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codemonkey85

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Everything posted by codemonkey85

  1. Yes, please tell me exactly what you wanted to do. I will look at this when I get home later... got caught up with school and other things over the weekend, which took longer than expected. :\ Also, I think everyone needs to seriously chill out here. I'm about ready to shut this thread down, and take it to PMs. Lazula, I am still trying to help you, so just relax.
  2. Well, I suppose. Then again, they could just make it DSi enhanced instead of exclusive, but the new features would be more limited that way.
  3. Well, then apparently there is another thread going on that I have not read yet (or lately), because I am missing some vital information here.
  4. Well, I guess I worded that wrong, because I didn't mean we should enforce rules on how to vote. More like guidlines. Meh, forget it... leave it to a bunch of hackers and programmers to overthink a simple vote. Just the last part that Wraith mentioned. I sincerely hope that's not the case. FYI, I like both SCV and Guested, and consider both to be friends. But I thought that Guested's logic made more sense than SCV's, so I went with Deoxys.
  5. The only thing that is plain to me is that you are trying to do this conversion in the first place. "They" are not the only source of help or info for this stuff, you simply chose to follow the advice presented in that site (which, incidentally, I took a look at). Frankly, it seems like their solution is a bit convoluted. Now, if you want my help, you can start by dropping the annoyed attitude. The only reason I posted was to give you advice that has worked for me and many others. I'm not sure why it's not working for you, so why don't you attach your original save file here so I can try to fix it myself?
  6. Hey Lazula? Why are you converting your save file in the first place? If you open up the NO$GBA config file and change the save type from "Compressed" or whatever to "Raw", open up your game in NO$GBA, and then save, you should be able to edit the file with Pokesav with no problems. To wit: clicky!
  7. lol... well, you could always just open the PKM up in a hex editor for now.
  8. We don't program Pokesav, so there's nothing we can really do to "look into it". But yes, Pokesav is full of glitches and omissions. Also, closing this thread now.
  9. Well, PPSE was written thus far in QT C++, so you might need to get that to compile. Then again, I don't know off the top of my head if the SVN contains QT specific libraries, so maybe any old C++ compiler would do the trick...? This is really more of an SCV question I guess.
  10. Yeah, I try to pay attention. That's an excellent point, and perhaps (for those who haven't voted yet) it would be a good idea to add a quick blurb in the first post of this thread explaining that users should vote based on the site's goals and ideals, rather than on a "cool factor" or whatever. FYI, I also got a bit of an odd vibe from that post SCV, but I knew what you meant.
  11. I don't think the PID has to match the Unown shape anymore in Gen IV. They use the "formes" byte now for that sort of thing.
  12. There're a couple holes in your logic there... namely, never has a brand new Pokémon RPG inducted a new generation on a home console system. Every new generation has officially started on a handheld system. So why would they change that now? If you ask me, the whole framework of the Pokémon RPG franchise has been built around the idea of portability, of "go out there and meet some rivals" and stuff. While the Wii is small and light, I don't think that's the type of platform the creators have in mind for that sort of thing. Additionally, the jump from Gameboy to Gameboy Color is pretty close to the jump from DS / DS Lite to DSi. So I see no reason why they couldn't just release the games as DSi enhanced or DSi exclusive games, a strategy which Nintendo stated was its intention when the DSi was first announced.
  13. I believe the HGSS ball value will remain blank even if traded to HGSS, although come to think of it, I'm not 100% sure. My guess is that if HGSS sees a blank value there and / or if it notes that the Pokémon's hometown was DPPt, it will check the DPPt ball value and forego the HGSS value entirely. Still, this is something worth looking into.
  14. That's besides the point that most people won't want to dedicate an entire gig or two SD card to just one game. Wait, can you even run DSiWare off an SD card?
  15. Ah, I had assumed his aim was to generate a valid PID. If not, then you're right of course.
  16. Actually, that's one of the major reasons why I didn't pick Dragonite. This community has changed quite a bit since the "old days", and Dragonite is, in my opinion, representative of the past.
  17. That won't work for every Pokémon though, right? Like Pokémon that can't be encountered using the PokéRadar?
  18. Project Pokémon is meant to be a community site though... I don't think SCV would want to be projected as the "head" of the site. But I'm just spitballin' here.... Interesting argument. To add to that, there's the fact that Project Pokémon is not just a hacking site, but also (eventually!) a site for anime reviews, game info, etc; kind of similar to how Deoxys can change forms. Deoxys also, to me anyway, represents a sort of science aspect that I believe is representative of our goals to be unified and logical in our development efforts and so forth. I think I'm going with Deoxys on this one too.
  19. Social media wins again! I'm loving the retool of the site and forums so far... keep up the good work, people!
  20. Like I said before, I still get the impression that these games will contain the more action-y elements described by Masuda a while back. I'm quite curious to see what he meant by that exactly.
  21. FYI, converting a Pokémon from GBA to NDS is mostly very easy; the data structures are similar in many respects, although a lot of values must be converted to a new index system. Well, all of the programs that I've written have been based on a library that I've slowly added to and reconfigured over the course of about a year and a half. The idea was to release the library and then anyone could remake any of those programs easily, or create something of their own. However, it's been some time since I've added anything to it, and it seems Chase's library has the capacity to far outpace mine. As for PPSE, when Jiggy-Ninja was actively working on it he was assimilating a lot of my programs' interface and functionality (actually moreso SCV and Sabresite's awesome ideas, source code, and various other resources) to make PPSE the ultimate Pokémon save editor. Unfortunately, he has not been seen or heard from in some time.
  22. Interesting, I'll have to take a look at that program. As for the trash bytes, damio explained quite a bit, but I guess the Platinum and HGSS hadn't been figured out yet. And there's no way I'd want the user to rely on Pokesav for functionality missing in my program!
  23. Hey Grovyle, have a look at the part of my PKMDS library that handles ARDS output functions: If you have any questions, feel free to ask and I'll see if I can remember the answer!
  24. Okay guys, here is a Megaupload link: http://www.megaupload.com/?d=JMN8Z7ZN
  25. Actually, there is a byte in the save file that corresponds to the save's region. This is documented on our wiki pages on the various save file structures. Offhand I believe it is located near the beginning of the small block, around where the trainer name and stuff is kept. To wit: Diamond and Pearl Platinum HeartGold and SoulSilver Also, I believe an option to export the ARDS codes to text would help some people, like people who don't know how to use the ARDS code manager, or who don't have the cable that comes with the ARDS, etc.
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