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NinFanBoyFTW

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About NinFanBoyFTW

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    Pokemon Connoisseur
  • Birthday 04/14/1999

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  1. 3DS versions don't have to do with PKHeX. You just need to get access to homebrew or CFW, and backup your save file which PKHeX is always going to be compatible with.
  2. You need homebrew. Then you need to use checkpoint to backup and restore your save
  3. Wow this is actually ridiculous now. I literally opened up the next pot right after my shiny Moltres and I got another shiny (2 shinies in a row) I know that the odds of a shiny are much much higher than the normal games but this is just hilarious.
  4. Hahahaha. I just randomly got a shiny Moltres. Even though I used cheats for getting more materials and tickets, there are no hacks yet for changing pokemon to shiny. This is awesome. I also got a shiny Cubone the other day but I forgot to post it.
  5. Pretty happy right now. Someone just released a Pokemon Quest Save Editor that gives you max ingredients and max tickets. Makes the game so much more fun (especially because I paid $30 for the expansion packs and I felt like I got almost nothing). Also I was getting extremely tired of grinding the same exact level 20 times and having to wait hours. You can find the Editor here: https://github.com/Thealexbarney/PqSave/releases
  6. I actually can't believe it but somehow I got a shiny Pokemon in Pokemon quest already. I'm not sure what the odds are for this but It's still pretty cool. I have only found a few shiny pokemon ever in all of my Pokemon games but somehow I have found one shiny in the original Pokemon rumble for wii and now Pokemon Quest lol. Post replies with your own shiny Pokemon if you find one.
  7. You don't need a 3.0.0 switch to homebrew (and most likely CFW) your switch. They have homebrew up to the latest firmware now, with that hardware exploit they found. Here is a tutorial
  8. Hey I'm not sure if you still need any other information but my Batch editor guide has all of the values for met location Just scroll down to met location and open it up.
  9. Version 1.0.0

    256 downloads

    This file contains custom launchers for PKHaX mode on PKHeX. These files came from my tutorial On "How to Use PKHaX Mode with PKHeX" which you can find here: As stated in my tutorial: I made these exe files using Advanced BAT to EXE Converter to be able to put the PKHeX icon onto the bat files. Nothing else has been done to these exe files and there are no viruses (I made this from scratch). This file also includes a standard bat file if you do not like having an icon or if you would like to make your own icon. To use this launcher, simply put the launcher of choice in the same folder as PKHeX, then open the PKHaX launcher and PKHaX mode will be activated in a PKHeX window. Thanks to @Kaphotics and PKHeX for the Original Icon. I do not own these images, I simply modified the existing PKHeX icon.
  10. I decided to make a quick video and guide on how to compile PKHeX since most of the guides or "tutorials" I see out there are either outdated or way too complicted for the average user that just wants to quickly get the latest version of PKHeX. I know when I first started to get into the compiled versions of PKHeX, I had so much trouble getting things to work. Ill also include a video I just made explaining it too. 1. Go and download Microsoft Visual Studio Community 2017 Here: https://www.visualstudio.com/downloads/ 2. Install and make sure Microsoft VS opens properly (you may need the latest .NET installed) 3. go to https://github.com/kwsch/PKHeX and download the latest master 4. Unzip the "PKHeX-master" folder from the zip you just downloaded and open "PKHeX.sln" 5. click on "Build" and then "Build Solution" 6. Make Sure it Says that 0 Failed. If any Files Fail to Build I Would Just Retry Step 5 7. Go back to the "PKHeX-master" Folder from Earlier and Enter (PKHeX.WinForms>>bin>>Debug) If Everything Worked you Should see All of the PKHeX Files in this Folder. (You Only Need the PKHeX Program (the one with the PKHeX Logo) and the PKHeX.Core.dll File. The Rest of the "PKHeX-master Folder Can be Deleted. Congrats! You Just Learned How to Compile PKHeX. If You Need Any More Clarification Just Check Out My Video Tutorial Above.
  11. This tutorial will show to to activate PKHaX mode on PKHeX. This mode will allow you to give Pokemon illegal abilities, stats, and much more. Please Note: "Project Pokémon does not support or condone cheating at the expense of others. While this community contains research, information, and utilities allowing people to create their own Pokémon, we do not agree with using them against players who are unaware that significantly hacked" Please visit the following page for more information about Project Pokemon's Cheating Policy: PKHaX Mode can easily be activated by either making a batch file with the proper command or by downloading my pre-built batch file 1. If you would like to download my PKHaX bat files, which includes many different colors and a standard batch file, please download it here. Please Note: I made these exe files using Advanced BAT to EXE Converter to be able to put the PKHeX icon onto the bat files. Nothing else has been done to these exe files and there are no viruses (I made this from scratch). That being said, if you still do not want to use my exe, scroll down to see how to make your own batch file (without an icon) or you can use the bat file that I included in my bat file download above. 2. Then extract PKHaX.exe and place it in the same folder that you have PKHeX in. 3. Then open PKHaX.exe and PKHeX with PKHaX mode should open correctly Making your own batch file for PKHaX is fairly simple. In this tutorial, the resulting batch file will be identical to the file I provided above, but will not have an icon, and will be in a ".bat" format instead of a ".exe" format. 1. Navigate to a folder to make the batch file. Right click inside of the folder, then click on "new", then click on "Text Document" 2. Rename the new text file to whatever you like (I will rename mine "PKHaX"). 3. Open your new text file, then paste in this code start pkhex hax exit 0 4. Click on "File" then click on "Save As" 5. When the "Save As" window comes up, add ".bat" as shown in the picture below, to the end of your file name. Then click "Save" 6. Go back to the folder in which you just saved your new batch file. Make sure you are using the batch file and not the text file. 7. Move the batch file you just created into the same folder as PKHeX. Then open your PKHaX batch file and PKHeX with PKHaX mode should open correctly. View full tutorial
  12. This tutorial will show to to activate PKHaX mode on PKHeX. This mode will allow you to give Pokemon illegal abilities, stats, and much more. Please Note: "Project Pokémon does not support or condone cheating at the expense of others. While this community contains research, information, and utilities allowing people to create their own Pokémon, we do not agree with using them against players who are unaware that significantly hacked" Please visit the following page for more information about Project Pokemon's Cheating Policy: PKHaX Mode can easily be activated by either making a batch file with the proper command or by downloading my pre-built batch file 1. If you would like to download my PKHaX bat files, which includes many different colors and a standard batch file, please download it here. Please Note: I made these exe files using Advanced BAT to EXE Converter to be able to put the PKHeX icon onto the bat files. Nothing else has been done to these exe files and there are no viruses (I made this from scratch). That being said, if you still do not want to use my exe, scroll down to see how to make your own batch file (without an icon) or you can use the bat file that I included in my bat file download above. 2. Then extract PKHaX.exe and place it in the same folder that you have PKHeX in. 3. Then open PKHaX.exe and PKHeX with PKHaX mode should open correctly Making your own batch file for PKHaX is fairly simple. In this tutorial, the resulting batch file will be identical to the file I provided above, but will not have an icon, and will be in a ".bat" format instead of a ".exe" format. 1. Navigate to a folder to make the batch file. Right click inside of the folder, then click on "new", then click on "Text Document" 2. Rename the new text file to whatever you like (I will rename mine "PKHaX"). 3. Open your new text file, then paste in this code start pkhex hax exit 0 4. Click on "File" then click on "Save As" 5. When the "Save As" window comes up, add ".bat" as shown in the picture below, to the end of your file name. Then click "Save" 6. Go back to the folder in which you just saved your new batch file. Make sure you are using the batch file and not the text file. 7. Move the batch file you just created into the same folder as PKHeX. Then open your PKHaX batch file and PKHeX with PKHaX mode should open correctly.
  13. In this tutorial you will learn how to properly use the Batch Editor in PKHeX. The batch editor, when utilized fully and correctly, can be an extremely useful tool for fixing, and editing Pokemon. Please Note: The Batch Editor does NOT have an undo option and therefore all actions taken with the Batch Editor are FINAL unless you quit PKHeX without saving. As a result. MAKE SURE YOU HAVE BACKUPS OF YOUR SAVE BEFORE YOU EDIT IT WITH THE BATCH EDITOR. Section 1: Basic Fundamentals and operation of the Batch Editor The Batch editor works on the simple premise that all possible characteristics pertaining to a Pokemon, boil down to a set of numbers which correspond to certain values in the Pokemon games themselves. Because of this, changing, and editing Pokemon using the Batch Editor is like a mathematical statement, with if then, and true/false statements. The basic operators of the Batch Editor are: "." = Sets the desired value Equal to the value you input "=" = Narrows the editing of Pokemon down to the Pokemon which have the same value as your input value "!" = Narrows the editing of Pokemon down to the Pokemon which do not have the same value as your input value. As an example of how these operators are used, Once you select a variable you would like to change (OT Name, Pokemon Species, Pokemon Level, etc...) and the correct operator, click "Add". This will add your desired variable with your desired operator in the correct format. The next step is to create the formula in which the Batch Editor will run. As an example of a possible combination for use in the Batch Editor, the following formula will change the OT trainer name on Pokemon with a specific OT to a specified OT trainer name, as well as give every Pokemon with that filter, a Master Ball to hold. =OT_Name=PKHeX This line instructs the Batch Editor to narrow it's scope down to every Pokemon with the OT Trainer Name "PKHeX" .OT_Name=TEST This lines instructs the Batch Editor to set the OT Trainer Name for all of the previously filtered Pokemon to "TEST" .HeldItem=1 This line instructs the Batch Editor to set the Held Item for all of the previously filtered Pokemon to a Master Ball. Some Special Tricks to use in the Batch Editor, Courtesy of @Kaphotics (Creator of PKHeX) The Batch Editor window references the PKM that is currently viewed in the editing tabs. If you select a property name, the Batch Editor will indicate whether or not the tabs PKM has that property. If the tabs PKM has that property, the Batch Editor will display the property's current value as well as the data type (number, text, etc). To Randomize a PID, use ".PID=$rand". To Randomize EncryptionConstant, use ".EncryptionConstant=$rand" To Randomize a value within a range, use ".Nature=$x,y" for an inclusive range of [x,y]. To make a Pokémon Shiny: use ".PID=$shiny". To copy the Encryption Constant to the PID, use ".EC=PID" To delete a Pokémon, use ".Species=0" To set a date (Met / EggMet), use yyyyMMdd for the string. Example: ".MetDate=20160409" will set the Met Date to April 9th, 2016. Suggestions can be automatically applied for Moves, RelearnMoves, and Met_Location. Example: "Moves=$suggest" will retrieve and apply suggested moves from the legality interpreter, same as if you clicked on the Moves groupbox in the tabs editor. Legality can be used as a filter. Use "=Legal=false" to only modify illegal Pokémon. A full up to date list is available by reading the source code (BatchEditor.cs, ProcessPKM method). Section 2: ID Numbers for Use with the Batch Editor This section will focus on the input values you can use in conjunction with the Batch Editor. The Batch Editor uses the in-game index values to set the desired properties to Pokemon. Because of this you will need to use said index numbers instead of relying on the standard text based input present in PKHeX. As an example, to set the species of a Pokemon using the Batch Editor, you must use the equation .Species=150 Not .Species=Mewtwo Below are many of the common variables you may want to use, along with the possible values to use with those variables. Please Note: Some variables (like location, items etc...) have different ID numbers for different generations. Please ensure that you are using the correct ID numbers that correspond to the generation of the game you are editing. Ability: AbilityNumber: AltForm: Ball: Box: ConsoleRegion: Country: CurrentFriendship: CurrentLevel: Egg_Location: EggMetDate: EV_ATK,DEF, HP, SPA, SPD, SPE: FatefulEncounter: Gender: HeldItem: HPType: IsEgg: IsNicknamed: IV_ATK,DEF, HP, SPA, SPD, SPE: Language: Legal: MarkCircle, Diamond, Heart, Square, Star, Triangle: Met_Level: Met_Location: MetDate: Move1, 2, 3, 4: Move1_PPUps, 2, 3, 4: Nature: Nickname: OT_Gender: OT_Name: PID: RelearnMoves1, 2, 3, 4: ShinyLeaf (Gen 4 HG/SS Only) SID: Slot: Species: Stat_ATK,DEF, HP, SPA, SPD, SPE: TID: Version: Special Thanks to @theSLAYER for help with making and researching this guide with me View full tutorial
  14. In this tutorial you will learn how to properly use the Batch Editor in PKHeX. The batch editor, when utilized fully and correctly, can be an extremely useful tool for fixing, and editing Pokemon. Please Note: The Batch Editor does NOT have an undo option and therefore all actions taken with the Batch Editor are FINAL unless you quit PKHeX without saving. As a result. MAKE SURE YOU HAVE BACKUPS OF YOUR SAVE BEFORE YOU EDIT IT WITH THE BATCH EDITOR. Section 1: Basic Fundamentals and operation of the Batch Editor The Batch editor works on the simple premise that all possible characteristics pertaining to a Pokemon, boil down to a set of numbers which correspond to certain values in the Pokemon games themselves. Because of this, changing, and editing Pokemon using the Batch Editor is like a mathematical statement, with if then, and true/false statements. The basic operators of the Batch Editor are: "." = Sets the desired value Equal to the value you input "=" = Narrows the editing of Pokemon down to the Pokemon which have the same value as your input value "!" = Narrows the editing of Pokemon down to the Pokemon which do not have the same value as your input value. As an example of how these operators are used, Once you select a variable you would like to change (OT Name, Pokemon Species, Pokemon Level, etc...) and the correct operator, click "Add". This will add your desired variable with your desired operator in the correct format. The next step is to create the formula in which the Batch Editor will run. As an example of a possible combination for use in the Batch Editor, the following formula will change the OT trainer name on Pokemon with a specific OT to a specified OT trainer name, as well as give every Pokemon with that filter, a Master Ball to hold. =OT_Name=PKHeX This line instructs the Batch Editor to narrow it's scope down to every Pokemon with the OT Trainer Name "PKHeX" .OT_Name=TEST This lines instructs the Batch Editor to set the OT Trainer Name for all of the previously filtered Pokemon to "TEST" .HeldItem=1 This line instructs the Batch Editor to set the Held Item for all of the previously filtered Pokemon to a Master Ball. Some Special Tricks to use in the Batch Editor, Courtesy of @Kaphotics (Creator of PKHeX) The Batch Editor window references the PKM that is currently viewed in the editing tabs. If you select a property name, the Batch Editor will indicate whether or not the tabs PKM has that property. If the tabs PKM has that property, the Batch Editor will display the property's current value as well as the data type (number, text, etc). To Randomize a PID, use ".PID=$rand". To Randomize EncryptionConstant, use ".EncryptionConstant=$rand" To Randomize a value within a range, use ".Nature=$x,y" for an inclusive range of [x,y]. To make a Pokémon Shiny: use ".PID=$shiny". To copy the Encryption Constant to the PID, use ".EC=PID" To delete a Pokémon, use ".Species=0" To set a date (Met / EggMet), use yyyyMMdd for the string. Example: ".MetDate=20160409" will set the Met Date to April 9th, 2016. Suggestions can be automatically applied for Moves, RelearnMoves, and Met_Location. Example: "Moves=$suggest" will retrieve and apply suggested moves from the legality interpreter, same as if you clicked on the Moves groupbox in the tabs editor. Legality can be used as a filter. Use "=Legal=false" to only modify illegal Pokémon. A full up to date list is available by reading the source code (BatchEditor.cs, ProcessPKM method). Section 2: ID Numbers for Use with the Batch Editor This section will focus on the input values you can use in conjunction with the Batch Editor. The Batch Editor uses the in-game index values to set the desired properties to Pokemon. Because of this you will need to use said index numbers instead of relying on the standard text based input present in PKHeX. As an example, to set the species of a Pokemon using the Batch Editor, you must use the equation .Species=150 Not .Species=Mewtwo Below are many of the common variables you may want to use, along with the possible values to use with those variables. Please Note: Some variables (like location, items etc...) have different ID numbers for different generations. Please ensure that you are using the correct ID numbers that correspond to the generation of the game you are editing. Ability: AbilityNumber: AltForm: Ball: Box: ConsoleRegion: Country: CurrentFriendship: CurrentLevel: Egg_Location: EggMetDate: EV_ATK,DEF, HP, SPA, SPD, SPE: FatefulEncounter: Gender: HeldItem: HPType: IsEgg: IsNicknamed: IV_ATK,DEF, HP, SPA, SPD, SPE: Language: Legal: MarkCircle, Diamond, Heart, Square, Star, Triangle: Met_Level: Met_Location: MetDate: Move1, 2, 3, 4: Move1_PPUps, 2, 3, 4: Nature: Nickname: OT_Gender: OT_Name: PID: RelearnMoves1, 2, 3, 4: ShinyLeaf (Gen 4 HG/SS Only) SID: Slot: Species: Stat_ATK,DEF, HP, SPA, SPD, SPE: TID: Version: Special Thanks to @theSLAYER for help with making and researching this guide with me
  15. If you aren't using the latest build, here it is. Try it and see if your issue is resolved, because I'm pretty sure that they have been fixing multiple issues with pokemon showdown import. PKHeX.zip
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