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zack924

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About zack924

  • Birthday 09/24/1982
  1. There aren't any underwater battles, that's the thing. I really doubt the dive ball is programmed this way since that is the case, but enough people seem to be under the impression that it does have the RSE condition regardless to make me question it.
  2. There seems to be a bit of confusion as to what activates it this time around. Does anyone know for sure if it reverts back the the RSE effect, where you have to be below the surface through Dive, or if it retains the DPPt effect? And could someone provide some proof from the code itself, just for confirmation? Just for reference: The actual description: A somewhat different Poké Ball that works especially well on Pokémon that live underwater. Bulbapedia lists it as having the RSE effect: http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9_Ball#Introduced_in_Generation_III While Serebii claims the other effect applies or all games after RSE: http://www.serebii.net/itemdex/diveball.shtml Only thing is I can't really say how often each of these pages are updated.
  3. Can we get the Mew event in party pkm form please? Or could it be converted through pokesav somehow?
  4. *facepalm* sorry, I completely missed that...
  5. Could you at least point me to the program? All I can find is the Box Organizer, which seems to work only with emulators or flashcarts
  6. Alright, care to elaborate?
  7. Now that we have the GTS exploit to transfer files to the game, has there been developed a way to go backwards? as in saving a pokemon from the game to a pkm file on a computer. This would really come in handy for me when starting a new game.
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