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  1. I play Gen 3 alot and I decided hoarding Pokemon and items was a pain when storage space was so limited, that and trading takes forever. So I created a PokeBank-like program for hoarding, trading, and managing Pokemon, Items, Pokeblocks, Mail, and Decorations. Trigger's PC is a tool designed for legit purposes. There really aren't enough tools for legit-play out there sadly. However, note it does extend some of the boundaries of the game to increase replayability and customization. Image Album | News: Release v1.0.1.1 is Here! (7/18/16 8:05PM) Big thanks to everyone who helped improve Trigger's PC during beta in order to make it into what it is now! Please read the following documentation before using Trigger's PC: Safety Guide Troubleshooting and Bug Reporting Guide Links: Trigger's PC Wiki GitHub Repository Smogon Forums Page Suggest Achievements for Trigger's PC! Project Goals for Later in Development: In-Tool Mart for all currencies. Use items and feed Pokeblocks to Pokemon. Ability to write mail. Show other miscellaneous stats in the Trainer Info tab. Achievements. Statistics Page. Long Term Project Goals: Add support for Gens 1 and 2 (Especially since trading between those games is even more of a pain). This will include trading Pokemon up to gen 3 permanently. Changelogs: Download: Trigger's PC Release v1.0.1.1 (Recommended) Some Saves to Try Trigger's PC Out With Some Secret Bases to Import Previous Downloads: Enjoy!
  2. Does anyone have a file with all Gen III Events? I've been looking for it with no luck , It'd be very helpful for me if you share, tnx
  3. Time to share everything we have learned from the research. Mystery Event Activation RS: Section 2 - 0x03A9 - bit 6 RS: Section 2 - 0x05C0 - bit 2 (Flag for the NPC?) E: Section 2 - 0x0405 - bit 6 Notes: In Ruby & Sapphire Mystery Event can be activated by the NPC at the 1F of the Pokemon Centerin Petalburg City, right next to the PC. The requirement for the activation is beating the Gym Leader Norman and getting the Balance Badge from the Petalburg Gym. To activate it you have to tell him a specific phrase using the easy chat system. In Emerald Mystery Event can be activated by answer the questionnaire in the Pokemon Market. The only requirement is that you have received the PokeDex. The phrase that activates the Mystery Event feature is: Japanese: ふしぎ できごと わくわく ドキドキ English: MYSTERY EVENT IS EXCITING French: EVENEMENT MYSTERE EST PASSIONNANT German: GEHEIM GESCHEHEN IST JIPP!JIPP! Spanish: EVENTO MISTERIOSO ES DEMASIADO Italian: EVENTO SEGRETO È FANTASTICO Mystery Gift Activation FRLG: Section 2 - 0x0067 - bit 1 E: Section 2 - 0x040B - bit 4 In Mystery Gift can be activated by answer the questionnaire in the Pokemon Market. The only requirement is that you have received the PokeDex. The phrase that activates the Mystery Gift feature is: Japanese: ともだち いっぱい ふしぎ つうしん English: LINK TOGETHER WITH ALL French: CONNEXION AVEC LES DRESSEUR German: LINK MIT ALLE ZUSAMMEN Spanish: CONEXIÓN CON TODOS Italian: INSIEME IN LINK ! Berry Data Structure RS: Section 4 - 0x02E0 0x000 - 0x006 berry name + 0xFF string terminator 0x007 firmness 0x008 - 0x009 size (in mm) 0x00A max yield 0x00B min yield 0x00C - 0x00F berry tag line 1 RAM offset 0x02028D50 (US) / 0x02028AB0 (JP) 0x010 - 0x013 berry tag line 2 RAM offset 0x02028D7D (US) / 0x02028ADD (JP) 0x014 growth time per stage (in hours) 0x015 - 0x019 flavor 0x01A smoothness 0x01B 0 0x01C - 0x49B berry sprite (4bpp) (48 x 48 px) 0x49C - 0x4BB palette (16x2 Bytes / 5 bits per color) 0x4BC - 0x4E8 berry tag line 1 0x4E9 - 0x515 berry tag line 2 0x516 - 0x519 effect in bag 0x520 - 0x527 filled with 0 0x528 - 0x529 effect as held item 0x52A - 0x52B filled with 0 0x52C - 0x52F checksum Effects as held item 0x00 no effect 0x04 cures poison 0x05 cures burn 0x06 cures freeze 0x08 cures confusion 0x17 restores a lowered stat 0x1C cures infatuation The size is ‭1328‬ bytes. FRLG/E Berry Structure FRLG: Section 4- 0x026C E: Section 4 - 0x0378 0x00 - 0x06 berry name + 0xFF string terminator 0x07 firmness 0x08 - 0x09 size (in mm) 0x0A max yield 0x0B min yield 0x0C - 0x0F berry tag line 1 ROM offset 0x10 - 0x13 berry tag line 2 ROM offset 0x14 growth time per stage (in hours) 0x15 - 0x19 flavor 0x1A smoothness 0x1B 0 0x1C - 0x1F effect in bag 0x24 - 0x27 unknown pointer 0x28 - 0x2B unknown pointer 0x2D - 0x2E unknown 0x2E - 0x2F effect as held item 0x30 - 0x33 checksum The size is 52‬ bytes. Berry Checksum unsigned long berryChecksum(char* berry) { int x; unsigned long checksum = 0; for(x = 0; x < 0x52C; x++) if(x < 0xC || x >= 0x14) checksum += (berry[x] & 0xFF); return checksum; } Mossdeep City/Seven Island/Sootopolis Trainer Data Structure RS: Section 0 - 0x0498 FRLG: Section 0 - 0x04A0 E: Section 0 - 0x0BEC 0x00 - Battle Tower Type 0x01 - Trainerclass sprite indexes differ between the game versions 0x02 - Battle Tower Lv 0x00 => Lv 50; 0x01 => Lv 100 0x03 - 0x00 0x04 - Trainer Name RS (US/EU): up to 7 Bytes + string terminator 0xFF RS (Jap), FRLG & E: up to 5 Bytes + string terminator 0xFF 0x0C - Trainer ID default: 0x0000 0x0E - Trainer SID default: 0x0000 0x10 - Intro quote 6 x 2 Bytes 0x1C - Win quote 6 x 2 Bytes 0x28 - Lose quote 6 x 2 Bytes 0x34 - 1st Pokemon 44 Bytes 0x60 - 2nd Pokemon 44 Bytes 0x8C - 3rd Pokemon 44 Bytes 0xB8 - Checksum 4 Bytes (all 184 Bytes of the trainer data added together as words) Pokemon structure (44 Bytes) 0x00 - Species 2 Bytes 0x02 - Item 2 Bytes 0x04 - 1st Move 2 Bytes 0x06 - 2nd Move 2 Bytes 0x08 - 3rd Move 2 Bytes 0x0A - 4th Move 2 Bytes 0x0C - Level 0x0D - 0x00 0x0E - HP EVs 0x0F - Atk. EVs 0x10 - Def. EVs 0x11 - Init. EVs 0x12 - SP.Atk. EVs 0x13 - SP.Def. EVs 0x14 - ID 2 Bytes 0x16 - SID 2 Bytes 0x18 - IVs 4 Bytes 0x1C - PID 4 Bytes 0x20 - Nickname up to 9 Bytes + string terminator 0xFF 0x2A - 0x00 0x2B - 0xFF The size is 188 bytes. Mystery Gift Information Serial Number for Pokémon JoySpot (Japan): 0x7f7f Serial Number for Pokémon JoySpot (International): 0x7f7d Base Offset FRLG: Section 4 - 0x02A0 E: Section 4 - 0x03AC Wonder News Data Structure Japanese Offset Len Description 0x00 u16 Checksum /// for the data between offset 0x4 and 0xE4 (224 Bytes) /// Method: crc16 0x02 u16 Padding 0x04 u16 ID 0x06 u8 Resend Flag Resend Flag: 0 = OFF, 1 = ON 0x07 u8 Color Color: 1 = 0, 2 = 1, 3 = 2, 4 = 3, 5 = 4, 6 = 5, 7 = 6, 8 = 7 0x08 20 Title 0x1C 20 Contents Line 0x30 20 Contents Line 0x44 20 Contents Line 0x58 20 Contents Line 0x6C 20 Contents Line 0x80 20 Contents Line 0x94 20 Contents Line 0xA8 20 Contents Line 0xBC 20 Contents Line 0xD0 20 Contents Line International Offset Len Description 0x00 u16 Checksum /// for the data between offset 0x4 and 0x1C0. (444 Bytes) /// Method: crc16 0x02 u16 Padding 0x04 u16 ID 0x06 u8 Resend Flag Resend Flag: 0 = OFF, 1 = ON 0x07 u8 Color Color: 1 = 0, 2 = 1, 3 = 2, 4 = 3, 5 = 4, 6 = 5, 7 = 6, 8 = 7 0x08 40 Title 0x30 40 Contents Line 0x58 40 Contents Line 0x80 40 Contents Line 0xA8 40 Contents Line 0xD0 40 Contents Line 0xF8 40 Contents Line 0x120 40 Contents Line 0x148 40 Contents Line 0x170 40 Contents Line 0x198 40 Contents Line Wonder Card Data Structure Japanese FRLG: Section 4 - 0x0384 E: Section 4 - 0x0490 Offset Len Description 0x00 u16 Checksum /// for the data between offset 0x4 - 0xA8 (164 Bytes) /// Method: crc16 0x02 u16 Padding 0x04 u16 Event ID 0x06 u16 Default Icon 0x08 u32 Count 0x0C u8 Type/Color/Resend Flag Type: 0 = Event, 1 = Stamp, 2 = Counter Color: 1 = 0x00, 2 = 0x04, 3 = 0x08, 4 = 0x0C, 5 = 0x10, 6 = 0x14, 7 = 0x18, 8 = 0x1C Resend Flag: 0x40 = Sendable without Resend Flag, 0x80 = Sendable with Resend Flag 0x0D u8 Stamp Max 0x0E 18 Title 0x20 13 Subtitle 0x2D 20 Contents Line 0x41 20 Contents Line 0x55 20 Contents Line 0x69 20 Contents Line 0x7D 20 Warning Line 0x91 20 Warning Line International FRLG: Section 4 - 0x0460 E: Section 4 - 0x056C Offset Len Description 0x00 u16 Checksum /// for the data between offset 0x4 - 0x150 (336 Bytes) 0x02 u16 Padding 0x04 u16 Event ID 0x06 u16 Default Icon 0x08 u32 Count 0x0C u8 Type/Color/Resend Flag Type: 0 = Event, 1 = Stamp, 2 = Counter Color: 1 = 0x00, 2 = 0x04, 3 = 0x08, 4 = 0x0C, 5 = 0x10, 6 = 0x14, 7 = 0x18, 8 = 0x1C Resend Flag: 0x40 = Sendable without Resend Flag, 0x80 = Sendable with Resend Flag 0x0D u8 Stamp Max 0x0E 40 Title 0x36 40 Subtitle 0x5E 40 Contents Line 0x86 40 Contents Line 0xAE 40 Contents Line 0xD6 40 Contents Line 0xFE 40 Warning Line 0x126 40 Warning Line Event Script Data Structure RS: Section 4 - 0x0810 FRLG: Section 4 - 0x079C E: Section 4 - 0x08A8 Offset Len Content 0x0 u16 Checksum /// Protects data between 0x4 - 0x3EB (1000 bytes) /// Method: checksum16 for RS, crc16 for FRLGE 0x2 u16 Padding 0x4 1000 Event Script Eon Ticket (Emerald Version) E: Section 2 - 0x049A - bit 6 Note: Unlike in Ruby & Sapphire the Eon Ticket Mystery Event is hardcoded and activated by a flag. Officially this was only used in Japan but the flag exists in all localized versions as well. When it's set the delivery guy appears at the 2F of the Pokemon Center, when you talk to him he will give you the Eon Ticket. Record Mixing Item RS: Section 4 - 0x0BFC E: Section 4 - 0x0C94 Offset Len Content 0x0 u16 Checksum /// Protects data between 0x4 - 0x8 (4 bytes) /// Method: checksum16 0x2 u16 Padding 0x4 u8 Max 0x5 u8 Count 0x6 u16 Item ID Notes: The item can be sent until the count reaches maximum. The count increments even if no item is sent. Eon Tickets from official Events could be exchanged 151 times, while in case of the e-Card version 30 times. If the sent item is an Eon Ticket the activation flag for the Event is automatically set by the receiving game. CRC16 unsigned int __fastcall crc16(int a1, unsigned int a2) { unsigned int v2; // r2 unsigned int i; // r3 v2 = 0x1121; // This is the seed for ( i = 0; i < a2; i = (i + 1) & 0xFFFF ) v2 = *(unsigned __int16 *)((char *)crc16_ccitt_table + (2 * (v2 ^ *(unsigned __int8 *)(a1 + i)) & 0x1FF)) ^ (v2 >> 8); return ~v2 & 0xFFFF; } crc16_ccitt_table.bin Extracted Mystery Gift Data from the ROMs (Includes Samples) Mystery_Gift_Data.zip -Links- Pokémon.co.jp - むげんのチケット http://web.archive.org/web/20030201082646/http://www.pokemon.co.jp/event/mugen.html http://www9.plala.or.jp/giw0011/game1.html Information about JOYSPOT Events Nintendo.co.jp - ポケモン ふしぎなニュース配信サービス http://web.archive.org/web/20040901033951/http://www.nintendo.co.jp/n08/bprj/joyspot/news/index.html Nintendo.co.jp - ☆ポケモン チャレンジバトル https://www.nintendo.co.jp/nom/0404/pokemon/index.html Pokémon.co.jp - 「ポケモンのタマゴ」プレゼント http://web.archive.org/web/20040319200750/http://www.pokemon.co.jp/event/0324egg/index.html Nintendo.co.jp - 「しんぴのチケット」プレゼント 2004 http://web.archive.org/web/20040901035438/http://www.nintendo.co.jp/n08/bprj/joyspot/shinpi/index.html Pokémon.co.jp - Pokémon Festa 2004 - Mystic Ticket Distribution 2004 (Japanese) http://web.archive.org/web/20040615095104/http://www.pokemon.co.jp/event/festa2004/shinpi.html Nintendo.co.jp - Pokémon Festa 2004 Resume https://www.nintendo.co.jp/nom/0409/newinfo/index.html Pokémon.co.jp - Pokémon Festa 2005 - Old Sea Map Distribution 2005 (Japanese) http://web.archive.org/web/20060205094715/http://www.pokemon.co.jp/event/festa2005/game02.html#mew Pokémon.co.jp - Pokémon Festa 2005 - Mystic Ticket Distribution 2005 (Japanese) http://web.archive.org/web/20051018184055/http://www.pokemon.co.jp/event/festa2005/game021.html Pokémon.co.jp - Official Ticket Site for the Distribution of 2006-2007 (Japanese) http://web.archive.org/web/20070114111635/http://www.pokemon.co.jp/special/ticket/ Nintendo.co.jp - Nintendo Online Magazine - PokéPark Egg Present Page (Japanese) http://www.nintendo.co.jp/nom/0504/1_2/ たかさん links Hide contents The archived website of たかさん (Japanese) http://web.archive.org/web/20080124205147/http://www.h6.dion.ne.jp/~taka.999/index.html Japanese Injection Tools from たかさん: TicketPRS (for Ruby & Sapphire) http://web.archive.org/web/20080119194213/http://www.h6.dion.ne.jp/~taka.999/TicketPRS.exe TicketP (for FireRed & LeafGreen) http://web.archive.org/web/20080119194213/http://www.h6.dion.ne.jp/~taka.999/TicketP.exe TicketPE - たかさん's Events Version (for Emerald) http://web.archive.org/web/20080119194213/http://www.h6.dion.ne.jp/~taka.999/TicketPE.exe TicketPEe - Real Distributed Events Version (for Emerald) http://web.archive.org/web/20080119194213/http://www.h6.dion.ne.jp/~taka.999/TicketPEe.exe PARPokeEE - PokéPark Egg Present Tool (Emerald Only I guess...) http://web.archive.org/web/20080106083816/http://www.h6.dion.ne.jp/~taka.999/PARPokeEE.exe Other related links https://forums.glitchcity.info/index.php?topic=7114.0 Edit: Restored to the best of my ability, some files no longer appear to exist. -Atrius
  4. I've recently started making a FR hack and looking for tool, I have most of the tools but I'm looking for an attack editor currently but what I NEED is one that can add in extra attacks I'm gonna be putting in for starters scald and hammer arm I just need links, i havent been able to figure out what editors are able to add in moves yet
  5. Hello guys Does anyone of you now where I can find the checksums of the GBA save files (especially Ruby, Saphire, Emerald)? And how can I calculate it? I think it's located at 0x7042 but I'm not sure...
  6. Fishaman P

    GBA Mew Wanted!

    I just need a legitimate Mew from any GBA game. IVs and EVs do not matter, although I wouldn't be opposed to a better one. :smile: Can be special events (MYSTRY, etc.) or Old Sea Map Mews (JAPANESE ONLY). We can set up a trade through VBA-Link or just post the .3gpkm for Enciclopedia Pokemon.
  7. Just wondering cause once my r4 arrives, I plan to attempt to dump my games so I don't have to carry around anything but my ds, and of course heart gold and soul silver. I DO NOT want any links to roms. Also I WILL NOT be uploading anything I dump. (HERE, or ANYWHERE for that matter) I only want to know what the proper sizes clean roms can be, so I can make sure that when I dump, I dump clean. (Mainly pokemon, but also any game since pokemon arent the only games I own) So far I have: GB/GBC: 256-KB, 512-KB, 1-MB, 2-MB, 4-MB, 8-MB GBA: 4-MB, 8-MB, 16-MB, 32-MB NDS: 8-MB, 16-MB, 32-MB, 64-MB, 128-MB, 256-MB 512-MB I think I have all the sizes on gameboy/color/advance. But the ds I only estimate from some of the things I have read. any help is appreciated thanks -cbowling
  8. This is for the AR GBA MAX DUO (The silver one with the ds card slot for copying saves) The Facts: I've used Ciro's Pokemon Maker to create custom codelists for writing pokes to my pc, and although its a little glitchy i know it works, the files have been created and i can see that they are in C:\\Program Flies\Datel\Action Replay GBA Max\PC\*The various codelists are here* i've copied the AR's *.xpc files to my pc with the program but I cannot see the files that I copied from the ar in that or any of the folders ascoiated with this program.
  9. PokeStock 11.6 Hello guys I found this tool searching in Google and it´s awesome!. I mean, it has everything you need to edit 3rd and 4th gen save files The only problem is that it´s in japanese :frown: (since it´s a brand new uptade). I remembered having the v6.4 in English... so I think that if someone that has acknowledgement of Japanese and soft hacking made a translation it will be great!! This is the project website: This is the download link: PASSWORD: amu It took me a hell of time to found this password... I spend a whole day searching in the PokeStock ugly Japanese forum in order to found it. I didn´t upload this tool because I don´t want to break any rules, (I´m in Emuforums and the guys are very strict about this things... fools). If it´s ok uploading this tool... let me know it. I managed to translate some txt files of this tool, but I couldn’t make them to fit in the GUI interface that the program have. I attached the txt that are translated by me or don´t need translation, and the others txt files that need translation. This txt files goes into the "POKEMAIN" folder. Sorry for my bad english. (I open these thread in these two sections: Save Editing and Save Research & Development, because I don´t know which is the proper one... sorry) DONT NEED Translation.zip NEED Translation.zip
  10. Does anyone know how to make cheats for Pokemon Gba games like Emerald?:confused:
  11. First Hi to every1 in this forums, second...i just downloaded some GBA events from pokemon database or something.....and i hope some1 will help me edit them slightly ....v Ho-Oh----->Adamant Nature +Switch the Attack IV With The SpAttack Iv Lugia----->Sassy nature + Switch The HP IV With The Attack IV + Reduce Speed To 17 LATIAS---->Modest/Mild Nature + HP to 22 +SAttack to 24 (IVs Ofcoure) LATIOS---->Timid nature + SpAttack to 23 + HP to 25 (IVs Ofcoure) And also what is this "Normal NDS or GBA A-B-C-D" ?? And Lastly Plz if you can make it as they were migrated to Sinnoh (Platinum) Plz Do !!....... Thanks, Sarutan PS:If You can't do what i said above just make them appear legal or edit that stupid hidden value..... PSS: When i said switch i meant to it like this ( Spd IVs= 31 / HP IVs= 20 ------> Spd IVs= 20 / HP IVs= 31 ) Get It ?? EDIT: I give up !!, I think i'll stick to HG/SS.....<<< GBA EVENTS.rar
  12. does some1 know where i can buy a good gba flash cart? please with these feature IF possible. action replay feature. and it works with GBA SP.
  13. hey last week i found like the some gold mine of gba hacking stuff. i briefly tried the tools, seemed to work for me. but, the codes i couldn't seem to get to work, on vba at least. for japanese pokemon emerald.         'Shopping is free' code PAR BD16E0D2 8C7EA465 Before Encyption 12005230 00000000 Address 02005230 XXXX is par (pro action replay) = arv3? or 1/2? nothing happens. can anyone try it themselves? other codes also don't work but ones not on that site do. i don't think the tools are anywhere on this site, they were tricky to find! how would i go about translating them, would i use a hex editor? is it harder than i think? if it is just replacing text then i'll do it, if it is messing with actual code, debugging, checksums etc then no.
  14. hey not sure if its 100% possible, but i've read that people can do it and such, just wondering, how? if anyone knows? i really wanna connect my gba with my vba so i can trade and stuff lol. if anyone can give me the know how on this, it'd be much appreciated. also willing to buy anything i need haha. i've got a wifi modem for my internet, and i got the wifi adapters for gba, but not sure if they are compatible. any info is help, thanks.
  15. can cyclo evolution play both nds and gba games? if not can u say a flashcart that can? and has action replay feature?
  16. All I can seem to come up with is (Unrestricted). I really want a Timid 10 Aniv Celebi, anyone have any luck coming up with one? :bidoof:
  17. What's the best GBA flash cart? Preferably one that works in the GBASP. Also, sorry all I do on this forum is ask questions.
  18. Hey guys, I was, until I bought my M3DS, playing my GBA games on the VBA Link Emulator on computer. Now I was wondering if there was a way to transfer my VBA *.sa1 files onto my M3DS to be read by the GBA expansion pack so I can continue on there rather than having to continue on the computer. Thanks for any help in advance.
  19. I need help on where I would be able to buy a "Flash Cart" (I'm not really sure what it's called. Basically I want to use it to play GBA games on my Gameboy SP so ya...anyone know where I can buy one?
  20. hey guys i have set pokemon platinum gba on the site gbatemp.net by gba ROM hacks auteur is coolness:grog:
  21. I've got it from trade, it's pal parked from Emerald, everything like trashbytes is valid, but it shows as "Unknown GBA Type" in legality checker. Is it all right? I've checked a normal navel rock Ho-oh from this site and it's "Normal GBA or NDS"
  22. one question can make backups with Action Replay Max GBA / DS pokemon platimun and I've not let me try and tell me that there is no game cart inserted someone could help me thanks
  23. ok, apparently if you hack a gba pokemon, then pal park it, you get unknown gba type in the legality checker. but i swear it said something were if i evolve it (an unhacked gba pokemon) it can sometimes go to unknown gba type? and unknown gba tpe doesn't mean it's a hack and nothing else? it could be legit? so i could evolve my hacked pokemon, and people might think it's legit? it is legal by the way, just not legit. thanks, ifyfg.
  24. Okay so here's the problem. I'm trying to migrate my Pokemon from my US Leaf Green onto my Jap Platinum which is on my AceKard 2. I've already made the .sav file from LG, and when I try to migrate it to my Jap Plat, it doesn't show the option to Migrate from my game. So I'm wondering why it does this, and is there a way to migrate without me having to buy a Jap version of the 3rd gen games and use my US games.
  25. is there any existing program that can edit pokemon into a gba game? if not, is there any chance of one being created any time in the future? i would like to be able to modify my gba games with a pokesav-like program.
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