでしか人手不可能だって、正真正銘本物の「ミュウ」をキミもゲットできる絶好のチャンスがやってきた!バグじゃない、本物のミュウをゲットようぜ! バグ技はソフトを壊す危険があるので絶対にやめようね !! NINTENDOスペースワールド❜97 11月22日(土)/23日(日) AM9:00~PM5:00 干某県・幕張メッセ 新館内特設会場・入場無料 注意事項 1.オーキド博士から、ポケモン図鑑をもらっておくこと。 2. 連れて回るポケモン(最大6匹)のリストに最低1匹以上の空きを用意しておくこと。 ⬤しめきり・10月25日(士)当日消印有効 ⬤発表・ミュウの引換券または落選のお知らせを11月10日頃に発送します。 キリトリセン ミュウプレゼント応募券 応ぼのきまり 一通につき2人分応募可能です。往復ハガキにキミの①引き換え希望日②引き換え者氏名(2名の場合は名前を2名分、1人でも可)③住所④電話番号⑤学年を書いて、左下の応募券を往復ハガキに貼って右記の住所まで送つてください。 ※応募券多数の場合は抽選になります。 問い合わせ先・ミュウプレゼント事務局 TEL.0120-640-240 (平日11:00~18:00) 月刊コロコロコミック1997年10(1997年の9月13日(土)発売) 任天堂スペースワールド❜97の会場で じゅうまんにん 幻のミュウを 100.000人にプレゼント‼ 本物のミュウがゲットできる‼ コロコロのイベントやプレゼントでしか入手不可能だった、正真正路本物の 「ミュウ」 を、 キミもゲットできる絶好のチャンスがやってきた!バグじゃない、本物のミュウをゲットしぞうぜ‼ 抽選で10万にプレゼント‼ ①本物のミュウとは⁉ 今、本物のミュウは親の名前が、「コロコロ」になつているはず。ソフトを壊す危険性のあるバグ技 (ウラ技) を使つてミュウを出そうとするとデータが失われる事があるがら絶対にやめようね。 ▶今回のミュウの親の名前は、まだヒミツなのだ。 ② 任天堂スペースワールドでゲット!! ポケモン2やN64版の展示もあるぞ!! 本物のミュウをゲットできるのは、任天堂スペースワールドの会場だ。会場には也にも、発売前のポケモン2やN64のポケモンなども、展示してあるぞ!ポケモンファンなら絶対見逃がせないイベントだぜ‼ ▲▶これは去年の会場の風景。今年はもっと盛り上がるぜ! ③このマシンからミュウがキミのソフトやってくる‼ 今回、任天堂スペースワールドの会場でキミたちにミュウをわたすため、特別なマシンを開発したぞ! このマシンで10万人に、ミュウが配られるんだ!(予想図) ▲近未来なデザインがイカス、ナイスなマシン! ④ゲットしたミュウは「ポケモン2」でも使用可能‼ さらに ゲットしたミュウは、ポケモンの通信交換が可能なポケモン2でも、もちろん使用可能なだ!ミュウをゲットして、友だちに差をつけておこうぜ‼ ▲ヤドキングなどの新ポケモンとパーティを組めるのだ‼ ミュウをゲットでキミの図鑑も完成‼ 任天堂スペースワールド❜97 開催日時 11月22日(土)/23日(日) 引き換え時間は各日とも午前・午後の部を考えております。 開催地 干某県・幕張メッセ 新館内特設会場 入場無料‼ *雑誌公正競争規約の定めにより、この、この懸賞に当選された方は、この号の他の懸賞に入選できない場合があります。 ミュウプレセントの注意事頂 1)オーキド博士から、ポケモン図鑑をもらっておくこと。 2) 連れて回るポケモン(最大6匹)のリストに、最低1匹以上の空きを用意しておく。 応ぼのきまり 一通につき2人分応ぼ可能だよ。往復ハガキにキミの①引き換え希望日②引き換え者氏名(2名の場合は名前を2名分、1人でも可)③住所④電話番号⑤学年を黒のボールペンで書き、左下の応ぼ券を往復ハガキに貼つて左の住所まで送つてね。 ◯しめ切り…10月25日(土)の当日消印有効まで。 ◯発表…ミュウ引換券または落選のお知らせを11月10日頃に発送します。 キリトリセン ミュウプレゼント応ぼ券 月刊コロコロ10月号 問い合わせ ミュウプレゼント事務所 0120-640-240 受付期間/平日11:00~18:00 抽選結果などの質問に編集部ではお答えできません。 会場以外でのミュウの引き換えは致しません。 ※今回の幕張メッセ以外にも、福岡・札幌・名古屋 大阪で開催されるコロコロのイベントで、ミュウのプレゼント企画があるぞ!くわしいことは次号にて!! Q この前、任天堂スペースワールド、やってミュウをゲットしました。ところで、僕のはルイージだったのですが、一体、何人「おや」がいたんでしょうか。 千葉県/PN.ビッグサイトー A 某誌のプレゼントかバグ技でしか手に入らなかった幻のミュウを、太っ腹の10万人にプレゼントした大企画。編集部にもゲットするために、幕張メッセに並んだ者もいました。ところで、「おや」の人数ですが、「『クッパ』『ドンキー』『ルイージ』『ヨッシー』『ピーチ』の5つ」(任天堂広報部)が用意されていたそうです。でも、任天堂の顔ともいえる、例のキャラクターが「おや」になっていんですけど・・・・・・。 ▲これが噂のミュウです。ちなみに、このミュウの親は、ヨッシーです。 専用機ソフトのモックアップ画面 幻のみなのりピカチュウプレゼント‼ 月刊コロコロコミック1997年10(1997年の9月13日(土)発売) 別冊&月刊コロコロ10月号連合企画‼  幻のなにもりピカチュウプレゼント‼ 幻の「なみのりピカチュウ」を、コロコロ読者に持別プレゼント‼応ほして 絶対グットだぜ‼ 地面ポケモンに強くなる‼ ▲ピカチュウが苦手な、地面タイプのポケモンにも強いんのだ! ゲームデータをコロコロ読者20名に‼ ピカチュウで、 なみのりだ‼ 電気ポケモンなのに水系のワザが使える、ふしぎなポケモン。それが「なみのりピカチュウ」! 通常のソフトに登場しない、超貴重なポケモンなんだぜ!! 応募の決まり 「なみのりピカチュウ」 が欲しい人は、応ぼのきまりをよく読んで、ハガキをだしてね! ⬤官製ハガキのウラに黒のボールペンを使って、キミの①住所②名前③学年④電話番号を忘れずに書いて、左のあて失まで送ってね。 応ぼ者の中から抽選で20名に「みなのりピカチュウ」をプレゼントするぞ! あて先 〒101-01 東京神田郵便局私書箱93号 小学館コロコロコミック10 「なみのりピカチュウプレゼント」係 まで 発表………月刊コロコロコミック12月号誌上 しめきり…10月14日 (消印有効) なみのりピカチュウの受け渡し方 *当選者こは「なみのりピカチュウ」 の受け渡し方法を記載した文章を、別途お送りします。編集部へのお問い合わせは、ご遠慮下さい。 今度はそらとぶピカチュウだ‼ コロコロ11月号&別コロ12月号ごプレゼント‼ 幻のそらをとぶピカチュウプレゼント‼ 月刊コロコロコミック1997年11月号(1997年の10月15日(水)発売) 月刊コロコロ11月号 別冊コロコロ12月号 連合企画‼ 幻のそらをとぶピカチュウプレゼント‼ イベントでプレセントされだりカードにしか登場してない、幻の「そらをとぶピカチュウ」のデータを、コロコロ読者だけにプレセント‼ 🟊コロコロ読者だけにゲームデータを… 月刊&別冊コロコロの合計40名に! この「そらをとぶピカチュウ」は、ふつうはおぼえることができない、ひこう技が使える、超スペシャルなポケモンなのだ! ピカチュウが、空を飛ぶ⁉ ▼ひこう技が使えるから、かくとうポケモンにメチャ強だ! 応ばのきまり 「そらをとぶりピカチュウ」 が欲しい人は、応ぼのきまりをよく読んで、ハガキをだしてね! ⬤官製ハガキのウラに黒のボールペンを使って、キミの1住所2名前3学年4電話番号を忘れずに書いて、左のあて失まで送ってね。 応ぼ者の中から抽選で20名に「そらをとぶピカチュウ」をプレゼントするぞ! あて先 〒101-01 東京神田郵便局私書箱93号 小学館コロコロコミック11 「そらをとぶピカチュウプレゼント」係 まで 発表………月刊コロコロコミック1月号誌上 しめ切り…11月14日 (消印有効) そらをとぶピカチュウの受け渡し方 *当選者こは「そらをとぶピカチュウ」 の受け渡し方法を記載した文章を、別途お送りします。編集部へのお問い合わせは、ご遠慮下さい。 別冊コロコロ12月号でもゲットするチャンスがある‼ 第7回次世代ワールドホビーフェア 全国ドームカップ開催‼ 幻のポケモン「ミュウ」を福岡ドームイベントでプレゼント‼ 月刊コロコロコミック1997年11月号(1997年の10月15日(水)発売) 全国ドームカップ開催‼ 幻のポケモン「ミュウ」を福岡ドームイベントでプレゼント‼ バグ技じゃない本物のミュウが、福岡ドームイベントでもらえる大チャンス。希望者はガンガン応ぼしてくれ‼ 1万人にプレゼントだ 名古屋、大阪、札幌のドームの各イベントでもプレゼントを予定‼ 応ぼのきまりは 月刊コロコロ12月号で発表するぞ‼ ポケモン「全国なき声コンテスト」も開催するよ ポケモンの鳴き声を当てるイベントだ。 ピカチュウ 応ぼのきまりは 一通につき2人分応ぼ可能だよ。往復ハガキにキミの①引き換え者氏名(2名の場合は名前を2名分、1人でも可)②住所③電話番号④学年を黒のボールペンで書き、左下の応ぼ券を往復ハガキに貼つて、左の住所まで送つてね。 往信面(あお) 返信面(みどり) ◯しめ切り…11月8日(土)の当日消印有効まで。 ◯発表…ミュウ引換券または落選のお知らせを11月25日頃に発送します。 往信面(あお) ※ 応ぼ多数の場合は抽選になります。 福岡ドームイベント ミュウプレゼント応ぼ券 月刊コロコロ11月号 問い合わせ ミュウプレゼント事務所 0120-640-240 受付期間/平日11:00~18:00 抽選結果などの質問に編集部ではお答えできません。 会場以外でのミュウの引き換えは致しません。 幻のそらをとぶピカチュウプレゼント‼ 別冊コロコロコミックSpecial12月号(1997年の10月30日(木)発売) 月刊11月号&別冊コロコロ12月号連合企画 幻のそらをとぶピカチュウプレゼント‼ 他では絶対にゲット不可能な、幻の「そらをとぶピカチュウ」を、コロコロ読者だけにプレゼント‼ ゲームキャラをコロコロ読者…20名に‼ この「そらをとぶピカチュウ」は、ふつうはおぼえることができない、ひこう技が使える超スペシャルなポケモンなのだ! ラストチャンス‼ ▼ひこう技が使えるから、格闘ポケモンにもメチャ強だぞ! ◀格闘ポケモンに強くなる‼ 応ばのきまり 「そらをとぶりピカチュウ」 が欲しい人は、応ぼのきまりをよく読んで、ハガキをだしてね! ⬤官製ハガキのウに黒のボールペンを使って、キミの①住所②名前③学年④電話番号を忘れずに書いて、左のあて失まで送ってね。 応ぼ者の中から抽選で20名に「そらをとぶピカチュウ」をプレゼントするぞ! あて先 〒101-01 東京神田郵便局私書箱93号 小学館コロコロコミック⑫ 「そらをとぶピカチュウプレゼント」係 まで 発表…別冊コロコロコミック2月号誌上 しめ切り…11月29日 (消印有効) そらをとぶピカチュウの受け渡し方 *当選者こは「そらをとぶピカチュウ」 の受け渡し方法を記載した文章を別途お送りします。編集部への問い合わせはご遠慮ください。 最後のチャンス‼ 全イベント会場でミュウプレゼント決定! 東京・大阪・名古屋・札幌の各大会でもミュウをプレゼント! 幻のポケモン「ミュウ」 月刊コロコロコミック1月号誌上(1997年の12月15日(月)発売) トヨタオート店ドームスペシャル大特報!! 全イベント会場でミュウプレゼント決定! 特報4 東京・大阪・名古屋・札幌の各大会でもミュウをプレゼント! 各会場で1万人にプレゼントだ‼ (東京大会は2日間で2万人) 応ぼのきまり 往復ハガキにキミの①引き換え者氏名(一通で2人まで応ぼOK) ②希望会場(東京退場は希望日も)③住所④電話番号を黒のボールペンで書き、左の応ぼ券を往復ハガキに貼って、左上の住所まで送ってね。 ◯しめきり…東京・大阪(12/25必着)      札幌・名古屋(1/10消印有効)   ◯発表…当選通知の発送をもって、発表にかえさせていただきます。 ◯当選人数…4会場で5万人を予定。 東京大会 コロコロ 1月号 ミュウプレゼント応ぼ券 大阪大会 コロコロ 1月号 ミュウプレゼント応ぼ券 名古屋大会 コロコロ 1月号 ミュウプレゼント応ぼ券 札幌大会 コロコロ 1月号 ミュウプレゼント応ぼ券 抽選結果などの質問に編集部ではお答えできません。会場以外でのミュウの引き換えは致しません。 <ミュウ1万人プレゼント> 落選のお知らせ この度は、『次世代ワールドホビーフェア〜全国ドームカップ~ 東京大会』でおごなわれる『ミュウ1万人プレゼント』にご応募にただきまして、誠にありがとうございました。  応募が多数のため抽選をおこなった結果、あなたは残念ながら落選となってしまいました。 本当にごめんなさい。 これからもポケットモンスターならびに任天堂をよろしくお願いします ポケモンバトルツアー'98夏 ③招待状と引き換えに『なみのりピカチュウ』をもらおう‼私の『なみのりピカチュウ』ゲームキャラクターを、招待状と交換でプレゼント。もう手に入らないかもしれないだけに、この機会に絶対ゲット‼※公式トーナメント参加者には全員プレゼントされます。 ミュウプレゼント任天堂スペースワールド1999 コロコロコミック1999年9月 8/27(金)・28*(土)・29(日)に幕張メッセで開催! NINTENDOスペースワールド'99会場でプレゼント! 幻のミュウをプレゼント‼ 幻のミュウをゲットするビッグチャンス! 持っていない人は絶対見逃しすなよ‼ 抽選で5万名にプレゼント‼ ゲットのチャンスが再び来たぞ‼ NINTENDOスペースワールド'99会場でポケモン「ミュウ」をゲット‼ 幕張メッセで8月27日~29日に開催される、NINTENDOスペースワールド'99会場で、正真正銘の本物のミュウをプレゼントするぞ! ゲットしたい人は、下注意をよく読んで応募してね! ▶ゲーム中では絶対にゲットできない、まさに幻のポケモン! ▲この特製マシンで、ミュウがキミの手元にやってくるのだ! NINTENDOスペースワールド'99 8/27(金)・28(土) 29(日) 千葉・幕張メッセ にこ開催 問い合わせ先03‐5820‐2251 (9:00~17:00) 問い合わせ先 03‐5389‐6996 「ミュウプレゼント事務局」*平日の11時から19時まで受付。 応募の注意事項 【応募の諸注意】 ⬤必ず往復ハガキで応募してください。 ⬤1人につき1通のみ受け付けます。 ⬤1通につき1匹のプレゼントになります。 ⬤希望された引き換えの日の変更はできません。あらかじめご了承ください。 ⬤ミュウプレゼント券または落選のお知らせを1週間前までに発送いたします。 ⬤往復ハガキを出す前に、必ず大人の人に確認してもらうこと。 ⬤引き換え時間、集合場所などの詳細は、ミュウプレゼント券に明記します。 ⬤電話による応募の受付は行っておりますせん。 ⬤編集部への問い合わせには、一切お応えすることができません。 ⬤島会場以外でのミュウ引き換えは致しません。 【カートリッジの注意点】 ⬤オーキド博士から、ポケモンずかんもらっておくこと。連れて回るポケモン(最大6匹)のリストに、最低1匹以上空きも用意しておくこと。 ⬤ポケモンのカートリッジの種類は『赤・緑・青・ピカチュウ』のいずれでもかまいません。 ⬤ゲームデータをが改造されたカートリッジには、ミュウを移すことができない場合もありますので、ご了承ください。 【当選者数】 50000名 (応募多数の場合は抽選とさせていただきます。) ★応募ハガキの書き方★ したのハガキを参考に、必要事項を書いて応募してね! 幻のポケモンゲット‼ しめ切り 平成11年8月17日(火)必着分まで。 発表 ミュウプレゼント券または落選のお知らせを会期の7日前までに発送。 ▲この特製マシンで、ミュウがキミの手元にやってくるのだ! ミュウプレゼント - 任天堂スペースワールド1999 ポケットモンスター クリスタルバージョン.sav ポケットモンスター 緑.sav
    9 points
  34. This is a legit Norway Mew for GEN 1 Pokemon games, distributed by Club Nintendo. TID: 10595 OT: NORWAY The Club Nintendo Mew distribution ran in Norway from October 15th 2000, to November 20th 2000 and required you to be a Club Nintendo member to receive a Mew. Club Nintendo members could post their game cartridge to Club Nintendo, Nedre Rommen 5, 0988 OSLO. Once the cartridge was received by Nintendo a Mew would be distributed to it, before the game cartridge was posted back. This Mew was obtained by Digiex Member Golden Toilette back when he was 9 years old. So do send a big thanks his way for preserving this Mew 19 years later. Magazine Scans and Translation: Download: Club Nintendo Norway Mew.zip Included is the original save, the extracted Level 100 Norway Mew and also the Mew reverted to Level 5. All credit to Golden Toilette for this release, he sent everything my way on Digiex so I could write up and share it for everyone to enjoy.
    9 points
  35. For several years now Pokemon distributions for the Gen 3 GameBoy Advance games have been turning up on sites like Ebay. With that in mind you might think it’s controversial I have recently shared how these official GBA development flash carts these are been sold on can easily be re-flashed: Flash / Write Official GBA Development Flash Carts With An Nintendo DS This means GBA prototypes and Pokemon Distributions can now easily be duplicated, with replicas sold on as the real thing for significant amounts of money on Ebay. The Problem: Although not talked about, the sad reality of the situation is method of re flashing GBA devcarts has been exploited in certain circles to keep selling clones of rare Pokémon event distributions for many €1000’s on Ebay, passing them off as originals. Myself and others in the Pokemon community have long since suspected this was been done, however no conclusive proof has ever been obtained on how this was been done. Even asking on communities such as Assmebler Games which deal with obscure development hardware revealed little to suggest it was easy to clone these distributions, or the official GBA development hardware was readily available to purchase. With that in mind people have been happy to purchase these distribution replicas, sometimes for as much as €2000 on Ebay, believing their genuine and were used at past Nintendo events. When certain Pokemon distributions have been dumped it been possible to see remnants of what was previously flashed to the card, as these Official GBA Development Flash Carts are much larger than the actual Pokemon event distribution software. In one such example we can see Mortal Kombat Advance had simply been overwrote on this particular cart. This was always suspicious as we very much doubted Game Freak has been using second hand development cartridges obtained from Midway Games, although not impossible. What is somewhat ironic is myself and others had basically worked out how GBA devcarts were been re flashed a long time ago, it was just never possible to test the theory. It's possible to Flash / Write Official GBA Development Flash Carts With An Nintendo DS using the FAS1 homebrew application, as shown in the video below: I’d personally been using FAS1 to flash my old Flash2Advance flashcard for years, using an Nintendo DS Lite. I knew later versions of FAS1 were supposed to have support for GBA development flashcards, although at the time I had no compiled binaries of newer versions of FAS1 or even a GBA development flashcard to test this theory with. That all changed earlier this year when a compiled version of FAS1 was was obtained and two different GBA development carts were purchased for testing. Needless to say re flashing a official GBA development flash cart now took less time than it did to make a good cuppa tea. Genuine Pokemon Generation 3 Distributions: Now you might be thinking real distributions must have been on the market at some point for the distributions out there today to be dumped. You’d be correct, some of these sold in 2012 on Nintendo Age, these were of course sealed in a GBA. To assist you with potentially identifying these in the future here are images of original GBA Pokemon Gen 3 distributions that we know of, sealed in their respective units: 10 ANNIV: Aura Mew: BFG Shiny Zigzagoon: US Aurora Ticket: EU Eon Ticket: (Probably dumped, however not dumped / released that I know of): Where is the conclusive proof? You'd be right in thinking I've made a lot of claims and not posted much proof, I honestly don't have any interest in all the drama that comes with that. If you wan't to believe me thats great, if not that's cool, I'd sooner people just know how easy it is to clone Gen 3 Pokemon distributions that are on development hardware and have as much information as possible to enable them to make an informed purchasing decision in the future. Myself and various people in the Pokemon event community have seen said proof of such activities earlier in the year, so its out there and if you ask around i'm sure you will also find it. Conclusion: I think I've shared enough information on how its been done to bring widespread awareness to the practice, which will hopefully make people think twice before spending a lot of money on a distribution which has already been dumped and released just to "own something original". In the event something genuine does surface you have a good idea of what it might look like from the above images, certainly i'd be a lot more inclined to believe its an original if it was sealed in a GBA. So at least now the information is out there people can make an informed decision before purchasing a Pokemon Distribution in the future. If it’s a standalone devcart please think twice before purchasing it, hopefully meaning theirs less chance of a replica getting passed off as the genuine thing on Ebay. Approximately 5 or less sealed units of each GBA event should theoretically exist, other than clearly not accounting for as many that have been sold over the years, no one with the original unit in their right mind would destroy the seal to dump the rom when there are ways to do it via the link port if they did some research. In addition anyone wants to develop homebrew for the GBA and has an official GBA development card can now make use of it and easily write their own homebrew to it, just as developers did all those years ago. Credits: @Deoxyz and @YoshiMoshi significantly contributed with a lot of the information / research in this post.
    9 points
  36. Someone just sent me this link. I was wondering when/if people would find out this exists earlier than anticipated. I guess I'll clarify. We spent most of 2018 raising money to obtain this rom, which we finally did in September. It was a toss up between Doel and Strongest Pokemon Japanese NDS roms to release for the annual Christmas Pokemon rarity release. We opted on releasing Strongest Pokemon in 2018, and saving Doel for 2019, in hopes that it being more valuable may be handy for trade material if some sort of other ultra rare rom came to our attention during 2019. I did give the rom to all those who contributed, and told them not to share or talk about it publicly until it was released in December 2019. Naturally I'm trustworthy of anyone who is willing to help spend as much money as we needed for this thing. There's a lot of information on how this rom works, how it is unique, and how to use it. Just possessing the original rom, and you wouldn't know what the hell you're supposed to do. That's kind of the truth though. Its nature also prevents anyone from being able to sell this as physical reproductions and get away with it. I don't think I'll release any of my notes or private posts explaining the rom details as of yet, that'll probably come out near Christmas if @InsaneNutter and others still plan to hold out until Christmas. It's no longer any of my concern. Perhaps this spoiled you guys' Christmas, but that was the risk. When I retired from Pokemon and video games earlier this year, I had zero solid leads on obtaining anything else in 2019, and as far as I'm aware, there's still nothing on the horizon. Since I'm logged in and on the topic, if anything to look out for, I did also privately provide our event preservation team with bombshell information detailing how these developer carts are EASILY rewritten, as well as a plethora of info an anonymous source passed onto me detailing the history of the infamous scammer who has specialized in creating and reselling these for years. I told them to try to release both pieces of information sometime this summer, I don't know if it has or when it will be, but I'm sure it will be seen relatively soon. Certain aspects of the infodump made me not want to be the one to do it earlier. But rest assured, once it is all out, the dirty market on these reproduction distribution carts will start declining until it is destroyed, just like what happened when we made the Mystery Mew savefiles public in 2016. After years of killing myself to obtain these roms, killing the market was the least I could do when I decided to up and leave. Don't EVER buy GBA distribution carts if your goal is to have "a piece of history", buy an Everdrive and use the publicly available roms instead.
    9 points
  37. In my current mindset, I (or anyone else) can say and feel like I could play for my entire life. However, realistically speaking if I am alive by then: assuming I don't develop memory loss or any other critical illness, have dropped interest in the series due to more crucial things developed in my life or the future staff not having done something dreadful to the series in general at that time (this part seems plausible ngl), I hope so. Maybe I'd look back on old games for nostalgia. I'd hope to get my possible future (grand)kids into it but I'm pretty doubtful about that, it's not like I could enforce them to live out my hobbies, but if they do I'd be proud, but again, with what the future generation of kids are looking like, I honestly don't hold a lot of hope in this. I as a long time fan have had a really great time with the series and don't regret picking a GBC up and still playing the games up to this point despite many of my old school friends have long given up since DP on the series. tl;dr Time will tell for me how long I'll be committed let alone be alive for. Same applies for anyone else (yes even someone like Serebii's or Pokejungle's webmasters).
    9 points
  38. I cracked the PCNYabcd algorithm! It uses a variation of BACD algorithm with unrestricted seeds. PIDH is xor'd against PIDL, TID, and SID. This algorithm makes antishiny detection easier (PIDH is less than 8 before alterations) and presumably if the pokemon becomes shiny, it could be easily modified. I don't have any specimens that require antishiny though. A few factors prevented this from being detected earlier. Mainly it was a bug in my check code from 2013. The check code didn't matter prior though cause it turns out almost all of the PCNY I received from people were hacks. The pokemon from Pokemon Secure are mostly hacks too. And of course the pokemon from GameFAQs on the box save are all completely legit. This is despite Pokemon Secure and others saying they werent.
    9 points
  39. I'll showcase here my first PMD Hack: Pokemon Mystery Dungeon: Explorers of Alpha! This hack is named after the Alpha Pokemon Arceus, and you got it: the crux of this hack is the implementation of Arceus in the game as the final battle. Already present in the game, but unused and lacking both sprites and portraits, I first wanted to add Arceus to the game. But that's not the main goal of this hack. I've spent a lot of time in my childhood playing Explorers of Sky, grinding mons up to stats cap by hand, figuring out the game mechanics etc... But I felt like the game could be optimized and made harder, with more QoL features and Pokemon reworks like you could see in Drayano hacks. 2.0 Patch Notes (STILL UNDER HEAVY DEVELOPMENT): FYI: Explorers of Alpha has a Twitter where I post updates from time to time ! Follow @EoA_off on Twitter if you wish to see more updates on Alpha ! SkyTemple's Discord is the PMD Discord I'm active on, so don't hesitate to hang out here for informations about my work too ! I know it's been a while I haven't shown anything here about the new Explorers of Alpha version. Supposedly 1.3 before, the amount of implemented stuff convinced me in changing the naming for 2.0 (a kind of Explorers of Alpha: Platinum Version if you want). No ETA, I'm having issues with my life but still slowly working on my new update ! However, because I know there are people thinking this project is dead, I will post patch notes about Explorers of Alpha 2.0 down below. Without further ado, let's get started. I'm not mentioning bug fixes for now, it's not needed and the patch notes are already full of things to read lol I may have forgotten some stuff because the next update is full of things I've implemented in Alpha... But I hope you are hyped for the next update. Just remember there's no ETA, but it should be out by June (I think) 1.2 Patch Notes: 1.1 Patch Notes: 1.0.1 and 1.0.2 Patch Notes: Here are the features this game has so far Global dungeon related features: - you can now change leader after graduation in a large majority of dungeons - an increased spawn rate: in base games, an enemy spawns every 36 turns and a Kecleon spawns every 3 turns. Now an enemy spawns every 5 turns and a Kecleon spawns every turn. - as a result you will have to face more enemies and use more moves: moves PP and move Accuracy have been increased for a large majority of them, some other deserved nerfs like Imprison or Teleport being great all around moves. - along with Accuracy and PP fixes come what I'd call "AI Fixes" of Blizzard, Powder Snow and Ice Shard, not being handled correctly by the AI - moves are updated so they behave like in Rescue Team DX or Super Mystery Dungeon in terms of range (Light Screen benefits to the whole team, Air Slash is a line of sight move) - Gen 6+ Steel-Type - recruitment rate is higher in dungeons - post-credits Kecleon shops now feature all evolutionary items, including Sun Ribbon and Sun Stone - Shiny System: now some gender-exclusive pokemon have a shiny form, working in a similar way as Strong Foes in RTDX during early main dungeons. Way stronger than normal, they have a low spawn rate and a very low recruitment rate, which as a result gives you 1/4000 chance to recruit a shiny without any recruitment boost applied Pokemon related features: - Pokemon having an hidden ability already present in Gen 4 now have this ability in some way. This include Drought Ninetales for instance, but doesn't include Unburden Sceptile for Balancing reasons - gender dependant abilities - Pokemon having a mega now have their mega typing (Normal/Fighting Lopunny or Grass/Dragon Sceptile). Other pokemons deserving a better typing are changed aswell, following some of Drayano hacks changes (Electric/Dark Luxray for instance) - a large majority of Pokemons now have a moveset according to their Gen 8 movesets. It includes (but isn't limited to) Close Combat Lopunny, Brave Bird Ho-oh or Earth Power Venusaur. Other Pokemon having their types changed now learn stab moves more frequently (like Dragon Pulse Charizard as Level-up) or even learn new moves (like Bug Buzz Flygon) - new TMs: Icy Wind, Fire Punch, ThunderPunch, Ice Punch, AncientPower, Aqua Tail, Earth Power, Gunk Shot, Heat Wave, Iron Head (1.2.1), Outrage, Seed Bomb (1.2.1), Signal Beam (1.2.1), Superpower (1.2.1), Zen Headbutt (1.2.1), Super Fang, Helping Hand, Hyper Voice, Low Kick, Megahorn, Close Combat, Aura Sphere, and Power Whip. Note that only a few are available in 1.2.0, but all will be available in 1.2.1 with a new NPC - egg moves are now part of level up moves - pokemon have a better stats curve/better base stats, so they are easier to grind for endgame dungeons (still need to implement stats curve for a large majority of final evolutions tho). That means as the game goes, pokemon are better all-around. - experience buffs to some final evolved mons, to stick with the global level curve of the hack - legendary Pokemon now have a shiny form with other abilities and better stats QoL features: - you start the game with a 48-Sized bag and 1000 slots in Storage - your starting bag has a plethora of useful items - GtI experience share, giving Standby Pokemon 50% the exp gain you get in dungeon (credits go to Irdkwia) - Move Shortcuts, Disable Tips and Same Type Partner patches are included in this hack - Beach Cave now allows the player to farm useful supplies quickly and easily, in order to prepare yourself for Scenario dungeons - IQ gains are increased: Wonder Gummi gives +50 IQ, same type Gummies give +25, favored type Gummies give +16, neutral type Gummies give +9, unfavored type gummies give +4, Nectar gives +25 - Dojo Dungeons have a high replay ability, permiting an easier gummi farm for Type-Exclusive Mazes, and an easier vitamins farm for Final Maze - though Mazes are restricted to one visit per day before you beat the game. The purpose of this change is mainly because of Gummies being present in here, virtually allowing a quick and infinite Stat boosts farm - Juice Bar animation has been cut - an Experience farming dungeon is unlocked after beating the full game (not Dialga mind you). You can grind your team here, as well as farming gummies and Reviver Seeds in the second floor - you have an higher chance to have a Big Win in Spinda Café - Sentry Duty rewards are more generous - Kangaskhan Rocks are replaced by Porygon2 in dungeons, having more options for the player - IQ Groups have been reworked: Lava Evader and Course Checker are replaced by Multitalent and Gap Prober for every IQ group. IQ Groups already having these skills now have other skills, PP Saver or Erratic Player for example - a new IQ Group: Group S. This group has an unique combination of IQ Skills and is exclusive to shiny legendaries and some other specific species - Mission ranking now follows the real difficulty of the game. Mission rewards are now more relevant for harder missions. - Kecleon Supply shop now offers better items at the end of the game - Surrounded Sea have 2 Blue Gummies in first visit (yes, it's a QoL feature lol) - you can now recruit Shiny Celebi and Purple Kecleon Gameplay related features: In order to offer a better experience to the player, this game proposes hard-but-fair challenges: - Complete Team Control Patch from Cipnit, you can now control the whole team, permiting new strategies and combinations. You can toggle on and off full team control by pressing Start at the beginning of a turn - allies can now trigger traps - dungeon have new gimmicks (weather oriented dungeons, debuffing enemies, PP consuming dungeons, etc...) - in these dungeons, some floors have Reviver Seeds guaranteed to spawn (Quicksand Pit B10F for instance) - dungeon partners are more reliable (Cresselia is no longer a burden lol) - some dungeons now have a completely revamped spawn table according to a specific "property" of the species in it (typing, IQ Group, abilities, starter exclusive dungeon, sudo exclusive dungeon, etc...) - dungeons now have increased IQ enemies (expect 330 IQ enemies after Chasm Cave) - Burn damage now occurs every 10 turns - Intimidator IQ Skill now activates 24% of the time instead of 32% of the time - you can no longer stall bosses: you have a low number of turns required to beat a boss (50 Turns for Spiritomb, 30 for Dialga) - bosses are made harder and also have new gimmicks - Aegis Cave puzzle has been removed - new quests and endgame challenges - speed related effects last earlier, it does include Slow Start - level curve adapted to the fact you gain more exp. Expect yourself to be level 100 by the end of the story! - an anti-cheat was added: you can no longer use Type-Exclusive gems in story dungeons. If you try to bring them to a dungeon, they'll be removed from your inventory before post-Dialga, and removed from your bag during story missions - along with that, you can no longer enter Wonder Mail S from the main menu. If you try to generate basic missions for first floors in order to have free Exploration Points, it'll not work anymore. You can't generate missions targeting the first floor of a dungeon too. - some dungeons have more floors, it includes Seven Treasures dungeons, Surrounded/Miracle Sea, and Spacial Rift Depths - Zero Isle has been made harder (North doesn't allow rescues and items when entering it, South scales up to level 45, Center expects you to beat it in one blow with IQ Skills disabled) - Destiny Tower is now SPMD one, allows recruiting and has unique species in it Screenshots: Title screens were changed so they use HGSS' Mystri Stage cutscene images UI has been revamped: it's now constant dark mode This hack features Item Icons like in SPMD (patch made by me) Here's a screen showing other QoL features More diverse recruitment tables, along with recruitment enabled in a large majority of dungeons, and even new species recruitable! New dungeons, and even more boss battles/gimmicks Speaking of bosses, here are screenshots of harder boss fights In order to make the game harder, some bosses were changed New events showcase, including new boss fights Bosses are now indefinitely repeatable, and now give better rewards New exclusive items for new Pokemon, along with Arceus exclusive items New TMs, with flavor text. Here are 4 examples Shiny System and more! As of 1.2.0, here are the main "issues" you can expect: - Arceus still has the dummy sprite - Rotom-Forms have Rotom sprite, though portraits, stats, movesets and typings are implemented - You can't enter Spacial Rift from Crossroads with more than 24 items - Some TMs may have incorrect compatibilities/some compatibilities missing, don't hesitate to DM me on Discord so I can correct these moveset errors on further releases - 1.0 and 1.1 Saves may have some pokemon reverted to Shiny in 1.2 - I haven't uploaded any documentation yet Here's the to do list: - adding Arceus and Rotom forms sprites (since I'm not a spriter, it doesn't depend of me) - for 1.3: finish new TMs compatibility, add the reward intended for Special Episode 5 completion, improve the Dojo anti-abuse check, custom move effects, custom moves such as Shell Smash, and move fixes like Gen 5+ Tail Glow - documentation Special thanks: The most important part of this post for me! Because this project wouldn't have made this far without them! - Parakoopa: he's SkyTemple developer and always here to help when it's necessary for me. The community around SkyTemple is so kind and so cheerful that I couldn't thank him enough for that. Here's the link of SkyTemple Discord. - PsyCommando: one of the very first to research and investigate PMD Sky in this post. His tool gfxcrunch helped me with sprite editing in the early days. - UsernameFodder: the author of this Google Doc where you can find a useful list of IDs by index for quite everything, from Item IDs to Dungeon IDs. A great help when scripting! - Audino: he programmed SpriteBot featuring a more than never easy way to import sprites in a PMD Sky Rom - gromcrunch for Tilesets - Fable_Amare for Arceus portrait and Rotom Forms portrait. Make sure to check their work! - Lumi for Grovyle's asset Lasts but no least: - Cipnit/Jirt: The one who made this Complete Team Control Hack - techticks: worked on an ASM Editor which works similar to softs like algobox. It still lacks a lot of structures, but for now the UI itself is huge to build at least 80% of Gen V+ move effects along with eos-move-effects project examples - Irdkwia: he helped the community a real lot recently with his research. Fixed Room, Mission Ranking, Treasure Town Shops and a plethora of sprite assets are editable thanks to him. GtI experience system and future custom move effects ASM hack are by him. - End45: this man is cracked. Without him, half of this hack features wouldn't be possible. I'll list all the help he provided to me: IQ Gain table editing, Type Table editing, IQ Groups editing, Doom Desire move effect, exclusive items editing, control patches, and even more! Always knowledgeable, and always reseaching a ton of stuff, helping others to succeed in their own research, I think we can't thank him enough for all the stuff he's doing for the community The xdelta patch is found here (last update: 2/22/2021): PMD Explorers of Alpha 12.xdelta. You need to patch an US Explorers of Sky Rom in order to make it work. This hack is expected to be played on an emulator so I'm clueless about playing it on real hardware (it seems to work on real hardware from what I've heard). Don't hesitate to join SkyTemple Discord if you want to ask me for help or report any bug (Discord Tag: Solace?#7229 or Mond#3823), however even with my Discord tag, I highly recommand you to join SkyTemple Discord since I'm mostly active here
    8 points
  40. Toggling the states of event flags works quite a bit different for Sword & Shield when using PKHeX. The usual event flag editor isn't available for SWSH save data, so what we can instead do is toggle save data blocks! Access the Save Block Editor by navigating to: SAV > Block Data You should be greeted to a window that looks like this: You're almost done! Included below is a table full of notable flags that I've collected that may be useful for a lot of users. 1. Copy the value under "Block Key in PKHeX" for whichever flag you wish to toggle. 2. Paste this value into the dropdown, and you'll find your desired Block Key. Click it to bring it up. 3. You'll see a dropdown that reads either Bool1 or Bool2. Change this value to whichever is opposite to enable/disable the flag. NOTE: Do not set this value to Bool3. 4. You're done! Exit the editor and export your save data. Any and all contributions in terms of flags that should be added to the table below are always welcome. NOTES: • If you wish to capture the opposite Legendary Titan from what you initially chose at the Split-Decision Ruins, search for *UInt32 KRegielekiOrRegidragoPattern and set the value to 0, in addition to toggling the below flag(s) for Regieleki/Regidrago. This will make it so the game thinks you never chose either the electric pattern or the dragon pattern, and will be able to choose it again. • If you wish to re-capture Galarian Articuno or Galarian Moltres, all of the flags below pertaining to them must be toggled. Galarian Zapdos requires only one flag to be toggled. Block Key in PKHeX Flag Name What The Flag Dictates DE0EEF6F FSYS_LIVE_COMM_OPEN Unlocked Y-Comm D0E267EB FSYS_JUDGE_OPEN Unlocked IV Judge 7526A53C FSYS_FLAG_NAMINORI_OPEN Unlocked Rotom Bike (Water Mode) 32A339E9 FSYS_SECRET_BOX Unlocked 32nd PC Box B99A1E28 FSYS_CHIKA_UB_OPEN Unlocked Ultra Beasts in Dynamax Adventures 10572415 FE_COMP_RIGEL1_ZUKAN_COMPLETED Completed Pokédex (Isle of Armor) E28C29F0 FE_COMP_RIGEL2_ZUKAN_COMPLETED Completed Pokédex (Crown Tundra) 7943F690 FSYS_RAIDNPC_OPEN_KURARA Unlocked Max Raid Battle Ally (Klara) 29D9A4B5 FSYS_RAIDNPC_OPEN_SEIBORI Unlocked Max Raid Battle Ally (Avery) 931C9879 FSYS_RAIDNPC_OPEN_SYAKUYA Unlocked Max Raid Battle Ally (Peonia) 6C143D25 FSYS_RAIDNPC_OPEN_PIONI Unlocked Max Raid Battle Ally (Peony) 1C74460E FSYS_PLAY_LETSGO_PIKACHU Has Play Records for Pokémon: Let's Go, Pikachu! C804E4AF FSYS_PLAY_LETSGO_EEVEE Has Play Records for Pokémon: Let's Go, Eevee! BF24DDAE FSYS_PLAY_POKEMON_QUEST Has Play Records for Pokémon Quest 4CAB7DA6 EF_R2_FURIIZAA_GET Captured Galarian Articuno DA5A3BB6 z_wr03onload_SymbolEncountPokemonGimmickSpawner_WR03_Freezer_left_d Galarian Articuno (Left) is Visible 253CFF8B z_wr03onload_SymbolEncountPokemonGimmickSpawner_WR03_Freezer Galarian Articuno (Middle) is Visible 3990C82D z_wr03onload_SymbolEncountPokemonGimmickSpawner_WR03_Freezer_right_d Galarian Articuno (Right) is Visible 284CBECF EF_R2_SANDAA_GET Captured Galarian Zapdos F1E493AA EF_R2_FAIYAA_GET Captured Galarian Moltres 33F23EF4 z_wr02onload_SymbolEncountPokemonGimmickSpawner_WR02_FIRE Galarian Moltres is Visible EE3F84E6 FE_CAPTURE_REGIROCK Captured Regirock DAB3DD3A FE_CAPTURE_REGIICE Captured Regice EE1FD86E FE_CAPTURE_REGISTEEL Captured Registeel 4F4AEC32 FE_CAPTURE_REDEN Captured Regieleki 4F30F174 FE_CAPTURE_REDRA Captured Regidrago C4308A93 FE_CAPTURE_REGIGIGASU Captured Regigigas BB305227 z_wr0312_SymbolEncountPokemonGimmickSpawner_WR03_Sanjyuusi Captured Cobalion 750C83A4 z_wr0322_SymbolEncountPokemonGimmickSpawner_WR03_Sanjyuusi Captured Terrakion 1A27DF2C z_wr0304_SymbolEncountPokemonGimmickSpawner_WR03_Sanjyuusi Captured Virizion A097DE31 z_wr0321_SymbolEncountPokemonGimmickSpawner_WR03_Sanjyuusi Captured Keldeo F75E52CF FSYS_CHIKA_LEGEND_03 Captured Articuno F75E5635 FSYS_CHIKA_LEGEND_01 Captured Zapdos F75E511C FSYS_CHIKA_LEGEND_02 Captured Moltres F75E4DB6 FSYS_CHIKA_LEGEND_04 Captured Mewtwo F75E4C03 FSYS_CHIKA_LEGEND_07 Captured Raikou F75E4A50 FSYS_CHIKA_LEGEND_06 Captured Entei F75E4F69 FSYS_CHIKA_LEGEND_05 Captured Suicune F75E621A FSYS_CHIKA_LEGEND_08 Captured Lugia F75E63CD FSYS_CHIKA_LEGEND_09 Captured Ho-Oh F760948B FSYS_CHIKA_LEGEND_10 Captured Latias F76092D8 FSYS_CHIKA_LEGEND_11 Captured Latios F760963E FSYS_CHIKA_LEGEND_12 Captured Kyogre F76097F1 FSYS_CHIKA_LEGEND_13 Captured Groudon F7609B57 FSYS_CHIKA_LEGEND_14 Captured Rayquaza F76099A4 FSYS_CHIKA_LEGEND_15 Captured Uxie F7609D0A FSYS_CHIKA_LEGEND_17 Captured Mesprit F7609EBD FSYS_CHIKA_LEGEND_16 Captured Azelf F76086F3 FSYS_CHIKA_LEGEND_18 Captured Dialga F7608540 FSYS_CHIKA_LEGEND_19 Captured Palkia F7582323 FSYS_CHIKA_LEGEND_21 Captured Heatran F7582170 FSYS_CHIKA_LEGEND_20 Captured Giratina F75824D6 FSYS_CHIKA_LEGEND_22 Captured Cresselia F7582689 FSYS_CHIKA_LEGEND_23 Captured Tornadus F758283C FSYS_CHIKA_LEGEND_24 Captured Thundurus F7582BA2 FSYS_CHIKA_LEGEND_26 Captured Reshiram F7582D55 FSYS_CHIKA_LEGEND_27 Captured Zekrom F75829EF FSYS_CHIKA_LEGEND_25 Captured Landorus F7582F08 FSYS_CHIKA_LEGEND_28 Captured Kyurem F75830BB FSYS_CHIKA_LEGEND_29 Captured Xerneas F75B3AF9 FSYS_CHIKA_LEGEND_30 Captured Yveltal F75B3946 FSYS_CHIKA_LEGEND_31 Captured Zygarde F75B3793 FSYS_CHIKA_LEGEND_32 Captured Tapu Koko F75B35E0 FSYS_CHIKA_LEGEND_33 Captured Tapu Lele F75B41C5 FSYS_CHIKA_LEGEND_34 Captured Tapu Bulu F75B4012 FSYS_CHIKA_LEGEND_35 Captured Tapu Fini F75B3E5F FSYS_CHIKA_LEGEND_36 Captured Solgaleo F75B3CAC FSYS_CHIKA_LEGEND_37 Captured Lunala F75B46DE FSYS_CHIKA_LEGEND_39 Captured Nihilego F769AAC6 FSYS_CHIKA_LEGEND_40 Captured Buzzwole F769AC79 FSYS_CHIKA_LEGEND_41 Captured Pheromosa F769A760 FSYS_CHIKA_LEGEND_42 Captured Xurkitree F769B192 FSYS_CHIKA_LEGEND_44 Captured Celesteela F769A913 FSYS_CHIKA_LEGEND_43 Captured Kartana F769B345 FSYS_CHIKA_LEGEND_45 Captured Guzzlord F75B4891 FSYS_CHIKA_LEGEND_38 Captured Necrozma F769B85E FSYS_CHIKA_LEGEND_48 Captured Stakataka F769AFDF FSYS_CHIKA_LEGEND_47 Captured Blacephalon 11C12005 FE_CAPTURE_MIKARUGE Captured Spiritomb 0F529035 z_wr02onload_SymbolEncountPokemonGimmickSpawner_WR02_Hoeruo_0 Wailord Visible on Isle of Armor 4F240749 FE_R1_HUSHIGIDANE_GET Received Gift Gigantamax Bulbasaur 178159E5 z_t0101_i0202_MONSBALL Received Gift Gigantamax Charmander 08F829F8 FE_R1_ZENIGAME_GET Received Gift Gigantamax Squirtle 9D95E9CA FE_SUB_037_PIKACHU_CLEAR Received Gift Gigantamax Pikachu 855235FF FE_SUB_037_EEVEE_CLEAR Received Gift Gigantamax Eevee 2AB6CECC z_bt0101_POKE_NUL Received Gift Type: Null 52F6F77F z_wr0301_i0401_COSMOG Received Gift Cosmog 4B3C9063 z_d0901_BEBENOM Received Gift Poipole C41B40F7 FE_SUB_005_CLEAR Received Gift Toxel 99F05F57 FSYS_GST_HOP Unlocked Hop in the Galarian Star Tournament 9967549C FSYS_GST_BEAT Unlocked Bede in the Galarian Star Tournament F421E6F1 FSYS_GST_MALI Unlocked Marnie in the Galarian Star Tournament FEDA9809 FSYS_GST_YARO Unlocked Milo in the Galarian Star Tournament 787337A7 FSYS_GST_RULINA Unlocked Nessa in the Galarian Star Tournament 46552331 FSYS_GST_KABU Unlocked Kabu in the Galarian Star Tournament 64E5B186 FSYS_GST_SAITO Unlocked Bea in the Galarian Star Tournament ED8E9B71 FSYS_GST_ONION Unlocked Allister in the Galarian Star Tournament F5D09992 FSYS_GST_POPRA Unlocked Opal in the Galarian Star Tournament 7A0A2B4A FSYS_GST_MAKUWA Unlocked Gordie in the Galarian Star Tournament 5F9D5BFD FSYS_GST_MERON Unlocked Melony in the Galarian Star Tournament F3C24CB8 FSYS_GST_NEZU Unlocked Piers in the Galarian Star Tournament F33517E0 FSYS_GST_KIBANA Unlocked Raihan in the Galarian Star Tournament BE14CF20 FSYS_GST_DANDE Unlocked Leon in the Galarian Star Tournament 7890C9BF FSYS_GST_SODDO Unlocked Sordward in the Galarian Star Tournament 8C42D0E4 FSYS_GST_SIRUDHI Unlocked Shielbert in the Galarian Star Tournament 7D695530 FSYS_GST_KURARA Unlocked Klara in the Galarian Star Tournament 3B03E415 FSYS_GST_SEIBORI Unlocked Avery in the Galarian Star Tournament F70DF773 FSYS_GST_MASTERDO Unlocked Mustard in the Galarian Star Tournament 40ADAE85 FSYS_GST_PIONI Unlocked Peony in the Galarian Star Tournament
    8 points
  41. Project Pokémon OP GBATemp OP PokéCommunity OP Reddit /r/3dshacks OP ROM hack of: Pokémon Ultra Sun and Pokémon Ultra Moon (3DS) Pokémon Supernova Sun and Penumbra Moon are mods for Pokémon Ultra Sun and Ultra Moon. Like my Rutile Ruby & Star Sapphire hacks and my Nova Sun & Umbra Moon hacks, their main purpose is to provide a more challenging game experience while not artificially limiting the player. The premier feature of Supernova Sun and Penumbra Moon is the ground-up redesign of Pokémon Trainers in the world to increase the game's challenge. Every trainer in the game has been edited, and the level curve expects use of the Experience Share, which means that the player levels up very quickly. Every Pokémon in Trainers' teams has a a proper moveset and many are holding items. The Elite Four and Champion are Level 100, and the player doesn't need to grind to equal that! Supernova Sun and Penumbra Moon's secondary focus is inspired by Super Smash Bros. Melee's "20XX Hack Pack" which is designed to improve competitive players' ability to practice and grind. In Supernova Sun and Penumbra Moon's Legit Build, everything obtainable is 100% legal and legitimate for real online battles or trades. In all Builds, some features are designed to make preparing competitive teams much less of a hassle. Competitive hold items are much more available, a 6IV Ditto is available through an in-game trade (holding a Destiny Knot), Eggs hatch in one cycle, and Level 100 Memento Blissey battles are available in the Battle Buffet once the main story has been beaten. (As discussed, link removed as it directs to page that host files from ROMs. Please upload files accepted by the forum, thanks )
    8 points
  42. "Welcome to the world of Pokémon!" ~Prof. Samuel Oak Hello everyone! Welcome to a custom Pokémon game based on the early 1997 Spaceworld Demo of Pokémon Gold and Silver. After finishing my Neo Mario Galaxy project, I was unsure which game to hack next. When I discovered the leaked Spaceworld demo, I had an idea... My aim is to forge a full game using scrapped concepts to show what could have become the second generation of Pokémon. Of course, this project is still in developement, but an introducing demo will be released very soon! Features - A region based on the entire country of Japan! - Full storyline that continues the events from Red/Blue - 253 Pokémon, including new and never before seen kinds - Interesting and useful new items, including a Skateboard - Many mechanics introduced in later games (Physical/Special split, Fairy type, ...) Screenshots Releases A short demo will be released very soon!
    8 points
  43. Project Pokémon OP GBATemp OP PokéCommunity OP Reddit /r/3dshacks OP ROM hack of: Sun and Moon (3DS) Pokémon Nova Sun and Umbra Moon are mods for Pokémon Sun and Moon. Like my Rutile Ruby and Star Sapphire hacks, their main purpose is to provide a more challenging game experience while not artificially limiting the player. The premier feature of Nova Sun and Umbra Moon is the ground-up redesign of Pokémon Trainers in the world to increase the game's challenge. Every trainer in the game has been edited, and the level curve expects use of the Experience Share, which means that the player levels up very quickly. Every Pokémon in Trainers' teams has a hold item and a proper moveset. The end-game of the main story features trainers with Levels in the mid-nineties. Nova Sun and Umbra Moon's secondary focus is inspired by Super Smash Bros. Melee's "20XX Hack Pack" which enables features for competitive players to practice and grind. In Nova Sun and Umbra Moon's Legit Build, everything obtainable is 100% legal and legitimate for real online battles or trades. In all Builds, some features are designed to make preparing competitive teams much less of a hassle. Competitive hold items are much more available, a 6IV Ditto is available through an in-game trade (holding a Destiny Knot), Eggs hatch in one cycle, and Level 100 Memento Blissey battles are available in the Battle Buffet once the main story has been beaten. (As discussed, link removed as it directs to page that host files from ROMs. Please upload files accepted by the forum, thanks )
    8 points
  44. So you expect me to read the wall of text, and then comment? Okay -after some time- Lol, the very first mon I loaded up has errors. This is going to be just great. Shiny Bulbasaur that was hatched, yet has Cherish Ball, and has fateful encounter flag. Lol Shiny Original Cap Pikachu caught in HeartGold? lolol Shiny Mew not from Emerald? LOLOLOL Yup, almost everything is illegal. Whoever thought it was a good idea to hack these in: Nope, they're not "secret events". Just plain illegal. Nothing to do with the (falsely) claimed The illegality of these mons are so outrageous that they're practically plain as day to see. There are some real events sprinkled throughout, but all in all, these files are just horrible. Too much illegals. User claiming they're legal. Hiding the post cause user is misrepresenting what they are. (I'll be leaving the quoting of the post intact, but removing the upload) I can't even imagine that I'm going to thank you for this (cause I typically get mentally turned off at wall of texts without line breaks nor proper grammar usage), but thanks @Delta Blast Burn for bringing such an egregious post to my attention. Based on the content of said user, the user is also on my watchlist now. And lastly: You're such a joke. You clearly don't understand the meaning of legal (Or maybe you're a troll, which in that case, well done, now shoo). Why don't you understand what legal means, before you try to create mons, huh? Edit: Clarification for clarification's sake. I don't see the merit in critique with no constructive feedback. Getting horrible hacks to pass through online services is not the definition of legal (appears to be the basis of the misinformed point you were trying to make). Legal typically refers to a mon that is indistinguishable from stuff you can obtain in-game (or via events) without abnormal gameplay. (Stuff like glitches or ACE constitute abnormal gameplay) For example, your Original Cap Pikachu from HeartGold? Totally not legal. Pikachu variant in the form of the Original Cap Pikachu does not exist in HeartGold. And that variant will not exist until distributed in Gen 7. Not to mention, as of writing, all of the cap variants (besides Partner Cap) were distributed as shiny locked. So if we compare your mon to one that was legally available, yours fail the mark miserably. Hence illegal. PKHeX is working as intended. Keep in mind the real definition of legal when you decide to craft mons. Check various databases (online sites like Serebii, Bulbapedia etc) to see if the mon you wanna make ever legally existed to begin with. So that fellow readers have an inkling to what I'm referring to, marvel at this hot piece of garbage:
    8 points
  45. Hello, I've been redirected here by the guys from CEAL. I used to play Pokemon on my old gameboy and I got to participate in the Spanish Pokemon Championship in the summer of 2000 in Madrid (in the Amusement Park). I think those events where held worldwide that summer because I remember the final took place in Australia. During the championship we were allowed to get a Mew from Nintendo, the only way to get one without the using glitches or exploits. Back then I also owned a Bungy Gameboy Xchanger so I was able to download the savefile before the battery went dead. As a result I've got a savefile with a L5 Mew with Id number is 01495 and trainer name EUROPE. If you guys are interested I could gladly send you the file, this is a direct dump from my Spanish Pokemon Yellow, 100% legit and haven't been transferred to any other game (I played crystal in japanese so I couldn't send it over). Those days I also got a save file on an Australian msg board with an Australian Mew. I uploaded the save file to my pokemon red and used it play. This Mew is most likely legit but i put moves on it and raised it to level 100. Id number is 20824 and OT is NAL (I'm assuming it stands for Nintendo of Australia maybe?). If you guys are interested in any of the Mews I'd be happy to send them over. I kept the save files just in case and I hope it could serve some purpose. I even read that it was possible to use a 3DS with a custom firmware and upload the old save files into the 3DS and then transfer to Pokemon Bank and Pokemon Home! Regards, PS- I posted previously on the link the person from CEAL suggested but I think this would be more appropriate.
    8 points
  46. Happy to help! For once, holding onto that old stuff paid off. I hope it brings a lot of people joy. I know I was excited when I won the contest way back when! It's crazy to think that Pokemon is still such a big part of people's lives all these years later. A huge thanks to Suloku and Gridelin for reaching out. Otherwise this would still be sitting in a drawer.
    8 points
  47. I'm sorry to burst your bubble love, but If you used codes to get the item to unlock the event, its not legit, its not legal. It's illegal. (besides, something isn't even legal, it cannot be legit) Also, with the lack of Crystal and the GS Ball event in VC right now, it is not possible to get any Celebi during normal gameplay, (even glitches to obtain the GS ball is questionable, but right now Crystal isn't even out) Important point: I'm am not denouncing your effort. I think it is amazing that people have the patience to SR something until it is shiny. But, just because you put in effort doesn't mean it isn't hacked/cheated. The entire process has to be legit, for the Pokemon to be legit. People put in a lot of effort to remove the shiny lock, to SR for a shiny Zygarde, and it is impressive, but not legal nor legit. [I put in a lot of effort to glitzer pop a Shiny Celebi, and it's illegal lol] Now, to go back to your question (on how to be legal and shiny concurrently), which I'll address from a VC point of view: 1. Even if Crystal is released, they could choose to not give away GS ball 2. Even if they decide to give it away, it may be Japan only. If your Celebi is caught in a non-Japanese game, there is almost no chance it'll be legal, since only Japan got the GS ball event previously. 3. Wait for PokeTransporter update. If Poketransporter allows a Shiny Celebi to be transferred, despite it not being obtainable, just proclaim it to be "glitched", not "legal", not "legit", and you get your wish. I mean, isn't the most important thing, having your prized possession in Gen 7 through legitimate means?
    8 points
  48. Eevee friends event(Kor).zip These are Eevee friends wc7full files. I used NTR CFW.
    8 points
  49. Every single thing he trades is fake. You don't need to look into the ID number. As soon as you check the OT, you'll know it's the guy who is a plague on WT, trading away his hacked garbage to unsuspecting people.
    8 points
  50. What's New? - Added: Gen 7 Support 11/18/16 - New Update Added: Sun/Moon Support Initial legality checking. Postgame encounters (Scan/Poke Pelago/etc) unsupported at this time. QR Exporting for use with custom firmware patched code. Trainer Editor and limited Pokedex editor Added: KChart, a personal info (base stats) viewer. Hold Shift when opening the PKM Database from the Tools drop-down. Added: Legal move suggestion (click Move groupbox), as well as indicating basic legal moves in the Move drop-downs. Legality: Extensively updated to support Generation 6 and 7 games. Please report issues on the forum. Fixed: Many bugs/issues with existing/new features. Too many people to thank
    8 points
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