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Everything posted by codemonkey85
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There is a guide on this already.
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If you are on this page, download the Pokémon D/P Pokesav. I believe you can edit certain things in HGSS using that, although I'm not 100% sure that the event editing will work properly.
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That's what the section on the IRNG is for. Truthfully, I tried to write a program to do this, but I was almost completely unsucessful. I definitely suggest giving mingot a holler. EDIT: D'oh, that's how rusty I am. Forget the IRNG, that's apparently for eggs.
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Hey guys, I'll have to recheck what I have now, since it's been like four months since I last looked at this thread. It'll have to wait until I get home late tonight though.
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Okay, first off there's this: The Process of PID and IV Creation of Non-Bred Pokemon, by X-Act: X-Act explains the different "methods", which are basically all sequential PRNG calls, in which one call at some point is "ignored". Some IRNG stuff is discussed here: All Generation PRNG Help / Information, by mingot: the IRNG is part of what you need to understand to get the method used to create a Pokémon. To be honest, if you can get in touch with mingot, he's your best bet at explaining this crazy stuff.
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site Site Feature suggestion and Feedback thread
codemonkey85 replied to SCV's topic in Project Pokémon Feedback
Sure thing! One other idea I had was a program or site app to go alongside that can read a .SAV file and update the list automatically... but that might be more trouble than its worth.- 37 replies
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site Site Feature suggestion and Feedback thread
codemonkey85 replied to SCV's topic in Project Pokémon Feedback
Hm. Dunno how plausible or useful this would be, but how about each person has their own user account "Pokédex" to keep track of what Pokémon they own (basically a list of all Pokémon species, each with a checkbox for "own it"). That might make it easier to facilitate trades between people; instead of posting a list of Pokémon one needs, they could link to their profile. Perhaps each Pokémon could be rated a priority level, too.- 37 replies
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Hey all. In an effort to stay in touch at all times, I am using my mobile phone to access the forums now. I couldn't help but notice, however, that the "Menu" button doesn't work, and that I can't access the moderator functions. If those issues could be addressed, that would be awesome. By the way, I'm using a Samsung Impression and the MediaNet browser. EDIT: Also would be nice to have dates next to the timestamps for each post.
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Hey Arty2! Good to see you around these parts. (We've corresponded via E-Mail before, regarding the Spinda Painter on your site.) I hope this means reverse-engineering the 'Walker is a thing that will happen.
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Help Wanted! - Pokémon DS Save Structures
codemonkey85 replied to codemonkey85's topic in Saves - Research
Hey! I had some of that figured out, but not posted yet, so thanks! And also many hands make light work, as they say, so welcome aboard! -
That's definitely one in the works. It had gotten pretty far too, before I started working two jobs and moved, basically stopping my hobbies in the process. Hopefully I'll be getting back into it soon though.
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A more valid use, to me, would be the ability to easily search and sift out viable trades which you could then perform on your DS, possibly with the aide of software on your PC.
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This is something I had to look into for one of my program ideas. When I get to my source code, I'll look it up again and get back to you on that. Otherwise, I would advise hopping on the IRC research chat and asking there.
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Well, if I ever have free time again, I'd like to finish the generator and include "breeding" two PKMs together. I need to learn quite a bit more about the RNG and breeding mechanics though. Apparently the algorithm for determining the child's IVs is um, complicated.
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Nintendo WiFi Protocol Analysis
codemonkey85 replied to AngelSL's topic in RAM - NDS Research & Development
I mentioned that possibility a while ago too. But regarding debugging the Wii while interfacing with the DS to figure out "NiFi protocol": good idea! Is anyone able to confirm how likely we could pull this off? -
Like SCV said, unfortunately, no one seems to be able to backup a retail HGSS save file, so testing what is stored in the .sav is... difficult. However, seeing as use of the GTS stores a copy of the Pokémon you upload on the .sav, it is reasonable to assume that the PokéWalker does the same. EDIT: Come to think of it, I'm pretty sure there is mention of this in the instruction manual. If you lose your PokéWalker, you can apparently "restore" your uploaded Pokémon back to its original place (and state) in your game by hitting some keys in the PokéWalker menu on the DS. Doing so means you will need to reset your PokéWalker once you find it, of course, to prevent cloning and the like. So naturally, the Pokémon is apparently stored in your save file after all. loadingNOW: Once I buy a new set of batteries for my (rather aged) Pocket PC, which has an IR port, I will attempt to inspect IR communications with the PokéWalker. Or better yet, maybe I'll buy a decent IR adapter for my development laptop. Either way it is something I have been interested in since I first heard about the PokéWalker. EDIT: Someone should really trade a PokéWalker generated Pokémon to a copy of Diamond or Pearl and rip that sucker to see what it's "made of". I'm thinking there is a special algorithm at work though, judging by the (apparent) correlation between gender and "unusual movesets" in the Yellow Forest Pikachu.
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Wow, so look what A-bombs are dropped during my big move. Nice work Chase! 'Tis a good question. I personally would love such a feature.
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Could you be a little more vague? ... Please give me some more information. Or just post the PKM file you generated, along with the ARDS code that comes out (if any).
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The thing is guys, HeartGold and SoulSilver are apparently built on some fancy new NDS carts to accomodate the IR hardware and functionality. I don't know if anyone has figured out this format yet.
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Can you post the PKM files you created, along with a screenshot of the main screen (with your PKM files loaded into the party)? I'm sure it's some little detail.
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Exactly. I'm sure they will be stored in a different location. It would just be silly for them to conflict. I am playing a retail copy, but until I figure out how to backup the HGSS save files (which apparently cannot be done in the typical ways due to the new cart architecture), I will have to rely on other people to trade my PKM and inspect the resultant PKM files. (Unfortunately, packing up and preparing to move has occupied much of my free time lately.)
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You can expect compatibility when Jiggy-Ninja is ready to program it in. ;P I'ma lock this thread now. Any further questions regarding PPSE should be directed to the Save Research & Development forum.
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Hey, that's pretty groovy. If only we could get the DS local wireless / Nintendo WFC protocol all figured out, imagine the possibilities. Oh geez... you shouldn't have said that... here come the PMs! *ducks for cover*
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For Visual Basic use, you are probably better off using my library. But if you can get along without Visual Basic (and realistically, you can), then I highly recommend just picking up a C variant and using this library. When Chase is more or less done, it's bound to be faster and more effective than mine. Great work, Chase! Incidentally: could someone who is writing homebrew for the Wii / DS / etc. implement this library? I believe C++ (or something branching from it) is used in homebrew production, and it would be very interesting if one could perform full save manipulation in conjunction with other console-specific features. Very interesting indeed.