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GTS: website research
Vlad posted a topic in RAM - NDS Research & DevelopmentPost additions (pinned replies): [Apr 24th, 2009] AngelSl (pcap log of GTS communication): post#12 [Mar 1st, 2010] LordLandon (logged GTS communication in more close details): post#39 [Mar 2st, 2010] LordLandon (information on actually trading with a fake GTS server): post#41 [Mar 2st, 2010] LordLandon (python script to act as GTS server): post#43 [Mar 22nd, 2010] LordLandon (python script, IP fix): post#100 [Mar 23rd, 2010] magical (clarification how data prefix is encoded on website): post#104 [Mar 23rd, 2010] イーブイ (started Wiki article, check next page after clicking this link for more test results): post#105 [Apr 8th, 2010] AngelSl (dnsserver.py modification hint -to support CNAMEs and not only IPs): post#193 [Apr 10th, 2010] Vlad (port check tool in AutoIT3): post#224 [Apr 11th, 2010] Vlad (dns and http server package): post#129 Note about LordLandon's Python application: You get "An error occurred while attempting to communicate (00000) Please turn off the power, restart this DS system, and try again. If this message keeps appearing, please contact Nintendo Consumer Service." when the .pkm file is a storage file. It must be a party file in order to work properly (issue is that storage files are 136bytes while party once are 236bytes). Original post text: Odd that no one is curious, but I am so here I go! Basically the game talks to Nintendo and the global trade center, but I wonder if we can get some of that data from external tools. I am pretty sure the official GTC flash site also reads from here, anyway I found out the URL addresses by hex searching in the rom file (platinum), here are the results: http://gamestats2.gs.nintendowifi.net/pokemondpds/common/setProfile.asp http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/post.asp http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/post_finish.asp http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/get.asp http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/result.asp http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/delete.asp http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/return.asp http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/search.asp http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/exchange.asp http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/exchange_finish.asp http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/info.asp http://gamestats2.gs.nintendowifi.net/pokemondpds/battletower/roomnum.asp http://gamestats2.gs.nintendowifi.net/pokemondpds/battletower/download.asp http://gamestats2.gs.nintendowifi.net/pokemondpds/battletower/upload.asp http://gamestats2.gs.nintendowifi.net/pokemondpds/battletower/info.asp Obviously one is the battletower and other is the trade. Now it seems to operate on GET and POST, since I found a lot of HTTP headers. They also set a User-Agent that I think is called "GameSpyHTTP" (but might be a variable name or refrence, as I also saw "User-Agent: HTTP_X_GAMECD" a line or two above. Anyway it is possible to get information of trades and pokemons available using external tools, thus you may create a "alert me when X is available" tool if you like, or filter out those "I want a Mew for a Mew" people that are just annoying. Any thoughts or information you have learned?